I'm feeling retro this week, and guess what-- so is SuperPhillip Central's Favorite VGMs! I'm taking you guys and gals old school with a special NES edition of the Favorite VGMs. We've got everything from Super Mario Bros. 2 to Disney delights like Chip 'n Dale: Rescue Rangers and Duck Tales 2. You can't have an NES special edition without some Contra, so I'm throwing that in as well. How about some Batman to finish this edition off? Okay! You got it!
For past VGM volumes featured in previous editions of SuperPhillip Central's Favorite VGMs, look no further than the VGM Database!
v1146. Super Mario Bros. 2 (NES) - Character Select
We start this special NES edition with a jaunty little ditty from Super Mario Bros. 2. No, not The Lost Levels, as it's known on the side of the Pacific. I'm referring to the Doki Doki Panic version of Super Mario Bros. 2, complete with playable Mario, Luigi, Princess Toadstool, and Toad. Choose your character wisely, as each has their own unique play style to put you ahead of or behind the proverbial 8-ball!
v1147. Chip 'n Dale: Rescue Rangers (NES) - Zone A
Ch-ch-ch-Chip 'n Dale! Rescue Rangers! Back in the late 80's and early 90's, Capcom and Disney paired together for some absolutely incredible 2D platformers and games. Two of these on the NES featured the dynamic duo of Chip and Dale. This favorite VGM of mine comes from the very first level of the first game. It makes me want to hook up my NES and enjoy the box-chucking mayhem of the game.
v1148. Duck Tales 2 (NES) - Niagara Falls
With sadness I share this VGM volume. Alan Young of Mister Ed and more recently Scrooge McDuck voice actor fame passed away last week. He was a great performer, and he even reprised his role as Scrooge McDuck for Capcom's Duck Tales remake several years ago. Duck Tales 2 followed the same structure of the original, allowing players to choose their destination and explore nonlinear levels.
v1149. Contra (NES) - Jungle
Are you one of the skilled gamers that can beat the original Contra without the famous Konami code? Not me! That's for sure! As a kid, I was lucky to get passed the first level, this action-packed jungle. I must have played that level so many times that every note of this jungle theme is etched in my memory. It's still good to this day!
v1150. Batman (NES) - Stage 1
My favorite actor who played Batman is none other than Michael Keaton. He played the dual role of Bruce Wayne and Batman with tremendous ability, showing a slightly unhinged man overall. The game that features his likeliness, modeled after the movie, released on the NES, and it's one of the better old school Batman games. Its soundtrack is classic retro goodness, really pushing that NES sound card to great use.
Showing posts with label batman. Show all posts
Showing posts with label batman. Show all posts
Monday, May 23, 2016
Wednesday, April 10, 2013
Top Five Batman Games of All Time
The announcement of not one but two new Batman games (Batman: Arkham Origins and Batman: Arkham Origins Blackgate) has sent the gaming world abuzz. We, too, at SuperPhillip Central are excited as well, and we thought we'd take this opportunity to list our favorite games starring the Dark Knight. Get your utility belt, cape, and cowl, and get ready to sit down and peruse our picks for the best Batman games of all time.
5) Batman: Vengeance (PS2, GCN, XBX)
Batman: Vengeance is based off the second Batman cartoon that premiered on Kids WB. This time Ubisoft published the title alongside a joint deal with Warner Bros. A majority of voice actors from the cartoon were prominent in the game, and that only added to the look and feel of the game. The actual gameplay itself had Batman running through open environments making up the various levels of Vengeance. All of Batman's tools were at his disposal: grappling hooks, batarangs, flash bombs, and more, to help him get the drop on the villains ruling Gotham City's streets. With accessible combat, nearly an hour of engaging cinematics, and an original story that will have players hooked till the very end, Batman: Vengeance ranks number five on our list.
4) LEGO Batman 2: DC Super Heroes (Multi)
The recently released LEGO City Undercover got us thinking a lot about this fourth game on our list. It's LEGO Batman 2: DC Super Heroes. Instead of just dealing with Batman and his trusty sidekick Robin, players were able to control the likes of Superman, Aquaman, the Martian Manhunter, and even play as some villains too. Each character archetype had their own abilities, which allowed them access to areas other characters could not. As for Gotham, the city was an open world setting this time around, with plenty of nooks and crannies to find new characters, vehicles, and challenges to complete. While the LEGO series of games are not for everyone admittedly, SuperPhillip and the gang here really loved and found LEGO Batman 2 immensely charming and fun.
3) The Adventures of Batman & Robin (SNES)
Based off the award-winning and critically acclaimed 1990's cartoon that aired on Fox Kids, The Adventures of Batman & Robin released on the Super Nintendo, Sega Genesis, Sega CD, and Game Gear. We'll be focusing on the Super Nintendo version, which we consider the definitive version. The game was an action platformer where Batman could equip different gadgets like x-ray vision, for instance, to advance in the game's multiple levels, each ending with a battle with a famous Batman villain. What sets The Adventures of Batman & Robin apart is the supreme amount of variation seen in the levels, whether in gameplay or level locale. Also, it just gives us awesome memories of the excellent 90's animated series.
2) Batman: Arkham Asylum (Multi)
Many were skeptical about Batman: Arkham Asylum. In fact, at the time, developer Rocksteady didn't have much to their name except a generic-sounding first-person shooter known as Urban Chaos: Riot Response. It was until the reviews came in from various media outlets that people began believing, and when they actually played the game? Step back, boy. To call Arkham Asylum one of the best superhero video games of all time would not be something we'd call hyperbole. It really is that great. Set up as a quasi-Metroid styled game, with Batman gaining new gadgets to access previously unreachable areas, Arkham Asylum was a marvel of game, combat, and level design, a one-two-three punch of greatness.
1) Batman: Arkham City (Multi)
Our pick for the greatest Batman game of all time put the Dark Knight in an open world setting where crime, criminals, and psychopaths roamed the streets. Arkham City was simply everything about Arkham Asylum that fans of the game liked, but bigger and better. While some don't appreciate the larger setting of the game, we found it liberating and less claustrophobic. Figuring out cases, participating in optional tasks, and showing Riddler who's boss by solving his riddles and collecting his trophies scattered around Arkham City all made for an excellent and replay value-filled time. The game was a who's who of Batman characters, featuring the likes of Joker, Penguin, Riddler, Poison Ivy, Two-Face, Catwoman, and many more that we won't spoil for those who still haven't tried the game yet. (Seriously, play it. Now.) The same combat that tested players' reflexes and skills with combos returned, and it flowed just as splendidly as Arkham Asylum. If you're looking for the ultimate Batman experience, get under the Dark Knight's cowl with Arkham City.
That is our list of the best Batman games. What are your favorites? Let everyone on the interwebs know by posting your thoughts in the comments section.
5) Batman: Vengeance (PS2, GCN, XBX)
Batman: Vengeance is based off the second Batman cartoon that premiered on Kids WB. This time Ubisoft published the title alongside a joint deal with Warner Bros. A majority of voice actors from the cartoon were prominent in the game, and that only added to the look and feel of the game. The actual gameplay itself had Batman running through open environments making up the various levels of Vengeance. All of Batman's tools were at his disposal: grappling hooks, batarangs, flash bombs, and more, to help him get the drop on the villains ruling Gotham City's streets. With accessible combat, nearly an hour of engaging cinematics, and an original story that will have players hooked till the very end, Batman: Vengeance ranks number five on our list.
4) LEGO Batman 2: DC Super Heroes (Multi)
The recently released LEGO City Undercover got us thinking a lot about this fourth game on our list. It's LEGO Batman 2: DC Super Heroes. Instead of just dealing with Batman and his trusty sidekick Robin, players were able to control the likes of Superman, Aquaman, the Martian Manhunter, and even play as some villains too. Each character archetype had their own abilities, which allowed them access to areas other characters could not. As for Gotham, the city was an open world setting this time around, with plenty of nooks and crannies to find new characters, vehicles, and challenges to complete. While the LEGO series of games are not for everyone admittedly, SuperPhillip and the gang here really loved and found LEGO Batman 2 immensely charming and fun.
3) The Adventures of Batman & Robin (SNES)
Based off the award-winning and critically acclaimed 1990's cartoon that aired on Fox Kids, The Adventures of Batman & Robin released on the Super Nintendo, Sega Genesis, Sega CD, and Game Gear. We'll be focusing on the Super Nintendo version, which we consider the definitive version. The game was an action platformer where Batman could equip different gadgets like x-ray vision, for instance, to advance in the game's multiple levels, each ending with a battle with a famous Batman villain. What sets The Adventures of Batman & Robin apart is the supreme amount of variation seen in the levels, whether in gameplay or level locale. Also, it just gives us awesome memories of the excellent 90's animated series.
2) Batman: Arkham Asylum (Multi)
Many were skeptical about Batman: Arkham Asylum. In fact, at the time, developer Rocksteady didn't have much to their name except a generic-sounding first-person shooter known as Urban Chaos: Riot Response. It was until the reviews came in from various media outlets that people began believing, and when they actually played the game? Step back, boy. To call Arkham Asylum one of the best superhero video games of all time would not be something we'd call hyperbole. It really is that great. Set up as a quasi-Metroid styled game, with Batman gaining new gadgets to access previously unreachable areas, Arkham Asylum was a marvel of game, combat, and level design, a one-two-three punch of greatness.
1) Batman: Arkham City (Multi)
Our pick for the greatest Batman game of all time put the Dark Knight in an open world setting where crime, criminals, and psychopaths roamed the streets. Arkham City was simply everything about Arkham Asylum that fans of the game liked, but bigger and better. While some don't appreciate the larger setting of the game, we found it liberating and less claustrophobic. Figuring out cases, participating in optional tasks, and showing Riddler who's boss by solving his riddles and collecting his trophies scattered around Arkham City all made for an excellent and replay value-filled time. The game was a who's who of Batman characters, featuring the likes of Joker, Penguin, Riddler, Poison Ivy, Two-Face, Catwoman, and many more that we won't spoil for those who still haven't tried the game yet. (Seriously, play it. Now.) The same combat that tested players' reflexes and skills with combos returned, and it flowed just as splendidly as Arkham Asylum. If you're looking for the ultimate Batman experience, get under the Dark Knight's cowl with Arkham City.
===
That is our list of the best Batman games. What are your favorites? Let everyone on the interwebs know by posting your thoughts in the comments section.
Tuesday, July 3, 2012
Top Five Superheroes
The Amazing Spider-Man releases in the United States today. In fact, it had a midnight release with thousands of theaters showing the movie. To celebrate the occasion I am manufacturing this top five list of my favorite superheroes of all time. Obviously, SuperPhillip would be number one, so I'm leaving him off the list to be fair. Regardless, superheroes have ignited our imaginations with their otherworldly powers, intellect, and skills. This list of five individuals or teams of superheroes remain my favorites.
5) Green Lantern
Green Lanterns are characterized by their green and black outfits and, more importantly, the power ring each one possesses. Over many decades there have been many different Green Lanterns. From the very first popularized Lantern, Alan Scott, to the most recent being Kyle Rayner. The power ring grants its wearer as much ability as their willpower and creativity. One can emanate and project giant green fists, force fields, and weights to drop upon foes. Each Green Lantern takes a solemn oath to serve and protect. The most modern one goes something like this:
A group of mutants who continually try to help a humanity that loathes them for being different, the X-Men are a team with multiple members of varying powers. Professor Charles Xavier founded a home for mutants at his mansion for studying and having them learn to nurture and ultimately accept their powers. The comic book series introduced plenty of memorable characters such as Cyclops, Wolverine, Storm, Jean Grey, Colossus, Magneto, and Sabertooth, for starters. I think the X-Men series appeals to people outside of the standard "ooh, cool powers" thing because many people can relate to feeling like outcasts and sympathize with the team. Oh, and they do have cool powers, too.
3) Superman
Faster than a speeding bullet, more powerful than a locomotive, and able to leap tall buildings in a single bound... It's Superman, number three on this list. His home planet of Krypton exploding at its core, Kal-El's parents send a young Superman away from harm. His ship crash lands in a Kansas wheat field where he is discovered and later adopted by a farmer and his loving wife. Given the name Clark Kent, the young boy soon develops superhuman strength. With his maturity he decides to help humanity as Superman. He's seemingly invincible, can melt iron and steel with his heat vision, can put out fires with his ice breath, but his weakness to Kryptonite has almost done him in several times in the past, as Lex Luthor certainly knows all too well. Superman is such an outstanding character and superhero because he still remains relevant despite there being 70+ years since his introduction to the world. That is truly something remarkable.
2) Batman
Batman is such a fascinating superhero to me because he's one of the only superheroes who does not have any superpowers. No heat vision, no power of flight, no breathing underwater. He just uses his detective skills, intellect, and various bat gadgets to save the day. Batman doesn't do this for no good reason either. As a young boy his mother and father were shot in cold blood right in front of his eyes. From then on he vowed to be a protector of the innocent who couldn't save themselves. While Bruce Wayne is an eccentric billionaire extrovert, Batman is quite brooding and introspective. One of the main reasons I adore the character is because of the 1990s Batman: The Animated Series. It also helps that the character's rogues gallery is quite intriguing, featuring villains like The Joker, The Penguin, The Riddler, Two Face, Mr. Freeze, Poison Ivy, and The Scarecrow.
1) Spider-Man
My personal favorite superhero is a mere teenage boy when he starts out. Misunderstood in high school as a student as well as when he dons his spandex suit, Spider-Man is a character I can relate to. When he is bitten by a radioactive spider, Peter Parker grows from scrawny to buff overnight. He originally uses his newly found powers for personal gain, but when a crook that he let go ironically moves on to murder Peter's precious Uncle Ben, Parker then lives by his uncle's wise words of "with great power comes great responsibility." Who doesn't love the idea of swinging around Manhattan, jetting across the skyline, over busy city streets, and yelling, whooping, and having the time of your life while doing it all? Like Batman, I also adore the rogues gallery of this character with such scoundrels as Doctor Octopus, Green Goblin, Scorpion, Shocker, Mysterio, Vulture, Carnage, and Venom? The sum of these reasons is my answer as to why Spider-Man is the best superhero in my book. He's just incredibly interesting as a character.
Who is your favorite superhero of all time? Have you gone and seen The Amazing Spider-Man in theaters yet? If so, how did you like it? Let the SPC community know below.
5) Green Lantern
Green Lanterns are characterized by their green and black outfits and, more importantly, the power ring each one possesses. Over many decades there have been many different Green Lanterns. From the very first popularized Lantern, Alan Scott, to the most recent being Kyle Rayner. The power ring grants its wearer as much ability as their willpower and creativity. One can emanate and project giant green fists, force fields, and weights to drop upon foes. Each Green Lantern takes a solemn oath to serve and protect. The most modern one goes something like this:
- In brightest day, in blackest night,
- No evil shall escape my sight
- Let those who worship evil's might,
- Beware my power, Green Lantern's light!!!
A group of mutants who continually try to help a humanity that loathes them for being different, the X-Men are a team with multiple members of varying powers. Professor Charles Xavier founded a home for mutants at his mansion for studying and having them learn to nurture and ultimately accept their powers. The comic book series introduced plenty of memorable characters such as Cyclops, Wolverine, Storm, Jean Grey, Colossus, Magneto, and Sabertooth, for starters. I think the X-Men series appeals to people outside of the standard "ooh, cool powers" thing because many people can relate to feeling like outcasts and sympathize with the team. Oh, and they do have cool powers, too.
3) Superman
Faster than a speeding bullet, more powerful than a locomotive, and able to leap tall buildings in a single bound... It's Superman, number three on this list. His home planet of Krypton exploding at its core, Kal-El's parents send a young Superman away from harm. His ship crash lands in a Kansas wheat field where he is discovered and later adopted by a farmer and his loving wife. Given the name Clark Kent, the young boy soon develops superhuman strength. With his maturity he decides to help humanity as Superman. He's seemingly invincible, can melt iron and steel with his heat vision, can put out fires with his ice breath, but his weakness to Kryptonite has almost done him in several times in the past, as Lex Luthor certainly knows all too well. Superman is such an outstanding character and superhero because he still remains relevant despite there being 70+ years since his introduction to the world. That is truly something remarkable.
2) Batman
Batman is such a fascinating superhero to me because he's one of the only superheroes who does not have any superpowers. No heat vision, no power of flight, no breathing underwater. He just uses his detective skills, intellect, and various bat gadgets to save the day. Batman doesn't do this for no good reason either. As a young boy his mother and father were shot in cold blood right in front of his eyes. From then on he vowed to be a protector of the innocent who couldn't save themselves. While Bruce Wayne is an eccentric billionaire extrovert, Batman is quite brooding and introspective. One of the main reasons I adore the character is because of the 1990s Batman: The Animated Series. It also helps that the character's rogues gallery is quite intriguing, featuring villains like The Joker, The Penguin, The Riddler, Two Face, Mr. Freeze, Poison Ivy, and The Scarecrow.
1) Spider-Man
My personal favorite superhero is a mere teenage boy when he starts out. Misunderstood in high school as a student as well as when he dons his spandex suit, Spider-Man is a character I can relate to. When he is bitten by a radioactive spider, Peter Parker grows from scrawny to buff overnight. He originally uses his newly found powers for personal gain, but when a crook that he let go ironically moves on to murder Peter's precious Uncle Ben, Parker then lives by his uncle's wise words of "with great power comes great responsibility." Who doesn't love the idea of swinging around Manhattan, jetting across the skyline, over busy city streets, and yelling, whooping, and having the time of your life while doing it all? Like Batman, I also adore the rogues gallery of this character with such scoundrels as Doctor Octopus, Green Goblin, Scorpion, Shocker, Mysterio, Vulture, Carnage, and Venom? The sum of these reasons is my answer as to why Spider-Man is the best superhero in my book. He's just incredibly interesting as a character.
===
Who is your favorite superhero of all time? Have you gone and seen The Amazing Spider-Man in theaters yet? If so, how did you like it? Let the SPC community know below.
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Tuesday, November 22, 2011
2011 Holiday Gift Guide Part 2
Time for some multi-platform mayhem here at SuperPhillip Central. Fill your stockings full of gaming goodness and place those presents underneath your tree. Here we have a selection of multi-platform games that would make anyone's holiday all the more brighter. From fantasy worlds to platforming near-perfection, your special gamer's holiday season will be one for the ages.
The Elder Scrolls V: Skyrim (PS3, 360)


Enter a fantasy realm where knights battle dragons, mages fight skeletons, and magic is commonplace in the universe of Skyrim. Explore a grandiose world teeming with life, towns, cities, and dungeons just waiting to be entered. Take on monsters of all shapes and sizes, take on the game your way-- follow the story or follow your own path. Sure, the game may have all the bugs you'd expect from a Bethesda-made title, but patches will be forthcoming, and the experience will be all the better for it. If you like a lot of bang for your buck, Skyrim is definitely the title to nab this holiday season. Western RPG lovers, this game was built with you in mind.
Dark Souls (PS3, 360)


If you don't mind having your hind parts handed to you on a daily basis, then might I suggest Dark Souls for the PlayStation 3 and Xbox 360? Progression through the game's daunting dungeons is the aim, but that is easier said than done as every enemy encounter might be your last. To say the game is difficult would be an understatement, but the reward you feel for conquering a beast is like nothing else on this earth. The weapon based combat is wonderful, and it gives you an extraordinary amount of freedom to take on a battle your way with your methods. Dark Souls will make anyone a battle-hearty warrior.
Batman: Arkham City (PS3, 360)


Batman: Arkham Asylum was a tremendous license game starring none other than everyone's favorite caped crusader. Arkham City exponentially grew the perimeters of the game world to an entire section of city where thugs, goons, and lowlifes infested the streets like cockroaches. Thankfully, you're the Batman with all the cool gadgets and tech right on your utility belt. Face off against foes like Two-Face, Mr. Freeze, and the Penguin as you figure out a way to stop the big bad's sinister plot. Whether you're a fan of the bat or a fan of excellent combat, engaging characters, and comic books, Batman: Arkham City has something for nearly everybody.
Call of Duty: Modern Warfare 3 (PS3, 360)


While not my cup of tea (I don't appreciate military shooters or people online who wish to unleash their racial or homosexual ignorance on people-- as someone cut partly from that cloth, it's a real turn-off), Call of Duty: Modern Warfare 3 showcases Treyarch's greatest efforts in presenting a balls-to-the-wall blockbuster experience. The gunfights and war scenarios create for some intense situations that many players (hopefully they're 17 or older like intended) will no doubt fall in love with. The multi-player still has various perks and levels for the most devoted to reach higher ranks. Showcase your online superiority today by picking up a copy of the latest Call of Duty.
Ultimate Marvel VS. Capcom 3 (PS3, 360)


It's Marvel, baby. What else do you need to know? With multiple new characters such as Nemesis, Phoenix Wright, Frank West, Rocket Raccoon, Ghost Rider, and Iron Fist, new stages, new modes, and a $39.99 recommended price tag, Ultimate Marvel VS. Capcom 3 is a fighting game fan's dream come true. Some might consider this a cheap cash grab by Capcom as the original MvC3 only came out earlier this year, but those who look beyond that will discover a game that is insanely pleasurable and fun. Did I mention the game was only $39.99? Yeah, that's not that bad of a deal...
Saints Row: The Third (PS3, 360)


The Saints go marching in, but this time they're in Steelport. Follow the story or explore the city on your own time-- the choice is yours. Dress up as a pimp, a cheerleader, a cosmonaut, or any other costume you can come up with. From sex toys to rockets, the weaponry is always extravagant and eccentric. The game oozes wackiness. It is as if Volition (the developers) were trying to outdo their previous efforts tenfold. For the (im)mature gamer on your holiday shopping list, look into getting them a copy of Saints Row: The Third.
Rayman Origins (PS3, 360, Wii)


A title that surely going to be under the radar for a lot of people unfortunately is Rayman Origins. While the HD versions retail for sixty bucks, the Wii version is only fifty. The difference is graphical, but you can't go wrong either way. The fast and frenetic platforming and slap happy gameplay is something magical for sure. After dealing with an endless assault of Raving Rabbids game, it's honestly refreshing to have a return to form for Ubisoft's limbless wonder. Grab lums, chase after chests, and run from massive monsters in this near-perfect platforming journey. No matter the platform, the receiver of this gift is in for one special holiday.
Sonic Generations (PS3, 360, 3DS)


Sonic Colors was the first truly excellent 3D Sonic, and Sonic Generations follows up that game with a sensational adventure featuring both Classic and Modern Sonics. The self-deprecating humor, the 2D and 3D levels, the great remixes of past Sonic themes such as Chemical Plant, Rooftop Run, and Planet Wisp, the entertaining boss battles, and the cast of characters made for a wild ride. This is a game that Sonic Team and Sonic fans can be proud of. Both Sonics play splendidly with Classic Sonic mostly having 2D levels with Modern Sonic mostly having 3D levels. For the young, mascot-loving child in your life or the fan of the blue blur, Sonic Generations can't be beat.
That wraps up SuperPhillip's 2011 Holiday Gift Guide. Perhaps I've given you some games to add to your holiday wish lists. Did you enjoy this feature? Did I leave out a game? (I did intentionally at least two.) Let me know in the comments section.
The Elder Scrolls V: Skyrim (PS3, 360)


Enter a fantasy realm where knights battle dragons, mages fight skeletons, and magic is commonplace in the universe of Skyrim. Explore a grandiose world teeming with life, towns, cities, and dungeons just waiting to be entered. Take on monsters of all shapes and sizes, take on the game your way-- follow the story or follow your own path. Sure, the game may have all the bugs you'd expect from a Bethesda-made title, but patches will be forthcoming, and the experience will be all the better for it. If you like a lot of bang for your buck, Skyrim is definitely the title to nab this holiday season. Western RPG lovers, this game was built with you in mind.
Dark Souls (PS3, 360)


If you don't mind having your hind parts handed to you on a daily basis, then might I suggest Dark Souls for the PlayStation 3 and Xbox 360? Progression through the game's daunting dungeons is the aim, but that is easier said than done as every enemy encounter might be your last. To say the game is difficult would be an understatement, but the reward you feel for conquering a beast is like nothing else on this earth. The weapon based combat is wonderful, and it gives you an extraordinary amount of freedom to take on a battle your way with your methods. Dark Souls will make anyone a battle-hearty warrior.
Batman: Arkham City (PS3, 360)


Batman: Arkham Asylum was a tremendous license game starring none other than everyone's favorite caped crusader. Arkham City exponentially grew the perimeters of the game world to an entire section of city where thugs, goons, and lowlifes infested the streets like cockroaches. Thankfully, you're the Batman with all the cool gadgets and tech right on your utility belt. Face off against foes like Two-Face, Mr. Freeze, and the Penguin as you figure out a way to stop the big bad's sinister plot. Whether you're a fan of the bat or a fan of excellent combat, engaging characters, and comic books, Batman: Arkham City has something for nearly everybody.
Call of Duty: Modern Warfare 3 (PS3, 360)


While not my cup of tea (I don't appreciate military shooters or people online who wish to unleash their racial or homosexual ignorance on people-- as someone cut partly from that cloth, it's a real turn-off), Call of Duty: Modern Warfare 3 showcases Treyarch's greatest efforts in presenting a balls-to-the-wall blockbuster experience. The gunfights and war scenarios create for some intense situations that many players (hopefully they're 17 or older like intended) will no doubt fall in love with. The multi-player still has various perks and levels for the most devoted to reach higher ranks. Showcase your online superiority today by picking up a copy of the latest Call of Duty.
Ultimate Marvel VS. Capcom 3 (PS3, 360)


It's Marvel, baby. What else do you need to know? With multiple new characters such as Nemesis, Phoenix Wright, Frank West, Rocket Raccoon, Ghost Rider, and Iron Fist, new stages, new modes, and a $39.99 recommended price tag, Ultimate Marvel VS. Capcom 3 is a fighting game fan's dream come true. Some might consider this a cheap cash grab by Capcom as the original MvC3 only came out earlier this year, but those who look beyond that will discover a game that is insanely pleasurable and fun. Did I mention the game was only $39.99? Yeah, that's not that bad of a deal...
Saints Row: The Third (PS3, 360)


The Saints go marching in, but this time they're in Steelport. Follow the story or explore the city on your own time-- the choice is yours. Dress up as a pimp, a cheerleader, a cosmonaut, or any other costume you can come up with. From sex toys to rockets, the weaponry is always extravagant and eccentric. The game oozes wackiness. It is as if Volition (the developers) were trying to outdo their previous efforts tenfold. For the (im)mature gamer on your holiday shopping list, look into getting them a copy of Saints Row: The Third.
Rayman Origins (PS3, 360, Wii)


A title that surely going to be under the radar for a lot of people unfortunately is Rayman Origins. While the HD versions retail for sixty bucks, the Wii version is only fifty. The difference is graphical, but you can't go wrong either way. The fast and frenetic platforming and slap happy gameplay is something magical for sure. After dealing with an endless assault of Raving Rabbids game, it's honestly refreshing to have a return to form for Ubisoft's limbless wonder. Grab lums, chase after chests, and run from massive monsters in this near-perfect platforming journey. No matter the platform, the receiver of this gift is in for one special holiday.
Sonic Generations (PS3, 360, 3DS)


Sonic Colors was the first truly excellent 3D Sonic, and Sonic Generations follows up that game with a sensational adventure featuring both Classic and Modern Sonics. The self-deprecating humor, the 2D and 3D levels, the great remixes of past Sonic themes such as Chemical Plant, Rooftop Run, and Planet Wisp, the entertaining boss battles, and the cast of characters made for a wild ride. This is a game that Sonic Team and Sonic fans can be proud of. Both Sonics play splendidly with Classic Sonic mostly having 2D levels with Modern Sonic mostly having 3D levels. For the young, mascot-loving child in your life or the fan of the blue blur, Sonic Generations can't be beat.
===
That wraps up SuperPhillip's 2011 Holiday Gift Guide. Perhaps I've given you some games to add to your holiday wish lists. Did you enjoy this feature? Did I leave out a game? (I did intentionally at least two.) Let me know in the comments section.
Monday, October 24, 2011
Batman: Arkham City (PS3, 360) Review
For months I've been showing videos and footage from the game our next review is all about. Remember that I do not cover PC gaming on SuperPhillip Central, so that's why it is not listed with the PlayStation 3 and Xbox 360. Nonetheless, PC gamers will have to wait an extra few weeks to get their paws on the game. Here is my review of Batman: Arkham City.

Before Arkham Asylum, many developers attempted their best to create the ultimate Batman experience. Many of these companies missed the mark completely and didn't come close to show what makes the dark knight who he is. Then in 2009, Rocksteady Studios came out with the Metroid-like game that was Batman: Arkham Asylum. It still stands as one of the bat's best entries and one of the better licensed superhero video games of all time. Now the crew and Batman is back with a larger, more open world feel with Batman: Arkham City. Should you don the familiar cape and cowl once more?
Arkham City begins with playboy millionaire (or is it billionaire?) Bruce Wayne holding a press conference in front of the gates of Arkham City. He calls for the crime-filled territory to be shut down immediately. Suddenly a group of TYGER soldiers ambush him, knock him out, and capture him, putting Wayne inside the hollowed walls of Arkham City. There he is once again introduced to Doctor Hugo Strange who warns Wayne that if he so much bats an eye (no pun intended), Strange will reveal Batman's secret identity to the entire world. The mad doctor also mentions something about Protocol 10. Bruce breaks free of his shackles, calls upon the Batwing to drop his suit atop a building, and gets ready to rock and roll. The story is essentially a greatest hits of Batman's Rogue's Gallery. He will meet a myriad of memorable villains along his quest to discover the secret of Protocol 10. The game's story will keep players enthused throughout its twenty hour duration, and as new characters are met, biographies including their attributes and first comic appearance are listed for fans of Batman lore to dive into. This may be one of the bat's best stories told in any medium.
After Batman gets suited up, he'll have the coordinates of where he needs to go next labeled succinctly on his map. Arkham City isn't too terribly large-- it's split up between districts such as Park Row, Amusement Mile, the Industrial portion, and much more. However, there's lots of locations to visit including the museum, the courthouse, the steel mill, the old subway station, the sewer, and the old Gotham City Police Department. Despite not being super sizable in scope (it takes about 3-5 minutes to travel from one side of the city to the other), there's plenty to see and do in Arkham City. For one, there's a plethora of Riddler challenges to complete. These can be as simple as finding Riddler trophies cleverly placed around the city, on roofs, in alleys, hidden out of sight, and sometimes requiring Batman to solve a puzzle to open the lock containing a trophy, but they can also be more taxing such as popping Joker balloons, knocking out security cameras,and scanning certain objects as answers to riddles. There's over 400 Riddler challenges to finish off, and by completing a set amount, the enigmatic Riddler reveals the location of one of his hostages. To rescue all hostages, Batman must solve nearly all of the Riddler's challenges. To help, however, there are specially marked enemies (they will be surrounded by a green aura) that can be interrogated who divulge the locations of trophies and answers to riddles on the player's map. Who doesn't love the gosh darn Batman pumping information by holding his foot over a goon's ugly face?
Aside from Riddler challenges, there's also side missions to take part in. One has Batman answering the phone and tracking down the whereabouts of a serial killer who will slay his next victim if the dark knight fails to arrive at a set location before time runs out while another has the bat investigating crime scenes to determine where the shooter is situated. Players will rescue political prisoners from a gang of goons, reunite a long, lost couple, and participate in some augmented reality training where Batman must fly through a series of green holographic rings without once setting foot on the ground. These side missions add even more longevity to the game and add more towards the story. It's definitely worth one's while to take on all of these missions.
Traveling through the streets of Arkham and along the rooftops is painfully easy, and that's a good thing. Just point the camera up at a building with the right analog stick and press the right shoulder button to fire Batman's batclaw to have him propel himself up to the point of impact. Old Batsy can glide from rooftop to rooftop, dive bomb while in the air to gain more speed, and make up lots of ground this way.
Of course, his aerial acrobatics are just a part of what makes Batman Batman. He is an accomplished inventor, and he has the tools of the trade to assist him in his objectives. All of the gadgets from Arkham Asylum return, and are available for immediate use as soon as Bruce Wayne puts on his suit. There's the exploding gel which is used to blow up specific walls (which can be scanned in Detective Mode), the batarang that comes in standard and remote-controlled varieties, the batclaw which is used to pull things towards Batman, and new inventions such as freeze grenades that can clog up harmful steam-producing pipes so the dark knight can pass by them unhurt as well as freeze patches of water and enemies, there's also an item that detonates mines, disables a foe's gun, and makes otherwise dangerous and deadly gun turrets harmless, and there's the line launcher which acts as a zipline of sorts for Batman to cross chasms and gaps. He can shoot another mid-flight to change direction effortlessly.
This gadget is used to open electronically sealed doors,
gates, and locks. It also makes for a tool to listen to Gotham FM.
Sometimes all of the tools and gadgets in the world aren't helpful. Sometimes Batman needs to let his fists do the talking. When this is the only course for action, players can rest assure that they'll be prepared for anything be it a thug with a shield, armed guards, or TITAN-exposed psychopaths. The battles in Batman: Arkham City are usually the bat versus more than one enemy-- oftentimes a roomful of foes. In these situations, players can attack one baddie, focus on another, counter when prompted with a press of a button, and clear a room of thugs all the while maintaining a combo. The combat in Arkham City is essentially the same as in Arkham Asylum. It's fluid, fast, and frenetic. One can't just mash buttons and expect to win. Batman has to focus, maintain composure, and dodge when needed. It's astonishingly rewarding taking out a multitude of maniacs and landing the final slow-motion blow to the last thug standing.
Likewise when there's a series of armed guards in a room, Batman should pull a Solid Snake and take a stealthy approach to the situation. Gunfire can take even the most brooding of superheroes down in an instant. It's only by taking out each guard one at a time that victory is achieved. Each time a guard is taken out, the rest of the bunch will run to the fallen guard's location. If Batman is spotted, he'll have to swiftly travel across the gargoyle statues in the room via his batclaw until the guards no longer see him. It's this cat and mouse game that players must participate in if they want to survive. It does get annoying about halfway through the game when normal enemies around Arkham City carry guns. It makes traveling all of a sudden much more dangerous and aggravating to accomplish.
As Batman takes out goons, completes missions, and progresses through the story, he gains valuable experience. As he gains levels, players can purchase upgrades with the points accumulated. There's boosts to the bat's armor to fend off better against melee attacks as well as gunfire, armor that doesn't send off heat signatures for better stealth action, upgrades to Batman's gadgets, and upgrades to his combo skills. One such upgrade gives Batman the ability, with correctly timed button presses, to fight foes and multiply his combo bonus much more easily. Leveling up everything will take some time to do, potentially multiple play-throughs, and with the New Game+ option that unlocks after the story is completed (this mode features harder enemies, but the player gets to keep all of his or her upgrades), this task isn't so difficult to perform.
Aside from the main game, much like Arkham Asylum there's multiple unlockable Riddler challenge maps to try out. Each one puts Batman in either a combat challenge or predator challenge. Combat challenges are divided up between numerous rounds. It's the player's goal to go for the highest score possible through continuing and keeping combos going as well as not getting hit. In predator challenges, the player must complete three objectives to earn medals. These can be anything from defeating a foe while they're panicking after Batman drops a smoke pellet to using an inverted takedown on a goon to knock them out. There's a total of ninety-six medals for each type of challenge, so that adds even more longevity to Arkham City as a whole.
Batman: Arkham City is a pretty game, running on Epic Games' Unreal engine. Sure, Batman looks like he's been on steroids for years, and some characters are designed objectionably, but overall the game looks and run smoothly. Little touches like newspapers and debris rolling in the wind across the derelict and dilapidated streets are wonderfully pleasing. The texture work is absolutely fascinating and fabulous, too. Kevin Conroy and Mark Hamill reprise their roles as Batman/Bruce Wayne and the Joker respectively, and it's sort of weird hearing them in a game so dark in tone after watching and hearing them in a child's cartoon in Batman: The Animated Series for the longest time. Regardless, both talents have never sounded better, and truly all of the voice actors sounds terrific. The voice work is incredibly impressive as is the game's orchestral score which features a choir for the main theme.
Batman: Arkham City is an excellent sequel to the already amazing Arkham Asylum. It just feels like a natural progression for the Batman brand. Decidedly dark in tone, full of secrets and side missions (the hunt for the Riddler's 400+ challenges and completing all of the challenge maps will take dozens upon dozens of hours), New Game+ adds even more time to an already meaty and beefy experience, top-notch presentation, a skill-based combat system, and rewarding stealth gameplay all make Arkham City one of the best licensed games period and a definite contender for Game of the Year. Beware the bat as you'll lose sleep exploring the crime-infested streets of Arkham City.
[SuperPhillip Says: 9.5/10]

Want more Batman? Then check out my Batman: Arkham Asylum review!
I am vengeance... I am the night... I am... BATMAN!

Before Arkham Asylum, many developers attempted their best to create the ultimate Batman experience. Many of these companies missed the mark completely and didn't come close to show what makes the dark knight who he is. Then in 2009, Rocksteady Studios came out with the Metroid-like game that was Batman: Arkham Asylum. It still stands as one of the bat's best entries and one of the better licensed superhero video games of all time. Now the crew and Batman is back with a larger, more open world feel with Batman: Arkham City. Should you don the familiar cape and cowl once more?
Arkham City begins with playboy millionaire (or is it billionaire?) Bruce Wayne holding a press conference in front of the gates of Arkham City. He calls for the crime-filled territory to be shut down immediately. Suddenly a group of TYGER soldiers ambush him, knock him out, and capture him, putting Wayne inside the hollowed walls of Arkham City. There he is once again introduced to Doctor Hugo Strange who warns Wayne that if he so much bats an eye (no pun intended), Strange will reveal Batman's secret identity to the entire world. The mad doctor also mentions something about Protocol 10. Bruce breaks free of his shackles, calls upon the Batwing to drop his suit atop a building, and gets ready to rock and roll. The story is essentially a greatest hits of Batman's Rogue's Gallery. He will meet a myriad of memorable villains along his quest to discover the secret of Protocol 10. The game's story will keep players enthused throughout its twenty hour duration, and as new characters are met, biographies including their attributes and first comic appearance are listed for fans of Batman lore to dive into. This may be one of the bat's best stories told in any medium.
After Batman gets suited up, he'll have the coordinates of where he needs to go next labeled succinctly on his map. Arkham City isn't too terribly large-- it's split up between districts such as Park Row, Amusement Mile, the Industrial portion, and much more. However, there's lots of locations to visit including the museum, the courthouse, the steel mill, the old subway station, the sewer, and the old Gotham City Police Department. Despite not being super sizable in scope (it takes about 3-5 minutes to travel from one side of the city to the other), there's plenty to see and do in Arkham City. For one, there's a plethora of Riddler challenges to complete. These can be as simple as finding Riddler trophies cleverly placed around the city, on roofs, in alleys, hidden out of sight, and sometimes requiring Batman to solve a puzzle to open the lock containing a trophy, but they can also be more taxing such as popping Joker balloons, knocking out security cameras,and scanning certain objects as answers to riddles. There's over 400 Riddler challenges to finish off, and by completing a set amount, the enigmatic Riddler reveals the location of one of his hostages. To rescue all hostages, Batman must solve nearly all of the Riddler's challenges. To help, however, there are specially marked enemies (they will be surrounded by a green aura) that can be interrogated who divulge the locations of trophies and answers to riddles on the player's map. Who doesn't love the gosh darn Batman pumping information by holding his foot over a goon's ugly face?
Aside from Riddler challenges, there's also side missions to take part in. One has Batman answering the phone and tracking down the whereabouts of a serial killer who will slay his next victim if the dark knight fails to arrive at a set location before time runs out while another has the bat investigating crime scenes to determine where the shooter is situated. Players will rescue political prisoners from a gang of goons, reunite a long, lost couple, and participate in some augmented reality training where Batman must fly through a series of green holographic rings without once setting foot on the ground. These side missions add even more longevity to the game and add more towards the story. It's definitely worth one's while to take on all of these missions.
Traveling through the streets of Arkham and along the rooftops is painfully easy, and that's a good thing. Just point the camera up at a building with the right analog stick and press the right shoulder button to fire Batman's batclaw to have him propel himself up to the point of impact. Old Batsy can glide from rooftop to rooftop, dive bomb while in the air to gain more speed, and make up lots of ground this way.
Of course, his aerial acrobatics are just a part of what makes Batman Batman. He is an accomplished inventor, and he has the tools of the trade to assist him in his objectives. All of the gadgets from Arkham Asylum return, and are available for immediate use as soon as Bruce Wayne puts on his suit. There's the exploding gel which is used to blow up specific walls (which can be scanned in Detective Mode), the batarang that comes in standard and remote-controlled varieties, the batclaw which is used to pull things towards Batman, and new inventions such as freeze grenades that can clog up harmful steam-producing pipes so the dark knight can pass by them unhurt as well as freeze patches of water and enemies, there's also an item that detonates mines, disables a foe's gun, and makes otherwise dangerous and deadly gun turrets harmless, and there's the line launcher which acts as a zipline of sorts for Batman to cross chasms and gaps. He can shoot another mid-flight to change direction effortlessly.
This gadget is used to open electronically sealed doors,gates, and locks. It also makes for a tool to listen to Gotham FM.
Sometimes all of the tools and gadgets in the world aren't helpful. Sometimes Batman needs to let his fists do the talking. When this is the only course for action, players can rest assure that they'll be prepared for anything be it a thug with a shield, armed guards, or TITAN-exposed psychopaths. The battles in Batman: Arkham City are usually the bat versus more than one enemy-- oftentimes a roomful of foes. In these situations, players can attack one baddie, focus on another, counter when prompted with a press of a button, and clear a room of thugs all the while maintaining a combo. The combat in Arkham City is essentially the same as in Arkham Asylum. It's fluid, fast, and frenetic. One can't just mash buttons and expect to win. Batman has to focus, maintain composure, and dodge when needed. It's astonishingly rewarding taking out a multitude of maniacs and landing the final slow-motion blow to the last thug standing.
Likewise when there's a series of armed guards in a room, Batman should pull a Solid Snake and take a stealthy approach to the situation. Gunfire can take even the most brooding of superheroes down in an instant. It's only by taking out each guard one at a time that victory is achieved. Each time a guard is taken out, the rest of the bunch will run to the fallen guard's location. If Batman is spotted, he'll have to swiftly travel across the gargoyle statues in the room via his batclaw until the guards no longer see him. It's this cat and mouse game that players must participate in if they want to survive. It does get annoying about halfway through the game when normal enemies around Arkham City carry guns. It makes traveling all of a sudden much more dangerous and aggravating to accomplish.
As Batman takes out goons, completes missions, and progresses through the story, he gains valuable experience. As he gains levels, players can purchase upgrades with the points accumulated. There's boosts to the bat's armor to fend off better against melee attacks as well as gunfire, armor that doesn't send off heat signatures for better stealth action, upgrades to Batman's gadgets, and upgrades to his combo skills. One such upgrade gives Batman the ability, with correctly timed button presses, to fight foes and multiply his combo bonus much more easily. Leveling up everything will take some time to do, potentially multiple play-throughs, and with the New Game+ option that unlocks after the story is completed (this mode features harder enemies, but the player gets to keep all of his or her upgrades), this task isn't so difficult to perform.
Aside from the main game, much like Arkham Asylum there's multiple unlockable Riddler challenge maps to try out. Each one puts Batman in either a combat challenge or predator challenge. Combat challenges are divided up between numerous rounds. It's the player's goal to go for the highest score possible through continuing and keeping combos going as well as not getting hit. In predator challenges, the player must complete three objectives to earn medals. These can be anything from defeating a foe while they're panicking after Batman drops a smoke pellet to using an inverted takedown on a goon to knock them out. There's a total of ninety-six medals for each type of challenge, so that adds even more longevity to Arkham City as a whole.
Batman: Arkham City is a pretty game, running on Epic Games' Unreal engine. Sure, Batman looks like he's been on steroids for years, and some characters are designed objectionably, but overall the game looks and run smoothly. Little touches like newspapers and debris rolling in the wind across the derelict and dilapidated streets are wonderfully pleasing. The texture work is absolutely fascinating and fabulous, too. Kevin Conroy and Mark Hamill reprise their roles as Batman/Bruce Wayne and the Joker respectively, and it's sort of weird hearing them in a game so dark in tone after watching and hearing them in a child's cartoon in Batman: The Animated Series for the longest time. Regardless, both talents have never sounded better, and truly all of the voice actors sounds terrific. The voice work is incredibly impressive as is the game's orchestral score which features a choir for the main theme.
Batman: Arkham City is an excellent sequel to the already amazing Arkham Asylum. It just feels like a natural progression for the Batman brand. Decidedly dark in tone, full of secrets and side missions (the hunt for the Riddler's 400+ challenges and completing all of the challenge maps will take dozens upon dozens of hours), New Game+ adds even more time to an already meaty and beefy experience, top-notch presentation, a skill-based combat system, and rewarding stealth gameplay all make Arkham City one of the best licensed games period and a definite contender for Game of the Year. Beware the bat as you'll lose sleep exploring the crime-infested streets of Arkham City.
[SuperPhillip Says: 9.5/10]

Want more Batman? Then check out my Batman: Arkham Asylum review!
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Wednesday, September 14, 2011
Surprising Sales: Games that Outperformed Expectations
As long-time readers know all too well, too many times on SuperPhillip Central we've talked about games that were overlooked, sold poorly, and didn't do well. Let's change that and focus on the games that did the opposite. These titles are ones that no one saw coming, sold relatively well, and put some money in the pockets of their publishers and developers. These are the types of feel-good success stories that make following the video game industry all the more enjoyable.
Demon's Souls (PS3)


Sony passed on publishing this game, so a combination of From Software and Atlus did the job instead. What to me is an effort in frustration with balls-to-the-wall challenging gameplay and an unrelenting and hardcore difficulty, Demon's Souls found a niche among PlayStation 3 owners yearning for a tight and cohesive experience. I consider these fine folk gluttons for punishment, but whatever floats their metaphorical boat, right? The game went on to sell under a million worldwide, but for niche companies like From Software and Atlus, this game was purely money in the bank. A tremendous surprise indeed.
Batman: Arkham Asylum (PS3, 360)


Past Batman games have been anything but major events. We've seen many developers try and try again. They all failed to varying degrees. That was until Rocksteady Games got hold of the license and created an incredible Metroidvania that not only wowed critics (including yours truly), but it also sold very, very well. This million-seller shows off what makes Batman so delicious as a character. The awesome villains, the rivalry with the Joker, the detective skills at work, and the mythos behind the cape and cowl. There's no question that come this October that Arkham City will no doubt light the world on fire in sales.
Catherine (PS3, 360)


The titular character of this game is such a tease. As Vincent, you're thrust into a love-triangle of devious proportions in this action-adventure game with clever puzzle elements. This decidedly Japanese-styled game seemed to be niche in the making, and perhaps it could be considered that. What I do know, however, is that Catherine is Atlus's best-selling game so far. This is a conclusion I could have never seen coming. From the anime art style to the questionable sexual situations, this game had "niche" steaming from its very core. Just goes to show you that you can't judge a book by its cover.
Xenoblade Chronicles (Wii)


Nintendo of America opted out of releasing Xenoblade Chronicles in North America much to the chagrin of loyal fans and JRPG lovers alike. In Europe and Japan, however, the game was released to moderate success. The party and family system as some like to refer to it as suddenly had one of the better RPGs of this generation, and it was literally out-of-stock in Europe. Tracking down a copy is currently an impossibility. Those who do possess a copy of the game are too busy partaking in the game's profusion of side quests, venturing through wide open worlds, and battling monstrous enemies to even care. Now if only NoA would get off their collective rear ends and localize the game for North American gamers...
Monster Hunter Tri (Wii)


In Japan there was no doubt that Monster Hunter would sell, regardless of the console. Even on the Wii which is known for not being overly kind to most third-party games a Monster Hunter game could do well. And it did. Now the West, like the menacing monsters of the game, was a different beast entirely. The formerly PlayStation-only franchise jumped ship to Nintendo, and Nintendo aggressively marketed the game in North America and Europe. What followed were approximately 800,000 units sold on both continents alone. A Wii third-party game success story? Now that's more like it, guys.
Kinect Sports (360)


Most of us didn't really know how Kinect would impact the market as much as it has. It seems to be cutting into the Wii's market. Who knows, who cares? The point is that without a capable killer-app to sell the peripheral to the masses, the Kinect was DOA. Fortunately, Rare put together an impressive sports package with Kinect Sports featuring events like volleyball, table tennis, and bowling, for starters. Who knew that Microsoft of all companies could pump out a friendly title for the casual market? Certainly not this blogger. Whether you're playing solo or have friends over for a party, Kinect Sports is one of the few software success stories on the Kinect. Plus it's a great way to get a wonderful workout!
Just Dance and Just Dance 2 (Wii)


In the past, dancing games and simulations were relegated to titles like Dance Dance Revolution which required a mat to play properly. Now with the advent of motion controls and more specifically the Wii remote, now we can dance without watching where we step. Ubisoft's breakout Just Dance franchise is stepping up to hit all three major platforms this go around, and it wouldn't have been possible without the unforseen success of series. Could you have imagined that waving your Wii remote around all willy-nilly would catch on so well? Well, to be fair, stranger things in this industry have happened...
This could be the start of a new series of articles here at SuperPhillip Central. There's many more games that had little hype and ultimately had great success. Do you have some that I intentionally left out? (We gotta have something for future articles, right?) Let me and everyone else know in our comments section.
Demon's Souls (PS3)


Sony passed on publishing this game, so a combination of From Software and Atlus did the job instead. What to me is an effort in frustration with balls-to-the-wall challenging gameplay and an unrelenting and hardcore difficulty, Demon's Souls found a niche among PlayStation 3 owners yearning for a tight and cohesive experience. I consider these fine folk gluttons for punishment, but whatever floats their metaphorical boat, right? The game went on to sell under a million worldwide, but for niche companies like From Software and Atlus, this game was purely money in the bank. A tremendous surprise indeed.
Batman: Arkham Asylum (PS3, 360)


Past Batman games have been anything but major events. We've seen many developers try and try again. They all failed to varying degrees. That was until Rocksteady Games got hold of the license and created an incredible Metroidvania that not only wowed critics (including yours truly), but it also sold very, very well. This million-seller shows off what makes Batman so delicious as a character. The awesome villains, the rivalry with the Joker, the detective skills at work, and the mythos behind the cape and cowl. There's no question that come this October that Arkham City will no doubt light the world on fire in sales.
Catherine (PS3, 360)


The titular character of this game is such a tease. As Vincent, you're thrust into a love-triangle of devious proportions in this action-adventure game with clever puzzle elements. This decidedly Japanese-styled game seemed to be niche in the making, and perhaps it could be considered that. What I do know, however, is that Catherine is Atlus's best-selling game so far. This is a conclusion I could have never seen coming. From the anime art style to the questionable sexual situations, this game had "niche" steaming from its very core. Just goes to show you that you can't judge a book by its cover.
Xenoblade Chronicles (Wii)


Nintendo of America opted out of releasing Xenoblade Chronicles in North America much to the chagrin of loyal fans and JRPG lovers alike. In Europe and Japan, however, the game was released to moderate success. The party and family system as some like to refer to it as suddenly had one of the better RPGs of this generation, and it was literally out-of-stock in Europe. Tracking down a copy is currently an impossibility. Those who do possess a copy of the game are too busy partaking in the game's profusion of side quests, venturing through wide open worlds, and battling monstrous enemies to even care. Now if only NoA would get off their collective rear ends and localize the game for North American gamers...
Monster Hunter Tri (Wii)


In Japan there was no doubt that Monster Hunter would sell, regardless of the console. Even on the Wii which is known for not being overly kind to most third-party games a Monster Hunter game could do well. And it did. Now the West, like the menacing monsters of the game, was a different beast entirely. The formerly PlayStation-only franchise jumped ship to Nintendo, and Nintendo aggressively marketed the game in North America and Europe. What followed were approximately 800,000 units sold on both continents alone. A Wii third-party game success story? Now that's more like it, guys.
Kinect Sports (360)


Most of us didn't really know how Kinect would impact the market as much as it has. It seems to be cutting into the Wii's market. Who knows, who cares? The point is that without a capable killer-app to sell the peripheral to the masses, the Kinect was DOA. Fortunately, Rare put together an impressive sports package with Kinect Sports featuring events like volleyball, table tennis, and bowling, for starters. Who knew that Microsoft of all companies could pump out a friendly title for the casual market? Certainly not this blogger. Whether you're playing solo or have friends over for a party, Kinect Sports is one of the few software success stories on the Kinect. Plus it's a great way to get a wonderful workout!
Just Dance and Just Dance 2 (Wii)


In the past, dancing games and simulations were relegated to titles like Dance Dance Revolution which required a mat to play properly. Now with the advent of motion controls and more specifically the Wii remote, now we can dance without watching where we step. Ubisoft's breakout Just Dance franchise is stepping up to hit all three major platforms this go around, and it wouldn't have been possible without the unforseen success of series. Could you have imagined that waving your Wii remote around all willy-nilly would catch on so well? Well, to be fair, stranger things in this industry have happened...
===
This could be the start of a new series of articles here at SuperPhillip Central. There's many more games that had little hype and ultimately had great success. Do you have some that I intentionally left out? (We gotta have something for future articles, right?) Let me and everyone else know in our comments section.
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