May was an eventful month for your good friend, SuperPhillip. It started off with picking up Picross 3D for the DS which I gave an 8.5 to in my review. I then branched off and purchased 3D Dot Game Heroes off of Amazon since no store in the area had any copies remaining. A kind soul on CheapAssGamer bought a copy of Super Street Fighter IV for me for only $35 shipped. That was abundantly kind of him. A user on GameTZ traded me Pac-man World 2/Pac-man VS. for my copy of Trauma Center: Under the Knife. Finally, the coup de grace this month is my purchase of Super Mario Galaxy 2 with player's guide. You can expect reviews of all of these games sometime within the next month or so.
Monday, May 24, 2010
SuperPhillip's May Pick-Ups
May was an eventful month for your good friend, SuperPhillip. It started off with picking up Picross 3D for the DS which I gave an 8.5 to in my review. I then branched off and purchased 3D Dot Game Heroes off of Amazon since no store in the area had any copies remaining. A kind soul on CheapAssGamer bought a copy of Super Street Fighter IV for me for only $35 shipped. That was abundantly kind of him. A user on GameTZ traded me Pac-man World 2/Pac-man VS. for my copy of Trauma Center: Under the Knife. Finally, the coup de grace this month is my purchase of Super Mario Galaxy 2 with player's guide. You can expect reviews of all of these games sometime within the next month or so.
SuperPhillip's Favorite VGMs - New and Improved Edition
It's new and improved this week because I changed video editor software. Camtasia Studio's trial ran out, so I switched to Windows Movie Maker. I like it a lot more actually, and it's free compared to the $200 you have to cough up for the full version of Camtasia! The fun starts at VGM 563, but don't skip the first two. They're just as good. This week SimCity 3000 returns, Sonic speeds onto the scene once again, and Fox McCloud and company ride onto the list in their Landmaster. But wait-- there's more! Enjoy this all-new video structure to its fullest!
v561. SimCity 3000 - Central Park Sunday
City life is always tough for a country boy. The pollution, the traffic, the big buildings, the one way streets-- it can seriously be threatening for a person. I don't know where I'm going with this as I was born in the suburbs. SimCity 3000... it's a game about building and managing your own city. Cool concept with an excellent execution.
v562. Mega Man ZX - Green Grass Gradation (Arranged)
This version of Mega Man ZX's Green Grass Gradation comes from ZX Tunes, a rearranged and remixed album featuring all of the works from the original DS game. I like the clear and crisp techno themes represented here. It's perfect for running, gunning, and making your way through the game's confusing world map.
v563. Sonic Advance - Secret Base Zone - Act 2
We have a whole new look now for SuperPhillip's Favorite VGMs. I hope you enjoy it as much as I enjoy this song-- which is to say a lot. It's the second version of the Secret Base Zone's theme. It's much more fast-paced for those crazy loop-de-loops. Did you guys happen to like Sonic Advance? I thought it was one of the better 2D Sonic games for sure.
v564. Star Fox 64 - Titania and Macbeth
The song for the Landmaster vehicle in Star Fox 64, Titania and Macbeth are the two planets where the off-road tank is used. I happen to love these levels, Macbeth more so. Star Fox 64 still reigns as the champion of the series after the competent and fun Star Fox Assault and the not very good Star Fox Command.
v565. Mario Kart: Super Circuit - Sky Garden
Not to be confused with Donkey Kong Jungle Beat's level of the same name, Sky Garden is a sky high course built on top of the clouds. With no railings, it can be easy to fall off if you don't know what you're doing! One well-placed mushroom can have you skipping over one-fourth of the track if you know when and where to use it!
How'd you like the new structure of the videos? Let me know in the comments section. Until next week, we bid adieu to my lovely, lovely VGMs!
v561. SimCity 3000 - Central Park Sunday
City life is always tough for a country boy. The pollution, the traffic, the big buildings, the one way streets-- it can seriously be threatening for a person. I don't know where I'm going with this as I was born in the suburbs. SimCity 3000... it's a game about building and managing your own city. Cool concept with an excellent execution.
v562. Mega Man ZX - Green Grass Gradation (Arranged)
This version of Mega Man ZX's Green Grass Gradation comes from ZX Tunes, a rearranged and remixed album featuring all of the works from the original DS game. I like the clear and crisp techno themes represented here. It's perfect for running, gunning, and making your way through the game's confusing world map.
v563. Sonic Advance - Secret Base Zone - Act 2
We have a whole new look now for SuperPhillip's Favorite VGMs. I hope you enjoy it as much as I enjoy this song-- which is to say a lot. It's the second version of the Secret Base Zone's theme. It's much more fast-paced for those crazy loop-de-loops. Did you guys happen to like Sonic Advance? I thought it was one of the better 2D Sonic games for sure.
v564. Star Fox 64 - Titania and Macbeth
The song for the Landmaster vehicle in Star Fox 64, Titania and Macbeth are the two planets where the off-road tank is used. I happen to love these levels, Macbeth more so. Star Fox 64 still reigns as the champion of the series after the competent and fun Star Fox Assault and the not very good Star Fox Command.
v565. Mario Kart: Super Circuit - Sky Garden
Not to be confused with Donkey Kong Jungle Beat's level of the same name, Sky Garden is a sky high course built on top of the clouds. With no railings, it can be easy to fall off if you don't know what you're doing! One well-placed mushroom can have you skipping over one-fourth of the track if you know when and where to use it!
How'd you like the new structure of the videos? Let me know in the comments section. Until next week, we bid adieu to my lovely, lovely VGMs!
Friday, May 21, 2010
Monster Hunter Tri (Wii) Review
It's been awhile since I've reviewed something big, y'know? Well, all that changes with this brand-new review of Monster Hunter Tri, the Wii's biggest third party game to date. Here's hoping sales continue to be positive for the title!

The Monster Hunter franchise is very big business over in the land of the rising sun. Over in our neck of the woods, however, the same cannot be said. After failed experiment after failed experiment, the series just hasn't caught on for most Western audiences. That said, Capcom is determined to make it work with a big, blockbuster advertising campaign and placing the series on this generation's most popular console, the Wii. The end result is none other than Monster Hunter 3... er... Monster Hunter Tri. Is this hunt one that you'll want to join in on?
A nameless fisherman's village is in need of a hero. A sea serpent constantly causes terror and peril whenever it reaches the village's shores. No, they don't need a hero. They need a monster hunter to save the day! That's where your character comes in (after setting your appearance, of course). Lagiacrus is one tough customer, so you won't be able to tackle it immediately. Instead, you take on oddjob requests to start off, slowing and gradually making your way up in the monster hunting ranks to finally put an end to the sea serpent once and for all.
A hunter is only as good as his (or her) weapon, and there's a mighty long list of weaponry to choose from. From powerful but slow great swords to long-distance attacking bowguns, there's a weapon for every type of player. And that's a good thing because each weapon plays and handles differently. As stated, the great sword is a powerful beast, but you leave yourself open after each swing. Meanwhile, the relatively weak sword and shield combo can slice and dice foes with ease with plenty of time to dodge attacks. There's no worry about being stuck with one weapon because you can exchange weapons between quests and upgrade them using gathered materials and drops from monsters. There's no experience to gain like a traditional action-RPG. Your armor and weapons do the growing, not the hunter him (or her) self. With repeated use, each weapon loses its luster and durability. By using whetstones to sharpen the blade of a given weapon, your attack strength will be at its maximum.
The road to being the ultimate monster hunter is paved with many obstacles and challenges. Starting off, you're relegated to tackling small monsters, gathering mushrooms and animal horns from the surrounding forests, and making your way up to larger encounters. By the end of the game, you're hunting two colossal monsters in the same quest. Once you complete an urgent quest such as slaying a specific monster to forward the story, you graduate to the next level of increasingly more difficult quests.
Quests themselves vary from objective to objective. Many have sub-missions to complete that are optional. Completing these awards you with more zenny, the currency of most Capcom games. One quest you'll be doing menial tasks such as gathering mushrooms, mining for ore, and taking out a set number of small nuisances while others you'll be hunting a giant monster such as a Barroth!
Each monster encounter is different from the last. That's just how it is with Monster Hunter Tri. The variables constantly change. A wounded monster will limp away to another area of the map, trying to fall asleep to regain its health. Sometimes a completely different monster will enter the fray out of nowhere. Now you have two monsters to contend with! Each monster has its own personality and attack patterns. Learning them is the difference between winning the hunt and fainting for a third time. In Monster Hunter, fainting three times in a mission is automatic failure. Then there's the strict time limits to worry about. Fifty minutes may seem like a lot of time to work with, but when your target is constantly moving from area to area, attacking you, and making life miserable for you, it becomes a problem. Some players may not like having to fight one monster for upwards of forty-five minutes only to lose in the end. That can be frustrating. Regardless, taking down a monster after such an exhausting battle is truly fulfilling, and I think that's where Monster Hunter Tri really shines.
Some quests require the player to capture a given monster instead of simply taking them out of commission. In these cases, you have to weaken the monster enough to make it look noticeably weak (i.e. limping from area to area). Then you have to set a trap be it a pitfall or shock trap, lure the enemy into the trap, and then pelt it with tranquilizers. A successful catch reaps more rewards than simply slaying it, so it's usually better to do things the hard way in this game.
Likewise, the other side of the Monster Hunter Tri coin (or I guess zenny) is online play. Whereas offline takes place in a fisherman village, the online play occurs in a hustling, bustling city. You choose one of many servers to play on, select a city, and enter a room. Up to four people can share a room. Right away, let's get rid of the problems here. For one, you cannot message people or befriend others if they are not online at the same time as you are. Two, you cannot join quests already in progress, and three, Wii Speak is totally useless so get a functioning USB keyboard. If you can get beyond those caveats, you're in for one of the Wii's best multiplayer experiences to date.
As you complete online quests, you gain experience points. These points add up to total your Hunter Rank or HR. Your Hunter Rank determines what quests you can and cannot go on. So if you're in a party of four, and everyone is HR 20 and you're still HR9, you're out of luck. That said, the online quests heavily mirror the offline story mode's quests. However, there's some even crazier quests online than off, and with four players going after one colossal creature, the fun is at a feverish level. There are some really great times hunting monsters, participating in teamwork, and reaching a common goal. If you lack a keyboard or Wii Speak, you can use the in-game keyboard which works, but it's not very convenient for mid-battle play. There's also several preset phrases that can be displayed such as "let's do this" and "I'll lay the trap" to help out those unable or too lazy to type a message out themselves.
Monster Hunter Tri can be played with either the Wii remote and nunchuk combination (my preferred method of monster hunting) or with the Classic Controller. Some players might be put off by the sheer difficulty of the game. Others will lavish in its brutal challenge. A part of this comes from the lack of lock-on which to me, would totally ruin what makes this game great. It requires great skill to block and evade attacks from enemies as well as finding a window of opportunity to attack yourself. This is all the while managing and cycling through the necessary items such as healing potions, stamina-building rations and steaks, and status-effect changers like antidotes and manually moving around the camera. There's a lot to worry about other than the monsters you're currently facing whether it's weapon durability, fatigue, or other monsters in the same area.
Monster Hunter Tri is a gorgeous game with lots going on in the various environments. There are five major maps to hunt on, and each are divided up into areas or rooms. Transporting from area to area causes a brief, two second loading screen to pop up. It's a slight annoyance, but you really do get used to it. On the graphical side of the spectrum, you have vivacious visuals from the character models which change depending on what armor you are equipped with, the jaw-dropping backgrounds, and of course, the impressive monsters themselves. Sound-wise, the soundtrack is very summer blockbuster-esque with tribal drums, loud brass, and percussive strings. It's a well put together soundtrack overall.
Overall, Monster Hunter Tri shines as one of the best presented third party games on Wii, and it's also one of the best online multiplayer games around despite its problems with communicating with others. It's a challenging yet rewarding title full of frustration for most players but the rewards definitely outweigh any irritation one may experience playing this game. You'll get your ass handed to you by a winged Rathian, and come back for more. That's just the addictive nature of the Monster Hunter series. I get it now. I get why this series is so beloved by our friends in the East. Give Monster Hunter Tri a chance, and while it may not be for you, at least you can say you've been there and done that. If you happen to love it like I do, that's just the icing on this incredibly sweet and delicious cake.
[SuperPhillip Says: 9.0/10]
The Thrill of the Hunt

The Monster Hunter franchise is very big business over in the land of the rising sun. Over in our neck of the woods, however, the same cannot be said. After failed experiment after failed experiment, the series just hasn't caught on for most Western audiences. That said, Capcom is determined to make it work with a big, blockbuster advertising campaign and placing the series on this generation's most popular console, the Wii. The end result is none other than Monster Hunter 3... er... Monster Hunter Tri. Is this hunt one that you'll want to join in on?
A nameless fisherman's village is in need of a hero. A sea serpent constantly causes terror and peril whenever it reaches the village's shores. No, they don't need a hero. They need a monster hunter to save the day! That's where your character comes in (after setting your appearance, of course). Lagiacrus is one tough customer, so you won't be able to tackle it immediately. Instead, you take on oddjob requests to start off, slowing and gradually making your way up in the monster hunting ranks to finally put an end to the sea serpent once and for all.
A hunter is only as good as his (or her) weapon, and there's a mighty long list of weaponry to choose from. From powerful but slow great swords to long-distance attacking bowguns, there's a weapon for every type of player. And that's a good thing because each weapon plays and handles differently. As stated, the great sword is a powerful beast, but you leave yourself open after each swing. Meanwhile, the relatively weak sword and shield combo can slice and dice foes with ease with plenty of time to dodge attacks. There's no worry about being stuck with one weapon because you can exchange weapons between quests and upgrade them using gathered materials and drops from monsters. There's no experience to gain like a traditional action-RPG. Your armor and weapons do the growing, not the hunter him (or her) self. With repeated use, each weapon loses its luster and durability. By using whetstones to sharpen the blade of a given weapon, your attack strength will be at its maximum.
The road to being the ultimate monster hunter is paved with many obstacles and challenges. Starting off, you're relegated to tackling small monsters, gathering mushrooms and animal horns from the surrounding forests, and making your way up to larger encounters. By the end of the game, you're hunting two colossal monsters in the same quest. Once you complete an urgent quest such as slaying a specific monster to forward the story, you graduate to the next level of increasingly more difficult quests.
Quests themselves vary from objective to objective. Many have sub-missions to complete that are optional. Completing these awards you with more zenny, the currency of most Capcom games. One quest you'll be doing menial tasks such as gathering mushrooms, mining for ore, and taking out a set number of small nuisances while others you'll be hunting a giant monster such as a Barroth!
Each monster encounter is different from the last. That's just how it is with Monster Hunter Tri. The variables constantly change. A wounded monster will limp away to another area of the map, trying to fall asleep to regain its health. Sometimes a completely different monster will enter the fray out of nowhere. Now you have two monsters to contend with! Each monster has its own personality and attack patterns. Learning them is the difference between winning the hunt and fainting for a third time. In Monster Hunter, fainting three times in a mission is automatic failure. Then there's the strict time limits to worry about. Fifty minutes may seem like a lot of time to work with, but when your target is constantly moving from area to area, attacking you, and making life miserable for you, it becomes a problem. Some players may not like having to fight one monster for upwards of forty-five minutes only to lose in the end. That can be frustrating. Regardless, taking down a monster after such an exhausting battle is truly fulfilling, and I think that's where Monster Hunter Tri really shines.
Some quests require the player to capture a given monster instead of simply taking them out of commission. In these cases, you have to weaken the monster enough to make it look noticeably weak (i.e. limping from area to area). Then you have to set a trap be it a pitfall or shock trap, lure the enemy into the trap, and then pelt it with tranquilizers. A successful catch reaps more rewards than simply slaying it, so it's usually better to do things the hard way in this game.
Likewise, the other side of the Monster Hunter Tri coin (or I guess zenny) is online play. Whereas offline takes place in a fisherman village, the online play occurs in a hustling, bustling city. You choose one of many servers to play on, select a city, and enter a room. Up to four people can share a room. Right away, let's get rid of the problems here. For one, you cannot message people or befriend others if they are not online at the same time as you are. Two, you cannot join quests already in progress, and three, Wii Speak is totally useless so get a functioning USB keyboard. If you can get beyond those caveats, you're in for one of the Wii's best multiplayer experiences to date.
As you complete online quests, you gain experience points. These points add up to total your Hunter Rank or HR. Your Hunter Rank determines what quests you can and cannot go on. So if you're in a party of four, and everyone is HR 20 and you're still HR9, you're out of luck. That said, the online quests heavily mirror the offline story mode's quests. However, there's some even crazier quests online than off, and with four players going after one colossal creature, the fun is at a feverish level. There are some really great times hunting monsters, participating in teamwork, and reaching a common goal. If you lack a keyboard or Wii Speak, you can use the in-game keyboard which works, but it's not very convenient for mid-battle play. There's also several preset phrases that can be displayed such as "let's do this" and "I'll lay the trap" to help out those unable or too lazy to type a message out themselves.
Monster Hunter Tri can be played with either the Wii remote and nunchuk combination (my preferred method of monster hunting) or with the Classic Controller. Some players might be put off by the sheer difficulty of the game. Others will lavish in its brutal challenge. A part of this comes from the lack of lock-on which to me, would totally ruin what makes this game great. It requires great skill to block and evade attacks from enemies as well as finding a window of opportunity to attack yourself. This is all the while managing and cycling through the necessary items such as healing potions, stamina-building rations and steaks, and status-effect changers like antidotes and manually moving around the camera. There's a lot to worry about other than the monsters you're currently facing whether it's weapon durability, fatigue, or other monsters in the same area.
Monster Hunter Tri is a gorgeous game with lots going on in the various environments. There are five major maps to hunt on, and each are divided up into areas or rooms. Transporting from area to area causes a brief, two second loading screen to pop up. It's a slight annoyance, but you really do get used to it. On the graphical side of the spectrum, you have vivacious visuals from the character models which change depending on what armor you are equipped with, the jaw-dropping backgrounds, and of course, the impressive monsters themselves. Sound-wise, the soundtrack is very summer blockbuster-esque with tribal drums, loud brass, and percussive strings. It's a well put together soundtrack overall.
Overall, Monster Hunter Tri shines as one of the best presented third party games on Wii, and it's also one of the best online multiplayer games around despite its problems with communicating with others. It's a challenging yet rewarding title full of frustration for most players but the rewards definitely outweigh any irritation one may experience playing this game. You'll get your ass handed to you by a winged Rathian, and come back for more. That's just the addictive nature of the Monster Hunter series. I get it now. I get why this series is so beloved by our friends in the East. Give Monster Hunter Tri a chance, and while it may not be for you, at least you can say you've been there and done that. If you happen to love it like I do, that's just the icing on this incredibly sweet and delicious cake.
[SuperPhillip Says: 9.0/10]
Thursday, May 20, 2010
Donkey Kong Country 3: Dixie Kong's Double Trouble (SNES) Retro Review
My brother and I played through the Donkey Kong Country trilogy, and boy are our arms tired! Did that joke even make sense? Well, what does make sense is that it's time for a retro review. Our game this time is Donkey Kong Country 3: Dixie Kong's Double Trouble. Long name, good game.

The year was 1996. The Super Nintendo held a long reign of dominance, but it was dying out to the brand-new visual prowess of the Nintendo 64. Released right after the world was blown away by Super Mario 64, Donkey Kong Country 3: Dixie Kong's Double Trouble was the final installment in the incredible Donkey Kong Country trilogy. Did Dixie and Kiddy Kong give the trilogy its proper send-off?
With King/Kaptain K. Rool defeated and nowhere in sight, a new leader has risen to take charge of the Kremling army. Its name is Kaos, a robotic menace bent on defeating the Kongs once and for all. Dixie Kong arrives at her usual vacation spot to learn that the Kremlings have taken over. The hairspinning Kong isn't along in her adventure as this time newcomer Kiddy is along for the ride. It's up to the two of them to take down Kaos, drive out the Kremlings, and save the area for Kong-kind. Again, the story is just a small piece to the overall game. It's merely an excuse to run through the various level and stages the game throws at the player.
Donkey Kong Country 3 has more to do than anything other Donkey Kong Country game before it. Yes, there are more than forty levels to explore and conquer, but there are now secret caverns hidden on the world map. These contain Simon Says-esque puzzles in order to obtain banana birds-- crucial to getting 103% completion in Donkey Kong Country 3. There's also a family of friendly bears who Dixie and Kiddy will initiate trades with either for new items or banana birds. As new items are obtained, Funky Kong can fix Dixie and Kiddy up with new vehicles to reach new, otherwise unreachable areas of the world map.
The 40+ levels in DKC 3 are quite varied. The duo of Kongs will visit mills, traverse the treetops either in or around a gigantic tree, race along the riverside, enter stone cold factories, go bobsledding inside a large tube, scamper up waterfalls, and even swim underwater inside lakes. Each area of the game of which there are eight houses various levels to explore as well Kongs to help you along your way. Wrinkly Kong returns as the means of saving your game while Swanky Kong pits you in heated competition against Cranky Kong to see who can hit the most targets within the time limit. Each area concludes with a boss battle. These are all very diverse compared to previous Donkey Kong Country games. You'll be tossing insects into the mouth of a belching barrel to send him careening over the edge before he has the chance to knock you off your side, chucking snowballs at a very unfriendly snowman, and poking fun at a giant barbed crustacean.
More specifically, the levels are consistently sending new gimmicks your way. One level you'll be racing up a tree while a giant ripsaw is on your trail, another you're dodging the fireballs and bazooka fire of various enemies as you climb ropes, while another you're inside a rocket-propelled barrel that's set to self-destruct unless it gets the fuel it requires. Much like the second game in the series, the difficulty level here is a gradual one. Might I say though that this installment is most definitely the toughest yet!
If you've played a previous Donkey Kong Country game before, you know how it works. You have two Kongs, Dixie, who can hover over large chasms with her ponytail, and Kiddy who acts like a much heavier Donkey Kong. One Kong is quick while the other moves slowly. The two can work in conjunction with one another to throw each other at enemies, reach higher platforms, or break through cracked floors. If a Kong takes damage, the other Kong steps in. If that Kong takes damage, you lose a life. DK barrels, placed throughout the given levels, bring back a missing Kong. Thankfully, there's midway point continue barrels, so there's no need to redo the entire level if you mess up near the end.
The Kongs get by with a little help from their friends, and in this case we're talking about animal buddies. Three animals return from previous games including Squawks, a parrot that carries the Kongs and can shoot out nuts at foes, Enguarde, a swordfish used for underwater levels, and Squitter, a spider that can shoot webs at enemies as well as create platforms out of the webs it spins. New animals include Ellie the Elephant who can carry barrels with her trunk, suck up water with her snout, and shoot them at baddies big and small. Then there's Parry the Parallel Bird who hovers directly above a given Kong. If a Kong jumps, so does Parry. If a Kong falls, so does Parry. The bird stays perfectly parallel with the Kongs. Sometimes, the Kongs will find barrels that turn them into one of these creatures for some accelerated animal antics.
In DKC 3, players can just run through the game if they want, but they'll be missing out on the loads of optional content. Hidden treasures like DK Coins and bonus barrels await persistent explorers. This time around, DK Coins are uncovered by snatching them from a creature named Koin. You can only defeat him by attacking him from behind, usually by tossing a barrel over his head, having it bounce off the wall, and back into his backside. Bonus coins are grabbed by winning bonus barrel games. These games are all timed and require great skill to win. Some include collecting all of the stars in a room, grabbing 15 green bananas, defeating all of the enemies, or just making it to the goal. In addition to the seven normal areas, there's an optional Lost World full of exceedingly difficult levels, but it's the only way to unlock the true ending of the game.
Donkey Kong Country 3 is a much more colorful game than the oftentimes drab DKC 2. The pre-rendered character models still look competent if not a bit dated. The backgrounds have a lot going on in them from water effects to bugs buzzing in the background. The game usually runs at a steady clip with little in the way of slowdown except for particularly busy areas of the game. The soundtrack is without question the weakest the trilogy has to offer. There's plenty of catchy tracks, but overall it's worse than what the original DKC and Diddy's Kong Quest provide.
All-in-all, Donkey Kong Country 3: Dixie Kong's Double Trouble is a very worthwhile addition and conclusion to the Donkey Kong Country trilogy. It's full of challenge, great graphics, and plenty of content to play through. Being able to play cooperatively where one player plays as Dixie while the other plays as Kiddy only sweetens the deal. Most players will spend five or more hours trying to complete everything. The lack of the original two Donkey Kong Country stars, DK and Diddy and a less-than-perfect soundtrack are tough pills to swallow, but other than those caveats, if you're looking for a great way to cap off the DKC trilogy, look no further than the Super Nintendo original version of Donkey Kong Country 3.
[SuperPhillip Says: 9.25/10]
Double Your Pleasure, Double Your Trouble.

The year was 1996. The Super Nintendo held a long reign of dominance, but it was dying out to the brand-new visual prowess of the Nintendo 64. Released right after the world was blown away by Super Mario 64, Donkey Kong Country 3: Dixie Kong's Double Trouble was the final installment in the incredible Donkey Kong Country trilogy. Did Dixie and Kiddy Kong give the trilogy its proper send-off?
With King/Kaptain K. Rool defeated and nowhere in sight, a new leader has risen to take charge of the Kremling army. Its name is Kaos, a robotic menace bent on defeating the Kongs once and for all. Dixie Kong arrives at her usual vacation spot to learn that the Kremlings have taken over. The hairspinning Kong isn't along in her adventure as this time newcomer Kiddy is along for the ride. It's up to the two of them to take down Kaos, drive out the Kremlings, and save the area for Kong-kind. Again, the story is just a small piece to the overall game. It's merely an excuse to run through the various level and stages the game throws at the player.
Donkey Kong Country 3 has more to do than anything other Donkey Kong Country game before it. Yes, there are more than forty levels to explore and conquer, but there are now secret caverns hidden on the world map. These contain Simon Says-esque puzzles in order to obtain banana birds-- crucial to getting 103% completion in Donkey Kong Country 3. There's also a family of friendly bears who Dixie and Kiddy will initiate trades with either for new items or banana birds. As new items are obtained, Funky Kong can fix Dixie and Kiddy up with new vehicles to reach new, otherwise unreachable areas of the world map.
The 40+ levels in DKC 3 are quite varied. The duo of Kongs will visit mills, traverse the treetops either in or around a gigantic tree, race along the riverside, enter stone cold factories, go bobsledding inside a large tube, scamper up waterfalls, and even swim underwater inside lakes. Each area of the game of which there are eight houses various levels to explore as well Kongs to help you along your way. Wrinkly Kong returns as the means of saving your game while Swanky Kong pits you in heated competition against Cranky Kong to see who can hit the most targets within the time limit. Each area concludes with a boss battle. These are all very diverse compared to previous Donkey Kong Country games. You'll be tossing insects into the mouth of a belching barrel to send him careening over the edge before he has the chance to knock you off your side, chucking snowballs at a very unfriendly snowman, and poking fun at a giant barbed crustacean.
More specifically, the levels are consistently sending new gimmicks your way. One level you'll be racing up a tree while a giant ripsaw is on your trail, another you're dodging the fireballs and bazooka fire of various enemies as you climb ropes, while another you're inside a rocket-propelled barrel that's set to self-destruct unless it gets the fuel it requires. Much like the second game in the series, the difficulty level here is a gradual one. Might I say though that this installment is most definitely the toughest yet!
If you've played a previous Donkey Kong Country game before, you know how it works. You have two Kongs, Dixie, who can hover over large chasms with her ponytail, and Kiddy who acts like a much heavier Donkey Kong. One Kong is quick while the other moves slowly. The two can work in conjunction with one another to throw each other at enemies, reach higher platforms, or break through cracked floors. If a Kong takes damage, the other Kong steps in. If that Kong takes damage, you lose a life. DK barrels, placed throughout the given levels, bring back a missing Kong. Thankfully, there's midway point continue barrels, so there's no need to redo the entire level if you mess up near the end.
The Kongs get by with a little help from their friends, and in this case we're talking about animal buddies. Three animals return from previous games including Squawks, a parrot that carries the Kongs and can shoot out nuts at foes, Enguarde, a swordfish used for underwater levels, and Squitter, a spider that can shoot webs at enemies as well as create platforms out of the webs it spins. New animals include Ellie the Elephant who can carry barrels with her trunk, suck up water with her snout, and shoot them at baddies big and small. Then there's Parry the Parallel Bird who hovers directly above a given Kong. If a Kong jumps, so does Parry. If a Kong falls, so does Parry. The bird stays perfectly parallel with the Kongs. Sometimes, the Kongs will find barrels that turn them into one of these creatures for some accelerated animal antics.
In DKC 3, players can just run through the game if they want, but they'll be missing out on the loads of optional content. Hidden treasures like DK Coins and bonus barrels await persistent explorers. This time around, DK Coins are uncovered by snatching them from a creature named Koin. You can only defeat him by attacking him from behind, usually by tossing a barrel over his head, having it bounce off the wall, and back into his backside. Bonus coins are grabbed by winning bonus barrel games. These games are all timed and require great skill to win. Some include collecting all of the stars in a room, grabbing 15 green bananas, defeating all of the enemies, or just making it to the goal. In addition to the seven normal areas, there's an optional Lost World full of exceedingly difficult levels, but it's the only way to unlock the true ending of the game.
Donkey Kong Country 3 is a much more colorful game than the oftentimes drab DKC 2. The pre-rendered character models still look competent if not a bit dated. The backgrounds have a lot going on in them from water effects to bugs buzzing in the background. The game usually runs at a steady clip with little in the way of slowdown except for particularly busy areas of the game. The soundtrack is without question the weakest the trilogy has to offer. There's plenty of catchy tracks, but overall it's worse than what the original DKC and Diddy's Kong Quest provide.
All-in-all, Donkey Kong Country 3: Dixie Kong's Double Trouble is a very worthwhile addition and conclusion to the Donkey Kong Country trilogy. It's full of challenge, great graphics, and plenty of content to play through. Being able to play cooperatively where one player plays as Dixie while the other plays as Kiddy only sweetens the deal. Most players will spend five or more hours trying to complete everything. The lack of the original two Donkey Kong Country stars, DK and Diddy and a less-than-perfect soundtrack are tough pills to swallow, but other than those caveats, if you're looking for a great way to cap off the DKC trilogy, look no further than the Super Nintendo original version of Donkey Kong Country 3.
[SuperPhillip Says: 9.25/10]
Labels:
dixie kong's double trouble,
donkey kong country 3,
retro,
review,
snes
Wednesday, May 19, 2010
Super Mario Galaxy 2 (Wii) Transmission 15
Are you growing tired of all of these Super Mario Galaxy 2-related posts? I hope not, but if so I apologize. It'll all be over this Sunday. Regardless this video shows off a remake of a Super Mario 64 level, Whomp's Fortress. If I read reports correctly, this is just one of the many parts of a Flash Back Galaxy or something to that extent. Enjoy this short clip of this remastered masterpiece.
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