The ad campaign for April 21's LEGO City Undercover prequel, The Chase Begins, has begun. See the origins of LEGO City and its hero Chase McCain in the open world adventure. I adored the Wii U original game (as seen here), so it seems natural I'd be interested in this 3DS prequel. Take a look at the three ads Nintendo has put out for the game.
Monday, April 8, 2013
Animal Crossing: New Leaf (3DS) Tourism Trailer
One of my most wanted Nintendo 3DS games is Animal Crossing: New Leaf. My brother and I played the hell out of the GameCube original, Wild World, and City Folk. New Leaf promises many new features: the most prominent of which is the ability to be the mayor of your own village. Animal Crossing: New Leaf releases in early June in North America.
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SPC's Favorite VGMs - This Time It's Not an April Fools' Joke Edition
Last week we did have VGM volumes 346-350, but that was all part of an elaborate April Fools' joke, as Sonic Chronicles: The Dark Brotherhood's music is god awful. On this week's edition of the Favorite VGMs, we have the real volumes 346-350, featuring music from Metroid Prime, Samba de Amigo, and MadWorld. It's our hope that you enjoy the songs being presented to you this week. As always, click on the song title to listen to it.
v346. Metroid Prime (GCN) - Phendrana's Edge
Metroid Prime is a beautifully captivating game with atmospheric worlds and an atmospheric soundtrack to go along with that. Phendrana's Edge plays during the sections of Phendrana Drift where Samus is deeper in the area of the game. It's where she gets the very welcomed Gravity Suit, allowing her to freely move in water without being weighed down so much. I can only hope that Nintendo returns to this franchise soon, as a lot of gamers miss it.
v347. Samba de Amigo (DC) - Vamos a Carnival
Quite likely my favorite piece from the maraca-shaking game Samba de Amigo, Vamos a Carnival gets you in the mood for a fun fiesta! The lyrics are perky, the music is catchy, and the beat grooves through your body. A Wii installment of the series released several years ago, but unfortunately the Wii Remote just could not pick up the more complicated shaking later levels and difficulties needed.
v348. Mario Hoops 3-on-3 (DS) - Jr. Street
This track comes from the CD soundtrack of Mario Hoops 3-on-3. While the final game is nothing to write home about, the music by Masayoshi Soken is phenomenally good and catchy. Jr. Street, a court that takes place in a Las Vegas-like casino boulevard setting, is an infectious jazz piece.
v349. Phantasy Star Universe (360, PS2) - Neudaiz
Phantasy Star Universe was yet another disappointing game from Sonic Team, during their long stretch of mediocre titles. That said, one thing you can be sure of with that development team is that their games will possess some insanely good soundtracks. This song Neudaiz is a wonderful example of that.
v350. MadWorld (Wii) - Ain't That Funny
MadWorld is an interesting soundtrack to me because I don't particularly care for hip-hop and rap most of the time, but in this game's case, I really found it enjoyable. This track is a great example of that, Sick YG performs this oriental-sounding track that plays during a Chinatown-esque level in the game.
This ends another edition of SPC's Favorite VGMs. If you're hankering for more music, check out the VGMs Database, where every VGM ever highlighted is listed. Until next week, the VGMs are going out to enjoy this lovely spring weather.
v346. Metroid Prime (GCN) - Phendrana's Edge
Metroid Prime is a beautifully captivating game with atmospheric worlds and an atmospheric soundtrack to go along with that. Phendrana's Edge plays during the sections of Phendrana Drift where Samus is deeper in the area of the game. It's where she gets the very welcomed Gravity Suit, allowing her to freely move in water without being weighed down so much. I can only hope that Nintendo returns to this franchise soon, as a lot of gamers miss it.
v347. Samba de Amigo (DC) - Vamos a Carnival
Quite likely my favorite piece from the maraca-shaking game Samba de Amigo, Vamos a Carnival gets you in the mood for a fun fiesta! The lyrics are perky, the music is catchy, and the beat grooves through your body. A Wii installment of the series released several years ago, but unfortunately the Wii Remote just could not pick up the more complicated shaking later levels and difficulties needed.
v348. Mario Hoops 3-on-3 (DS) - Jr. Street
This track comes from the CD soundtrack of Mario Hoops 3-on-3. While the final game is nothing to write home about, the music by Masayoshi Soken is phenomenally good and catchy. Jr. Street, a court that takes place in a Las Vegas-like casino boulevard setting, is an infectious jazz piece.
v349. Phantasy Star Universe (360, PS2) - Neudaiz
Phantasy Star Universe was yet another disappointing game from Sonic Team, during their long stretch of mediocre titles. That said, one thing you can be sure of with that development team is that their games will possess some insanely good soundtracks. This song Neudaiz is a wonderful example of that.
v350. MadWorld (Wii) - Ain't That Funny
MadWorld is an interesting soundtrack to me because I don't particularly care for hip-hop and rap most of the time, but in this game's case, I really found it enjoyable. This track is a great example of that, Sick YG performs this oriental-sounding track that plays during a Chinatown-esque level in the game.
===
This ends another edition of SPC's Favorite VGMs. If you're hankering for more music, check out the VGMs Database, where every VGM ever highlighted is listed. Until next week, the VGMs are going out to enjoy this lovely spring weather.
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Friday, April 5, 2013
Always Online Would Be the Least of Our Problems With the Next Xbox
Things have been a bit messy with the Microsoft camp. If you're reading this site, you no doubt heard or read about it. A creative director for Microsoft's gaming division spoke out on Twitter, defending the idea of a console that is always online. That means that an Internet connection is always required to use the system's services and features. Well, unfortunately, Mr. Adam Orth said his comments in an incredibly rude and disrespectful manner. This not only insulted gamers, but even Xbox fans are up in arms. You can see an example of Mr. Orth's tweeting below. Now, we are in the stage of damage control for Microsoft.
While an always online next Xbox would be a bad thing to us, it's not the worst thing that we can think of that Microsoft could do with their third console. Here are four troublesome and worrying things Microsoft may have for the so-called "Nextbox."
One of the biggest issues we at SuperPhillip Central have with the rumors of the Microsoft's third home gaming console is the idea that it would block used games. Now, (and this will be now written as the author's opinion) I don't know about you guys, but I love being able to try out a game, and if I don't like it, sell it back or trade it in to get some kind of reimbursement back. Or if a game is sitting on the shelf, collecting dust, I can eventually unload it on a gaming trading site and try out a new title. If the next Xbox truly puts the kibosh on the ability to play used games, I will be up in arms. I will not be able to "deal with it."
That's not even the end of my beefs with Microsoft's next Xbox either. Let's talk about their extensive lineup of compelling first-party exclusives, or lack thereof. Between Halo and Forza, that's pretty much all that excites some people, myself included, with Microsoft's first-party offerings. No doubt you purchase an Xbox to play Halo and the plethora of first-person shooters that have gotten more numerous and less original that litter the system's library. I love a good FPS as much as the next guy, but there is always something known as too much of a good thing. I'd love to see Microsoft diversify their first-party offerings with their third console. Let Rare create some colorful titles that hark back to their Nintendo days. Obviously they won't be the same, as most of the Rare staff from the Golden Age of the company are long gone, but at least it would be different for a change. If you think Nintendo plays it safe with their I.P.s, Microsoft constantly goes back to the same handful of franchises, and it's getting quite tiring.
Then there's Kinect, something that gave the Xbox 360 a second lease on life. It was impressive how the 360 was rejuvenated and became a sensation with casual gamers. Good for Microsoft, bad for gamers. I don't say this because casual gaming is bad. It's not. I say it because Kinect has thus far proven that it is not actually any good for games beyond mini-games and a few sports titles. I adore Kinect Sports, but beyond a few titles, Kinect has failed to catch on with more serious gamers because it just doesn't play well with "serious games." (I realize that is sort of an oxymoron since video games are basically toys when it all comes down to it.)
SuperPhillip Central's final issue with Microsoft and what we are led to believe with the third Xbox is all about online. No, not the always online, but Microsoft's attitude with Xbox Live. I'm sorry, but having to have a subscription to play online with your friends is total garbage. I don't care if you can party chat with Paris Hilton, it doesn't matter to me. Sony has shown that a free online service works (not as well as XBL, but it still works in general), and that people will subscribe to a bonus service (PlayStation Plus) if the incentives are great enough and worth it. Perhaps my distaste for Xbox Live came heavily when Microsoft essentially became so arrogant that they raised the cost of their service from $50 per year to $60 per year. That's for the privilege of playing with your friends, various chat services, Netflix and YouTube (both free on other platforms), and other features. It's absolute nonsense, and I hope Microsoft reconsiders charging people for online with the next Xbox.
Microsoft's next generation console will be their third entry in the dedicated gaming hardware race. I am reminded of the so-called "third console curse." We've seen Nintendo stumble with the N64. We've seen Sony fall over themselves with the PlayStation 3. Could Microsoft possibly fall victim to the third console curse with this rumored always online console?
While an always online next Xbox would be a bad thing to us, it's not the worst thing that we can think of that Microsoft could do with their third console. Here are four troublesome and worrying things Microsoft may have for the so-called "Nextbox."
One of the biggest issues we at SuperPhillip Central have with the rumors of the Microsoft's third home gaming console is the idea that it would block used games. Now, (and this will be now written as the author's opinion) I don't know about you guys, but I love being able to try out a game, and if I don't like it, sell it back or trade it in to get some kind of reimbursement back. Or if a game is sitting on the shelf, collecting dust, I can eventually unload it on a gaming trading site and try out a new title. If the next Xbox truly puts the kibosh on the ability to play used games, I will be up in arms. I will not be able to "deal with it."
That's not even the end of my beefs with Microsoft's next Xbox either. Let's talk about their extensive lineup of compelling first-party exclusives, or lack thereof. Between Halo and Forza, that's pretty much all that excites some people, myself included, with Microsoft's first-party offerings. No doubt you purchase an Xbox to play Halo and the plethora of first-person shooters that have gotten more numerous and less original that litter the system's library. I love a good FPS as much as the next guy, but there is always something known as too much of a good thing. I'd love to see Microsoft diversify their first-party offerings with their third console. Let Rare create some colorful titles that hark back to their Nintendo days. Obviously they won't be the same, as most of the Rare staff from the Golden Age of the company are long gone, but at least it would be different for a change. If you think Nintendo plays it safe with their I.P.s, Microsoft constantly goes back to the same handful of franchises, and it's getting quite tiring.
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We love Halo as much as the next site,
but MS as a first-party needs more interesting I.P.s.
|
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We'd love the person who invented Kinect to see
how "large" most people's gaming spaces are.
|
Microsoft's next generation console will be their third entry in the dedicated gaming hardware race. I am reminded of the so-called "third console curse." We've seen Nintendo stumble with the N64. We've seen Sony fall over themselves with the PlayStation 3. Could Microsoft possibly fall victim to the third console curse with this rumored always online console?
Thursday, April 4, 2013
Top Ten Nintendo DS Games That Need 3DS Sequels
We have a brand-new list for you to peruse. Yesterday we posted a top ten talking about the Nintendo 3DS's best games from its second year on the market. Let's continue our 3DS theme with another list. A good number of Nintendo DS games have already seen sequels arrive on Nintendo's newest handheld hardware. However, there are still a slew of titles that have been cast to the wayside and have been overlooked for new games on the 3DS. This list is comprised of such titles. From Super Princess Peach to Elite Beat Agents, there are some interesting things that could be done to bring some DS favorites to the 3DS.
10) Super Princess Peach
Luigi just got another chance to be the star in his own game, so why limit it to Mario's twin brother? Why not give Mario's main gal another shot at the spotlight with a sequel to the insanely charming (but quite easy) Super Princess Peach? Peach could reunite with Percy for even more parasol action, or how about a new friend to accompany her? What new emotions could have new powers to aid the princess of the Mushroom Kingdom on her new quest? Just the thought of seeing a 2D platformer with parallax scrolling in stereoscopic 3D makes my eyes water. No, those are manly tears.
9) The Legendary Starfy
Another platformer from the Nintendo DS was The Legendary Starfy, a game from a series that is not only handheld-centric, but it's also one that was formerly exclusive to Japan. The little starfish that could finally swam all the way across the Pacific for us Westerners to play. Like Super Princess Peach, The Legendary Starfy was full of platforming peril to show the player's prowess with, and like Peach's first starring game, Starfy possessed a mix of 2D sprites and beautiful backgrounds. The 3D effect on the 3DS would look phenomenal, in my view. Not only that, but we need more Starfy, Nintendo! One game was simply not enough!
8) Custom Robo Arena
Custom Robo is another Nintendo franchise that has been on a bit of a hiatus recently. In fact, the last game that released in the series was indeed the Nintendo DS installment, Custom Robo Arena. The premise is simple: you participate in one-on-one battles with your robotic toys in 3D battle arenas. The first person to lose all of their health is deemed the loser. With a 3DS installment, not only could you battle your robos online with other people, but you could trade parts and robos via StreetPass locally and SpotPass online. The possibilities excite me heavily, and it would be another franchise that Nintendo could return to. They have so many of them, after all!
7) Henry Hatsworth in the Puzzling Adventure
I am just going to say that the hopes of Henry Hatsworth returning are very slim, but still, I can only wonder what if. Henry Hatsworth in the Puzzling Adventure was designed by the studio behind Monster Tale and Epic Mickey: Power of Illusion (at least they did well with one of those...). It had a proper, tea-drinking English gentleman running, jumping, slashing, and shooting his way through the game's many levels and bosses. The gameplay element that made it so interesting was that the bottom screen filled up with blocks, and if you let them overflow, they would affect the top screen where the platforming action was. Thus, you had to routinely play Tetris Attack with the blocks to clear rows, and earning helpful items and bonuses because of it. I say a sequel is hopeless is because EA published the game, and they don't seem too interested in Nintendo platforms right now...
6) Soul Bubbles
Soul Bubbles is most likely a title you have never heard of. That's okay as it released with little fanfare, but those who did play it found a relaxing and lovely experience. The game had you using the stylus to blow a bubble through numerous levels, filled with increasingly more challenging obstacles, such as spikes, fire, and strong winds. You could learn skills to break up the bubble to enter smaller, narrower passages to collect special items that unlocked new levels and gave you a high score. No doubt Soul Bubbles wouldn't fly in a retail setting. That's just fine, as I dream of the game getting a sequel on digital, downloadable services, like the Nintendo 3DS eShop, for instance.
5) Drawn to Life
The developers behind Drawn to Life, 5th Cell, just released Scribblenauts Unlimited [basically] worldwide. If you don't know what Drawn to Life is, was a game where you drew what you came in contact with. A missing platform that makes it so you can't cross a gap? Draw a cloud or leaf to serve as the platform. It was a hugely inventive game that gave the player a lot of opportunity for their own creativity. I'd love to see the series return to handheld systems, particularly the 3DS, with the option of sharing drawings, much like you share objects in Scribblenauts Unlimited. I could see myself and many other players losing countless hours coming up with some crazy creations.
4) Advance Wars: Dual Strike
Some may wonder why Advance Wars: Days of Ruin (as it's known in North America) or Dark Conflict (as it's known in PAL regions) is not the game listed here, but instead it's Dual Strike. Dual Strike has a much more lighthearted feel to it, with humor, charm, and color. I'd love to see a 3DS sequel with glorious sprites or even 3D models (as Fire Emblem: Awakening proved that also works) as players assume the roles of one of the many commanding officers the series contains. The idea of sharing custom maps and battling friends and total strangers online excites me totally. Intelligent Systems staff stated they were interested in going back to the Advance Wars series, and off the heels of Paper Mario: Sticker Star and Fire Emblem: Awakening, isn't now the best time to do so?
3) Final Fantasy: Crystal Chronicles: Echoes of Time
There are not too many loot RPGs on handhelds. Final Fantasy: Crystal Chronicles: Ring of Fates and then later on Echoes of Time brought tons of loot, action-RPG mayhem, four player cooperative play, savage bosses, and simple puzzles to create one unforgettable handheld experience. The Wii's Crystal Bearers game was a totally different beast than what most fans expected, and while it was good, it was not what a lot of us were looking for. No, we want to gather online to participate in quests, tackle bringing down behemoths and marlboros, and equip ourselves with the best armor and weapons possible. Echoes of Time gave us that, and I wish that a 3DS sequel would do it again.
2) Elite Beat Agents
Agents are go. They solve your everyday problems, and they do it while keeping in time with the music being played. Of course, you would get cover versions of the popular songs, but you take what you can get. Elite Beat Agents was based heavily off of Osu! Tatakae! Ouendan, except instead of a Japanese cheering squad, North Americans got a group of funky agents. Theatrhythm Final Fantasy had similar but not quite identical gameplay to Elite Beat Agents, and scratched my itch for a rhythm game on the 3DS, but I'd love Nintendo to return to their cheering squad/musically inclined agents for a 3DS-exclusive grand return.
1) The World Ends With You
Perhaps it's no surprise that The World Ends With You is number one on this list, and perhaps you were very much expecting it. It's no wonder as it is one of Square Enix's most original games in a decade. The dual screened battles using unique touch gestures for different attacks, modern world story, and sensational soundtrack made for a game that many players thought about long after they turned off their DS systems. We saw the characters in last year's Kingdom Hearts 3D: Dream Drop Distance, but what about a new game? A 3DS sequel could allow for pin trading via StreetPass and new pins distributed via SpotPass. The more powerful hardware of the 3DS would grant the developers more room for better visuals, sound, and more content. It is a lot of people's wishes (mine included) that Square Enix delivers a fresh and fun sequel.
10) Super Princess Peach
Luigi just got another chance to be the star in his own game, so why limit it to Mario's twin brother? Why not give Mario's main gal another shot at the spotlight with a sequel to the insanely charming (but quite easy) Super Princess Peach? Peach could reunite with Percy for even more parasol action, or how about a new friend to accompany her? What new emotions could have new powers to aid the princess of the Mushroom Kingdom on her new quest? Just the thought of seeing a 2D platformer with parallax scrolling in stereoscopic 3D makes my eyes water. No, those are manly tears.
9) The Legendary Starfy
Another platformer from the Nintendo DS was The Legendary Starfy, a game from a series that is not only handheld-centric, but it's also one that was formerly exclusive to Japan. The little starfish that could finally swam all the way across the Pacific for us Westerners to play. Like Super Princess Peach, The Legendary Starfy was full of platforming peril to show the player's prowess with, and like Peach's first starring game, Starfy possessed a mix of 2D sprites and beautiful backgrounds. The 3D effect on the 3DS would look phenomenal, in my view. Not only that, but we need more Starfy, Nintendo! One game was simply not enough!
8) Custom Robo Arena
Custom Robo is another Nintendo franchise that has been on a bit of a hiatus recently. In fact, the last game that released in the series was indeed the Nintendo DS installment, Custom Robo Arena. The premise is simple: you participate in one-on-one battles with your robotic toys in 3D battle arenas. The first person to lose all of their health is deemed the loser. With a 3DS installment, not only could you battle your robos online with other people, but you could trade parts and robos via StreetPass locally and SpotPass online. The possibilities excite me heavily, and it would be another franchise that Nintendo could return to. They have so many of them, after all!
7) Henry Hatsworth in the Puzzling Adventure
I am just going to say that the hopes of Henry Hatsworth returning are very slim, but still, I can only wonder what if. Henry Hatsworth in the Puzzling Adventure was designed by the studio behind Monster Tale and Epic Mickey: Power of Illusion (at least they did well with one of those...). It had a proper, tea-drinking English gentleman running, jumping, slashing, and shooting his way through the game's many levels and bosses. The gameplay element that made it so interesting was that the bottom screen filled up with blocks, and if you let them overflow, they would affect the top screen where the platforming action was. Thus, you had to routinely play Tetris Attack with the blocks to clear rows, and earning helpful items and bonuses because of it. I say a sequel is hopeless is because EA published the game, and they don't seem too interested in Nintendo platforms right now...
6) Soul Bubbles
Soul Bubbles is most likely a title you have never heard of. That's okay as it released with little fanfare, but those who did play it found a relaxing and lovely experience. The game had you using the stylus to blow a bubble through numerous levels, filled with increasingly more challenging obstacles, such as spikes, fire, and strong winds. You could learn skills to break up the bubble to enter smaller, narrower passages to collect special items that unlocked new levels and gave you a high score. No doubt Soul Bubbles wouldn't fly in a retail setting. That's just fine, as I dream of the game getting a sequel on digital, downloadable services, like the Nintendo 3DS eShop, for instance.
5) Drawn to Life
The developers behind Drawn to Life, 5th Cell, just released Scribblenauts Unlimited [basically] worldwide. If you don't know what Drawn to Life is, was a game where you drew what you came in contact with. A missing platform that makes it so you can't cross a gap? Draw a cloud or leaf to serve as the platform. It was a hugely inventive game that gave the player a lot of opportunity for their own creativity. I'd love to see the series return to handheld systems, particularly the 3DS, with the option of sharing drawings, much like you share objects in Scribblenauts Unlimited. I could see myself and many other players losing countless hours coming up with some crazy creations.
4) Advance Wars: Dual Strike
Some may wonder why Advance Wars: Days of Ruin (as it's known in North America) or Dark Conflict (as it's known in PAL regions) is not the game listed here, but instead it's Dual Strike. Dual Strike has a much more lighthearted feel to it, with humor, charm, and color. I'd love to see a 3DS sequel with glorious sprites or even 3D models (as Fire Emblem: Awakening proved that also works) as players assume the roles of one of the many commanding officers the series contains. The idea of sharing custom maps and battling friends and total strangers online excites me totally. Intelligent Systems staff stated they were interested in going back to the Advance Wars series, and off the heels of Paper Mario: Sticker Star and Fire Emblem: Awakening, isn't now the best time to do so?
3) Final Fantasy: Crystal Chronicles: Echoes of Time
There are not too many loot RPGs on handhelds. Final Fantasy: Crystal Chronicles: Ring of Fates and then later on Echoes of Time brought tons of loot, action-RPG mayhem, four player cooperative play, savage bosses, and simple puzzles to create one unforgettable handheld experience. The Wii's Crystal Bearers game was a totally different beast than what most fans expected, and while it was good, it was not what a lot of us were looking for. No, we want to gather online to participate in quests, tackle bringing down behemoths and marlboros, and equip ourselves with the best armor and weapons possible. Echoes of Time gave us that, and I wish that a 3DS sequel would do it again.
2) Elite Beat Agents
Agents are go. They solve your everyday problems, and they do it while keeping in time with the music being played. Of course, you would get cover versions of the popular songs, but you take what you can get. Elite Beat Agents was based heavily off of Osu! Tatakae! Ouendan, except instead of a Japanese cheering squad, North Americans got a group of funky agents. Theatrhythm Final Fantasy had similar but not quite identical gameplay to Elite Beat Agents, and scratched my itch for a rhythm game on the 3DS, but I'd love Nintendo to return to their cheering squad/musically inclined agents for a 3DS-exclusive grand return.
1) The World Ends With You
Perhaps it's no surprise that The World Ends With You is number one on this list, and perhaps you were very much expecting it. It's no wonder as it is one of Square Enix's most original games in a decade. The dual screened battles using unique touch gestures for different attacks, modern world story, and sensational soundtrack made for a game that many players thought about long after they turned off their DS systems. We saw the characters in last year's Kingdom Hearts 3D: Dream Drop Distance, but what about a new game? A 3DS sequel could allow for pin trading via StreetPass and new pins distributed via SpotPass. The more powerful hardware of the 3DS would grant the developers more room for better visuals, sound, and more content. It is a lot of people's wishes (mine included) that Square Enix delivers a fresh and fun sequel.
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