As for your favorite superhero/blogger, I received a fair amount of gifts this year. Several Wii, PlayStation 3, and Nintendo 3DS games (a jam-packed January for reviews, anyone?), DVDs like Night Court Seasons 1 and 3 and the Naked Gun 21/2 and 331/3, two Sonic plastic, fully pose-able dolls, a bobble-head stylus of Baby Mario, and several gift certificates and scratch-off tickets. All-in-all I am extremely blessed.
Tuesday, December 27, 2011
SuperPhillip's Christmas Haul 2011
Christmas is over and done with like a fast moving snowstorm. With it came lots of gifts both given and received, but more importantly it was a wonderful time spent with the family. I hope your holidays are going well. If not, they'll be over soon enough, so no worries.
As for your favorite superhero/blogger, I received a fair amount of gifts this year. Several Wii, PlayStation 3, and Nintendo 3DS games (a jam-packed January for reviews, anyone?), DVDs like Night Court Seasons 1 and 3 and the Naked Gun 21/2 and 331/3, two Sonic plastic, fully pose-able dolls, a bobble-head stylus of Baby Mario, and several gift certificates and scratch-off tickets. All-in-all I am extremely blessed.

As for your favorite superhero/blogger, I received a fair amount of gifts this year. Several Wii, PlayStation 3, and Nintendo 3DS games (a jam-packed January for reviews, anyone?), DVDs like Night Court Seasons 1 and 3 and the Naked Gun 21/2 and 331/3, two Sonic plastic, fully pose-able dolls, a bobble-head stylus of Baby Mario, and several gift certificates and scratch-off tickets. All-in-all I am extremely blessed.
Monday, December 26, 2011
Year in Review - 2011
SuperPhillip Central had a banner year for 2011. I posted the most articles and entries ever in a year-- even with several weeks of inactivity. Before we begin the SPC Best of 2011 Awards, let us take a look back at the best articles, editorials, lists, and reviews of SPC's 2011 past.
[Articles]
2011 Holiday Gift Guide Part 1
2011 Holiday Gift Guide Part 2
Best of... The Legend of Zelda
Best of... Mario Kart
Best Boss Battles in Gaming History - Part One
Best Boss Battles in Gaming History - Part Two
Best Boss Battles in Gaming History - Part Three
Best Boss Battles in Gaming History - Part Four
Best Boss Battles in Gaming History - Part Five
Classics I Can Return To - Part One
Classics I Can Return To - Part Two
Great Levels in Gaming History - Volume One
Great Levels in Gaming History - Volume Two
Great Levels in Gaming History - Volume Three
Great Levels in Gaming History - Volume Four
Great Levels in Gaming History - Volume Five
Most Overlooked Nintendo DS Games - Part Five
Most Overlooked PlayStation 3 Games - Part Five
Most Overlooked PSP Games - Part Five
Nintendo 3DS: Launch Titles to Avoid
Nintendo 3DS: Launch Titles to Look Out For
October Nintendo 3DS Playtime Results
QA Quandaries: How Nintendo Dropped the Ball This Gen
Rank Up! - Banjo-Kazooie
Rank Up! - God of War
Rank Up! - Mario Sports on Wii
Rank Up! - Modern Sonic the Hedgehog
Rank Up! - Sonic the Hedgehog (2D Console Games)
Re: Donkey Kong Country Returns
Xbox - Ten Year Anniversary
[Lists]
Top Five Innovations of This Generation
Top Five Kart Racing Games
Top Five Reasons to Hate Capcom
Top Five Scariest Enemies
Top Five Sitcoms
Top Five Video Game Collections
Top Ten Donkey Kong Games
Top Ten Ending Themes
Top Ten Favorite Franchises
Top Ten Final Boss Themes
Top Ten Mario Power-ups/Suits
Top Ten Nintendo 64 Games
Top Ten Original Game Boy Advance Games
Top Ten Quirky Gems of This Generation
Top Ten Rivalries in Video Games
Top Ten Towns in Video Games
Top Ten Under-appreciated Wii Games
Top Ten Zelda Items
[Reviews]
3DS Hardware
Batman: Arkham City
Final Fantasy Tactics A2: Grimoire of the Rift
Golden Sun: Dark Dawn
Go Vacation
The Legend of Zelda: Four Swords Anniversary Edition
The Legend of Zelda: Ocarina of Time 3D
The Legend of Zelda: Skyward Sword
LittleBigPlanet 2
Mario Kart 7
Mario Sports Mix
Marvel VS. Capcom 3: Fate of Two Worlds
Professor Layton and the Last Specter
Resistance 3
Sonic Generations
Super Mario 3D Land
Uncharted 3: Drake's Deception
Wii Hardware
That was just a sampling of the content your good friend SuperPhillip wrote up and posted this past year, and we haven't even hit the SPC Best of 2011 Awards. I hope you will stick with me to 2012 and beyond! Thank you for your continued viewership and patronage. It is always and truly appreciated.
[Articles]
2011 Holiday Gift Guide Part 1
2011 Holiday Gift Guide Part 2
Best of... The Legend of Zelda
Best of... Mario Kart
Best Boss Battles in Gaming History - Part One
Best Boss Battles in Gaming History - Part Two
Best Boss Battles in Gaming History - Part Three
Best Boss Battles in Gaming History - Part Four
Best Boss Battles in Gaming History - Part Five
Classics I Can Return To - Part One
Classics I Can Return To - Part Two
Great Levels in Gaming History - Volume One
Great Levels in Gaming History - Volume Two
Great Levels in Gaming History - Volume Three
Great Levels in Gaming History - Volume Four
Great Levels in Gaming History - Volume Five
Most Overlooked Nintendo DS Games - Part Five
Most Overlooked PlayStation 3 Games - Part Five
Most Overlooked PSP Games - Part Five
Nintendo 3DS: Launch Titles to Avoid
Nintendo 3DS: Launch Titles to Look Out For
October Nintendo 3DS Playtime Results
QA Quandaries: How Nintendo Dropped the Ball This Gen
Rank Up! - Banjo-Kazooie
Rank Up! - God of War
Rank Up! - Mario Sports on Wii
Rank Up! - Modern Sonic the Hedgehog
Rank Up! - Sonic the Hedgehog (2D Console Games)
Re: Donkey Kong Country Returns
Xbox - Ten Year Anniversary
[Lists]
Top Five Innovations of This Generation
Top Five Kart Racing Games
Top Five Reasons to Hate Capcom
Top Five Scariest Enemies
Top Five Sitcoms
Top Five Video Game Collections
Top Ten Donkey Kong Games
Top Ten Ending Themes
Top Ten Favorite Franchises
Top Ten Final Boss Themes
Top Ten Mario Power-ups/Suits
Top Ten Nintendo 64 Games
Top Ten Original Game Boy Advance Games
Top Ten Quirky Gems of This Generation
Top Ten Rivalries in Video Games
Top Ten Towns in Video Games
Top Ten Under-appreciated Wii Games
Top Ten Zelda Items
[Reviews]
3DS Hardware
Batman: Arkham City
Final Fantasy Tactics A2: Grimoire of the Rift
Golden Sun: Dark Dawn
Go Vacation
The Legend of Zelda: Four Swords Anniversary Edition
The Legend of Zelda: Ocarina of Time 3D
The Legend of Zelda: Skyward Sword
LittleBigPlanet 2
Mario Kart 7
Mario Sports Mix
Marvel VS. Capcom 3: Fate of Two Worlds
Professor Layton and the Last Specter
Resistance 3
Sonic Generations
Super Mario 3D Land
Uncharted 3: Drake's Deception
Wii Hardware
===
That was just a sampling of the content your good friend SuperPhillip wrote up and posted this past year, and we haven't even hit the SPC Best of 2011 Awards. I hope you will stick with me to 2012 and beyond! Thank you for your continued viewership and patronage. It is always and truly appreciated.
Sunday, December 25, 2011
Merry Christmas from SuperPhillip Central!
Today is already the 25th, so that means that it is Christmas! Merry Christmas from the SuperPhillip Central family to yours. I hope your day goes smoothly and well, and you get everything you want. Regular posting will continue tomorrow, and the SPC Best of 2011 Awards will begin Tuesday. It will be a fabulous final week of 2011 for SuperPhillip Central as we gear up for 2012. Stay tuned as big things are in store for our not-so-little blog!


Saturday, December 24, 2011
These Are a Few of My Least Favorite Things...
'Twas the night before Christmas
And all through the house
I was at my computer
Clicking on websites with my mouse
I decided to write up
An article that was about
The things that I detest
Without a shadow of a doubt
From annoying posters
To obnoxious message boards
These are the things I dislike
The amount? Well, how about in hordes?
This isn't your typical Xmas post
It's more negative than most
It's not meant to ruin your holiday
So pardon SuperPhillip, as I am your host.
And all through the house
I was at my computer
Clicking on websites with my mouse
I decided to write up
An article that was about
The things that I detest
Without a shadow of a doubt
From annoying posters
To obnoxious message boards
These are the things I dislike
The amount? Well, how about in hordes?
This isn't your typical Xmas post
It's more negative than most
It's not meant to ruin your holiday
So pardon SuperPhillip, as I am your host.
Memes - These are perfect for people who lack a decent sense of humor so they have to regurgitate ad nauseum jokes that were never funny to begin with. These are people who cannot come up with their own material, so they run to humorless memes. See: GameFAQs, NeoGAF, and any other internet forum. Stop using them, and stop trying to be funny and always failing. Thank you, and Merry Christmas.
Internet forums - Full of trolls, console warriors, and passive-aggressive posters, forums are the underbelly of the Internet. What good are they? You try to have a discussion and it gets derailed by people who are not smart enough to ignore the obvious flame and/or troll bait. I got to the point where I purposefully got myself banned on every forum I visited so I wouldn't have to suffer using such garbage sites. Thank you, and Merry Christmas.
GoNintendo - Ran by a sedentary lumberjack wannabe, this site is a breeding ground for stupid comments, unfunny Internet humor (just see the top right bar on the site), rumors that are usually proven false (there's a reason this POS of a site is banned on NeoGAF), and console warrior posts by the (censors self) man who runs the site. The mods there are tactless 15 year-olds, the prime user base of Nintendo products, so at least that makes sense. Thank you, and Merry Christmas.
NeoGAF - There's a good idea behind not posting on these forums. I lurk, and do nothing more than that. The site is ran by mods who troll and allow certain trolls to have free reign to post whatever they want because they sleep with them or whatever. Then you have morons who continuously shout "BELIEVE" and "BOMBA" in every post, use memes constantly after making fun of GameFAQs for doing the same (hypocrites much?), and have just as many console warriors as other forums. They are hardly the elites they think they are. Yes, they are elitist, but they aren't elite. Thank you, and Merry Christmas.
Michael Pachter - We get it. You're an analyst who gets a six figure salary for being wrong all of the time. Where do I sign up to take your job? I don't get paid to do what I do, and I'm right more than you are. I'll be waiting for my own show, GameTrailers. Thank you, and Merry Christmas.
The VGAs - Thankfully anyone outside the United States did not have this on their cable. Video games are already treated like a red-headed stepchild. Now we have Geoff Keighley (I don't care if it is spelled correctly or not) and his VGAs to make the industry look even more immature and pathetic. Teabagging winners? Giving more time to crappy C-list celebrities than the people who design the games we play? It was an embarrassment of a show, and it will continue to be as long as Spike TV has any say in it. "What would you do to improve it?" I dunno, Geoff. How about not suck? Thank you, and Merry Christmas.
Microsoft's Kinect - This tech had so much potential, yet it's being used for garbage games. I don't care if it's making the 360 (a system which had the highest failure rate ever) sell well, it's tacky tech, and it's a fad like all of those military and space marine shooters. At least the Wii had games aimed for the core. The Kinect does not. Some games like Dance Central are excellent, but most of the other games seldom read your body movements. It's bad enough that Microsoft basically crapped on their loyal (how anyone is loyal to a company is beyond me) fan base. Kinect is just an insult to injury with low software sales to boot. Thank you, and Merry Christmas.
Sony fanboys - Now, not every console warrior is the same, so don't think I'm generalizing. You guys were fine last generation, but being from first to worst changed you guys. You're highly obnoxious, trolling everything you can get your Cheeto dust-covered hands on. The PlayStation 3 has a robust and excellent library. Be happy with that. Who cares that it's third place? Apparently you folks do, and you're fools for doing so. Stop being annoying on message boards, play all of those great games, and quit embarrassing yourselves for once. I beg of you. Thank you, and Merry Christmas.
Nintendo of America's 2011 Wii release schedule - What can you say about several months with little to no (mostly no) games to speak of? Where was Xenoblade to fill in that hole? Yes, it's coming out in April of next year, but the game could have and possibly should have been there to appease those owners of dusty Wii systems. Instead us Americans got games like Wii Play Motion and Mystery Case Files: The Malgrave Incident. Really? Who wants that? Casuals don't even want those games. Thank you, and Merry Christmas.
Entitled gamers - The 3DS Ambassador program was Nintendo's way of giving a treat to early adopters to their newest portable. However, there is a faction of gamers who don't like the 20+ free games given to them and want more. Really now? They expect Nintendo to give them $80 on a gift card or something like that. Ridiculous. You were the people who decided $250 was worth it for the 3DS. You made your bed, shut up and sleep in it. While you're at it, who the (censors self) crap chute do you think you are? You're not any more special than I or anyone else who was an Ambassador. Thank you, and Merry Christmas.
Yahtzee - Not the board game-- that's actually entertaining sometimes. Zero Punctuation's Yahtzee is terrific for reviews of games full of wry British humor that fails to be funny. It's just some bloke randomly ranting and hissing air. I got it-- you hate everything. How edgy. How cool. How unfunny. I don't care if you get hits. So does frightening furry art of Sonic the Hedgehog characters in dirty diapers. It doesn't make you any more interesting, nor does talking really fast like the Micro Machines guy. Seriously. Remember that guy? He was hilarious! Thank you, and Merry Christmas.
Roseanne's final season - So they won the Illinois lottery. That didn't bother me. The fact that the final season was bizarre and unfunny, well, that sort of got me hot and bothered. Almost all of the show's nine seasons were about a lower class Midwest family. That was cool. I sympathized heavily with that. The blue collar humor and fun relationship between Roseanne and Dan Connor were sensational and hilarious. This last season was just... not anything good. Some episodes were humorous, but those were too few and far in between. Can I get a witness? A what-what? Thank you, and Merry Christmas.
===
Ah... that feels ever so much better. It's not often that you get to see your buddy SuperPhillip "vent", so that was pleasant. It's not good to bundle that up inside of you. You'll get diarrhea! What are your favorite and least favorite things? Feel free to rant inside the comments section.
Friday, December 23, 2011
The Legend of Zelda: Skyward Sword (Wii) Review
Here we are with the Wii's grandest game of the year-- The Legend of Zelda: Skyward Sword. Unlike Ocarina of Time 3D, I actually completed this game 100%. Not an easy task if I do say so myself. Link returns in his very first journey, so how does it play? Enough jibber-jabber from me. Here is my review of this hotly anticipated Wii exclusive.

The Legend of Zelda series is one of the most storied franchises in gaming history. This year it is celebrating its 25th anniversary with a bang. It started with the 3DS re-release of Ocarina of Time, continued with a free until February DSiWare download of Four Swords Anniversary Edition, and now comes to a close with The Legend of Zelda: Skyward Sword, a game five years in the making. While Microsoft's Kinect is the latest fad in gaming, Nintendo still wants to wow you with their form of motion control in Wii MotionPlus. Is Skyward Sword the culmination of five years of motion-controlled gaming?
It is the day of the Wing Ceremony on Skyloft, a town nestled above the clouds on a series of floating islands. Link is set to compete in the ceremony celebrating its 25th anniversary. Coincidence? I think not. However, there is only one problem. Link's loftwing, a bird used to travel along the skies, has gone missing. After finding his bird with help of his childhood friend Zelda, the Wing Ceremony begins. Link is victorious and then participates in the ceremony held by Zelda who portrays the goddess wearing an elaborate garb. The two take a peaceful flight alone when all of a sudden a ravaging and dark tornado throws Zelda off of her loftwing and to the mysterious world below the clouds. What follows is Link being awakened by a cryptic spirit Fi who leads him to a magical sword-- the Goddess Sword. Link seems to be destined to save not only Zelda but also the world. Skyward Sword might not feature voice acting (there is the occasional chuckle, laugh, yip, yell, and holler), but the story told is host to a metric ton of touching moments that will tug at your heartstrings, or at the very least give you a warm, fuzzy feeling.
In Skyward Sword, Link will travel the skies as well as to the unfathomable lands below. However, he can't just fall from wherever. There are special holes in the clouds where Link can fall through to the surface below. As he sets stone tablets in Skyloft's shrine, new areas of the world open up. There are three main areas to the surface: Faron Woods, Eldin Volcano, and Lanayru Desert. Each offer their own ambiance, obstacles, and challenges.
Skyward Sword is not your typical Zelda game. The structure is much different. Yes, you still visit dungeons where you solve puzzles and battle bosses and other enemies, but there is much more to Link's adventure in between dungeons this time around. Collecting makes up a sizable chunk of the game. It is by no means Donkey Kong 64 levels of collecting, but there is a lot to gather. From stone tablets, to items, to keys, to tears, to tadtones, to parts of a song, to mystical flames which power of Link's sword, there is no absence of things to acquire.
In four instances Link will have to travel to the Silent Realm where he will lose his sword and only have his wits to past the trial laid before him. The goal in these trials to collect all fifteen tears. It is hardly that simple though. Guardians lurk in this realm, and one hit from their blade will make our green clad hero fail the trial. Thankfully, collecting a tear will halt all guardian movement for ninety seconds or until Link gets caught by a searchlight or walks in a translucent water which instantly wakes up the terrorizing guardians. These Silent Realms are pretty much trial and error, and they're decidedly not for everyone. I personally enjoyed them.
When you're not flying high in the sky on Link's loftwing or traversing the surface, you'll be in one of seven different dungeons. The dungeons possess plenty of challenges and puzzles to partake in which will flex your mental muscle. Puzzles put the Wii remote to great use. One of the last puzzles in every dungeon is situating an oddly shaped key by twisting, turning, and otherwise manipulating the Wii remote to fit it inside a hole to open the boss door. Each dungeon has a map that shows you all rooms and treasure locations, keys that unlock doors, hidden treasures, and a special item that is essential for completing the dungeon.
If someone were to ask what the biggest inclusion to Skyward Sword is, it is unquestionably the addition of MotionPlus technology. While the last console Zelda, Twilight Princess, used motion controls, it was pretty much shaking the Wii remote to attack with no technique. This isn't the case with Link's latest adventure. A grand amount of activities and actions sport motion controls. One of the main ones is, of course, flight. You tilt the Wii remote to control Link's loftwing, point it down and then swing upward to have it ascend sharply. You can then opt to point downward to have Link's crimson bird take a nosedive and gain vast amounts of speed. There are other motion control uses aside from roaming around the overworld. When you're walking along a tightrope wire, you hold up the Wii remote in a vertical position and carefully adjust the remote to balance along the wire. You can shake the remote while on the rope to make the rope move, causing enemies and any obstacles on the rope to fall off. Swimming uses motion controls. While they aren't necessarily needed, pointing the remote in the direction you want Link to swim is a cool touch. Additionally, when climbing you can shake the remote to have Link leap up to make his climb a faster one. Just watch out for your stamina gauge. This green circle depletes when running, climbing, and performing spin attacks. If it runs out, you are completely defenseless as you huff, pant, and wait for it to refill.
Then there's all of the items in the game. Skyward Sword possesses an interesting collection of items. These are earned in the game's dungeons, through helping NPCs, or through clearing the trials of the Silent Realm. One of the first items you obtain is the Beetle. When used, the Beetle is controlled by tilting the Wii remote left, right, up, and down in the direction you want the device to move in. When it is upgraded in the story, it can pick up bombs and you can drop them overhead on enemies and destructible boulders. The Clawshot works by pointing the Wii remote at a target, and with a press of a button you cross over a chasm or gap and cling to that target. Link has more than one Clawshot, so he can shoot at another target without ever touching the ground. It's important to note that the Bow, the Gust Bellows, the Slingshot, and the Clawshot do not use IR aiming (the pointer). Instead the remote calculates them in relation to your surroundings. You can pause the game and press down on the Wii remote to recalibrate the controls. This was something that I only needed to perform once or twice throughout my 35 hour adventure, though sometimes my sword slashes did not slash in their intended direction creating some deep-rooted frustration.
Another new addition to the series is the ability to upgrade your items and equipment. There is no doubt that if you continuously use your shield that it will weaken over time. Its durability will go down after repeated blocking. Well, you can take your shield to the repair shop at Skyloft's bazaar to have it fixed and/or upgraded. Items, too, can be upgraded. For instance, the small bomb bag can be upgraded to a medium one to hold more bombs, the Bow can be overhauled to have more attack power, and the Beetle can be upgraded to become much faster in the air. Each upgrade requires a donation of rupees, the currency of the Zelda series, and a series of raw materials such as Bird Feathers, Eldin Ore, and Amber Relics. Some of these are found in the wild, in chests, dropped by enemies, etc.
Also new to Zelda is the Adventure Pouch. Link can only hold so many bottles (these can hold faeries, potions, and water), shields, medals (these give Link bonuses like finding more rupees, hearts, or treasures in the wild or more health), arrow quivers, seed satchels, and bomb bags in his inventory before he has to place them in safekeeping at the Item Check, also in the bazaar. Link can purchase more pouches at Beedle's shop flying above Skyloft.
Regardless, the most important aspect of motion control in Skyward Sword is that of swordplay. With MotionPlus you receive 1:1 sword movement. This means where you move your Wii remote Link moves his sword. Most enemies cannot be defeated through mere waggling, so get rid of all of those Twilight Princess tactics of yours. You can still lock on to enemies which is extremely helpful. Successful sword strikes are the key to survival in Skyward Sword. If an enemy is guarding to the right, then you should attack from the left with a horizontal slash. If an enemy like a Stalfos has two swords resting on the top right at a ninety degree angle, you should perform a diagonal slash from the bottom right to damage it. Most enemies are taken out with strategic sword slashes like this. Knowing when and where to attack is paramount especially with foes with electrified blades which will hurt Link if they are struck. You can also perform spin attacks by shaking both the Wii remote and nunchuk either vertically for a vertical slash or horizontally for a horizontal slash. Also, by holding the Wii remote up in the air, Link will gather energy and be able to execute a Skyward Strike. This is a beam that can be unleashed on a foe from afar. It doesn't do as much damage as a regular strike, but it is great on baddies that you don't want to get up close and personal with. Lastly, downed enemies can be stabbed to death with a fatal blow, done by jerking down or up both the remote and nunchuk.
Everyone knows that a good offense is a good defense, and that rings true for this game, too. When an enemy attacks, with proper timing you can initiate a shield bash by thrusting the nunchuk controller forward as soon as a foe attacks. This will stun the baddie, allowing you free reign to assault them.
Moving from dishing out damage to regular enemies like Skulltula, Keese, Chuchus, Moblins, and Stalfos to the one of the most impressive parts of the game, the bosses of Skyward Sword are seriously some of the best the Zelda series has ever seen. Every dungeon but one concludes with a boss battle, and there are multiple ones that take place outside of dungeons as well. The game's main antagonist, a self-proclaimed Demon Lord Ghirahim, is fought three times throughout Link's epic odyssey. Each battle is different from the last, and considering the first boss encounter is with this long-tongued weirdo and he takes off a lot of damage, there's no easy Twilight Princess difficulty here. In the first encounter with Ghirahim you must fool the demon lord by moving your sword around while sitting right in front of the big bad. Meanwhile his hand will follow your blade intently. Soon it stops on one side. That is then your cue to attack from the other side. Another boss has you slashing the claws of a colossal scorpion boss. You must slash in the direction of the claw, so if the claw is opened diagonally, you must slash diagonally. Even after the bosses have been long defeated, near the end game you have the option of participating in a Boss Rush-like mode for rupees and other treasure.
Two of the chief complaints of The Legend of Zelda: Twilight Princess were that: 1) it was too easy, and 2) there were little to no side quests. Both of these have been rectified with Skyward Sword. Not only is the normal game challenging (I had plenty of Game Overs), but after beating the main game you unlock Hero Mode. This mode has enemies that deal double damage, and there are no heart drops unless you acquire and equip a Heart Medal. Furthermore on the side of side quests, there are a myriad of them to take part in and accomplish. From retrieving Beedle's prized and rare bug to finding a lost child, you earn Gratitude Crystals for each task you complete. Most of these come down to fetch quests, but there are plenty to do. You give these crystals to a monster hiding in a house below Skyloft who will give you presents for getting to certain amounts of Gratitude Crystals such as bigger wallets to hold more rupees in and Heart Containers. Speaking of Heart Containers, you can have up to twenty hearts as health in Skyward Sword. Heart Containers are hidden all over the world of the game, won in mini-games like a mine cart race, a pumpkin-shooting mini-game, and much more. Additionally there are Goddess Cubes strewn all under the clouds that when activated by a Skyward Strike make a special treasure chest appear on one of the dozens of islands in the sky. From the extra hard difficulty, to Gratitude Crystals, to Heart Containers, to Goddess Cubes, there is plenty to do in this newest and amazing Zelda adventure.
Speaking of complaints, there is Link's companion Fi. Fi is the spirit of the Goddess Sword who oftentimes speaks in probabilities and percentages. That is all fine and well, but she constantly interrupts the flow of action to tell the player the most meaningless things. Yes, I knew the answer to this puzzle, but thanks for spoiling it for me anyway. Yes, I know my batteries in my Wii remote are running low. And yes, I know I'm low on hearts and should probably seek some out. It's aggravating when you just want to play the darned game, and Fi just keeps yakking it up, telling you things you already know.
Presentation-wise, Skyward Sword has a positively quaint and charming art style. While it does not rival The Wind Waker, it is still masterfully splendid. The sky and the land below are segmented and disjointed which might put off some players (so you cannot walk from Faron Woods to, say, Eldin Volcano), but this was done because of the power limitations of the Wii. The world and interior design of Skyward Sword is incredible. It really feels like a living, breathing world that you won't want to leave. Character animations are fast and fluid, and they look spectacular as well. Familiar sound effects and jingles like opening a treasure chest, collecting a full Heart Container, and solving a particularly daunting puzzle are back and sound better than ever. The majority of Skyward Sword's soundtrack is orchestrated, and it is one of the best video game scores of the year. There's a major amount of tracks to love and listen to, and the majority of them are massively memorable. Zelda has never looked and sounded this good before. Nintendo really went all out.
The Legend of Zelda: Skyward Sword is one electrifying experience. This is one of the ultimate motion control experiences-- not just on Wii, but anywhere. Nintendo took five years of background in motion controls and made a motion-controlled game that few will ever be able to top. While the collecting and unneeded fetch quests are present and prevalent, and Fi can be intolerable, Skyward Sword manages to maintain the series's high standard of excellence and quality. The sky was definitely not the limit for Nintendo as they somehow took this game and threw up past the stratosphere and into outer space.
[SuperPhillip Says: 9.5/10]
Want more The Legend of Zelda? Check out one of these exhaustive reviews:
The Legend of Zelda: Four Swords Adventures (GCN)
The Legend of Zelda: Four Swords Anniversary Edition
The Legend of Zelda: Link's Awakening DX (GBC, 3DS VC)
The Legend of Zelda: Oracle of Ages/Oracle of Seasons (GBC)
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Twilight Princess
Master, there is a 95% chance that this game is something special.

The Legend of Zelda series is one of the most storied franchises in gaming history. This year it is celebrating its 25th anniversary with a bang. It started with the 3DS re-release of Ocarina of Time, continued with a free until February DSiWare download of Four Swords Anniversary Edition, and now comes to a close with The Legend of Zelda: Skyward Sword, a game five years in the making. While Microsoft's Kinect is the latest fad in gaming, Nintendo still wants to wow you with their form of motion control in Wii MotionPlus. Is Skyward Sword the culmination of five years of motion-controlled gaming?
It is the day of the Wing Ceremony on Skyloft, a town nestled above the clouds on a series of floating islands. Link is set to compete in the ceremony celebrating its 25th anniversary. Coincidence? I think not. However, there is only one problem. Link's loftwing, a bird used to travel along the skies, has gone missing. After finding his bird with help of his childhood friend Zelda, the Wing Ceremony begins. Link is victorious and then participates in the ceremony held by Zelda who portrays the goddess wearing an elaborate garb. The two take a peaceful flight alone when all of a sudden a ravaging and dark tornado throws Zelda off of her loftwing and to the mysterious world below the clouds. What follows is Link being awakened by a cryptic spirit Fi who leads him to a magical sword-- the Goddess Sword. Link seems to be destined to save not only Zelda but also the world. Skyward Sword might not feature voice acting (there is the occasional chuckle, laugh, yip, yell, and holler), but the story told is host to a metric ton of touching moments that will tug at your heartstrings, or at the very least give you a warm, fuzzy feeling.
In Skyward Sword, Link will travel the skies as well as to the unfathomable lands below. However, he can't just fall from wherever. There are special holes in the clouds where Link can fall through to the surface below. As he sets stone tablets in Skyloft's shrine, new areas of the world open up. There are three main areas to the surface: Faron Woods, Eldin Volcano, and Lanayru Desert. Each offer their own ambiance, obstacles, and challenges.
Skyward Sword is not your typical Zelda game. The structure is much different. Yes, you still visit dungeons where you solve puzzles and battle bosses and other enemies, but there is much more to Link's adventure in between dungeons this time around. Collecting makes up a sizable chunk of the game. It is by no means Donkey Kong 64 levels of collecting, but there is a lot to gather. From stone tablets, to items, to keys, to tears, to tadtones, to parts of a song, to mystical flames which power of Link's sword, there is no absence of things to acquire.
In four instances Link will have to travel to the Silent Realm where he will lose his sword and only have his wits to past the trial laid before him. The goal in these trials to collect all fifteen tears. It is hardly that simple though. Guardians lurk in this realm, and one hit from their blade will make our green clad hero fail the trial. Thankfully, collecting a tear will halt all guardian movement for ninety seconds or until Link gets caught by a searchlight or walks in a translucent water which instantly wakes up the terrorizing guardians. These Silent Realms are pretty much trial and error, and they're decidedly not for everyone. I personally enjoyed them.
When you're not flying high in the sky on Link's loftwing or traversing the surface, you'll be in one of seven different dungeons. The dungeons possess plenty of challenges and puzzles to partake in which will flex your mental muscle. Puzzles put the Wii remote to great use. One of the last puzzles in every dungeon is situating an oddly shaped key by twisting, turning, and otherwise manipulating the Wii remote to fit it inside a hole to open the boss door. Each dungeon has a map that shows you all rooms and treasure locations, keys that unlock doors, hidden treasures, and a special item that is essential for completing the dungeon.
If someone were to ask what the biggest inclusion to Skyward Sword is, it is unquestionably the addition of MotionPlus technology. While the last console Zelda, Twilight Princess, used motion controls, it was pretty much shaking the Wii remote to attack with no technique. This isn't the case with Link's latest adventure. A grand amount of activities and actions sport motion controls. One of the main ones is, of course, flight. You tilt the Wii remote to control Link's loftwing, point it down and then swing upward to have it ascend sharply. You can then opt to point downward to have Link's crimson bird take a nosedive and gain vast amounts of speed. There are other motion control uses aside from roaming around the overworld. When you're walking along a tightrope wire, you hold up the Wii remote in a vertical position and carefully adjust the remote to balance along the wire. You can shake the remote while on the rope to make the rope move, causing enemies and any obstacles on the rope to fall off. Swimming uses motion controls. While they aren't necessarily needed, pointing the remote in the direction you want Link to swim is a cool touch. Additionally, when climbing you can shake the remote to have Link leap up to make his climb a faster one. Just watch out for your stamina gauge. This green circle depletes when running, climbing, and performing spin attacks. If it runs out, you are completely defenseless as you huff, pant, and wait for it to refill.
Then there's all of the items in the game. Skyward Sword possesses an interesting collection of items. These are earned in the game's dungeons, through helping NPCs, or through clearing the trials of the Silent Realm. One of the first items you obtain is the Beetle. When used, the Beetle is controlled by tilting the Wii remote left, right, up, and down in the direction you want the device to move in. When it is upgraded in the story, it can pick up bombs and you can drop them overhead on enemies and destructible boulders. The Clawshot works by pointing the Wii remote at a target, and with a press of a button you cross over a chasm or gap and cling to that target. Link has more than one Clawshot, so he can shoot at another target without ever touching the ground. It's important to note that the Bow, the Gust Bellows, the Slingshot, and the Clawshot do not use IR aiming (the pointer). Instead the remote calculates them in relation to your surroundings. You can pause the game and press down on the Wii remote to recalibrate the controls. This was something that I only needed to perform once or twice throughout my 35 hour adventure, though sometimes my sword slashes did not slash in their intended direction creating some deep-rooted frustration.
Another new addition to the series is the ability to upgrade your items and equipment. There is no doubt that if you continuously use your shield that it will weaken over time. Its durability will go down after repeated blocking. Well, you can take your shield to the repair shop at Skyloft's bazaar to have it fixed and/or upgraded. Items, too, can be upgraded. For instance, the small bomb bag can be upgraded to a medium one to hold more bombs, the Bow can be overhauled to have more attack power, and the Beetle can be upgraded to become much faster in the air. Each upgrade requires a donation of rupees, the currency of the Zelda series, and a series of raw materials such as Bird Feathers, Eldin Ore, and Amber Relics. Some of these are found in the wild, in chests, dropped by enemies, etc.
Also new to Zelda is the Adventure Pouch. Link can only hold so many bottles (these can hold faeries, potions, and water), shields, medals (these give Link bonuses like finding more rupees, hearts, or treasures in the wild or more health), arrow quivers, seed satchels, and bomb bags in his inventory before he has to place them in safekeeping at the Item Check, also in the bazaar. Link can purchase more pouches at Beedle's shop flying above Skyloft.
Regardless, the most important aspect of motion control in Skyward Sword is that of swordplay. With MotionPlus you receive 1:1 sword movement. This means where you move your Wii remote Link moves his sword. Most enemies cannot be defeated through mere waggling, so get rid of all of those Twilight Princess tactics of yours. You can still lock on to enemies which is extremely helpful. Successful sword strikes are the key to survival in Skyward Sword. If an enemy is guarding to the right, then you should attack from the left with a horizontal slash. If an enemy like a Stalfos has two swords resting on the top right at a ninety degree angle, you should perform a diagonal slash from the bottom right to damage it. Most enemies are taken out with strategic sword slashes like this. Knowing when and where to attack is paramount especially with foes with electrified blades which will hurt Link if they are struck. You can also perform spin attacks by shaking both the Wii remote and nunchuk either vertically for a vertical slash or horizontally for a horizontal slash. Also, by holding the Wii remote up in the air, Link will gather energy and be able to execute a Skyward Strike. This is a beam that can be unleashed on a foe from afar. It doesn't do as much damage as a regular strike, but it is great on baddies that you don't want to get up close and personal with. Lastly, downed enemies can be stabbed to death with a fatal blow, done by jerking down or up both the remote and nunchuk.
Everyone knows that a good offense is a good defense, and that rings true for this game, too. When an enemy attacks, with proper timing you can initiate a shield bash by thrusting the nunchuk controller forward as soon as a foe attacks. This will stun the baddie, allowing you free reign to assault them.
Moving from dishing out damage to regular enemies like Skulltula, Keese, Chuchus, Moblins, and Stalfos to the one of the most impressive parts of the game, the bosses of Skyward Sword are seriously some of the best the Zelda series has ever seen. Every dungeon but one concludes with a boss battle, and there are multiple ones that take place outside of dungeons as well. The game's main antagonist, a self-proclaimed Demon Lord Ghirahim, is fought three times throughout Link's epic odyssey. Each battle is different from the last, and considering the first boss encounter is with this long-tongued weirdo and he takes off a lot of damage, there's no easy Twilight Princess difficulty here. In the first encounter with Ghirahim you must fool the demon lord by moving your sword around while sitting right in front of the big bad. Meanwhile his hand will follow your blade intently. Soon it stops on one side. That is then your cue to attack from the other side. Another boss has you slashing the claws of a colossal scorpion boss. You must slash in the direction of the claw, so if the claw is opened diagonally, you must slash diagonally. Even after the bosses have been long defeated, near the end game you have the option of participating in a Boss Rush-like mode for rupees and other treasure.
Two of the chief complaints of The Legend of Zelda: Twilight Princess were that: 1) it was too easy, and 2) there were little to no side quests. Both of these have been rectified with Skyward Sword. Not only is the normal game challenging (I had plenty of Game Overs), but after beating the main game you unlock Hero Mode. This mode has enemies that deal double damage, and there are no heart drops unless you acquire and equip a Heart Medal. Furthermore on the side of side quests, there are a myriad of them to take part in and accomplish. From retrieving Beedle's prized and rare bug to finding a lost child, you earn Gratitude Crystals for each task you complete. Most of these come down to fetch quests, but there are plenty to do. You give these crystals to a monster hiding in a house below Skyloft who will give you presents for getting to certain amounts of Gratitude Crystals such as bigger wallets to hold more rupees in and Heart Containers. Speaking of Heart Containers, you can have up to twenty hearts as health in Skyward Sword. Heart Containers are hidden all over the world of the game, won in mini-games like a mine cart race, a pumpkin-shooting mini-game, and much more. Additionally there are Goddess Cubes strewn all under the clouds that when activated by a Skyward Strike make a special treasure chest appear on one of the dozens of islands in the sky. From the extra hard difficulty, to Gratitude Crystals, to Heart Containers, to Goddess Cubes, there is plenty to do in this newest and amazing Zelda adventure.
Speaking of complaints, there is Link's companion Fi. Fi is the spirit of the Goddess Sword who oftentimes speaks in probabilities and percentages. That is all fine and well, but she constantly interrupts the flow of action to tell the player the most meaningless things. Yes, I knew the answer to this puzzle, but thanks for spoiling it for me anyway. Yes, I know my batteries in my Wii remote are running low. And yes, I know I'm low on hearts and should probably seek some out. It's aggravating when you just want to play the darned game, and Fi just keeps yakking it up, telling you things you already know.
Presentation-wise, Skyward Sword has a positively quaint and charming art style. While it does not rival The Wind Waker, it is still masterfully splendid. The sky and the land below are segmented and disjointed which might put off some players (so you cannot walk from Faron Woods to, say, Eldin Volcano), but this was done because of the power limitations of the Wii. The world and interior design of Skyward Sword is incredible. It really feels like a living, breathing world that you won't want to leave. Character animations are fast and fluid, and they look spectacular as well. Familiar sound effects and jingles like opening a treasure chest, collecting a full Heart Container, and solving a particularly daunting puzzle are back and sound better than ever. The majority of Skyward Sword's soundtrack is orchestrated, and it is one of the best video game scores of the year. There's a major amount of tracks to love and listen to, and the majority of them are massively memorable. Zelda has never looked and sounded this good before. Nintendo really went all out.
The Legend of Zelda: Skyward Sword is one electrifying experience. This is one of the ultimate motion control experiences-- not just on Wii, but anywhere. Nintendo took five years of background in motion controls and made a motion-controlled game that few will ever be able to top. While the collecting and unneeded fetch quests are present and prevalent, and Fi can be intolerable, Skyward Sword manages to maintain the series's high standard of excellence and quality. The sky was definitely not the limit for Nintendo as they somehow took this game and threw up past the stratosphere and into outer space.
[SuperPhillip Says: 9.5/10]
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Want more The Legend of Zelda? Check out one of these exhaustive reviews:
The Legend of Zelda: Four Swords Adventures (GCN)
The Legend of Zelda: Four Swords Anniversary Edition
The Legend of Zelda: Link's Awakening DX (GBC, 3DS VC)
The Legend of Zelda: Oracle of Ages/Oracle of Seasons (GBC)
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Twilight Princess
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skyward sword,
the legend of zelda,
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