Wednesday, August 29, 2012

Harmo Knight (3DSWare) Debut Trailer

It's been a while since Game Freak created a project that wasn't Pokemon-related. In fact, it was near the end of the Game Boy Advance's life cycle with Drill Dozer. Now, they have a new IP in store for 3DS owners with Harmo Knight, a rhythmic platformer that oozes charm and looks insanely fun. Here's hoping this game reaches the West.


Tuesday, August 28, 2012

Top Ten Mario Enemies That Need to Make a Comeback

Fresh off the heels of my New Super Mario Bros. 2 review is a special article that will tug at Mario fans' nostalgic heartstrings. After playing several Mario games over the years, I've had a hankering for enemies of yore that haven't been in a mainline Mario game for seemingly ages. Of course, brand-new creatures are always welcome, but sometimes you just want the old tried and true. This article talks about Mario enemies from the portly plumber's past adventures that I would love to see reappear in a mainline game (i.e. a New Super Mario Bros. game or new 3D title, not a spinoff like Mario Kart, Paper Mario, etc.). It was mighty difficult pruning the amount of baddies I had, but I finally settled on ten to create this list. What old haunts from Mario's history will show up on this list?

10) Rex


If Reznor can return after a prolonged hiatus, then so can other dinosaur enemies from Super Mario World. Even though Rex has appeared in the Mario & Luigi franchise and the adorable Super Princess Peach, they have yet to return to a mainline Mario game. Rex was an enemy that when jumped on once, they would squish down to half their size, moving at a faster pace afterward. They required two hits or one spin jump to defeat them. And don't mind the wings - they're just for show. Such an enemy would make an appealing baddie to battle in either a new 2D or new 3D platformer.

9) Flurry


Oh yes. These rat bastards. Always sliding around, chasing and colliding into Mario as he slides across the slippery ice. Thankfully, Mario could catch a ride on one as if he so chose. I would imagine these careless foes that would worry more about harming Mario than their actual personal safety (they would constantly careen over the edge into bottomless pits as they made chase of Mario). They'd be perfect for antagonists in icy levels of the next New Super Mario Bros., but this time Mario would have the power of fire on his side. That would even up the odds quite nice like ice.

8) Sumo Bros.



Not to be confused with the heavy set Hammer Brother, the Sledge Bro, Sumo Bros. made their one and only appearance in Super Mario World. They would stand a top question and other forms of blocks, raise up their leg, and smash it down to the ground. When the foot makes contact, a bolt of electricity shoots down below, hitting the ground, and causing a small, contained fire. They could not be defeated through jumping on their heads, however unprotected they are. Instead, Mario would have to have Star power, throw a shell, or, more dangerously, hit a block they are standing on from below. In three-dimensions they could still stand such a block, but instead of a fire their sumo stomps could produce massive shockwaves to trip up Mario.

7) Super Koopas


It's a bird, it's a plane -- no, it's a Super Koopa! Only appearing in Super Mario World, these anything-but-heroic enemies that had different flight patterns depending on their color. Some divebombed Mario while some darted on the ground before taking off. In some cases, certain Super Koopas would wear a flashing red cape. When Mario jumped on these special Super Koopas, they'd drop a special Cape Feather power-up, giving the plumber an opportunity to don his own cape. If Nintendo ever decided for the much loved cape to return, these foes are a must. Even without the cape, you were always on your toes when a flotilla of Super Koopas came onto the scene.

6) Bully


This enemy is certainly no pushover. In Super Mario 64 the only course of action to defeat Bully and its bigger and badder versions was to push, punch, or kick them off a platform into incineration or a deep freeze. I could see Bully working quite well in a 2D Mario (I mean, it's obvious the foe works in a 3D setting) in a level where there is lots of lava or other deadly liquid, and there are a myriad of Bully enemies all around, trying to push Mario or whoever off into the abyss. A baddie that I would love to battle once more, here's hoping Bully moves out of stealing people's lunch money and back into a Mario game.

5) Mouser


Like a boss because he is a boss, Mouser's not only an explosive fellow, but he's stylish in his shades while doing so. In Super Mario Bros. 2 the goal was to pick up his thrown bombs, timing the throws just right so they blew up while Mouser was close. I can only imagine how such a battle would take place in current times. Like a lot of the cast of villains from Super Mario Bros. 2, Nintendo seems defiant in allowing Mouser another chance to shine. It's a shame as he was one of the better boss battles in memorability in the game, perhaps because he was the first, but still.

4) Shy Guy


We saw Shy Guy represent his clan as an unlockable character in Mario Kart 7. He's also appeared in numerous Mario spinoffs after his tenure in Super Mario Bros. 2 and Yoshi's Island. In the former, they walked like a turtle, but the current form of Shy Guy is a bipedal creature. Who knows what lies beneath that creepy mask? Is it a face that's even creepier than the mask that covers it? Who knows? All I do know is that I'd love to see Shy Guy cause Mario trouble in 3D form -- you know, when he's not attending one of Mario's various parties.

3) Snifit


The last time we saw a Snifit was in Mario vs. Donkey Kong: Mini-Land Mayhem! in 2010 on the Nintendo DS. They appeared in the Yoshi's Island series of platformers, but their last showing in a traditional mainline Mario game was Super Mario Advance (a mere port of Super Mario Bros. 2). I put Snifits above fan-favorite Shy Guy because Snifits have the better capability of firing shots out of the hole in their masks. Can you imagine this baby in a New Super Mario Bros. game? Forget dodging fireballs from Piranha Plants, a Snifit's shot is like Usain Bolt in comparison. Even in a 3D Mario a Snifit could be an daunting proposition, as they turn and fire on Mario as he madly runs about.

2) Chargin' Chuck


There are numerous foes from Super Mario World that I would love to see make a return in a Mario game, but Chargin' Chuck leads the charge, sprints to the end zone, and scores the touchdown. They were quite rare for a 2D Mario game in the regard that they required Mario or Luigi to jump on their head multiple times to defeat them. They also dabbled in multiple offensive strikes. Sometimes they threw baseballs (oh, the agony of the Special World's Tubular), sometimes they kicked footballs, and sometimes they split up into three and simply lived up to their namesake and charged at their intended target. There's so much that Nintendo could do with these guys, and I'm saddened to see they have been on the disabled list since Super Mario World.

1) Wart 


Proving once and for all that too many vegetables are bad for you, Wart was the final boss of Super Mario Bros. 2. To defeat him, Mario, Luigi, Princess Peach, or Toad needed to pick up turnips, radishes, and other healthy treats and chuck them into the mouth of the over-sized frog until he finally croaked. Wart is unlike most characters on this list as I'd just like to see him acknowledged by Nintendo and placed in ANY Mario game, spinoffs included. Put him in the next installment of Mario Kart or add him to the Super Smash Bros. roster, and a whole new legion of fans will worship this ruler.

===

Putting together a list of just ten was tough! I had the idea of just doing a regular article of fifteen, but no, I couldn't be greedy. Regardless, what did you think of this list? Did your favorites show up? Did you see an enemy that you had completely forgotten about? Feel free to rattle off some of your most liked Mario baddies. Are they so bad to the bone that they are good?

PlayStation All-Stars Battle Royale (PS3, PSV) - Evil Cole MacGrath Trailer

Here comes a new challenger! Much like how Super Smash Bros. has Young Link and Toon Link alongside Link, Cole MacGrath has a different version of himself as a completely different addition to the roster, Evil Cole MacGrath. Not the most original name, but the incredible attacks and supers that this new characters has separates him well from the pack.


Monday, August 27, 2012

SuperPhillip's Favorite VGMs - Of Mice and Mega Men Edition

Can you believe that it is the last week of August already? Unbelievable how time flies. Regardless, SuperPhillip's Favorite VGMs chugs along for a brand-new week of video game sounds. On this week's edition we have music from The Magical Quest Starring Mickey Mouse, Mega Man X8, and Kirby's Dream Land 3. If your preparations are ready, let's get to the music.

v181. Final Fantasy Tactics A2: Grimoire of the Rift (DS) - Crossing Over the Hill


We start out with a terrific tactical RPG series in Final Fantasy Tactics. This is the third all-new installment of the series, not counting ports -- it's the second to arrive on a Nintendo handheld. The tales of the Final Fantasy Tactics Advance series are much less serious than the original FFT. The stories revolve around more whimsical plot points and are a lot more lighthearted. Crossing Over the Hill has a dapper feeling to it, perfect for a new adventure through the world of Ivalice. My favorite part occurs at 0:45 and concludes at 1:09. Hitoshi Sakimoto does a fantastic job once again.

v182. The Magical Quest starring Mickey Mouse (SNES, GBA) - Dark Forest


A mysterious theme for a mysterious wooded area, Dark Forest is the second world of one of Mickey Mouse's most cherished platforming escapades, The Magical Quest. The game was originally available on the Super Nintendo with the main gameplay feature being that Disney's well-known mouse could change into different costumes, each with their own special ability. The game and its two sequels would be ported to the Game Boy Advance; the third game that never released outside of Japan would finally be available for Westerners to play.

v183. Breath of Fire III (PS1, PSP) - Life's a Beach


An upbeat tempo and theme for a port side town in Breath of Fire III, Life's a Beach is certainly peppy and spunky in spirit. It's hard not to get a smile on your face listening to this tune. Breath of Fire is most certainly a series that I would love to see Capcom revisit. However, my opinion of that company has lowered over the years, and they just don't seem that interested in their past successes. Later this week I have planned an article that summarizes my thoughts on Capcom in their current form. I hope you will look forward to that.

v184. Mega Man X8 (PS2) - VS 8Boss


The boss theme of Mega Man X8, the final game in the X series before it, like Mega Man in general, was put on hiatus. This fast-paced rocking theme definitely gets the thumbs twitching, adrenaline pulsating through the body, and the toes tapping. After a failed experiment, in many eyes, to put Mega Man X into 3D, the developers behind X8 decided to go back to the tried and true 2D. Well, technically, 2 1/2D. The end result was a fabulous effort which is one of the more unique X games in the series. It is without a doubt a better product than X6 and X7 before it, but that wasn't that difficult of a task to achieve. For when a boss in X8 is extremely low in health and goes into desperation mode, check out this theme.

v185. Kirby's Dream Land 3 (SNES) - Ripple Field 2


Kirby's Dream Land 3 is a cute, adorable and colorful game with a pretty pastel art style. It's really a gorgeous game, truth be told. The music is simply what you'd expect from a Kirby game -- catchy melodies, mostly uptempo tunes, and themes that put a big, old stupid grin on your face, as evident by this theme, Ripple Field 2. What makes Kirby games so appealing to me is that each one usually tries something new, even if the adjustment to the gameplay is minimal. It makes for a series that I can't help but appreciate. Happy 20th anniversary, Kirby.

===

What started with Final Fantasy ended with Kirby. However, that isn't all we've heard of from Final Fantasy. In fact, next week is a special Final Fantasy edition of the VGMs. Five themes from various Final Fantasy games will be displayed and showcased. Just like with my Capcom article, I hope you look forward to next week's edition of the VGMs as well. Have a great week, everybody.

Friday, August 24, 2012

New Super Mario Bros. 2 (3DS) Review

Capping off the week with a new review, New Super Mario Bros. 2 is here in both digital and retail form, and players around the world have already amassed billions upon billions of coins. It's a veritable gold rush. Should you invest some serious coin into this game? Find out with my review.

Not exactly a rehash, but not exactly the 
gold standard for the Mario series either.


Rehash. That's a popular word for those who don't care for the Mario series and more broadly, Nintendo. Change too little and the game is a rehash. Change too much and the game is ruined. Nintendo constantly has to walk the line between tradition and progress, and their fans will tell them if they stray too far from it. I have mentioned in the past that I considered New Super Mario Bros. 2, the game developed by a team of newcomers who got a crash course on Mario level design, to be the appetizer to New Super Mario Bros. U, the game series veterans are building. Well, after playing New Super Mario Bros. 2 for an extended period of time, if this game is the appetizer, I would love to have seconds.

If you have any experience playing an old school Mario game, the moment you boot up New Super Mario Bros. 2 you get waves of nostalgia and a sharp sense of familiarity. Yes, you are indeed playing an all-new 2D Mario. That understanding might not unleash the same power as it normally would because there is another New Super Mario Bros. game in the pipeline for this very year, New Super Mario Bros. U. But then you realize that Nintendo only pushes out one mainline 2D Mario per system, and thus you feel content and ready to play what you believe will be something special. Though, what isn't so special is the reason for this whole grand platforming adventure to begin with. Once again Princess Peach is kidnapped by the Koopa Kids, and it's up to a pudgy plumber to rescue her. See what I'm talking about with regards to familiarity?

I'm whisked away to the land of Super Mario Bros. 3
with simply this standalone screenshot.
Regardless, New Super Mario Bros. 2 does not stray too far from the tried and true formula in design. There's still an overworld map that players travel across from left to right. There's still the unfaltering array of world tropes to venture through: grasslands, desert, beach, jungle, winter wonderland, and volcano. Nintendo even blatantly recycled most of the music from New Super Mario Bros. Wii for this 3DS iteration. There's a small (very small) sampling of remixed tracks, but there's is an overwhelming feeling of sameness. So for these reasons I could see a soul who doesn't delve too deeply into New Super Mario Bros. 2 saying that the game is but a mere rehash.

Mario is the top man on the totem pole.
However, upon closer inspection of the game, you get bewitched and entranced by the level design. Even with the newcomer team playing through a crash course of Mario games to see how past levels were crafted, they were able to manufacture totally new and fresh ideas into their own designs. One level has you racing on water in Mini Mushroom Mario form as the screen auto-scrolls. You must dodge urchins and use Paratroopas to get big air. Another level has an enormous, behemoth-sized Boo chasing after you through a ghost house. Then there are ones where you are overcome by a current as you quickly adjust your level in the water to dodge hazards; ones where you ride an undulating Dry Bones boat through a sea of lava, evading fireballs, foes dropping in on you, and other obstacles; and ones where you swim through an underwater tower where spiked pillars and boned fish wish to make your journey difficult.

A new level type exclusive to New Super Mario Bros. 2 are short cannon levels. These have Mario constantly running forward with no opportunity to stop, as he uses enemies to leap off of to cross deadly chasms. Think of them as the mach speed sections in Sonic the Hedgehog (2006), except they're in 2D, are less agonizing, much shorter, and they aren't absolutely broken. These levels are found through secret exits scattered around the game (and there's plenty of them to find).

These fast-paced stages require timing, 
precision, and quick thumbs.
You can beat New Super Mario Bros. 2 with just playing through the six standard worlds. However, by finding the secret levels in various levels, you can get to the aforementioned cannon stages which can take you to two special non-themed worlds. There's even a final world after beating New Super Mario Bros. 2 that houses the most challenging levels in the game, making the total worlds of the game nine.

Discovering the quite crafty in location secret exits isn't the only optional task persistent perfectionist players can attempt. No, like the prior two games in the New Super Mario Bros. line, there are three Star Coins per level that are placed in precarious spots and hidden throughout. These will take all your cunning and ability to find them. My only problem with the sites of some is that they require you to hit invisible blocks which grow beanstalks. In fact, the new blood of developers on this title seem to have a penchant and over-reliance on them. Nonetheless, Star Coins not only are a requirement to getting a star on your save file, but they also unlock overworld map paths leading to new areas, Toad Houses, and levels.

Coins come easy in NSMB2:
from pipes, from blocks, from foes, etc.
In the months leading up to the release of New Super Mario Bros. 2, Nintendo hyped up the ability to collect coins and how coins would come out of every orifice, corner, and angle of the game's many levels. Gold coins are everywhere. Gold rings temporarily turn every enemy into a gold version of themselves. Grabbing a golden Koopa shell and tossing it will have it leave a trail of golden goodness for Mario to follow. Jumping off the heads of enemies in golden form will give Mario even more coins. Chucking fireballs as Fire Mario into certain pipes will blast countless coins into the air for Mario to collect. There are even big golden blocks that act as a roulette wheel, and hitting them can earn Mario up to fifty coins. To continue the crazy coin-age, occasionally there are brick blocks that can be jumped into ten times, covering Mario's head in a gold block. As he runs, he amasses a myriad of coins. And along with the return of the awesome Raccoon Mario power-up, Mario can grab a Gold Flower and fire golden fireballs with the ability to give him mad coin-age for every foe he hits and block he busts.

Mario goes for gold with this new power-up.
With all these coins to nab, you can imagine that Mario will be racking up lives. This is indeed the case, making lives feel pretty useless. However, collecting the max amount is one of the requirements for getting five stars on your save file. Even with the threat of losing lives not that big of a concern, you might think that there's no fear at all to be had about dying. Unlike lots of coins giving out lots of lives, that certainly is not the case. If Mario dies five times in a row in a level, a gold block will show up. This block enables you to don a golden raccoon suit, making Mario completely invincible. However, if the block shows up at all, you lose the ability to get all five glittery stars on your save file. That is, you can get five stars but they won't be sparkle. This is a pain in the patootie because even if you don't hit the block, you are still penalized.

Don't worry, Mario. At least you aren't
sleeping with the fishes!
As stated, coins are a big part of the promotion of New Super Mario Bros. 2. They are essentially everywhere in the game. A portion of this shines heavily through the Coin Rush mode. This has you choosing from one of three level packs: Mushroom, Flower, and Star. You then play through a random series of three levels based on which pack you have selected, trying to get the most coins as possible with only one life to live. Your total carries over through each level, and hitting the top of a flagpole doubles your amount completely. This is basically the mode to play for getting to the ever-illusive one million coin objective. Unfortunately, however, the prize for actually doing so is incredibly disappointing and not really worth the effort. Nonetheless, Coin Rush is an absolute blast to play through. I only wish there were SpotPass leaderboards to compare scores with friends, family, and even complete strangers. As it is, you can exchange top scores and challenge other people's runs through StreetPass, a local wireless feature of the Nintendo 3DS. And speaking of local wireless, two players with two 3DS systems and a copy of the game each can play the full game cooperatively. It is not a feature that I could try out myself, but for those with all the necessary provisions, it is there for you to enjoy.

Get two times the brothers when you 
team it up with the co-op mode.
New Super Mario Bros. 2 isn't a graphical showcase of the hardware it is on. It does not look horrible by any means. It is a competent looking game that runs really well. Mario's model compared to New Super Mario Bros. on the DS has been significantly upgraded. Backgrounds are gorgeous (though they blur to create a feeling of depth of field when the 3D slider on the system is turned up). I think the art style of the New Super Mario Bros. series isn't bland at all. It might be sterile, it might be safe (like the game itself), but it is entirely inoffensive. Even the music that has generated a lot of criticism is catchy, regardless of whether or not it reuses melodies and outright steals material from the Wii game.

Some have stated that they are losing hope in Nintendo's ability to craft awesome Mario experiences. However, with the release of New Super Mario Bros. 2 and playing through it, this game just gives me more hope as it was made by newcomers who had never made a 2D Mario in their life. These beginners have shown that they have the brilliant ability to create a Mario game with ingenuity, supremely creative level design, terrifically tight controls, and interesting ideas in such remarkable ways that I feel the future of the Mario franchise is safe, and more importantly, all the brighter. New Super Mario Bros. 2 isn't the definite gold standard for 2D Mario as it doesn't deviate too far from the protected formula (and I wish it would start), but with some more fine-honing of the young men and women behind this game, they could create a generation's Super Mario Bros. 3 or Super Mario World someday.

[SuperPhillip Says: 9.0/10]