Showing posts with label azure striker gunvolt 2. Show all posts
Showing posts with label azure striker gunvolt 2. Show all posts

Saturday, December 31, 2016

SuperPhillip Central Best of 2016 Awards - Top Five Downloadable Games

Tomorrow, the SuperPhillip Central Best of 2016 Awards will crown the site's Game of the Year. Until then, however, we cap off the year of posts on SuperPhillip Central with two things: a new review and one more awards category. We're doing the latter right now, focusing on the top five downloadable games that I enjoyed the most this year. Like other categories of the SuperPhillip Central Best of 2016 Awards, limiting this list to just five entries really does a disservice to all the great, satisfying games that came out digitally. Regardless, here are SuperPhillip Central's five picks for top downloadable releases.

5) Super Mario Run (iOS)


Mario meets mobile with much success! Super Mario Run may not have met the lofty expectations of investors (who just want Nintendo to nickle and dime consumers anyway for easy money), but for players who took the plunge on this premium priced mobile game, they would find a successful transplant of 2D Mario made with mobile in mind. This auto-runner is easy enough to beat, but the true fun comes from both collecting all the pink, purple, and black coins in each level-- something that takes a lot of mastery to do-- and playing the enjoyable Toad Rally mode. Nintendo and DeNA should be congratulated for a nice take on 2D Mario to fit mobile.

4) Ittle Dew 2 (PS4, XB1, PC)


We may have to wait until next year to get our next taste of The Legend of Zelda series, but this year indie dev Ludosity brought a Zelda-like experience to PlayStation 4, Xbox One, and Steam with Ittle Dew 2. This game presents a wide open world to explore where hidden caves house glorious new items to help Ittle on her quest, dungeons that can be played in any order that are full of devious puzzles and challenging enemies, and a level of self-aware humor that makes for an immensely charming game. The level of care and consideration put into Ittle Dew 2 by Ludosity makes it a marked improvement over the game's predecessor and makes for one Zelda-like game that does its inspiration well.

3) Aqua Moto Racing Utopia (PS4, PC)


I have gushed about Zordix's Aqua Moto Racing Utopia a lot already on the SuperPhillip Central Best of 2016 Awards, and I don't think I'm quite finished. If you've been waiting for a water-racing experience that rivals what I consider the best of the bunch in Wave Race 64, then you absolutely need to download Aqua Moto Racing Utopia. A lot of thought was put into how each craft handles, and the physics of the wave are satisfyingly realistic. The ten venues each sport a variety of races, and the solo and multiplayer options are full of things to do. Those looking for a tight Wave Race-like experience will find a superb one with Aqua Moto Racing Utopia.

2) Adventures of Mana (iOS, Android, Vita)


A remake of Final Fantasy Adventure, a game that originally released on the OG Game Boy, Adventures of Mana is a splendid update. A lot of old school design decisions and sensibilities are still present, making for a journey that seldom holds your hand, so when you successfully figure out what to do next, you get a really rewarding feeling. From the pleasant visuals to the lovely music, interesting puzzle and combat-filled dungeons, and the expansive world map, Adventures of Mana is a 10-hour quest that will make you continually want to come back for more. At least that was the case with me.

1) Azure Striker Gunvolt 2 (3DS)


The Mega Man series is one of my favorites in gaming. There is just something special about running, jumping, and shooting through levels. Azure Striker Gunvolt 2, developed by the same crew behind the Mega Man Zero games, fills that same niche splendidly with intense, pulse-pounding action. The game allows for players to take on the stories of one of two playable characters, each with distinctive play styles, both a lot of fun. Levels don't linger around too long, making for repeated play-throughs as blast to do, and the bosses are as challenging and entertaining as one would expect from a game that takes the mantle of the Mega Man series. Azure Striker Gunvolt 2 is a brilliant game, a serious improvement over the original, and should give most action-platforming fans something to enjoy for hours to come.

Friday, December 30, 2016

SuperPhillip Central Best of 2016 Awards - Top Five Platformers

Whether 2D or 3D, the platformer is my favorite genre of game. That's why I'm always happy to have a mighty fine selection of platformers to choose from each year for this very special, near and dear to my gamer heart awards category. From mobile runners starring familiar game characters to reboots starring unlikely allies, this top five list of my favorite platformers runs the gamut of great jump 'n runs!

5) Shantae: Half-Genie Hero (Multi)


A successful Kickstarter gave developer WayForward the ability to create and launch the fourth entry in the Shantae franchise, Half-Genie Hero, just in time for the end of the year! The game features a different structure compared to previous entries, having players return to levels with different animal transformations like an elephant or the all-new spider to reach previously inaccessible locations. The jumping, running, and lashing of Shantae's hair feels the best it ever has, and the aforementioned benefit of returning to levels is something that players will want to do since the game is so much fun. It makes for a game that may star a half-genie, but it's nowhere near a half-hearted effort. (Ugh. Even I groaned at how forced that last line sounded!)

4) Super Mario Run (iOS)


Coming to Android devices next year, Super Mario Run debuted on iOS-compatible devices in the middle of this month, rounding off a year of mobile gaming in style. This auto-runner is simple enough to be accessible to beginning players who may just want to reach each level's end, but it's complicated enough with all of the stunts like wall jumps and vaults that Mario can perform to reach hard to access areas to collect those dastardly pink, purple, and black coins! Nintendo and DeNA successfully transplanted the Mario formula and gameplay to mobile devices, making it work, making it unique, and most importantly, making it fun.

3) Kirby: Planet Robobot (3DS)


HAL Laboratory has done really well with the Kirby series as of late. A couple of years ago, Kirby: Triple Deluxe received various honors at the SuperPhillip Central Best of 2014 Awards, and now it's its successor's turn with Kirby: Planet Robobot. With stages that take clever advantage of the depth that the Nintendo 3DS's stereoscopic 3D provides, sprawling in the foreground as well as background, and new abilities for Kirby to snatch up, even allowing him to pilot a marvelous mech, Kirby: Planet Robobot may not deviate too far from the formula of past games, but it's a finely tuned experience overall. This is pure platforming fun in adorable form, so if it's not too cute for you, then Kirby: Planet Robobot is a recommended purchase for platforming fans with a Nintendo 3DS system.

2) Azure Striker Gunvolt 2 (3DS)


Sold separately on the Nintendo 3DS eShop or bundled physically on one game card with the original Azure Striker Gunvolt with the Striker Pack, Azure Striker Gunvolt 2 presents to the player an adrenaline-pumping action game that showcases the unique play styles of both Gunvolt and new character Copen. While there is a great focus on blasting enemies to smithereens, there are a multitude of moments where precise platforming is a prerequisite to get by unscathed. While Mighty No. 9 faltered in taking up the mantle of Mega Man-like action platformers, Azure Striker Gunvolt 2 feels like a terrific successor to that style of gameplay.

1) Ratchet & Clank (PS4)


Azure Striker Gunvolt 2 showed that you don't just need to focus on jumping to have a great platformer. Ratchet & Clank continues to show this with its excellent, near perfect combination of enjoyable platforming and challenging run and gun action. Being a remake of sorts of the very first Ratchet & Clank from 2002, this PlayStation 4 debut of the lombax and robot pair presents many moments where you're engaged in pure platforming, many moments of unadulterated action, and many moments where you get a pleasant mix of the two. It's for these reasons that 2016's Ratchet & Clank is my pick for top platformer this year.

Tuesday, October 25, 2016

Azure Striker Gunvolt 2 (3DS eShop) Review

We're approaching the end of the month with naught a review in site! Until now! This review starts a boon of reviews for October for SuperPhillip Central. We start off with the action-packed glitz and glamour of Azure Striker Gunvolt 2, a game that outdoes its predecessor quite admirably! See how with the SuperPhillip Central review.

Second verse, notably different from the first.


Between Azure Striker Gunvolt, Mighty No. 9, and 20XX, there are no shortage of titles competing to take the run, gun, action-platforming throne that Capcom's Mega Man has since abandoned. While the original Azure Striker Gunvolt was a fun romp and a nice attempt from developer Inti Creates at creating a successor to Mega Man, their second go at things, Azure Striker Gunvolt 2 is in a league of its own.

One of the big draws of Azure Striker Gunvolt 2 is the ability to play as not just one but two characters. After proceeding through the opening stages, you have the choice of choosing to play the campaign as either Gunvolt or his rival from the original game as well as this one, the Adept-hating-and-hunting human Copen. The levels you play as each character are almost totally unique from one another, and each also has their own plot, select-able order of boss stages to play and beat, experience levels to earn, skills to use, and their own set of challenges.

As a side note, challenges are much more desirable this time around. One major reason is that you aren't forced to choose a challenge to attempt, and you're not limited to picking just three at a time. Rather, after you beat a level, you can attempt as many challenges at once as you like, making for a much faster means of finishing off challenges and earning rewards such as materials to make new equip-able items and money. The percentage of challenges completed for each character also affects what ending you get. Challenges range from getting a certain rank on a level through proficient play to level-specific goals such as beating a mid-boss in a specific time frame or breaking all of the windows in the cathedral stage as Gunvolt.

Back to Gunvolt and Copen, these two protagonists aren't just two sides of a different campaign. They thankfully also play incredibly differently from one another. Gunvolt uses his bullets to tag enemies, and instead of those being the main means to eliminate enemies like in a game like Mega Man, when Gunvolt pulls up an electrified Flashfield around him, all tagged enemies take damage. Of course, you can't just spam the Flashfield all you want. It takes up energy, and if you use it too much, Gunvolt overheats, making his susceptible to enemy attacks. Energy can be restored either over time, or through double tapping the down direction on the D-Pad.

The more you tag a foe, the greater the damage to that enemy from GV's Flashfield.
Meanwhile, Copen uses a more athletic means of attacking. Through air dashing into foes, he tags targets, allowing him to fire and destroy enemies with ease. It's really fun to dash from foe to foe, destroying each without touching the ground in order to gain more points. Of course, like Gunvolt, there's a limit to how much Copen can use his signature ability, and that's denoted by the orange bullets on the bottom left corner of the main screen. When Copen takes damage, a bullet goes away. If he's damaged without any bullets filled, then his health gauge lowers from actual damage.

With Copen, you dash into a foe (no, not like Mighty No. 9), and then unleash your furor onto them.
Copen is more like Mega Man than Gunvolt is, and I don't mean by how he attacks. You see, after defeating one of the game's seven main bosses, Copen takes that boss's special attack to be used whenever he likes. Unlike Mega Man, however, each weapon doesn't have its own gauge of how many times you can use it. Instead, they all use one main gauge that refills rather quickly when a weapon isn't used.

Defeat a boss as Copen to earn his or her specialty weapon. Hmm. That sounds a bit familiar.
Another piece of the game that is exclusive to Copen is the use of chips. When equipped, different chips provide different benefits to Copen, such as more bullets to work with, quicker energy recovery, and more. Each chip takes up a certain amount of memory in Copen's repertoire, and since he has a limited amount of storage available to him, you can't gung-ho with equipping chips. Overloading Copen's available memory will unleash adverse effects in-game to him, some rather devastating. Fortunately, hidden in many levels are memory upgrades that add memory to Copen. Not only are these helpful, but they're fun to find.

The actual levels are more intricately designed compared to the original game. There is a wide array of horizontal sections as well as verticality to consider. Levels meander all over the place, and exploration isn't just some frivolous option this time around either. This time it's encouraged not just by getting medals for bonus opportunities after the completion of a level, but certain challenges ask of you to find all five medals in a given level. Some of these are hidden really well, forcing you to leave no stone un-turned, or in this case, area unexplored.

One of Copen's exclusive levels, this highway, is one of my favorites in Azure Striker Gunvolt 2.
At the conclusion of each level stands a formidable opponent for either Gunvolt or Copen to engage. Boss battles rely on the quick noting of patterns, competent evasion of attacks, knowing when to provide offense and when to get the hell out of the way from an attack, and finding the best means to empty a boss's health gauge, which is divided into three parts. As each part is emptied, the boss gains new attacks, and when two-thirds is removed, the boss unleashes its special attack. These special attacks usually take up a lot of real estate on the screen and the first time facing the boss can seem a bit unfair, as you really have to know what to expect to avoid the attack. Thankfully, one-hit kill moves are foreign to Azure Striker Gunvolt 2, so the worst you can expect is a reasonable chunk of health removed from your character's gauge.

Azure Striker Gunvolt 2's individual campaigns are a tad shorter than Gunvolt's campaign in the original game. However, playing both campaigns together, leveling up each character, and finishing off a majority of the challenges for both characters adds a greater duration of play time overall. You can beat campaigns fully in less than ten hours, but there is a lot of replay value that comes afterward in boss rushes, secret levels, and leaderboards.

Like Azure Striker Gunvolt, the game's sequel possesses a gorgeous 2D art style that looks absolutely beautiful. The spritework is immensely detailed and well done, and the backgrounds are pure eye candy. Effects like explosions and such are also quite engaging to the eye. That said, the UI does have some issues, particularly with the dialogue. Text boxes take up a significant portion of the screen's real estate, sometimes even covering up dangers like enemies and bosses (it covers a portion of the left side of the screen as well as the bottom, albeit transparent). I never died because a text box was in the way, but it is something to consider while playing. Upon repeated play-throughs of levels, there is a nice quality of life implementation where you can completely turn off conversations, meaning you'll seldom be stopped for scenes containing dialogue. This makes replays of levels much less taxing than they were in the original Azure Striker Gunvolt.

If you don't care for anime melodrama, you might want to just skip through story sequences like these.
Azure Striker Gunvolt 2 is indeed what I would call the heir to the Mega Man throne. Where games like Mighty No. 9 failed, Azure Striker Gunvolt 2 excels with blistering fast and satisfying gameplay with two unique play styles, challenges that encourage multiple play-throughs of levels, and regarding these levels, speaking of which, levels that can be played leisurely or briskly in pace that are fun to play repeatedly, and a story that is engaging from start to finish. Although Capcom currently has Azure Striker Gunvolt 2's inspiration on indefinite hiatus, Gunvolt and Copen are more than competent enough to take the Blue Bomber's place.

[SPC Says: A]