Wednesday, April 10, 2013

Top Five Batman Games of All Time

The announcement of not one but two new Batman games (Batman: Arkham Origins and Batman: Arkham Origins Blackgate) has sent the gaming world abuzz. We, too, at SuperPhillip Central are excited as well, and we thought we'd take this opportunity to list our favorite games starring the Dark Knight. Get your utility belt, cape, and cowl, and get ready to sit down and peruse our picks for the best Batman games of all time.

5) Batman: Vengeance (PS2, GCN, XBX)


Batman: Vengeance is based off the second Batman cartoon that premiered on Kids WB. This time Ubisoft published the title alongside a joint deal with Warner Bros. A majority of voice actors from the cartoon were prominent in the game, and that only added to the look and feel of the game. The actual gameplay itself had Batman running through open environments making up the various levels of Vengeance. All of Batman's tools were at his disposal: grappling hooks, batarangs, flash bombs, and more, to help him get the drop on the villains ruling Gotham City's streets. With accessible combat, nearly an hour of engaging cinematics, and an original story that will have players hooked till the very end, Batman: Vengeance ranks number five on our list.

4) LEGO Batman 2: DC Super Heroes (Multi)


The recently released LEGO City Undercover got us thinking a lot about this fourth game on our list. It's LEGO Batman 2: DC Super Heroes. Instead of just dealing with Batman and his trusty sidekick Robin, players were able to control the likes of Superman, Aquaman, the Martian Manhunter, and even play as some villains too. Each character archetype had their own abilities, which allowed them access to areas other characters could not. As for Gotham, the city was an open world setting this time around, with plenty of nooks and crannies to find new characters, vehicles, and challenges to complete. While the LEGO series of games are not for everyone admittedly, SuperPhillip and the gang here really loved and found LEGO Batman 2 immensely charming and fun.

3) The Adventures of Batman & Robin (SNES)


Based off the award-winning and critically acclaimed 1990's cartoon that aired on Fox Kids, The Adventures of Batman & Robin released on the Super Nintendo, Sega Genesis, Sega CD, and Game Gear. We'll be focusing on the Super Nintendo version, which we consider the definitive version. The game was an action platformer where Batman could equip different gadgets like x-ray vision, for instance, to advance in the game's multiple levels, each ending with a battle with a famous Batman villain. What sets The Adventures of Batman & Robin apart is the supreme amount of variation seen in the levels, whether in gameplay or level locale. Also, it just gives us awesome memories of the excellent 90's animated series.

2) Batman: Arkham Asylum (Multi)


Many were skeptical about Batman: Arkham Asylum. In fact, at the time, developer Rocksteady didn't have much to their name except a generic-sounding first-person shooter known as Urban Chaos: Riot Response. It was until the reviews came in from various media outlets that people began believing, and when they actually played the game? Step back, boy. To call Arkham Asylum one of the best superhero video games of all time would not be something we'd call hyperbole. It really is that great. Set up as a quasi-Metroid styled game, with Batman gaining new gadgets to access previously unreachable areas, Arkham Asylum was a marvel of game, combat, and level design, a one-two-three punch of greatness.

1) Batman: Arkham City (Multi)


Our pick for the greatest Batman game of all time put the Dark Knight in an open world setting where crime, criminals, and psychopaths roamed the streets. Arkham City was simply everything about Arkham Asylum that fans of the game liked, but bigger and better. While some don't appreciate the larger setting of the game, we found it liberating and less claustrophobic. Figuring out cases, participating in optional tasks, and showing Riddler who's boss by solving his riddles and collecting his trophies scattered around Arkham City all made for an excellent and replay value-filled time. The game was a who's who of Batman characters, featuring the likes of Joker, Penguin, Riddler, Poison Ivy, Two-Face, Catwoman, and many more that we won't spoil for those who still haven't tried the game yet. (Seriously, play it. Now.) The same combat that tested players' reflexes and skills with combos returned, and it flowed just as splendidly as Arkham Asylum. If you're looking for the ultimate Batman experience, get under the Dark Knight's cowl with Arkham City.

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That is our list of the best Batman games. What are your favorites? Let everyone on the interwebs know by posting your thoughts in the comments section.

Tuesday, April 9, 2013

Trying to Explain Some Nintendo Fans' Aversion to Third Parties

It's no secret that the general belief regarding Nintendo home consoles is that you only buy them for Nintendo games, and third party titles are generally ignored. That's the price you pay when you're Nintendo, one of the best game publishers in industry history. However, not all of the Nintendo fan base ignores third party games, and for those that do, I surmise that there is a believable reason as to why they do. Note that I don't necessarily agree or disagree with the rationale some fans use towards their animosity towards third parties. I'm simply trying to get a better understanding of their mindset and explain that.


In the NES and Super Nintendo days, Nintendo had a very strict policy regarding third party games. At one time publishers could only put five games a year on Nintendo's systems as a means to avoid an Atari situation  where there was more garbage games than good games. In fact, some publishers created new companies just to get around Nintendo's rule. As a third party company you had to get licensing from Nintendo to get around their lockup chip in order to develop games for the big N's platforms.

With the Nintendo 64, the most damning thing Nintendo did was stay with cartridges as opposed to the new medium for games, compact discs. This cost Nintendo a ton of support of which they never recovered from on home consoles.


The GameCube is an interesting case because it's the opposite of what Nintendo is doing now. Nintendo developed a console that was in the same power bracket as the PlayStation 2 and original Xbox. In fact, in many ways it outclassed Sony's machine. However, third parties eventually stopped supporting the system as the console's sales were not particularly impressive. The added inclusion of mini DVD discs for games only hindered Nintendo's system and relationship with third parties. What makes this so memorable to older Nintendo fans is that Nintendo had a powerful console and yet third parties still ignored the system for the most part. Rockstar ignored it, for example. It gave the belief that no matter what Nintendo does, third parties will never support their systems.

Then there's the Capcom 5, a term used by many journalists and Capcom themselves. These were supposed to be five exclusive games for Nintendo's indigo lunch box... er... console. However, one of the games, Dead Phoenix, was cancelled, one game was eventually ported to the PS2 with new content (Viewtiful Joe), one came out the same time as the GameCube version on the PS2 (Killer 7), and one was announced right before the GameCube release, basically killing any chance of the game selling well on Nintendo's system (Resident Evil 4). By the end of the fiasco, only one game remained exclusive to the GameCube, and that was P.N. 03. If you were a Nintendo fanatic during this period, there's no doubt you were miffed at this arrangement by Capcom. It wouldn't be the last time that one could say Capcom "screwed over" (as some have put it) Nintendo fans either.

This is actually the HD port of Resident Evil 4.
Let's talk Wii, shall we? I believe this was the generation that made Nintendo fans particularly weary of third party efforts on Nintendo home consoles. Nintendo was coming off the GameCube, a console that many third parties abandoned towards the end of its lifespan. This is pretty much where the "third party games don't sell on Nintendo consoles" mantra came from. Seeing the GameCube as a wasteland for third parties and thinking that Nintendo's next home console, the Wii, would not fare any better than its last effort, third parties essentially put all of their eggs in the two HD twins' baskets, ignoring Nintendo's new system, save for publishers like Ubisoft.

But then something bizarre happened that many people could not have expected (and for those that did expect it, mad props to you): the Wii broke through as a sales juggernaut. Third parties were basically caught with their pants down. They had invested all of this money in HD development, and here they had the low power Wii being sold out everywhere.


Rather than admit they were incorrect in their assumption that the Wii would sell poorly and invest in the Wii with some genuine support, most third parties doubled down on their HD bets. They figured the Wii would be this one year fad, and soon Nintendo would be at the bottom of the home console food chain once again. However, this did not happen.

Some third parties supported the Wii at the start. Ubisoft had Red Steel, whose execution was on the off side. However, Capcom had games like Resident Evil 4: Wii Edition that sold over one million copies on the system alone. Instead of following it up with a new game in the series with the same excellent controls, Capcom opted to make a light gun shooter as the RE followup for the Wii. This action pretty much ruined their momentum on the Wii. What followed were a series of "test games", which practically boiled down to "buy this game and maybe you'll see some honest support from us." These so-called "tests" were essentially made for Wii owners to fail. Thus, sufficient support never came, and thus, you have a reason for Nintendo fans to be bitter.

Another reason for this is the quality of the games. You see, most third parties stayed with their major franchises on the HD platforms. When a port of one of those games arrived on Wii, it was made by a B or C team-- never the original developer, and god forbid if it ever was an A team. And no, I'm not talking about the one with Mr. T on it.

When effort was put into a third party game, it was sent to die, for lack of a better phrase. No marketing, little word of mouth on message boards, and so forth. Games were essentially doomed to failure, and many Nintendo fans had the paranoid thought that third parties were intentionally setting their games up to fail so they would have an excuse not to support Nintendo consoles. It's important to note, though, that some efforts that DID get marketing did well, but sometimes it didn't. This isn't and wasn't an exact science. Sometimes a game gets all the backing in the world and it still bombs. On that token, some success stories included Monster Hunter Tri, Resident Evil 4: Wii Edition, Red Steel, and the series of wonderful Tiger Woods PGA Tour games.

By the time real effort was put into games like Red Steel 2, for instance, the damage had been done. Wii owners were incredibly weary of third party games, because they had been burned by half-baked efforts for the longest time. Who can blame them after seeing how much crap was put on the Wii by said third parties? Therefore, Wii owners stuck with Nintendo games, and simply perpetuated the stereotype that Nintendo fans only buy Nintendo games.

Red Steel 2 was an excellent game, but
it came out too little too late for most.
Now we have the Wii U, which third parties have already abandoned for the most part. The argument is that Nintendo fans don't buy third party games anyway, but I'd argue that the Wii told a different story at first. It's my opinion that third parties destroyed any goodwill with Nintendo console owners with the Wii by initially ignoring the platform and turning their backs on the system and its user base. I don't blame third parties alone for not supporting the Wii U, and neither should Nintendo console owners. No, Nintendo is very much to blame, specifically Satoru Iwata, company president. When you say you're gunning for third party support this time around, and somehow you have less support than previous generations, I'd hate to see what their idea of ignoring third parties would be.

The latest fiasco was Rayman Legends. I won't go into too much detail as you can read SPC's entire piece on the debacle here, but Ubisoft took a finished game and delayed it more than six months so it would release the same time as the newly announced PS3 and Xbox 360 versions. To say that this incident ruined a lot of Wii U owners' opinions of Ubisoft would be an understatement. It's another example of a third party doing something questionable against Nintendo console owners.

Wii U owners would be playing this game now
had it not been unfortunately delayed.
Hopefully by now you can understand why some Nintendo fans avoid third party gaemes. Who knows if the relationship between Nintendo and third parties will ever heal. Some Nintendo fans still hold grudges for multiple reasons, like some explained above. Regardless, indie studios seem to be interested in the Wii U while the bigger publishers seem to be ignoring the system. Reading between the lines you can say it's because of the system's sales, but it's sort of a self-fulfilling prophecy because without games, there's little interest in the system, thus leading to low and anemic sales. Is the relationship between Nintendo fans and third parties irreparable, or can they finally trust publishers like EA, Ubisoft, and Activision to deliver compelling content to Nintendo's home consoles?

We're interested in your thoughts on this article. Did SuperPhillip get it wrong this time? Let us know in the comments section. Remember to be respectful to your fellow commenters.

Monday, April 8, 2013

LEGO City Undercover: The Chase Begins (3DS) Trio of Commercials

The ad campaign for April 21's LEGO City Undercover prequel, The Chase Begins, has begun. See the origins of LEGO City and its hero Chase McCain in the open world adventure. I adored the Wii U original game (as seen here), so it seems natural I'd be interested in this 3DS prequel. Take a look at the three ads Nintendo has put out for the game.





Animal Crossing: New Leaf (3DS) Tourism Trailer

One of my most wanted Nintendo 3DS games is Animal Crossing: New Leaf. My brother and I played the hell out of the GameCube original, Wild World, and City Folk. New Leaf promises many new features: the most prominent of which is the ability to be the mayor of your own village. Animal Crossing: New Leaf releases in early June in North America.

SPC's Favorite VGMs - This Time It's Not an April Fools' Joke Edition

Last week we did have VGM volumes 346-350, but that was all part of an elaborate April Fools' joke, as Sonic Chronicles: The Dark Brotherhood's music is god awful. On this week's edition of the Favorite VGMs, we have the real volumes 346-350, featuring music from Metroid Prime, Samba de Amigo, and MadWorld. It's our hope that you enjoy the songs being presented to you this week. As always, click on the song title to listen to it.

v346. Metroid Prime (GCN) - Phendrana's Edge


Metroid Prime is a beautifully captivating game with atmospheric worlds and an atmospheric soundtrack to go along with that. Phendrana's Edge plays during the sections of Phendrana Drift where Samus is deeper in the area of the game. It's where she gets the very welcomed Gravity Suit, allowing her to freely move in water without being weighed down so much. I can only hope that Nintendo returns to this franchise soon, as a lot of gamers miss it.

v347. Samba de Amigo (DC) - Vamos a Carnival


Quite likely my favorite piece from the maraca-shaking game Samba de Amigo, Vamos a Carnival gets you in the mood for a fun fiesta! The lyrics are perky, the music is catchy, and the beat grooves through your body. A Wii installment of the series released several years ago, but unfortunately the Wii Remote just could not pick up the more complicated shaking later levels and difficulties needed.

v348. Mario Hoops 3-on-3 (DS) - Jr. Street


This track comes from the CD soundtrack of Mario Hoops 3-on-3. While the final game is nothing to write home about, the music by Masayoshi Soken is phenomenally good and catchy. Jr. Street, a court that takes place in a Las Vegas-like casino boulevard setting, is an infectious jazz piece.

v349. Phantasy Star Universe (360, PS2) - Neudaiz


Phantasy Star Universe was yet another disappointing game from Sonic Team, during their long stretch of mediocre titles. That said, one thing you can be sure of with that development team is that their games will possess some insanely good soundtracks. This song Neudaiz is a wonderful example of that.

v350. MadWorld (Wii) - Ain't That Funny


MadWorld is an interesting soundtrack to me because I don't particularly care for hip-hop and rap most of the time, but in this game's case, I really found it enjoyable. This track is a great example of that, Sick YG performs this oriental-sounding track that plays during a Chinatown-esque level in the game.

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This ends another edition of SPC's Favorite VGMs. If you're hankering for more music, check out the VGMs Database, where every VGM ever highlighted is listed. Until next week, the VGMs are going out to enjoy this lovely spring weather.