Fresh off the excitement of SuperPhillip Central's 750th review which featured Mario Kart 8 Deluxe, SuperPhillip Central's Favorite VGMs continues the wave of celebration with an all-Mario edition to kick off this next batch of one-hundred VGM volumes.
We begin this Mario-fied edition of the VGMs with Super Mario 3D World and Super Mario 3D Land, a duo of Mario games in a similar style. Then, we go retro in a big way with Super Mario Bros. 3 before returning to the present with Mario & Luigi: Paper Jam. Finally, we go back to the past with Super Mario Land, and a catchy theme at that.
Just click on the VGM volume name to hear the song described. Click on the VGM Database link right here to hear all 1400 past VGM volumes. If you didn't know by now, SuperPhillip Central's Favorite VGMs have been going on for a good while now! Now, let's get on to the music!
v1401. Super Mario 3D World (Wii U) - Switch Scramble Circus
We begin with a celebratory uptempo theme from one of Super Mario 3D World's earliest stages, a song that appears in every circus-based level in the game. Whether Mario and friends are vaulting from trapeze to trapeze, scrambling across switches, or on the big stage, this high energy theme plays, a great way to kick off the first of our 1400th series of VGM volumes!
v1402. Super Mario 3D Land (3DS) - Castle Theme
But, before there was Super Mario 3D World on Wii U, there was Super Mario 3D Land on the Nintendo 3DS. It merged the 2D style of point-to-point platforming and flagpole goals with 3D environments and spaces. An awesome game, and the castle levels were some of the greatest found in the game, all ending with a confrontation with either Bowser or Dry Bowser (and all based on platforming which I really loved). This tense tune lets you know you're in for a challenge indeed!
v1403. Super Mario Bros. 3 (NES) - Waterfront (Akihabara Electric Circus Version)
A special soundtrack was released alongside the launch of Super Mario Bros. 3 featuring performances, medleys, and remixes from the the game, all done by the Akihabara Electric Circus. This particular track is a combination of multiple themes, such as the Dark Land theme, but mostly the theme of Water Land, hence its title of Waterfront. It's definitely got a '90s feel to it, but it still manages to be satisfying to the ears.
v1404. Mario & Luigi: Paper Jam (3DS) - Where's Toad?
Where's Toad? Well, Toads are everywhere in Mario & Luigi: Paper Jam, and that was one of the problems a good deal of players and critics had with the game. I didn't dislike the game as much as some players did, but one spot that everyone was agreement with was how good the soundtrack was. Then again, how could it have been bad when Yoko Shimomura was behind it! This theme plays during one of many sections in Paper Jam where Mario, Luigi, and Paper Mario must hunt for missing Toads.
v1405. Super Mario Land (GB) - Muda Kingdom
Super Mario Land stands as one of the weakest Mario platformers to me, even being a little weaker than the very vanilla New Super Mario Bros. That said, I happen to like both games regardless. "Hip" Tanaka provided a much better soundtrack to Super Mario Land than Nintendo's new batch of composers did with New Super Mario Bros., and the proof is in themes like this, the Muda Kingdom's theme. Catchy, infectious, and delightful, Tanaka-san's work is exquisite.
Showing posts with label mario and luigi: paper jam. Show all posts
Showing posts with label mario and luigi: paper jam. Show all posts
Monday, May 22, 2017
Tuesday, December 27, 2016
SuperPhillip Central Best of 2016 Awards - Top Five Original Soundtracks
Welcome to the first of a variety of lists here on SuperPhillip Central! It's the ninth annual "SuperPhillip Central Best Of Awards", this time celebrating all the good and all the bad of 2016. While the world wasn't a winner this past year, in gaming, the industry truly shined. The SuperPhillip Central Best of 2016 Awards kicks off tonight with a look at the best original soundtracks of the year.
Video game music is something that is highlighted every Monday with SuperPhillip Central's Favorite VGMs, so it only makes sense that an awards category is dedicated to the best music of the year. Here we go with the top five original soundtracks of 2016!
5) Fire Emblem Fates (3DS)
This inaugural list of the SuperPhillip Central Best of 2016 Awards begins with Fire Emblem Fates, which saw three versions released early this year. Between the gorgeous melodies of story sequences and the more intense battle themes, Fire Emblem Fates has players and listeners covered with a variety of themes to fit any emotional mood.
4) Mario & Luigi: Paper Jam (3DS)
Yoko Shimomura delivers a lighthearted and catchy soundtrack with Mario & Luigi: Paper Jam, the latest in the long-running handheld RPG franchise. You have a sense of wonder with themes like Forest Fairy Melody, while with other songs you get a feeling of rushing adrenaline as you face foes like with the songs of Big Bang! and Final Battle. Which ever song you listen to, you're bound to love it.
3) Mario & Sonic at the Rio 2016 Olympic Games (Wii U, 3DS)
It doesn't matter the quality of the game-- whenever Sonic Team heads a game, you can bet your gold medal that the soundtrack is going to be exquisite. In Mario & Sonic at the Rio 2016 Olympic Games' case, not only is the soundtrack, a perfect representation of Rio, wonderful, but the game isn't too bad either. Nothing gets the feel of Rio better than the soundtrack of this game, crafted by some of Sega's brightest composers.
2) Paper Mario: Color Splash (Wii U)
We just can't get away from Mario, can we! An assortment of composers created the superb sounds of the Paper Mario: Color Splash soundtrack. Regardless of what you think of the direction the gameplay of Color Splash went, I think most of us can agree that the soundtrack is nothing short of heavenly with blissful tunes and hum-able ditties. For much of the soundtrack, a smile never fails to be implanted upon my face. For these reasons (and the music just being marvelously crafted), Paper Mario: Color Splash is the runner-up this year for Best Original Soundtrack.
1) Final Fantasy XV (PS4, XB1)
Yoko Shimomura makes her presence felt yet again, but this time with a much grander in scope soundtrack, the Final Fantasy XV soundtrack! Though she composed a lot of the music for the game, Tetsuya Shibata, Yoshitaka Suzuki, among others also had a hand in crafting the glorious goodness of Final Fantasy XV's music. Pure, raw emotion is sewn into each track with the utmost of care, creating an end result that makes Final Fantasy XV's soundtrack the best original soundtrack of 2016 here at SuperPhillip Central.
We continue with more of the SuperPhillip Central Best of 2016 Awards tomorrow evening. Stay tuned, as the lists continue now until New Year's Day!
Video game music is something that is highlighted every Monday with SuperPhillip Central's Favorite VGMs, so it only makes sense that an awards category is dedicated to the best music of the year. Here we go with the top five original soundtracks of 2016!
5) Fire Emblem Fates (3DS)
This inaugural list of the SuperPhillip Central Best of 2016 Awards begins with Fire Emblem Fates, which saw three versions released early this year. Between the gorgeous melodies of story sequences and the more intense battle themes, Fire Emblem Fates has players and listeners covered with a variety of themes to fit any emotional mood.
4) Mario & Luigi: Paper Jam (3DS)
Yoko Shimomura delivers a lighthearted and catchy soundtrack with Mario & Luigi: Paper Jam, the latest in the long-running handheld RPG franchise. You have a sense of wonder with themes like Forest Fairy Melody, while with other songs you get a feeling of rushing adrenaline as you face foes like with the songs of Big Bang! and Final Battle. Which ever song you listen to, you're bound to love it.
3) Mario & Sonic at the Rio 2016 Olympic Games (Wii U, 3DS)
It doesn't matter the quality of the game-- whenever Sonic Team heads a game, you can bet your gold medal that the soundtrack is going to be exquisite. In Mario & Sonic at the Rio 2016 Olympic Games' case, not only is the soundtrack, a perfect representation of Rio, wonderful, but the game isn't too bad either. Nothing gets the feel of Rio better than the soundtrack of this game, crafted by some of Sega's brightest composers.
2) Paper Mario: Color Splash (Wii U)
We just can't get away from Mario, can we! An assortment of composers created the superb sounds of the Paper Mario: Color Splash soundtrack. Regardless of what you think of the direction the gameplay of Color Splash went, I think most of us can agree that the soundtrack is nothing short of heavenly with blissful tunes and hum-able ditties. For much of the soundtrack, a smile never fails to be implanted upon my face. For these reasons (and the music just being marvelously crafted), Paper Mario: Color Splash is the runner-up this year for Best Original Soundtrack.
1) Final Fantasy XV (PS4, XB1)
Yoko Shimomura makes her presence felt yet again, but this time with a much grander in scope soundtrack, the Final Fantasy XV soundtrack! Though she composed a lot of the music for the game, Tetsuya Shibata, Yoshitaka Suzuki, among others also had a hand in crafting the glorious goodness of Final Fantasy XV's music. Pure, raw emotion is sewn into each track with the utmost of care, creating an end result that makes Final Fantasy XV's soundtrack the best original soundtrack of 2016 here at SuperPhillip Central.
We continue with more of the SuperPhillip Central Best of 2016 Awards tomorrow evening. Stay tuned, as the lists continue now until New Year's Day!
Monday, September 19, 2016
SuperPhillip Central's Favorite VGMs - I Know What You Missed Last Week Edition
...And longtime readers and frequenters of SuperPhillip Central will know as well! Last week, I didn't have an edition of SuperPhillip Central's Favorite VGMs! A busy week of Tokyo Game Show goodness and other obligations was the cause of that. However, the VGMs are back this week, and SuperPhillip Central has five more fantastic video game themes for your ears to enjoy. Just click on the VGM volume name to be taken to the YouTube video containing the mentioned song.
This week, Mario & Luigi: Paper Jam leads the charge with a non-spoiler final battle theme of epic proportions. Speaking of charges, Skylanders SuperChargers then drives onto the scene with its main theme. Billy Hatcher and the Giant Egg hatches a jaunty theme, followed by Pokemon Snap. Lastly, Kingdom Hearts 3D: Dream Drop Distance rounds out this delayed edition of SuperPhillip Central's Favorite VGMs.
If you'd like to listen to past songs and featured games included in this weekly segment, look no further than the VGM Database. Now, let's get on to the music!
v1226. Mario & Luigi: Paper Jam (3DS) - Final Battle
Don't worry-- this is a spoiler-free volume of the final battle in Mario & Luigi: Paper Jam. This latest installment of the Mario & Luigi RPG series released at the beginning of this year in North America, so let's not spoil the final boss. The character you fight if you've followed the game at all might not be too surprising, but the form he or she takes is. Yoko Shimomura delivers a fantastic and memorable theme to this sensationally challenging final fight, making for a climactic end to Paper Jam.
v1227. Skylanders SuperChargers (Multi) - Main Theme (Main Menu)
The fifth installment of the Skylanders series kept the series's penchant for moving things forward and adding new tricks to the franchise with Skylanders SuperChargers. The central gameplay element this time was the addition of vehicles, used in all levels, but not necessarily all facets of a given level. I ended up really enjoying the game, as seen in the SuperPhillip Central review, and it makes the October release of Skylanders Imaginators an exciting one, at least for me (and a few million Crash Bandicoot fans, most likely as well).
v1228. Billy Hatcher and the Giant Egg (GCN) - Let's Go Easy
While not a perfect 3D platformer, Sonic Team's Billy Hatcher and the Giant Egg was a notable third-party exclusive in the Nintendo GameCube's lineup. I think that the system gets more favorably thought of compared to other Nintendo platforms than it should, say, compared to the Wii, but what can you do? Billy Hatcher's soundtrack was composed by Tomoya Ohtani (who would go on to be lead composer to the main 3D Sonic the Hedgehog games) as well as Mariko Nanba, who was with Sega until 2010. Her last contribution to the company was Sonic Colors.
v1229. Pokemon Snap (N64) - Valley
Take a river rapids ride down an old Western valley, taking pictures of various Pokemon in this sixth and penultimate level in Pokemon Snap. One of the games that I thought for sure would get a Wii U adaptation was Pokemon Snap. It seemed so obvious-- a bit TOO obvious, yet it never manifested! That reminds me-- what a good idea for an article, a look at franchises that had potential on the Wii U but never showed up... Regardless, this tune is perfect for a slow swim through a canyon. Just watch out that your camera doesn't get wet!
v1230. Kingdom Hearts 3D: Dream Drop Distance (3DS) - Prankster's Party
Last week at the Tokyo Game Show, a new trailer for the PlayStation 4 exclusive Kingdom Hearts 2.8 was shown. That title with have an HD remaster of the Nintendo 3DS's Dream Drop Distance, the final game leading up to the events of Kingdom Hearts III. With the amount of games leading up to Kingdom Hearts III finally ending, maybe we'll see KH3 sometime soon-- like 2019! ...The sad thing is that I don't even know if I'm kidding.
This week, Mario & Luigi: Paper Jam leads the charge with a non-spoiler final battle theme of epic proportions. Speaking of charges, Skylanders SuperChargers then drives onto the scene with its main theme. Billy Hatcher and the Giant Egg hatches a jaunty theme, followed by Pokemon Snap. Lastly, Kingdom Hearts 3D: Dream Drop Distance rounds out this delayed edition of SuperPhillip Central's Favorite VGMs.
If you'd like to listen to past songs and featured games included in this weekly segment, look no further than the VGM Database. Now, let's get on to the music!
v1226. Mario & Luigi: Paper Jam (3DS) - Final Battle
Don't worry-- this is a spoiler-free volume of the final battle in Mario & Luigi: Paper Jam. This latest installment of the Mario & Luigi RPG series released at the beginning of this year in North America, so let's not spoil the final boss. The character you fight if you've followed the game at all might not be too surprising, but the form he or she takes is. Yoko Shimomura delivers a fantastic and memorable theme to this sensationally challenging final fight, making for a climactic end to Paper Jam.
v1227. Skylanders SuperChargers (Multi) - Main Theme (Main Menu)
The fifth installment of the Skylanders series kept the series's penchant for moving things forward and adding new tricks to the franchise with Skylanders SuperChargers. The central gameplay element this time was the addition of vehicles, used in all levels, but not necessarily all facets of a given level. I ended up really enjoying the game, as seen in the SuperPhillip Central review, and it makes the October release of Skylanders Imaginators an exciting one, at least for me (and a few million Crash Bandicoot fans, most likely as well).
v1228. Billy Hatcher and the Giant Egg (GCN) - Let's Go Easy
While not a perfect 3D platformer, Sonic Team's Billy Hatcher and the Giant Egg was a notable third-party exclusive in the Nintendo GameCube's lineup. I think that the system gets more favorably thought of compared to other Nintendo platforms than it should, say, compared to the Wii, but what can you do? Billy Hatcher's soundtrack was composed by Tomoya Ohtani (who would go on to be lead composer to the main 3D Sonic the Hedgehog games) as well as Mariko Nanba, who was with Sega until 2010. Her last contribution to the company was Sonic Colors.
v1229. Pokemon Snap (N64) - Valley
Take a river rapids ride down an old Western valley, taking pictures of various Pokemon in this sixth and penultimate level in Pokemon Snap. One of the games that I thought for sure would get a Wii U adaptation was Pokemon Snap. It seemed so obvious-- a bit TOO obvious, yet it never manifested! That reminds me-- what a good idea for an article, a look at franchises that had potential on the Wii U but never showed up... Regardless, this tune is perfect for a slow swim through a canyon. Just watch out that your camera doesn't get wet!
v1230. Kingdom Hearts 3D: Dream Drop Distance (3DS) - Prankster's Party
Last week at the Tokyo Game Show, a new trailer for the PlayStation 4 exclusive Kingdom Hearts 2.8 was shown. That title with have an HD remaster of the Nintendo 3DS's Dream Drop Distance, the final game leading up to the events of Kingdom Hearts III. With the amount of games leading up to Kingdom Hearts III finally ending, maybe we'll see KH3 sometime soon-- like 2019! ...The sad thing is that I don't even know if I'm kidding.
Friday, February 5, 2016
Review Round-Up - January 2016
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| A trio of plumbers lead SuperPhillip Central's first month of reviews for 2016. |
I kicked off the new year with a Better Late Than Never review of the PlayStation Vita's Ys: Memories of Celceta, grinding its way to a B+. Then I went even further back in time to race with Crash Bandicoot and friends in Crash Nitro Kart, racing its way to a B. Following that were the robots in disguise with Transformers: Devastation (B). SPC's Game of the Month came next with an A- score for Mario & Luigi: Paper Jam. Finally, SPC's first iOS and Steam review, Oceanhorn: Monster of Uncharted Seas, delivered an epic tale and received a B for its effort.
February is set to also be a big month with SPC's 650th published review. I wonder what game will get the honor!
Ys: Memories of Celceta (Vita) - B+
Crash Nitro Kart (PS2, GCN, XBX) - B
Transformers: Devastation (PS4, XONE, PS3, 360) - B
Mario & Luigi: Paper Jam (3DS) - A-
Oceanhorn: Monster of Uncharted Seas (iOS, Steam) - B-
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| Transformers: Devastation was indeed more than meets the eye. |
Friday, January 29, 2016
Mario & Luigi: Paper Jam (3DS) Review
Time for another review for the month of January *officially* closes. This time we're embarking on a fun-filled adventure with Mario, Luigi, and Paper Mario, It's Mario & Luigi: Paper Jam, and it's SuperPhillip Central's newest review.
Ever since his first outing on the Super Nintendo in the realm of RPGs, Mario has been a familiar face in the traditionally teenage-faced hero and heroine dominated culture of the JRPG scene. I'd take an Ultra Hammer over an Excalibur any day of the week. That said, not all of Mario's RPG outings have been stellar. His two latest, Mario & Luigi: Dream Team and Paper Mario: Sticker Star suffered from an exhausting amount of required tutorials and obtuse design respectively. However, now with his most recent outing, Mario & Luigi: Paper Jam, many of the problems that plagued those aforementioned games are gone, though some new ones do pop up.
The latest Mario & Luigi features a much more simplistic story than past games. It's also much more cliche as well. When Luigi and a Toad are inside Peach's Castle's cellar, Luigi bumps into a shelf that opens up a magical book. In turn, this book unleashes a profusion of paper characters onto the Mushroom Kingdom, including the always silent Paper Mario. What happens next has both Bowser and Paper Bowser conspiring to and succeeding in capturing both Princess Peaches. It's up the team of Mario, Luigi, and Paper Mario to rescue them.
While the kidnapping of Princess Peach (or in this case, Princess Peaches) is nothing new for the Mario series and is actually a step back story-wise for the RPG series, the true star of Paper Jam's tale is the colorful localization and humor. Furthermore, while past Mario & Luigi and Paper Mario games outside of Sticker Star have introduced multiple new characters, Paper Jam isn't as creative, instead using all characters from the already established Mario universe. This will no doubt disappoint fans looking for the next Mr. L, Fawful,or Don Pianta, but for me, it was nice seeing characters that I was familiar with take center stage. While there aren't new faces to find along Mario trio's adventure, each character that enters the picture is full of hilarious, sharp witted, and charming dialogue, one of the things I always look for in Mario RPGs, and it's here in Paper Jam.
Mario & Luigi: Paper Jam's story has you traveling around the Mushroom Kingdom to six unique locations with sprawling maps to explore. Something that I personally found enjoyable was the lack of 2D side-scrolling areas with this Mario & Luigi sequel, making for more fun exploration. From grassy plains to parched deserts, tropical locales to specter-filled forests, Paper Jam offers a lot of foot travel for the Mario trio, and you're helped by Toads throughout the adventure. This is one of the key elements of Mario & Luigi: Paper Jam: rescuing Toads from capture or hiding.
There are over 150 Toads to collect in Paper Jam, and each one is part of one kind of mini-game or another, another common element of the game. While it would seem tiring to collect Toads again and again, the scenarios are so different and varied that the act of collecting Toads seldom feels forced or tedious. Sometimes you'll have to carefully explore a closed off area, combing the area for hidden Toads; others you'll need to move towards Toads, urging them into an area like a cattle rancher; while others have you fighting to rescue the Toads. This along with a great amount of other mini-game types, whether it's chucking Bob-Ombs at an attacking Koopaling or trying to dodge attacks for a set amount of time, make for a lot of gameplay variety that is quite welcome and usually always fun in Mario & Luigi: Paper Jam.
Additionally, there are special battles that pit your papercraft creation, created by the always adorable Toadette, against a myriad of other papercraft foes in combat. These battles have you charging into other enemies (particularly effective if you do it from behind them or when they're gearing up to attack), and then jumping onto them for the finishing blow as they lay on the ground. The battles don't take too long to advance through, but the need to recharge your energy through a simplistic rhythm game is a bit tedious.
As for the actual traditional battles in Mario & Luigi: Paper Jam, these are typical Mario & Luigi affairs. Much like exploring maps in the game, each member of the Mario trio is assigned to a button: A is for Mario, B is for Luigi, and Y is for Paper Mario. When you're exploring the numerous maps of the game, these buttons used in combination with one another allow the Mario crew to utilize different maneuvers to progress through the game, such as a giant hammer attack that can break large blocks, and a move that stands Mario and Paper Mario on top of Luigi's shoulders, stretching them out to grab faraway objects. You can even drill underground to move along floors and walls, as well as ride a makeshift Paper Mario airplane to cross large patches of terrain.
In battle, it's the same thing, where the A, B, and Y buttons control each plumber. This is obviously utilized when the brothers attack, but also when they need to defend or evade enemy assaults. Like past Mario RPGs, the battle system in Paper Jam is timing-based. That is, that when you attack, if you time your button press to the exact moment you make contact with the foe, you do extra damage. Conversely, when dodging, it's important to not only evade at the right moment, but it's important to plan ahead and use an enemy's visual cues to know which of the Mario trio is about to be attacked. As Paper Jam progresses, the enemies attack harder and their offensive patterns are more difficult to anticipate and avoid.
The bosses of Paper Jam are of course the ones with the most challenging attacks to avoid, plus they have the most amount of health points in the game. Many of these encounters have portions where Mario and Luigi will run towards the screen while being chased by a boss or handful of bosses. While you can use the A and B buttons to jump over small attacks with Mario and Luigi respectively, some require you to move Paper Mario, who takes the form of a paper airplane, over one of the plumbers so they can catch a quick ride, avoiding an otherwise impossible to evade attack.
While regular enemies and powerful bosses have plenty of powerful moves in their arsenals, so do Mario, Luigi, and Paper Mario. The three are able to unleash moves together called Trio Attacks, that can devastate foes when pulled off correctly. Trio Racquet, for instance, has the three plumbers playing a makeshift games of racquetball, launching a ball with proper timing against a wall where the foes are plastered upon. Like every move in the game, pulling it off well results in a congratulatory "Excellent" message, as well as the maximum amount of damage available for that move. Of course, Trio Attacks are the most powerful in the game, but because of this, each Mario trio member must be alive and status effect-free for them to be used. Alongside Trio Attacks are Bros. Attacks that return from past Mario & Luigi games, having Mario and Luigi use strong moves with BP, the magic points of Paper Jam, to unleash them.
After battles, the traditional RPG way is to earn experience. This is no different with Paper Jam. Unlike past games, when you gain a level, you don't get to choose which stat gets an extra increase. Instead, every handful of levels, you earn the ability to add a permanent upgrade to your character when they reach a level milestone. These are things as simple as increased power with every level increase to massively helpful things like a 25% extra damage increase when using hammers or jumping.
With Paper Mario and various paper characters at the forefront of this edition of Mario & Luigi, you'd think there'd be a giant gameplay focus or at least some major elements from past Paper Mario games. This isn't really so, unfortunately. The paper elements are used sparingly, such as having Paper Mario be able to squeeze through certain gaps that the other characters wouldn't be able to do, for instance. The potential for partner characters as seen in both Paper Mario and its GameCube sequel was there, but this was squandered, which will no doubt disappoint longtime Paper Mario fans.
However, despite the sparing use of paper characters and abilities in Mario & Luigi: Paper Jam, the game is still a phenomenal effort. Specific alterations to the formula from past games make it a more engaging and enjoyable game. For one, the mandatory tutorials from Dream Team are a thing of the past. The tutorials instead can be accessed through a guide book in the main menu. Secondly, dialogue and story sequences can be slightly sped up by holding down the R button. This is fantastic for repeat plays, particularly if you want to try out the hard mode that gets unlocked after the initial play-through is completed.
Despite only having six or so major areas in the game to explore, Paper Jam is a lengthy play. It lasted me just over 26 hours, but this was with finding all of the item boxes, bean locations, and collecting every Toad. It was enjoyable from beginning to end, which is something I haven't been able to say for a Mario RPG in a long time. Who knew it'd be Paper Jam that would give me that chance.
Mario, Luigi, and Paper Mario are a formidable team, and the game all three star in is a great deal of fun without ever feeling too much like busywork. The lack of original characters might put off some of the more dedicated to past Mario RPGs, but to me, I appreciated seeing old, familiar characters from past games like King Bob-Omb, the Koopalings, Nabbit, Chargin' Chuck, among many others. Collecting Toads can feel tedious at times, but generally each scenario in acquiring them is enjoyable and varied. Overall, the battle system is as good as ever, the story's dialogue is as snappy and well delivered as ever, and Mario & Luigi: Paper Jam's improvements on past games make it as fun as ever.
[SPC Says: A-]
A paper jamboree
Ever since his first outing on the Super Nintendo in the realm of RPGs, Mario has been a familiar face in the traditionally teenage-faced hero and heroine dominated culture of the JRPG scene. I'd take an Ultra Hammer over an Excalibur any day of the week. That said, not all of Mario's RPG outings have been stellar. His two latest, Mario & Luigi: Dream Team and Paper Mario: Sticker Star suffered from an exhausting amount of required tutorials and obtuse design respectively. However, now with his most recent outing, Mario & Luigi: Paper Jam, many of the problems that plagued those aforementioned games are gone, though some new ones do pop up.
The latest Mario & Luigi features a much more simplistic story than past games. It's also much more cliche as well. When Luigi and a Toad are inside Peach's Castle's cellar, Luigi bumps into a shelf that opens up a magical book. In turn, this book unleashes a profusion of paper characters onto the Mushroom Kingdom, including the always silent Paper Mario. What happens next has both Bowser and Paper Bowser conspiring to and succeeding in capturing both Princess Peaches. It's up the team of Mario, Luigi, and Paper Mario to rescue them.
While the kidnapping of Princess Peach (or in this case, Princess Peaches) is nothing new for the Mario series and is actually a step back story-wise for the RPG series, the true star of Paper Jam's tale is the colorful localization and humor. Furthermore, while past Mario & Luigi and Paper Mario games outside of Sticker Star have introduced multiple new characters, Paper Jam isn't as creative, instead using all characters from the already established Mario universe. This will no doubt disappoint fans looking for the next Mr. L, Fawful,or Don Pianta, but for me, it was nice seeing characters that I was familiar with take center stage. While there aren't new faces to find along Mario trio's adventure, each character that enters the picture is full of hilarious, sharp witted, and charming dialogue, one of the things I always look for in Mario RPGs, and it's here in Paper Jam.
![]() |
| When it's from the mouth of Bowser, you can bet it's no idle threat. |
There are over 150 Toads to collect in Paper Jam, and each one is part of one kind of mini-game or another, another common element of the game. While it would seem tiring to collect Toads again and again, the scenarios are so different and varied that the act of collecting Toads seldom feels forced or tedious. Sometimes you'll have to carefully explore a closed off area, combing the area for hidden Toads; others you'll need to move towards Toads, urging them into an area like a cattle rancher; while others have you fighting to rescue the Toads. This along with a great amount of other mini-game types, whether it's chucking Bob-Ombs at an attacking Koopaling or trying to dodge attacks for a set amount of time, make for a lot of gameplay variety that is quite welcome and usually always fun in Mario & Luigi: Paper Jam.
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| There is no time to lose when there are Toads on the loose! |
![]() |
| Craft an excellent battle strategy in these special papercraft battles. |
![]() |
| Stretch out that flabby body of yours, Mario. |
![]() |
| With more Paper Mario copies at your disposal, you can dish out even more pain. |
![]() |
| Use Paper Mario's abilities to hitch a ride when one of these two Pokey towers attacks. |
![]() |
| Like real racquetball, but without needing to let the boss win. |
With Paper Mario and various paper characters at the forefront of this edition of Mario & Luigi, you'd think there'd be a giant gameplay focus or at least some major elements from past Paper Mario games. This isn't really so, unfortunately. The paper elements are used sparingly, such as having Paper Mario be able to squeeze through certain gaps that the other characters wouldn't be able to do, for instance. The potential for partner characters as seen in both Paper Mario and its GameCube sequel was there, but this was squandered, which will no doubt disappoint longtime Paper Mario fans.
However, despite the sparing use of paper characters and abilities in Mario & Luigi: Paper Jam, the game is still a phenomenal effort. Specific alterations to the formula from past games make it a more engaging and enjoyable game. For one, the mandatory tutorials from Dream Team are a thing of the past. The tutorials instead can be accessed through a guide book in the main menu. Secondly, dialogue and story sequences can be slightly sped up by holding down the R button. This is fantastic for repeat plays, particularly if you want to try out the hard mode that gets unlocked after the initial play-through is completed.
Despite only having six or so major areas in the game to explore, Paper Jam is a lengthy play. It lasted me just over 26 hours, but this was with finding all of the item boxes, bean locations, and collecting every Toad. It was enjoyable from beginning to end, which is something I haven't been able to say for a Mario RPG in a long time. Who knew it'd be Paper Jam that would give me that chance.
![]() |
| Jumping on open-mouthed Piranha Plants is always a recipe for disaster, so use a hammer (or six). |
[SPC Says: A-]
Labels:
3ds,
alphadream,
mario and luigi: paper jam,
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nintendo 3ds,
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