Tuesday, January 31, 2012

Disney Epic Mickey (Wii) Review

Just in time for the end of the month, I have a new review to share. With this Wii release I did not pull the trigger immediately and purchase it on release. Instead I waited a couple of years and found the game at the low price of $19.99. It's one of the Wii's biggest exclusives, Disney Epic Mickey. Should the Wii be proud to have this game in its ever-growing library?

Disney and Junction Point Paint a Pretty Pleasant Picture


Disney is synonymous with family-friendly characters such as Goofy, Donald, and of course, Mickey Mouse. In pop culture, Disney's mouse is still as popular as ever, but in the video game industry, Mickey has few cameos outside of the Kingdom Hearts series of games. Disney and Junction Point are looking to change that with the release of the Wii-exclusive Disney Epic Mickey. In an industry where dull, brown and gray shooters are the catch of the day and draw in both kids who shouldn't be playing M-rated games in the first place and adults, does a 3D platformer still have enough pull to draw in a grand crowd?

Epic Mickey begins with our hero being awoken in his bed by the sounds of sorcerer Yen Sid's magic. The magician spends his time painting over what appears to be a theme park as Mickey hides just out of his sight. When Yen Sid leaves, Mickey cannot help but try his hand at painting. He picks up the brush, dips it in the azure liquid, and begins painting over the figurines and buildings of the park. When Yen Sid hears a commotion coming from his lair, he begins to march toward Mickey's location. Knowing this, Mickey quickly attempts to return everything back to order, but in his rush to exit he knocks over a bottle of thinner into the model of the park. The mouse moves back through the mirror and into his room. Days, weeks, and months pass until one evening a giant blob's hand grabs Mickey, pulls him through the mirror, and jerks him into the model of the theme park. Mickey must right his wrong and help the forgotten characters of Walt Disney including Walt's first big creation, Oswald the Rabbit, who doesn't take kindly to Mickey at first. The story is told through beautifully rendered 2D animated cutscenes that each look like works of art.

These nicely done cutscenes tell the intriguing story.

Epic Mickey is a three-dimensional platformer that has the player running, [double] jumping, spinning to knock enemies away and to gain more air from a jump via a flick of the Wii remote a la Super Mario Galaxy, and using painter and thinner to create and remove platforms and other objects for Mickey to traverse upon. The game is controlled with the Wii remote and nunchuk. By using thinner on certain platforms by pointing at the screen and holding down the Z button on the nunchuk, obstacles and walls that stand in Mickey's way are removed. With paint (used by also pointing at the screen but this time pressing B on the Wii remote), Mickey can color in translucent platforms and objects and use them to his benefit.

Add some color to a drab world with the brush's paint.

The blotlings and Beetleworx are the baddies of Epic Mickey with the blotlings being the easier of the two to defeat. You can either unleash a continuous spray of thinner to dilute them or opt to turn them friendly through spraying them with paint. There's blotlings that explode when you're nearby them, blotlings that chuck harmful balls of thinner at you, and blotlings that call other creatures to your location. Beetleworx, however, take a more hands-on approach, usually taking multiple direct hits after dousing them with thinner to defeat.

Epic Mickey's formula has Mickey going through various 3D areas connected by 2D platforming segments. Through entering Mickey's past cartoons like Steamboat Willie, Fantasia, Thru the Mirror, The Mad Doctor, and Jungle Rhythm, you jump and traverse through 2D fairly short 2D segments. In each cartoon there is a hidden film reel to nab located in either a precarious position or a secret location. These can be viewed in the extras menu of the game and can also be traded for bonuses by the character in front of the movie theater of Mean Street, the main hub of the game.

Take a trip back in time with Mickey's classic cartoon escapades.

Meanwhile, the 3D sections have characters of note that give Mickey quests to accomplish, most mandatory to move on, but some are in fact optional. These can be as simple as finding a way across a pool of hazardous thinner to repairing a ride with paint. Optional quests such as finding all of the parts of an animatronic Goofy, Daisy, and Donald Duck add to the fun. The only problem with these is that once you leave an area in the game, most of the time you are unable to return back to it. Since the game autosaves after each area and after completing quests and seeing certain events, once the game saves, you can't go back and retry an area unless you beat the game and start the New Game+ feature. This makes missing special items such as secret pins from beating quests and finding them in treasure chests (there's over 100 to collect), parts of the animatronic trio, behind-the-scenes content, and film reels very easy to accomplish. And when you do backtrack to a previously visited area such as the hub world of Epic Mickey, Main Street (where you can accept side quests, buy goodies with E-tickets like health upgrades, item upgrades, and other helpful things), you have to play through the connecting 2D level over and over again. This is quite annoying and time-consuming.

Lonesome Manor is home to ghosts,
ghouls, and one dastardly doctor.


Then there is the camera which is a pain to deal with. It can get caught on objects, stuck in a specific direction, and just act all wonky in general. Yes, you can control it occasionally with the Wii remote's d-pad or call the camera behind Mickey with a press of the C button, but it doesn't always work. If the game has the camera programmed to be in a certain spot, you cannot control the camera at all. I can't say it caused me many deaths, but it did mess up plenty of jumps.

Moving on from the camera, at certain times in Mickey's adventure, you'll come up against junction points. These are pivotal moments in Epic Mickey where you'll have to choose between performing one action over another. One example is when you are facing off against a robotic Captain Hook. You can choose to battle and beat Hook or save Pete Pan's fairy who is trapped at the top of the pirate ship. Not only does your choice affect what happens short-term, but it also affects the story at the conclusion of the game and what ending you receive. To see the best endings, you'll have to play through Epic Mickey at least three times total, and as the game takes at least fifteen hours to beat, you'll be playing this game for a long time if you so desire.

Saving Gremlins from their prisons is also an optional task.

Mickey's Wii platformer is a particularly dark game, and I don't mean in tone. Most areas are devoid of bright colors and look quite forlorn, a result of Mickey's mess-up with the jug of thinner. This can make some levels difficult to actually see. Environments themselves are interesting enough to look at and have intriguing geometry. Textures aren't too shabby, but the Wii has seen much better. Characters animate well, especially Mickey who waves his paintbrush around proudly. On the sound side of the game, Epic Mickey has a sensational, whimsical score that will most likely stay with you long after you turn off your Wii. Character voices are well done, even though the only speaking part is by Yen Sid in the opening and ending cutscenes. Otherwise, characters just grunt and holler. All in all, the presentation is pretty nice.

One of the earliest areas in Mickey's 3D platformer.

Epic Mickey is a valiant effort by Junction Point, but it suffers from the inability to revisit old areas to collect forgotten items. If you want to get 100% in this game, you will have to be extremely careful to gather everything before you leave a given area as the autosave feature is both nice and damning at the same time. While the platforming is decent enough, the camera is PlayStation One-era awful on some occasions. Meanwhile, the presentation is fair for the hardware, but after seeing the brilliant concept art for this game, it's a shame the developers chose the incapable Wii to place their vision on. The graphics just do not do the art justice. Regardless, if you are in the mood for an above average platforming romp that for once doesn't star a portly plumber, Disney Epic Mickey might make for an enjoyable ride.

[SuperPhillip Says: 7.5/10]

Kid Icarus: Uprising (3DS) Intensity Trailer

Just when you thought that more secrets couldn't be revealed from the upcoming Kid Icarus: Uprising, Nintendo pulls the curtain up a little more again. This time we're dealing with the concept of betting more hearts for a higher difficulty level. If you succeed in your mission on a higher difficulty, you earn a rarer weapon than you would have if you played the mission on a lower intensity level. Check the fairly brief new trailer below, or click the creatively titled direct link!



Monday, January 30, 2012

SuperPhillip's Favorite VGMs - A Rare Treat Edition


Ever since Microsoft purchased developer Rare for an exorbitant amount of money, the company behind Windows slowly squeezed all life out of the house of Banjo, Jet Force Gemini, and Perfect Dark. You know when former staff are extremely bitter about the takeover and result from said takeover that there's a problem. Regardless, while Rare may be a shell of its former self and a company in name only, we can look back fondly on the company's past library and smile. That is the point of this week's installment of SuperPhillip's Favorite VGMs.

v21. Banjo-Kazooie: Nuts & Bolts (360) - Banjoland (Daytime)


An orchestrated medley of some of the best Banjo-Kazooie themes of the series? Where do I sign up? ...NO! Forget signing up. Just hook it directly into my veins! All kidding aside, this medley plays during the daytime in the criminally overlooked Xbox 360 game Banjo-Kazooie: Nuts & Bolts. Banjoland was made up of old parts of past Banjo-Kazooie stages, and the medley consisted of such themes like Click Clock Wood, Freezeey Peak, Mad Monster Mansion, Gobi's Valley, Cloud Cuckooland, Mayahem Temple, and Rusty Bucket Bay. It was the perfect way to take a loving look back at one of the greatest 3D platformers of all time. I'm talking about the original Banjo-Kazooie, of course.

v22. Starfox Adventures (GCN) - Thorntail Hollow



The last game from Rare that would appear on a Nintendo console (console, mind you, not portable), Starfox Adventures was initially a Nintendo 64 project called Dinosaur Planet. When famed game developer, director, and producer Shigeru Miyamoto asked the team to throw in Fox McCloud, Rare opted to follow his guidance and do just that. Many gameplay elements and battles would be carried over to this Gamecube title. The final product was a Zelda clone with tons of collecting items. Collect this, collect that, etc. Not the note that Nintendo fans wanted Rare to leave on, but it was an admirable effort nonetheless. This theme, Thorntail Hollow, sounds like something taken directly from The Lion King, doesn't it? It's rather soothing if I do say so myself.

v23. Donkey Kong Country 2: Diddy's Kong Quest (SNES) - Snakey Chantey


Taking the melody from Donkey Kong Country's Gang Plank Galleon, Snakey Chantey plays in only one level of Donkey Kong Country 2: Diddy's Kong Quest, and that's Rattle Battle, a stage where Diddy and Dixie get transformed into Rattler the Snake. The snake can bounce high into the air, leap off of enemies (even the usually dreaded Zingers), and reach unheard of heights. This toe-tapping tune gets you filled with excitement as you traverse through and aboard one of the Kremlings' many pirate ships. What is your favorite theme from Donkey Kong Country 2?

v24. Kameo: Elements of Power (360) - Thorn's Pass


Performed by the Prague Philharmonic, Thorn's Pass from the Xbox 360 launch title Kameo: Elements of Power is one sensational theme. Imagine yourself on horseback as you control Kameo through a variable battlefield of ogres and trolls. For a launch game from 2005, Kameo: Elements of Power is still one excellent looking game. Kameo was originally planned as a Gamecube title, but when Microsoft bought Rare, the game turned into an Xbox title. Once it was figured that the game wouldn't make it to the Xbox, it was transferred over to the 360 to be a launch title. Aren't game development stories fascinating?

v25. Viva Pinata (360) - Night 3



Viva Pinata was Rare's chance to make an ultra-popular series. It had all the elements: a collectible aspect, cute and cuddly characters, a TV series, and three video games (Viva Pinata, Viva Pinata: Trouble in Paradise, and Viva Pinata: Pocket Paradise). Unfortunately, Xbox 360 gamers tend to skew towards teenagers and young adults who prefer the drab, gray and brown worlds of Call of Duty and Gears of War as opposed to Rare's colorful output of titles. Night 3 is a gentle, flowing piece beginning with a comforting piano and then followed with pleasing strings and a poignant clarinet (which I used to play in middle school) that crescendo into something special.

===

Another Monday in the books which means another installment of SuperPhillip's Favorite VGMs is complete. Stay tuned next week when the favorite VGMs expand to ten for a special Mario & Sonic edition. There will be five Mario tracks and five Sonic tracks to listen to and enjoy. I hope to see you then!

Sunday, January 29, 2012

Nintendogs + Cats (3DS) Review

One of the original titles which launched with the Nintendo 3DS way back in March of last year, Nintendogs + Cats released in one of three versions. In late December I bought this game for $8.99 from Best Buy's website. The version I "retrieved" was Golden Retriever and New Friends. Here is my review of the game.

A Dog-Gone Missed Opportunity
Screenshots by SuperPhillip


Originally released in 2005, Nintendogs was a smashing success, ending the Nintendo DS's significant drought that plagued the portable's first year. Nintendogs, along with Advance Wars: Dual Strike, Kirby: Canvas Curse, and Mario Kart DS, started the onslaught of excellent software for the system that continued up until last year where the release of the 3DS, the DS's successor, occurred. With its launch came a brand-new puppy-petting simulator with the addition of furry felines in Nintendogs + Cats. Coming in one of three versions, will Nintendogs + Cats replace your desire to get the real deal?

It doesn't matter which version of Nintendogs + Cats you get as you'll eventually be able to unlock all of the various breeds available. The only significant difference between versions is what breeds are available to you to begin with. There's twenty-seven unique breeds to be had such as German Shepards, Golden Retrievers, Miniature Dachshunds, Pugs, Beagles, Cocker Spaniels, and Great Danes, to name a handful. The game begins with you going to the kennel and playing the puppies, choosing a breed, selecting a coat or color for them, and then taking them home as the newest member of your virtual family.

At first your puppy will be incredibly shy and untamed to their surroundings. After multiple petting sessions, your pet will grow accustomed to you and its new habitat, and be ready for you to give it a name. You must teach it its new name by speaking clearly into the 3DS's microphone (located under the start button). Each time you say the name you want to call your puppy, you must do so with the same tone of voice, same volume, and same distance away from the microphone. If you don't do this, your puppy will become clueless, and you will have to start the process anew. Once your pet finally learns its name, you are asked to input the name via a virtual keyboard.

Meet Peppy the Beagle. Do a barrel roll, Peppy!

After your beast has grown to know its name, you must teach it to sit down before you are able to progress further in the game. Learning tricks is a big part of Nintendogs + Cats, and learning to sit down is paramount to having your dog listen to you. Once you've followed the tutorial, gone over the steps to get your puppy into the sitting position, and you've said "Sit down" a few times to cement the command into your puppy's brain, a new trick will have been discovered. The game then asks you to write the name of the trick down for your memory.

From then on you are given free reign to do as you want with your perky puppy. You can go on to teach new tricks by reading the easy-to-follow tutorials (Your animal can only learn three tricks in a given day), go out for a walk, go shopping, pamper your pet, lounge around your house, take photos with L or R, or enter one of three unique competitions. The choices are yours. If you wish to lounge around, you can use the touch screen to call your puppy over, rub the stylus over the silhouette to give your animal a good rub down to satisfy them for a brief period of time.

"Roll over" is one of many tricks to teach your puppy.

If you opt to go for a walk, you hold a virtual leash as your pet saunters or dashes through a linear corridor of homes on a daytime or nighttime street. Your puppy will roll around and get dirty or urinate in patches of grass, take a poop (don't forget to clean up afterward), discover presents lying on the street, and meet other Miis' pets while walking the streets. Sometimes your pet will make new friends while others they'll make new enemies. Walks in Nintendogs + Cats seem downgraded from the original DS game as you no longer draw and plot a course through the neighborhood. Instead it's simply a boring linear path full of annoying distractions that your puppy will constantly stop for.

Meet random Miis during your walks via StreetPass.

Of course, taking walks not only is tiring for the trainer/owner, but it's exhausting for the pet as well. As time goes by, your breed of choice will grow hungry and/or thirsty. From the touch screen you can lay down bowls of chow and water to satiate your pet. If your puppy gets too dirty (you can check hunger, thirst, and cleanliness levels in your journal), you should bathe them. By scrubbing them with a soapy sponge and then cleaning them off with a shower nozzle, your pet will go from drab to fab in an instant. Squeaky clean, just the way I like it.

Who's a dirty puppy? You're a dirty puppy! Yes, you are!

Through spending copious amounts of time with your faithful pet, you can mold them into an obedient little creature-- at least enough to enter them into one of three contests. There's the Disc Competition where you chuck a flying disc out, and it's your dog's goal to catch it. The further away from you they catch it within their gums, the more points you get. Then there's Lure Coursing where you use a lure to lead your pet to the finish line. The best time wins. Finally, there's the Obedience Trial. Having learned multiple tricks, your puppy is tested on how well it can show off those hopefully mastered tricks. For instance, one round your puppy will be asked to sit down for two seconds while another you'll be asked to give your puppy as many different commands as possible within the time limit. The Obedience Trial uses the 3DS's prepackaged AR Cards to have the competition live in your room, your dorm, or wherever. For each contest completed (each contest has multiple levels), you earn cash that can be spent at the game's numerous shops.

Put your puppy from the virtual world
to your world with augmented reality.

Shops are aplenty in Nintendogs + Cats, and they run the gamut in usefulness. Pet Supply has food, drink, toys, and a load of other things to spend money on while the Accessories shop has hats, glasses, and other fashionable fun for your animals to wear. Meanwhile, Interior Designs has multiple furniture for your house or you can choose to completely renovate your room to one of many various themes like tropical and Asian. The Secondhand Shop takes items found on your walks with your puppy and allows you to sell them for hard cash or trade them for cool toys like an RC helicopter which your puppy will intently follow and play with. Then there's the Kennel where new puppies and even kittens can be purchased. Finally, the Pet Hotel allows you to hold a dog or feline, or you can even say goodbye to one permanently. How cold.

Cats interact and behave differently from dogs.

Kitty cats act uniquely from puppies. For one, they cannot learn tricks. They also tend to themselves much more. Occasionally, however, they will bring in presents for their owner. Furthermore, they like high spaces, so buying furniture with high ledges is always a plus for these precocious little kitties. You still have to take good care of your fearless felines, but I am of the stance that more could have been done to make owning a cat worthwhile. I am just not feeling it. Dogs are just more interesting to own while cats are just "there."

For the graphics aficionado, Nintendogs + Cats is a fine showcase of the 3DS hardware for a launch game. It doesn't have the most interesting use of the system's stereoscopic 3D (Pilotwings Resort is a launch title that beats it), but your puppy or feline comes with a fair amount of depth. Turning the 3D off gives each animal and environment less jaggies as is the usual with 3DS games. On the audio side, the coos, barks, and meows of your pets sound authentic enough, and buying CDs and music for your pups and kitties to listen to will make them act in several different ways. There's even a sweet jazz version of the Nintendogs theme to own.

Nintendogs + Cats seems more like a tech demo for the multiple uses of the 3DS than an actual full-fledged game. It is most certainly not worth the forty dollar asking price Nintendo wants for this title. Even with the addition of cats, there seems to be even less to do somehow than there was in the 2005 DS original. Calling your animal's name or commanding them to a trick can be an effort in frustration as you have to remember the tone of voice you originally uttered when you first gave their name or said the trick aloud. Even then your puppy can confuse one trick name for another (such as "right" and "left"). Regardless, Nintendogs + Cats won't replace the fun of having a real life pet, but for those allergic or not wanting to deal with the shedding, constant pampering, and so forth, this game (whichever version you get) is average at best and worthwhile if you feel the burning desire to have a virtual pet of your own (and your pet rock died a long time ago).

[SuperPhillip Says: 5.25/10]

Announcing Our Newest Affiliate: 8-Bit Girl!


Not to be confused with one of our other affiliates in 8-Bit City, 8-Bit Girl is kept neat and tidy by Kayleigh, an aspiring game journalist. 8-Bit Girl is based in Britain where Kayleigh writes about her impressions about games, underrated gems, reviews, and articles running the gamut, showing off her wide range of tastes when it comes to video games and the industry. If you're looking for a gaming blog with a woman's touch, then 8-Bit Girl seems like the perfect match for you.