Showing posts with label shantae. Show all posts
Showing posts with label shantae. Show all posts

Thursday, March 28, 2019

Shantae: Half-Genie Hero (PS4, XB1, NSW, PC, Wii U, Vita) Review

Most recently released on the Nintendo Switch, Shantae: Half-Genie Hero seemed like a perfect game to review on SuperPhillip Central due to the announcement of Shantae 5. I like to pretend I'm always this clever, but longtime readers have had to withstand some of my truly terrible review taglines for a while now. Regardless, here's the SPC review of Shantae: Half-Genie Hero.

I dream of half-genie.


With the announcement of Shantae 5 (sure, it's just a teaser logo and nothing more, but don't kill my buzz, people!), I felt compelled to try out a game that lingered on the shelf of my family's PlayStation 4 collection for a while now--Shantae: Half-Genie Hero. After taking some time to fully complete the game, I feel ashamed for not giving it my attention sooner. I was looking for an engaging 2D platformer, and it seems my wish for one has been granted with WayForward's latest.

Shantae: Half-Genie Hero is structured differently from a Metroid-style game. Rather than having an interconnected world to it, Half-Genie Hero has a world map that you select various levels from. As you advance in the story, new areas are unlocked to visit and revisit. Revisiting areas with new abilities that Shantae didn't have before opens up the levels to reach new locations inside them to acquire methods of progressions and various collectibles.

Shantae's long purple locks aren't just for show--they're also good for whipping up on enemies.
It could have been extraordinarily tedious and repetitive to constantly return to past levels to collect this and that when new abilities are earned, but thankfully, Half-Genie Hero has a fast travel option that can be purchased in the in-game shop. This allows Shantae to warp to the next section of level without the need to run through it yourself. That said, it still would have been nice for levels with multiple sections to allow players to simply warp to the section they wanted instead of having to warp to one section after the other.

Half-Genie Hero has Shantae discovering animal transformations to turn into, granting her different powers and abilities, as well as extra mobility to reach areas otherwise inaccessible. For instance, the monkey transformation allows Shantae to climb quickly up walls and fit through narrow passages, whereas the crab transformation grants her the power to explore the underwater depths. There are just under a dozen unique transformations in the game, and of this number, eight of them are required to reach the end of the game.

Monkey see, monkey climb.
The animal transformations have numerous abilities that can be added to their arsenals, allowing even more uses for each. Whether it's the crab's claw that can snip through grass blocks underwater, the elephant's ability to pound the ground to break blocks and uncover buried treasure, or the harpy's ability to fling her talons at enemies as a means to defend herself, the added abilities make already awesome transformations even more interesting and fun to use. Some abilities are more useful than others--for instance, the bat's sonar ability is only used for one room in the game--but most have multiple uses.

Half-Genie Hero possesses a plethora of collectibles to uncover and collect, as well as goods to purchase in the game's shop located in the town. From collectibles that increase Shantae's maximum health and keys that unlock concept art in the gallery, to goods for sale like unique magic moves and equipment that boosts attack, defense, and magic, getting 100% completion in Half-Genie Hero takes some commitment. However, at the same token, even performing this task doesn't take too terribly long. My first run through the game with everything in the game collected took just over five hours.

That's not to say Half-Genie Hero isn't worth the price of admission. Quite the opposite, in fact. Shantae's latest is a game that begs for repeated play-throughs, and is a speed runner's dream. It's a game that doesn't overstay its welcome, and when I was finished with a run through the game, I eagerly yearned for more. I'll take that over a game that lingers too long and I shelve it forever after beating it once.

Shantae's monkey form can also leap incredibly high.
Wayforward took the presentation approach of a previous title in its catalog, DuckTales Remastered, and pepped it up for Half-Genie Hero. There's the same 3D environments with gorgeous 2D spritework, and it looks absolutely sensational. The most astonishing visuals come from sections of the game that wraparound in a tower-like setting and feature bosses that take up the entire screen.

Shantae: Half-Genie Hero is a visual treat and delight.
Meanwhile, Jake Kaufman delivers yet another fantastic soundtrack that is mix of modern instrumentation with an infectiousness that harks back to the NES classics he's been noted to be inspired by. Voice clips by characters are occasionally uttered by characters both during gameplay and during various scenes, which is a nice touch, though I'd be lying if I didn't wish every line of dialog in cutscenes was fully voiced. Then again, for Kickstarted project, that's probably not overly realistic of me.

"IT'S A GIANT WORM!" ...Sorry. I was having Gears of War 2 flashbacks for a moment there.
Shantae: Half-Genie Hero is without a doubt my favorite Shantae game yet. It contains a platforming adventure that is just long enough to be satisfying without feeling cheated out of more, and when I did want more, I could sit down and play through the game again due to its relatively short length. Half-Genie Hero is a game many fans wished for, and like a genie, WayForward happily granted their wish. I'm happy the development team did, too, because Shantae: Half-Genie Hero is another terrific entry in a vastly underrated series.

[SPC Says: B+]

Thursday, June 28, 2012

Virtual Console Wishes: Titles I Want to See (GB/GBC), Part One

Next month in North America, Nintendo will be releasing two 3DS Virtual Console games weekly as part of their Summer of 8-bit celebration. Such notable titles include Wario Land: Super Mario Land 3, Kid Icarus: Of Myths and Monsters, and Kirby's Pinball Land. Those will at least be the ones I'm picking up. But what about those games that haven't been announced to come the Virtual Console's way? That's what this article is all about. Today I will be talking about games for the Game Boy and Game Boy Color. Note: Part Two will be posted next week, so if you don't see your favorites listed today, wait for and check out Part Two.

Donkey Kong Land trilogy (GB)


The Donkey Kong Country trilogy on the Super Nintendo were graphical wonders, but the pretty presentation of the games wasn't the only worthwhile part to the whole ensemble. The platforming was superb as was the level design. Rareware used the foundation of the gameplay and design of the DKC trilogy and used them to create the Donkey Kong Land games. Halving the amounts of bits made for some technical limitations in the games such as only one Kong being on screen at the same time, but the trilogy was still a barrel of monkeys. I mean that a good thing.

The Legend of Zelda: Oracle of Ages/Oracle of Seasons (GBC)


There really are no bad handheld Zelda games (argue about Phantom Hourglass and Spirit Tracks all you want, but I reviewed them positively). Capcom's now-defunct Flagship studio developed a duo of Zelda games, released simultaneously, both with the ability to affect one another through generated passwords. Each game featured its own main feature (time travel for Ages and season-switching for Seasons), had eight dungeons, a myriad of secrets, and huge sprawling worlds to explore. I enjoyed my trip back to Koholint Island with Link's Awakening DX. I look forward to my trips back to Labyrnna and Holodrum if Nintendo ever re-releases this pair of near perfect games on the eShop.

Pokemon Trading Card Game (GBC)


Unlike the previous two entries of this special article, I have never played the aptly named Pokemon Trading Card Game, although I did collect loads of real world Pokemon trading cards. (Gotta love those foil cards.) Instead of shelling out six or seven real world bucks per booster pack and hoping you get lucky and getting no doubles, you could invest in virtual cards and expand your collection greatly. Soon, the world will crumble at your heels as you parade around with a masterful deck of cards. So if you'd rather not have a box full of cards in your closet like me, you're probably clamoring for Nintendo to release Pokemon Trading Card Game on the eShop-- perhaps even if you already own a physical copy.

Mega Man Xtreme 1 & 2 (GBC)


Taking the familiar gameplay of the Mega Man X series and translating it and shrinking it to fit on the limitations of the Game Boy Color hardware, both Mega Man Xtreme games come off as remixed versions of the console titles, particularly X1-X3, as the stages and bosses are recycled. While called difficult by most critics due to said limitations, the Xtreme duo of games are ones I would like to try out as I've never played them. And seeing as how big of a nut I am of Mega Man, I'm sure I could find some enjoyment from these games.

Mario Tennis (GBC)


The first Mario Tennis game to showcase a story mode with light RPG elements, Mario Tennis for the Game Boy Color is one of the better entries in the franchise. It's one that I'd love to have on my 3DS in digital form, even though I already own a physical copy. Those batteries can't last forever, you know. Growing your character over time from weak tennis neophyte to tennis pro through playing multiple matches and gaining experience points is an entertaining dynamic, something that the series had never seen before. 

Pokemon Red/Blue/Yellow (GB)


The games that started it all, Pokemon Red, Blue, and later on Yellow initated the phenomenon known as Pokemon, still going strong to this day. Remember when some people called it a fad? Regardless, I'd love to relive the classic gameplay of these three games. The only main stumbling point would be the matter of trading Pokemon between versions. How would it be handled with digital versions of the games when Nintendo has a habit of being lazy with the Virtual Console? Probably a pipe dream, now that I think of it.

Shantae (GBC)


I love 2D platformers, but I was unfamiliar with Shantae and the game's developer, Wayforward, when the game originally came out. I was young. I had no money. I was naive. What can I say? Fast forward to the present, and my interest in the game is high, coming off reading reviews and impressions by various sources. Imagine my surprise when I see on eBay used versions of the game going for high sums of money. If the Virtual Console serves no other purpose, it should serve as a means for out-of-print titles to get a second chance under the sun on the eShop. 

Mole Mania (GB)


A sensationally popular genre on the Game Boy was the puzzle game. Since the day of Tetris hitting the handheld and dominating sales charts and players' time, the genre had many developers heavily invested in it. One of Mario, Donkey Kong, and Zelda creator Shigeru Miyamoto's most unknown games is Mole Mania, a title where you moved a mole through levels, clawing your way through patches of dirt in order to bring a ball from the start of the level to the goal. I think portables are the perfect place for puzzle games of this variety, and having never gotten to play Mole Mania-- you guessed it-- it's another game I'd love to experience on the eShop.

===

Next week I will have the second part of the Game Boy and Game Boy Color titles I'd foam at the mouth to see on the 3DS's eShop. Until then, feel free to name what games you'd be interested to have on Nintendo's Virtual Console service.