Showing posts with label de blob 2. Show all posts
Showing posts with label de blob 2. Show all posts

Sunday, June 2, 2019

De Blob 2 (NSW) Review

We have a rare, elusive Sunday evening review on SuperPhillip Central tonight! As the sun gets ready to set here in Central City, De Blob 2 returns to the site's forefront with a review of the recently released Nintendo Switch port. Does this port paint a pretty picture? Find out with the SuperPhillip Central review!

Make the INKT Corporation feel the pain[t]!


De Blob 2 brings back the colorful prankster Blob, and it also brings back the nefarious INKT Corporation and their leader Comrade Black. The villain once again aims to turn Blob's world into one completely devoid of color! Teaming up with a ragtag gang of rebellious rogues known as The Underground, Blob gets ready to paint the town red... and blue, and yellow, and green, and purple, and brown!

Made up of 12 open levels, De Blob 2's playgrounds of painting fun take you all across INKT strongholds that were once home and monuments of the peaceable Raydians. Whether it's eschewing the black ink pouring out of the once colorful Soda Falls to kicking out INKT enemies from the local Raydian college campus, Blob has a duty and overall objective for each level.

Don't know where to go? Look for these red mission markers in levels
and let your compass guide the way.
Levels themselves play out in 3D and new 2D sections that task you with a new perspective and simplistic platforming challenges. These aren't too terribly taxing, but they break up the overall experience of De Blob 2 well. Additionally, they offer a change of pace, too. When you're not entering into sewers and buildings via holes in them to enter these 2D sections, you're roaming levels as Blob, moving to each red story marker, one mission after another. Missions range from defeating all of the enemies in a given area, painting buildings a specific series of colors, hitting switches to open gates, and reaching certain points in the level safely.

"2D or not 2D?" In De Blob 2 you get both, so no need for the question!
Of course, there's optional exploration to be found in the form of colorizing every part of the environment--from buildings and billboards to trees and captured Raydians--as well as collecting tokens to unlock gallery art and help upgrade Blob's maximum capacity of ink, armor, and lives.

Collectible spotted! ...But we have more important things to do right now, Blob!
When it comes to painting Blob's world, Blob has a set capacity of paint he can hold. This capacity also serves as his health gauge. If hit by an enemy or submerged in hazardous ink with a small number of paint points available to him, he'll lose a life. While lives are handed out generously if one explores levels well enough, it can be aggravating to progress in these lengthy levels for a fair amount of time (many ranging over an hour in length if you wish to complete everything in them) only to lose all your lives near the very end.

Color Blob's world to make dull and drab INKT-infested areas turn fabulous with visual vibrancy.
Blob is a walking...well, blob of paint. When he enters a pool of paint or slams into a paint canister, his body will turn that color. There's only red, yellow, and blue canisters to stumble upon in levels, but through mixing colors together Blob can create the other three colors: green, purple, and brown (the latter being a combination of all three primary colors). Simply touching other objects will transfer his color to them, instantly painting them fully. As this is performed, levels become much more vibrant and animated. It's really cool to see how dull, drab, and barren levels start off as, only to have them become happening homes of colorful goodness. The crescendo of music that occurs through a level's entirety, starting with subtle sounds, and as more and more is painted, more instruments and parts are added until the full jazzy score for that level begins fully playing.

De Blob 2 doesn't shake the majority of the problems it presented in the 2011 original (but thankfully, there are no forced motion controls in this Switch remaster unlike the Wii game). For instance, it can be difficult to home in one the correct object or enemy when you're facing a mess of foes littering the screen. Many times I would accidentally hit a paint canister instead of home in on my intended target. This meant for missions where I had to paint buildings a specific set of colors, I would unintentionally turn buildings the incorrect color. What that ended up doing was costing me time and patience, as I would have to paint Blob the right color all over again and repaint the buildings. It's a minor inconvenience, as you can't "fail" these missions outside of dying in them, but still, an inconvenience all the same.

These particular green platforms allow our bloated hero to jump off
them in successive fashion to reach new places.
Furthermore, the camera is still rather troublesome, and the jumping physics don't have a great feeling of tightness or control to them. Many missed jumps were had in my time with De Blob 2, and I'm no poor player when it comes to platformers (though, that's not the case with many other genres...).

De Blob 2 took me just over 15 hours to 100% complete, and for the most part, I enjoyed my return to the game. However, the bare minimum was put into this port, as issues like massive hits to the frame-rate when the camera shows off far distances with lots of geometry in them and mediocre draw distance in terms of objects popping in and out of the background are present.

I'm not a fan of the lack of color here, either, Blob. Let's get to work!
Still, De Blob 2 remains a delightful, family-friendly game for Nintendo Switch owners. Sure, it hasn't evolved much since its 2011 release, but it's nice to have in both docked and totally portable play whether at home or on the go--but mainly if you're never played the game before. The humor and story are on point, the characters and cinematics are charming, and the levels are genuinely enjoyable to explore. Now, excuse me while I pour one out (a paint can) for the developer Blue Tongue who was disbanded shortly after the original De Blob 2's launch in 2011.

[SPC Says: B-]

Monday, December 11, 2017

SuperPhillip Central's Favorite VGMs - "Rockin' Ya' for Hanukkah" Edition

Disclaimer: Contrary to this week's edition title, there are actually no rock songs featured in this edition of SuperPhillip Central's Favorite VGMs, but we can still celebrate tomorrow evening's beginning of Hanukkah to all of SPC's Jewish readers regardless!

It's an edition of SuperPhillip Central's Favorite VGMs spanning three generations of home consoles this week, starting with the new. Star Ocean: Integrity and Faithlessness brings us a sweeping orchestral overture to start things off. Following closely behind is the Evil Forest dungeon theme from Final Fantasy IX. Then, Mario Sports Mix and a little known Wii game called Opoona bring us some lovely music, too. Last on this week's edition is de Blob 2, also a Wii era game.

Either click the VGM volume name or the embedded video here in this article to hear each song and game represented. Also, check out the VGM Database for every past featured VGM volume on this weekly SuperPhillip Central staple. Now, let's get on to the music!

v1521. Star Ocean: Integrity and Faithlessness (PS4) - Star Ocean Forever ~ Overture

We begin this edition with Star Ocean's fifth outing, a modest budget affair with lots of backtracking and corner-cutting to save money. Despite my issues with the game, I played through it to completion (well, getting one of the several endings in the game) and overall enjoyed my time with it. (Though it has nothing on the second or third games in the Star Ocean series.) Star Ocean Forever's Overture version plays at the title screen of the franchise's games. It blares as boldly as ever to great effect. Many problems persist with Star Ocean: Integrity and Faithlessness, but Motoi Sakuraba's soundtrack is definitely not one of them.



v1522. Final Fantasy IX (PS1) - Danger in the Forest

Nobuo Uematsu is perhaps my favorite video game music composer in the industry. His soundtracks run the gamut of emotions and tickle my nostalgia bones splendidly. He was absolutely on a tear with his work on the Final Fantasy series, and my favorite of his during the PS1 era of games was Final Fantasy IX. It was a game that hearkened back to classic Final Fantasy games after multiple futuristic ones, and the soundtrack went right along with it to an epic medieval soundtrack featuring brilliant character themes, fantastic battle works, and dungeon themes such as this one for the Evil Forest.



v1523. Mario Sports Mix (Wii) - Peach's Castle

From one Squaresoft game to a Square Enix game, we have Mario Sports Mix up next with a catchy and jaunty tune played during matches at Peach's Castle. Mario Sports Mix is a bit of an underrated Mario sports game to me. I enjoyed all four sports in the package which included basketball, volleyball, hockey, and dodgeball. Masayoshi Soken composed the soundtrack, just like with Mario Hoops 3 on 3. This particularly talented composer would later go on to score a wide variety of songs for Final Fantasy XIV.



v1524. Opoona (Wii) - Bonbon Battle 1

Koei-Tecmo presented a whimsical role-playing game for the Nintendo Wii that players used the Nunchuk attachment of the Wii Remote exclusively to control Opoona through dungeons and in battles. Speaking of which, this battle theme might seem familiar to fans of Final Fantasy Tactics and Valkyria Chronicles as it's the same composer, Hitoshi Sakimoto, who provided the music. This theme uses similar synth and sounds to what Sakimoto generally uses. Recently, Opoona got a guest starring role in Koei's Warriors All-Stars as one of the playable characters along the likes of Ninja Gaiden's Ryu Hayabusa and Dead or Alive's Kasumi.



v1525. de Blob 2 (PS3, 360, Wii) - Boogaloo in Blue

Concluding this edition with more colorful and charming cartoon goodness, de Blob recently released for consoles on the PlayStation 4 and Xbox One. The original de Blob was a Wii exclusive, but the sequel saw the series go multiplatform for the first time. The music of the de Blob series can be described as catchy, funky, jazzy, smooth, relaxing, and that just depends on which track you're listening to as you paint the games' levels with color. De Blob 2 is no different in this case, and thank goodness, as the soundtrack is just as fabulous as it was in the original Wii release.


Monday, November 21, 2016

SuperPhillip Central's Favorite VGMs - "Once Again Thankful for Good VGMs" Edition

A new week is upon us at SuperPhillip Central, thus SuperPhillip Central's Favorite VGMs are here to make the beginning of your week all the nicer to ease into. It's a shorter work week for many thanks to Thanksgiving this Thursday! Gobble, gobble to you all!

We kick things off in a big way with a bombastic tune from Shadow of the Colossus. Then, we go peppy and jaunty with music from Kirby 64: The Crystal Shards. Following that is the return of the Blue Blur in Sonic: Lost World. We then go futuristic with F-Zero: Maximum Velocity, and then cap things off with a song from de Blob 2, an underrated gem from last generation.

Just click on the VGM volume name to hear the song, and for past VGMs featured on this weekly-recurring segment, look no further than the VGM Database. Now, let's get onto the music!

v1271. Shadow of the Colossus (PS2) - Revived Power ~Battle with the Colossus~


With The Last Guardian finally, and I do mean FINALLY, releasing on a PlayStation platform next month, it seemed like a good time as any to look back at the developer's previous work, Shadow of the Colossus. Kou Otani composed the music of the game, and he's well known for his work on certain anime series such as Gundam Wing and Outlaw Star, where did just as phenomenal of a job as he did on Shadow of the Colossus.

v1272. Kirby 64: The Crystal Shards (N64) - Pop Star


Kirby 64: The Crystal Shards released relatively late in the Nintendo 64's life, thus it didn't receive the same magnitude of hype or love as more recognizable Kirby games. However, Kirby 64 is no slouch. It's a fantastic 2.5-D adventure that uses a clever ability-combining mechanic that has yet to be seen in any other Kirby game. The music is also as wonderfully charming as any other Kirby game as well, as evidenced by this first level theme, Pop Star.

v1273. Sonic: Lost World (Wii U, PC) - Sea Bottom Segue


Sonic: Lost World may have been a game that started out strong but fell apart by the end of the game, but one facet of the title that remained great from beginning to end is the soundtrack, composed mostly by Tomoya Ohtani. Sea Bottom Segue is first heard in Tropical Coast Zone 3. The second time it's heard is in the final world, also in a rail grinding level. It's a suitably chill piece, accentuated by piano and soothing strings.

v1274. F-Zero: Maximum Velocity (GBA) - Bianca City


Bianca City is the first track in F-Zero: Maximum Velocity, one of the titles that was available at the launch of the Game Boy Advance. The game was different compared to past F-Zero games as it starred a completely new cast of characters and courses. There was no Captain Falcon or Mute City to speak of. However, the music was as catchy and energizing as ever.

v1275. de Blob 2 (PS3, 360, Wii) - Prisman Holiday


Before going bankrupt and folding, THQ was home to a lot of smaller budget games that wouldn't otherwise get a chance in the AAA market. de Blob was one of these, and it was successful enough on the Wii to earn a multiplatform sequel, smartly titled de Blob 2. The music, once again by John Guscott, had that splendidly jazzy sound to it, making playing the already enjoyable game all the more enjoyable.

Friday, March 25, 2011

Most Overlooked PlayStation 3 Games - Part Three

It's time to seek out some more overlooked gems, and this time we're doing it on the PS3 with this our third installment. Let's see which games the gaming populace either didn't buy or overlooked altogether. If you missed previous PlayStation 3 installments, check 'em out here at the following links:


Saints Row 2


The Saints are reuniting to take the city of Stilwater back from the gigantic Ultor Corporation and other rival gangs in this excellent sequel. PS3 owners did not get to experience the first Saints Row as that was an Xbox 360 exclusive. It was originally supposed to hit the PS3, but those plans were canceled. Subtract trophy support, and you have a game that did not sell all too well on the PlayStation 3. Their loss as this game is what Grand Theft Auto IV should have been-- pure, unadulterated fun. Leave your realism at the door.

Eternal Sonata


A port of the Xbox 360 game, Eternal Sonata was developed by Tri-Crescendo. The PlayStation 3 version included exclusive cut-scenes, features, and game content. Even the lower price tag wasn't enough for most PS3 owners to bite. Players delved into the mind of 19th century composer, Frederic Chopin, and played out his dreams in real-time/turn-based hybrid battles that were wildly entertaining. The gorgeous watercolor art style and stunning soundtrack only further gets appetizing to those who are fans of the JRPG genre.

Star Ocean: The Last Hope International


This fourth installment of the long-running Star Ocean franchise did not do so hot at retailers. Again, a port of the Xbox 360 version, the International version featured Japanese and English voice tracks, the entire game on one Blu-ray instead of multiple discs, and a whole slew of other enhanced features making this the version to buy. With a satisfying battle system, gorgeous, updated graphics, and a rousing soundtrack by none other than veteran composer, Motoi Sakuraba, Star Ocean: The Last Hope International is one meaty JRPG not to be missed by fans of the series.

de Blob 2


de Blob 2 went multiplatform with the sequel, and it sold poorly compared to its Wii original, only selling less than 75,000 copies across all four platforms. Perhaps the game was too colorful for the Call of Duty crowd? Regardless, many gamers missed out on this excellent sequel that fixed some of the problems of the original and added a new mission structure for fans of the first de Blob to enjoy. The music itself was funky, the visuals were drop-dead gorgeous, and the game's characters exuded an incredible amount of charm. For a budget price, de Blob 2 is one platformer PlayStation 3 owners should not miss out on.

Mass Effect 2


A port too little too late for most PlayStation 3 owners, Mass Effect 2 won a ton of Game of the Year awards for the Xbox 360 version. The game is a Western RPG where players take control of the heroic Commander Shepard. The game offers up choices as to what the player wants to do, who to affiliate with, and so forth. With nearly all of the bells and whistles of its Xbox 360 cousin, Mass Effect 2 did not do well at retail on the PlayStation 3. That's a shame as I hear it's a good game.

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Disagree with a game placed on the Most Overlooked list, or perhaps you'd like to name a few games of your own that you deem underrated or underappreciated? Let the world know in the comments section.

Tuesday, March 15, 2011

de Blob 2 (PS3, 360, Wii) Review

de Blob was a popular game when it hit the Wii system in 2008. Developed by Blue Tongue, it was a fun romp. Now the sequel is out, and I have been anticipating it highly. I believe this is also the first game published under the Syfy Kids moniker. Regardless, I played this game on the Wii, and the screens posted throughout the review are from the PS3 version (and the Z-jump one is from the Wii version). Enjoy.

de Color Revolution is ON!


When it released back in 2008 in North America, de Blob was and still is a Wii-exclusive affair, garnering solid reviews and great sales. The game was based on an indie project and expanded into a full feature-length video game. Fast-forward to 2011 and de Blob's color revolution has expanded to the HD consoles, the PlayStation 3 and the Xbox 360, as well as being on the Wii. This time the experience is more streamlined, but does it make for an illuminating experience?

Prisma City is under attack by a malevolent group of color-hating tyrants known as INKT. They dislike music and they particularly don't like color. Led by the villain of the first de Blob, Comrade Black, INKT is back, stronger, and more menacing than ever. Stripping away color and sound in various areas of Prisma City, it is the job and duty of one life-loving blob to colorize the city, kick INKT's collective butt out, and save the day just like he did back in 2008. There are eleven levels in de Blob 2, and each one starts out with a CG cutscene that even the coldest of hearts cannot help but smile or chuckle at. As the level loads, you have the luxury of watching a comic book-paneled mission briefing unravel before your very eyes. There's intelligible dialogue in the form of gibberish a la Banjo-Kazooie for all characters as they speak to you. While the story and characters may seem too whimsical for the chainsaw gun-revving Gears of War and Call of Duty crowd, most everyone will find something to like.

It's de Blob's world-- we all just live in it.

de Blob had players coloring buildings, city blocks, trees, and billboards in Blob's quest to vanquish the evil INKT corporation and freeing the townspeople from their building prisons. This time around things are more mission-oriented. There's still painting city blocks to free Graydians, the helpless INKT puppets, sapped of their color, but now there's missions to follow. Even bringing back color to various venues has changed. In the previous game, all you needed to do was be a certain color and have enough paint points. Now you need to have de Blob be a certain color, have enough paint points, and venture through a 2D side-scrolling maze of switches, water geysers, elevators, and enemies on your quest to restore color to the building.

New to the series, 2D platforming areas.

Paint points are both the health and well-being of de Blob. On one hand you need and use up paint points for painting buildings and destroying enemies and crates, each enemy needing a set amount of paint points in order for them to keel over and perish. On the other hand, by using up your paint points, you make yourself vulnerable to enemy attacks. Damage is taken by de Blob if he falls in black ink, if he is burnt by a fire vent, or if he's attacked by an enemy. If you have a low enough number of paint points and they hit zero, it's a life lost. Whatever current challenge you're on will restart from the beginning. This part of the game is infuriating as there are no mid-mission checkpoints. Some missions will last you up to twenty minutes to complete. Fail at the end by losing all your paint points, and you have to redo all of those twenty minutes. Never has a game aimed at kids been more infuriating.

There's a variety of missions to partake in that relate to the story. Some involve restoring color to a particular locale, coloring a set of buildings different colors in a strict colorized fashion, while others have de Blob destroying a group of enemies, or hitting colored buttons (de Blob needs to be the color of the button in order for him to activate it). This is all the while you're on the clock. If the game clock reaches zero, you get a game over. Delay the clock by rescuing a group of Graydians, finish story missions, or collect timer icons strewn across the level.

de Blob can change color in the blink of an eye either by smashing a Paintbot or touching a pool of paint. If he enters the water, he becomes clear, and enemies won't give him a second glance. As soon as he paints himself a color, look out because danger is on its way. If de Blob gets covered in ink, his paint points will slowly trickle down. Enter water to wash off the evil ink. Our hero can also mix colors. In this game he can turn red, blue, and yellow easily. To become green, purple, and brown, he'll have to mix colors by smashing the correct Paintbot. For instance, to become green, de Blob will have to smash two Paintbots-- a blue and a yellow one.

Become purple by smashing a blue and red Paintbot.

In addition to mixing colors, the titular character of this game has the ability to utilize power-ups in special cases. There's a myriad of them, and they're all new and exclusive to de Blob 2. The Transform engine, when engaged, transforms a good-sized chunk of the level into a colorful display, the Supercharge power-up allows de Blob's charge ability to be used without using up any paint points, and the Rainbow power-up covers de Blob in a rainbow sheen giving him unlimited paint and is automatically the right color to paint buildings, defeat enemies, or stomp switches of a particular color. Regen gives de Blob paint points that increase at a constant pace while the Wrecking Ball rolls over enemies, can roll up magnetized walls, and sink underwater. There's plenty of other power-ups to pick up, but that's just a small taste of what you can find in de Blob 2.

After all the story missions are completed in a given level, the time counter disappears, allowing you to freely explore the level and take on side-missions. These are simple challenges that include painting all of the buildings in a given district, taking down leftover INKT members, and repainting INKT billboards. At this time you can also collect any missing pickups not yet collected including gallery photos, color atoms that add to your overall score, and inspiration bulbs which are the currency of de Blob 2 in which you can spend to increase your maximum paint points, lives, and lower the amount of paint points it takes to use your charge move.

Upon exiting a level, you're ranked on your performance from C to rank S. By collecting color atoms, you're ranked upon the amount collected. This screen also shows your progress in reviving all of the trees in a certain level, freeing all of the trapped Graydians, and destroying all crates. Trophy and achievement-hunters will want to score an S-rank in each of the game's eleven total levels as well as paint every possible inch of each level.

Levels devoid of color turn into masterpieces thanks to de Blob.

If you're feeling lonely and wanting something similar to a multiplayer mode, there's always the playable Pinky character, de Blob's robotic sidekick to play as. In true Super Mario Galaxy action, one player can control de Blob while the other points at the screen, using up paint points to strike down foes, collect colors, and destroy crates for de Blob. Pinky can even de-ink an inked Blob. Then there's Blob Party mode where two players compete to garner the most color atoms by completing missions in a timely fashion. While nice to have, Blob Party is an interesting excursion for the first time and first time only. It's not that fun, sadly.

Controlling de Blob is easier as ever as you now jump with a button instead of striking the controller upwards. de Blob can perform all sorts of moves from wall jumps to Z-jumps where de Blob leaps from Z-platform to Z-platform to jump along long distances in a matter of seconds. Wall-jumping requires a bit of finesse as de Blob can only stick to a wall for a limited amount of time. He can also only move horizontally along a wall. In the Wii version, the camera is controlled with the d-pad, and this control scheme feels most comfortable to me. Then again, I am most partial to the Wii remote and nunchuk control scheme as I can lay my hands on my knees and stretch my arms out.

Make your daddy wanna "Jump, Jump"!

The differences between Wii, PS3, and 360 versions are somewhat significant. I would surmise that the PlayStation 3 version is the best version. It's also ten dollars more expensive than the Wii version, but we pay for quality, I guess. It supports the PlayStation Move peripheral, HD, as well as 3D: a techie's trifecta. The 360 version also supports HD, obviously, but it's also fifty bucks while the Wii version is only forty. All-in-all, I'd rank them as PS3 > Wii > 360. Visually, no matter what console you purchase this game on, you'll get a vibrant-looking game. Yes, there's some draw distance issues on Wii, but I'm giving the weaker system a reprieve here. It's also the cheapest of the three versions.

de Blob 2 changes things up enough and is affordable enough that it anyone-- adult or child-- can enjoy this game. The game does raise the stakes in the last couple levels almost to the point of being a difficulty spike, and there are no mid-mission checkpoints (though there are mid-level checkpoints after each completed challenge), but if you can let those faults go, then you're in for one side-splitting adventure starring an amorphous blob. How many times can you say you've played a game like that before?

[SuperPhillip Says: 8.0/10]