Thursday, November 27, 2008
I Couldn't NOT Post This
Posted by Stop It on NeoGAF:
...ask a gamer what the "maturation" of the games industry is represented by and they'll show you Gears, MGS and KZ2. Ask the same question to a sane analyst and they'll point you to the PS2s "casual" library, the DS, and Wii.
What is defined as "Adult" games here are actually testosterone filled games aimed squarely at teenagers, whereas games like Wii Fit, Brain Training and the like are truly Adult games because they break down the barriers of gaming and appeal to the general adult populace, not just children and adults who wish they still were.
To add to my earlier post, it also explains why this forum is the way it is.
The current trend of games that are apparently "mature" has brainwashed a generation of gamers into thinking that they are in fact, mature and thus more clever than everyone else. This attitude has cascaded onto forums where suddenly, opinions don't exist any more, everything spouted by these "enlightened" gamers is fact and thus, hyperbole reigns supreme.
This has caused a lack of a middle ground, here and in most gaming forums, and has affected every sphere of conversation, games are either "GOTF" or "Utter ****" and anyone who tries to moderate opinion on these games are wrong; Good examples of this are GTA4, suddenly the worst game ever, and KZ2, currently untouchable as the best game ever made, ever, shits on everything, apparently.
What is worse is how this has now invaded things like Sales Age and discussing the future of consoles, everything is now a bomba or "great success", consoles are either dead or about to sell like mad, the "Year of the" meme has got to the point where I cannot tell quite who is being cynical or sincere any more.
So, if gaming wants to be seen as truly an "Adult" hobby, the hobbyists have a lot of growing up to do.
Wednesday, November 26, 2008
The Newest Reviews For the Rest of 2008
We're approaching the end of another year, so instead of making a new reviews post for December, why not just post what I have planned for the rest of the year? Not really any filler this time around. We're looking at over 10,000 words total here easily. I better do some finger exercises!
Q4 2008 Newest Reviews
Animal Crossing: City Folk (Wii)
Banjo-Kazooie: Nuts & Bolts (360)
Dead Space (360)
Gears of War 2 (360)
LittleBigPlanet (PS3)
Mega Man 9 (PSN, XBLA, WW)
Motorstorm: Pacific Rift (PS3)
Resistance 2 (PS3)
Saints Row 2 (360)
Sonic Unleashed (360)
Maybe they'll be some surprises, too. Who wants to make a wager on how many I complete? Do I have anyone higher than two?
...
Your confidence in me (or lack thereof) depresses me.
Q4 2008 Newest Reviews
Animal Crossing: City Folk (Wii)
Banjo-Kazooie: Nuts & Bolts (360)
Dead Space (360)
Gears of War 2 (360)
LittleBigPlanet (PS3)
Mega Man 9 (PSN, XBLA, WW)
Motorstorm: Pacific Rift (PS3)
Resistance 2 (PS3)
Saints Row 2 (360)
Sonic Unleashed (360)
Maybe they'll be some surprises, too. Who wants to make a wager on how many I complete? Do I have anyone higher than two?
...
Your confidence in me (or lack thereof) depresses me.
Tuesday, November 25, 2008
Viva Pinata: Pocket Paradise (DS) Review
I reviewed the original Viva Pinata a while ago, but now it's the DS port's turn. Wait. A 360 game ported to the DS...? That probably won't go so well... or will it? Plus there's a special surpise at the end of the review as promised. I finally got around to writing the review. It's a busy time of year, alright, but it's a good kind of busy if that makes sense. Onto the review:

Viva Pinata originally hit the Xbox 360 in 2006 with a modest fanfare and even less sales. However, as time has gone on, the title has reached million seller status. Not content on leaving their more lighthearted than usual intellectual property to one market, Microsoft decided to send Rare's newest series to Nintendo territory. Here, it's their hope that even more gamers will experience Viva Pinata to grow the series even further, and Viva Pinata: Pocket Paradise, a port of the console version for handheld audiences, is the sum of their planning, plotting, and porting. The original Viva Pinata was certainly a big game, but with Pocket Paradise do big things come in a much smaller package?
On a mystical island, pinata animals are raised on various gardens, These said pinatas are cared for, bred, and prepared for their important duty of entertaining at parties around the globe. Now where do you enter the picture? Well, it seems that the old farmer in charge has retired, and now his once prized and legendary garden that was full of happy pinatas and grassy knolls is now full of weeds, debris, and-- hey, that's not some pinata droppings, is it? It's up to you to take this rundown garden and make it great once again-- luring and inviting the numerous breeds of pinata into the garden.
The goal of this "garden simulation game"-- a misnomer as you're not really going to be growing tomatoes here-- is to essentially raise the quality and value of your garden. This is done by attracting new pinata to visit, and hopefully to live in, your garden, sprucing up the place by removing debris, and keeping your garden looking spic and span. As your gardening rank goes up by having new pinata enter your garden, successfully growing trees, fruits, and vegetables, and romancing said pinatas (more on that later), your garden will grow in size. This allows even more room for you to work with.
Each pinata is attracted to your garden through different means. The beginning pinata, the whirlm, only requires there to be a large enough patch of tended soil in the garden, whereas other pinatas are much more finicky and demanding-- requiring certain items and pinatas to be located in the garden. It's not just visit and resident requirements that are needed to be met either. If you wish to allow two pinatas of the same species to get funky with one another, you'll need to build them a house as well as meet the other romance requirements. A feature that was thankfully left out from the 360 version is the romance mini-game. In the 360 game, you had to play a mini-game where you controlled one of the pinatas in a dangerous maze where the walls were made out of enemies. The goal was to reach that pinata's mate to have them begin "romancing" one another. For the first time or so, doing this was no problem, but if you wanted to romance them again and again, you'd have to play the mini-game... again and again. It got rather tedious, so it's nice that Rare decided to nix this so the pinata can go straight to filling something into their mate other than candy. Thus, after an impressive FMV of the pair's romance dance, an egg gets delivered. Ah, the miracle of life... No doctor's fees here.
Unlike the 360 version, Pocket Paradise utilizes an overhead view of the garden, allowing the player to move the camera around at his or her leisure by dragging the stylus or using the directional pad. This gives the player a better view of what's going on in and around their garden without the constant spinning that the console and PC versions required. On the top right of the bottom screen is where all of the tools, shops (buying new seeds, pinatas and their homes, and new tools), and options are located. It's a much more streamlined process than the original which is much more adequate for a portable experience.
The HD world of Viva Pinata has somehow been faithfully placed into the enormously larger limitations of the DS, and that is very impressive. The models are clean, colorful, and crisp. The garden textures and frills are pleasing to look at additionally. Included are several FMV clips from the Saturday morning cartoon series which pop at the end of the beginning tutorials (these said tutorials are exclusive to the DS version), and these run great as well. Sound is another story. The voice clips are great, but when you're tending to your garden you might "grow" bored. There's absolutely no music period then which is quite disheartening since sometimes you're just waiting around idly for an egg to hatch or something of that regard. With no music, the process of waiting can give even the most patient player a case of ennui.
If you've played the original Viva Pinata, then you're really not missing much with this handheld version. If you missed out on the original game because you lack an Xbox 360, then you can't go wrong with Pocket Paradise. If you own a 360 but never picked the game up, would it be worth ten bucks more to get a portable version when the console version is cheaper and has more bells and whistles? If you think possum is "The Other White Meat", you might be a redneck. Wait. What? For fans of the series, however, it really depends on how addicted you are to colorful world concocted by the fine old folks at Rare. Either way, it's an admirable effort and a good choice for most DS collections.
[SuperPhillip Says]
Graphics: The world of the 360 game is represented quite well even when shrunk down to tinier margins. What we have here is a very pleasing package, and no doubt since the graphical powerhouse at Rare's behind it.
Gameplay: Does pinata on pinata action sound hot to you? Well, for the five people that did resonate to, allow me to interest everyone else. All stylus controls are incredibly easy and less cumbersome than analog, so creating an apt garden is easier than ever.
Sound: The majority of your time will be listening to sound effects as there is no music to accompany your gardening. This was a very big slight to me since there is a chunk of your time with nothing to do, waiting for something to happen whether it's a pinata to visit or an egg to hatch.
Replay Value: A percentage is clearly shown on the top screen to indicate your progress. You can spend upwards of 30-40 hours trying to reach the highest gardening level possible. There's also local trading between DSes if you can find someone with a copy of the game.
Overall: 8.0/10 - Rated 0.5 lower than the original even though it's easier and less tedious to play, but why? The original game is ten dollars cheaper for starters, and there's not too much separating the two games to warrant a second purchase of recycled content for those who've already tended their garden in the original like myself. However, there is if you missed out on the original and would prefer a portable version to a console one.
===
Viva Pinatas Are the Ones For Me!
Viva Pinata originally hit the Xbox 360 in 2006 with a modest fanfare and even less sales. However, as time has gone on, the title has reached million seller status. Not content on leaving their more lighthearted than usual intellectual property to one market, Microsoft decided to send Rare's newest series to Nintendo territory. Here, it's their hope that even more gamers will experience Viva Pinata to grow the series even further, and Viva Pinata: Pocket Paradise, a port of the console version for handheld audiences, is the sum of their planning, plotting, and porting. The original Viva Pinata was certainly a big game, but with Pocket Paradise do big things come in a much smaller package?
On a mystical island, pinata animals are raised on various gardens, These said pinatas are cared for, bred, and prepared for their important duty of entertaining at parties around the globe. Now where do you enter the picture? Well, it seems that the old farmer in charge has retired, and now his once prized and legendary garden that was full of happy pinatas and grassy knolls is now full of weeds, debris, and-- hey, that's not some pinata droppings, is it? It's up to you to take this rundown garden and make it great once again-- luring and inviting the numerous breeds of pinata into the garden.
The goal of this "garden simulation game"-- a misnomer as you're not really going to be growing tomatoes here-- is to essentially raise the quality and value of your garden. This is done by attracting new pinata to visit, and hopefully to live in, your garden, sprucing up the place by removing debris, and keeping your garden looking spic and span. As your gardening rank goes up by having new pinata enter your garden, successfully growing trees, fruits, and vegetables, and romancing said pinatas (more on that later), your garden will grow in size. This allows even more room for you to work with.
Each pinata is attracted to your garden through different means. The beginning pinata, the whirlm, only requires there to be a large enough patch of tended soil in the garden, whereas other pinatas are much more finicky and demanding-- requiring certain items and pinatas to be located in the garden. It's not just visit and resident requirements that are needed to be met either. If you wish to allow two pinatas of the same species to get funky with one another, you'll need to build them a house as well as meet the other romance requirements. A feature that was thankfully left out from the 360 version is the romance mini-game. In the 360 game, you had to play a mini-game where you controlled one of the pinatas in a dangerous maze where the walls were made out of enemies. The goal was to reach that pinata's mate to have them begin "romancing" one another. For the first time or so, doing this was no problem, but if you wanted to romance them again and again, you'd have to play the mini-game... again and again. It got rather tedious, so it's nice that Rare decided to nix this so the pinata can go straight to filling something into their mate other than candy. Thus, after an impressive FMV of the pair's romance dance, an egg gets delivered. Ah, the miracle of life... No doctor's fees here.
Unlike the 360 version, Pocket Paradise utilizes an overhead view of the garden, allowing the player to move the camera around at his or her leisure by dragging the stylus or using the directional pad. This gives the player a better view of what's going on in and around their garden without the constant spinning that the console and PC versions required. On the top right of the bottom screen is where all of the tools, shops (buying new seeds, pinatas and their homes, and new tools), and options are located. It's a much more streamlined process than the original which is much more adequate for a portable experience.
The HD world of Viva Pinata has somehow been faithfully placed into the enormously larger limitations of the DS, and that is very impressive. The models are clean, colorful, and crisp. The garden textures and frills are pleasing to look at additionally. Included are several FMV clips from the Saturday morning cartoon series which pop at the end of the beginning tutorials (these said tutorials are exclusive to the DS version), and these run great as well. Sound is another story. The voice clips are great, but when you're tending to your garden you might "grow" bored. There's absolutely no music period then which is quite disheartening since sometimes you're just waiting around idly for an egg to hatch or something of that regard. With no music, the process of waiting can give even the most patient player a case of ennui.
If you've played the original Viva Pinata, then you're really not missing much with this handheld version. If you missed out on the original game because you lack an Xbox 360, then you can't go wrong with Pocket Paradise. If you own a 360 but never picked the game up, would it be worth ten bucks more to get a portable version when the console version is cheaper and has more bells and whistles? If you think possum is "The Other White Meat", you might be a redneck. Wait. What? For fans of the series, however, it really depends on how addicted you are to colorful world concocted by the fine old folks at Rare. Either way, it's an admirable effort and a good choice for most DS collections.
[SuperPhillip Says]
Graphics: The world of the 360 game is represented quite well even when shrunk down to tinier margins. What we have here is a very pleasing package, and no doubt since the graphical powerhouse at Rare's behind it.
Gameplay: Does pinata on pinata action sound hot to you? Well, for the five people that did resonate to, allow me to interest everyone else. All stylus controls are incredibly easy and less cumbersome than analog, so creating an apt garden is easier than ever.
Sound: The majority of your time will be listening to sound effects as there is no music to accompany your gardening. This was a very big slight to me since there is a chunk of your time with nothing to do, waiting for something to happen whether it's a pinata to visit or an egg to hatch.
Replay Value: A percentage is clearly shown on the top screen to indicate your progress. You can spend upwards of 30-40 hours trying to reach the highest gardening level possible. There's also local trading between DSes if you can find someone with a copy of the game.
Overall: 8.0/10 - Rated 0.5 lower than the original even though it's easier and less tedious to play, but why? The original game is ten dollars cheaper for starters, and there's not too much separating the two games to warrant a second purchase of recycled content for those who've already tended their garden in the original like myself. However, there is if you missed out on the original and would prefer a portable version to a console one.
SPC Mailbag - Thanksgiving Edition
It's once again time to pull out the old SPC Mailbag. It's made of synthetic fibers, and it's tested by Homeland Security just incase some of you were angry about a review or article and laced hazardous material with your letter. In this installment, we have three questions that run the gamut of subjects-- one blog-related, one downloadable game-related, and finally, one gaming in general question. Let's open it up!
Why do you sometimes have blog entries that are completely blank?
Most recently, Tuesday's entries were blank. This is because I don't like cramming a number of special updates (editorials, reviews, and segments like the SPC Mailbag) into one day. I like to spread them out-- not only for my convenience, but also to make browsing the blog much easier. Hopefully that makes enough sense. I certainly do have a great amount of madness to my methods...
What are your thoughts on the downloadable game scene (involving WiiWare/XBLA/PSN). Do you think it's a waste of time or that it might actually be some competition for retail games?
I really doubt downloadable games will become popular next generation. For me personally, there's nothing like having a tangible game in your possession. All you own with downloadable content is data, and even then you can lose it and not get it back via loopholes and shady dealings. I think companies will want to continue selling their games for $50-60 instead of putting them up online for a smaller fee. I could be completely wrong, of course. I'm not a video game analyst like Michael Pachter, but then that would mean I'd be wrong 99.99% of the time...
What are some of your pet peeves when in comes to gaming?
This is a can of worms that you just had to open! I'm kidding. Well, game-wise I really loathe invisible walls. I like exploring levels, and when a stupid invisible wall blocks me from what looks like something I could walk on, it's obnoxious. How hard is it to place a seeable barrier of some kind? I also dislike racists, homophobes, internet d-bags, and tough guys over online gaming. People who boost their gamerscore and brag about it I view as sad-- especially if they cheat to boost it. It's a useless number that means nothing.
Additionally, I hate the ESRB's rating scale for M-rated games. "Mature"-- an incredible misnomer since a lot of the games with that label are anything but, yet E and T games are the ones that are "immature" and/or "kiddy" to some... I dislike ignorant gamers who don't honestly know how ignorant they are when it comes to a variety of subjects. The Wii is right now the most popular subject to be completely misinformed over.
I'm out of breath now after that rant, so let's end it there. I'm putting away the SPC Mailbag for now. As always, if you have any questions you'd like to me to attempt to answer, please hit me up with an e-mail at:
superphillip32@hotmail.com
Have a great Thanksgiving, everybody.
Why do you sometimes have blog entries that are completely blank?
Most recently, Tuesday's entries were blank. This is because I don't like cramming a number of special updates (editorials, reviews, and segments like the SPC Mailbag) into one day. I like to spread them out-- not only for my convenience, but also to make browsing the blog much easier. Hopefully that makes enough sense. I certainly do have a great amount of madness to my methods...
What are your thoughts on the downloadable game scene (involving WiiWare/XBLA/PSN). Do you think it's a waste of time or that it might actually be some competition for retail games?
I really doubt downloadable games will become popular next generation. For me personally, there's nothing like having a tangible game in your possession. All you own with downloadable content is data, and even then you can lose it and not get it back via loopholes and shady dealings. I think companies will want to continue selling their games for $50-60 instead of putting them up online for a smaller fee. I could be completely wrong, of course. I'm not a video game analyst like Michael Pachter, but then that would mean I'd be wrong 99.99% of the time...
What are some of your pet peeves when in comes to gaming?
This is a can of worms that you just had to open! I'm kidding. Well, game-wise I really loathe invisible walls. I like exploring levels, and when a stupid invisible wall blocks me from what looks like something I could walk on, it's obnoxious. How hard is it to place a seeable barrier of some kind? I also dislike racists, homophobes, internet d-bags, and tough guys over online gaming. People who boost their gamerscore and brag about it I view as sad-- especially if they cheat to boost it. It's a useless number that means nothing.
Additionally, I hate the ESRB's rating scale for M-rated games. "Mature"-- an incredible misnomer since a lot of the games with that label are anything but, yet E and T games are the ones that are "immature" and/or "kiddy" to some... I dislike ignorant gamers who don't honestly know how ignorant they are when it comes to a variety of subjects. The Wii is right now the most popular subject to be completely misinformed over.
I'm out of breath now after that rant, so let's end it there. I'm putting away the SPC Mailbag for now. As always, if you have any questions you'd like to me to attempt to answer, please hit me up with an e-mail at:
superphillip32@hotmail.com
Have a great Thanksgiving, everybody.
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