Showing posts with label adventures of mana. Show all posts
Showing posts with label adventures of mana. Show all posts

Monday, March 27, 2017

SuperPhillip Central's Favorite VGMs - "Marching to the End of the Month" Edition

We're at the final edition of SuperPhillip Central's Favorite VGMs for the month of March, so let's close it out in style with music from a wide assortment of games. I'm talking RPGs, racing games, and a duo of Nintendo 64 classics from Rare.

Fire Emblem Fates starts things off with a rousing orchestral theme followed by a rocking boss battle theme from Adventures of Mana. Speeding things up is a song from F-Zero, and then we end this edition with two Nintendo 64 games from developer Rare, Jet Force Gemini and Banjo-Tooie.

Click on the VGM volume name to hear the song featured. If you'd like to listen to past VGM volumes featured on SuperPhillip Central's Favorite VGMs, check out the VGM Database. Now, let's get on to the music!

v1361. Fire Emblem Fates (3DS) - A Dark Fall (Fire)


With Fire Emblem Echoes releasing in a couple of months on the Nintendo 3DS and word of two new Fire Emblem games hitting the Switch (one Warriors game and one traditional entry), it seemed like an opportune time to showcase a song from the most recent release in the franchise, Fire Emblem Fates. As usual, the orchestration and arrangements heard are as tremendous as ever.

v1362. Adventures of Mana (iOS, Android, Vita) - Fight! II (Boss Theme 2)


Adventures of Mana is a remake Final Fantasy Adventure, a Game Boy game of old. Despite being given an updated presentation, Adventures of Mana is quite old school in its gameplay and how it doesn't really hold the player's hand. There some moments during my play-through of the game where I needed to reference a guide. Still, I couldn't be too frustrated when exploring the world with Kenji Ito's sensational soundtrack. This second boss battle theme is one of the great themes heard in game.

v1363. F-Zero (SNES) - Red Canyon


Let's get retro here on SuperPhillip Central's Favorite VGMs with some F-Zero! This is indeed a series that many fans of futuristic racers would love to see make a reappearance. Despite this, Nintendo keeps them waiting. Red Canyon is a fast paced theme that received a remixed version in F-Zero GX's story mode, particular its second chapter. Whichever version you listen to, you're going to rock out.

v1364. Jet Force Gemini (N64) - Character Select


One of Rare's most underrated Nintendo 64 games is the excellent Jet Force Gemini, sporting my favorite soundtrack from Rare during that era. That's quite the compliment when Rare had such superb soundtracks like Perfect Dark and Banjo-Kazooie! Jet Force Gemini was more symphonic in its approach, offering tense and thrilling themes. Hell, even the character theme was intense!

v1365. Banjo-Tooie (N64, XBLA) - Jinjo Village


Not getting away from Rare's Nintendo 64 games, our final VGM volume of this edition comes from Banjo-Tooie, a game that provided evidence that bigger is not always better. Worlds were way too big and required many steps just to get the Jiggies in them. That said, the soundtrack was as wonderful for the series as ever, composed by Grant Kirkhope. Here's hoping the spiritual successor from Playtonic Games, Yooka-Laylee, turns out to be a great game.

Saturday, December 31, 2016

SuperPhillip Central Best of 2016 Awards - Top Five Downloadable Games

Tomorrow, the SuperPhillip Central Best of 2016 Awards will crown the site's Game of the Year. Until then, however, we cap off the year of posts on SuperPhillip Central with two things: a new review and one more awards category. We're doing the latter right now, focusing on the top five downloadable games that I enjoyed the most this year. Like other categories of the SuperPhillip Central Best of 2016 Awards, limiting this list to just five entries really does a disservice to all the great, satisfying games that came out digitally. Regardless, here are SuperPhillip Central's five picks for top downloadable releases.

5) Super Mario Run (iOS)


Mario meets mobile with much success! Super Mario Run may not have met the lofty expectations of investors (who just want Nintendo to nickle and dime consumers anyway for easy money), but for players who took the plunge on this premium priced mobile game, they would find a successful transplant of 2D Mario made with mobile in mind. This auto-runner is easy enough to beat, but the true fun comes from both collecting all the pink, purple, and black coins in each level-- something that takes a lot of mastery to do-- and playing the enjoyable Toad Rally mode. Nintendo and DeNA should be congratulated for a nice take on 2D Mario to fit mobile.

4) Ittle Dew 2 (PS4, XB1, PC)


We may have to wait until next year to get our next taste of The Legend of Zelda series, but this year indie dev Ludosity brought a Zelda-like experience to PlayStation 4, Xbox One, and Steam with Ittle Dew 2. This game presents a wide open world to explore where hidden caves house glorious new items to help Ittle on her quest, dungeons that can be played in any order that are full of devious puzzles and challenging enemies, and a level of self-aware humor that makes for an immensely charming game. The level of care and consideration put into Ittle Dew 2 by Ludosity makes it a marked improvement over the game's predecessor and makes for one Zelda-like game that does its inspiration well.

3) Aqua Moto Racing Utopia (PS4, PC)


I have gushed about Zordix's Aqua Moto Racing Utopia a lot already on the SuperPhillip Central Best of 2016 Awards, and I don't think I'm quite finished. If you've been waiting for a water-racing experience that rivals what I consider the best of the bunch in Wave Race 64, then you absolutely need to download Aqua Moto Racing Utopia. A lot of thought was put into how each craft handles, and the physics of the wave are satisfyingly realistic. The ten venues each sport a variety of races, and the solo and multiplayer options are full of things to do. Those looking for a tight Wave Race-like experience will find a superb one with Aqua Moto Racing Utopia.

2) Adventures of Mana (iOS, Android, Vita)


A remake of Final Fantasy Adventure, a game that originally released on the OG Game Boy, Adventures of Mana is a splendid update. A lot of old school design decisions and sensibilities are still present, making for a journey that seldom holds your hand, so when you successfully figure out what to do next, you get a really rewarding feeling. From the pleasant visuals to the lovely music, interesting puzzle and combat-filled dungeons, and the expansive world map, Adventures of Mana is a 10-hour quest that will make you continually want to come back for more. At least that was the case with me.

1) Azure Striker Gunvolt 2 (3DS)


The Mega Man series is one of my favorites in gaming. There is just something special about running, jumping, and shooting through levels. Azure Striker Gunvolt 2, developed by the same crew behind the Mega Man Zero games, fills that same niche splendidly with intense, pulse-pounding action. The game allows for players to take on the stories of one of two playable characters, each with distinctive play styles, both a lot of fun. Levels don't linger around too long, making for repeated play-throughs as blast to do, and the bosses are as challenging and entertaining as one would expect from a game that takes the mantle of the Mega Man series. Azure Striker Gunvolt 2 is a brilliant game, a serious improvement over the original, and should give most action-platforming fans something to enjoy for hours to come.

Monday, May 9, 2016

SuperPhillip Central's Favorite VGMs - "Mother, May I Post Some Awesome VGMs?" Edition

Welcome to a post-Mother's Day edition of SuperPhillip Central's Favorite VGMs! I hope you treated your mothers like the queens they are! This edition of the VGMs features music from a wide variety of games from many systems. We start off with Adventures of Mana, Mario Kart Wii, and Monster Tale. Then we finish up with some Einhander and SimCity 3000! Just click on the name of the VGM volume to get transported to the YouTube video featuring that theme. And, if you like what you hear this edition, check out the VGMs featured in past editions with the VGM Database!

v1136. Adventures of Mana (iOS, Android) - Endless Battlefield


SuperPhillip Central covered Adventures of Mana in review form early last month. If you want a more modern version of Final Fantasy Adventure that still has old school sensibilities, then definitely check Adventures of Mana out. You get great presentation values from the beautiful 3D models and environments to the remixed and remastered soundtrack. Endless Battlefield is the overworld theme, a song heard so much yet it never gets tiring to listen to.

v1137. Mario Kart Wii (Wii) - Toad's Factory


The fourth and final race in the Mushroom Cup of Mario Kart Wii, Toad's Factory is home to tractors that serve as makeshift half pipes to perform tricks off of, conveyor belts, and heavy machinery that can get in one's way while speeding around this partly indoor, partly outdoor track. The theme is pure jazz, delightful with every note. While Mario Kart Wii is far from my favorite home console Mario Kart due to the amount of items one will get hit by in a given race, it still gave me plenty of happy memories.

v1138. Monster Tale (DS) - This New World (Ancient Ruins)


Here comes an overlooked title. I like to feature unknown and relatively unknown games on SuperPhillip Central, and SuperPhillip Central's Favorite VGMs is a terrific opportunity to do so. Take Monster Tale, created by the developers behind Henry Hatsworth in the Puzzling Adventure and Disney Epic Mickey: Power of Illusion. It features a lovely soundtrack. This piece comes from the ancient ruins area of Monster Tale, the hub area of the game.

v1139. Einhander (PS1) - Bloody Battle


Talk about relatively unknown games, the Squaresoft published Einhander features quite a different soundtrack style compared to other titles released by the publisher around that time. The more electronic-driven soundtrack is notable not just for sounding different when compared to the various Final Fantasy games and Chrono Cross type titles, but it's also notable for being just pure excellence in musical form.

v1140. SimCity 3000 (PC) - Magic City


A beautiful, riveting track to listen to while building the metropolis of your dreams, SimCity 3000's Magic City begins with a gorgeous piano accompaniment before transitioning into a sensational saxophone melody. Magic City is a mysterious and moving theme that is one of my favorites from the fantastic SimCity 3000 soundtrack.

Sunday, May 1, 2016

Review Round-Up - April 2016

Star Fox Zero, reporting in as SuperPhillip Central's featured game of the month.
It's the beginning of a new month, so why not take a look back at the past month's list of reviews? That's exactly what the Review Round-Up does, a longtime recurring monthly segment here at SuperPhillip Central.

There were a tremendous amount of reviews for the month of April on the site, all starting off with one of my favorite mobile games I've played so far, Adventures of Mana. It scored an A-, one of the best grades ever given to a mobile game thus far. Then, I tried out Lovely Planet on the Wii U eShop, but its cuteness couldn't save me from hours of frustration. Hence the D+ score. Then, another fantastic mobile game was enjoyed by yours truly, the iOS exclusive Goblin Sword, slashing its way to an A-. I then picked up some Pug's Quest, but its randomized level order soured me on absolutely loving the game, giving it an average C.

Apparently April was a month of PlayStation Portable goodness, with me checking out four PSP games: Bomberman (B-), Twisted Metal: Head-On (B-), Secret Agent Clank (B-), and Star Wars Battlefront: Renegade Squadron (C+). Aw, I couldn't keep up that B- trend!

Aside from my deluge of PSP release reviews, I checked out Sonic & Sega All-Stars Racing, as a Better Late Than Never review, speeding its way to a C+. Next up, Disney Crossy Road delighted, getting a superb B+. Finally, the featured game of the month here at SuperPhillip Central, Star Fox Zero, barrel rolled its way to a B+ score.

May is shaping up to have quite a few interesting games reviewed, including looks at Fire Emblem Fates, Hyrule Warriors Legends, and Star Fox Guard. There will be plenty of surprises as well, so please look forward to the goodness I have to deliver here at SuperPhillip Central!

Adventures of Mana (iOS, Android) - A-
Lovely Planet (Wii U eShop) - D+
Goblin Sword (iOS) - A-
Pug's Quest (iOS) - C
Bomberman (PSP) - B-
Twisted Metal: Head-On (PSP) - B-
Sonic & Sega All-Stars Racing (iOS, Android) - C+
Secret Agent Clank (PS2, PSP) - B-
Star Wars Battlefront: Renegade Squadron (PSP) - C+
Disney Crossy Road (iOS, Android) - B+
Star Fox Zero (Wii U) - B+

Run, don't walk, to check out SPC's in-depth Star Fox Zero review!

Monday, April 4, 2016

Adventures of Mana (iOS, Android) Review

The first review of April for SuperPhillip Central delves into a mobile game that released not too long ago. It's an action-RPG that is a remake of a Game Boy classic. It's Adventures of Mana, and here's the SuperPhillip Central review.

What a mana, what a mana, what a mana, what a mighty good mana.


In 1991, a Game Boy title called Final Fantasy Adventure released in the Americas. It's otherwise known in Japan as Seiken Densetsu, or in Europe as Mystic Quest (note that that is not the same Mystic Quest as what North America got on the Super Nintendo). Regardless, now that game of all games has gotten the remake treatment from Square Enix, and unlike its many re-releases of past games on mobile, such as its collection of Final Fantasy and Dragon Quest installments, the remake of Final Fantasy Adventure, Adventures of Mana, has a good deal of new qualities to it that makes it worth its rather expensive price tag (at least for a mobile game) of $13.99.

Final Fantasy Adventure has already seen a remake of sorts in the form of the Game Boy Advance's Sword of Mana, and while that title introduced a lot of parts to it that dragged the experience to a slow crawl-- mostly referring to the added story elements-- Adventures of Mana is as straightforward a remake as you can get. The game is fast-paced, light on story for the most part, and it doesn't really hold your hand.

What story Adventures of Mana has is unobtrusive and light.
The most obvious change between Final Fantasy Adventure and Adventures of Mana is the amazingly rendered 3D graphics. No more are you just limited to simple black and white sprites and backgrounds. Areas are ripe with color, and the characters get the most out of the new 3D visuals, offering extravagantly detailed models that look amazing. Furthermore, Kenji Ito's original game score of catchy beeps and boops on the Game Boy has been given a glorious symphonic makeover as well, making an already great soundtrack even better.

Other alterations made from the Game Boy original to this new iOS and Android version are a quicksave feature that can mess with you in multiple ways (one being if you are poisoned and die after entering a room; since the quicksave saves after entering each room, when you load your quicksave, you'll end up loading the time where you die), achievement support via Game Center, and MFi controller support, my preferred way of playing Adventures of Mana. Otherwise I found myself accidentally running into enemies and traps when I didn't want to because of the less than perfectly precise virtual analog stick.

The world map and dungeons are full of ferocious foes to take on and overcome.
The closest game I can compare Adventures of Mana is The Legend of Zelda, the NES original, that is. You move from screen to screen on the world map, though enemies do spawn on the screen a second or two after the screen has loaded, making it easy to have a foe spawn on top of you if you're rushing, While The Legend of Zelda was much more about the freedom to explore anywhere you wanted on the overworld, Adventures of Mana is more linear in its exploration. There is generally but one way to go, so you're seldom wondering where you have to go. It's usually that you overlooked something in the environment or in a dungeon. However, as you progress in Adventures of Mana, eventually you gain the use of a Chocobo (this was a Final Fantasy game at first, of course) and eventually are able to swim across bodies of water, being fully able to explore the map. This obviously opens up the game immensely.

When you're not exploring the world map, you're entering inside towns and dungeons. The former is just an excuse to stock up on items like helpful health-restoring potions, magic-restoring ethers, door-unlocking keys, and mattocks to bust open cracked walls in dungeons with. It can be rather frustrating to run out of keys and mattocks in the middle of a dungeon, making you have to be forced to leave said dungeon and return to a town to stock back up.

Dungeons are home to many battles to win and puzzles to solve.
Regardless, Adventures of Mana offers light puzzle elements in dungeons, usually requiring the defeat of all enemies in a room or the use of buttons that need to be pressed or held down. The latter is done by freezing an enemy with the Blizzard magic and pushing the frozen snowman of an enemy on top of a button to hold it down, thus leaving the way to the exit of a dungeon room wide open.

Outside of items, you earn weapons to progress through Adventures of Mana as well. There are chains that allow you to swing them around posts to pull yourself across gaps, morningstars that destroy heavily armored foes and rocks, and axes that cut through trees like butter to provide a passage through areas. Not only are weapons great for solving simple environmental puzzles, but different weapons are useful on different enemies. Some won't flinch at all to a sword attack, but use a sickle on them, and they'll be crying home to their mamas. Well, not literally in any case.

Boss battles like this are quite common in Adventures of Mana.
In addition to new weapons, you earn new armor and shields, too, to boost your defense. Through defeating enemies you also gain experience points that boost your level, rewarding you with a pick of four stats to upgrade by choosing between a Warrior, Monk, Black Mage, or White Mage path upon leveling up. Magic is also earned throughout Adventures of Mana, making the journey all the more convenient, allowing you to use attack magic and helpful support magic like the ability to heal HP and cure status ailments like poison and petrification.

Use the intuitive menu to switch between equipment, items, and magic.
Adventures of Mana isn't an extraordinarily long game, but it also doesn't overstay its welcome. My initial run through the game took about nine hours total. There's the aforementioned achievements via Game Center to keep you coming back for more (collecting every weapon, every magic spell, every helmet, every armor, etc.), and the game is just a blast to play anyway, so multiple play-throughs definitely don't hurt.

For a remake, Adventures of Mana definitely brings enough new to the table to make it modern enough for today's market. It still offers some old school eccentricities, a lack of hand-holding, and some occasionally obtuse means of progressing. Nonetheless, if you're searching for an engaging action-RPG that isn't overly difficult, features great visuals and music, and plays great, Adventures of Mana is definitely an adventure worth embarking on.

[SPC Says: A-]