Welcome to one of the final weeks of 2016. Keep pushing on, everyone, the year is almost over! SuperPhillip Central's Favorite VGMs helps kick-start your work week with some fabulous video game tunes!
We start off with Donkey Kong 64, a strong 3D platformer that certainly earns its "collect-a-thon" moniker. Then, we travel from DK Isle to a mountain of flames with Final Fantasy Crystal Chronicles: Echoes of Time. A pair of forgotten heroes follows with music from Bomberman Hero and Klonoa: Door to Phantomile. Finally, we wrap things up with the oft overlooked Wii golf game, We Love Golf! It may be overlooked by many, but it's very much worth playing!
Click on the VGM volume name to be taken to the YouTube page featuring that song. And as always, the VGM Database is home to every VGM volume ever featured on this weekly SuperPhillip Central segment. Now, let's get on to the music!
v1286. Donkey Kong 64 (N64) - DK Isle
The worlds of Donkey Kong 64 feature a variety of themed locales to them and myriad challenges. The hunt to collect everything in that game is a massive one! However, how does one reach these said worlds? That's where DK Isle comes in, the hub world of Donkey Kong 64. You're greeted with this soothing and sophisticated theme from the wonderful soundtrack, comprised of compositions by the A+ team of David Wise and Grant Kirkhope.
v1287. Final Fantasy Crystal Chronicles: Echoes of Time (Wii, DS) - Flame Mountain
A percussive tribal beat enters the ears of listeners to this infectious theme for the volcano area of Final Fantasy Crystal Chronicles: Echoes of Time. It's a darn shame that the Crystal Chronicles sub-series seems to have died with the Wii's The Crystal Bearers, as it offered a ton of action-RPG goodness and dungeon crawling that the main series lacks overall.
v1288. Bomberman Hero (N64) - Zip
The Nintendo 64 is home to an abundance of overlooked classics. Bomberman Hero is one of these such games. It's an atypical Bomberman game in that in this one, Bomberman can actually jump! Bomberman Hero is a combination action game and platforming game that features a pretty sweet and eclectic soundtrack. Listen to an example with this song, Zip, to see (read: hear) what I mean!
v1289. Klonoa: Door to Phantomile (PS1) - Vision 5-1: The Four Orbs
Like Bomberman, Klonoa is in a deep slumber as a franchise, but unlike Bomberman, Klonoa actually has some hope in returning to gaming as he's set to star in a new animated movie. Klonoa: Door to Phantomile was a PS1 cult classic that got a gorgeous and equally entertaining remake on the Nintendo Wii. Throughout the action-platformer you would get to hear this sensational soundtrack.
v1290. We Love Golf! (Wii) - Skull Island Short Course
This particular golf game for the Wii by Camelot was a strange one, if only because it wasn't an actual Mario Golf game like you'd expect. Instead, Capcom called upon the Mario Golf and Tennis developer to make a Wii arcade golf game, and boy, was it grand. Motoi Sakuraba composed the full soundtrack, as he often does with Camelot-related works. Skull Island is the third and final short par-3 course in We Love Golf!, perfect for donning on the unlockable Zack outfit from Zack & Wiki: Quest for Barbaros' Treasure, among other Capcom-related unlockable costumes!
Showing posts with label klonoa: door to phantomile. Show all posts
Showing posts with label klonoa: door to phantomile. Show all posts
Monday, December 12, 2016
Monday, April 14, 2014
SuperPhillip Central's Favorite VGMs - SPC Hearts PlayStation Edition
Welcome to a new edition of SuperPhillip Central's Favorite VGMs! This week we're all about PlayStation platforms, particularly the more retro ones, such as the PS1 and PS2. We have music from games like Metal Gear Solid, Jak and Daxter: The Precursor Legacy, and Kingdom Hearts: Birth by Sleep. If you're ready, then let the music carry you away!
v601. Metal Gear Solid (PS1) - The Best is Yet to Come
The ending theme of Metal Gear Solid, an exquisite masterpiece from the original PlayStation, The Best is Yet to Come is a haunting vocal theme, perfect for the finale of the game. We're going to get slammed for this, but we are among the few that actually enjoy the GameCube remake, The Twin Snakes, despite the new first-person perspective not really be conducive to the original's design. Still, it's a fun return to the classic that made the Metal Gear series so beloved.
v602. Klonoa: Door to Phantomile (PS1) - Vision 1-1: The Beginning of Gales
The theme that plays in the first level of Klonoa: Door to Phantomile, this song starts with a pan flute introduction, then the strumming of a guitar backs up the piece as accompaniment. The first level of Klonoa is a warm, inviting place, and this theme helps convey that feeling.
v603. Jak and Daxter: The Precursor Legacy (PS2) - Mountain Pass
We're not going to lie-- the Jak and Daxter: The Precursor Legacy soundtrack is pretty dull and boring. We have a hard time remembering anything from it melodically with this theme as the exception, Mountain Pass. This level is a ride through a rugged mountain area full of explosives and other hazards to watch out for. While the soundtrack might be a disappointment, the actual game is anything but.
v604. Hot Shots Tennis (PS2) - Alpine Heights Court
After taking it to the links for four straight games, the Hot Shots crew decided to take up tennis as a new sport. Their first outing is a successful one, albeit not without issues, such as a lack of longevity. However, the PSP sequel, Get a Grip, offers a lengthy solo mode, customization, and a progressively more difficult challenge. Regardless of the iteration, Hot Shots Tennis continues its excellence in music with lively tracks such as the one that plays on the Alpine Heights Court.
v605. Kingdom Hearts: Birth by Sleep (PSP) - Birth by Sleep - A Link to the Future
Another quest in the world of Kingdom Hearts has been completed, but the day is not entirely safe. After all, we have to have some more sequels and spin-offs, no? Yoko Shimomura delivers a fantastic ending piece to accentuate the finale of the PSP Kingdom Hearts entry, Birth by Sleep.
v601. Metal Gear Solid (PS1) - The Best is Yet to Come
The ending theme of Metal Gear Solid, an exquisite masterpiece from the original PlayStation, The Best is Yet to Come is a haunting vocal theme, perfect for the finale of the game. We're going to get slammed for this, but we are among the few that actually enjoy the GameCube remake, The Twin Snakes, despite the new first-person perspective not really be conducive to the original's design. Still, it's a fun return to the classic that made the Metal Gear series so beloved.
v602. Klonoa: Door to Phantomile (PS1) - Vision 1-1: The Beginning of Gales
The theme that plays in the first level of Klonoa: Door to Phantomile, this song starts with a pan flute introduction, then the strumming of a guitar backs up the piece as accompaniment. The first level of Klonoa is a warm, inviting place, and this theme helps convey that feeling.
v603. Jak and Daxter: The Precursor Legacy (PS2) - Mountain Pass
We're not going to lie-- the Jak and Daxter: The Precursor Legacy soundtrack is pretty dull and boring. We have a hard time remembering anything from it melodically with this theme as the exception, Mountain Pass. This level is a ride through a rugged mountain area full of explosives and other hazards to watch out for. While the soundtrack might be a disappointment, the actual game is anything but.
v604. Hot Shots Tennis (PS2) - Alpine Heights Court
After taking it to the links for four straight games, the Hot Shots crew decided to take up tennis as a new sport. Their first outing is a successful one, albeit not without issues, such as a lack of longevity. However, the PSP sequel, Get a Grip, offers a lengthy solo mode, customization, and a progressively more difficult challenge. Regardless of the iteration, Hot Shots Tennis continues its excellence in music with lively tracks such as the one that plays on the Alpine Heights Court.
v605. Kingdom Hearts: Birth by Sleep (PSP) - Birth by Sleep - A Link to the Future
Another quest in the world of Kingdom Hearts has been completed, but the day is not entirely safe. After all, we have to have some more sequels and spin-offs, no? Yoko Shimomura delivers a fantastic ending piece to accentuate the finale of the PSP Kingdom Hearts entry, Birth by Sleep.
Wednesday, April 2, 2014
Review Round-Up - March 2014
| Baby Mario, along with players like us, dropped into the world of the Yoshis. |
Speaking of going retro, Nintendo gave us a nostalgic twinge with NES Remix, scoring an 8.0. Also on the Wii U eShop was F1 Race Stars: Powered Up Edition. Unfortunately, most kart racers speed past this disappointing (and aggravating) cartoon racer. Next up we revisited Yoshi, but this time we took a vacation at his brand-new digs with Yoshi's New Island, a game that hatched an 8.0 score.
Three more platformers rounded out our productive month: Klonoa: Door to Phantomile (8.5), Crash Bandicoot (7.0, reviewed by Bean), and DuckTales Remastered (9.0). Overall, it was a fun month of games to review. It was a varied selection of titles, and we hope you enjoyed taking a look at them with us. April is all about the PlayStation Vita (with some other non-Vita games thrown in for good measure). Please look forward to this month of reviews!
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| Scrooge McDuck's back from an extended hiatus, and his adventure was worth its weight in gold! |
Wednesday, March 26, 2014
Klonoa: Door to Phantomile (PS1, PSN) Retro Review
Time for a review of the retro variety with Klonoa's debut! Phil previously reviewed the Wii remake of Klonoa: Door to Phantomile in 2009 with his early review. A handful of years later, and he's at it again. This time Phil is reviewing the original game that hit the PlayStation One back in 1998. Is it better or worse than the Wii-make? Let's find out.
Poor Klonoa. It seems you're always overlooked by the gaming masses. It's a shame, too, as your games are seldom not an entertaining time. In 1998, the floppy eared feline known as Klonoa debuted in the gaming world on the original PlayStation with Klonoa: Door to Phantomile. Since then, Klonoa has seen various sequels and spinoffs, as well as a Wii remake of his first game. Is the Door to Phantomile one you should still want to open, even after all of these years?
Klonoa and his best friend Huepow, an animated water bubble that rests inside Klonoa's ring, live in Phantomile. One day, a spaceship crashes into a mountain. Klonoa and Huepow immediately investigate, eventually getting involved in a quarrel with Gladius, a nightmare spirit who wants nothing more than total destruction. While there is the typical good vs. evil story trope here, there's also some heartfelt and even somber moments in Door to Phantomile that makes for a story that stays with you after the Klonoa's quest is complete. Outside a few full-motion video clips, the story is mainly told through in-game scenes, where the characters speak in a fictional Phantomile language while text boxes display their words. All of these scenes can be skipped through if one feels the need.
There's plenty of interesting ideas that separates Klonoa: Door to Phantomile from the rest of the PlayStation era platforming pack. For one, levels are modeled in 3D, but Klonoa and other characters move along a 2D plane. This 2-1/2D (or if you're more computer literate, 2.5D) gameplay means you'll be running around objects; get greeted by split paths, each meandering their own ways; and having multiple points where paths intersect, allowing you to access new areas. You can even interact with objects in the background and foreground, opening up some clever puzzles and secrets. It feels like a 3D world, yet you're running along a 2D plane the entire time.
The other concept that shows immense novelty is Klonoa's Wind Bullet. With a shot of the Wind Bullet, a gust of wind can pick up nearby enemies. These then are held above Klonoa's head. Through jumping up into the air and then pressing the jump button again, you can make Klonoa use the enemy as a means to initiate a double jump. This allows Klonoa to access otherwise impossible to reach platforms. Seeing as this move also throws the enemy downward, you can clear out enemies from above mid double jump.
Aside from using enemies for extra height, Klonoa can chuck enemies into other foes and objects. There's times where you will have to chuck an enemy into the background to activate a switch or destroy a piece of scenery to reveal a secret. This element of gameplay remains unique and very much innovative.
Such secrets include six Phantomillians that have been captured inside bubbles that are strewn about the game's levels, usually in hazardous areas or ones that are the road less traveled. Not only does rescuing all 72 Phantomillians unlock an extra level to check out, but Klonoa: Door to Phantomile possesses 12 relatively lengthy levels for its story. Still, the game won't last players for too long. Simply breezing through the game (although it does contain some challenge here and there) offers players but three or four hours of game time. However, Door to Phantomile is one of those titles that just begs to be played over and over again. It's the perfect length for that, right alongside Super Mario Bros. 3, Mega Man 2, and Sonic the Hedgehog, for instance.
Each second level of Door to Phantomile, or as the game refers to each as a vision, concludes with a boss fight. Most take place in a circular arena of some sort, and utilize the Wind Bullet mechanic in a lot of ingenious ways. One boss requires you to launch Klonoa up in the air with a spring and then toss an enemy into the boss's open mouth to damage it. Another takes place on a swinging log that moves backward and forward. When the log sways close to the player, that's Klonoa's cue to grab an enemy. When the log sways towards the boss, Klonoa needs to chuck the enemy forward into one of the creature's colored weak points.
Obviously comparing Klonoa's first outing to games of today's standards would not be fair, so let's make note of the game's graphics compared to its contemporaries. Many PS1 era games that had 3D modeling oftentimes give me headaches after extended play sessions. However, Door to Phantomile isn't one of those games. While backgrounds, environments, and bosses are polygonal, other characters such as Klonoa and enemies are 2D sprites. This creates a lovely visual style that holds up pretty well. Door to Phantomile exudes charm from every orifice. Furthermore, the music of Door to Phantomile is memorable, offering many melodies and tunes that can easily be hummed as you play along. The gibberish voice acting applied to each character's speech is a cute touch, but when Klonoa screams, it can be a bit grating to the ears.
Klonoa: Door to Phantomile is a PlayStation One classic that any platformer fan should not go without. It's charming, it plays great, it features a gameplay mechanic that is still novel to this day, and it welcomes you to play through it multiple times every now and then. Although the gaming world and even Namco Bandai have turned their collective back on the character, I'm still enamored by that long-eared cat with the power of the wind. Me-wow! ...Forget I just said that.
[SPC Says: 8.5/10]
Is Klonoa's Game Good?
Well, Do His Ears Hang Low?
Poor Klonoa. It seems you're always overlooked by the gaming masses. It's a shame, too, as your games are seldom not an entertaining time. In 1998, the floppy eared feline known as Klonoa debuted in the gaming world on the original PlayStation with Klonoa: Door to Phantomile. Since then, Klonoa has seen various sequels and spinoffs, as well as a Wii remake of his first game. Is the Door to Phantomile one you should still want to open, even after all of these years?
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| "My precious..." |
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| Maybe someone hit the rewind button... |
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| Level paths curve, twist, and cross one another to impressive effect. |
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| Enemies nabbed by the Wind Bullet will inflate up like a balloon. |
Such secrets include six Phantomillians that have been captured inside bubbles that are strewn about the game's levels, usually in hazardous areas or ones that are the road less traveled. Not only does rescuing all 72 Phantomillians unlock an extra level to check out, but Klonoa: Door to Phantomile possesses 12 relatively lengthy levels for its story. Still, the game won't last players for too long. Simply breezing through the game (although it does contain some challenge here and there) offers players but three or four hours of game time. However, Door to Phantomile is one of those titles that just begs to be played over and over again. It's the perfect length for that, right alongside Super Mario Bros. 3, Mega Man 2, and Sonic the Hedgehog, for instance.
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| Are you... Are you hovering over the walkway? Based Klonoa! |
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| If this boss and Klonoa kept circling the arena, Yakety Sax would be a good song choice. |
Klonoa: Door to Phantomile is a PlayStation One classic that any platformer fan should not go without. It's charming, it plays great, it features a gameplay mechanic that is still novel to this day, and it welcomes you to play through it multiple times every now and then. Although the gaming world and even Namco Bandai have turned their collective back on the character, I'm still enamored by that long-eared cat with the power of the wind. Me-wow! ...Forget I just said that.
[SPC Says: 8.5/10]
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