Showing posts with label sonic and the black knight. Show all posts
Showing posts with label sonic and the black knight. Show all posts

Monday, December 21, 2015

SuperPhillip Central's Favorite VGMs - Winter Wonderland 2015 Edition

This week's a special one for SuperPhillip Central's Favorite VGMs. I have in store TWO-- count 'em-- TWO editions to share this week, the one today and one specially made for Christmas this Friday.

This first edition celebrates tomorrow's winter solstice with style, complete with five new VGM volumes. I have a battle theme from the Nintendo 3DS game Fantasy Life to start off with. Then we go mellow with Animal Crossing: Wild World. From there, we join Goku on his quest to rid the world of the Red Ribbon Army with Dragon Ball: Revenge of King Piccolo. Finally, we wrap this edition up with music from Kirby 64: The Crystal Shards and Sonic and the Black Knight.

v1031. Fantasy Life (3DS) - Dynamism when fighting


Fantasy Life isn't a serious game whatsoever. This Nintendo 3DS exclusive was packed with things to do, jobs to master, and creatures and enemies both big and small to defeat. This theme, punctuated by kazoo and rubber ducky noises, plays when you face a stronger-than-normal enemy. It's not for the most powerful foes, but when this theme plays, you know you are going to have a fight on your hands.

v1032. Animal Crossing: Wild World (DS) - 8PM


It's 8PM in your town, and what better way to mellow out than this theme? I have great memories of playing online with old friends, having scavenger hunts, chatting with the rather archaic text system, and just enjoying ourselves. There is no doubt that Animal Crossing as a series makes me nostalgic, and it helps that the franchise is one that is pretty much consistently great, unless we're talking about the less-than-satisfactory Wii U spin-off board game.

v1033. Dragon Ball: Revenge of King Piccolo (Wii) - Red Ribbon Army


This cool theme accentuated by electric guitar plays in the very first level of Dragon Ball: Revenge of King Piccolo, a very much overlooked Wii exclusive. It's a 2-1/2D brawler/platformer with a beautiful art style and an even pleasanter soundtrack. Even for someone like me who doesn't hold the Dragon Ball anime or manga to a high regard, the game was an enjoyable one.

v1034. Kirby 64: The Crystal Shards (N64) - Ruins


While this theme plays during the ruins levels of Kirby 64: The Crystal Shards, it sounds perfect for winter, thanks to the tubular bells playing as accompaniment. Kirby 64 was a fun entry in the series, sporting 2-1/2D levels that sprawled around geometry with paths that twisted and twirled. The game also is the only one to allow combining of power-ups, a really cool mechanic.

v1035. Sonic and the Black Knight (Wii) - Live Life


We wrap things up this edition with a vocal theme by Crush 40 for Sonic and the Black Knight, a Wii exclusive game. While the actual gameplay was a total letdown, Sonic Team successfully continued its streak of having a game with a tremendous soundtrack. This ending theme, Live Life, is a powerful rock ballad that really hits a high note... or maybe that was just my relief that I didn't have to play the game anymore.

Monday, March 2, 2015

SuperPhillip Central's Favorite VGMs - In Like A Lion Edition

March came in like a lion, at least for a lot of the United States. With heavy snowfall and cold winter temps, I feel the need to warm up with some awesome video game music! This week has a nice mix of music from games like Kirby and the Rainbow Curse, Super Princess Peach, Super Mario World 2: Yoshi's Island, Sonic and the Black Knight, and Theatrhythm Final Fantasy: Curtain Call.

v821. Kirby and the Rainbow Curse (Wii U) - Rainbow Across the Skies


We begin this edition of SuperPhillip Central's Favorite VGMs with a recent release, Kirby and the Rainbow Curse. The soundtrack for this game is super catchy, and it's already one of my favorites on the Wii U. This song plays during the first level of the fourth world, a romp through the skies, as the title would suggest. It's a beautiful theme, don't you agree?

v822. Super Princess Peach (DS) - Hoo's Wood 2


From one Nintendo game to another, Super Princess Peach was an entertaining but imperfect 2D platformer with a lot of personality. Princess Peach had her first and only starring role, using her emotions to deal with obstacles and proceed in the game. Not the most politically correct gameplay mechanic, but it was innovative enough.

v823. Super Mario World 2: Yoshi's Island (SNES) - Athletic


We go to another platformer with the Super Nintendo classic Super Mario World 2: Yoshi's Island. The Athletic theme plays during obstacle-laden levels which require a lot of careful platforming. It's a tune that you can't help but tap your toes to, bop your head along with, and start humming along.

v824. Sonic and the Black Knight (Wii) - With Me


With Me is the final boss theme of the incredibly short Sonic and the Black Knight. It's a theme driven by rock guitar and fantastic female vocals. There is also a Crush 40 cover of this song, but I prefer this original version as the lyrics are much more powerful with the hardcore female vocals backing them.

v825. Theatrhythm Final Fantasy: Curtain Call (3DS) - Ending Theme


Originally a part of an album of Final Fantasy theme covers, this ending theme to Theatrhythm Final Fantasy: Curtain Call, a must-have game for Final Fantasy and music game fans, was performed by the Tokyo Ska Paradise Orchestra. It incorporates the Final Fantasy series main theme, the Chocobo theme, victory fanfare, and a lot more to create a great medley to celebrate conquering Curtain Call.

Monday, December 9, 2013

SuperPhillip Central's Favorite VGM - Knight of the Wind Edition

Welcome to Monday here at SuperPhillip Central. It's time once more for SuperPhillip Central's Favorite VGM, celebrating the best and loveliest of video game music. Our list is 500 songs strong, and we have no signs of stopping. This week we have music from Sonic & the Black Knight, Perfect Dark, and Chrono Trigger.

v521. Sonic & the Black Knight (Wii) - Knight of the Wind


Many Sonic the Hedgehog fans argue till the cows come home on whether Jun Senoue's influence on the music of the series was a good thing or a bad thing. If you're not into cheesy rock, then you probably care for it. We happen to like both the modern music and Senoue's offerings. Sonic & the Black Knight's soundtrack is one of those, and this is the main theme of the game, Knight of the Wind.

v522. Rune Factory: Frontier/Tides of Destiny (Wii/Wii, PS3) - Trampoli Square


Used in both Rune Factory: Frontier and Tides of Destiny, Trampoli Square is a peaceful song complemented by wonderful woodwinds and gently flowing piano. While the actual games were disappointments, the soundtracks remain great to listen to.

v523. Super Princess Peach (DS) - Giddy Sky 1


Super Princess Peach had a novel idea-- take the familiar plots of the Super Mario Bros. series and invert them. Now, Princess Peach is the heroine on a journey to rescue the captured Mario Bros. The music of the game was suitably upbeat and cheery, perfect for a saunter through the colorful worlds of Super Princess Peach.

v524. Perfect Dark (N64, XBLA) - Chicago: Stealth


From a light heroine to a darker one, Joanna Dark's sci-fi escapades as a special agent in Perfect Dark made for hot and heavy action. It is one of SuperPhillip's favorite shooters of all time. The soundtrack, too, is incredible, really pushing the capabilities of the Nintendo 64's sound chip.

v525. Chrono Trigger (SNES) - Boss Battle


Can you believe it has been 524 game themes without a nominee from Chrono Trigger? Well, we have fixed this with VGM 525. The lead composer of Chrono Trigger, Yasunori Mitsuda, felt immense pressure composing all of the music by himself. The situation got so stressful that Mitsuda-san suffered an ulcer. Thankfully his coworker and friend Nobuo Uematsu of Final Fantasy fame stepped in to help complete the soundtrack.

Wednesday, November 9, 2011

Rank Up! - Modern Sonic the Hedgehog

On Monday we took a peek at Classic Sonic in his natural 2D form. Now we get a little bit more complicated as we scope out Sonic the Hedgehog's 3D escapades. Here are the games we'll be ranking up:

Sonic Adventure (DC)
Sonic Adventure 2 (DC)
Sonic Heroes (PS2, GCN, XBX)
Sonic the Hedgehog (2006) (PS3, 360)
Sonic and the Secret Rings (Wii)
Sonic and the Black Knight (Wii)
Sonic Unleashed (PS3, 360, Wii, PS2)
Sonic Colors (Wii)
Sonic Generations (PS3, 360)


Sonic the Hedgehog has had a decent amount of success sticking with 2D gameplay. 3D gameplay? Not so much. Many people proclaim that the best days of Sonic the Hedgehog are behind him. If Sonic Colors and Sonic Generations are any indication, these people are dead wrong.

9) Sonic the Hedgehog (2006) (PS3, 360)



One of the worst games I have had the displeasure of playing, 2006's Sonic the Hedgehog reboot was a festering pile of feces featuring broken gameplay, glitch-filled levels, annoying and unwieldy mach speed sections, and the introduction of the obnoxious Silver the Hedgehog. After about the fiftieth time falling through the floor of one of the game's zones, I had to call it quits. True story, but I actually know someone who got all 1,000 achievement points in this game. Now that's dedication and torture all at the same time. The only decent quality about this game is the sensational score that accompanies the awful game.

8) Sonic and the Black Knight (Wii)



Sonic and a sword, what could possibly go wrong? In this Storybook Series game for Wii, players wielded a talking sword as they hacked and slashed their way through castles, keeps, and caverns. Several of Sonic's friends served as characters in the King Arthur-themed story. While the game is not terrible per se, it is quite uninspired. There are much better Wii games to play besides Sonic and the Black Knight. Much better.

7) Sonic and the Secret Rings (Wii)



The first of two Storybook Series Sonic games, Sonic and the Secret Rings tells an Arabian tale where the blue blur meets up with a genie. Any game where you have to purchase and equip skills for the game to actually play better is fundamentally flawed. Add in the inability to properly backtrack, and you have a recipe for disaster. Tilting the Wii remote to dash left and right was pretty intuitive at the time, but it comes off as merely a gimmick. I'd prefer traditional controls any day of the week. And don't even get me started on the sappy story and awful dub.

6) Sonic Adventure (DC)


Sonic's first foray into 3D was with Sonic Adventure. Who doesn't remember their first time cruising along Emerald Coast, hopping inside a tornado in Windy Valley, and leaping into a blistery volcano in Red Mountain? The game featured hubs like Station Square which tied all of the zones together. There were six characters to choose from: Sonic, Tails, Knuckles, Amy, E-102, and Big the Cat. Each character had their own set objective in each zone. For Amy she had to escape a pursuing robot. For Sonic all he had to accomplish was reaching the goal. Half of the characters you were forced to play as were pretty lackluster. However, Sonic's levels were the true highlight of the title.

5) Sonic Heroes (PS2, GCN, XBX)



Sonic Heroes was a game where four teams of three: Sonic, Tails, and Knuckles, Shadow, Rouge, and Omega, Amy, Cream, and Big, and Vector, Charmy, and Espio traversed through multiple themed zones. The game had numerous paths to explore, bosses to beat down, and Chaos Emeralds to collect. Some might find playing through the same zones with different characters with only minimal changes to the level design boring after a while, and I tend to agree. Regardless, I find the colorful zones of Sonic Heroes to be enjoyable to play for the most part.

4) Sonic Unleashed (PS3, 360, Wii, PS2)



Sonic Unleashed was a game divided up between two parts: day stages and night stages. During the day it was normal Sonic rushing through levels at supersonic speeds. During the night Sonic transformed into a Werehog where slow, methodical platforming and climbing were the calls for action. The sluggish pace of these night sections and the time it took to complete them seemed merely like padding for the game. They were tedious to slog through, and they were frustrating especially when the camera did not cooperate with the player. The day sections, however, were a blast. Sure, there was some trial and error to be found, but for the most part, these levels were a step in the right direction for Modern Sonic.

3) Sonic Adventure 2 (DC)


Six characters to play as, two stories to dive in to, and one rockin' theme song in Live and Learn made up the majority of players' time in Sonic Adventure 2. Whether players were speeding through zones as Sonic or Shadow, destroying robots from the comfort of a machine with Tails or Eggman, or treasure hunting as Knuckles or Rouge, the gameplay variety in this game was immense. I really enjoyed the time I spent with Sonic Adventure 2, and while not the perfect game (far from it), it was challenging, entertaining, and rewarding all at the same time. Some levels were better than others, but you take the good with the bad. And who doesn't love the collectible aspect of the Chao Garden? I loved raising Chao, putting them to compete in races, and winning enough emblems to unlock the 3D recreation of the Green Hill Zone.

2) Sonic Generations (PS3, 360)



Mixing the worlds of Classic Sonic with Modern Sonic, Sonic Generations is essentially a love letter to fans both jaded and those who have stuck with Sonic through thick and thin. Classic Sonic gameplay consisted of strict 2D levels with an occasional 2 1/2D camera angle. Modern Sonic was all about 3D levels with the occasional 2D section thrown in for good measure. While Classic Sonic can spin dash, Modern Sonic can wall jump, slide, homing attack, light dash, and drift. There were nine zones in total with two acts apiece: three Genesis era, three Dreamcast era, and three Modern era. My only gripe with the game is that it forces the player to complete a certain amount of challenges like beating a level with only one ring or racing against someone in order to advance the story.

1) Sonic Colors (Wii)


Sonic Colors greatly surprised and impressed me simultaneously. The game was mostly 2D with a sprinkle of 3D sections. The introduction of alien creatures known as wisps brought new gameplay styles to the azure hedgehog's world. Some allowed him to drill underground, some granted him the ability to scale walls and ceilings, while others acted like a rocket, sending Sonic high up into the air. The game immediately thrust players into the action with no exposition whatsoever, a nod to early days. Each zone from Tropical Resort to Asteroid Coaster was filled with secrets to discover, red rings to collect, and bosses to battle. Zones were made up of six acts each. I believe that Sonic Colors is the closest Sonic Team has gotten to the Genesis days when Sonic was at his best.

===

Well, that's my order. What about you? How would you rank Sonic the Hedgehog's adventures in 3D? Let the SuperPhillip Central community know in the comments section.

Thursday, February 25, 2010

Sonic and the Black Knight (Wii) Review

Our next game for review this month came out in March of 2009. That won't stop me from getting my fangs into it! I recently picked up this game on the cheap, and I have to admit, I found myself enjoying many parts of this game. It's Sonic and the Black Knight, and it's time to bring the review on out!

Knight of the Wind


Like Mario, Sonic has had an illustrious career to him. He's been a kart driver, an Olympic athlete, a hero of legend, a werehog, a participant of bestiality, and so much more. Now Sonic is returning to the world of fantasy with a new take on the legend of King Arthur. How does it hold up, and does this fairy tale have a happy ending?

The last time Wii owners had Sonic the Hedgehog in a fantasy world, he was spinning it up in Ali Baba's realm. This time around Sonic has been called to the land of King Arthur and Camelot where the realm is in trouble. King Arthur has been possessed by Excalibur's scabbard and is causing evil creatures to pop up all around the land. With speaking sword in hand and swift feet in tow, Sonic the Hedgehog is here to once again save the day. The story never takes itself too seriously which is a treat since we've seen how bad Sonic Team can get with their stories involving real drama. Quick! Get those memories of Sonic the Hedgehog 2006 out of your mind! The more important cutscenes are played in cinematics, but most of the time you'll see the tale play out in storybook-like sequences.

Sonic will travel many lands in search of King Arthur.

Casting aside the linearity of previous Sonic games, Sonic and the Black Knight offers a more open-ended structure. You have a world map that is full of missions. Each time you complete one mission, another handful or so open up. These missions range from your typical get to the goal escapades to more involved missions such as defeating fifty enemies, giving enough rings to townspeople, and battling bosses. There's around seven different zones to play through, and while the game seems on the short side, after the final boss is slain, even more missions open up. These will test the very essence of mettle. They are quite difficult. After each mission, Sonic earns items that can be equipped to him to give the speedy speedster new abilities like taking less damage, starting with more rings, and so forth. Items can be traded to friends via Wi-Fi, and best scores on missions can be posted on the game's online leaderboards.

Many familiar faces appear in this fantasy.

Sonic and the Black Knight plays similarly to Sonic and the Secret Rings. You're constantly wanting to move forward thanks to the fixed camera angle always looking in that direction (which makes backtracking a huge hassle), but instead of tilting the Wii remote to move, you use a traditional analog stick. This way you have much more control over Sonic while you waggle the Wii remote to attack enemies with Sonic's sword. Yes, that's right. A sword. Perhaps Sonic Team should work on fixing broken elements first and foremost instead of adding even more broken elements into their games. Maybe that is not fair to say, the swordsmanship is pretty unresponsive, but at least it works somewhat.

Speed and careful platforming is what most old-school Sonic fans want from their games. Well, speed is pretty much what they'll get albeit in shorter bursts. The game constantly throws enemies in your path for Sonic to slay. This can get tiresome when all you want to do is speed through the levels. The old standby, the homing attack, returns and works well (for once). Sonic can also block enemy attacks with his sword, a move that hardened hedgehogs must learn if they want to survive King Arthur's soldiers. Later in the game, the fencing furry can use a move that takes out each enemy one at a time as long as his energy gauge has juice inside it. There's all of these tools at Sonic's disposal this time around.

There's no time for sightseeing in this wintry wonderland.

The seven worlds of Sonic and the Black Knight take the blue blur from a misty lake where he'll meet the Lady of the Lake, Camelot Castle, the deep woods, a fiery volcano, a cavern full of crystals, and a titanic-sized plain. There's plenty of variety in each of the worlds from battering rams to grind ropes, tricks and traps, safe landings and bottomless pits. One world has Sonic inching his way on a small ledge where he must time his movements so he doesn't get damaged by rocks, spikes, or a burst of lava. Each level has a treasure chest hidden inside it giving Sonic a brand-new item to utilize. It'd be easier if the camera could change directions instead of having to awkwardly backflip through previously cleared areas either to find more treasure or take out an enemy straggler.

Sword in hand, pain in butt.

Crush40 once again returns after a long absence to perform most of the game's music with Jun Senoue taking lead role of head composer. The music is suitable for the game, rock undertones in the feudal era notwithstanding, but for a Sonic game, what else do you expect? The visuals stay consistent with the quality of the music (ignore this if you find yourself hating the music) as in they're quite impressive, too. Seeing Sonic run through a field of grass with individual blades popping up is very entertaining to the eye. The game runs at a good clip, and the action seldom calls for any slowdown of any kind.

Sonic and the Black Knight is not a perfect game by any stretch of the imagination-- no matter what fantasy world you're visiting. The swordplay is borderline broken (waggle is just as bad as button mashing to me), the main campaign lasts but a few hours, and the battle mode is competent yet tacked on. What Sonic and the Black Knight does well is keep things fresh with the wonderful level variety, it keeps things enjoyable to watch unlike previous hedgehog games, and it keeps things fair by not being too easy and not being too difficult. Even with the sometimes unresponsive controls, the game is still fun to play and can be beaten without many headaches. While not a great ending, this fairy tale, Sonic and the Black Knight enjoys a happy ending.

[SuperPhillip Says: 6.75/10]