Sack It To Me-- Vita-Style!
The LittleBigPlanet series' mantra has always been "Play, Create, and Share." Each installment in the series, which debuted in 2008 on the PlayStation 3, has added an increasing amount of intuitive creation tools to allow users to hone their skills and build some insanely creative levels and even games. Who could have foreseen that one of the greatest and most complete versions of LittleBigPlanet would be on the small screen, specifically the PlayStation Vita? Who could have also foreseen that the series creator, Media Molecule, would not be the main developer for this near-ultimate iteration? That's exactly what has happened with LittleBigPlanet PS Vita, Sackboy's second arrival on a portable PlayStation system.
LittleBigPlanet PS Vita is set in the world of Carnivalia, and spans five unique areas featuring multiple levels. It all revolves around a no-good puppeteer bringing havoc and chaos to the once peaceful world. Through relatively short and completely skippable cutscenes, the story is told with series hero Sackboy in the leading role to help save the day yet again.
|Someone's having a bad hair day!|
Those that do not care for the floaty jumping physics of the LittleBigPlanet series will not find themselves satisfied with how the Vita installment plays either. However, these physics do not make it so deaths come easily. Levels and gameplay are both designed to work with the limitations of the physics rather than going against them.
|If you didn't like the jumping from past games,|
you aren't going to like it here either.
|Don't mind Sackboy, he's just posing|
as Delsin from inFamous: Second Son.
|Snake!? SNAKE!? SNAAAAAAAAKE!!!|
|Costumes are transferable between the|
PlayStation 3 and Vita versions.
|The Grabinator allows Sackboy|
to pick up certain objects.
|Sackboy may not be Nintendo's Satoru|
Iwata, but he's still about to drop the bomb.
In addition to bonus levels, there's a whole section of LittleBigPlanet PS Vita dedicated to retro-style arcade games. Much like the bonus levels themselves, these quintet of arcade games contain plenty of variety as well. These are so feature-rich and feel so complete that it's no wonder Sony didn't try to sell them individually as PlayStation Store games. Instead, they're all available to unlock within LittleBigPlanet PS Vita. My personal favorite game, Tapling, has you tapping the touch screen to make your character jump through various levels of increasing difficulty. Regardless, all five of these arcade games are winners, and will also add to the replay value of LittleBigPlanet PS Vita.
|Some levels are races to the finish.|
Can you get a high score?
While there are plenty of helpful tutorials, some more helpful than others, the level creation tools are so instinctive that it's quite easy to come up with something all on your own that you can find satisfaction with. Like any game, such tools require trial and error and multiple sessions testing your works, but the intuitiveness of these creation tools are terrific. One might think incorporating touch-centric controls in a level would be arduous, but it's just as simple to learn as pretty much everything else in LittleBigPlanet PS Vita's wide assortment of tools.
|Even programming is made easy|
in LBP's creation tools.
A fantastic feature for this second portable version of LittleBigPlanet is that you can actually download levels to play for later. This is fantastic because the community options available to you are only accessible when connected to the game's servers. For a system you aren't always playing at home or somewhere with a reliable connection, you can have user-created levels that are saved onto your memory card, able to be played whenever and wherever.
|One false move will ensure|
a shocking situation.
[SPC Says: 9.5/10]