Showing posts with label theatrhythm final fantasy: curtain call. Show all posts
Showing posts with label theatrhythm final fantasy: curtain call. Show all posts

Tuesday, May 9, 2017

SuperPhillip Central's Favorite VGMs - "Bookends by Prelude" Edition

Welcome to a fashionably late edition of SuperPhillip Central's Favorite VGMs, a special edition on a Tuesday of all days. It's also special for having a bookend at the beginning and end featuring prelude themes, one of which is one of the most memorable and notable prelude themes in gaming history.

We begin with the prelude theme from Bravely Default before rocking out to music from Super Street Fighter IV. Following that is a flying theme from Rayman Origins, a terrific platformer in its own right. Finally, Stella Glow gives us a stellar song while Theatrhythm Final Fantasy: Curtain Call closes out with its own prelude theme.

Click on the VGM volume name to be taken to its YouTube video where you can hear it, and check out the VGM Database for all past VGM volumes. Now, let's get on to the music!

v1391. Bravely Default (3DS) - Prelude Moving Towards Hope


Progressive rock artist Revo (not to be confused with Devo, the band that wanted listeners to "whip it good") composed the music for Bravely Default, and it has wound up as one of my favorite RPG soundtracks of all time. Every song is a magical experience, some absolutely rocking experiences like most battle themes, while some are purely majestic, such as this prelude theme for the game. Unfortunately, Revo was too busy on a totally different project when the Bravely Default's sequel was being developed, hence the downgrade in Bravely Second's soundtrack compared to the original.

v1392. Super Street Fighter IV (PS3, 360, PC, 3DS) - Crumbling Laboratory (Round 1)


Take on the final boss of Super Street Fighter IV, Seth, with this theme. The boss fight takes place in the titular arena as this terrific tune plays. Whether you're on a home console, on PC, or taking it to Seth on the small screen with the amazingly done Nintendo 3DS version, you're bound to have a great time, if not a difficult one, as Seth is no pushover!

v1393. Rayman Origins (Multi) - Desert of Dijiridoos ~ Shooting Me Softly


Outside of the platforming in the phenomenal Rayman Origins, there are levels where Rayman and friends ride mosquito-like creatures that can suck up and shoot out enemies through auto-scrolling areas. The Desert of Dijiridoos has such levels in it, and this lively theme is heard as you fly, shoot, and soar through the sandy skies of the instrument-themed desert level.

v1394. Stella Glow (3DS) - Battle ~ South Valley


Stella Glow is an oft overlooked game in the exhaustive and expansive Nintendo 3DS library. One of the composers behind the game is none other than the masterful Yasunori Mitsuda of Chrono Trigger and Xenogears fame. He's also working on the upcoming Xenoblade 2 for the Nintendo Switch. Like all of his soundtracks, Stella Glow, co-composed with Shunsuke Doi, is a stellar example of his quality composition skill.

v1395. Theatrhythm Final Fantasy: Curtain Call (3DS) - Prelude


This is a special remix of Final Fantasy's Prelude theme, a theme that is heard in a lot of Final Fantasy games, particularly the earlier ones. Theatrhythm Final Fantasy is a series that celebrates the music of the Final Fantasy franchise while giving players a fantastic rhythm game to boot, one of my favorites in the genre due to its mixing of rhythm-based gameplay with the series' tried and true RPG lineage.

Monday, March 2, 2015

SuperPhillip Central's Favorite VGMs - In Like A Lion Edition

March came in like a lion, at least for a lot of the United States. With heavy snowfall and cold winter temps, I feel the need to warm up with some awesome video game music! This week has a nice mix of music from games like Kirby and the Rainbow Curse, Super Princess Peach, Super Mario World 2: Yoshi's Island, Sonic and the Black Knight, and Theatrhythm Final Fantasy: Curtain Call.

v821. Kirby and the Rainbow Curse (Wii U) - Rainbow Across the Skies


We begin this edition of SuperPhillip Central's Favorite VGMs with a recent release, Kirby and the Rainbow Curse. The soundtrack for this game is super catchy, and it's already one of my favorites on the Wii U. This song plays during the first level of the fourth world, a romp through the skies, as the title would suggest. It's a beautiful theme, don't you agree?

v822. Super Princess Peach (DS) - Hoo's Wood 2


From one Nintendo game to another, Super Princess Peach was an entertaining but imperfect 2D platformer with a lot of personality. Princess Peach had her first and only starring role, using her emotions to deal with obstacles and proceed in the game. Not the most politically correct gameplay mechanic, but it was innovative enough.

v823. Super Mario World 2: Yoshi's Island (SNES) - Athletic


We go to another platformer with the Super Nintendo classic Super Mario World 2: Yoshi's Island. The Athletic theme plays during obstacle-laden levels which require a lot of careful platforming. It's a tune that you can't help but tap your toes to, bop your head along with, and start humming along.

v824. Sonic and the Black Knight (Wii) - With Me


With Me is the final boss theme of the incredibly short Sonic and the Black Knight. It's a theme driven by rock guitar and fantastic female vocals. There is also a Crush 40 cover of this song, but I prefer this original version as the lyrics are much more powerful with the hardcore female vocals backing them.

v825. Theatrhythm Final Fantasy: Curtain Call (3DS) - Ending Theme


Originally a part of an album of Final Fantasy theme covers, this ending theme to Theatrhythm Final Fantasy: Curtain Call, a must-have game for Final Fantasy and music game fans, was performed by the Tokyo Ska Paradise Orchestra. It incorporates the Final Fantasy series main theme, the Chocobo theme, victory fanfare, and a lot more to create a great medley to celebrate conquering Curtain Call.

Wednesday, January 28, 2015

Most Overlooked Nintendo 3DS Games - Part Five

It's been over a year since my last entry of the Most Overlooked Nintendo 3DS Games (which scares me to death at how fast time seems to go). However, this popular segment's back with five new games, and for the first time, a digital game appears, the first of no doubt many! All of the games featured on this edition are sequels or spin-offs of a preexisting property, which shows that even established series can have their black sheep sales-wise. After perusing this edition of the Most Overlooked Nintendo 3DS Games, please post what games you think deserve more time in the proverbial sun.

If you missed a past part of my Most Overlooked Nintendo 3DS Games, no worries. Just click on one of the following links!

Nintendo 3DS - Part One
Nintendo 3DS - Part Two 
Nintendo 3DS - Part Three
Nintendo 3DS - Part Four

Theatrhythm Final Fantasy: Curtain Call 


While the original Theatrhythm Final Fantasy did well enough in sales in the West to have a sequel localized, Curtain Call, the sequel in question, did not live up to its predecessor's amount of copies sold. This is highly disheartening and disappointing, as Curtain Call is a much more content-packed and upgraded game compared to the original, which wasn't relaxed on content to begin with. Containing over 200 songs, continued DLC support, a myriad of Final Fantasy all-stars to add to a player's party, multiple modes including online battles and an engaging Quest Mode, and altered mechanics to make for a superior experience, it's unfortunate that Theatrhythm Final Fantasy: Curtain Call did not perform as well as it should have. Well, at least in the West! Japan happily had a much different result.

Batman: Arkham Origins - Blackgate


From Armature Studios, a collection of mostly former Retro Studios employees (the folks who made Metroid Prime, only one of my top ten games of all time), Batman: Arkham Origins - Blackgate released on both dedicated handheld systems of this generation, the Nintendo 3DS and the PlayStation Vita. We'll obviously be looking at the former version, but both SKUs failed to light the sales charts on fire, despite being smartly executed games. In Blackgate, Armature successfully created a 2-1/2D Metroid-style world to explore and implemented the combat system of the console Arkham games. Sadly, as stated, both the 3DS and the Vita versions of Blackgate did not do well sales-wise, making WB Games launch digital versions of the game on numerous HD storefronts. It didn't do too well there either, which stinks as Blackgate is a worthy addition to the Batman: Arkham saga.

Fluidity: Spin Cycle


In the past I have dedicated these Most Overlooked segments to retail games exclusively. However, I would be an old fossil if I continued to do so, as digital is widely considered the future of gaming. That, and a game being digital does not discredit it whatsoever. Anyhow, Fluidity: Spin Cycle is the first of many digital-only games that will be featured on my Most Overlooked lists in the future. It had players guiding a collection of water through a series of levels, tilting and rotating the Nintendo 3DS system to influence the direction of the hydro-heavy player character. To be honest, Spin Cycle would have been better served for another platform of Nintendo's, as rotating the Nintendo 3DS in one's hands was rather uncomfortable. In addition to that, the 3D effect was automatically shut off for the entirety of the game because of this. Perhaps those are reasons why many didn't make the jump to Fluidity: Spin Cycle, despite it being a clever, creative, and engaging game.

Samurai Warriors: Chronicles


A launch title in many territories, Samurai Warriors: Chronicles was released in a period where the fatigue of Musou-styled games was very much real. This was despite the new additions implemented to this Nintendo 3DS version of the game, such as the top screen displaying the in-game action while the bottom screen cleverly showed the level map, HUD information, and mission updates. A big addition was on-the-fly switching between multiple characters in any given battle. The Nintendo 3DS launch was indeed weak, at least here in North America, but Samurai Warriors: Chronicles offered an immense amount of content that most Nintendo 3DS owners sadly passed on for various reasons.

Shinobi


In the Nintendo 3DS edition of Shinobi, players controlled the highly capable Jiro Musashi as he hacked, slashed, jumped, climbed, and chucked throwing stars through a myriad of challenging levels. No doubt the steep challenge that Shinobi possessed turned off a lot of potential players, and to be fair, Shinobi was indeed a difficult game to beat much more get 100% in. However, for those players who took the challenge (and there weren't that many, or obviously this game wouldn't be on a Most Overlooked list), Shinobi delivered high thrills, action-packed gameplay, and twitch-based combat. Just don't think that the story will make a lick of coherent sense, and you'll be okay!

Wednesday, December 31, 2014

SuperPhillip Central Best of 2014 Awards - Top Five Most Overlooked Games

I like spotlighting those games that fall between the cracks. This way I can give them the attention I believe they deserve. On the other hand, I don't like having to do so because that means they're highly overlooked and unplayed by the masses! These five games on this list are just that. They are not only overlooked in general, but they also have a nice quality to them. From Yoshi's latest to a terrific Final Fantasy spin-off, these are my picks for top five most overlooked games of 2014.

5) Yoshi's New Island (3DS)


Yoshi gets no respect, I tell ya'. While Yoshi's New Island was nowhere near the eggs-quisite quality of the SNES original (but then again, what is?), the game is indeed a great platformer. It strays on the easy side, but those bonus levels will certainly make you gnash your teeth and tighten your fists with rage. If you play these levels or have already, I'm sure you'll egg-ree. Its presentation isn't the most fantastic in still images, but in motion it works well. Hopefully with Yoshi's Woolly World, we'll see Yoshi get the attention from gamers and eggs-cellent dedication from Nintendo that he deserves!

4) LittleBigPlanet 3 (PS4, PS3)


Selling around 100,000 units in North America in November across both PlayStation 3 and PS4, LittleBigPlanet 3 did not sell to its potential by any means. It's a darned shame, as LittleBigPlanet as a series continues to be charming, fun platformers that allow players an accessible set of tools to create incredible levels. Even if you don't care for level creation, there's plenty to be seen with LittleBigPlanet's bustling community of creators, pumping out amazing work that rivals what you get from the developers of the games.

3) Theatrhythm Final Fantasy: Curtain Call (3DS)


The original Theatrhythm Final Fantasy did relatively well in sales, so much so that it got its sequel localized. However, Curtain Call isn't faring as well. Seeing as its much better and more content-heavy than its predecessor, that makes me disappointed, as I'm sure Square Enix is with the sales, too. Having over 200 songs, 30 characters to choose from, and an abundance of modes including online battles, Theatrhythm Final Fantasy: Curtain Call is a phenomenal music game package for fans of Final Fantasy, music games, and just great songs in general.

2) Pac-Man and the Ghostly Adventures 2 (Wii U, PS3, 360)


I said how much this game amazed me in my Top Five Biggest Surprises list this week, and that is what makes Pac-Man and the Ghostly Adventures 2 being overlooked so unfortunate. While the original Ghostly Adventures was an okay 3D platformer, its sequel has the developers learning from their mistakes and crafting a more streamlined and enjoyable game in the process. Don't write this game off as just some random licensed shovelware. It's much better than that, and it's honest to goodness worth a look and, most importantly, a play!

1) Bayonetta 2 (Wii U)


Bayonetta 2 is a niche title on a niche system, so it seemed like the game was destined to be overlooked. While not so much within the most hardcore of gaming communities and gamers, Bayonetta 2 might as well have been invisible to consumers. Well, it practically was, at least, as it sold as well as sand to a man dying in the desert. What those who got to experience Bayonetta 2 will tell you is that the game is one of Platinum's best and one of the genre's best, too. Now that I think about it, I better get to playing this supposed gem!

Monday, December 1, 2014

Review Round-Up - November 2014

Nintendo's all-star fighter leads the
charge this month at SuperPhillip Central.
SuperPhillip Central didn't just stuff its gut with food this past month. No, the site also filled itself to the brim with reviews-- 11, to be exact!

Over half of SuperPhillip Central's November reviews was dedicated to Wii U eShop games from indies, such as Stealth Inc. 2: A Game of Clones (9.0), Art of Balance (8.25), Teslagrad (8.25), Ping 1.5+ (7.25), The Swapper (8.0), and Tengami (7.0). Following the indie Wii U eShop titles, I turned to the Virtual Console offerings the system possessed with two offerings, Super Mario Advance (7.25) and Kirby: Nightmare in Dream Land (7.0). After that, I posted a fashionably late review of Theatrhythm Final Fantasy: Curtain Call, giving it a 9.25. Little Deviants on the PlayStation Vita didn't review as favorably, getting only a below average 4.0. Finally, one of the most compelling and content-heavy multiplayer games, Super Smash Bros. for Wii U, brawled its way to a near-perfect 9.75.

That's the Review Round-Up for November 2014! If you ever want to look back in SuperPhillip Central's past at one of the previous 500 or so reviews, check out the review database here!

Stealth Inc. 2: A Game of Clones (Wii U eShop) - 9.0
Art of Balance (Wii U eShop) - 8.25
Teslagrad (Wii U eShop) - 8.25
Ping 1.5+ (Wii U eShop) - 7.25
The Swapper (Wii U eShop) - 8.0
Tengami (Wii U eShop) - 7.0
Super Mario Advance (GBA, Wii U eShop) - 7.25
Kirby: Nightmare in Dream Land (GBA, Wii U eShop) - 7.0
Theatrhythm Final Fantasy: Curtain Call (3DS) - 9.25
Little Deviants (Vita) - 4.0
Super Smash Bros. for Wii U (Wii U) - 9.75

While Smash Bros. celebrates Nintendo's history,
Theatrhythm celebrates Final Fantasy's.

Thursday, November 20, 2014

Theatrhythm Final Fantasy: Curtain Call (3DS) Review

With Super Smash Bros. for Wii U, the game really comes off as a celebration of all things Nintendo. Well, what about a celebration of all things Final Fantasy? I use that segue to reveal this all-new review for a Nintendo 3DS game that launched a couple of months ago. It's Theatrhythm Final Fantasy: Curtain Call, and it does the Final Fantasy name and celebrating it very well.

The curtain rises once more for an excellent encore


Rhythm games are a take 'em or leave 'em type genre for me. Some I really can get into, while others leave me yearning for something else. The original Theatrhythm Final Fantasy released on the Nintendo 3DS a couple of years ago, and until that point in time, Samba de Amigo was my favorite rhythm game. Due to its fun gameplay and subjectively better music, Theatrhythm dethroned Samba quite handily. Now, a new entry in the Theatrhythm franchise arrives, offering more than double the amount of music available, an immense amount of new content, and pretty much serves as a love letter to anyone who finds Final Fantasy music and the series in general interesting at all. It's a rhythm game so good that it might just make the original obsolete. Does it do this?

Theatrhythm Final Fantasy: Curtain Call contains the same gameplay as its predecessor. As notes scroll across the screen, the player has to tap the touch screen, swipe in the indicated direction, or hold the stylus down in time with the music, or for those less musically inclined, when the note crosses a special marker. Doing this as close to the beat as possible awards the most points. Doing an incorrect or poorly timed interaction with the touch screen can result in a "bad" rating, resulting in losing HP.

"What big teeth you have, King Behemoth!"
"All the bigger to get bashed in, my dears."
HP...? In MY rhythm game? Well, yes. The original Theatrhythm was a ridiculously remarkable concept, taking the rhythm genre and mixing it with an RPG. Like an RPG, you have a party you create out of four Final Fantasy all-stars, and through every music stage you complete with them, your party earns experience points. Leveling up characters not only improves their stats, but it also occasionally earns them new skills, magic, and abilities to equip. Unlike the original Theatrhythm, however, there's no arbitrary point penalty for equipping skills to your party, which is a massive and welcomed improvement, as any fan of the vanilla release can tell you.

No need to handicap yourself by
not equipping skills this time around.
Messing up too many times or missing too many notes will result in your party's HP decreasing all the way to zero. This, of course, means you get a game over. However, equipping helpful skills, like moves that heal HP after so many notes have been correctly hit, makes the various music stages more manageable.

There are three types of music stages within Curtain Call. The field stage has your party leader trekking from right to left through a landscape of some sort. Through successful taps, swipes and holds of the touch screen, your party leader moves faster through the side-scrolling environment. The better you do, the more items you obtain.

Many Final Fantasy destinations
make an appearance in Curtain Call.
Battle stages require the tapping of notes for your party of four to deal damage to enemies on screen. There are four lines of notes that appear on screen, one for each party member to unleash attacks with, though more than one note is never required to be played at the same time. As enemies are defeated through proficient touch screen rhythm skills, experience is earned and the chance for items increases. Every fourth enemy serves as a stronger boss who usually holds the rarest of items. Nonetheless, missing notes means that the enemy will attack you instead!

Why settle for an imitation of
Sephiroth when you can unlock the real thing?
Finally, the third type of stage in Theatrhythm is the event stage. These only occur when selecting songs from the main menu and only encompass the Final Fantasy games with cinematic cutscenes (i.e. Final Fantasy VII and on). As a scene from one of the games plays in the background, you perform your typical touching tactics in time with the on-screen prompts and music.

Event stages are my least liked
of the three stage varieties.
Outside of simply selecting one of three difficulties to play the over 200 Final Fantasy songs within Curtain Call, there is an all-new mode which replaces the decidedly grind-heavy Chaos Shrine from the original, Quest mode. Quest mode allows you to pick your path through a landscape, playing field and battle stages, to reach a final dungeon where a boss monster dwells. In between stages you can use items like potions to heal your party's HP, use teleport stones to skip especially challenging levels, and earn special goodies you otherwise wouldn't be able to obtain. Hundreds of quests await, though only a meager amount are unlocked at first.

With Quest mode, who knows
what challenges await?
Like the original Theatrhythm, generating Rhythmia is the main way of unlocking content within Curtain Call. As you complete songs, you earn Rhythmia points based on your performance. At certain milestones you earn content like new songs, crystals used for unlocking new characters, and other bonuses. These happen quite regularly, so you always have that carrot at the end of the stick to keep following, guiding you to continue playing. You always have something to work for, and it doesn't take long to be rewarded, which is nice.

Unlocking characters was something in the original Theatrhythm that did take long for a reward to happen. In that game, you had to basically grind by replaying the same Chaos Shrine movements (two songs apiece), beating the same bosses over and over again, and doing so with no real guarantee you'd unlock the right color crystal you needed, or if you'd even get a crystal at all.

I hope my chain of criticals isn't
boring the rest of you!
With Curtain Call, the all-new Quest mode has it where you can see the reward you will get for beating the various bosses that stand in your way in that particular quest, which is usually a handful of a certain color of crystal. Each colored crystal type unlocks one of a set of new characters to add to your roster. You even get to pick which character from that set you'd like, so can happily choose whether or not you want that wussy Vaan from Final Fantasy XII over the awesome golden-locked Edgar from Final Fantasy VI.

There are over 100 different quests of varying lengths to go through with different rewards. As you can only get a reward from a boss once, Quest mode encourages you to play different quests for different rewards. You even earn new quests by completing other quests and by simply facing players online.

Yep, this time SpotPass offers the ability of getting new quests to play rather than only offering such a solution through meeting other people locally through StreetPass. Online battles pit your selected party against another player's, dueling it out on a battle music stage chosen from one of you or your opponent's selection. It's a battle to see who earns the most points by the end of the song, or alternatively, which player is left standing, taking into account that fouling up a note makes your party lose HP. Even without a victory, you earn one Collectacard, a cool collectible within the game, as well as that player's quest that is attached to their profile card.

Cloud won't play nice just because you're a princess!
Finding people to play the original Theatrhythm was challenging, so having online play extends this already content-heavy and replay-able game even more! Not like you needed a reason to play Curtain Call more, what, with its many songs, three difficulties for each (though the gap of challenge between Expert and Ultimate could be lower), insane amount of characters to level up, just over 100 trophies to aim for, a multitude of collectible cards, and so forth!

If you're wondering just how much Final Fantasy love is in Curtain Call, consider this. Not only are the mainline Final Fantasy games, currently all 14 of them, represented with characters, enemies, backgrounds, and songs (about a dozen per game), but so are many of the spin-offs, such as the Crystal Chronicles series, Final Fantasy Tactics, Mystic Quest, Dissidia, Crisis Core, among many others. There is so much Final Fantasy goodness within Theatrhythm Curtain Call that it's hard to not sit back and go "whoa" at just how much there is.

After a long trek, who wouldn't want
to be greeted by a fat Chocobo?
Here comes the "tricky" part which is actually not that tricky at all! Should you even go back to the original Theatrhythm if you want Curtain Call? Furthermore, is there a point to buying the original over its sequel? Well, unless you sincerely prefer the idea of having the Chaos Shrine over the new Quest mode implemented for Curtain Call, there's really no reason to pick up the original vanilla Theatrhythm release over its superior sequel. You get all of the songs from the original game, including its downloadable content-- equaling over 200 songs alone-- you get a metric ton more characters to play as with less ridiculous grinding to get the particular character you want, and you don't have to deal with handicapping your characters by removing abilities from them for some arbitrarily dumb scoring reason.

Truth be told, Theatrhythm Final Fantasy: Curtain Call is a marvelous mecca for Final Fantasy fans, and an insanely awesome music game on top of that. If you have any love for great music or Final Fantasy, you owe it to your ears, inner rhythm, and reflexes to purchase Curtain Call.

[SPC Says: 9.25/10]

Thursday, June 5, 2014

Theatrhythm Final Fantasy: Curtain Call (3DS) E3 2014 Trailer

A lot of publishers are revealing things before E3 even begins! Next week may be the official E3, but that hasn't stopped Square Enix from showing off its E3 trailer for the hotly anticipated Theatrhythm Final Fantasy: Curtain Call for Nintendo 3DS. With more Final Fantasy music, characters, and modes, Curtain Call is set to be an extremely content-rich game, more so than the original was-- and that one was already packed!

Tuesday, April 22, 2014

Theatrhythm Final Fantasy: Curtain Call (3DS) Announcement Trailer

It was announced today by Square Enix that Theatrhythm Final Fantasy: Curtain Call, a game that we have long hoped would arrive on our side of the Pacific, will be releasing in North America later this year. Featuring over 200 songs and 60 characters from various mainline and spin-off games in the Final Fantasy series, Theatrhythm Final Fantasy: Curtain Call is no doubt a game that will have fans of the series and rhythm games in generally very happy.

Friday, March 7, 2014

Localizations, Please! Coming in Like a Beggar, Coming Out Like a Lamb Edition

Welcome to Localizations, Please!, another piece of our Please! series of features. This is where the SuperPhillip Central staff come together and list five titles that are stuck on the other side of the Pacific that we'd love to see come to our shores. We've had some success in the past with games like Bravely Default, Tales of Xillia, Xenoblade, The Last Story, Theatrhythm Final Fantasy, Fire Emblem: Awakening, Monster Hunter 3 Ultimate (we referred to it then as Monster Hunter Tri G, its Japanese name), and several other titles. However, we've also been disappointed with the lack of localizations of such games as Dragon Quest VII, Fantasy Life, Final Fantasy Type-0, and Mother 3. We're too disappointed to list any others.

Anyway, we have five more titles with questionable North American and PAL release statuses, so after you've seen our picks, feel free to cosign them or come up with your own!

Phantasy Star Online 2 (Vita, PC)


Yup. Phantasy Star Online 2 launched in Japan in the summer of 2012 for the PC, with its Vita counterpart releasing the following year. We're still waiting an announcement date for either version in North America and Europe. Perhaps we need to face facts and move on, but we can't. Our memories of Phantasy Star Online on both the Dreamcast and the GameCube are still too vivid in our minds to ignore. We can't give up on the hope of Sega finally letting the West in on the Phantasy Star Online 2 goodness. Heck, Sega even announced their were bringing the game over, but have yet to provide interested parties with any semblance of a date. Hence, it's a game in localization limbo and a perfect qualifier for a game we'd like localized!

God Eater 2 (Vita, PSP)


A software title that was met with great sales in Japan, selling over 260,000 units in its launch week alone, as well as reinvigorating Vita sales to a relatively impressive level, God Eater 2 is the sequel to the excellent Monster Hunter inspired game Gods Eater Burst. New features and additions included in God Eater 2 are three new weapons to vanquish beasts of all sizes. attack-augmenting Blood Arts, and even NPC quests to earn helpful rewards for battle. A PSP localization is almost too obvious in the fact that it won't happen, as that system's presence in the Western market has long since diminished. However, as either a retail or digital title for the Vita, God Eater 2 has a much better shot of localization. The game only came out in Japan this past November, so we may be jumping the gun in asking for God Eater 2's immediate localization announcement.

Dragon Quest Monsters 2 (3DS)


We have a thing for the number two this evening, don't we. A remake of two Game Boy Color classics, Dragon Quest Monsters 2 combines both of those games into one. Now, both main characters' quests are on the same game. After the less than impressive sales that the remakes of Dragon Quest V and VI on the DS received, it is understandable why Square Enix isn't too crazy about localizing more Dragon Quest on this side of the Pacific. Then again, this is the same company who wasn't thrilled with Tomb Raider selling four million copies, so... Maybe we should hope for something more realistic to come out of Square Enix...

Theatrhythm Final Fantasy: Curtain Call (3DS)


Then how about this game? Theatrhythm Final Fantasy wasn't just a rhythm game containing some of the best music in video gaming history, it was also one of our rhythm games period. This is why we chomp at the proverbial bit to see its sequel, due out in April in Japan, come stateside and everyone else who wishes to play it. Unlike Dragon Quest Monsters 2, Curtain Call has a really good chance of hitting the West. First, the original Theatrhythm did pretty well sales-wise. Secondly, the game was listed on an official Square Enix poll dedicated to the Kingdom Hearts series. We're obviously calling for a localization way too early, but that just shows how much we, as well as many other Final Fantasy and/or rhythm game fans, want to get touching, tapping, and sliding away with the latest in the Theatrhythm series.

Fossil Fighters (3DS)


Known in Japan as Fossil Fighters: Infinite Gear, the third entry in the Fossil Fighters series of games, this 3DS installment appears to be the most complete one yet. The familiar Pokemon-like battling between dinosaurs (or as the series knows them as Vivosaurs) is ever present, as is the dusting of fossils to add their respective Vivosaurs to the player's collection. What the most exciting new addition is is a fully expansive 3D map for players to utilize various vehicles on, each being able to reach new, previously inaccessible areas of the game. While the previous DS incarnations received mixed to favorable reviews, we are still interested in the direction that the developers have taken with this game.