Showing posts with label shantae: half genie hero. Show all posts
Showing posts with label shantae: half genie hero. Show all posts

Thursday, March 28, 2019

Shantae: Half-Genie Hero (PS4, XB1, NSW, PC, Wii U, Vita) Review

Most recently released on the Nintendo Switch, Shantae: Half-Genie Hero seemed like a perfect game to review on SuperPhillip Central due to the announcement of Shantae 5. I like to pretend I'm always this clever, but longtime readers have had to withstand some of my truly terrible review taglines for a while now. Regardless, here's the SPC review of Shantae: Half-Genie Hero.

I dream of half-genie.


With the announcement of Shantae 5 (sure, it's just a teaser logo and nothing more, but don't kill my buzz, people!), I felt compelled to try out a game that lingered on the shelf of my family's PlayStation 4 collection for a while now--Shantae: Half-Genie Hero. After taking some time to fully complete the game, I feel ashamed for not giving it my attention sooner. I was looking for an engaging 2D platformer, and it seems my wish for one has been granted with WayForward's latest.

Shantae: Half-Genie Hero is structured differently from a Metroid-style game. Rather than having an interconnected world to it, Half-Genie Hero has a world map that you select various levels from. As you advance in the story, new areas are unlocked to visit and revisit. Revisiting areas with new abilities that Shantae didn't have before opens up the levels to reach new locations inside them to acquire methods of progressions and various collectibles.

Shantae's long purple locks aren't just for show--they're also good for whipping up on enemies.
It could have been extraordinarily tedious and repetitive to constantly return to past levels to collect this and that when new abilities are earned, but thankfully, Half-Genie Hero has a fast travel option that can be purchased in the in-game shop. This allows Shantae to warp to the next section of level without the need to run through it yourself. That said, it still would have been nice for levels with multiple sections to allow players to simply warp to the section they wanted instead of having to warp to one section after the other.

Half-Genie Hero has Shantae discovering animal transformations to turn into, granting her different powers and abilities, as well as extra mobility to reach areas otherwise inaccessible. For instance, the monkey transformation allows Shantae to climb quickly up walls and fit through narrow passages, whereas the crab transformation grants her the power to explore the underwater depths. There are just under a dozen unique transformations in the game, and of this number, eight of them are required to reach the end of the game.

Monkey see, monkey climb.
The animal transformations have numerous abilities that can be added to their arsenals, allowing even more uses for each. Whether it's the crab's claw that can snip through grass blocks underwater, the elephant's ability to pound the ground to break blocks and uncover buried treasure, or the harpy's ability to fling her talons at enemies as a means to defend herself, the added abilities make already awesome transformations even more interesting and fun to use. Some abilities are more useful than others--for instance, the bat's sonar ability is only used for one room in the game--but most have multiple uses.

Half-Genie Hero possesses a plethora of collectibles to uncover and collect, as well as goods to purchase in the game's shop located in the town. From collectibles that increase Shantae's maximum health and keys that unlock concept art in the gallery, to goods for sale like unique magic moves and equipment that boosts attack, defense, and magic, getting 100% completion in Half-Genie Hero takes some commitment. However, at the same token, even performing this task doesn't take too terribly long. My first run through the game with everything in the game collected took just over five hours.

That's not to say Half-Genie Hero isn't worth the price of admission. Quite the opposite, in fact. Shantae's latest is a game that begs for repeated play-throughs, and is a speed runner's dream. It's a game that doesn't overstay its welcome, and when I was finished with a run through the game, I eagerly yearned for more. I'll take that over a game that lingers too long and I shelve it forever after beating it once.

Shantae's monkey form can also leap incredibly high.
Wayforward took the presentation approach of a previous title in its catalog, DuckTales Remastered, and pepped it up for Half-Genie Hero. There's the same 3D environments with gorgeous 2D spritework, and it looks absolutely sensational. The most astonishing visuals come from sections of the game that wraparound in a tower-like setting and feature bosses that take up the entire screen.

Shantae: Half-Genie Hero is a visual treat and delight.
Meanwhile, Jake Kaufman delivers yet another fantastic soundtrack that is mix of modern instrumentation with an infectiousness that harks back to the NES classics he's been noted to be inspired by. Voice clips by characters are occasionally uttered by characters both during gameplay and during various scenes, which is a nice touch, though I'd be lying if I didn't wish every line of dialog in cutscenes was fully voiced. Then again, for Kickstarted project, that's probably not overly realistic of me.

"IT'S A GIANT WORM!" ...Sorry. I was having Gears of War 2 flashbacks for a moment there.
Shantae: Half-Genie Hero is without a doubt my favorite Shantae game yet. It contains a platforming adventure that is just long enough to be satisfying without feeling cheated out of more, and when I did want more, I could sit down and play through the game again due to its relatively short length. Half-Genie Hero is a game many fans wished for, and like a genie, WayForward happily granted their wish. I'm happy the development team did, too, because Shantae: Half-Genie Hero is another terrific entry in a vastly underrated series.

[SPC Says: B+]

Friday, December 30, 2016

SuperPhillip Central Best of 2016 Awards - Top Five Platformers

Whether 2D or 3D, the platformer is my favorite genre of game. That's why I'm always happy to have a mighty fine selection of platformers to choose from each year for this very special, near and dear to my gamer heart awards category. From mobile runners starring familiar game characters to reboots starring unlikely allies, this top five list of my favorite platformers runs the gamut of great jump 'n runs!

5) Shantae: Half-Genie Hero (Multi)


A successful Kickstarter gave developer WayForward the ability to create and launch the fourth entry in the Shantae franchise, Half-Genie Hero, just in time for the end of the year! The game features a different structure compared to previous entries, having players return to levels with different animal transformations like an elephant or the all-new spider to reach previously inaccessible locations. The jumping, running, and lashing of Shantae's hair feels the best it ever has, and the aforementioned benefit of returning to levels is something that players will want to do since the game is so much fun. It makes for a game that may star a half-genie, but it's nowhere near a half-hearted effort. (Ugh. Even I groaned at how forced that last line sounded!)

4) Super Mario Run (iOS)


Coming to Android devices next year, Super Mario Run debuted on iOS-compatible devices in the middle of this month, rounding off a year of mobile gaming in style. This auto-runner is simple enough to be accessible to beginning players who may just want to reach each level's end, but it's complicated enough with all of the stunts like wall jumps and vaults that Mario can perform to reach hard to access areas to collect those dastardly pink, purple, and black coins! Nintendo and DeNA successfully transplanted the Mario formula and gameplay to mobile devices, making it work, making it unique, and most importantly, making it fun.

3) Kirby: Planet Robobot (3DS)


HAL Laboratory has done really well with the Kirby series as of late. A couple of years ago, Kirby: Triple Deluxe received various honors at the SuperPhillip Central Best of 2014 Awards, and now it's its successor's turn with Kirby: Planet Robobot. With stages that take clever advantage of the depth that the Nintendo 3DS's stereoscopic 3D provides, sprawling in the foreground as well as background, and new abilities for Kirby to snatch up, even allowing him to pilot a marvelous mech, Kirby: Planet Robobot may not deviate too far from the formula of past games, but it's a finely tuned experience overall. This is pure platforming fun in adorable form, so if it's not too cute for you, then Kirby: Planet Robobot is a recommended purchase for platforming fans with a Nintendo 3DS system.

2) Azure Striker Gunvolt 2 (3DS)


Sold separately on the Nintendo 3DS eShop or bundled physically on one game card with the original Azure Striker Gunvolt with the Striker Pack, Azure Striker Gunvolt 2 presents to the player an adrenaline-pumping action game that showcases the unique play styles of both Gunvolt and new character Copen. While there is a great focus on blasting enemies to smithereens, there are a multitude of moments where precise platforming is a prerequisite to get by unscathed. While Mighty No. 9 faltered in taking up the mantle of Mega Man-like action platformers, Azure Striker Gunvolt 2 feels like a terrific successor to that style of gameplay.

1) Ratchet & Clank (PS4)


Azure Striker Gunvolt 2 showed that you don't just need to focus on jumping to have a great platformer. Ratchet & Clank continues to show this with its excellent, near perfect combination of enjoyable platforming and challenging run and gun action. Being a remake of sorts of the very first Ratchet & Clank from 2002, this PlayStation 4 debut of the lombax and robot pair presents many moments where you're engaged in pure platforming, many moments of unadulterated action, and many moments where you get a pleasant mix of the two. It's for these reasons that 2016's Ratchet & Clank is my pick for top platformer this year.