Showing posts with label opoona. Show all posts
Showing posts with label opoona. Show all posts

Sunday, December 6, 2020

One & Done: Games Without Sequels - Part Four

Welcome to the return of One & Done, an article series on SPC that talks about games that never became franchises. They were literally one and done! Now, the purpose of these articles isn't to beg for sequels, as some of these games don't need them and not every game needs to become a franchise. Instead, we're just exploring and fondly remembering these terrific titles from generations' past and giving them some more time in the old spotlight.

Speaking of the old spotlight, check out the games featured in the spotlight on past editions of One & Done with these links:

Part One
Part Two
Part Three

The Last Story (Wii)

From the creator of Final Fantasy, Hironobu Sakaguchi, comes a game with a title that really WAS the final, last, and only game in the IP--unlike Final Fantasy. It's none other than The Last Story. It's a shame that Nintendo of America did not decide to localize the title during the Wii era, as not only could the game been a strong release when the system was winding down in popularity, but it's just an excellent game outright. Xseed Games ended up localizing and releasing The Last Story in North America, and it's a great thing that the publisher did, as Wii owners would have missed out on this ode to classic RPGs with modern window dressing. Between the highly capable and deep combat system with an action-RPG feel, and its abundance of quests to highlight the cast of characters, The Last Story remains a solid RPG, not just for the Wii, but in today's market as well.

Opoona (Wii)

We go from a classic-style RPG on the Wii to one that's quite the refreshing and utterly adorable type with the Koei-published Opoona. The big thing that distinguished Opoona from its contemporaries--other than the obvious whimsical characters with floating orbs over their heads--was the ability to play the game solely with the Wii Nunchuk, if one desired, harkening back to days and nights of playing PS1 RPGs with that one-handed controller, if you remember that. The Nunchuk wasn't just for ease of playing with one hand, one used it to flick forward to attack enemies with projectiles, whose firing angles could be altered based on the combat situation. No worries, though, if motion controls aren't for you, as Opoona does allow the Classic Controller to be used. Though Opoona never received a sequel, the character has appeared in another game: Warriors All-Stars aka Musou Stars in Japan.

Puppeteer (PS3)

Most likely mentioned in one of SPC's Most Overlooked games articles, Puppeteer had the ill fortune of releasing on the PlayStation 3 after the launch of the system's successor, the PlayStation 4. While many PlayStation gamers had moved on to the new hotness that was the PS4, Puppeteer was left to languish on store shelves and out of the spotlight completely. It's a shame because Puppeteer was yet another insanely creative and crafty platformer from PlayStation's excellent first-party studios, this time around Japan Studio. Protagonist Kutaro wielded a mighty pair of shears to slash and slice through the game's myriad levels and fascinating worlds. Speaking of which, the whole world was a stage essentially, as Puppeteer was presented with a clever play-like atmosphere, complete with curtains and the occasional audience. Sony hasn't forgotten Kutaro or Puppeteer, thankfully, as one familiar with the game can see a callback to the game--among many, many other PlayStation games--inside the PlayStation 5 pack-in title Astro's Playroom.

Jeanne d'Arc (PSP)

Jeanne d'Arc has all the makings of an awesome game--tactical RPG, based on the story of Joan of Arc (albeit decidedly incredibly loose in its interpretation), beautiful visuals, and Level-5 as the developer back when it had better success stories. Fortunately, with all of these makings of an awesome game came... an awesome game! There are influences from lots of games within Jeanne d'Arc's genre, such as Fire Emblem most notably with its rock, paper, scissors-like affinity system, and it made for strategic and quite frankly, satisfyingly challenging battles! All of this was balanced wonderfully with battles that weren't slow and plodding but instead fast and fluid in their pace. Really, Jeanne d'Arc stands with the greatest tactical titles in the PSP's impressive arsenal, including the greatest of them all (in this writer's opinion, at least) Final Fantasy Tactics: War of the Lions.

Sphinx and the Cursed Mummy (Multi)

Alternating between two different playable characters, Sphinx and--if it wasn't obvious from the title--a mummy who was originally a prince who received a curse from the game's main villain. While Sphinx's sections play out like a traditional Zelda-like with action-focused combat, exploration, and dungeon-crawling--and who can't have enough of those!--the mummy's sections were dungeon-based but focused heavily on puzzles, particularly involving the mummy being crushed, shocked, set ablaze, and all other manners of non-painful torture to make progress. Although Sphinx and the Cursed Mummy originally released back in the PlayStation 2 era, the game recently received a remastered version on the Nintendo Switch, which by the by, the above screenshots come from. Is it possible we'll see more from Sphinx in the future?

Geist (GCN)

The final game of this edition of One & Done is a first-person shooter with a fresh possession mechanic, though one that wasn't executed to its full potential. It's the GameCube's Geist. The game's story was one of conspiracies and a protagonist whose specter was separated from its body, allowing them to freely enter all sorts of objects and living creatures. The latter, however, had to be spooked first in order to be possessed. So, in essence, part of Geist wasn't just focused on high-octane action with run and gun blasting at baddies, but also puzzle aspects in how to approach possessing specific targets. Geist is an idea that again, wasn't executed perfectly, as the game was quite linear. I would have loved to see more freedom in tackling challenges rather than the game having just one way to go about accomplishing things, but overall, it was an enjoyable shooter published by Nintendo in an era of interesting titles published by the world's biggest game creator.

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What games without sequels are your favorites? Do you want to see sequels to them? Let the SPC community know your thoughts in the comments section below.

Monday, December 11, 2017

SuperPhillip Central's Favorite VGMs - "Rockin' Ya' for Hanukkah" Edition

Disclaimer: Contrary to this week's edition title, there are actually no rock songs featured in this edition of SuperPhillip Central's Favorite VGMs, but we can still celebrate tomorrow evening's beginning of Hanukkah to all of SPC's Jewish readers regardless!

It's an edition of SuperPhillip Central's Favorite VGMs spanning three generations of home consoles this week, starting with the new. Star Ocean: Integrity and Faithlessness brings us a sweeping orchestral overture to start things off. Following closely behind is the Evil Forest dungeon theme from Final Fantasy IX. Then, Mario Sports Mix and a little known Wii game called Opoona bring us some lovely music, too. Last on this week's edition is de Blob 2, also a Wii era game.

Either click the VGM volume name or the embedded video here in this article to hear each song and game represented. Also, check out the VGM Database for every past featured VGM volume on this weekly SuperPhillip Central staple. Now, let's get on to the music!

v1521. Star Ocean: Integrity and Faithlessness (PS4) - Star Ocean Forever ~ Overture

We begin this edition with Star Ocean's fifth outing, a modest budget affair with lots of backtracking and corner-cutting to save money. Despite my issues with the game, I played through it to completion (well, getting one of the several endings in the game) and overall enjoyed my time with it. (Though it has nothing on the second or third games in the Star Ocean series.) Star Ocean Forever's Overture version plays at the title screen of the franchise's games. It blares as boldly as ever to great effect. Many problems persist with Star Ocean: Integrity and Faithlessness, but Motoi Sakuraba's soundtrack is definitely not one of them.



v1522. Final Fantasy IX (PS1) - Danger in the Forest

Nobuo Uematsu is perhaps my favorite video game music composer in the industry. His soundtracks run the gamut of emotions and tickle my nostalgia bones splendidly. He was absolutely on a tear with his work on the Final Fantasy series, and my favorite of his during the PS1 era of games was Final Fantasy IX. It was a game that hearkened back to classic Final Fantasy games after multiple futuristic ones, and the soundtrack went right along with it to an epic medieval soundtrack featuring brilliant character themes, fantastic battle works, and dungeon themes such as this one for the Evil Forest.



v1523. Mario Sports Mix (Wii) - Peach's Castle

From one Squaresoft game to a Square Enix game, we have Mario Sports Mix up next with a catchy and jaunty tune played during matches at Peach's Castle. Mario Sports Mix is a bit of an underrated Mario sports game to me. I enjoyed all four sports in the package which included basketball, volleyball, hockey, and dodgeball. Masayoshi Soken composed the soundtrack, just like with Mario Hoops 3 on 3. This particularly talented composer would later go on to score a wide variety of songs for Final Fantasy XIV.



v1524. Opoona (Wii) - Bonbon Battle 1

Koei-Tecmo presented a whimsical role-playing game for the Nintendo Wii that players used the Nunchuk attachment of the Wii Remote exclusively to control Opoona through dungeons and in battles. Speaking of which, this battle theme might seem familiar to fans of Final Fantasy Tactics and Valkyria Chronicles as it's the same composer, Hitoshi Sakimoto, who provided the music. This theme uses similar synth and sounds to what Sakimoto generally uses. Recently, Opoona got a guest starring role in Koei's Warriors All-Stars as one of the playable characters along the likes of Ninja Gaiden's Ryu Hayabusa and Dead or Alive's Kasumi.



v1525. de Blob 2 (PS3, 360, Wii) - Boogaloo in Blue

Concluding this edition with more colorful and charming cartoon goodness, de Blob recently released for consoles on the PlayStation 4 and Xbox One. The original de Blob was a Wii exclusive, but the sequel saw the series go multiplatform for the first time. The music of the de Blob series can be described as catchy, funky, jazzy, smooth, relaxing, and that just depends on which track you're listening to as you paint the games' levels with color. De Blob 2 is no different in this case, and thank goodness, as the soundtrack is just as fabulous as it was in the original Wii release.


Monday, August 1, 2016

SuperPhillip Central's Favorite VGMs - Four JRPGs and A Tense Thriller Walk Into A Bar... Edition

Welcome to a new work week here at SuperPhillip Central, and if you've been a fan and reader of the site for a while, then you know that most every Monday (unless it's a Tuesday, but who's keeping track of that anyway?) SuperPhillip Central's Favorite VGMs adds five more fantastic video game songs to its ever expanding collection of tunes!

This week we're going on a JRPG adventure together. Well, save for a 999 VGM thrown in for good measure. We start things off with a smooth song from Shin Megami Tensei: Digital Devil Saga, before jumping into the world of Grandia II with a killer battle theme. The off the wall goodness of the Wii's eccentric RPG Opoona is then featured, followed by a swift shift in tone with 9 Hours, 9 Persons, 9 Doors. Finally, the Xbox 360 exclusive The Last Remnant carves up a mean battle theme to wrap things up!

Click on each VGM volume name to listen to that given song. And catch up on past VGM volumes with the VGM Database. Now, let's get on to the music!

v1196. Shin Megami Tensei: Digital Devil Saga (PS2) - Spider's String the Second Movement


Let's start this edition of SuperPhillip Central's Favorite VGMs with a dungeon song that sounds more like something out of the Metal Gear Solid series than a Shin Megami Tensei game! Spider's String the Second Movement slowly builds suspense throughout its bass line and string accompaniment before rocking out with glorious electric guitar goodness. A great song from a great, if not overlooked, PS2 game.

v1197. Grandia II (DC, PS2) - Battle Theme


Time for battle! This normal battle theme from the Dreamcast and then PlayStation 2 RPG Grandia II sports a nostalgic sound with its synth instruments and electric guitar. Its very late '90s and early '00s, and that makes sense since the game originally came out in 2000 for the Dreamcast before releasing two years later on the PS2.

v1198. Opoona (Wii) - Fonthene


Opoona is a JRPG unlike any other, a perfect fit for the expanded audience of the Wii. The game featured short and stock characters, and the controls were as simple as pie. Opoona used the nunchuk controller part of the Wii Remote/Nunchuk combo exclusively, making for easy-to-learn but tough-to-master combat. Hitoshi Sakimoto of Final Fantasy Tactics and Valkyria Chronicles fame penned the many excellent compositions of this overlooked Wii RPG.

v1199. 9 Hours, 9 Persons, 9 Doors (DS) - Chill and Rigor


Now, we're going to change the tone of this edition of SuperPhillip Central's Favorite VGMs real quick here! The final chapter of the Zero Escape series released on the Nintendo 3DS and PlayStation Vita a couple of months ago, gripping players to the very end of its intense and mysterious story. However, all sagas have to start somewhere, and the Nintendo DS's 9 Hours, 9 Persons, 9 Doors was the beginning of this creepy story-based series. Chill and Rigor is a haunting piano tune, perfect for the mood 999 exudes.

v1200. The Last Remnant (360) - Sword Sparks


Time for battle... again! Sword Sparks is the main battle theme for the Xbox 360 exclusive The Last Remnant. The game by Square Enix launched worldwide on the system on November 20, 2008. This was back when Microsoft had a focus on Japan and desired nothing more than to push its current Xbox console, the 360, into as many Japanese homes as possible by providing an immense lineup of exclusive JRPGs. Sadly, even with a strong repertoire of games to excite Japanese gamers, the Xbox brand is DOA pretty much in the land of the rising sun.

Thursday, December 2, 2010

Most Overlooked Wii Games - Part Six

I know what you're thinking-- Phil, just how many Wii games have been overlooked already? Well, first off, we're not on a first-name basis. Secondly, the Wii is loaded with games, and it's easy to see how so many can be overlooked. Plus apparently core games don't sell on Wii. I guess I could see that argument made without question. Regardless, let's take a check at five more forgotten Wii games. Maybe this list will allow you to scope out these games.

Red Steel 2

Strap your Wii MotionPlus in and get some action on, Wild West style. Gunplay and swordplay combine into glorious harmony as you take down rivals. Wii MotionPlus makes sword control a breeze. You can for one second be slicing down an enemy, and then quickly draw out your gun to blast them away to oblivion. A great game marred by the fact that Wii MotionPlus was required to play, leaving a lot of Wii owners in the cold.


Endless Ocean: Blue World

Beautiful ocean-diving as well as freshwater diving is what Endless Ocean: Blue Ocean is all about. Dive in and explore and uncover unique aquatic life as you solve the mystery of a forlorn whale call that brings devastation wherever it's heard. Do this all the while listening to a magnificent soundtrack made up by themes from Celtic Woman. It's a relaxing yet engaging title full of new discoveries in every dive.


MLB Power Pros

The little baseball players that could with a league of their own are out to play some ball. Customize your team with unique players with different talents and abilities and play some good old fashioned baseball. The adorable chibi players are cute to watch, and the gameplay (which does not use motion control) is as addicting as you'd expect from a bunch of big-headed baseball players. Hit home runs, steal bases, and rev up your RBI in this excellent baseball title.


Opoona

This also adorable RPG is very unique from other RPGs as it solely uses the nunchuk controller to play. Walk around cities and spaceports? Use the analog stick. Battle evil monsters and other creatures identities unknown? Use the Z button. This unique control setup is just half the fun with a whimsical story involving a hero with a ball hovering over his head which he uses for a weapon. A niche game indeed explains why this one sold poorly.


MySims Racing

Rev up your engines as it's time to race. MySims franchise fatigue is my bet as to why this creative racer didn't race off store shelves. It's a competent Mario Kart clone with some brand-new ideas with it, and all, of course, with the charm of the MySims series. The fifteen tracks are well-designed with plenty of shortcuts and alternate paths to take. For the thirty bucks or less this racing game costs, it's worth at least a rental to test her out and see how she handles.


What Wii games do you think that are overlooked and haven't been listed? Let me know in the comments section. Wanna catch up on past Most Overlooked? You can do so now:

Wii - Part One
Wii - Part Two
Wii - Part Three
Wii - Part Four
Wii - Part Five

Later, fans and fanboys!