If you've been around SuperPhillip Central for a little while (it's still okay if you haven't, so no harm done), then you know that I like talking about underrated and overlooked games. I've done various series on the subject. However, most of the time, the games mentioned in these articles are from wholly new or overlooked franchises themselves.
There are also a multitude of series that I can think of that have one, two, or a handful of games in it that aren't viewed as highly as the others, whether just or not.
These ideas are where the concept of All-Star Franchises, Underrated Entries comes from, and since our eleventh edition, I've come up with six more underrated entries to big-time franchises, some bigger than others. If you'd like to see past parts of this long-running series, check them out here:
Marvel vs. Capcom - Marvel vs. Capcom: Infinite (PS4, XB1, PC)
This first game represented on All-Star Franchises, Underrated Entries stirred up quite a bit of controversy with how it was presented and how it was handled by both Marvel and Capcom. Missing key characters to its roster due to difficulties on Marvel's side of the equation and having a sterile presentation overall, there was a good amount to find troubling about the newest installment of Marvel vs. Capcom. However, the actual fighting game systems incorporated into the game still showed Capcom knew how to make a fighter and an engaging one at that. The new Infinity Stones mechanic, more accessible controls, and welcomed Story Mode made Marvel vs. Capcom: Infinite a better game than a lot of players give it credit for. That said, next time how about teaming up for a crossover fighting game with a company that has less of a stick up its butt, huh, Capcom?
Monster Hunter - Monster Hunter Stories (3DS)
Releasing near the end of the Nintendo 3DS's time in the spotlight meant that your game would more than likely get overlooked by the gaming public. That was the case with Monster Hunter Stories, a game that served as a traditional RPG-styled spin-off for the Monster Hunter series. Not only did you fight alongside and did battle with monsters, but you also collected eggs to hatch and acquire new teammates in the form of stronger beasts and monsters alike. The rock-paper-scissors-like combat system kept you on your toes in battle, and the story involved, albeit far more family-friendly than what one usually gets from Monster Hunter, was something that could keep players enthralled from beginning to end in this 40 hour+ adventure. Throw in a wide abundance of quests both main and side to take on, and you have a Monster Hunter spin-off that deserves to be played by more people.
God of War - God of War: Ghost of Sparta (PSP)
The first God of War on the PlayStation Portable, Chains of Olympus, saw much success in the critical and commercial fields. The followup, God of War: Ghost of Sparta, was met with less in both categories. Although Ghost of Sparta brought a lot of familiarity from past games into the fold, it also brought forth a stirring story featuring Kratos's brother that served as an interesting look at an otherwise one-note character (well, that was until this year's God of War, of course). The same enjoyable hack and slash combat, occasional platforming, and crafty puzzles that the series was known for made an appearance in Ghost of Sparta, and running on the small PSP hardware remains a fascinating concept. Being able to play another traditional God of War on a handheld--with no sacrifices made--was amazing at the time, and Ghost of Sparta remains an amazing game.
Kirby - Kirby 64: The Crystal Shards (N64)
Kirby's Nintendo 64 platforming adventure was and still is an atypical one for the series. Levels incorporated the Nintendo 64's main selling point, 3D, to create 2.5D platforming worlds to explore, suck up foes, and absorb their abilities. Speaking of which, this was handled differently as well compared to other Kirby games, allowing the pink puffball to throw his currently equipped copy ability at foes and combine them to create an all-new ability. This meant that Kirby's arsenal of copy abilities was at one of his highest in any previous game in the series. The addition of the collectible titular crystal shards brought with it more longevity and replay value than your typical Kirby game. From its wonderfully crafted 2.5D worlds that possessed pathways that could twist and turn around themselves to the innovative mechanic of combining copy abilities, Kirby 64: The Crystal Shards is a terrific entry in the Kirby franchise that doesn't get as much love as I think it needs for two reasons: 1) It released at the tail end of the N64's life, and 2) It can be hard tracking down a used copy for a reasonable price. Thankfully, past Virtual Console releases have helped with giving Kirby 64 a second chance to shine as brightly as the shards of the crystal he's out to collect.
Pikmin - Hey! Pikmin (3DS)
I mentioned Monster Hunter Stories previously as a Nintendo 3DS game that launched in the system's waning years. Hey! Pikmin was another, a spin-off in the cult classic Pikmin series that took on a different, unfamiliar form to fans of the franchise. Hey! Pikmin was a game that essentially brought the classic gameplay of the series and transplanted it into a 2D side-scroller. Captain Olimar could still gather Pikmin, though this time only up to 20, guide them through enemy and puzzle-filled levels as they searched for treasure and each level's goal. The game offered a robust amount of content and things to do: such as beating each level without losing a single Pikmin, collecting all of the treasure in a level, finding secret exits in levels to reach bonus ones, and taking on colossal bosses in fierce battles. Hey! Pikmin wasn't exactly the game that fans of the series wanted, but it was a welcome edition to the series and its lore that put a wonderful spin and fresh take on the Pikmin franchise.
Ridge Racer - Ridge Racer 3D (3DS)
Ready to race? A lot of Nintendo 3DS owners at launch definitely were, but when people talk about great entries in the Ridge Racer franchise, most look towards Ridge Racer Type-4, Ridge Racer 7, or heck, even the PSP entries of the long-running racing series. One that seems to get overlooked in these discussions is the excellent Nintendo 3DS launch title Ridge Racer 3D. It was essentially a compilation of the best in the franchise, featuring a robust roster of cars, tracks, and adrenaline-inducing races and race types. Ridge Racer 3D put players at the back of the line at the start of each race with the goal of overtaking all adversaries in front of you and hopefully crossing the finish line in first. The drifting in Ridge Racer 3D felt as good as ever, and the 3D effect that entered the fold was surreal and astounding at the time. The game was loaded with things to unlock, races to compete in, and modes to participate in. The lack of online play surely hurt, but it didn't overall bring the entire experience down to an immense enough degree that Ridge Racer 3D wasn't worth playing.
Showing posts with label kirby 64: the crystal shards. Show all posts
Showing posts with label kirby 64: the crystal shards. Show all posts
Wednesday, June 13, 2018
Monday, November 21, 2016
SuperPhillip Central's Favorite VGMs - "Once Again Thankful for Good VGMs" Edition
A new week is upon us at SuperPhillip Central, thus SuperPhillip Central's Favorite VGMs are here to make the beginning of your week all the nicer to ease into. It's a shorter work week for many thanks to Thanksgiving this Thursday! Gobble, gobble to you all!
We kick things off in a big way with a bombastic tune from Shadow of the Colossus. Then, we go peppy and jaunty with music from Kirby 64: The Crystal Shards. Following that is the return of the Blue Blur in Sonic: Lost World. We then go futuristic with F-Zero: Maximum Velocity, and then cap things off with a song from de Blob 2, an underrated gem from last generation.
Just click on the VGM volume name to hear the song, and for past VGMs featured on this weekly-recurring segment, look no further than the VGM Database. Now, let's get onto the music!
v1271. Shadow of the Colossus (PS2) - Revived Power ~Battle with the Colossus~
With The Last Guardian finally, and I do mean FINALLY, releasing on a PlayStation platform next month, it seemed like a good time as any to look back at the developer's previous work, Shadow of the Colossus. Kou Otani composed the music of the game, and he's well known for his work on certain anime series such as Gundam Wing and Outlaw Star, where did just as phenomenal of a job as he did on Shadow of the Colossus.
v1272. Kirby 64: The Crystal Shards (N64) - Pop Star
Kirby 64: The Crystal Shards released relatively late in the Nintendo 64's life, thus it didn't receive the same magnitude of hype or love as more recognizable Kirby games. However, Kirby 64 is no slouch. It's a fantastic 2.5-D adventure that uses a clever ability-combining mechanic that has yet to be seen in any other Kirby game. The music is also as wonderfully charming as any other Kirby game as well, as evidenced by this first level theme, Pop Star.
v1273. Sonic: Lost World (Wii U, PC) - Sea Bottom Segue
Sonic: Lost World may have been a game that started out strong but fell apart by the end of the game, but one facet of the title that remained great from beginning to end is the soundtrack, composed mostly by Tomoya Ohtani. Sea Bottom Segue is first heard in Tropical Coast Zone 3. The second time it's heard is in the final world, also in a rail grinding level. It's a suitably chill piece, accentuated by piano and soothing strings.
v1274. F-Zero: Maximum Velocity (GBA) - Bianca City
Bianca City is the first track in F-Zero: Maximum Velocity, one of the titles that was available at the launch of the Game Boy Advance. The game was different compared to past F-Zero games as it starred a completely new cast of characters and courses. There was no Captain Falcon or Mute City to speak of. However, the music was as catchy and energizing as ever.
v1275. de Blob 2 (PS3, 360, Wii) - Prisman Holiday
Before going bankrupt and folding, THQ was home to a lot of smaller budget games that wouldn't otherwise get a chance in the AAA market. de Blob was one of these, and it was successful enough on the Wii to earn a multiplatform sequel, smartly titled de Blob 2. The music, once again by John Guscott, had that splendidly jazzy sound to it, making playing the already enjoyable game all the more enjoyable.
We kick things off in a big way with a bombastic tune from Shadow of the Colossus. Then, we go peppy and jaunty with music from Kirby 64: The Crystal Shards. Following that is the return of the Blue Blur in Sonic: Lost World. We then go futuristic with F-Zero: Maximum Velocity, and then cap things off with a song from de Blob 2, an underrated gem from last generation.
Just click on the VGM volume name to hear the song, and for past VGMs featured on this weekly-recurring segment, look no further than the VGM Database. Now, let's get onto the music!
v1271. Shadow of the Colossus (PS2) - Revived Power ~Battle with the Colossus~
With The Last Guardian finally, and I do mean FINALLY, releasing on a PlayStation platform next month, it seemed like a good time as any to look back at the developer's previous work, Shadow of the Colossus. Kou Otani composed the music of the game, and he's well known for his work on certain anime series such as Gundam Wing and Outlaw Star, where did just as phenomenal of a job as he did on Shadow of the Colossus.
v1272. Kirby 64: The Crystal Shards (N64) - Pop Star
Kirby 64: The Crystal Shards released relatively late in the Nintendo 64's life, thus it didn't receive the same magnitude of hype or love as more recognizable Kirby games. However, Kirby 64 is no slouch. It's a fantastic 2.5-D adventure that uses a clever ability-combining mechanic that has yet to be seen in any other Kirby game. The music is also as wonderfully charming as any other Kirby game as well, as evidenced by this first level theme, Pop Star.
v1273. Sonic: Lost World (Wii U, PC) - Sea Bottom Segue
Sonic: Lost World may have been a game that started out strong but fell apart by the end of the game, but one facet of the title that remained great from beginning to end is the soundtrack, composed mostly by Tomoya Ohtani. Sea Bottom Segue is first heard in Tropical Coast Zone 3. The second time it's heard is in the final world, also in a rail grinding level. It's a suitably chill piece, accentuated by piano and soothing strings.
v1274. F-Zero: Maximum Velocity (GBA) - Bianca City
Bianca City is the first track in F-Zero: Maximum Velocity, one of the titles that was available at the launch of the Game Boy Advance. The game was different compared to past F-Zero games as it starred a completely new cast of characters and courses. There was no Captain Falcon or Mute City to speak of. However, the music was as catchy and energizing as ever.
v1275. de Blob 2 (PS3, 360, Wii) - Prisman Holiday
Before going bankrupt and folding, THQ was home to a lot of smaller budget games that wouldn't otherwise get a chance in the AAA market. de Blob was one of these, and it was successful enough on the Wii to earn a multiplatform sequel, smartly titled de Blob 2. The music, once again by John Guscott, had that splendidly jazzy sound to it, making playing the already enjoyable game all the more enjoyable.
Monday, December 21, 2015
SuperPhillip Central's Favorite VGMs - Winter Wonderland 2015 Edition
This week's a special one for SuperPhillip Central's Favorite VGMs. I have in store TWO-- count 'em-- TWO editions to share this week, the one today and one specially made for Christmas this Friday.
This first edition celebrates tomorrow's winter solstice with style, complete with five new VGM volumes. I have a battle theme from the Nintendo 3DS game Fantasy Life to start off with. Then we go mellow with Animal Crossing: Wild World. From there, we join Goku on his quest to rid the world of the Red Ribbon Army with Dragon Ball: Revenge of King Piccolo. Finally, we wrap this edition up with music from Kirby 64: The Crystal Shards and Sonic and the Black Knight.
v1031. Fantasy Life (3DS) - Dynamism when fighting
Fantasy Life isn't a serious game whatsoever. This Nintendo 3DS exclusive was packed with things to do, jobs to master, and creatures and enemies both big and small to defeat. This theme, punctuated by kazoo and rubber ducky noises, plays when you face a stronger-than-normal enemy. It's not for the most powerful foes, but when this theme plays, you know you are going to have a fight on your hands.
v1032. Animal Crossing: Wild World (DS) - 8PM
It's 8PM in your town, and what better way to mellow out than this theme? I have great memories of playing online with old friends, having scavenger hunts, chatting with the rather archaic text system, and just enjoying ourselves. There is no doubt that Animal Crossing as a series makes me nostalgic, and it helps that the franchise is one that is pretty much consistently great, unless we're talking about the less-than-satisfactory Wii U spin-off board game.
v1033. Dragon Ball: Revenge of King Piccolo (Wii) - Red Ribbon Army
This cool theme accentuated by electric guitar plays in the very first level of Dragon Ball: Revenge of King Piccolo, a very much overlooked Wii exclusive. It's a 2-1/2D brawler/platformer with a beautiful art style and an even pleasanter soundtrack. Even for someone like me who doesn't hold the Dragon Ball anime or manga to a high regard, the game was an enjoyable one.
v1034. Kirby 64: The Crystal Shards (N64) - Ruins
While this theme plays during the ruins levels of Kirby 64: The Crystal Shards, it sounds perfect for winter, thanks to the tubular bells playing as accompaniment. Kirby 64 was a fun entry in the series, sporting 2-1/2D levels that sprawled around geometry with paths that twisted and twirled. The game also is the only one to allow combining of power-ups, a really cool mechanic.
v1035. Sonic and the Black Knight (Wii) - Live Life
We wrap things up this edition with a vocal theme by Crush 40 for Sonic and the Black Knight, a Wii exclusive game. While the actual gameplay was a total letdown, Sonic Team successfully continued its streak of having a game with a tremendous soundtrack. This ending theme, Live Life, is a powerful rock ballad that really hits a high note... or maybe that was just my relief that I didn't have to play the game anymore.
This first edition celebrates tomorrow's winter solstice with style, complete with five new VGM volumes. I have a battle theme from the Nintendo 3DS game Fantasy Life to start off with. Then we go mellow with Animal Crossing: Wild World. From there, we join Goku on his quest to rid the world of the Red Ribbon Army with Dragon Ball: Revenge of King Piccolo. Finally, we wrap this edition up with music from Kirby 64: The Crystal Shards and Sonic and the Black Knight.
v1031. Fantasy Life (3DS) - Dynamism when fighting
Fantasy Life isn't a serious game whatsoever. This Nintendo 3DS exclusive was packed with things to do, jobs to master, and creatures and enemies both big and small to defeat. This theme, punctuated by kazoo and rubber ducky noises, plays when you face a stronger-than-normal enemy. It's not for the most powerful foes, but when this theme plays, you know you are going to have a fight on your hands.
v1032. Animal Crossing: Wild World (DS) - 8PM
It's 8PM in your town, and what better way to mellow out than this theme? I have great memories of playing online with old friends, having scavenger hunts, chatting with the rather archaic text system, and just enjoying ourselves. There is no doubt that Animal Crossing as a series makes me nostalgic, and it helps that the franchise is one that is pretty much consistently great, unless we're talking about the less-than-satisfactory Wii U spin-off board game.
v1033. Dragon Ball: Revenge of King Piccolo (Wii) - Red Ribbon Army
This cool theme accentuated by electric guitar plays in the very first level of Dragon Ball: Revenge of King Piccolo, a very much overlooked Wii exclusive. It's a 2-1/2D brawler/platformer with a beautiful art style and an even pleasanter soundtrack. Even for someone like me who doesn't hold the Dragon Ball anime or manga to a high regard, the game was an enjoyable one.
v1034. Kirby 64: The Crystal Shards (N64) - Ruins
While this theme plays during the ruins levels of Kirby 64: The Crystal Shards, it sounds perfect for winter, thanks to the tubular bells playing as accompaniment. Kirby 64 was a fun entry in the series, sporting 2-1/2D levels that sprawled around geometry with paths that twisted and twirled. The game also is the only one to allow combining of power-ups, a really cool mechanic.
v1035. Sonic and the Black Knight (Wii) - Live Life
We wrap things up this edition with a vocal theme by Crush 40 for Sonic and the Black Knight, a Wii exclusive game. While the actual gameplay was a total letdown, Sonic Team successfully continued its streak of having a game with a tremendous soundtrack. This ending theme, Live Life, is a powerful rock ballad that really hits a high note... or maybe that was just my relief that I didn't have to play the game anymore.
Tuesday, July 16, 2013
SuperPhillip Central's Favorite VGMs - A Day Late & A Dollar Short Edition
Our apologies for not having our weekly segment up on the usual day, Monday. We didn't forget about it-- we just didn't have the time to put it up. Today we do, however, and we have five more video game songs to share with you. Such games that will be represented today include Super Mario RPG: Legend of the Seven Stars, Kirby 64: The Crystal Shards and Golden Sun: The Lost Age. After you've listened to this week's music, check out our VGM Database.
v416. Castlevania: The Dracula X Chronicles (PSP) - Tues Deus Meus (in manibus tuis)
One of two boss themes of Castlevania: The Dracula X Chronicles, Tues Deus Meus (in manibus tuis) takes listeners on an intense ride with its rousing orchestral hits and choir. We can think of no better boss theme to a Castlevania game than this one.
v417. Kirby 64: The Crystal Shards (N64) - Horobita (Rock) Star
Kirby's sole adventure on the Nintendo 64 took the pink puffball into a 2 1/2D game with Kirby 64: The Crystal Shards. Horobita Star, or Rock Star, is an uptempo tune full of pan flutes and synthesized brass, perfect for inhaling enemies and stealing their abilities.
v418. Hot Shots Golf Fore! (PS2) - Aloha Beach Golf Course (Spring/Summer)
We started this edition of SuperPhillip Central's Favorite VGMs on a tense note with that boss theme from Castlevania: The Dracula X Chronicles. Now we shift focus to something more delightful and soothing. Well, that's until you hook a shot on this golf course and it falls into the ocean. Then it's not so delightful or soothing...
v419. Super Mario RPG: Legend of the Seven Stars (SNES) - The Merry Marry Bell Rings
We missed this song in June, the month where weddings traditionally take place, but being a little late is okay... except if you're the bride in a wedding, of course. One of Yoko Shimomura's (Kingdom Hearts, Mario & Luigi) earliest works, the Super Mario RPG soundtrack delivers on all fronts.
v420. Golden Sun: The Lost Age (GBA) - Tropical Apojii Islands
Another dose of tropical wonderment, the theme of the beautiful Apojii Islands from Golden Sun: The Lost Age evokes memories of sunshine shimmering on the clear blue waters and this theme.
v416. Castlevania: The Dracula X Chronicles (PSP) - Tues Deus Meus (in manibus tuis)
One of two boss themes of Castlevania: The Dracula X Chronicles, Tues Deus Meus (in manibus tuis) takes listeners on an intense ride with its rousing orchestral hits and choir. We can think of no better boss theme to a Castlevania game than this one.
v417. Kirby 64: The Crystal Shards (N64) - Horobita (Rock) Star
Kirby's sole adventure on the Nintendo 64 took the pink puffball into a 2 1/2D game with Kirby 64: The Crystal Shards. Horobita Star, or Rock Star, is an uptempo tune full of pan flutes and synthesized brass, perfect for inhaling enemies and stealing their abilities.
v418. Hot Shots Golf Fore! (PS2) - Aloha Beach Golf Course (Spring/Summer)
We started this edition of SuperPhillip Central's Favorite VGMs on a tense note with that boss theme from Castlevania: The Dracula X Chronicles. Now we shift focus to something more delightful and soothing. Well, that's until you hook a shot on this golf course and it falls into the ocean. Then it's not so delightful or soothing...
v419. Super Mario RPG: Legend of the Seven Stars (SNES) - The Merry Marry Bell Rings
We missed this song in June, the month where weddings traditionally take place, but being a little late is okay... except if you're the bride in a wedding, of course. One of Yoko Shimomura's (Kingdom Hearts, Mario & Luigi) earliest works, the Super Mario RPG soundtrack delivers on all fronts.
v420. Golden Sun: The Lost Age (GBA) - Tropical Apojii Islands
Another dose of tropical wonderment, the theme of the beautiful Apojii Islands from Golden Sun: The Lost Age evokes memories of sunshine shimmering on the clear blue waters and this theme.
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