Saturday, July 25, 2015

Bayonetta (Wii U) Review

As I stated on my Twitter, I have a second review for this fine Saturday. Quite out of the ordinary to have one review on a Saturday, much more two! Regardless, this second review is for a game I finally got the chance to play through on the Wii U after getting it late last year. It's Bayonetta. Is the Wii U version definitely definitive?

Fun in almost every witch way.


Reviewing a game that didn't release that long ago is always a bit challenging, as the experience is somewhat fresh in your mind so you somewhat know what to expect. However, the Wii U version of Bayonetta takes what players know of the original game and adds some stuff in both presentation and content to make for a game that is truly worthy of replaying.

An Umbran witch, Bayonetta awakens from a 500-year rest inside a coffin. Her memory is a bit fuzzy as to the events leading up to being placed inside her home of 500 years, and she's understandably wanting to make some sense of what happened. Along the way she heads to the European town of Vigrid, where her role in the future of the world will take shape.

Bayonetta isn't the clearest story out there. There are many times where I scratched my head at what discussions taking place were even about, and what a particular scene's relevance even was, other than identifying Bayonetta as someone who appears to be along for the ride. However, while the plot isn't crystal clear, the general idea of what was going on was in the back of mind as I played through the game. Even then, the story is just an excuse to pull off kickass battle maneuvers in some intense combat scenarios.

Our fair witch Bayonetta has a wide repertoire of killer moves to take down the angelic horde that is after her. The combat system is simple enough to learn, owing a lot to the already accessible Devil May Cry, another of director Hideki Kamiya's projects, but tough to master. Pardon that cliche there. With a combination of timed presses of the X and A buttons Bayonetta can cycle through punches and kicks. To maintain combos and attack foes from far away, she can let loose with her various guns, and with every attack, she's stylish as can be.

"Don't mind me, boys. I'm just getting some exercise in."
Loving to dish out pain, Bayonetta has some finishing moves that take the form of torture-style attacks. From putting a foe inside a giant guillotine to a massive vice, Bayonetta seems to have taken some pointers from the Saw series of movies. While those are always hard to watch in their cruel brutality, the finishing moves in Bayonetta take the shape of almost comical violence instead, easier on the eyes. Your mind, body, and soul will most definitely not need a shower after playing Bayonetta.

Ooh. This one is definitely going to hurt!
Of course, a witch's offense is only as good as her defense. This is where the mechanic of Witch Time comes in, initiated upon a last-second dodge from an enemy attack. When done correctly, the action will slow to a crawl, save for Bayonetta, who can unleash a flurry of attacks to deal massive amounts of damage to enemies during this time.

Bayonetta likes to fight for kicks.
Bayonetta is divided between chapters, and these are divided up more so between verses. Each verse grades your performance a la Viewtiful Joe (surprise, surprise, another Kamiya work) on how much of a combo you obtained, whether or not you took damage, and how much time the verse took you to complete. You are judged with a medal based on your efforts and ability, with a dull metal being the worst you can do, and a pure platinum being the absolute best.

This panther transformation allows Bayonetta
to dart fast through levels.
Going for pure platinum on every verse in the game, some are hidden from the normal path, by the way, is one of the most challenging things a gamer can try to accomplish. It may even be a fool's errand, but it no doubt makes the already lengthy game of about 10-12 hours (playing on Normal, of course) all the more replay-able. There are also five difficulties in all with the first two, Very Easy and Easy, basically putting training wheels on the action. You can also utilize the Wii U Gamepad's touch screen more, swiping on the screen to unleash attacks and dodges if you so choose. The higher difficulties introduce different, usually harder enemy combinations earlier in the game than you'd otherwise see on easier difficulties, and obviously our favorite whimsical witch takes more damage from enemy attacks.

While the combat feels fast and fluid, making you feel like a total bad-ass ripping and roaring through the angelic and demonic masses, there can be some kinks in how Bayonetta presents itself as a game. There are multiple times where a pure platinum run can be lost because of a stray quick time event that comes out of nowhere. These are definitely unwelcome as they're rather rare, but they happen enough that you basically always have to keep on your guard when the huge spectacle of battle and of the cutscenes take place.

You can also pick up weapons like this to temporarily use during combat.
Furthermore, there are occasions in Bayonetta where the game takes you of the pure character action-driven gameplay into completely different scenarios that take a bit of learning to play well. I'm referring to sections like the motorcycle riding chapter of Highway 666, as well as a late-game ode to games like Space Harrier. These are also moments that can mess up a good ranking run due to not being overly familiar with the brand-new gameplay style implemented and then never used again.

Between chapters and at particular moments in levels, Bayonetta can enter into a bar known simply as The Gates of Hell. Here, with the halos, the currency of the game, dropped from enemies and earned through getting high ranks in battle, you can purchase everything from helpful items (though using them in battle will lower your overall grade) to new moves, to special costumes and weaponry. It makes playing through Bayonetta more than once a must (it's already a fun idea to begin with) to purchase everything the shopkeeper offers.

Alongside the pretty much throwaway optional touch controls to perform attacks and movement, Bayonetta on Wii U features a lovely exclusive to it in the form of Nintendo-themed outfits. In addition to unlockable costumes like dressing up like a nun or cheerleader, Bayonetta can cosplay as Princess Peach, Daisy, Metroid's Samus Aran or The Legend of Zelda's Link, each offering a special set of moves and visual variety to said moves. You get these Nintendo costumes right from get-go, making it so even if you've played Bayonetta to death on the PlayStation 3 (so sorry for your suffering) or the Xbox 360, there is something new to make your latest play-through well worth it.

There's no worries of any babies marring the
 experience with the Samus Aran costume.
Bayonetta runs on Wii U rather well. It's no surprise that it beats out the abomination that was the PlayStation 3 version, but it also beats out the Xbox 360 in some aspects and others not. The frame-rate can vary oftentimes, but it never truly harmed my experience with the game. Textures also aren't the greatest, offering plenty of fuzzy-looking environments. Overall though, Bayonetta shines in its presentation, delivering well crafted visuals with absolutely stunning animation. Sound-wise, Bayonetta has terrific music, such as a pop-like version of "Fly Me to the Moon" as well as jazz, classical, choir music, and much more. The voice acting is suitably well acted, especially Bayonetta's voice actress who I believe steals the show... er... game.

Is Bayonetta on Wii U the definitive version of Platinum Games' classic character action game? I argue that yes, it is. Very much so. It offers a host of control and controller options, off-TV play is a godsend, and the extras included more than make the game worth playing, even if you've exhausted yourself on the original release five years ago. Bayonetta is an engaging thrill ride that once it sinks its teeth into you, it doesn't let go until long after the credits have ended.

[SPC Says: B]

Canvaleon (Wii U eShop) Review

Welcome to the weekend at SuperPhillip Central! It's time for a new review for a Wii U eShop game that released this past Thursday for a good number of Wii U owners, Canvaleon. Is this stealth platformer a good one, or is it something I'd rather stick my long, thin tongue out at?

Color Me Frustrated


The Wii U eShop might not be the most bustling marketplace for a home console. However, the quality and variety of many of the games are quite amazing. While there are definitely games to stay away from like any marketplace, there are some bright shiny gems in the Wii U's digital library. Canvaleon is a 2D platformer, which admittedly the Wii U has enough of, but it's one that tries something different, using a wide array of camouflages to blend the protagonist into the background, narrowly avoiding the advance of enemies. Is the mechanic executed brilliantly, or does Canvaleon "blend in" too much with the other less than desirable Wii U eShop games?

Canvaleon starts out with an adorable hand drawn scene that tells the story of a newborn chameleon who is ousted by his family and fellow villagers due to lacking the ability to change colors like any ordinary part of his species. Rejected, the chameleon grows up and meets an artist named Doodle has the ability to paint the pure white chameleon with his special paintbrush. Thus, Doodle gives the chameleon a name, Canvas!

This is where the main gameplay mechanic of Canvaleon comes in. Levels don't require you to speed through them as if you were playing Super Mario Bros. or something like that. Well, you CAN take levels that way, but you'll very much find yourself dying constantly. No, Canvaleon is more of a cerebral 2D platformer that requires stealth, patience, and strategy.

I quickly found out that simply trying to rush
through levels like my tail was on fire was a bad plan.
It just takes one hit to have to redo a stage, and because there are no checkpoints to be found (unfortunately-- having checkpoints would make Canvaleon more enjoyable and less frustrating to play), it makes it so you have to play smart. Levels are also fairly long, so one death near the end means you have to restart the whole blasted thing.

Our hero chameleon is a literal blank Canvas. Through collecting multicolored butterflies throughout stages, you can buy and create different camouflages for Canvas to equip. You can have up to four different camouflage patterns equipped at once, having you cycle through them with the shoulder buttons. Buying pre-made camouflages seems pretty useless, as they rarely seem applicable to the levels in the game. Thus, the option to create your own camouflage is highly important.

Depending on the enemy, your camouflage may
work better or worse.
Unfortunately, the game doesn't really explain well what goes into making a proper camouflage that will actually work. Furthermore, you pretty much have to remember the level's backgrounds to make the right colored camouflage, so if the level has a brick pattern, you best do your darndest to draw a pattern that is close to it from memory. Then there's the issue of not having enough butterflies to create said camo. You better not mind having to replay levels over and over to get the required amount of butterflies for the type of camouflage you desire.

Levels also suffer from the inability to fully gauge what is an actual platform and what isn't. Many times I'd leap to something that looked like a solid platform, only to discover it was just background scenery that couldn't be interacted with. Not the best if you're discovered by the enemy and have to make a mad dash to get to a safe platform away from the dangerous foe.

Thankfully, if one level is giving your problems, the world map of Canvaleon allows you to go to a different one to try out. There are a myriad of levels in the game taking place in various different locales requiring various different camouflages. There are forests, mountains, deserts, cities, and so many more interesting areas to explore.

Hmm. Something tells me this enemy is aware of my location.
They are so interesting because of how well the art design holds up. Canvaleon is a beautifully devised game artistically, offering detailed backgrounds and environments, nice enemy design, and nice visual effects. The music is pretty much background noise, but it's by no means grating, unlike the sound that plays when an enemy has been alerted of your presence.

Even still with its many issues, Canvaleon is by no means an awful game. It's just definitely one that requires patience and a bit of stubbornness to complete. Some better explanation towards designing your own camouflages would have been greatly appreciated, and a checkpoint or two in the longer levels would make for a far less frustrating and "nope. I'm done" moments. Still, if you have the resolve and perseverance to take on the challenge that Canvaleon holds, then by all means, check this innovative title out.

[SPC Says: C-]

Review copy provided by OXiAB Game Studio.

Super Mario Maker (Wii U) Coming Soon Trailer

Super Mario Maker has received what could conceivably be its North American commercial for the game. Even if it's not, this is a wonderful 30 second trailer to get Wii U owners and those without to get hyped for the opportunity to create and play levels of their dreams or just play around with the creator. Super Mario Maker releases September 11th, just in time for the series's 30th anniversary on the 13th.

Friday, July 24, 2015

Rare Replay (XONE) Pre-Order Trailer

A trailer for the upcoming Rare Replay, a collection of 30 classic Rare games for $30, is here for fans and viewers alike. It's so Rare in quality and charm, don't you think? Regardless, Rare Replay will without question be considered one of the greatest deals in gaming history when it releases August 4th.

Thursday, July 23, 2015

Bad Boss Battles in Gaming History - Part Five

WARNING: POTENTIAL SPOILERS FOR THE FOLLOWING GAMES AHEAD!

  • Batman: Arkham Knight
  • Batman: Arkham Origins - Blackgate
  • Castlevania: Lords of Shadow
  • Ratchet & Clank: Going Commando
  • Various Super Mario games

Welcome to some more boss bashing! It's part five of Bad Boss Battles in Gaming History, where we take a look together at some of the poorer fights, confrontations, and encounters within video games. These fights can be boring, annoying, anticlimactic, or just plain not fun. Since there are spoilers in these articles, you can check out part five after the break.