Tuesday, July 10, 2012

Kirby Super Star (SNES) Retro Review

Retro Review Month rolls on with Kirby Super Star, one of the most popular games in the Kirby franchise. If you don't care to track down a used Super Nintendo copy, why not just download the Wii Virtual Console version? It's just as good. Nonetheless, before you do, read my retro review of the game in question.

This SNES Game Is "Pak-ed" 


Nintendo's stable of memorable, lovable characters and mascots is insanely large. It has Mario, Donkey Kong, Link, Yoshi, Samus Aran, Pit, and yes, the absolutely adorable Kirby. Kirby is generally the character who receives the most experimental games. For example, drawing rainbow-colored lines to guide the pink puffball in Kirby: Canvas Curse, jostling your Game Boy Color around to move Kirby through mazes and elevated levels in Kirby Tilt 'n' Tumble, and reflecting the charming blob into breakable blocks a la Breakout in Kirby's Block Ball are all instances of this. Perhaps what could be considered another experiment is putting Kirby into eight different games on one Super Nintendo cartridge. The end result is Kirby Super Star (aka Kirby's Fun Pak in European areas). Does this collection of games make Kirby deserve his super star moniker?

Unlike every other Kirby game in existence, Kirby Super Star is not one epic adventure. It is actually a compendium of all-new standalone games that are to be played. Starting off with Spring Breeze, a 16-bit version of the original Kirby game, Kirby's Dream Land on the Game Boy, minus one level, players embark on their quest to opening up every game in the collection by completing a game or combination of games. (Games can last anywhere between ten minutes to over an hour.) This all takes a part in leading up to and culminating with playing Milky Way Wishes and besting The Arena, a 20+ round coliseum-style romp with all of the major enemies of the entire game to vanquish. Think the odds are against you? Well, between battles there's a tree that has six health-restoring Maxim Tomatoes to eat when you're feeling low.

If you have played a standard Kirby game, you probably know what to expect in nearly all of the available games. The gameplay in most of the game involve Kirby gobbling up enemies and assuming their abilities. For instance, if you suck up a bird baddie, Kirby will gain the power to fling feathers at foes as well as fly in the air with more control. Without any abilities, Kirby is still a competent character. He can suck up enemies, and shoot them in star form out of his mouth. If a power isn't quite working out, it can be removed. (Powers are forcibly removed if Kirby takes too much damage.)

Kirby's face is beaming as he uses the Beam power.
One of the greatest features of Kirby Super Star is most games allow for two player support. All that is required of player one is for them to have a power, press a button to turn it into a sidekick character, or helper, controlled by the CPU, and then have the second player take control of it through also pressing a button. The second player takes damage just like Kirby does, but unlike Kirby when he loses a life, player two can come back as many times as he or she desires. Players can share food which restores health by hugging one another, performed by being close to one another after food has been consumed.

Dyna Blade's no match for Kirby
because Kirby is the bomb.
After Spring Breeze, the easiest game in the collection, is completed, two more open up: Dyna Blade and Gourmet Race. Dyna Blade is a beefier Spring Breeze with original levels, two secret levels accessed through stepping on hidden switches, and an overworld map. Meanwhile, Gourmet Race is a racing affair which has Kirby trying to speed through three different obstacle courses before King Dedede can reach the finish line. Along the way, Kirby can digest food scattered around the courses to earn points. The racer with the most points at the conclusion of the three races is determined the victor.
It doesn't count as exercise if while you
are running you eat everything in sight.
Another available game is Revenge of Meta Knight which takes you through multiple parts of Meta Knight's airship as well as through land areas in your pursuit of Meta Knight. You are constantly timed in this mode, though the timer resets after each completed portion of this mode. I found Revenge of Meta Knight to be the most difficult game in Kirby Super Star, despite it being listed in the game as less difficult than others in the collection.

Nonetheless, two of my favorite games of Kirby Super Star are both ones where you have to find a bunch of items hidden across the levels. The first is The Great Cave Offensive, and while you are only in an actual cave setting for 1/4 of this game, it is mighty fun. The goal here is to come across sixty treasure chests strewn all across the four major sections of the game. Inside each treasure chest is a... well... treasure that adds to your money total. These are items as cheap as a bedpan to items as valuable as a katana blade. Nintendo fans will dig that there are Nintendo-related items to be found as well, including a DK Barrel, Samus Aran's Screw Attack ball, and Earthbound's Mr. Saturn.

At first The Great Cave Offensive seems pretty linear, but after you enter the second main area, everything opens up considerably. There's multiple paths, multiple rooms, and multiple obstacles and enemies to overcome to find glorious booty. Some treasures are easier to reach than others. One tricks you into entering a room that automatically begins scrolling to the right. If you don't collect the treasure inside the trap room and vamoose in time, you will be crushed by the screen.

Go on a treasure hunt in The Great Cave Offensive.
The Great Cave Offensive can actually be beaten in 15-20 minutes if you are just skipping most exploration. Areas are interconnected with mine cart segments that require no finesse whatsoever, and each area concludes with a boss battle. Regardless, collecting all sixty treasures within their chest prisons is the only way to fully complete the mode. And it is a wild ride and quite the accomplishment, too.

The latter game that is similar to The Great Cave Offensive opens up after the primary six modes have been finished off. It is Milky Way Wishes where the sun and moon clash for supremacy. It is unlike any other mode as Kirby cannot suck up foes and then copy their powers. Instead, Kirby must find 16 or so powers within the multiple planet levels (able to be chosen in any order) to be able to switch forms. There's usually 2-3 abilities per planet, and each planet has its own environmental theme, from a journey on top of the clouds to an expedition within a volcano. After the initial planets are completed, the final battle against the true foe begins.

Rounding out Kirby Super Star are the Sound Test (opens after all eight main games are completed) and two mini-games: one where you try to draw your sword before your opponent when the on-screen prompt shows up, and one where you face off against an adversary in hopes of creating a bigger crack in the ground than they do. These mini-games can be played against the computer or against a second player.

Become a gladiator of good in The Arena mode.
Kirby Super Star is a darling of a game in the looks department. The crisp colors of characters and beautiful backgrounds which are full of life are truly something special to behold. The color palette is highly varied and the character design is spectacular, especially the larger sprites. If you're a sucker for 2D sprites like me, you'll no doubt adore what you see with Kirby Super Star. Moving from sights to sounds, the soundtrack of the game is full of all the catchy melodies and accompaniments you've grown to expect from the Kirby series. And if you're new to the franchise, you'll see why so many revere the scores to Kirby games.

By far one of the best values in a Kirby game, Kirby Super Star is an terrific proposition for someone who is new to the franchise or, like a sizable chunk of the world, is enamored with the pink puffball. These are games that you will want to play through again and again, trying to do better each time. If I had a complaint, it is that an initial go-through of all of the games doesn't last too long which might put off some gamers who beat a game once and move on to the next thing. Regardless, others will love Kirby Super Star. It's a highly competent collection of individual games starring Kirby. Forget WWE wrestlers; Kirby is the true superstar.

[SuperPhillip Says: 9.25/10]

Monday, July 9, 2012

SuperPhillip's AR Card Screenshots 2

When I originally received my Nintendo 3DS back in August of last year, I fooled around with the camera and the augmented reality functions to take a bunch of fun photos (seen here). Now I am back with even more photos. This time around, my army of Miis are taking center stage.

SuperPhillip's Favorite VGMs - Summertime 2012 Edition

North America is smack dab in the middle of the months of summer. That means trips to the pool, barbeques, vacations, and hot temperatures. No worries as SuperPhillip Central is here to cool you down with an assortment of summer-related or summer-sounding songs from video games. On this installment, we have music from Super Mario Sunshine, Final Fantasy VII, and Tales of the Abyss, to name a few.

v146. Super Mario Sunshine (GCN) - Ricco Harbor


Using a variation of the main theme of Super Mario Sunshine, Ricco Harbor rests on the coast of Isle Delfino in view of both Pinna Park and the main hub of Sunshine, Delfino Plaza. Ricco Harbor is a multi-tiered area with boats, pipes, wire mesh fences, Bloopers to race on, and more. Out of all of the various variations of the main theme, Ricco Harbor is my favorite of them. The second time the song plays through, added percussion accompanies the music.

v147. Final Fantasy VII (PS1) - Electric de Chocobo


With each entry in the Final Fantasy series since the Chocobo species's debut in Final Fantasy II, each Chocobo theme has had a completely different feel to it, despite having the same enduring melody. From the bombardment of brass of Final Fantasy X's Chocobo theme to the marimba-filled mambo of Final Fantasy V's Chocobo theme, there's a lot of varieties of the deceptively simple song. Final Fantasy VII's version feels like summer with its heavy surf guitar use and Wipeout motif in the middle.

v148. Secret of Mana (SNES) - The Color of Summer


A theme that plays more often than not in the many towns and villages you and your party pass through in Secret of Mana for the Super Nintendo, The Color of Summer is a quaint and "colorful" song. I had tried to do a first run-through of Secret of Mana, only to get sidetracked by newer releases. Now I am on my second attempt, and I'm hoping nothing gets in my way so I can write a review as part of July being Retro Review Month here at SuperPhillip Central.

v149. Knuckles Chaotix (32X) - Door into Summer


Knuckles Chaotix was the only game I played for Sega's ill-advised 32X Genesis/Mega Drive attachment. I remember the game being extraordinarily crisp and full of vivid, vibrant colors. The two characters tethered to a ring was an interesting gameplay element, though it may have messed up the pacing of running through levels a tad. Door into Summer is an incredibly catchy theme, and it was apparently popular with Sonic Team staff, too, as it was rearranged by Jun Senoue with real instruments for Sonic Generations. See: here. It ended up being one of my favorite remixes from Generations.

v150. Tales of the Abyss (PS2, 3DS) - The Imperial City - Grand Chokmah


A gentle flowing theme for the Imperial City, Grand Chokmah, Tales of the Abyss's soundtrack was once again composed by the terrific Motoi Sakuraba. However, despite his credentials, I can't help but feel that his Abyss work was a bit phoned in, this piece aside. The reason I say this is because most of the music of the game is highly forgettable. A scant piece like this theme saves the score for me, and I guess I really can't complain. This track really is marvelous.

===

This summertime edition of the VGMs may be over, but the season strolls along. Next week I will post music tracks from games like Punch-Out!! (Wii), Mega Man 4, and Final Fantasy IX. Speaking of music, this week will have my review of Theatrhythm Final Fantasy and a special Best of... Final Fantasy Music edition! And if you missed a previous entry of the VGMs, don't fret. Just check out the VGM Database right here.

Sunday, July 8, 2012

2012-2013: A Nintendo 3DS Game Round-Up

YouTube user palancas7 has created a skillful video featuring nearly fifty releases coming to the Nintendo 3DS within the span of now to 2013. There is really no logical order, nor are all the titles shown destined to release outside of Japan, but these ten minutes of pure games is quite enchanting. It makes me happy to be a 3DS owner. If you need the full list of games, check them out right here:

1- Kingdom Hearts 3D: Dream Drop Distance
2- Time Travelers
3- Calciobit
4- Lost Heroes
5- New Super Mario Bros. 2
6- Devil Summoner: Soul Hackers
7- Etrian Odyssey IV
8- Rune Factory 4
9- Code of Princess
10- AKB48+Me
11- King of Pirates
12- Animal Crossing
13- Transformers: Prime -- The Game
14- Unchained Blades
15- Scribblenauts Unlimited
16- Zero Escape: Virtue's Last Reward
17- Oni Tore
18- Fantasy Life
19- Chousoku Henkei Gyrozetter RPG
20- Skylanders Giants
21- Sonic & All-Stars Racing Transformed
22- Spy Hunter
23- Kokuga
24- Lego City Undercover
25- Super Smash Bros.
26- Pro Evolution Soccer 2013
27- Fifa 13
28- Wreck-It Ralph
29- Adventure Time: Hey Ice King! Why'd You Steal Our Garbage
30- Medabots 7
31- Samurai Warriors Chronicles 2
32- Freakyforms Deluxe
33- New Art Academy
34- Rabbids Rumble
35- Senran Kagura Burst
36- Castlevania: Lords of Shadow - Mirror of Fate
37- Luigi's Mansion: Dark Moon
38- Paper Mario: Sticker Star
39- Disney Epic Mickey: Power of Illusion
40- Professor Layton and the Miracle Mask
41- Project X Zone
42- E.X. Troopers
43- Bravely Default: Flying Fairy
44- Professor Layton vs Ace Attorney
45- Fire Emblem Awakening
46- Monster Hunter 4


Monster Hunter 4 (3DS) New Screens

A batch of new screens for the 2013 release of Monster Hunter 4 have been unveiled. That's not all either. Some details regarding the village system (there's now more than one village to visit, for instance) and the free camera have been detailed as well. For now, enjoy these three screens showing off some of the visual prowess of Monster Hunter 4.