Showing posts with label the last of us. Show all posts
Showing posts with label the last of us. Show all posts

Monday, March 21, 2016

SuperPhillip Central's Favorite VGMs - Ready for a Fight Edition

SuperPhillip Central's Favorite VGMs is ready for a fight this edition, leading off with Ryu's familiar theme from Street Fighter V. We then go soft with the main theme from Naughty Dog's The Last of Us, one of the more critically acclaimed games from last generation. Then, we go back to more fighting with music from Bravely Default. Next up is some rockin' credits music from Perfect Dark, and finally, we do even more fighting, except this time it's for our lives, with music from Resident Evil 5.

If you want to keep track of all the VGMs previously spotlighted on SuperPhillip Central's Favorite VGMs, look no further than the VGM Database.

v1101. Street Fighter V (PS4, PC) - Ryu's Theme


Fighting game fans know Ryu's Theme as sort of an anthem of sorts. Sure, it doesn't go with everything like Guile's does, but it's a heroic and triumphant theme all the same. Street Fighter V released last month to lots of criticism for its drip-feeding of content. There isn't much to the game right now, embarrassingly so, but over the months content will come to the game.

v1102. The Last of Us (PS4, PS3) - The Last of Us Theme


The Last of Us soundtrack features plenty of subdued and forlorn sounding songs to it. This main theme from the game has an acoustic guitar playing the main theme supported by occasionally harsh chords, leading to a foreboding sound.

v1103. Bravely Default (3DS) - Fighting to the End


One of several boss battle themes from the imperfect but still worthwhile Bravely Default, Fighting to the End is a magnificent masterpiece of a composition crafted by the composer Revo. Conflicting schedules disallowed him from working on the soundtrack for the sequel, Bravely Second, releasing in April, but I'm hopeful that the sequel will have a soundtrack that I enjoy, though probably not as much as Revo's wonderful work.

v1104. Perfect Dark (N64) - Credits


Rock on with the credits theme from Perfect Dark, one of my favorite first-person shooters of all time. This theme is a perfect (pun intended) end to Joanna Dark's mission after reaching the Skedar home world and taking down the leader of the alien race. This song got a lot of play during multiplayer matches via the superb Combat Simulator.

v1105. Resident Evil 5 (PS3, 360, PC) - A Big Despair (Digital Version)


With the Resident Evil series celebrating its 20th anniversary tomorrow, it seemed like an opportune time to bring in a VGM volume for one of the games from the franchise. This theme from Resident Evil 5 is a boss track, and it's quite intense, perfect for a battle that has you fighting for your life.

Thursday, September 17, 2015

Title Screens That Say A Thousand Words: Gaming's Best - Part One

The title screen-- it's been with us for countless decades now. Whenever there is a game, there is a screen that shows what the name of it is. For the first time on SuperPhillip Central, we'll be taking a look at some of the best title screens in gaming history. Since there are so many good ones to choose from, this is but part one of what I plan to be a long-running series. Whether they're animated, offer some interaction, or are just plain cool looking, these title screens are what SuperPhillip Central considers to be the absolute best of a big bunch.

Super Mario 64 (N64)


We start off with a title screen that is an attraction screen as well. Super Mario 64 revolutionized the industry with its masterful use of 3D gameplay that was never as well executed until the game came out. It also has plenty of Easter eggs in it to keep players coming back for more. I remember spending ages tooling around outside of Princess Peach's castle, but I also recall messing about a bunch on the title screen, amazed I could pull Mario's nose, ears, hat, mustache, and more in crazy ways and amalgamations. 

The Legend of Zelda: Ocarina of Time (N64)


Listening to the soft and tranquil piano title theme play as coming and going hoof beats pass the player by, The Legend of Zelda: Ocarina of Time is a wonderful ride through a peaceful Hyrule Field. Adult Link rides his friend Epona through the countryside, stopping at streams, riding across hills and scenes of green, and greeting the dawn with virtuoso horse riding skills.

The Last of Us (PS4, PS3)


A direct contrast to the ugliness that the game presents players, The Last of Us's title screen is a serene one with gorgeous sunbeams shining through a garden-side window. You'd think that this title screen was for a completely different game, and not one where bashing bricks through enemy skulls, being bitten and consumed by infected human beings, and seeing the true horrors that humankind can bring unto the world.

Metal Gear Solid 2: Sons of Liberty (PS2)


A colorful title screen with Metal Gear Solid's main artist, Yoji Shinkawa, delivers the supreme style that Hideo Kojima's series is known for. The title screen is sleek, stylish, and yes, even a bit sexy, if a title screen could be such a thing. It gets you primed for the excellent tale and spy thriller that awaits you. The title screen offers two versions: one with Solid Snake, as pictured, and one in blue with Raiden.

Metroid Prime (GCN)


An awesome looking title screen from the gang at Retro Studios and Nintendo, Metroid Prime's title screen gives a look inside cells with a microbiological setting. All style AND substance, pressing start presents players with a deeper look at even more cells and science, really wowing viewers in the process.

Xenoblade Chronicles [3D] (Wii, New 3DS)


Whether you're playing the original Wii or the New Nintendo 3DS version, Xenoblade Chronicles's title screen is similar to The Last of Us's in that presents a very tranquil environment. However, Xenoblade's world isn't as hopeless or as macabre at Naughty Dog's entry. Regardless, this scene shows Shulk's foreseeing Monado blade resting inside a grassy field with the wind blowing ever so gently. It's a calming title screen made even more so by the excellent theme that plays during it.

Super Mario World 2: Yoshi's Island (SNES)


Yoshi's Island's title screen shows off a flyover of the eponymous island, revealing all of the lovely locations that the Yoshis and Baby Mario will traverse. From plains to towers, castles to caves, Yoshi's Island offers many locales to travel through while giving the player a fantastic Koji Kondo composed soundtrack in the process.

Pokemon Red and Blue (GB)


The final title screens of this first edition of the best title screens in gaming goes nostalgic with the very first duo of Pokemon games, Pokemon Red and Blue. You get the Pokemon Championship theme to roll around in your ears, as well as a look at trainer Red and a parade of Pokemon appearing one by one across the screen. It's the perfect way to get into the mood to go about catching 'em all!

Monday, March 23, 2015

SuperPhillip Central's Favorite VGMs - Spring Has Sprung Edition

We're a few days into spring, and the birds are tweeting (but not on Twitter-- that'd be one heck of a trick!), the flowers are beginning to bloom, and the weather is much warmer. We've broken through the wall of winter and have arrived at spring! Looks like a fantastic chance to share five new VGMs with you guys and gals. I have music from Captain Toad: Treasure Tracker, ICO, TimeSplitters 2, Sonic Rush Adventure, and The Last of Us. It's quite an eclectic mix if I do say so myself!

If you would like even more VGM goodness, check out my VGM Database that houses all 835 prior VGM volumes for your ears to listen to!

v836. Captain Toad: Treasure Tracker (Wii U) - Razzle-Dazzle Slider


Captain Toad: Treasure Tracker is a charming budget title for the Wii U that stars both Captain Toad and Toadette. The latter of which is the character that plays this pinball style level, Razzle-Dazzle Slider, full of bright lights and this jazzy theme.

v837. ICO (PS2) - You Were There


A powerful vocal theme from ICO, You Were There is a song that touches upon the soul and elicits a great range of emotions from the listener. Who knew that over a decade later that we'd still be waiting on the team behind ICO's third game? Is The Last Guardian still around? Does it still exist? Is it finally time to ask for a time of death? These are questions with answers as mysterious as the themes of ICO.

v838. TimeSplitters 2 (PS2, GCN, XBX) - Siberia


TimeSplitters 2 and GoldenEye 007 have quite a few parallels between the two games. For one, several key staff members of Free Radical Design worked on both games. Another is that both first missions in both games take place at a Russian dam. Graeme Norgate wrote the music for the TimeSplitters series, and this theme brings a feeling of mystery and wonder with it.

v839. Sonic Rush Adventure (DS) - Blizzard Peaks (Mario and Sonic Version)


This version of Sonic Rush Adventure's Blizzard Peaks comes from Mario and Sonic at the Sochi 2014 Olympic Games. The original song was already an awesome one, and this remix, like most of the remixes in the Mario and Sonic series of Olympic titles, is even better.

v840. The Last of Us (PS3) - The Path (A New Beginning)


A guitar plays this somber theme from The Last of Us. What's your opinion on the game? I don't have nearly the same love for Naughty Dog as others do. Some of my trepidation towards the developer comes from its desire to make more Hollywood-style experiences rather than actual video games. Still, I think there's room in the industry both types of gameplay experiences, so I can't say I have an ax to grind against Naughty Dog.

Tuesday, December 31, 2013

The SuperPhillip Central Best of 2013 Awards - Final Night

This is it, ladies and gentlemen. It's the final night of SuperPhillip Central's Best of 2013 Awards. We've given out many intangible awards to various games, but now we're at the nitty gritty. We have just two more awards to hand out-- the first of which is the System of the Year 2013 award, followed by the Game of the Year 2013 award. Make sure your teeth are brushed, your hair is combed, and you look presentable, as this is a special occasion! If you are all clean, let's get to the final two awards!

[System of the Year 2013]

2013 saw the release of two brand-new home consoles for the eighth generation of gaming systems. However, let's not forget the platforms that were already out beforehand! With this category, we honor the best systems in regard to software.

Xbox One


Out of the two major consoles released this year, the Xbox One deserves praise for its launch lineup. The system might not be selling as well as the PlayStation 4, but at least Xbox One owners have a greater offering of games to enjoy-- at least in our opinion. Exploring a hellish open world setting in Dead Rising 3, racing through ultra-realistic environments in Forza Motorsport 5, kicking ass online and off in Killer Instinct, and even missteps like Ryse: Son of Rome offer a little bit of entertainment. These titles made it clear to us that out of the PS4 and Xbox One, the latter had the games this holiday season to put it slightly ahead of the system's closest competition.

Wii U


Nintendo's Wii U had a rough go of it this year. We need not talk about sales, as that story has been posted here more times than the word "the", it seems. Regardless, March was a great month for the platform, offering three excellent games in the span of a handful of days-- LEGO City Undercover, Monster Hunter 3 Ultimate, and Need for Speed: Most Wanted U. A lull happened in releases over the summer, but soon New Super Luigi U and Pikmin 3 released. Then came September, giving Wii U owners a new IP in the form of The Wonderful 101, followed by the release of The Legend of Zelda: The Wind Waker HD and Wii Party U in October. Finally in November, Wii U saw the Game of the Year contender Super Mario 3D World available on store shelves. It was an overall great first-year quality-wise for the Wii U. It's just a shame that quality doesn't equal sales.

Runner-Up: PlayStation 3


Sony's PlayStation 4 was being released, and soon gamers across a good portion of the world would soon jump ship from the PlayStation 3 to Sony's new hardware. However, Sony still supported the PS3 wonderfully this past year, giving gamers plenty to play and plenty to enjoy. From God of War: Ascension to the criminally underrated Puppeteer, the PlayStation 3 offered gamers titles for every age and interest. Naughty Dog released one of their most impressive games ever with The Last of Us, a game that couldn't have been a better swan song for the system. However, Sony still had Gran Turismo 6 and Ratchet & Clank: Into the Nexus to release. Throw in third-party titles like Ni no Kuni: Wrath of the White Witch, BioShock Infinite, Grand Theft Auto V and Tomb Raider, and you have our runner-up for System of the Year 2013.

Winner: Nintendo 3DS


Support for the Nintendo 3DS, the little handheld that could, increased dramatically this past year. Nintendo themselves released a number of hit titles that oozed a copious amount of quality. There was Fire Emblem: Awakening, Luigi's Mansion: Dark Moon, Donkey Kong Country Returns 3D, Animal Crossing: New Leaf, Mario & Luigi: Dream Team, Pokemon X and Y, and The Legend of Zelda: A Link Between Worlds. Then there's the quality content from third-parties like Castlevania: Lords of Shadow - Mirror of Fate, Etrian Odyssey: The Millennium Girl, Rune Factory 4, Shin Megami Tensei 4, Monster Hunter 3 Ultimate, Phoenix Wright: Ace Attorney - Dual Destinies, among many others. It seemed like every month there was something worthwhile to purchase whether through retail or digitally, making the Nintendo 3DS our pick for System of the Year 2013.

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[Game of the Year 2013]

The moment that we've been waited for has arrived. It's now time to reveal our pick for Game of the Year 2013. If you recall how this works, every game that won its respective system category will be on the list of nominees for this prestigious category. Which title will take the crown? Let's find out!

Grand Theft Auto V (PS3, 360)


Ambition. That's a term (or variety of it) that we can't help but say every time we bring up Grand Theft Auto V. Sporting the most impressive open world setting in a video game on a home consoles, GTAV also brought players tweaks to the gameplay to make it a wildly improved game compared to its predecessors. The game had a story that focused on three main characters, an original idea for the series. The aforementioned open world setting of Los Santos and Blaine County to the city's north was incredibly immense and had little Easter eggs and secrets sprinkled all over. It will probably take years for the average gamer to explore every square inch of GTAV's world. We voted Grand Theft Auto V our Multiplatform Game of the Year for good reason, and it more than enough fits the bill as a nominee for Game of the Year 2013.

The Last of Us (PS3)


A lot of media outlets are awarding Naughty Dog's latest with Game of the Year wins, and deservedly so. The Last of Us was the pinnacle of storytelling in our industry this year, with a tale that made you very much care about the protagonist team of Joel and Ellie. The nightmarish world of The Last of Us always kept us on edge-- sometimes having our hearts race uncontrollably as we slipped by Clickers, breaths held. These stealth elements were executed perfectly throughout the game, as were the confrontations with enemies. Seldom does a game make the player go through an abundance and whirlwind of emotions, but The Last of Us was exactly that type of game.

Tearaway (Vita)


Media Molecule is best known for their work on the LittleBigPlanet series, which continues to get updates and DLC to this day. When the developer announced they were working on a new IP for Sony's relatively new portable, the gaming world was put into a miniature frenzy. The end product was Tearaway, a sophisticated game overflowing with Media Molecule's vintage creativity. Tearaway not only surprised gamers with its entertaining premise and platforming fun, but also critics. The game used every major function of the PlayStation Vita hardware, and seldom did it seem gimmicky. Unfortunately, like with the Wii U and the Vita itself, quality did not ensure sales.

Runner-Up: Super Mario 3D World (Wii U)


Nintendo has a gameplay-first focus in its titles. Everything else comes later. This was readily apparent in the design of Super Mario 3D World, our runner-up for Game of the Year for 2013. While the initial unveiling at E3 this past June underwhelmed many, it was only until subsequent trailers that the true creativity of the game's level design, enemy encounters, and power-ups were prevalent to the eye. Super Mario 3D World is one of those games that at first glance does not offer much that is new to the series, but never judge a book by its cover. Actual players of the game will tell you of its tight controls, endlessly creative levels that constantly throw new mechanics and challenges into the mix, and a presentation that proves that Nintendo knows how to work its special blend of magic on its own hardware.

And our Game of the Year for 2013 is...




























Game of the Year 2013: The Legend of Zelda: A Link Between Worlds (3DS)


For the first time in SuperPhillip Central history our Game of the Year comes from a handheld device. The Legend of Zelda: A Link Between Worlds was a welcome change to the typical formula of the Zelda series. It offered an amount of freedom that made modern Zelda games before it look like they had the amount of freedom of wearing a straitjacket. Being able to rent and then buy items for Link's arsenal meant the world was open for Link to explore, and in Lorule the order of dungeons could be determined by the player. The excessive hand-holding of past games was gone, as was the severe linearity so many Zelda games prior had suffered from. The incredibly quick pacing also was like a breath of fresh Hyrulean air. Combine this with some brilliant dungeon design, familiar locales, an awesome new wall merge gameplay mechanic, and creative boss battles, and you have what we considered to be a genuinely easy choice for our Game of the Year for this sixth annual awards ceremony.


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And that wraps things up rather nicely. Another year is over, another awards ceremony (our sixth) is over. SuperPhillip Central's staff would like to thank everyone for their support this past year and for reading all of our ramblings-- whether they be reviews, editorials, top ten lists, etc. We wouldn't be doing a site without your views. We deeply appreciate everyone who comes here to read our works, even if you disagree with what we have to say. From all of us at SuperPhillip Central, thank you and have a happy and prosperous 2014.

Saturday, December 28, 2013

The SuperPhillip Central Best of 2013 Awards - Night Two

Hello guys and gals. It's night number two of SuperPhillip Central's five night Best of 2013 Awards. We've already gone over the best soundtrack, the best presentation, and more, but if you missed out, just check out this link. For everyone who is caught up, tonight we "give out" four more awards to four more deserving nominees. Tonight we have Best New IP, Most Unexpected Surprise, Most Innovative, and Most Disappointing. We have a lot of games being represented here on our awards ceremony, so hunker down and get ready. (As a side note: Feel free to wear a dapper tuxedo or fancy dress, depending on your preference! You know, just to make the ceremony seem nicer than it actually is.)

[Best New IP]

Best New IP is our first award category this evening. It's not usual that we see a lot of new IP that come out towards the end of a console generation. That is the case here, however, and SuperPhillip Central nominates the very best that debuted this year. All of these nominees didn't just make a new IP just to make a new one-- they had unique gameplay to make it all the more worthwhile.

Beyond: Two Souls (PS3)


The line between film and gaming blurs with the game Beyond: Two Souls, a title from Quantic Dream, known for their game Heavy Rain, also a PS3 exclusive. Beyond: Two Souls offers an engaging story rifled with emotion. With the big name talents of Ellen Page and Willem Dafoe involved with the game, Beyond: Two Souls is a remarkable experience, even if it struggles to present much in the way of actual gaming.

Tearaway (Vita)


Even with a new generation of consoles coming out, Sony still produced multiple new IPs for their existing hardware. Tearaway is yet another one of these titles. Journey into the colorful world of Media Molecule's Tearaway, an adventure unlike anything seen before. Using the PlayStation Vita's strengths and functionality to create a sensational game, Tearaway is a new IP that is both entertaining and endearing. We shouldn't forget absolutely charming, either!

Puppeteer (PS3)


Another new Sony IP that failed to set the charts alight, Puppeteer stars a boy named Kutaro, who has been summoned into a foreign, fantastical world where his head has been stolen by the Moon Bear King. Along his adventure to regain his lost head, Kutaro comes across multiple items and objects that take the place of his head, as well as plenty of shearing to be done with a magical pair of stolen scissors. We agree with Matt of Digitally Downloaded that no amount of advertising would have made this game sell, and that speaks to the sad state of the industry.

Runner-Up: The Wonderful 101 (Wii U)


Platinum Games and Nintendo's first project together on the Wii U was The Wonderful 101, a tale of 100 superheroes (the player is the 01- in the 101 title) banding together to take on the GEATHJERK alien army. Though the combat takes some getting used to, once learned, players can assaults enemies with impressive combos, switching between guns, swords, and giant hulking fists. The gameplay and plot constantly escalate between one crazy scenario after another, each more insane than the last. It's with these reasons why The Wonderful 101 gets runner-up this year for Best New IP.

Winner: The Last of Us (PS3)


It's quite hard to ignore The Last of Us, as it is one of the most incredible games that came out this past year. Like Beyond: Two Souls, it brings out emotion from the player, but this title actually has a lot of excellent gameplay to back things up. The struggles of Joel and Ellie keep the narrative going strong, and the stealth gameplay mixed with occasional bits of pure action make for a game that is well rounded. The Last of Us is without question the best new IP of 2013, and arguably this generation.

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[Most Unexpected Surprise]

Now, with the Most Unexpected Surprise category, we're being positive here, so it's not like a stinky fart coming out of nowhere is the best unexpected surprise. No, instead the games nominated here came from virtually nowhere or has a quality that was unexpected and blew us away in the end. Oh, and forgive us for the stinky fart analogy.

Tomb Raider (Multi)


Now, we didn't suspect we would be hit over the head 100 times regarding how this new Lara Croft in this Tomb Raider reboot was a hardened survivor. Of course, being abused in multiple ways (e.g. being shipwrecked, being burned, being choked, being impaled, being shot at, etc.) hammered this point home easily. Regardless, we also didn't suspect that the reboot would be a good thing for the franchise. It actually was, and Tomb Raider's reboot offered a full island to explore, treasure to loot, and skills to master. Even the shoehorned in multiplayer satisfied us. Well done, Crystal Dynamics. Well done.

Metal Gear Rising: Revengeance (PS3, 360)


Platinum Games has two titles up for the Most Unexpected Surprise award. We didn't really question that a Platinum Games character-driven action game would be bad. We just didn't know how well it would gel with Hideo Kojima's created world, nor did we know exactly how great Metal Gear Rising: Revengeance, the final product, would actually be. The game is a fast-paced action title that makes you feel like a total bad ass as you play through it, carving up foes like Thanksgiving dinner.

Castlevania: Lords of Shadow - Mirror of Fate (3DS, PSN, XBLA)


Castlevania: Lords of Shadow was a reboot of the Castlevania series, much to the chagrin of many old school fans. However, it did find an audience and expanded this past year to the Nintendo 3DS with Castlevania: Lords of Shadow - Mirror of Fate. The game received an HD version in downloadable form on both PSN and XBLA this past fall. While the game isn't as amazing as Symphony of the Night and games of that similar structure, it is fun to explore the castle grounds, obtaining new moves, uncovering hidden items and treasure chests to improve the player's stats. We might be alone in enjoying Mirror of Fate, but after hearing so much negativity towards the game, we expected a horrible title. Thankfully, Mirror of Fate was quite the opposite.

Runner-Up: The Wonderful 101 (Wii U)


We knew coming into The Wonderful 101 that we would find a fun game. We just didn't expect how deep, rewarding, or far out wacky the game would be. The Wonderful 101 pits players under the control of a steadily increasing armada of superheroes. At 100 members strong, character abilities are augmented to insane limits, allowing players to create crazy combos. The amount of depth in the combat is amazing, and it's easily missed out on by those who simply judge this game after a single play session. It takes some learning to understand The Wonderful 101, and when this accomplished, you will probably have an understanding as to why many, including us, can't get enough of Platinum Games' latest.

Winner: LEGO City Undercover (Wii U)


LEGO games are generally not that well polished, but they do feature a lot of content for those who are willing to go all the way. The latest games in the series have been in a sandbox structure, though there was little to do in each setting. With the Wii U exclusive LEGO City Undercover, the developers at TT Games created a polished open world in LEGO City that is legitimately and amazingly fun to explore. The city is absolutely dense-- every city block has something to do on it, a collectible to find, a vehicle to impound, or a footrace to complete. The story and script are equally hilarious. All of this makes for what is easily the best LEGO game ever devised, and a game that completely floored us in its quality (and its initial long loading times).

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[Most Innovative]

Innovation. Part of the industry strives for it, the other not so much. It is through innovation, whether it be through hardware or software that prevents the industry from becoming stagnant. Sometimes innovation works, and sometimes it just feels thrown in for the heck of it. The games nominated in this category are ones that provide the player with innovation that is positive for the playing experience.

Game & Wario (Wii U)


Something that Nintendo fans have been tired of for a while is the mini-game collection. That didn't stop the big N from releasing Game & Wario over the summer. That said, Game & Wario really uses the GamePad for some truly innovative uses. One game has you looking at the GamePad screen for an overhead view of a leaping character while the TV screen offers a land view of the obstacle course. Another game has you moving the GamePad around to take photos of specific targets while the TV screen shows the entire level. Game & Wario might not be a killer app in the Wii U's ever-growing library, but to say it didn't try new things would be folly.

LEGO City Undercover (Wii U)


LEGO City Undercover is one of the select amount of titles on the Wii U that does not offer off TV play. The reason for this is that the game uses the Wii U GamePad's functionality for a number of things. For one, players can scan the city on the controller screen to identify criminals, find hidden collectibles, and other things of that nature. The controller serves as hero Chase McCain's communication between characters at the LEGO City Police Department. Of course, no open world game on Wii U would be without a map on the GamePad screen for easy access, granting players the ability to make waypoints without pausing the game.

Puppeteer (PS3)


Puppeteer has the player picking up objects for the protagonist's head to use their abilities at specific points in the game. While this gameplay aspect is nowhere near fully explored, what is the more amazing innovation in the game is Kutaro's use of a special pair of magical scissors. With these shears, he can cut into many objects, allowing him to move vertically and reach otherwise impossible to venture areas, and cut along the seams of fabric to travel across great distances. Puppeteer is a fresh breath of air in a generation where first-person shooters, racers, and sports games ruled.

Metal Gear Rising: Revengeance (PS3, 360)


You might be wondering where the innovation in Metal Gear Rising: Revengeance comes from. It's quite simple and obvious at the same time. It only comes from the game-defining feature of the gameplay, the sword slashing action. Never before with analog controls has the player been able to so precisely slice through specific segments and parts of an enemy or object. We remember just screwing around, cutting anything and everything in our path just because we got so much enjoyment out of it.

Runner-Up: Rayman Legends (Wii U, Vita)


We exclude the non-Wii U and Vita versions of Rayman Legends because those versions lack touch screens. The Wii U and Vita's touch screens allow the player to become more involved with the game's Murfy levels, where either a human or AI player moves through a level while a player controlling Murfy interacts with various mechanisms to allow the player to advance. Love it or hate it (we love it), it's much appreciated that the team at Ubisoft Montpelier created such an innovative control scheme. It overall makes great use of both the Wii U GamePad and the Vita.

Winner: Tearaway (Vita)


Using every major functionality of the PlayStation Vita, Tearaway is yet another game that couldn't be done on any other PlayStation system. Tearaway has the player using the camera to take photos, making patterns for NPCs to wear, has the player interacting with the environment with the rear touch screen of the system, and has players cutting out patterns with slashes of the front screen. None of this feels like it was just thrown in for novelty's sake, and it all adds up to create an experience that is wholly original.

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[Most Disappointing]

Let's end this night on a downer, shall we? This category has its nominees that let us down in one way or another. Whether they weren't of the quality we were wishing for or simply didn't live up to their expectations, these nominees are the ones we have selected for the dubious honor of the Most Disappointing award for 2013.

Aliens: Colonial Marines (PS3, 360, PC)


A game mired with controversy and disappointment, Aliens: Colonial Marines is a mess of a game. The revelation that the game was outsourced and not made hardly at all by Gearbox Software piled onto the idea that Aliens: Colonial Marines was an obviously rushed out product that was entirely unfinished. Bad AI, a seemingly infinite amount of glitches, lack of balance in the gameplay, and poor graphics. The latter is disturbing because Gearbox showed a demo version of the game at multiple media events where the visuals were clearly much better than what the final product had. For shame.

Battlefield 4 (Multi)


Between its numerous launch bugs and gltiches, some even freezing systems and a good portion of online matches being unplayable, Battlefield 4's situation is anything but positive. For all the pretty set pieces and incredible graphics, the online foundation seems to be broken. It's gotten so bad that the developer DICE has halted work on future projects just to fix the myriad errors of the game. In addition to that, multiple law firms have put EA to task with class action lawsuits for basically lying to investors about the quality of the game. It's pretty apparent that Battlefield 4 was rushed out to compete with Call of Duty: Ghosts, but with doing so, it might have completely destroyed the reputation of the Battlefield brand.

Pandora's Tower (Wii)


The final of the three Operation Rainfall games to be released, Pandora's Tower is an excellent game. Well, that is the original Japanese and PAL versions. Unfortunately for us North Americans, our version of the game has a glitch near the end of the game that results in it freezing at the same spot every time, when one of the last towers of the game is selected. This means many gamers found out that after all their enjoyment with the game and progress, it was for naught. It wouldn't have been so bad if it was near the beginning or even the middle of Pandora's Tower, but to experience this freezing bug near the end, knowing all your work was for nothing, well, that doesn't sit well with us at SuperPhillip Central.

Project X Zone (3DS)


A game that many people, including us, didn't expect to ever be released here in the West due to all of its licenses between companies, Project X Zone released over the summer. The game is a strategy RPG with an abundance of characters from Namco Bandai, Capcom, and SEGA. This sounds pretty awesome, right? Well, that is until you actually play the game for about ten hours. Then battles become endless, the repetitive nature of each battle gets to you, and you begin dreading playing each mission. For a game that a lot of gamers wanted to see localized, it's truly a shame that Project X Zone's gameplay wasn't anywhere as exceptional as its unprecedented crossover premise.

Runner-Up: SimCity (PC)


Perhaps EA is really proud of being named Worst Company in America two years in a row and are going for the threepeat. With Battlefield 4 tarnishing the brand potentially and SimCity prior to that this year, EA has a lot of publishers beat. Though some critics lapped up the game, it wasn't until post-launch that consumers in wide numbers started complaining about SimCity's 2013 incarnation vocally and loudly. Network outages, the inability to play or save the game offline, ridiculously small city sizes, and issues with connecting to EA's servers meant lots of anger from consumers, and rightfully so. Heck, even Battlefield 4 in its worst state allowed people to play the game, but with SimCity's problems, for a lot of people the game was broken and absolutely unplayable. It is yet another embarrassing chapter in the story that is EA. Oh, well. You know, things break. Right, Peter Moore?

"Winner": Wii U Worldwide Sales 


There is no other contender as "winner" of Most Disappointing than this past year's Wii U sales. Nintendo successfully gave away their one year head start with the Wii U in a matter of days of the PS4 and Xbox One releasing. It's a darn shame, too, because the system actually has a lot of worthwhile games to play on it finally. It's simply Nintendo's own incompetence with regards to image, marketing, and preparedness that allows the Wii U to flounder like it has. Currently, the Wii U isn't even on pace to meet the lifetime-to-date sales of the GameCube. It's more in line with what the Dreamcast sold, and we know how that console ended.

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That takes care of Night Two here at the SuperPhillip Central Best of 2013 Awards. We have given out awards to seven games and one miscellaneous thing. Stay here for tomorrow night where we have three awards to hand out in the categories of Most Overlooked, Developer of the Year, and Multiplatform Game of the Year, the latter being the start of our picks for overall Game of the Year 2013. Please be excited!