Showing posts with label dragon ball z kakarot. Show all posts
Showing posts with label dragon ball z kakarot. Show all posts

Wednesday, December 30, 2020

SuperPhillip Central Best of 2020 Awards - Top Five Biggest Surprises

After doing the sole negative award category here at the SuperPhillip Central Best of 2020 Awards last night, let's wash the taste of bad and/or disappointing games out of our mouths with a more positive category! It's the Top Five Biggest Surprises of 2020. These are games that released this year that came out of nowhere or perhaps even were better games than they had any right to be. As you'll see by this countdown of games, these are most assuredly pleasant gaming surprises. Let's dig in and begin!

5) Bugsnax (PS5, PS4, PC)

We're going to start this countdown of the biggest surprises of 2020 with some talkin' 'bout Bugsnax--if you'll pardon the utterly overused phrase there. What many initially perceived as interest in Bugsnax purely as a joke and a meme, the final game ended up being rather competent and good. Dare I say, excellent in parts! And boy, does this lighthearted game do a 180 in the tone department by the end! Regardless, Bugsnax can best be described--at least by me--as having gameplay similar to a cross between Ape Escape and Pokémon. The goal is to capture various Bugsnax species--over 100 in-game--using a variety of methods, tools and resources. It's rather fun all said and done, and far more worthy as noted as a great game rather than meme material, putting it at the top spot of this list of biggest surprises of 2020.

4) Dragon Ball Z: Kakarot (PS4, XB1, PC)

Dragon Ball Z isn't a stranger to RPG games. The Game Boy Advance saw three top-down action-RPGs with the Legacy of Goku series, and the Nintendo DS saw a full-fledged turn-based RPG from the makers of Xenoblade Chronicles, no less, with Attack of the Saiyans. That said, an enormous 3D action-RPG set in the world of Dragon Ball Z is a serious undertaking, and one that shouldn't have turned out as good as it did. Dragon Ball Z: Kakarot was this game, and it brought fans an interactive and in-depth glimpse into the world of DBZ that had never been seen or fully realized before. Sure, the final game isn't perfect, but at the same time, it's by far my favorite non-fighting game the anime has had its license attached to, making for a big surprise all on its own.

3) Paper Mario: The Origami King (NSW)

After being a bit lukewarm to Nintendo and Intelligent Systems' redefining of the Paper Mario franchise with both Sticker Star and the improved Color Splash, I was cautiously optimistic to see how the latest entry in the series, Paper Mario: The Origami King would turn out. Well, it turns out that my cautious optimism only made the final experience that much more incredible. I LOVED Origami King, and most of my problems with past recent Paper Mario games was solved with the game. The exploration was absolutely fantastic, battles were more worthwhile and actually enjoyable, and coins served a major purpose this time around, rather than just being used to purchase more items for battle. Paper Mario: The Origami King isn't quite the return to form that older Paper Mario fanatics will adore, but for everyone else who gives the game a chance, you might be as pleasantly surprised with the game as I was.

2) Sackboy: A Big Adventure (PS5, PS4)

Similar to Paper Mario, I did not expect to enjoy Sumo Digital's Sackboy: A Big Adventure nearly as much as I did. Sumo's previous work with the series in LittleBigPlanet 3 didn't inspire much confidence overall with its numerous bugs and glitches at launch, but ultimately, Sackboy's Super Mario 3D World-style adventure was a blast to play. It was bursting with creativity from every crafty seam--from its ingenious and constantly clever level design to its world devised up of paper, cardboard and other crafts--and managed to become one of my favorite games of 2020. The addition of the promised online co-op means the fun doesn't have to stop for me and many other players, either. That said, despite Sackboy: A Big Adventure's quality, it isn't the game that surprised me the most this past year.

1) Fall Guys: Ultimate Knockout (PS4, PC)

No, the biggest surprise of 2020 game-wise for SuperPhillip Central was none other than the game that defined the summer for many players, Fall Guys: Ultimate Knockout. This massively multiplayer battle royale elimination game sees up to 60 players compete against one another and the obstacle courses and deviously difficult challenges themselves to survive and make it to the next round. As more and more players are pruned with each round's end, the challenges get more, well, challenging and the stakes get higher, but only one player can win the overall game. Between the chaos of seeing players run gauntlets and avoid falling into the gooey pits below, as well as the immense amount of joy the game unexpectedly brought in a year of equal chaos, Fall Guys: Ultimate Knockout stands alone as the game that came out in 2020 from nowhere to amuse millions. That makes it the top choice for the Biggest Game Surprise of 2020.

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Tomorrow night is the final night of awards here at the SuperPhillip Central Best of 2020 Awards! We'll be counting down the Games of 2020 with a special top ten list, as is tradition here at SPC. In the meantime, maybe we'll see a new review or two on the site before the new year rolls in. Stick around to SuperPhillip Central for more gaming goodness!

Sunday, March 1, 2020

Review Round-Up - February 2020

While replaying the Dragon Ball Z saga was nothing new, the way that it was presented to players
certainly was with Dragon Ball Z: Kakarot, SPC's Featured Game of the Month!
SuperPhillip Central moves into March with a look back at the reviews published on the site in February. It's something I like to call the Review Round-Up, and in February, four reviews were posted. Let's call it "quality over quantity", and it's my firm hope that you agree with the "quality" part of that statement!

We started off strong with Ori and the Blind Forest: Definitive Edition, a heartfelt Metroid-style 2D platformer that was as much of a surprise in quality as it was that it appeared on a non-Xbox-related platform. The game earned a B+. Then, the featured game of the month was Dragon Ball Z: Kakarot, a somewhat long-winded but enjoyable romp through both familiar, already tread territory with the DBZ saga, and all-new territory with a bevy of side missions that dug deep into the Dragon Ball mythos. The game got a B grade overall.

Following that was the latest in the Darksiders franchise with Darksiders Genesis, taking on a new isometric, top-down perspective for its adventure while retaining many of the qualities that fans of the series have grown to love. Genesis also got a B grade. Finally, we wrapped up with the mystery files and compelling cases of Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy - Deluxe Edition, arriving on the Nintendo Switch with its abundance of perplexing puzzles and charming characters. It, too, received a B grade. Overall, a great month of games ranging from B to B+!

Now, let's take a look at some excerpts from each of SPC's reviews this month, and remember to check out every review ever posted on SuperPhillip Central with the SPC Review Archive!

Ori and the Blind Forest: Definitive Edition (NSW) - B+
Now, Nintendo Switch owners without an Xbox can see for themselves what the gaming world has known for over four years now: that Ori and the Blind Forest is a breathtaking game, most definitely worthy of playing. Seriously, you owe it to yourself if you have any semblance of a fandom for platformers or Metroid-style games to check Moon Studios' stellar outing out. What it lacks in super-satisfying combat, Ori and the Blind Forest: Definitive Edition more than makes up for in basically everything else--sensational, jaw-dropping visuals; a muted, ambient soundtrack that knows when to pack a punch when it's absolutely necessary; a heart-tugging, emotional journey; and immensely rewarding and great-feeling gameplay.
Dragon Ball Z: Kakarot (PS4, XB1, PC) - B
...while I think Dragon Ball Z: Kakarot is a great Dragon Ball Z game, it's only just a good game in general. Some gameplay systems are too basic or work against one another, and battles can really test one's patience early on, especially with the sometimes wonky camera. Most outside players less familiar with the source material will probably not find as much to love about the game as a fan would. That notwithstanding, Dragon Ball Z: Kakarot is a game built for the fans first and foremost, and here, it certainly serves them well.
Darksiders Genesis (PS4, XB1, NSW) - B
Even with its tremendous lack of polish (and this will only improve as more patches are added to the game), Darksiders Genesis managed to hook me in from beginning to end and long after seeing the credits roll for the first time after my initial 15 hour play-through. I found myself routinely returning to levels to retrieve collectibles I had missed or couldn't yet acquire because I didn't have a needed ability from a later level. The combat is simple enough to learn, but the ins and outs will take plenty of time to get proficient enough to tackle the game's toughest challenges, such as the arena and ultra-hard Apocalyptic difficulty. What Darksiders Genesis lacks in polish and an overly capable camera, it more than makes up for in enjoyable exploration, rewarding combat, clever puzzles, and smartly placed secrets.
Overall, if you've already experienced what Layton's Mystery Journey had to offer on a previous platform it released on, then there's no real reason to play through the game again on the Switch, despite the sharper visuals, slightly altered or completely different puzzles, and new additions. While Kat and her adventure may stay in the shadow of her father's trademark top hat due to its disjointed case structure and easier puzzles, Layton's Mystery Journey is still a top notch point-and-click puzzle game that fans of the Professor Layton series will feel right at home playing. It's also a fantastic starting point for new players to take their first leap into the Layton franchise. 
War and Strife made one unlikely but altogether efficient duo in the stellar Darksiders Genesis.

Thursday, February 6, 2020

Dragon Ball Z: Kakarot (PS4, XB1, PC) Review

It's time to rock the dragon with a new review here on SuperPhillip Central. It's for a greatly anticipated game released in the middle of last month: Dragon Ball Z: Kakarot. The greatest thrill of all isn't finding that seventh ball for DBZ fans; it's playing this game. See why with the SPC review.

"Z" for yourself the best retelling of the DBZ saga in video game form


The Dragon Ball Z series has seen itself reinterpreted and retold more times than jokes about priests and rabbis walking into a bar. Okay, perhaps that's a touch hyperbolic, but the point is that it's been overly done, to put it mildly. However, Bandai Namco's latest retelling of the Dragon Ball Z series with Dragon Ball Z: Kakarot is something special--the best telling of Goku's story yet with regards to how complete and in depth it goes, how much it sticks to the high points of the show, and also how simply fantastic of a love letter it is to DBZ fans. While that's all well and good, does Dragon Ball Z: Kakarot have the gameplay to match, or will disappointed fans have to summon Shenron to make a wish for a better game?

Dragon Ball Z: Kakarot retells the entire story of Dragon Ball Z from the initial Saiyan Saga all the way to the Buu Saga. Fortunately, it also takes the Dragon Ball Kai route by taking out lots of filler in the story, so there's no Fake Namek during the Frieza Saga or anything like that to plod through. Don't get me wrong, though, as there is plenty of non-saga related activities to partake in that could be defined as filler, and that generally happens between sagas in what the game calls "intermissions". And yes, you can bet that the developers kept a certain beloved "drivers' license" scenario in the game as part of that filler.

Relive the greatest moments of Dragon Ball Z... y'know, again.
Unlike what the subtitle of the game would have you expect, you're not entirely playing as Goku (Kakarot is his Saiyan birth name) for its entirety. In fact, a lot of the game you're playing as Gohan, and it's as much a story of Gohan's rise as a hero (and then push into mediocrity) as it is just Goku's tale being told. Kakarot is indeed a love letter to Dragon Ball Z fans, complete with the full voice cast from English dub reprising their roles with a copious amount of voice acting, high production values, saga previews that are concocted just like the episode previews of the show, and lots of extra content in the form of sub quests and seemingly "forgotten" characters making full appearances.

All of the story is just the window-dressing, however, as the general meat of DBZ as a show are the epic showdowns that showcase fast-paced, superpower-ed fighting, complete with intense energy blast exchanges and fists a-flying. After all, that's what keeps fans of the show coming back for more time and time again and getting them full of hype and excitement for the most part. That is exhibited in Dragon Ball Z: Kakarot quite well.

Gohan with the kick... and it's GOOD!
Encounters in Kakarot feature all of the flashy fighting and grand scale battles that one would expect from a Dragon Ball Z game. They have you fighting as Goku, Gohan, Piccolo, Vegeta, Gohan, Trunks, and his future self, in high octane confrontations where you and your opponents trade blows in the form of punches, kicks, Ki energy blasts, and special attacks. Melee attacks are assigned to the right face button while Ki attacks are assigned to the left face button. Ki is necessary to unleash regular blasts, special attacks, and fast movement, including a vanish attack that allows you, with proper timing, to teleport behind your opponent when your guard is up to essentially perform a counterattack on them. Thus, it's important to keep your Ki levels high by occasionally charging it by holding down the top face button.

When you're not fighting memorable foes like Frieza or Cell, you're contending
with lesser baddies like these Dragon Ball remnants.
Special attacks like Goku's Kamehameha, Gohan's Masenko, and Vegeta's Galick Gun, for instance, are performed by pressing a face button while holding down a specific shoulder button. You can only have four special attacks equipped to a character at once, but so many of the moves in the game for a character are just enhanced versions, such as a Super Kamehameha or a Guided Kamehameha, for example. Special attacks and character abilities can be upgraded via a skill tree for each character by spending Z orbs, found in abundance in the overworld and dropped by defeated foes after a battle's end. Of course, most of the skills in these trees are locked via progression in the story and by character level.

Vegeta sends a relentless flurry of concussive Ki blasts to his opponent Cui.
Combat itself is hectic, especially when you're taking on more than one foe at a time, but fortunately, switching between targets is as simple as flicking the right stick left or right. Additionally, red sight lines show where attacks are being aimed at, and special attack names appear on the screen when they're being prepared by an opponent (though in stupidly tiny font). This way you can do some preparing yourself to either bring up your guard or do your best to evade the attack the best you can.

Now, this doesn't seem like a fair fight... for Cell, that is.
I found myself struggling at first with battles in Kakarot, as like with other parts of the game there's certainly a learning curve on display here. That said, eventually I grasped the basics of battle, was able to purchase plenty of healing items for mid-battle health restoration, and proceeded to pulverize opponents more easily. It helps that at the start of the game you don't nearly have enough options for battle and ways to level up as you do later.

When you're not battling baddies and fighting other foes in Dragon Ball Z: Kakarot, you're given a multitude of other tasks to partake in. The main one is moving about the expansive open world areas of the game, albeit disconnected from one another. Instead, they're connected by a world map, and you simply select the area you wish to move towards. Familiar areas abound in Kakarot, including Goku's house in the mountains, West City, Capsule Corp, Planet Namek, the Gizard Wastelands where Goku and Vegeta first fought, Kame House and the surrounding seaside islands, Kami's Lookout, and many, many more. Basically, if you saw the setting for more than a few token episodes in Dragon Ball Z, you can explore it in this game.

The open world areas can be explored by land and by air. You can even eventually earn the ability to pilot vehicles like a hovercar and robo-walker courtesy of Capsule Corp. Controlling characters on foot is decidedly much easier than taking to the air, which has quite a bit of a learning curve. The right shoulder buttons are designated to your altitude. Hold one of them down to move up and hold down the other to fly downward. Pressing in the left stick causes your character to gain a heavy boost of speed, which can be a little unwieldy at first. It took me about ten hours into my playthrough of Dragon Ball Z: Kakarot to come completely to grips with the flight controls, but your mileage may vary. They just came across as quite cumbersome at first and not very intuitive to me.

West City is but one of the plentiful places to be found in Dragon Ball Z: Kakarot.
Exploring the areas of Dragon Ball Z: Kakarot has its own rewards. You'll find a plethora of resources and materials to use to make health-restoring and stat-increasing cuisine, to sell at shops to make money, to fulfill specific quests, and for other means as well. Eventually you gain access to Dragon Ball hunts, which allow you to summon Shenron for wishes like more money, rare items, and returning already beaten villains to participate in character-specific, non-story-related sub quests.

There are myriad sub quests that further expand upon and flesh out the lore and characters of the series and the game, as well as present some hilarious and sometimes heartwarming interactions between said characters. One such has Emperor Pilaf's gang plotting once again to take down their nemesis Goku by having him acquire a killer robot for them. However, not only is Goku in Super Saiyan form during this quest (which Pilaf merely thinks Goku dyed his hair because he was feeling depressed, rebellious, and misunderstood in life), but Goku is eager and easily able to take down the robotic opponent, much to the Pilaf Gang's annoyance.

You can team with up to two AI characters in certain scenarios.
Now, if you're not a big fan of Dragon Ball or its various incarnations, you may not find these side quests too interesting. That's fair, as many of these amount to fetch quests and plenty of times feature a combination of multiple cutscenes sandwiched between multiple load times. But, for fans of the show and source material, the unlikely interactions between some characters and the humor on display are more than worth checking them out. Plus, you get some pretty cool rewards in the form of rare items and experience for doing so.

Some side quests earn you soul emblems, which are essentially tokens with characters on them. These emblems can be placed on one of six character boards, which serve as ways to provide beneficial boosts to players in the game. These range from melee and/or Ki attack and defense increases to bonus experience earned after each battle. It's just a shame that these boards and their implementation in-game are so poorly explained. While things like boosts are revealed as well as placing certain soul emblems next to one another for special bonuses, things like leveling up soul emblems through giving the right gifts to them are either explained in a confusing way, buried deep in tutorial menus, or not touched upon at all.

Speaking of sub quests, current issue with Dragon Ball Z: Kakarot is that many of the sub quests have time limits to them. You can only complete them during sometimes incredibly tight windows, and if you fail to do so, you miss your chance of completing them entirely. There is no way yet of going back to complete missed sub quests, but a future patch intends on correcting this. As is, you can miss out on a lot of rewards and a lot of fun character side stories via missed sub quests.

Sure, he doesn't need a car, but would it make sense for Goku to listen to
"Lean Mean Driving" while flying? I rest my case.
Continuing with the problems of Dragon Ball Z: Kakarot is that the game is rather unpolished. On many occasions characters wouldn't spawn where they were supposed to, the camera would get caught on scenery during battles and just become like it was caught in a hurricane at times, and I've even had it where I would talk to characters, but only their faces would materialize. Quite creepy in context of the game, but otherwise hilarious in reality.

Dragon Ball Z: Kakarot is a lengthy game. It took me just over 40 hours to get the Platinum trophy and complete most of the sub quests that I could. Between all of the story missions, the sub missions, the massive amount of leveling up that one can do, time attack races, material finding, Dragon Ball hunting, optional enemy fighting, and so much more, you will have quite a good deal of content to get through. Nevertheless, while I think Dragon Ball Z: Kakarot is a great Dragon Ball Z game, it's only just a good game in general. Some gameplay systems are too basic or work against one another, and battles can really test one's patience early on, especially with the sometimes wonky camera. Most outside players less familiar with the source material will probably not find as much to love about the game as a fan would. That notwithstanding, Dragon Ball Z: Kakarot is a game built for the fans first and foremost, and here, it certainly serves them well.

[SPC Says: B]

Saturday, January 4, 2020

Top Ten Most Anticipated Games of 2020

As the saying goes, out with the old, in with the new, and that's the perfect sentiment to have as SuperPhillip Central turns away from 2019 and focuses its attention and energy to 2020. As is customary to kick off the start of a new year of content on the site, I have a look at my most anticipated games currently announced for 2020. These games need to have a confirmation of being released in 2020 and can't have rumors, so unfortunately, there's no The Legend of Zelda: Breath of the Wild sequel on this list to speak of. That said, what IS on this list are some other truly exciting games that show that 2020 is going to be one killer year of gaming content.

After checking out these picks, which games are you most excited for this year?

10) Ghost of Tsushima (PS4)


Kicking off this countdown is Ghost of Tsushima, developed by Sucker Punch, the minds behind the Sly Cooper and InFamous franchises. Sure, the game checks a lot of the boxes of a PlayStation first-party game: third-person perspective, open world, action-adventure--but it's difficult to deny that the PlayStation brand's first-party output has skyrocketed in quality over the past generation or two. Thus, it's hard to doubt that Ghost of Tsushima will do anything other than impress and delight when it releases later this year. I look forward to stealthily slicing and slaying my way through hordes of enemies in Ghost of Tsushima.

9) Trials of Mana (PS4, NSW)


I've been on a bit of a Mana kick recently, having played through Final Fantasy Adventure (aka Adventure of Mana), and am now playing through Secret of Mana as part of the Collection of Mana compilation on the Nintendo Switch. I have yet to start Trials of Mana's original version from that collection, but it's my hope to do so before its full fledged remake arrives in April. That way I can see and appreciate just how much effort was put into the remake and what has changed. This colorful and whimsical game already looks right up my alley, so here's to playing the final, finished product when it releases in a few months on both PlayStation 4 and Nintendo Switch.

8) Doom Eternal (PS4, XB1, NSW, PC)


The 2016 revival of the Doom franchise was one of my favorite first-person shooters released in a long time. Its near perfect mix of platforming, exploration, and traditional run and gun action made for a game that I loved Platinum-ing on the PlayStation 4 and beating fully on the Switch soon after. While the Switch version of Doom Eternal won't release along the other versions, that's alright for me, as it's not preferred place to play the game. What I expect out of Doom Eternal is a game that is bigger, better, meatier, and gorier than the original, and I hope I'm not disappointed when the game launches in March.

7) Xenoblade Chronicles: Definitive Edition (NSW)


Despite owning Xenoblade Chronicles on two platforms now, the Wii and New Nintendo 3DS, I still have yet to beat the game. I look to change that with the Definitive Edition of Xenoblade Chronicles, due to launch sometime in 2020 on the Nintendo Switch. What I played of the original Xenoblade I greatly enjoyed, and I got very far in the game before other titles took my attention. That said, this is one lengthy game, and the additional content (just rumors for now on what that content actually is are being circulated) will no doubt make the game even longer. However, I'm ready to take on the challenge, Xenoblade Chronicles, so bring it on!

6) Final Fantasy Crystal Chronicles: Remastered Edition (PS4, NSW, Mobile)


This is a bit of wild horse on this list of my most anticipated games of 2020. It's a remastered version of a game that came out in 2004 in North America. It's Final Fantasy Crystal Chronicles: Remastered Edition, and the original GameCube game was one of my favorite titles on the system. The action-focused, co-op-centric multiplayer dungeon crawler was quite unlike anything else at the time, and the added bonus now of being able to play online with friends and randoms alike will add to my love of the game. I just hope that I won't always be stuck carrying the chalice!

5) Dragon Ball Z: Kakarot (PS4, XB1, PC)


While I'm not a huge fan of Dragon Ball Z, and could not sit through a whole saga due to the original show's atrocious pacing, I do find the characters and spectacles of the fights to be incredible to witness. Being able to play a role in them is what gets me playing games like Dragon Ball Xenoverse and Dragon Ball FighterZ, for instance. While playing through the entire Dragon Ball Z series isn't anything new, the approach that Bandai Namco Entertainment takes with Dragon Ball Z: Kakarot very much is new. It's essentially a 3D version of The Legacy of Goku games from the Game Boy Advance era, and adding a much heavier sense of size, scope, and scale. I won't have to wait long to play the game either, as Dragon Ball Z: Kakarot launches in less than two weeks.

4) Resident Evil 3 (PS4, XB1, PC)


After loving Resident Evil 2's remake so much that I put it on the #3 spot of my Game of the Year list, I very much look forward to the sum of Resident Evil 3's part, the full remake in the vein of Resident Evil 2, and the asymmetrical multiplayer part with Resident Evil Resistance. Obviously though, I'd be lying if I said that I wasn't looking forward to seeing the new changes and improvements to the original Resident Evil 3 more than playing Resident Evil Resistance. With a fresh coat of paint and new looks to old familiar characters such as Jill and the grotesque Nemesis, who I dread running in to if Mr. X from the previous game is anything to go by, Resident Evil 3 is shaping up to provide a terrifyingly fresh perspective to a classic game.

3) Animal Crossing: New Horizons (NSW)


March 20, 2020 is marked on my calendar. Okay, I don't have a calendar, but I do have the date etched in my memory banks anyway. That's the date that the latest installment of the Animal Crossing series, Animal Crossing: New Horizons, finally arrives. It's been over seven years since the last new traditional Animal Crossing game, Animal Crossing: New Leaf, has released on a Nintendo platform, so the extended wait has been excruciating. Not even the most ardent fan of Animal Crossing can play a game every day for seven years straight without wanting something new. Well, we're getting something new finally not just game-wise but concept-wise with an island to restore to its former glory, as well as new mechanics to help out with the process. I'm ready to lose what's left of my free time to the cozy and comfortable world of Animal Crossing once more when New Horizons launches on the Nintendo Switch in just over two months.

2) Dreams (PS4)


Speaking of games I'll lose a lot of free time to this year, Dreams comes from the developers of a franchise that I've lost hundreds of hours to--the LittleBigPlanet series. Dreams, however, is so much more. It's not built or marketed as a tool to create your own levels. Instead, it's a tool to create your own games, and the sky is the limit. It's not hyperbole to say that if you can think it, you can conceivably build it. Already, players of the beta have crafted creative and clever concoctions from playable builds of the Final Fantasy VII Remake (albeit in a much more rudimentary form), platforming levels a la Crash Bandicoot, and even an exceptionally mouth-watering, darn-it-if-that-doesn't-look-real English breakfast. There's no limit to what genre you can make, either, so you're really only limited by your imagination. As someone passionate about game design, I look forward to fully utilizing all of Dreams' tools with the hope that the level of accessibility is there for all players to enjoy making their own creations.

1) Final Fantasy VII Remake (PS4)


It's probably a gaming sin for someone of my gaming literacy to admit, but I've never played all the way through the original Final Fantasy VII. I got so far as Disc Three, but something way back when interrupted my progress. That said, what I played of the original FFVII I really enjoyed, and while I have an idea of what to expect from this wholly re-imagined remake, I eagerly anticipate being surprised by the curve balls the development team will throw in there to spice things up. Final Fantasy VII Remake is of course not just exciting because of the new content being placed into the game, but it's also one I anticipate because of seeing familiar areas given a whole new lease on life with an impressive makeover. Already, I've seen places in Midgar that have been touched up with such pristine, masterful care that I'm close to salivating at the thought of finally playing the game when it launches this March.