Showing posts with label star successor. Show all posts
Showing posts with label star successor. Show all posts

Tuesday, July 24, 2012

Top Ten Nintendo Wii Games You May Not Have Heard Of

The Nintendo Wii is a system that I believe will be thought of more fondly in the future. As of right now it is a popular lightning rod for hatred from a certain sect of gamer. The main argument is that the console has a limited amount of compelling games. Well, that couldn't be further from the truth. It's almost as if these gamers only consider big blockbusters to be worthy of their attention and not the smaller, more niche software. This list focuses on the latter. These are titles that not only received little to no publicity (except maybe outside of the occasional one page magazine advertisement), but these are ones that you may not even know exist! It's important to note that I obviously have not played every Wii game in existence, so if your favorite game that you believe no one outside of a small percentage of people have heard of isn't represented on this list, don't be offended. These are the games that I am most familiar with.

10) Go Vacation


Welcome to Kawawii Island, your virtual getaway destination with four specific resorts to explore and play around in: Marine, City, Snow, and Mountain. Go Vacation is essentially a mini-game collection that strives to be much more. For instance, the various resorts you visit act like a sandbox. You can find and participate in unique activities like ATV races, jetski competitions, tennis, equestrian games, scuba diving, skydiving, skateboarding, mini golf, and many more. Some activities control better than others, but the majority of them exude plenty of entertainment.

Journeying across the four resorts offers plenty of opportunities for exploration including uncovering hidden treasure chests that contain gear for your avatar character, photo ops, missions to complete, and other optional tasks. The game focuses heavily on customization as well. You can earn silver keys from finishing off all challenges for a specific activity to unlock different types of furniture for your villa. From getting your interior decorator on with villa creation to personalizing the look of your in-game avatar, there's plenty of room to show off your creativity. Then there's the clean presentation of the game and the absolutely infectious music. Sometimes soothing, sometimes something from 80s pop, it all sounds terrific. Go Vacation sold relatively well in Japan - it even received an Iwata Asks segment. Unfortunately, the sales didn't carry over to North America.

9) The Sky Crawlers: Innocent Aces


From the team behind the Ace Combat series, Project Aces made a companion game to The Sky Crawlers anime movie. As you can probably guess since Project Aces is aboard, the high flying dogfight-ing turmoil of Innocent Aces is quite high. Whether your mission is to obliterate all enemies from the sky, take out specific targets, or defend a supply freighter or friendly base, you have a heap of aerial action to satiate your thirst for high octane heroics. There are several plane types that you are assigned to using on special missions that add some artificial difficulty to the game, such as having to use a horrible to maneuver aircraft in Senryu to save your squadmates with a panic-inducing strict time limit to boot.

The difficulty is uneven throughout the game, but overcoming it yields great rewards as the gameplay is just so brilliant. Taking down enemy fighters with TMC moves or Tactical Maneuver Commands allow you to shoot down foes effortlessly and while doing so in style. Primary and secondary weapons for each aircraft offer alternative methods to achieve your quota for destruction. Apart from the flying, you might find yourself just soaring around the skies freely just to marvel at the magnificent music and surrounding locales. The Sky Crawlers: Innocent Aces released at the price point of $30 USD, so it is bound to be even less now.

8) Kororinpa: Marble Mania


Following the lead of Sega's Super Monkey Ball series, Hudson Soft's Kororinpa: Marble Mania has players tilting and rotating the Wii remote to maneuver the simple-at-the-start, complicated-later-on levels of the game. It sounds like child's play, but things become much more challenging later on down the line when a player has to deal with moving platforms, narrow pathways, and an abundance of rail-free sections of levels. The object of each Kororinpa level is to collect all of the colored crystals to unlock the goal which the player must then reach. There are over 50 unique levels in the game to become victorious on as well as to master. Players earn trophies based on their time besting a level, either gold, silver, or bronze.

After a round of levels has been completed, players are whisked away to new level types with different environments. From tranquil gardens to sickening sweet confectionery delights to roll your marble on, there's no shortage of locales to be had. Unlockable marbles each with their own stats and secret, much more arduous levels add to the replay value of the game. A sequel would be made called Marble Saga: Kororinpa, which would allow players to devise and create their own levels. The reason I chose the original Kororinpa is because that of the two games, Marble Mania is considered the rarer of the two, thus giving it more of chance that many haven't heard of it.

7) Dewy's Adventure


After a near launch title for the Wii in Elebits (which one could argue deserves to be on this list as well) was completed, the development team began work on a totally different project and new intellectual property starring a dew droplet appropriately named Dewy. Dewy's Adventure follows the cutesy water droplet as he tries to abolish the threat of Black Water from the land. The game uses the Wii remote held horizontally and has players tilting it to move Dewy around. Sometimes it can feel like you're sliding him around like butter on a hot skillet, but more often than not this works.

Dewy isn't your ordinary living droplet of water either. He has the power to affect the weather. Many times these powers allow him to advance in the various worlds and levels in the game by solving puzzles and taking down large groups of baddies. He can create strong winds that put some foes to sleep. He can summon disastrous earthquakes to destroy boulders in his way, and he can turn to ice to freeze bodies of water, allowing Dewy to cross them without worry. Experimenting with Dewy's various forms is always recommended for when players reach a dead end. I proudly have my Dewy pre-order plushie presented on one of my shelves. I know the game did not receive its fair share of fanfare - and Konami is much less willing to risk money in unsure ideas - but I would love to see Dewy return to the gaming landscape.

6) We Love Golf!


At its outward appearance, We Love Golf! is a standard fare Japanese-centric golf game containing an abundance of colorful anime-esque characters and bright and cheery courses. Delving more inside the core of the game, you realize that We Love Golf! is a remarkably deeper and more rewarding game than you first realized. Tournament mode puts players against a field of 29 names who all vie for the spot of number one as they play 18 holes of a given golf course. The player with the best score at the conclusion of 18 holes is deemed the champion. There are three difficulties with regards to Tournament: the regular Tournament, the more sloped greens and tougher conditions of the Pro Tournament, and the agonizingly challenging Mirror Tournament.

At the start of the game, your choices of courses and golfers are limited, but by the end of the game you have eight courses (not including the three short courses) and a dozen or so bland golfing personalities (though the personality problem is lessened when you unlock Capcom-themed costumes for your characters such as Apollo Justice, Arthur from Ghost 'n' Goblins, and Chun-Li of Street Fighter fame). Unfortunately, I can only imagine that the publisher of the game, Capcom, was banking on Nintendo fans buying the game solely because Camelot developed it. This did not happen. Even with its addicting and rewarding gameplay, bounty of unlockables, online play, and clever course design, We Love Golf! was mightily overlooked and uncelebrated by Wii owners. In fact, I surmise that more Wii owners know of Super Swing Golf than Camelot's wonderful golfing game.

5) Sin and Punishment: Star Successor


I hesitated to put this game on the list because it has been the subject of a metric ton of sales, usually putting the game around the extraordinarily-worth-it five dollar price point to pick up. The original Sin and Punishment released on the Nintendo 64, but it was only available in Japan up until the game came out on the Wii's Virtual Console service in late 2007. The game was 100% true to the original game. Sin and Punishment: Star Successor is the first sequel of that Nintendo 64 classic and the first to get a retail release in the west. Players take on the role of either a boy or a girl in this 3D shoot 'em up. Players zoom in and out of areas, bombarding baddies with blasts and melee attacks to send their shots back at them, and battle big bosses with most levels consisting of multiple encounters with more powerful creatures.

This Treasure-developed game rewards players with not getting hit by increasing their score multiplier. Some serious scoring can be done if one doesn't lose their multiplier by taking damage. Scores can even be compared online on the leaderboards, so it's great to literally shoot for number one. If you don't like aiming by pointing at the screen with the Wii remote (why you wouldn't is beyond me), you can opt to use a GameCube controller or use the Classic Controller. From discovering a boss's weak point to the adrenaline rush of carefully dodging a flurry of fiery shots, Sin and Punishment: Star Successor is a terrific title. It's just a shame that Nintendo of America let it slip through the cracks instead of letting people know more about the game. That notwithstanding, I guess we should be glad they even decided to localize the game, judging by their recent history.

4) Fishing Resort


Fishing Resort was developed by Prope, a studio founded by Sonic the Hedgehog creator Yuji Naka.While his games after leaving Sonic Team and Sega have not been significant sellers, the originality and quality of each game has been pretty much all top-of-the-line. Speaking of lines (at least in regards to fishing lines), Fishing Resort puts players on a vacation-like island full of different locales. Fish in the steamy jungle, go ice fishing on the island's tall glacier mountains, or just relax by the beach for some good ol' fishin' fun. The actual fishing has players casting the line with the Wii remote and reeling fish in by performing circular motions with the nunchuk. It can feel like an exercise when one is trying to nab something as ferocious as a ten-foot barracuda!

Also, there are twenty or so fishing-related mini-games such as casting one's line to fall within a target with varying scores based on how close they reach the bull's eye. In addition to the mini-games, players can also strive to catch the hundreds of fish types to add to their collection or give to the local aquarium. There's even online leaderboards as well as local play for up to four anglers to try to determine who is the top fisherman. The customization is also very nice, allowing players to dress up, equip themselves with the best bait and rod for the right occasion, and personalize themselves as they see fit. Fishing Resort released late last year (with or without a special peripheral), and it sort of got away from most gamers like a tough-to-catch fish.

3) Blast Works: Build, Trade, Destroy


Based off the game by Kenta Cho, Tuniki Fighters, Blast Works' gameplay is a 2D shoot 'em up with a twist. Destroyed enemies can attach themselves to the player's ship, allowing them to act as either extra protection or even extra offense. For example, if a defeated enemy with a cannon falls onto the player's ship, it will intermittently fire at foes as long as it is in commission. This gameplay element serves as something refreshing for a game that might be considered stale without it. But then these people who might consider it stale otherwise haven't met the exhaustive editing tools Blast Works possesses. Players can build their own fighters, enemies, buildings and other architecture for backgrounds, and design their own levels. Or, if one lacks the creative touch to design something wholly original, they can edit already created assets and add a personalized touch to them. These creations could be shared on the official Blast Works site and be shared via the seldom used WiiConnect24 function. Blast Works is like the LittleBigPlanet of shoot 'em up games with a ton of customization and the gameplay to back it up. For twenty dollars (USD) at release, the game was a brilliant bargain. It still is today.

2) The Munchables


Alluding to another one of Namco Bandai's games, Katamari Damacy, the goal of each level in The Munchables is to try to grow your hungry mascot as large as possible. The main attraction to The Munchables is to gobble up enemies. Each level, you start fresh. A predetermined size is given to you at the beginning of a level. Your size is indicated by a level number. You can easily eat up smaller enemies, but if an enemy has a higher level than you, your Munchable won't be able to fit its jaws around it. In this case, you have to attack the enemy so it will divide itself into smaller, lower level enemies. For each enemy you digest, you earn a meal point. These are totaled up at the end of the level to reward you a letter ranking based on your performance, up to an "S" ranking. In order to maximize your meal counter, you'll want to go to town on several space pirates in a row. The more you eat in a continuous manner without taking much of a breather, the higher the meal bonus you'll acquire. You can hold down the chow down button to charge at enemies with your mouth open for a relatively swift way to digest a myriad of adversaries.

There's eight worlds to complete, each with three stages. The third of which is always a boss battle against a food-related foe like a bad piece of broccoli or a sour attitude vine of grapes. Even after the game is completed, a mirror mode unlocks. Then there's unlockable costumes and secrets in each level to discover. The Munchables will no doubt satisfy your craving for something colorful and fresh. Additionally, The Munchables was so overlooked by gamers that SuperPhillip Central was actually the first place to review the game. That's saying something.

1) Excitebots: Trick Racing


In the world of Excitebots: Trick Racing, obtaining first place is not good enough to win. No, no. You have to win in style. By choosing one of many already unlocked or secret bot vehicles which range from a rat to a lobster, players speed through tracks strewn across the world and even in space. Through each of a given race's three laps, players must earn stars through doing a bevy of cool tricks and stunts such as spinning multiple times in midair, smashing into another vehicle, kicking a field goal through the uprights, scoring a soccer goal, knocking down ten bowling pins to achieve a strike, collecting a group of butterflies, playing the role of a daredevil and flirting with danger by passing through a narrow path surrounded by trees, and other incredible feats of amazement. For every successful trick or stunt a racer pulls off, they earn stars (a bonus of stars is rewarded to first place). The racer with the most stars at the conclusion of a race is determined the victor.

Excitebots is a tremendous arcade racer that will certainly get the adrenaline going. One might think that using the Wii remote to steer and perform tricks would be - for lack of a better word - tricky, but that honestly couldn't be more of a folly to believe. The racing feels absolutely sensational, and I couldn't imagine playing the game with a regular controller. The level of fun would be lessened. Excitebots: Trick Racing was released with no applause or recognition on its release - not even by Nintendo. It never even made it to Europe, sadly, so Europeans missed out on a stellar racer, though they did get to experience the launch game, Excite Truck, which Excitebots is a spiritual sequel of. Excitebots: Trick Racing is definitely worth a look as it has a remarkable sense of speed, action, entertainment, great online, and loads to unlock.

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The Wii library is so robust that there are plenty of other titles that I would have liked to have listed here but could not because of the ten game limit. I am referring to titles like A Boy and His Blob, Endless Ocean and its sequel, MySims Racing, Opoona, Zack & Wiki: Quest For Barbaros' Treasure, MLB Power Pros, and a wide assortment of others. The Wii truly has a tremendous library, given you take the opportunity to banish the preconceived notions of the system you might have and actually attempt to give the library a chance.

Tuesday, November 29, 2011

Top Ten Under-appreciated Wii Games

Nintendo's Wii was the most dominant console this generation, but it really wasn't future-proof. Its graphical power was outperformed by both the Xbox 360 and PlayStation 3 right out of the gates. Nonetheless, with its selection of casual titles and innovative motion control (so popular that the competition created their own solutions), the Wii sold strongly for about four or five years. Now we are at a stretch where sales have dwindled down, and the game selection is slowing to a crawl. For every Super Mario Galaxy, Smash Bros., and Mario Kart is a game that is overlooked and under-appreciated. This list is my attempt to enlighten Wii owners on games they may have missed out on. These are titles that either did not sell to their potential or were overlooked completely by nearly everyone.

10) Wario Land: Shake It!


Wario returns, but this time he's ditched the biker attire, the micro-games, and donned his familiar purple overalls for this console iteration of the popular Wario Land series. In every level there are a trio of treasures to find (entirely optional), bags of money just waiting to be shook loose-- performed through shaking the Wii remote, and a myriad of missions to attempt to complete such as reaching the goal in a set amount of time, not getting hit at all throughout a level, or collecting a certain amount of gold. The levels are cleverly designed both in how Wario reaches the treasure room to how he has to quickly race back to the goal soon after. The mellow soundtrack offers some memorable melodies as well. Wario is back, and he means business.

9) The Sky Crawlers: Innocent Aces


Take to the skies in one of many customizable fighter planes as you dogfight above enemy fortresses, dams, cities, and mountain ranges. Utilize motion controls to pilot your plane (the nunchuk is used as your throttle in this setting), or opt to use regular ones. The game features 20+ missions that have you protecting a friendly, taking down an enemy target or series of targets, or taking out as many fighters as possible within a given time frame. Containing massive amounts of customization, mission variety, a superb score, and intense dogfighting, The Sky Crawlers: Innocent Aces is great for the pilot in all of us.

8) Muramasa: The Demon Blade


Play as one of two characters in Muramasa: The Demon Blade as you venture across a perilous countryside, through forests, rough waves, and icy mountains, collecting cursed swords. This is all in an attempt to accomplish your task before the sinister Shogun has his way. Combat flows elegantly and effortlessly as you ward off soldiers, skeletons, giant krakens, and other mythical beasts. The true star of the show, however, are the gorgeous graphics. Hand-painted and never losing their luster, the worlds of Muramasa: The Demon Blade come to life with colorful backgrounds with objects such as blades of grass wafting in the wind and sensational scenery. This is one game that deserves a chance to shine in HD if only for the aforementioned visuals.

7) Go Vacation



Vacation, all I ever wanted. Vacation, had to get away. You will be able to get away with Go Vacation-- even in these cold fall and winter months. Participate in one of over fifty activities with over 100 different variants. Explore Kawawii Island's four unique resort areas: marine, mountain, snow, and city as you discover new activities, find new friends, and unlock new content. Create your own villa with furniture you collect from your various excursions on the island, and invite up to three other players to explore the island with you. Whether you're surfing, scuba diving, skydiving, hurling snowballs, riding horses, or inline skating, there's an activity for everyone in Namco Bandai's Go Vacation.

6) Endless Ocean: Blue World


Take a dive in Arctic seas, South American rivers full of piranha fish, and Caribbean oceans in this globetrotting adventure to find treasure within ancient underwater temples and tunnels. Interact with the aquatic wildlife-- just be sure to avoid those sharks! Discover buried treasure, make friends with a helpful dolphin, and hop online with a friend to explore the dank, deep depths of the ocean together. While the option to import custom soundtracks from the original Endless Ocean is gone, the Celtic Woman soundtrack is surprisingly poignant and pleasant. If deep water makes you anxious like me, then why not take a virtual tour of the many waterways of the earth with Endless Ocean: Blue World?

5) We Love Golf!


From Camelot, the makers of Mario Tennis, Mario Golf, and the Golden Sun series comes this Capcom-published take on arcade golf. With eight wacky, regular courses and three short courses, a cavalcade of characters and Mii support, online play, and the ability to unlock Capcom-related costumes such as Apollo Justice, Ryu, and Arthur from Ghost 'n Goblins, We Love Golf! is a golf bag packed full of content. The intuitive controls offered rewards for terrific timing, and the course design itself was challenging enough so the game never felt too boring. Couple all that with another sensational soundtrack by Motoi Sakuraba (Tales of, Star Ocean), and you have one mighty golfing game.

4) Klonoa


The floppy-eared wonder returns with this Wii remake of the PlayStation One classic, Klonoa: Door to Phantomile. With updated vibrant visuals and new modes, Klonoa's very first adventure shines brightly. He'll have to overcome perilous platforming challenges, grab enemies with his Wind Bullet and use them to launch himself to higher ledges, and solve intriguing puzzles to reach the final showdown with the being that threatens the very existence of Phantomile, a land made up of dreams. This all concludes with an out-of-nowhere heart-tugging ending that will touch even the most cynical with a hole in their heart.

3) Sin and Punishment: Star Successor


Taking place in a far away future, Sin and Punishment: Star Successor pits players against an increasingly more powerful enemy force. You'll point your Wii remote at the screen, picking off foes of low-level scrubs, mid-level forces, and big-time bosses taking up a sizable chunk of the screen. Up to two players can trek through the relatively short campaign, racking up multipliers to increase each others' score, and then hop online to add their scores to an online leaderboard. Those who missed having a console Star Fox this generation will find a lot to love about this substitute. It's the type of game that was a one-in-a-million shot to ever have been translated as the original S&P sold an atrociously pathetic amount of units in Japan. Regardless, Star Successor can now be found within bargain bins for less than twenty dollars.

2) The Munchables


Ranking at number two on my list comes The Munchables, a Pac-man meets Katamari Damacy type game. To progress through levels, your Munchable much gobble up lower level monsters than your character is currently at. As more monsters are munched upon, your creature grows, allowing him or her to digest larger enemies and advance to otherwise unreachable portions of levels. Boss battles have you eating a monster made up of grapes, broccoli, and chocolate, and the game features eight worlds of multiple levels to go through. For a colorful adventure that supports poor eating habits, there is no better alternative to a zany game than The Munchables on Wii.

1) Excitebots: Trick Racing


Sent out to die with no marketing whatsoever by Nintendo, this excellent arcade racer isn't so much about coming in first, but coming in first and doing so in style. At the conclusion of each race, the player with the most stars (earned by performing tricks, reaching high amounts of hang time, crashing into other vehicles, kicking field goals, catching butterflies, etc.) is the victor. Excitebots will have players purchasing new vehicle types such as squid, mice, lobster, ladybugs, frogs, and many more. The locales are numerous and have racers slogging through marshes, through dusty deserts in Mexico, and through wintry forests in Canada, to name a few. Online play has racers betting a set amount of stars and competing with up to five other players. For a game that will give you such a bang for your buck, Excitebots: Trick Racing is top of the heap.

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Hopefully the following list provided you with some ideas of games that you may have not known were available. The Wii is an interesting console as it has the most niche games on it in comparison to the competition. Whether you're teeing it up in We Love Golf, soaring the unfriendly skies in The Sky Crawlers: Innocent Aces, or tricking out to rock music in Excitebots: Trick Racing, these under-appreciated treasures demand your attention.

Wednesday, December 1, 2010

Review Round-Up - November

These Kongs could do no wrong this month.

Remember that time when I was on hiatus for, like, three months, and I came back? That was awesome. But it gave me a LOT of work to do with new reviews to quench your thirsty selves, yes? Well, let's take a look at November's eight reviews. PokePark Wii: Pikachu's Adventure set the bar low with an average 5.5. Meanwhile, our top games are Donkey Kong Country Returns (9.5) and Sonic Colors (9.0). Man, who could have seen a 9.0 going to Sonic Colors coming? Certainly not I, dear friends. Additionally, I reviewed several other Wii titles like Sin & Punishment: Star Successor (8.0), Goldeneye 007 (8.25), and Tiger Woods PGA Tour 10 (8.75). Lastly, the DS and PS3 got some game-reviewin' love with Mega Man Zero Collection (8.25) and ModNation Racers (8.75). A great month after a long hiatus, wouldn't you say?

Sin & Punishment: Star Successor (Wii) - 8.0
ModNation Racers (PS3) - 8.75
Tiger Woods PGA Tour 10 (Wii) - 8.75
Goldeneye 007 (Wii) - 8.25
PokePark Wii: Pikachu's Adventure (Wii) - 5.5
Mega Man Zero Collection (DS) - 8.25
Sonic Colors (Wii) - 9.0
Donkey Kong Country Returns (Wii) - 9.5

Sonic speeds into a great score from SPC.

Tuesday, November 2, 2010

Sin & Punishment: Star Successor (Wii) Review

Welcome to a wonderful Tuesday evening here at SuperPhillip Central. Here, today, we have a new review from a game that was released during my hiatus. It's Sin & Punishment: Star Successor, and it begins now.

Forgive me, Father, for I have sinned.


The 3D shump isn't a very popular genre this generation. When one thinks of the genre, they think of Treasure for the most part. They've created several incredible shooter/flying hybrids such as Gunstar Heroes, Ikaruga, and the original Sin & Punishment on the N64. Until the Wii's Virtual Console, the original Sin & Punishment was only available for Japanese customers. Perhaps the unexpected great sales of the game brought about the Wii sequel, Sin & Punishment: Star Successor. Does this title live up to Treasure's legacy or is it easily shot down?

If you're looking for story in Star Successor from the actual game, you will be thoroughly confused. All of the background is inside the game's instruction manual of all places. Let me try to read through the lines here, so forgive my confusion. It has something to do with a universe divided into a duo of dimensions, inner and outer space. The two are constantly in battle with one another, and it's a very bad situation. Our story follows two main characters which the player can choose to play as. Our first entrant is Isa Jo who found an android woman named Kachi, our second entrant, who is being pursued by a mysterious organization who wants her for unknown reasons.

Meet the duo of Isa Jo and Kachi.

Sin & Punishment: Star Successor plays like your typical 3D shmup. You zoom in and out of areas, blasting baddies and scoring points. The goal here is simple: destroy all the enemies on the screen as possible while cycling through rooms and areas of levels while trying to avoid enemy fire. By not getting hit your score multiplies, but when you're attacked by a shot it goes down by a significant amount. Isa Jo or Kachi's health is displayed on the bottom left whereas the amount of enemies destroyed is situated on the bottom right. There's plenty of items to collect along the way such as health boxes usually produced after a particularly difficult battle, coins that raise your score, and medals which appear when you fulfill specific conditions like destroying a whole line of enemies.

From hoverboards to bikes, we ride in style.

Each level plays through like an interactive movie. You destroy foes while avoiding enemy fire. Occasionally you'll come down against a boss. Most levels have multiple boss characters to take down. Each has its own attack pattern that the player must learn in order to get their coveted victory from them. It's up to the player to figure out a given boss' weak point in order to finish them off. By beating a boss before the time gauge hits zero, you'll receive a bonus score multiplier.

Bosses can be taken down easily
once their pattern is mastered.

At the conclusion of each stage, the results screen will pop up. You'll get points based on enemies defeated, medals earned, a remaining health bonus, and how fast you defeated the stage's final boss. If your health somehow reaches zero, which it will on harder difficulties-- a lot, you'll get a game over. Luckily, you can start at the most current checkpoint you reached. Unfortunately, your points go the way of the dodo. Points are important not just for personal bragging rights, but for the public online leaderboards that the game possesses. It's great to shoot (literally) for number one.

Both Isa Jo and Kachi are maneuverable characters. They can leap into the air and fly on their jetpacks to speed around the screen, avoiding enemy fire. By pointing with the Wii remote, you can aim and fire easily. There's also the option to play with the Wii Zapper, Classic Controller, or Gamecube controller, but the Wii remote/nunchuk combination beats them all in spades. You just aim at the screen, fire, and boom-shaka-laka. You can even lock-on to enemies to get better accuracy in exchange for weaker shots. Isa Jo and Kachi can also perform melee attacks to send back enemy shots or carve up close enemies. Additionally, there's the ultra-powerful charge shot that can clear out a room of enemies with no challenge at all. However, this move as the name suggests much be charged before used.

This boss is one bad mamma-jamma.

Sin & Punishment: Star Successor isn't the most graphically intensive game on the Wii. There's texture problems here and there, but that's okay since the amount of carnage on screen at once is very impressive-- especially as there's little-to-no slowdown to speak of. Bosses are especially intimidating with their beautiful attack animations and special effects such as fire, magma, and sand. The music is usually muzzled by the intense action and shots being fired from both sides of the good guy/bad guy spectrum. When you can hear it, the J-rock is appropriate for the game and doesn't annoy whatsoever. It's just there.

Overall, Sin & Punishment: Star Successor is a worthy title to Treasure's collection of excellent games. The story may be nonsensical to most, and the graphics may be on the weak side, but the high-adrenaline action and hardcore shooting makes for a very fun time. Perhaps if the game was a bit longer (the stages themselves are already long enough) as in more stages then I could give the game a higher score, but as it is Sin & Punishment: Star Successor is a wonderful 3D shmup with an impressive feat of having so many enemies on the screen at the same time yet no slowdown. Treasure fans may have a new favorite game to play.

[SuperPhillip Says: 8.0/10]