Showing posts with label pokemon snap. Show all posts
Showing posts with label pokemon snap. Show all posts

Monday, September 19, 2016

SuperPhillip Central's Favorite VGMs - I Know What You Missed Last Week Edition

...And longtime readers and frequenters of SuperPhillip Central will know as well! Last week, I didn't have an edition of SuperPhillip Central's Favorite VGMs! A busy week of Tokyo Game Show goodness and other obligations was the cause of that. However, the VGMs are back this week, and SuperPhillip Central has five more fantastic video game themes for your ears to enjoy. Just click on the VGM volume name to be taken to the YouTube video containing the mentioned song.

This week, Mario & Luigi: Paper Jam leads the charge with a non-spoiler final battle theme of epic proportions. Speaking of charges, Skylanders SuperChargers then drives onto the scene with its main theme. Billy Hatcher and the Giant Egg hatches a jaunty theme, followed by Pokemon Snap. Lastly, Kingdom Hearts 3D: Dream Drop Distance rounds out this delayed edition of SuperPhillip Central's Favorite VGMs.

If you'd like to listen to past songs and featured games included in this weekly segment, look no further than the VGM Database. Now, let's get on to the music!

v1226. Mario & Luigi: Paper Jam (3DS) - Final Battle


Don't worry-- this is a spoiler-free volume of the final battle in Mario & Luigi: Paper Jam. This latest installment of the Mario & Luigi RPG series released at the beginning of this year in North America, so let's not spoil the final boss. The character you fight if you've followed the game at all might not be too surprising, but the form he or she takes is. Yoko Shimomura delivers a fantastic and memorable theme to this sensationally challenging final fight, making for a climactic end to Paper Jam.

v1227. Skylanders SuperChargers (Multi) - Main Theme (Main Menu)


The fifth installment of the Skylanders series kept the series's penchant for moving things forward and adding new tricks to the franchise with Skylanders SuperChargers. The central gameplay element this time was the addition of vehicles, used in all levels, but not necessarily all facets of a given level. I ended up really enjoying the game, as seen in the SuperPhillip Central review, and it makes the October release of Skylanders Imaginators an exciting one, at least for me (and a few million Crash Bandicoot fans, most likely as well).

v1228. Billy Hatcher and the Giant Egg (GCN) - Let's Go Easy


While not a perfect 3D platformer, Sonic Team's Billy Hatcher and the Giant Egg was a notable third-party exclusive in the Nintendo GameCube's lineup. I think that the system gets more favorably thought of compared to other Nintendo platforms than it should, say, compared to the Wii, but what can you do? Billy Hatcher's soundtrack was composed by Tomoya Ohtani (who would go on to be lead composer to the main 3D Sonic the Hedgehog games) as well as Mariko Nanba, who was with Sega until 2010. Her last contribution to the company was Sonic Colors.

v1229. Pokemon Snap (N64) - Valley


Take a river rapids ride down an old Western valley, taking pictures of various Pokemon in this sixth and penultimate level in Pokemon Snap. One of the games that I thought for sure would get a Wii U adaptation was Pokemon Snap. It seemed so obvious-- a bit TOO obvious, yet it never manifested! That reminds me-- what a good idea for an article, a look at franchises that had potential on the Wii U but never showed up... Regardless, this tune is perfect for a slow swim through a canyon. Just watch out that your camera doesn't get wet!

v1230. Kingdom Hearts 3D: Dream Drop Distance (3DS) - Prankster's Party


Last week at the Tokyo Game Show, a new trailer for the PlayStation 4 exclusive Kingdom Hearts 2.8 was shown. That title with have an HD remaster of the Nintendo 3DS's Dream Drop Distance, the final game leading up to the events of Kingdom Hearts III. With the amount of games leading up to Kingdom Hearts III finally ending, maybe we'll see KH3 sometime soon-- like 2019! ...The sad thing is that I don't even know if I'm kidding.

Monday, October 5, 2015

SuperPhillip Central's Favorite VGMs - The Hunt for VGM October Edition

A new week at SuperPhillip Central must mean one thing-- it's time for SuperPhillip Central's Favorite VGMs, your weekly listen to five of SPC'S most loved VGMs. We're approaching 1,000 VGM volumes, and the ride won't even stop when we get there.

This week we have a wide selection of games to mosey through. We begin with a low seller with a lot of heart, Code Name: S.T.E.A.M. Then we hit the slopes a little early with Snowboard Kids. We rumble in the jungle with Contra IV, take a stroll through the enchanted world of Castlevania: Portait of Ruin, and capture our subjects on film with Pokemon Snap. If you want to check out past VGM volumes, check out the VGM Database.

v976. Code Name: S.T.E.A.M. (3DS) - Agents of S.T.E.A.M.


Heavy metal and some symphonic sweetness? Aw, yeah! Code Name: S.T.E.A.M. may not have had its copies flying off store shelves-- far from it-- but it did feature quite the cast of characters, intense tactical combat, and unique flair. This theme of the game is heard in promotional materials for Code Name: S.T.E.A.M. and its credits.

v977. Snowboard Kids (N64) - Board Shop


Choose one of many funky fresh boards and get to shredding those slopes. Both Snowboard Kids on the Nintendo 64 are intuitive and enjoyable racers. The series returned many years later with SBK: Snowboard Kids on the Nintendo DS. However, it shied away from what made the series so loved by fans.

v978. Contra IV (DS) - Jungle 1


Just like the first Contra, Contra IV's first level is set in the jungle. This time it's Jake "Virt" Kaufman delivering on the musical goods for this game. Yes, Wayforward were the developers behind Contra IV, and they dished out an excellent throwback to the 1988 classic game.

v979. Castlevania: Portrait of Ruin (DS) - Invitation of a Crazed Moon


With Halloween fast approaching, let's take SuperPhillip Central's Favorite VGMs to the world of Castlevania, and I'm not talking that faux-Castlevania MercurySteam stuff either that killed the franchise. No, this comes from one of the Metroid-styled Castlevania games, the second on the Nintendo DS.

v980. Pokemon Snap (N64) - Rainbow Cloud


The Rainbow Cloud level is the final of Pokemon Snap, the cult classic Pokemon spin-off for the Nintendo 64. The only Pokemon able to be captured (on film, of course) is Mew. This is all the while this calming and relaxing tune is heard.

Friday, July 20, 2012

Top Ten Greatest Gaming Spinoffs

Earlier in the week I posted a list of five of my favorite Final Fantasy spinoffs. Now that the dust has settled, and you have let that list bounce around in your head for awhile, you can check out my list today of my thoughts on the best gaming has to offer in the spinoff category. From Mario to Wario, a wide range of characters and properties will be represented for your consideration.

10) Portal 


A loose spinoff of the Half-Life series, Portal is a first-person puzzle game where players use the Aperture Science Handheld Portal Device to transport themselves through the various test chambers of the game. How this is done is by using the Portal Gun to open portals (only two can be shot out at a time) that are linked and utilizing gravity to solve some brain-busting and highly hazardous puzzles. Portal isn't higher on the list because - as I said - it is a loose spinoff of Half-Life. There are subtle mentions to the games written on walls throughout Portal, and even the antagonist GLaDOS speaks of references towards the series, however vague they may be.

9) Pokemon Snap 


Bar-none, this is my favorite spinoff of the many games set in the Pokemon universe. You play through six levels set across a beach, a mine, a volcano, a river, a cave, and a mountain valley taking photos of the various Pokemon that make their habitat in these areas. Your photos are given point values based on how well framed the Pokemon is (i.e. if the Pokemon is facing you, if it fits inside the frame, etc.), how many Pokemon of the same type are present in one shot, and if the Pokemon is/are doing a special pose in the photo. Back in the day, you could take your Pokemon Snap cartridge to your local Blockbuster Video (remember when they were relevant?), and print off a series of stickers of a small selection of your photos - for a price, of course. I think the Wii U or Nintendo 3DS would be a perfect platform to bring back this terrific Pokemon spinoff.

8) Wario Land 


Wario first premiered in Super Mario Land 2: 6 Golden Coins, an atypical Mario game where players could visit any world in any order they so desired. Wario had taken up residence in Mario's castle while he was away. Well, having been defeated and kick out of Mario's castle, Wario decided that if he couldn't keep the castle, he'd just steal Mario's game series right out from under him. And so he did with Wario Land: Super Mario Land 3. The game had all-new enemies, gameplay, and an element regarding finding loads of valuable treasure for the money-lusting piggy plumber. Later games in the series would experiment with a no-death mechanic, offering the ability to turn Wario into different forms. One of my favorite Wario Land titles is Shake It!/The Shake Dimension on the Wii. Not only was the presentation of the utmost quality, it was an enjoyable 2D platformer on a home console.

7) Crash Team Racing


Following the success of Rare's Diddy Kong Racing, Naughty Dog developed their Mario Kart-killer in Crash Team Racing. The game was much more Diddy Kong Racing-like than Mario Kart as it featured its own story mode. I didn't mind playing as characters that I had no emotional attachment to or didn't find much personality in because the track design had enough charm and personality to exude throughout the entire game. I enjoyed how power sliding worked - you couldn't perform a slid for too long, or else you'd wipe out. You had to do just enough to get a boost, but not overdo it. I feel that Crash Team Racing, unlike Crash Bash, a game that was meant to cash in on Mario Party's success, was a well deserved spinoff for Crash Bandicoot, at that time, Sony's main mascot.

6) Kingdom Hearts


I was not on the internet when word came that Disney all-stars and Final Fantasy characters would be appearing in one game together. As someone who liked Disney, owned a PlayStation 2, and enjoyed the classic Final Fantasy games on the NES and SNES, I was open to the idea. It didn't blow my mind, however. I just wondered how a crossover between the two would actually work. Well, any fears or doubts I had on the combination were removed when Kingdom Hearts came out. Actually, the fear and doubts I had were replaced by, "what the hell is up with this story?" That aside, seeing Cloud Strife alongside Goofy and Donald and battling familiar Disney villains in memorable locales like Tarzan's jungle, Alice in Wonderland's garden, and Hercules' Olympus Coliseum made for an excellent game. Future titles would continue having the story take players down the rabbit hole, but for the most part, the quality of the series remained the same. Now if only Kingdom Hearts III would finally be announced...

5) Donkey Kong Country


Then known as Rareware, the developers based in the U.K. reinvented the Donkey Kong character with Donkey Kong Country on the Super Nintendo. Players were treated with visuals that looked like they were on an entirely different console. In fact, when the game was shown to some Nintendo execs during development, they were certain that the game was running on something else! Regardless of the graphical prowess the original SNES trilogy is known for, the level design takes center stage for me. Each level in the trilogy showcases a new element such as entering a dark cavern with only a bird holding a flashlight to help you see, or running up the insides of trees to escape a wild hacksaw. And the secrets. You almost get a sixth sense playing the game, and you just somehow know which holes house hidden bonus game barrels. The latest in the DKC line was Donkey Kong Country Returns on the Wii, and that game managed to far surpass my expectations.

4) Final Fantasy Tactics


Listed as the number one Final Fantasy spinoff, Final Fantasy Tactics is a turn-based tactical affair which puts players into the war-torn world of Ivalice (Ivalice would return on the PS1 in the classic Vagrant Story). Many elements from the Final Fantasy universe carried over into Tactics such as items, summons, and job classes. Time could easily slip away as you level up characters and master new abilities. And the frantic panic of trying to revive a fallen party member before the counter reaches zero and they are gone for good is something that haunts players of the original to this day. Of course, most of us simply hit the reset button when that happens. Oh, and that soundtrack is, in my view, one of the best in gaming's illustrious history. The only negative regarding the presentation of the original FFT is that the translation of the game was and is not up to snuff. However, the PSP port, The War of the Lions, fixed this and added some nifty bonus content as well. The Nintendo Final Fantasy Tactics games (Advance and Grimiore of the Rift) introduced their own spins on the classic tactics formula, and they are noteworthy games in the series, too.

3) Mega Man X


I consider Mega Man X a spinoff of the Classic Mega Man franchise, much like Battle Network, Mega Man Zero, Legends, and ZX are spinoffs of the Classic Mega Man series, too. Mega Man X just happens to not only be my favorite of the Mega Man spinoffs, but for me it beats the classic series. I love the enhancements made to this version of Mega Man, being able to climb walls, charge special weapons and unleash them on foes, being able to return to levels to collect hidden items that were previously impossible to grab, and animal-style Robot Masters. Even though there are two obvious stinkers in the eight Mega Man X series, X6 and X7, I prefer the quality of the X titles that I DO enjoy over the quality of my favorite Classic Mega Man games. Plus, I would nine times out of ten prefer the assistance of a cool-headed Zero over a dopey-looking dog in Rush any day. Though Rush is indeed cute and helpful in his own way.

2) Mario Kart


What can you say about a spinoff whose most recent home console entry is one of the best-selling games of the current generation? And this was almost before it was even bundled with Wiis! You can honestly say a whole lot. While the more recent Mario Kart games have forgone skill for luck (have to keep all players interested, I guess), the Mario Kart series continues its dominance as the most successful purely Mario-related spinoff. One of the best parts about the series is that is a hallamrk of consistent quality in arcade racing. The actual racing part is seldom loose and regularly a tight experience. Each game tries to introduce a new concept to players. Mario Kart 64 was 3D, Mario Kart: Double Dash!! was two players per kart, Mario Kart DS was retro cups and online, Mario Kart Wii was bikes and motion controls, and Mario Kart 7 was air and water travel as well as a more refined online experience. The Mario Kart franchise has been a part of some of my most cherished racing memories, and that along with its impact (and many imitators) make it number two on this list.

1) Super Smash Bros.


This choice is the ultimate spinoff as it takes a wide assortment of Nintendo universes and combines them into a series of nontraditional fighting games. The original Smash Bros. was a hit out of seemingly nowhere. It wasn't impossible to see it would be a success in hindsight, but not even Nintendo of America's own publication, Nintendo Power, put the game as one of their cover stories, opting to choose a game I don't even remember instead. Then came the GameCube's Melee which some consider the best in the series. It showcased trophies, an adventure mode, new characters like the Ice Climbers, Mewtwo, Roy, Marth, Young Link, and more, and finely honed the gameplay of the original Smash Bros. Finally, a Brawl broke out on Wii, one that I consider to be my favorite. It had loads of fan service in its level design, roster choices, unlockables, music selection, and a myriad of other trinkets. And all of the gameplay follows one simple rule: hit your opponent out of the arena once their damage percentage is at a high enough number. This rule makes the fighting game community a tad - who am I kidding? - a LOT flustered over people calling Super Smash Bros. a fighter. Regardless of this trivial argument, I deem the series to be the best spinoff in gaming history.

===

Can't get enough exclusive articles? Then travel to the SPC Feature Catalog for loads more!

Monday, May 10, 2010

SuperPhillip's Favorite VGMs - Endless Golf, LocoRoco, and Pokemon Edition

Can you believe we're starting another brand-new week here at SuperPhillip Central? I know! Neither can I! This week, we have in store for you Endless Ocean: Blue World, Mario Golf, and Pokemon Snap to name a few. If you'd like to look and listen to past editions of the VGMs, just type SuperPhillip's Favorite VGMs in the search bar. That's located at the top left corner of each page.

v551. Endless Ocean: Blue World - The Last Rose of Summer

This poignant Celtic woman theme comes from Endless Ocean: Blue World. I missed out on the original Endless Ocean, and now the game is worth sixty bucks sealed. I immediately salvaged a copy of the sequel, and it's quite an enjoyable experience. There's lots to do, lots to see, and lots to accomplish. It will take upwards of one-hundred hours!



v552. LocoRoco 2 - dadhi dado da

The lovable LocoRoco have leaped their way back onto my favorite VGMs list. This song is awkwardly titled dadhi dado da which means anything you want it to. Yes, even expletives if you so desire. The song really kicks in halfway when the LocoRoco start singing along in chorus to the theme. It fills my heart with love.



v553. Mario Golf - Mini Golf

Mini golf in Mario Golf was an intriguing experience. Each hole was a letter of the American alphabet with twists here and there such as water hazards and the like. Next to Hot Shots Golf Fore, Tiger Woods PGA Tour 10, and We Love Golf, Mario Golf remains one of my favorite golf games of all time. Quite a hallmark, don't you think?



v554. Hot Shots Golf 3 - Opening Theme

Let's go back to the fairway, shall we? This time, however, we're swinging it to Hot Shots Golf 3 for the PlayStation 2. A great game filled with wacky golfers, witty lines, and well-designed golf courses. While not my favorite in the series, that goes to Fore, Hot Shots Golf 3 did bring with it some charm and good times. This is the opening theme of the game.



v555. Pokemon Snap - Rainbow Cloud

This is the final of seven courses in Pokemon Snap. The objective? Easy enough, right? Take a perfect photo of the ever-elusive Mew. Pokemon Snap was an awesome game allowing players to take their game cartridge to selected Blockbuster locations and print off stickers of their photos. I remember taking my copy down in middle school, and doing just that! Thanks, Blockbuster!



That is all she wrote for this week's edition of SuperPhillip's Favorite VGMs. I hope you'll look forward to next week when we have MadWorld, Punch-Out!, and Pokemon HeartGold and SoulSilver!

Wednesday, April 7, 2010

Pokemon Snap (N64) Retro Review

We're going to start off the month of reviews in April with something of the retro variety. It's the 1999 hit, Pokemon Snap. How does it hold up eleven years later? Is it worth investing money so you can photograph crude 3D models of Pokemon? Let's find out.

Photographing Pokemon? It's A Snap.


The Pokemon franchise started gaining steam originally in 1996 in Japan where it is known as Pocket Monsters. In America, it came out two years later and thus figuratively set the world on fire. With any popular franchise, it wasn't surprising to see it branch out into new genres. One in particular was the photography simulation that is Pokemon Snap. Is this game one that's picture perfect?

You're a precocious young Pokemon photographer who, by request of Professor Oak, has been tasked with coming to Pokemon Island to capture as many Pokemon as possible. But you're not capturing Pokemon with Poke balls. No, no. Instead, you'll be capturing them on film! The island is home to around sixty-five different types of Pokemon. Unfortunately, not all types are available for shooting which is a bummer. No Blastoise, no Raichu, no Golbat. Et cetera.

And I expect you to stay single, Oak.

There's seven different courses to play through, and each one is a different locale. You'll be visiting a sandy and sunny beach, venture into a electric Pokemon-filled tunnel, ride along the hot trail of a volcanic playground, wade down the gentle current of a river, explore a cave, and ride down the river rapids in the valley. You unlock new courses in various manners. Some you merely have to capture enough Pokemon on film while others require a bit of ingenuity to unveil secret paths to the new courses. Each course has a number of different Pokemon to take photos of in their natural surroundings.

You're not alone, however, in your journey to take a photograph of every possible Pokemon. As you progress through the game you earn new tools of the trade such as bait to bring out Pokemon in hiding as well as make Pokemon happier, pester balls which can be thrown at Pokemon to make them move around, a Poke flute to make Pokemon dance with glee, and even a warp drive to make your Zero-G unit drive much faster.

There's no bigger pleasure than chucking pester balls at Pikachu.

What exactly is the Zero-G unit? Well, that's the vehicle you ride in to take photos. In Pokemon Snap, you are on a fixed path, but you can look around 360 degrees at the landscape. When something blocks your path, the vehicle grinds to an emergency halt until the path has been cleared. Shots can be taken of Pokemon, and when you're not in zoom mode you can toss bait, pester balls, and use the Poke flute.

Most Pokemon are out in the open ready to be photographed while others require some extra work. Some Pokemon love bait and will call other Pokemon to enjoy its delicious meal with. Others hide in the water, needing a pester ball or two to pop up and say howdy. Some Pokemon will interact with the camera in different ways depending on what item you use.

At the conclusion of each course, you choose your best pictures representing each new Pokemon you've taken a picture of. Professor Oak then rates them based on certain criteria: size, pose, technique, and same PKMN. Size shows how big the Pokemon is in the shot. The closer and in-frame that your Pokemon is, the better your score. Pose indicates what special position your Pokemon is in such as being happy or startled. Or in a legendary Pokemon's case, a special pose would be bursting out of their egg. Technique describes if your photographed Pokemon is in the center of the shot or not. You get double the points if this is the case. Finally, same PKMN shows if there's multiple types of the same Pokemon in the same shot.

Smile for the camera!

Pokemon Snap isn't necessarily a long game. It can actually be completed in less than three hours. There's always the longevity of getting high scores on all courses and with all Pokemon pictures, but really that won't last too long either. Back in the day, players could take their photos to a local Blockbuster Video to print out stickers of their specialized shots. Nowadays on the Wii you can save your photos to your message board. Unfortunately, there's no option to save your best shots to an SD card which is a mind-boggling misstep. Back in 1999, this game cost approximately seventy dollars to own. Not worth it for how quick the game can be beaten. In 2010, however, you can get the game on Nintendo's Virtual Console service for ten bucks. Not bad all things considering.

All-in-all, Pokemon Snap is a worthwhile purchase in recent times but not back in 1999 where the game was more expensive than current HD games. There's a fair amount of Pokemon to take pictures of, secrets to uncover, and mysteries to solve, but most players will have the game completed in but a few short hours. Now that it's on the Virtual Console for Wii, it makes for a much smarter purchase. For voyeurism of the Pokemon type, you cannot go wrong with Pokemon Snap.

[SuperPhillip Says: 7.75/10]