Tuesday, February 2, 2010

Tatsunoko VS. Capcom: Ultimate All-Stars (Wii) Review

Tatsunoko VS. Capcom: Ultimate All-Stars is the newest game under the VS. Capcom moniker. Western gamers didn't think they'd be getting this title localized, but it has been. So how is it? Let's find out with this brand-new review right here on SuperPhillip Central.

They said it couldn't be done.

But it apparently can be done-- all licensing issues and hold-ups be damned! Many were stating, even Capcom themselves, that Tatsunoko VS. Capcom: Cross Generation Heroes (the Japanese title of the game) would stay exclusive to the land of the rising sun. Each character in the West belonged to a different studio, so it was all but an impossibility. Somehow, someway, Tatsunoko VS. Capcom has reached North American shores as Tatsunoko VS. Capcom: Ultimate All-Stars. With so many memorable Capcom characters and the Tatsunoko line of impressive heroes, it is an honor and a privilege to be able to check this game out now that it has migrated to the West.

Tatsunoko VS. Capcom: Ultimate All-Stars features a myriad of modes and challenges for players to sink their competitive teeth into. The main single-player mode is Arcade where players take a team of two (or if they select one of the two giant characters, an army of one) through eight progressively more difficult battles. The fourth battle is always against one of the game's two gigantic opponents while the last fight is a three-stage battle against the boss character of Tatsunoko VS. Capcom. To round out the single-player component, there's time attack and survival modes. The first has you taking on foes with the goal to take them out as fast as possible whereas the latter has you trying to survive round after round of combatants. If that's not enough, there is an unlockable mini-game that can be played which delves more into the genre of the shoot-em-up than the fighter.

It's some tag team action with Megaman Volnutt.

You can alter nearly everything to do with battle in Tatsunoko VS. Capcom. You can set the difficulty of opponents, how much health each side has, if you and your opponent both start out with maximum power bars or not, and the time limit of a said round. The customization options are incredible, and that means you can play the game your way whether you are just beginning to enter the world of fighters or are a ten year vet of the genre.

As you play through the single-player component of the game, you earn zenny, the currency of most of Capcom's games, which can be used to purchased a wide assortment of items in the shop. There's character portraits and models, new costume colors, arena diagrams, and special movies. Sure, it's all fluff, but it keep players coming back for more if the fun, addicting combat and gameplay of Tatsunoko VS. Capcom doesn't do it first.

Roll brushes up on her fighting skills.

Speaking of the gameplay, Tatsunoko VS. Capcom may just be the best of the Versus series bunch. There are twenty-six playable characters in all with thirteen all-stars representing each side. You have old standbys like Ryu from Street Fighter, Chun-Li from Street Fighter II, Roll from Mega Man, and Viewtiful Joe from his eponymous series. You also have the other half of characters most players might not be familiar with-- the Tatsunoko side of the equation. That notwithstanding, these fighters bring enough of their own unique fighting styles, personalities, and awesome character designs to the table for any fighting fan to fervor over. By completing the Arcade mode a set number of times, you can unlock five new characters exclusive to the Western version of the game: Zero from Mega Man X, Frank West from Dead Rising, Joe the Condor, Tekkaman Blade, and Yatterman-2. The characters are varied enough, and no two fighters feel the same which is important for a game of this caliber and not Super Smash Bros.

Zero goes from chasing down Mavericks to being
one of the new characters on the TvC roster...

Tatsunoko VS. Capcom uses a two-on-two battle feature. At any time during battle, you can substitute your current character for the person sitting in standby. In standby, that fighter's health will slowly regenerate a set amount. You can call your partner in to attack for a brief moment to help chain combos or throw in some extra damage. Tatsunoko VS. Capcom is very newbie-friendly. Combos are easy to pull off, but the more technical attacks take practice to master such as aerial combos, hyper combo breaks, and baroque attacks. It's like any good, worthwhile fighting game should be. The game's power super moves known as hyper attacks are activated by rolling the d-pad or analog stick around while pressing down two attack buttons. These attacks use up the bars on the bottom left or right side of the screen with a fighter's master hyper needing three full bars of power to use. You can use any control type you can think of from the Wii remote by itself to the Gamecube or Classic Controller to a fight stick. The Wii remote and nunchuk control types make the experience a bit more dumbed down than the other options which may put off some more advanced players. As the game's newbie-friendly, don't be surprised to see massive numbers of shoryuken-spamming Ryus online that want to do battle with you.

...And he isn't shy about using a hyper attack!

Yes, you heard right. There is an online component aside from local multi-player that allows two players from across the continent or across the entire world to battle it out against one another. Depending on your connection and how far away your opponent is determines the latency of the battle. It seems one out of ten battles is laggy showcasing input lag among other nasty treats. It's not a common occurence, so most battles should so off without problem. If a player has a habit of disconnecting mid-match, his or her profile will search for other players who disconnect during the heat of battle. Teach you to disconnect on me, Rupaul17! In addition to ranked and random battles where you earn points to allow you to face stronger opponents, there's friend battles. You just need to exchanged those dastardly friend codes in exchange for the time of a fighting fan's life.

Despite her delicate figure,
Jun the Swan knows how to get it done.

Tatsunoko VS. Capcom sports what Capcom is calling a "2.5-D" look. Both the characters and backgrounds are beautifully-rendered with lots of eye candy going on in each of the game's fifteen unique stages and character-specific attacks. The character models are especially impressive, and they look absolutely marvelous. On the audio side of things, Capcom opted to keep the Japanese voices solely without deciding to dub them into English. The Japanese voices are fine (save for Frank West who purely speaks English), but I would have preferred the ability to have a choice in the matter. Due to licensing issues (and boy, were there a lot of them), the character specific themes of the Japanese original have been replaced with more generic-- yet memorable all the same-- tunes.

As a tyro to most fighting games, Tatsunoko VS. Capcom: Ultimate All-Stars is a fantastic fighting fan package. It has twenty-six characters to learn and master, dozens of team combinations, a sleek and pleasing graphical style, and plenty of goodies to unlock and enjoy. There is enough here for both beginners and masters of the genre to love without isolating either camp. Did I mention the virtually seamless online play again? Yeah, that's there, too. For those looking for the best of the Versus series even without knowing what a Tatsunoko is, Tatsunoko VS. Capcom: Ultimate All-Stars is the fighting game for you.

[SuperPhillip Says: 9.0/10]

Sonic and SEGA All-Star Racing (PS3, 360, Wii, DS, PC) Track Overviews

Remember that top ten list of most anticipated games of 2010? Here's a refresher if you don't. Anyway Sonic and SEGA All-Star Racing (we have an all-star theme this Tuesday!) was on the list, so I'm very much looking forward to this game. I don't know whether or not I'll be picking up the Wii or PS3 version. Regardless, here's some cool vids showcasing some of the twenty-four tracks inside this meaty game!

Seaside Hill - Whale Lagoon


Here we have a track from Sonic Heroes based on the very first zone of the game, Seaside Hill. There's Crabmeat robots to avoid, loop-de-loops to ride, and a giant whale that will leap over your head as you race, all with the iconic checkerboard markings on the rock faces.



Jumble Jungle - Treetops

Taken from Super Monkey Ball Banana Blitz's second world, Jumble Jungle is home to leafy trails, scenic shots of rainbows and waterfalls, and plenty of sharp turns to test your steering. Just watch out for loose banana peels!



Tokyo-to - Shibuya Downtown


From Jet Set Radio Future, Tokyo-to is home to speed kings everywhere as you race from the man. Watch for neon lights that put that extra buya into Shibuya as well as the tough challenge of traffic!



Carnivaland - Jump Parade

Samba de Amigo gets his own track to call his own in Carnivaland called Jump Parade. Race through winding roads through a colorful city as a bright vibrant sun watches down on you. Just don't daydream and fall off!



Casino Park - Pinball Highway


Enter the razzle-dazzle world of Casino Park as you play through the slot machines, a gigantic pinball table, and whiz by roulette wheels. Hopefully lady luck is on your side in this grueling race!



Blizzard Castle - Icicle Valley

This level from Billy Hatcher and the Giant Egg has been turned into a race track. Watch out for icy sharp turns, rolling eggs, and winding roads that could send you over the edge. A race that would do Billy Hatcher proud.



Curien Mansion - Outer Forest

Even The House of the Dead is in on the racing action in Sonic and SEGA All-Stars Racing! Race around the spooky mansion and even in the haunted house itself. Be careful of dangerous zombies that do nothing but impede your progress!



Final Fortress - Turbine Loop

The last of the initial eight tracks, Final Fortress was the final level of Sonic Heroes. Now it's the final of the new tracks shown. Be wary of dangerous lasers, robots, and gun turrets as you make your way through this perilous and impressive floating fortress!



Stay tuned for a review of this highly-anticipated SPC game sometime at the end of this month!

Monday, February 1, 2010

Central City Census - February

Welcome to the start of a brand-new month. Didn't we just celebrate Christmas and New Years? I digress. Let's check out January's census before we move onto February entirely.


It appears the majority of SPC readers thought the Wii had the best year while coming up at second place was my pick for console of the year, the PlayStation 3! The Xbox 360 took third place with twenty votes whereas the DS earned fourth place with fourteen votes. Meanwhile, the bottom choices were PSP and PC with PSP served with the least amount of votes. Even with the PSPGo and great new releases, not a lot of fans of the PSP on SPC. With that, here's February's Central City Census.

We just finished with the console of the year voting, but what about the game of the year? Based on my picks for game of the year, which game was your personal favorite?

SuperPhillip's Favorite VGMs - Orchestral Edition

As the title suggests, this week on SuperPhillip's Favorite VGMs we're taking a listen to orchestral versions of some of my favorite video game tracks. This week in the pipeline we have Final Fantasy, Kingdom Hearts, Super Mario, and the Legend of Zelda. Like a conductor raising his baton, we're ready to begin!

v481. Final Fantasy VII - Opening ~ Bombing Mission (Live)

This piece comes from a concert that occurred in Los Angeles. It was all Final Fantasy music, and it was called More Friends, a play on Dear Friends from Final Fantasy V. This is the opening track of that concert-- Opening ~ Bombing Mission from Final Fantasy VII's beginning.



v482. Final Fantasy IX - Vamo Allo Flamenco (Live)

This next orchestrated piece comes from the 20022002 concert which was held on February 20th, 2002. A whole host of Final Fantasy themes were played, and Vama Allo Flamenco was the final piece performed. Looks like they saved the best for last!



v483. Kingdom Hearts - Hikari - Kingdom Orchestra Instrumental Version

Kingdom Hearts is one of those games on my backlog. I 100% completed its sequel, however. Don't ask me why. Anyway, I always loved the orchestrated version of Hikari, so what better time to share it than while I'm on a kick of orchestrated versions of songs? No time like the present they say!



v484. The Legend of Zelda: Triforce of the Gods - Hyrule Castle

The Legend of Zelda: Triforce of the Gods is known better to us Western gamers as A Link to the Past. This version of Hyrule Castle comes from a series of Japanese concerts that occurred in the mid-nineties. The five CDs for each yearly performance are extremely rare, so good luck with finding them legally!



v485. Super Mario 64 - Rainbow Cruise (Live)

This version of Super Mario 64's Rainbow Cruise comes from the Smashing Live soundtrack-- a Super Smash Bros. Melee themed orchestra concert. I got my copy from an issue of Nintendo Power. Great music. Track it down if you possibly can! Not my copy... someone else's!



Thanks for sharing this Monday evening with me. Stay tuned for the results of the Central City Census of January 2010 coming soon!

Sunday, January 31, 2010

Review Round-Up - January

Gang-banging was all the rage this month on SPC.

We kicked off the new year right with thirteen individual reviews. Three of these were classic reviews, written before SPC came to be in blog form. They're the italicized reviews. This month, three-- count 'em-- three Kirby games were reviewed. Canvas Curse took top honors with the highest score of the month, sharing the honor with a game completely opposite of its cute charm, Saints Row 2. Resident Evil: The Darkside Chronicles proved to be worth the retail price of fifty dollars, Rabbids Go Home was a comedy adventure worth playing, and Final Fantasy Crystal Chronicles: The Crystal Bearers surprised me with its high presentation values and fun, experimental gameplay. Rounding out the list was Gurumin (7.5), Dragon Ball: Revenge of King Piccolo (7.25), Tiny Toon Adventures (8.0), and Super Princess Peach (8.5). Overall, a great way to start the new year. Stay tuned in February for new reviews on Tatsunoko vs. Capcom, The Sky Crawlers, and God of War Collection!

All scores are out of 10.
5 = Average



Zombies? Not these guys again!