Continuing the Mario Party 9 fun, here is a new trailer for the game coming out in March. It shows off the captain-based gameplay of the boards. I like it so far as it is something fresh for this somewhat stagnant series. Also featured are a slew of mini-games such as diving through rings on the backs of dolphins, running away from Mechakoopas, and chucking and dodging Bob-Ombs while aboard a raft. Are you planning on RSVPing for Mario's latest fiesta?
Tuesday, January 24, 2012
Mario Party 9 (Wii) New Screens
Last week Nintendo revealed new screens and a trailer for Kid Icarus: Uprising, so I figured they would put up a trailer and some screens for another March release, Mario Party 9 for Wii. Catch these colorful screens in all of their SD glory. With this and Xenoblade Chronicles, the Wii is going out not with a whimper, but with a slightly better thing than a whimper... And how!






















1080: Avalanche (GCN) Retro Review
As you know well by now, it is winter here in Central City. It seems like the perfect time to pretend I'm going down a rocky slope, tricking off ramps, and grinding on rails to impress several onlookers. This wish comes true with NST's 1080: Avalanche for the Nintendo GameCube. Received by a trade, I was wanting to have this game as part of my collection, and now I finally have it. Let's see if my time waiting for it paid off.

When it originally released back on the Nintendo 64, 1080 Snowboarding, along with Tony Hawk Pro Skater, was one of the main pioneers of the extreme sports genre in gaming. The game allowed players to shred down slopes, race with up to four players, and play in a veritable winter wonderland. Now the genre is much more crowded with EA's SSX and its many sequels taking top honors when it comes to virtual snowboarding, so Nintendo's answer, 1080: Avalanche, has a lot to work for if it plans to overcome EA's snowboarding beast. Does 1080: Avalanche manage to stick a perfect landing, or does it wipe out?
1080 2 offers a wide range of modes for players to participate in and shred the slopes with. There's Match Race, Time Trial, Gate Challenge, and Trick Attack. Match Race has three difficulties: Novice, Hard, and Expert. In each of these you race one-on-one against a computer controlled opponent down various slopes in an effort to make it to the finish line before the AI manages to do so. For each race you receive three lift tickets. These are essentially lives. If you restart a race or fail to beat your opponent, you surrender one of your tickets. If you run out of tickets, you get a game over and must start the series of races from the beginning. Unique to Match Race is the ability to perform tricks to build up your power meter. When it is full, not only can you knock down your racing rival, but you can also recover from nasty spills and falls much more easily.
The final challenge in Novice, Hard, and Expert Match Race has you facing off against not an AI rival but the mountain itself. You will be chased relentlessly by the titular avalanche as you zoom down the mountain in a frenzy. Falling down is without a doubt certain doom, so it's best to keep your board centered and your mind focused.
Time Trial requires you to beat a target time and try to achieve the record time for the course. This can be easier said than done on later courses where the time needed is much stricter. As a side mission you can collect five pieces of a gold coin that are hidden or placed in out-of-the-way locations. This is where the course design really shines in 1080: Avalanche as the pieces are usually placed in areas that require you to explore the courses. Thankfully, you need not try to beat the record time and obtain all five segments of the gold coin in the same run. The prize for gathering coins is that new boards are unlocked for the five snowboarders the game possesses.
Another mode in Avalanche is Gate Challenge. This is a slalom-like mode where you race against the clock, going through gates, earning points, and trying not to bail. Each of the game's courses are split up between zones. Each zone is divided up between multiple gates and concludes with a checkpoint. When you reach a checkpoint you receive valuable bonus time. If you managed to pass through all of the gates in a given zone, you get a perfect zone bonus added to your score.
Finally, there's Trick Attack. This mode grants you the ability to perform tricks as you gun for the high score before you reach the goal or time runs out. There's various environments on the courses such as large ramps to trick off of, half pipes, and terrain parks full of moguls and smaller-scale ramps.
1080: Avalanche's controls may take some players some getting used to, but once they click, they become second nature. For starters when you reach a ramp or a place you want to jump, you need to hold the A button down. However, you need to time it so the jump meter is at full capacity when you wish to make your leap, otherwise the meter might reset and you won't catch as big of an air as you desire. With the control stick you can steer your boarded left and right, hold it back to brake, and even brake and press left or right to make sharper turns in exchange for some speed. The L button proves to be a lifesaver as not only can you hold it down to tuck, allowing you to achieve a higher top speed (but your maneuverability greatly lowers), but you need it to stick landings. Without doing so you'll either crash or get off balance. When this scenario occurs, you must quickly rotate the control stick in the proper direction to lower a meter. If the meter fills, you crash and burn... well, burn as much as you can on the frozen slopes at least.
Of course, there's more to Avalanche than just the basics. For instance, your boarder can grind on rails and Tony Hawk Pro Skater-style you use the control stick to center the cursor on a meter to stay balanced. Meanwhile, tricks are performed by holding one of the face buttons. Your boarder can only do grabs, unfortunately, which gives little in the way of variety. As you grab, you rotate the control stick to perform spins. I still am not used to this even after multiple hours of practice and play.
From speaking about controls to conversing about courses, 1080: Avalanche has a wide selection of slopes to shred down. They're full of shortcuts, hidden paths, and dangerous obstacles to avoid. Sometimes avalanches are a beneficial thing as they open up new routes to explore. There's also caverns that cave in, buildings that can fall apart, wildlife such as deer to dodge, deep powder that slows you down, ice that speeds you up in exchange for traction loss, and rock slides to outmaneuver. You'll board through sawmills full of moving logs, nighttime ski villages composed of secret paths through lodges, and outrun astonishing avalanches that will have your heart pumping as you speed and snowboard for your life.
1080: Avalanche contains the option for up to four players to take each other on in splitscreen action. And since this was the Nintendo that did not know that the Internet and online play existed, the only option for more players to participate in races and shred fests is LAN play. Yes, connecting multiple GameCubes with multiple copies of the game with multiple controllers and multiple memory cards and multiple broadband adapters. Trust me when I say it isn't worth the trouble.
Avalanche features some impressive visuals. When your boarder crashes, the snow routinely piles on and gets stuck to their clothes and outfit. Snowboarding on the courses does not feel as fast as it should most in part because the game runs at 30 fps and not 60 which is a bit on the disappointing side. Regardless, small features like your boarding shooting out particles of snow from behind, trees that come crashing down and kick up snow, and wildlife that scamper away as you slide down the slopes towards them are all truly great. What's not so great is some of the textures that still remind me of the Nintendo 64 days. That said, the draw distance is breathtaking and graphical glitches like pop-up are seen rarely if ever. Speaking for the soundtrack, NST has included a mostly rock-centric flair to accompany your boarding experience. Such bands like Seether and Cauterize lead the small sampling of songs available to listen to on and off the slopes.
1080: Avalanche overall is a relatively short game that lacks a lot of depth. The races and modes are exhilarating, the boarders animate well, the attention to detail is tremendous, and the controls are mostly up to par, but this is a game that does not have enough content when compared to other games in the same genre and the same sport. Sure, there's cool unlockables like new boards in the form of a penguin and an NES controller, but you'll be done with the game within 3-5 hours. It is still a worthwhile purchase for anyone who is a fan of snowboarding and is either too lazy or not near a snow-covered mountain to do so themselves.
[SuperPhillip Says: 7.5/10]
A Hot Time on the Cold Slopes

When it originally released back on the Nintendo 64, 1080 Snowboarding, along with Tony Hawk Pro Skater, was one of the main pioneers of the extreme sports genre in gaming. The game allowed players to shred down slopes, race with up to four players, and play in a veritable winter wonderland. Now the genre is much more crowded with EA's SSX and its many sequels taking top honors when it comes to virtual snowboarding, so Nintendo's answer, 1080: Avalanche, has a lot to work for if it plans to overcome EA's snowboarding beast. Does 1080: Avalanche manage to stick a perfect landing, or does it wipe out?
1080 2 offers a wide range of modes for players to participate in and shred the slopes with. There's Match Race, Time Trial, Gate Challenge, and Trick Attack. Match Race has three difficulties: Novice, Hard, and Expert. In each of these you race one-on-one against a computer controlled opponent down various slopes in an effort to make it to the finish line before the AI manages to do so. For each race you receive three lift tickets. These are essentially lives. If you restart a race or fail to beat your opponent, you surrender one of your tickets. If you run out of tickets, you get a game over and must start the series of races from the beginning. Unique to Match Race is the ability to perform tricks to build up your power meter. When it is full, not only can you knock down your racing rival, but you can also recover from nasty spills and falls much more easily.
The final challenge in Novice, Hard, and Expert Match Race has you facing off against not an AI rival but the mountain itself. You will be chased relentlessly by the titular avalanche as you zoom down the mountain in a frenzy. Falling down is without a doubt certain doom, so it's best to keep your board centered and your mind focused.
You only get three lives, so make them count.
Time Trial requires you to beat a target time and try to achieve the record time for the course. This can be easier said than done on later courses where the time needed is much stricter. As a side mission you can collect five pieces of a gold coin that are hidden or placed in out-of-the-way locations. This is where the course design really shines in 1080: Avalanche as the pieces are usually placed in areas that require you to explore the courses. Thankfully, you need not try to beat the record time and obtain all five segments of the gold coin in the same run. The prize for gathering coins is that new boards are unlocked for the five snowboarders the game possesses.
Own the mountain.
Another mode in Avalanche is Gate Challenge. This is a slalom-like mode where you race against the clock, going through gates, earning points, and trying not to bail. Each of the game's courses are split up between zones. Each zone is divided up between multiple gates and concludes with a checkpoint. When you reach a checkpoint you receive valuable bonus time. If you managed to pass through all of the gates in a given zone, you get a perfect zone bonus added to your score.
Finally, there's Trick Attack. This mode grants you the ability to perform tricks as you gun for the high score before you reach the goal or time runs out. There's various environments on the courses such as large ramps to trick off of, half pipes, and terrain parks full of moguls and smaller-scale ramps.
1080: Avalanche's controls may take some players some getting used to, but once they click, they become second nature. For starters when you reach a ramp or a place you want to jump, you need to hold the A button down. However, you need to time it so the jump meter is at full capacity when you wish to make your leap, otherwise the meter might reset and you won't catch as big of an air as you desire. With the control stick you can steer your boarded left and right, hold it back to brake, and even brake and press left or right to make sharper turns in exchange for some speed. The L button proves to be a lifesaver as not only can you hold it down to tuck, allowing you to achieve a higher top speed (but your maneuverability greatly lowers), but you need it to stick landings. Without doing so you'll either crash or get off balance. When this scenario occurs, you must quickly rotate the control stick in the proper direction to lower a meter. If the meter fills, you crash and burn... well, burn as much as you can on the frozen slopes at least.
You must rotate the stick in the right
direction to keep your balance.
direction to keep your balance.
Of course, there's more to Avalanche than just the basics. For instance, your boarder can grind on rails and Tony Hawk Pro Skater-style you use the control stick to center the cursor on a meter to stay balanced. Meanwhile, tricks are performed by holding one of the face buttons. Your boarder can only do grabs, unfortunately, which gives little in the way of variety. As you grab, you rotate the control stick to perform spins. I still am not used to this even after multiple hours of practice and play.
Don't worry that he's not dressed for the slopes.
The adrenaline keeps him warm.
The adrenaline keeps him warm.
From speaking about controls to conversing about courses, 1080: Avalanche has a wide selection of slopes to shred down. They're full of shortcuts, hidden paths, and dangerous obstacles to avoid. Sometimes avalanches are a beneficial thing as they open up new routes to explore. There's also caverns that cave in, buildings that can fall apart, wildlife such as deer to dodge, deep powder that slows you down, ice that speeds you up in exchange for traction loss, and rock slides to outmaneuver. You'll board through sawmills full of moving logs, nighttime ski villages composed of secret paths through lodges, and outrun astonishing avalanches that will have your heart pumping as you speed and snowboard for your life.
This nighttime course is one of my personal favorites.
1080: Avalanche contains the option for up to four players to take each other on in splitscreen action. And since this was the Nintendo that did not know that the Internet and online play existed, the only option for more players to participate in races and shred fests is LAN play. Yes, connecting multiple GameCubes with multiple copies of the game with multiple controllers and multiple memory cards and multiple broadband adapters. Trust me when I say it isn't worth the trouble.
Avalanche features some impressive visuals. When your boarder crashes, the snow routinely piles on and gets stuck to their clothes and outfit. Snowboarding on the courses does not feel as fast as it should most in part because the game runs at 30 fps and not 60 which is a bit on the disappointing side. Regardless, small features like your boarding shooting out particles of snow from behind, trees that come crashing down and kick up snow, and wildlife that scamper away as you slide down the slopes towards them are all truly great. What's not so great is some of the textures that still remind me of the Nintendo 64 days. That said, the draw distance is breathtaking and graphical glitches like pop-up are seen rarely if ever. Speaking for the soundtrack, NST has included a mostly rock-centric flair to accompany your boarding experience. Such bands like Seether and Cauterize lead the small sampling of songs available to listen to on and off the slopes.
1080: Avalanche overall is a relatively short game that lacks a lot of depth. The races and modes are exhilarating, the boarders animate well, the attention to detail is tremendous, and the controls are mostly up to par, but this is a game that does not have enough content when compared to other games in the same genre and the same sport. Sure, there's cool unlockables like new boards in the form of a penguin and an NES controller, but you'll be done with the game within 3-5 hours. It is still a worthwhile purchase for anyone who is a fan of snowboarding and is either too lazy or not near a snow-covered mountain to do so themselves.
[SuperPhillip Says: 7.5/10]
Monday, January 23, 2012
SuperPhillip's Favorite VGMs - Winter Wonderland Edition
The season of winter is deep-seeded into North America, and with it comes chilly temperatures, snow, sleet, and a myriad of other inconvenient weather-related elements. Have no fear, however, as SuperPhillip's Favorite VGMs are here to save the day! On today's docket we have music from Katamari Damacy, Wild ARMS, and Tatsunoko VS. Capcom, for starters.
v16. Jet Force Gemini (N64) - Rith Essa

Jet Force Gemini was a third-person shooter with plenty of platforming elements to it. Juno, Vela, and Lupus took on the sinister alien bug known as Mizar in this sensational shooter. Some didn't like the forced Tribal collecting the game threw at you, but I didn't mind it at all. Then again, I was one of the brave souls who completed Donkey Kong 64 100%, so maybe collect-a-thons don't bother me that much. Regardless, JFG's soundtrack was and still is phenomenal to this day. It sounds like something out of space opera AAA blockbuster Hollywood movie. These were the times when Rare was still deemed a tremendous developer before being destroyed by Microsoft. Nonetheless, we will always have Rare's SNES, N64, and early 360 efforts to remember them by.
v17. Nier (PS3, 360) - Hills of Radiant Wind

This lovely vocal piece comes from Nier, an underrated RPG from Square Enix. It is rare that we see a Japanese-RPG that doesn't feature someone the age of twenty or under. Instead what we received was a JRPG starring a parent on a quest to heal his ill daughter. This theme, Hills of Radiant Wind, plays on the world map of sorts with the titular character taking down boars and enemies of all shapes and sizes. If you are looking for an above average RPG that is beyond the typical JRPG story and tropes, check out Nier for either the PlayStation 3 or Xbox 360.
v18. Katamari Damacy (PS2) - Que Sera Sera

Charlie Kosei lends his vocal talents to this jazzy piece from the eclectic Katamari Damacy soundtrack. It provides excellent music to roll everything from household objects like paper clips to pets, wildlife, and even people! Unfortunately, Namco Bandai opted to squeeze the Katamari Damacy sponge dry, even going so far as to make the creator of the series leave the company in disgust. The newest Katamari game will be coming out next month in the form of Touch My Katamari for the PlayStation Vita. Let's hope that there's more changes in store for this stagnant franchise.
v19. Wild ARMS (PS1) - Morning of the Journey

Capping off a tremendous adventure, Rudy, Jack, and Cecilia head home. This piece begins with an electric organ starting us off. Following that is the main beat accompanied with flutes and strings. Then comes an orchestrated version of Adlehyde Castle, one of the main themes of Wild ARMS, an underrated PlayStation One RPG. I never did beat the game legit. I always used the glitch where one could clone Might Apples (or whatever item gave you more strength), and cheat that way. Though to be fair I haven't played Wild ARMS since I was quite young. Regardless, the memories of this game still stay with me to this day.
v20. Tatsunoko VS. Capcom: Ultimate All-Stars (Wii) - Orbital Ring Systems Cargo Bay

Did I hear someone say "rave?" This techno theme for Tekkaman Blade's stage gets the blood and adrenaline pumping as you duke it out against anime company Tatsunoko's and video game publisher and developer Capcom's characters. I find this theme to a perfect workout theme, personally. This could just be me, though. I also find that I liked Tatsunoko VS. Capcom way more than Marvel VS. Capcom 3 or its expansion pack. The combat was more enjoyable, the unlockables were more entertaining, and even if the voices weren't dubbed in English, the game was just better than Capcom's 2011 efforts.
We have once again reached the point where must temporarily say "goodbye" to my favorite VGMs. No worries, though, as next Monday I will have five more fitting favorites to share from my collection of lovely VGMs.
v16. Jet Force Gemini (N64) - Rith Essa

Jet Force Gemini was a third-person shooter with plenty of platforming elements to it. Juno, Vela, and Lupus took on the sinister alien bug known as Mizar in this sensational shooter. Some didn't like the forced Tribal collecting the game threw at you, but I didn't mind it at all. Then again, I was one of the brave souls who completed Donkey Kong 64 100%, so maybe collect-a-thons don't bother me that much. Regardless, JFG's soundtrack was and still is phenomenal to this day. It sounds like something out of space opera AAA blockbuster Hollywood movie. These were the times when Rare was still deemed a tremendous developer before being destroyed by Microsoft. Nonetheless, we will always have Rare's SNES, N64, and early 360 efforts to remember them by.
v17. Nier (PS3, 360) - Hills of Radiant Wind

This lovely vocal piece comes from Nier, an underrated RPG from Square Enix. It is rare that we see a Japanese-RPG that doesn't feature someone the age of twenty or under. Instead what we received was a JRPG starring a parent on a quest to heal his ill daughter. This theme, Hills of Radiant Wind, plays on the world map of sorts with the titular character taking down boars and enemies of all shapes and sizes. If you are looking for an above average RPG that is beyond the typical JRPG story and tropes, check out Nier for either the PlayStation 3 or Xbox 360.
v18. Katamari Damacy (PS2) - Que Sera Sera

Charlie Kosei lends his vocal talents to this jazzy piece from the eclectic Katamari Damacy soundtrack. It provides excellent music to roll everything from household objects like paper clips to pets, wildlife, and even people! Unfortunately, Namco Bandai opted to squeeze the Katamari Damacy sponge dry, even going so far as to make the creator of the series leave the company in disgust. The newest Katamari game will be coming out next month in the form of Touch My Katamari for the PlayStation Vita. Let's hope that there's more changes in store for this stagnant franchise.
v19. Wild ARMS (PS1) - Morning of the Journey

Capping off a tremendous adventure, Rudy, Jack, and Cecilia head home. This piece begins with an electric organ starting us off. Following that is the main beat accompanied with flutes and strings. Then comes an orchestrated version of Adlehyde Castle, one of the main themes of Wild ARMS, an underrated PlayStation One RPG. I never did beat the game legit. I always used the glitch where one could clone Might Apples (or whatever item gave you more strength), and cheat that way. Though to be fair I haven't played Wild ARMS since I was quite young. Regardless, the memories of this game still stay with me to this day.
v20. Tatsunoko VS. Capcom: Ultimate All-Stars (Wii) - Orbital Ring Systems Cargo Bay

Did I hear someone say "rave?" This techno theme for Tekkaman Blade's stage gets the blood and adrenaline pumping as you duke it out against anime company Tatsunoko's and video game publisher and developer Capcom's characters. I find this theme to a perfect workout theme, personally. This could just be me, though. I also find that I liked Tatsunoko VS. Capcom way more than Marvel VS. Capcom 3 or its expansion pack. The combat was more enjoyable, the unlockables were more entertaining, and even if the voices weren't dubbed in English, the game was just better than Capcom's 2011 efforts.
===
We have once again reached the point where must temporarily say "goodbye" to my favorite VGMs. No worries, though, as next Monday I will have five more fitting favorites to share from my collection of lovely VGMs.
SuperPhillip's Favorite VGMs Database
Perhaps you love video game music as much as I but have failed to check with all of my instances of my VGMs. That's all right as now you have a one-stop shop for all episodes of SuperPhillip's Favorite VGMs. Every week it will be updated with the newest five video game tracks that I adore, and all you have to do is keep up to date on this post!

v1. The Legend of Zelda: Skyward Sword (Wii) - Romance Theme
v2. Final Fantasy XIII (PS3, 360) - Saber's Edge
v3. Kirby's Return to Dreamland (Wii) - Aurora Area
v4. Sonic Colors (Wii) - Asteroid Coaster Act 3
v5. Skies of Arcadia (DC) - Credits
v6. The World Ends With You (DS) - Calling
v7. Mario Kart 64 (N64) - Staff Roll
v8. Star Ocean: Till the End of Time (PS2) - Mission to the Deep Space ~ Sail Against the Wind
v9. Perfect Dark Zero (360) - Rooftops Escape - Main Theme
v10. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Althea's Waltz
v11. Super Mario Galaxy (Wii) - Wind Garden
v12. Viewtiful Joe (PS2, GCN) - Standing Ovation
v13. Mega Man X3 (SNES) - Cast Roll
v14. NiGHTS: Journey of Dreams (Wii) - Queen Bella's Ball
v15. Super Smash Bros. Brawl (Wii) - Final Destination
v16. Jet Force Gemini (N64) - Rith Essa
v17. Nier (PS3, 360) - Hills of Radiant Wind
v18. Katamari Damacy (PS2) - Que Sera Sera
v19. Wild ARMS (PS1) - Morning of the Journey
v20. Tatsunoko VS. Capcom: Ultimate All-Stars (Wii) - Orbital Ring Systems Cargo Bay
v21. Banjo-Kazooie: Nuts & Bolts (360) - Banjoland (Daytime)
v22. Starfox Adventures (GCN) - Thorntail Hollow
v23. Donkey Kong Country 2: Diddy's Kong Quest (SNES) - Snakey Chantey
v24. Kameo: Elements of Power (360) - Thorn's Pass
v25. Viva Pinata (360) - Night 3
v26. Super Mario Galaxy 2 (Wii) - Melty Monster Galaxy
v27. Super Mario Sunshine (GCN) - Ending Theme of Super Mario Sunshine
v28. Mario Superstar Baseball (GCN) - Let's Play
Baseball (Staff Roll)
v29. Mario Hoops 3-on-3 (DS) - Sherbet Land
v30. Mario Party (N64) - Rainbow Castle
v31. Sonic Generations (PS3, 360) - Crisis City Act 1
v32. Sonic and the Secret Rings (Wii) - High and Broken
v33. Sonic Rush (DS) - Ethno Circus
v34. Sonic 3D Blast (SAT) - Green Grove Acts 1 and 2
v35. Sonic the Hedgehog (2006) (PS3, 360) - [Boss]
Solaris Phase 2
v36. Star Fox Assault (GCN) - Sauria
v37. Kirby's Epic Yarn (Wii) - Lava Landing
v38. F-Zero GX (GCN) - Captain Falcon
v39. Wario Land: Shake It! (Wii) - Whoopsy Desert
v40. Animal Crossing (GCN) - 8pm
v41. Space Channel 5 (DC) - Blank TV: Ulala Support Chant
v42. Billy Hatcher and the Giant Egg (GCN) - Tumbling Xylophone
v43. Super Monkey Ball: Banana Blitz (Wii) - Monkey Island
v44. Phantasy Star Universe (360, PS2) - Moatoob
v45. The House of the Dead: Overkill (PS3, Wii) - Get Funky
v46. Street Fighter IV (PS3, 360) - Volcanic Rim Stage
v47. Monster Hunter Tri (Wii) - Land and Sea Tremble - Ragiakrus
v48. Breath of Fire (SNES, GBA) - Day and Night
v49. Marvel VS. Capcom 3: Fate of Two Worlds (PS3, 360) -
Staff Roll
v50. Resident Evil: The Darkside Chronicles (Wii) -
The Theme of Alexia Type II
v51. Castlevania: Symphony of the Night (PS1) -
The Tragic Prince
v52. The Sky Crawlers: Innocent Aces (Wii) - First Sky Duel
v53. Tales of Symphonia (GCN) - Old Familiar Scent of Iselia
v54. Dragonball Z: Budokai (PS2, GCN) - Challengers
v55. Gran Turismo 4 (PS2) - Moon Over the Castle
v56. Chrono Cross (PS1) - Time's Scar
v57. Kingdom Hearts II (PS2) - Working Together
v58. Mega Man 2 (NES) - Wood Man Stage
v59. Klonoa 2: Lunatea's Veil (PS2) - Path of Goddess Claire
(Holy Land La-Lakoosha [Outside])
v60. Xenogears (PS1) - Flight (Orchestra Version)
Have a favorite VGM of your own that you'd like to see in a future installment? Let me know in the comments section.

v1. The Legend of Zelda: Skyward Sword (Wii) - Romance Theme
v2. Final Fantasy XIII (PS3, 360) - Saber's Edge
v3. Kirby's Return to Dreamland (Wii) - Aurora Area
v4. Sonic Colors (Wii) - Asteroid Coaster Act 3
v5. Skies of Arcadia (DC) - Credits
v6. The World Ends With You (DS) - Calling
v7. Mario Kart 64 (N64) - Staff Roll
v8. Star Ocean: Till the End of Time (PS2) - Mission to the Deep Space ~ Sail Against the Wind
v9. Perfect Dark Zero (360) - Rooftops Escape - Main Theme
v10. Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) - Althea's Waltz
v11. Super Mario Galaxy (Wii) - Wind Garden
v12. Viewtiful Joe (PS2, GCN) - Standing Ovation
v13. Mega Man X3 (SNES) - Cast Roll
v14. NiGHTS: Journey of Dreams (Wii) - Queen Bella's Ball
v15. Super Smash Bros. Brawl (Wii) - Final Destination
v16. Jet Force Gemini (N64) - Rith Essa
v17. Nier (PS3, 360) - Hills of Radiant Wind
v18. Katamari Damacy (PS2) - Que Sera Sera
v19. Wild ARMS (PS1) - Morning of the Journey
v20. Tatsunoko VS. Capcom: Ultimate All-Stars (Wii) - Orbital Ring Systems Cargo Bay
v21. Banjo-Kazooie: Nuts & Bolts (360) - Banjoland (Daytime)
v22. Starfox Adventures (GCN) - Thorntail Hollow
v23. Donkey Kong Country 2: Diddy's Kong Quest (SNES) - Snakey Chantey
v24. Kameo: Elements of Power (360) - Thorn's Pass
v25. Viva Pinata (360) - Night 3
v26. Super Mario Galaxy 2 (Wii) - Melty Monster Galaxy
v27. Super Mario Sunshine (GCN) - Ending Theme of Super Mario Sunshine
v28. Mario Superstar Baseball (GCN) - Let's Play
Baseball (Staff Roll)
v29. Mario Hoops 3-on-3 (DS) - Sherbet Land
v30. Mario Party (N64) - Rainbow Castle
v31. Sonic Generations (PS3, 360) - Crisis City Act 1
v32. Sonic and the Secret Rings (Wii) - High and Broken
v33. Sonic Rush (DS) - Ethno Circus
v34. Sonic 3D Blast (SAT) - Green Grove Acts 1 and 2
v35. Sonic the Hedgehog (2006) (PS3, 360) - [Boss]
Solaris Phase 2
v36. Star Fox Assault (GCN) - Sauria
v37. Kirby's Epic Yarn (Wii) - Lava Landing
v38. F-Zero GX (GCN) - Captain Falcon
v39. Wario Land: Shake It! (Wii) - Whoopsy Desert
v40. Animal Crossing (GCN) - 8pm
v41. Space Channel 5 (DC) - Blank TV: Ulala Support Chant
v42. Billy Hatcher and the Giant Egg (GCN) - Tumbling Xylophone
v43. Super Monkey Ball: Banana Blitz (Wii) - Monkey Island
v44. Phantasy Star Universe (360, PS2) - Moatoob
v45. The House of the Dead: Overkill (PS3, Wii) - Get Funky
v46. Street Fighter IV (PS3, 360) - Volcanic Rim Stage
v47. Monster Hunter Tri (Wii) - Land and Sea Tremble - Ragiakrus
v48. Breath of Fire (SNES, GBA) - Day and Night
v49. Marvel VS. Capcom 3: Fate of Two Worlds (PS3, 360) -
Staff Roll
v50. Resident Evil: The Darkside Chronicles (Wii) -
The Theme of Alexia Type II
v51. Castlevania: Symphony of the Night (PS1) -
The Tragic Prince
v52. The Sky Crawlers: Innocent Aces (Wii) - First Sky Duel
v53. Tales of Symphonia (GCN) - Old Familiar Scent of Iselia
v54. Dragonball Z: Budokai (PS2, GCN) - Challengers
v55. Gran Turismo 4 (PS2) - Moon Over the Castle
v56. Chrono Cross (PS1) - Time's Scar
v57. Kingdom Hearts II (PS2) - Working Together
v58. Mega Man 2 (NES) - Wood Man Stage
v59. Klonoa 2: Lunatea's Veil (PS2) - Path of Goddess Claire
(Holy Land La-Lakoosha [Outside])
v60. Xenogears (PS1) - Flight (Orchestra Version)
Have a favorite VGM of your own that you'd like to see in a future installment? Let me know in the comments section.
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