Tuesday, January 7, 2020

A Hat in Time (NSW, PS4, XB1, PC) Review

For the first review of 2020, SuperPhillip Central takes a look at A Hat in Time, recently released on the Switch after months of online clamoring for the game from owners and fans alike of Nintendo's hybrid console. Check out the full review of A Hat in Time below.

A Neat Hat Trick


I cannot get enough 3D platformers, and perhaps part of that is growing up with the Nintendo 64, a console with an abundance of games in the genre. Heck, the whole generation was a love letter to the genre Super Mario 64 made popular. Nowadays, the genre is much more underrepresented, but the occasional gem does pop up and shine every now and then. One of these is Gears for Breakfast's A Hat in Time, which finally made its way to the Nintendo Switch as of this past fall. What a time for a review, then! While offering plenty of appeal, this promising 3D platformer does run into some problems that many games of the 3D platform genre suffer from, unfortunately. 

A Hat in Time begins with our heroine Hat Kid traveling in the stars aboard her spaceship. Suddenly, a member of the Mafia pulls alongside her, demanding a toll for passage. When Hat Kid declines, the Mafia man damages the window of the spaceship, thus sucking out Hat Kid and more importantly, the Time Pieces her ship uses as fuel. In order to return to her course to reach her intended destination, she'll have to retrieve as many Time Pieces as possible while interacting with the wacky characters of A Hat in Time's handful of worlds. 

The characters in A Hat in Time are suitably wacky and whimsical, each with their own charming personalities and eccentricities. Each line of dialogue is spoken, and the voice acting is rather nice and well done. I grew fond of plenty of the characters in the game, such as a menacing and foreboding specter that loves to make shadowy and sinister soul-stealing deals via contracts and a loudmouth director with a Scottish accent that never failed to make me smile. 

Hat Kid walks on tightropes like a regular circus star.
A Hat in Time's story plays out over the course of five worlds or chapters. These chapters are split up into acts, which greatly changes not only the objective of the level but also sometimes the geography of the world as well. While most of the levels in the game occur in open, completely nonlinear areas, sometimes you're in much more scripted levels. For instance, the second chapter, Dead Bird Studio's first act has Hat Kid stealthily making her way through various movies being filmed, all the while trying to remain undetected. Subsequent acts in this chapter don't take place in the same setting. Some take place aboard a train in a whodunnit mystery scenario while another places you in a small city set where you perform various actions to raise your publicity for a movie being shot. 

Shh! Make sure to stay quiet on set, Hat Kid!
Apart from completing the main objective in each act of A Hat in Time, there is a wide assortment of activities to be performed. From collecting Balls of Yarn to craft new hats that bestow Hat Kid with new powers (and there are more than enough of these Balls of Yarn so that you need not find every single one in the game to make progress) to discovering locations of Time Rifts, there is plenty to see and do in each level. One aspect that I greatly enjoyed in A Hat in Time is just discovering all of the little secrets found through proficient exploration. The motivation was there because I always knew that my wandering about a level and finding a distinct platforming challenge meant I would be properly rewarded for it.

"Catch me if you can!"
That said, on many occasions in A Hat in Time I would find myself getting easily lost due to the size and scope of some of the levels. Particularly, the Subcon Forest, which is the third chapter in the game, has an extremely large, expansive size and scope, and a lot of the time there aren't too many well defined points of interest. Things simply seem to blur together, making it difficult to navigate, something that would have been remedied with an in-game map. Though perhaps this would have taken away from the mystery and rewards for exploring, but even still, it would have made wandering across these large areas more enjoyable. Many times I'd lose track of where I needed to go or where I had found a collectible I couldn't get right away. I'd spend over ten minutes trying to remember where its location was and attempt to track it down. A map system would have been helpful here.

Some of the areas of A Hat in Time are a little too large for their own good without the assistance of a map.
There are bonus Time Pieces to earn when Time Rifts become detected in levels. These present you with a snapshot of the Time Rift's location, and challenge you to find them based on your knowledge of the scenery surrounding the rift in the snapshot. When you discover the rift's location, you're taken into a platforming challenge room, not unlike those seen in Super Mario Sunshine's bonus areas. These Time Rifts take a lot of platforming prowess to complete, and are pure, unadulterated, and enjoyable in their run and jump action.

Hat Kid has a host of abilities she can learn, and many of these come from the hats she can equip through acquiring the aforementioned assortments of Balls of Yarn. Different hats bestow different abilities, such as the Sprint Cap allowing Hat Kid to speed across levels with a high level of agility, the Brewing Hat grants the ability to chuck explosives that can destroy certain objects in Hat Kid's way, and the Dweller's Mask temporarily turns transparent platforms completely solid for our heroine to jump safely on. Those are but half of the available hats in the game, and each has alternate skins--or flairs, as the game calls them--that are unlocked through discovered coins found hidden in some truly crafty locations in levels. The various variants of hat varieties presents some entertainment in tricking out Hat Kid, as well as the color schemes you can also unlock to customize Hat Kid even further.

Forget explosive potions; Right now it looks like trouble is the only thing brewing here.
Apart from the hat abilities, Hat Kid can purchase badges and eventually equip up to three at once. These grant helpful bonus abilities like automatically picking up collectibles in close proximity to Hat Kid, like a magnet, and even one that points out locations of hidden collectibles. Though, the latter simply points an arrow in the general vicinity and doesn't straight up give away where these collectibles are. At the same token, I wish A Hat in Time was set up to show what acts of chapters have been completely ransacked of collectibles. As is, you have to enter each act of each chapter and equip the badge in question to see if you have everything in a given act or not. Very obnoxious and not really that intuitive design-wise for a completionist like myself.

The Windmill is a platforming challenge featured in A Hat in Time's
fourth chapter, a much more wide open world to explore.
Hat Kid controls splendidly in A Hat in Time. There is a certain finesse and tightness on display here, that is really nice to see and makes for a game that is fun to control. The elephant in the room, however, is the camera, which has been a thorn in the side of many 3D platformers, and it's present here as a problem in A Hat in Time. While in open areas, the camera behaves itself, it's when you enter narrower, more cramped and claustrophobic areas where you'll start seriously cursing at the camera as it causes you unintentional deaths from repeated missed jumps. There aren't too many scenarios like this in the base game, but the bonus chapter that unlocks after beating A Hat in Time is full of these. There is one particular act that features an iceberg-struck ship that has since capsized. You have to navigate through narrow chambers of freezing water that is quickly damaging with prolonged exposure to it, and the camera is as much of an enemy as anything else inside. It's by far one of the worst levels I've played in an otherwise strong 3D platformer in a long time.

Careful, Hat Kid, or you might stumble straight into a shocking development.
Performance-wise, it's a mixed bag regardless of what platform you're playing on. The screens provided in this review that I took are from the Nintendo Switch version. As you can see, anti-aliasing is something the team didn't implement in the game and it shows in a rather unappealing way. There are also frame-rate hitches--up to a second of pure stuttering sometimes--and lengthy load times, especially the initial one when starting up the game. The other console versions deal with various glitches as well, making A Hat in Time a game best played in its original PC form, if you have access to it. As I had a preference for portable play, the Switch version was my preferred platform.

A Hat in Time is generally a good time from beginning to end. It's just that the camera can be a real nuisance when it concerns tight and narrow areas, and technical performance problems in the form of glitches and frame-rate issues result in the game having a less than polished feel to it. That notwithstanding, A Hat in Time is otherwise a resounding success in my book. It offers satisfying worlds to explore, pleasing platforming, amusing characters, and I can't help but tip my own hat to the game.

[SPC Says: B]

Saturday, January 4, 2020

Top Ten Most Anticipated Games of 2020

As the saying goes, out with the old, in with the new, and that's the perfect sentiment to have as SuperPhillip Central turns away from 2019 and focuses its attention and energy to 2020. As is customary to kick off the start of a new year of content on the site, I have a look at my most anticipated games currently announced for 2020. These games need to have a confirmation of being released in 2020 and can't have rumors, so unfortunately, there's no The Legend of Zelda: Breath of the Wild sequel on this list to speak of. That said, what IS on this list are some other truly exciting games that show that 2020 is going to be one killer year of gaming content.

After checking out these picks, which games are you most excited for this year?

10) Ghost of Tsushima (PS4)


Kicking off this countdown is Ghost of Tsushima, developed by Sucker Punch, the minds behind the Sly Cooper and InFamous franchises. Sure, the game checks a lot of the boxes of a PlayStation first-party game: third-person perspective, open world, action-adventure--but it's difficult to deny that the PlayStation brand's first-party output has skyrocketed in quality over the past generation or two. Thus, it's hard to doubt that Ghost of Tsushima will do anything other than impress and delight when it releases later this year. I look forward to stealthily slicing and slaying my way through hordes of enemies in Ghost of Tsushima.

9) Trials of Mana (PS4, NSW)


I've been on a bit of a Mana kick recently, having played through Final Fantasy Adventure (aka Adventure of Mana), and am now playing through Secret of Mana as part of the Collection of Mana compilation on the Nintendo Switch. I have yet to start Trials of Mana's original version from that collection, but it's my hope to do so before its full fledged remake arrives in April. That way I can see and appreciate just how much effort was put into the remake and what has changed. This colorful and whimsical game already looks right up my alley, so here's to playing the final, finished product when it releases in a few months on both PlayStation 4 and Nintendo Switch.

8) Doom Eternal (PS4, XB1, NSW, PC)


The 2016 revival of the Doom franchise was one of my favorite first-person shooters released in a long time. Its near perfect mix of platforming, exploration, and traditional run and gun action made for a game that I loved Platinum-ing on the PlayStation 4 and beating fully on the Switch soon after. While the Switch version of Doom Eternal won't release along the other versions, that's alright for me, as it's not preferred place to play the game. What I expect out of Doom Eternal is a game that is bigger, better, meatier, and gorier than the original, and I hope I'm not disappointed when the game launches in March.

7) Xenoblade Chronicles: Definitive Edition (NSW)


Despite owning Xenoblade Chronicles on two platforms now, the Wii and New Nintendo 3DS, I still have yet to beat the game. I look to change that with the Definitive Edition of Xenoblade Chronicles, due to launch sometime in 2020 on the Nintendo Switch. What I played of the original Xenoblade I greatly enjoyed, and I got very far in the game before other titles took my attention. That said, this is one lengthy game, and the additional content (just rumors for now on what that content actually is are being circulated) will no doubt make the game even longer. However, I'm ready to take on the challenge, Xenoblade Chronicles, so bring it on!

6) Final Fantasy Crystal Chronicles: Remastered Edition (PS4, NSW, Mobile)


This is a bit of wild horse on this list of my most anticipated games of 2020. It's a remastered version of a game that came out in 2004 in North America. It's Final Fantasy Crystal Chronicles: Remastered Edition, and the original GameCube game was one of my favorite titles on the system. The action-focused, co-op-centric multiplayer dungeon crawler was quite unlike anything else at the time, and the added bonus now of being able to play online with friends and randoms alike will add to my love of the game. I just hope that I won't always be stuck carrying the chalice!

5) Dragon Ball Z: Kakarot (PS4, XB1, PC)


While I'm not a huge fan of Dragon Ball Z, and could not sit through a whole saga due to the original show's atrocious pacing, I do find the characters and spectacles of the fights to be incredible to witness. Being able to play a role in them is what gets me playing games like Dragon Ball Xenoverse and Dragon Ball FighterZ, for instance. While playing through the entire Dragon Ball Z series isn't anything new, the approach that Bandai Namco Entertainment takes with Dragon Ball Z: Kakarot very much is new. It's essentially a 3D version of The Legacy of Goku games from the Game Boy Advance era, and adding a much heavier sense of size, scope, and scale. I won't have to wait long to play the game either, as Dragon Ball Z: Kakarot launches in less than two weeks.

4) Resident Evil 3 (PS4, XB1, PC)


After loving Resident Evil 2's remake so much that I put it on the #3 spot of my Game of the Year list, I very much look forward to the sum of Resident Evil 3's part, the full remake in the vein of Resident Evil 2, and the asymmetrical multiplayer part with Resident Evil Resistance. Obviously though, I'd be lying if I said that I wasn't looking forward to seeing the new changes and improvements to the original Resident Evil 3 more than playing Resident Evil Resistance. With a fresh coat of paint and new looks to old familiar characters such as Jill and the grotesque Nemesis, who I dread running in to if Mr. X from the previous game is anything to go by, Resident Evil 3 is shaping up to provide a terrifyingly fresh perspective to a classic game.

3) Animal Crossing: New Horizons (NSW)


March 20, 2020 is marked on my calendar. Okay, I don't have a calendar, but I do have the date etched in my memory banks anyway. That's the date that the latest installment of the Animal Crossing series, Animal Crossing: New Horizons, finally arrives. It's been over seven years since the last new traditional Animal Crossing game, Animal Crossing: New Leaf, has released on a Nintendo platform, so the extended wait has been excruciating. Not even the most ardent fan of Animal Crossing can play a game every day for seven years straight without wanting something new. Well, we're getting something new finally not just game-wise but concept-wise with an island to restore to its former glory, as well as new mechanics to help out with the process. I'm ready to lose what's left of my free time to the cozy and comfortable world of Animal Crossing once more when New Horizons launches on the Nintendo Switch in just over two months.

2) Dreams (PS4)


Speaking of games I'll lose a lot of free time to this year, Dreams comes from the developers of a franchise that I've lost hundreds of hours to--the LittleBigPlanet series. Dreams, however, is so much more. It's not built or marketed as a tool to create your own levels. Instead, it's a tool to create your own games, and the sky is the limit. It's not hyperbole to say that if you can think it, you can conceivably build it. Already, players of the beta have crafted creative and clever concoctions from playable builds of the Final Fantasy VII Remake (albeit in a much more rudimentary form), platforming levels a la Crash Bandicoot, and even an exceptionally mouth-watering, darn-it-if-that-doesn't-look-real English breakfast. There's no limit to what genre you can make, either, so you're really only limited by your imagination. As someone passionate about game design, I look forward to fully utilizing all of Dreams' tools with the hope that the level of accessibility is there for all players to enjoy making their own creations.

1) Final Fantasy VII Remake (PS4)


It's probably a gaming sin for someone of my gaming literacy to admit, but I've never played all the way through the original Final Fantasy VII. I got so far as Disc Three, but something way back when interrupted my progress. That said, what I played of the original FFVII I really enjoyed, and while I have an idea of what to expect from this wholly re-imagined remake, I eagerly anticipate being surprised by the curve balls the development team will throw in there to spice things up. Final Fantasy VII Remake is of course not just exciting because of the new content being placed into the game, but it's also one I anticipate because of seeing familiar areas given a whole new lease on life with an impressive makeover. Already, I've seen places in Midgar that have been touched up with such pristine, masterful care that I'm close to salivating at the thought of finally playing the game when it launches this March.

Friday, January 3, 2020

Dragon Ball Z: Kakarot (PS4, XB1, PC) "This Time on Dragon Ball Z: Kakarot" Trailer

Bandai Namco Entertainment has been hitting all the right nostalgic notes with its marketing towards the upcoming Dragon Ball Z: Kakarot video game. Between the opening cinematic with the original theme song and this new trailer with the original Funimation English dub narrator, there's a lot of love being put into the promotion for this game to tickle the fancies of fans. Relive the sagas of DBZ in fully interactive form in a size and scope never seen before when Dragon Ball Z: Kakarot launches in two weeks on January 17th.

Thursday, January 2, 2020

Animal Crossing: New Horizons (NSW) "Deserted Island Getaway Package Primer" Trailer

Tom Nook is at it again! This time around he's doing timeshare getaways because of course he is. That said, I'm sure a lot of gamers would love to take advantage of that. We'll have to wait, though, as Animal Crossing: New Horizons launches on March 20th. New year, new horizons, right?

Wednesday, January 1, 2020

Review Round-Up - December 2019

December gifted SuperPhillip Central with a triple play of Mario games of varying quality.
Happy New Year from SuperPhillip Central! Here's hoping your 2020 is a good one. With a new decade and new year, it's almost easy to downplay that it's a new month--meaning it's time for a new Review Round-Up! Let's check out all seven games that were reviewed throughout the course of the last month of 2019.

We started off with a triple play of Mario games. Mario Kart Tour was hammered for its scummy microtransactions among other issues, spinning out to a C- grade. Meanwhile, Mario & Sonic at the Olympic Games: Tokyo 2020 improved on past games in some ways, but was a step back in others, earning a B- for its effort. The last of the trio of Mario games was Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey for the Nintendo 3DS. These titles just seem to be getting progressively longer, don't they? Well, the quality of the games is, too, as it reviewed well with a B+ grade.

Moving on from Mario to mechs, we took on colossal Immortals in Daemon X Machina, which blasted its way to a B-. Then, we moved on to more casual fare with America's Greatest Game Shows: Wheel of Fortune & Jeopardy!, which suffered from presentation problems that distracted from the fun of both classic game shows. The compilation got a C- for this reason.

Meanwhile, New Super Lucky's Tale arrived on the Nintendo Switch, much to my delight, and it ran, jumped, and spun its tail to a B-. Finally, we sort of ended the month, year, and decade on a downer review-wise with Super Monkey Ball: Banana Blitz HD, which fell off the course to a D+.

2019 saw the posting of SuperPhillip Central's 900th review. Let's see if we can reach 1,000 in 2020! As an aside, check out every review ever posted on SuperPhillip Central with the SPC Review Archive!

Mario Kart Tour (iOS, AND) - C-

Overall, it says more about how much I love Mario Kart that I can put up with the slimy Gacha and microtransaction practices than it does my delight for Mario Kart Tour. While the game is structurally sound on a gameplay note, the systems designed to inhale all of the contents from players' wallets are just horrid and completely disgusting to me, especially coming from family-friendly Nintendo. For most players, I feel Mario Kart Tour makes for a stopgap as they wait for Mario Kart 9 to come out (whenever it does--maybe even Nintendo's next system at this rate), and even then, it's a poor one. You'll most likely find yourself wishing to go back to Mario Kart 8 Deluxe. As for me, I see myself sticking with Mario Kart Tour for a little while longer, hoping I don't get to a point where I'll get truly repulsed and put off from playing the game for good--but deep inside knowing that I probably will.

Mario & Sonic at the Olympic Games: Tokyo 2020 (NSW) - B-

Like some of the events in Mario & Sonic at the Olympic Games: Tokyo 2020, some elements of the game just seem half-baked. The amount of content is a major one, especially when you're comparing it to past entries in the series. This seems like a step back in that regard. That notwithstanding, Mario and Sonic's trip to Tokyo to compete ahead of the official 2020 Olympic Games nails the landing when it comes to being enjoyable to play. While you will find yourself scrambling to the menus to read up on a given event's controls more times than you might care to admit or care to like, the actual events are mostly entertaining, and the retro-themed events and minigames also sport plenty of opportunities for fun as well. It wouldn't be a review about a game set in the Olympics without a cliche reference, and while the review tagline already took care of that, here's a second one for you: Mario & Sonic at the Olympic Games: Tokyo 2020 goes for the gold, but winds up with silver instead.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (3DS) - B+

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey doesn't completely replace the need for the Nintendo DS original Bowser's Inside Story, but also adds enough content and updates to the game that it makes for a nice supplement all the same. Bowser Jr.'s Journey is a disappointment in how "hands off" the experience is, but considering it's an extra mode to a game that would otherwise already be full-featured, it's hard to knock it too much. After all, when you have the excellence that is the 25-30 hour adventure of Bowser's Inside Story, not even Bowser could find too much to complain about... other than some filler and padding in the form of repeated mini-games, of course!

Daemon X Machina (NSW) - B-

Daemon X Machina will most assuredly find its niche with a subset of mech game-loving Nintendo Switch owners. (There are dozens of us!) That said, the game isn't at all beginner-friendly, and will even put off some seasoned gamers as well with its complex controls and systems. For mech lovers, there's nothing like upgrading your Arsenal, prettying it all up, and then taking it out on the battlefield, whether online or off, and shooting and slicing the hell out of enemies on the battlefield. If you liked Armored Core or have any interest in mech games--while also having the patience to learn the ins and outs of its gameplay mechanics--then mecha no mistake--you should play Daemon X Machina.

America's Greatest Game Shows: Wheel of Fortune & Jeopardy! (NSW) - C-

America's Greatest Game Shows: Wheel of Fortune & Jeopardy! do offer a competent version of these two enduring game shows. They're serviceable enough, accessible enough for beginners, and entertaining enough to give some short bursts of game show goodness here and there. It's just a bit of a disappointment that game shows deemed as "America's Greatest" don't have truly great enough video game representations. Because this package certainly isn't.

New Super Lucky's Tale (NSW) - B-

Overall, my happiness that Super Lucky's Tale was brought to the Nintendo Switch didn't diminish through playing the final game. Sure, there were headaches here and there while playing the game to full completion (I'm looking directly at you, marble puzzles), but I had more good times and favorable moments with New Super Lucky's Tale than bad. While I doubt I'll want to return to the game often due to the unskippable story sequences in levels and all of the non-platforming gameplay, I do think pretty highly of the game. That's because ultimately, New Super Lucky's Tale is a solid platformer, a definitive version of Lucky's adventure, and most welcome in any run and jump fan's ever-expanding collection of Switch games.

Super Monkey Ball: Banana Blitz HD (NSW, PS4, XB1, PC) - D+

Super Monkey Ball: Banana Blitz HD gives me a lot of questions. The top question being: Of all the Super Monkey Ball games that could have been remade, why this particular one? Other questions include: Why does this game exist? Who asked for it? Will SEGA be surprised when this poorly received remaster bombs at retail, and when it does, will SEGA think that means no one wants new games in the series instead of thinking, "Hey, maybe Banana Blitz was a bad game to revive?" Ugh. All of these questions are driving me bananas, so just take your review grade, Super Monkey Ball: Banana Blitz HD, and then make like bananas and split.
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Meanwhile, New Super Lucky's Tale was a fun if not occasionally frustrating game,
but not because of its platforming, fortunately enough.