It may be April Fools, but there is no fooling around when it comes to SuperPhillip Central's Central City Census. Let's take a look at the results from March before we go ahead with April's poll.
Which announced PlayStation 4 game has you most interested?
I am a bit surprised at the results since there seems to be so much anticipation and hype for the PlayStation 4. Regardless, the "None of them interested me." camp is the one with nearly half the total vote. While I was surprised at that, there's really no surprise that Killzone: Shadow Fall is listed as the top game those who voted anticipate most. Then Knack followed close behind as did Infamous: Second Son. I have to admit that outside of maybe Killzone and Infamous, nothing really excited me about the PS4. Sure, the social features are nice, but without games to compel a person, they're just extra features. Regardless, thanks to everyone who voted this past month. Now, onto April's question.
Although the digital space is growing and virtual purchases and games are rising in popularity, retail is still a significant part of the consumer and video game industry equation. With physical copies of games, you're able to resell or trade them back in if you're through with them and have no intention of keeping them. April's Central City Census asks how often you trade in your games.
Monday, April 1, 2013
SPC's Favorite VGMs - Dark Brotherhood Edition
Video game music is something that has transcended just being "background music" or "ambient noise." No, it's gotten progressively greater with songs using real instruments, orchestras, and choirs. Don't get us wrong, we love the old chiptune music as well, and the limitations did not hamper terrific compositions. Today's edition of SPC's Favorite VGMs is a special one. We'll be taking a glimpse at a game with a grand soundtrack. It's one of our personal favorites from the Nintendo DS: Sonic Chronicles: The Dark Brotherhood. We have five (count 'em-- five) tracks that will get your toes a-tappin'.
v346. Sonic Chronicles: The Dark Brotherhood (DS) - Central City
Ah... Central City. That name sounds familiar to SuperPhillip at least. Anyhow, this catchy remix of Sonic 3D Blast's (the Genesis version) Diamond Dust Zone gets the body brewing happiness all over. The instrumentation is quite good for the Nintendo DS, a system barely more powerful than a Game Boy Advance.
v347. Sonic Chronicles: The Dark Brotherhood (DS) - Nocturne
Man, the memories of Sonic the Hedgehog 3 are just flooding back to us. If you are looking for an especially tense and intense tune, then Nocturne (unofficial name) is the track you are definitely, most certainly looking for.
v348. Sonic Chronicles: The Dark Brotherhood (DS) - Battle Music 3
Now, these track names are purely unofficial. No legitimate titles were ever given to them. When you have a sensational battle theme such as this one, you don't really need to pleasantries of having a name attached, do you? Maybe you do, so we're going to call this track "Epic Awesomeness."
v349. Sonic Chronicles: The Dark Brotherhood (DS) - Boss Battle
Oh, we have another battle theme to share with you, but this time it's for some of the big bad boss encounters Sonic and his team of brigands enter into. This track also comes from Sonic 3D Blast, but this time it's the PC/Saturn version of Panic Puppet Zone.
v350. Sonic Chronicles: The Dark Brotherhood (DS) - Ix - Final Battle
Battles in Sonic Chronicles: The Dark Brotherhood took quite a while to complete. That is one of the sore spots of this game. The music, on the other hand, never fails to amuse and impress. This final boss theme has Sonic and the gang tackling the cybernetic creature Ix. It feels like we're in the midst of a radical rave!
We hope you enjoyed this look at the music of Sonic Chronicles. The majestic quality of the soundtrack is one that resonates as a top-tier score, especially for a Sonic game. Next week we'll be back with even more terrific tune-age. Until then, why not check out our VGM Database for every past song spotlighted? Oh, and while we're on the subject... April Fools! Seriously, the music you just heard is god awful. We could hardly type what we did with a straight face.
SPC's Favorite VGMs will be back to normal next week with the real VGM volumes 346-350! Did we get your proverbial goat with this one? We think we got ourselves with this one, now that we think about it...
v346. Sonic Chronicles: The Dark Brotherhood (DS) - Central City
Ah... Central City. That name sounds familiar to SuperPhillip at least. Anyhow, this catchy remix of Sonic 3D Blast's (the Genesis version) Diamond Dust Zone gets the body brewing happiness all over. The instrumentation is quite good for the Nintendo DS, a system barely more powerful than a Game Boy Advance.
v347. Sonic Chronicles: The Dark Brotherhood (DS) - Nocturne
Man, the memories of Sonic the Hedgehog 3 are just flooding back to us. If you are looking for an especially tense and intense tune, then Nocturne (unofficial name) is the track you are definitely, most certainly looking for.
v348. Sonic Chronicles: The Dark Brotherhood (DS) - Battle Music 3
Now, these track names are purely unofficial. No legitimate titles were ever given to them. When you have a sensational battle theme such as this one, you don't really need to pleasantries of having a name attached, do you? Maybe you do, so we're going to call this track "Epic Awesomeness."
v349. Sonic Chronicles: The Dark Brotherhood (DS) - Boss Battle
Oh, we have another battle theme to share with you, but this time it's for some of the big bad boss encounters Sonic and his team of brigands enter into. This track also comes from Sonic 3D Blast, but this time it's the PC/Saturn version of Panic Puppet Zone.
v350. Sonic Chronicles: The Dark Brotherhood (DS) - Ix - Final Battle
Battles in Sonic Chronicles: The Dark Brotherhood took quite a while to complete. That is one of the sore spots of this game. The music, on the other hand, never fails to amuse and impress. This final boss theme has Sonic and the gang tackling the cybernetic creature Ix. It feels like we're in the midst of a radical rave!
===
We hope you enjoyed this look at the music of Sonic Chronicles. The majestic quality of the soundtrack is one that resonates as a top-tier score, especially for a Sonic game. Next week we'll be back with even more terrific tune-age. Until then, why not check out our VGM Database for every past song spotlighted? Oh, and while we're on the subject... April Fools! Seriously, the music you just heard is god awful. We could hardly type what we did with a straight face.
SPC's Favorite VGMs will be back to normal next week with the real VGM volumes 346-350! Did we get your proverbial goat with this one? We think we got ourselves with this one, now that we think about it...
Friday, March 29, 2013
The Industry Versus Nintendo: Who Will Have the Last Laugh?
The subject of this editorial comes from something that happened during the Game Developers' Conference. It featured Mark Rein of Epic Games talking about the all-new Unreal Engine 4, and addressing a question that a Kotaku reporter asked regarding whether or not Epic planned on running it on the Wii U.
From the Kotaku article:
Epic's side is easy to see. Nintendo released yet another under-powered piece of hardware, and let's face it- Western developers are not interested in gimmicks, which is what many perceive the Wii U GamePad to be. Nintendo has done very little to persuade people otherwise, even with their own games (or lack thereof). For heaven's sake, there's still drawn-out, boring-as-hell arguments about whether the Wii U should be counted as a generation eight console or not (it should, by the way, as generations are based on time).
The entire execution of the Wii U is an immense failure. Third-party support is worse than the Wii. Why, it's worse than the Dreamcast. There is little in the way of support at all, and this is after Nintendo said that they were tailoring the Wii U to developers' input. If that is Nintendo working on third-party support, then I'd hate to see how bad the Wii U would be if they didn't try at all.
Third-parties just don't care about the Wii U (and neither does the public, really, at least the ones that know it even exists). It doesn't excite them, and there's no reason to support it. It's not selling, and why waste my money porting and running new engines on a struggling system? This incident has shown that they think, at least Western parties, that Nintendo is essentially a joke to them, a non-player. The Wii U seems to continue Nintendo's seemingly, currently irreparable third-party relations. Thus, it's easy to see why developers would not want to deal with Nintendo and the Wii U.
But then there's Nintendo's side. The Unreal Engine 4 is no doubt going to cause huge increases to game budgets. However, that's the rub. We've already seen in this philosophy work its "magic" this past generation. When a game like Tomb Raider is not considered successful (or didn't meet expectations) and it has sold a bit under four million copies to retailers, then something is most definitely screwed up with the industry business model. Also, when multiple games do well for a studio, and one stinker shows up and dooms the company into nothingness, then again, something is most definitely screwed up with the industry business model.
We have seen so many studios close this past generation, and with costs and budgets no doubt escalating in the future, there seems to be even more risk involved with creating expensive, bloated budget games. Does anyone want to make an estimate on how many studios making games for high-end PCs, the PlayStation 4, and the next Xbox will go in the red and eventually out of business because their one game didn't perform to expectations, or the development cost was more than what was gained? I know most of you don't really care as long as you get your games, but it honest to God scares me, as someone interested in and proceeding to get into the industry.
Perhaps after dozens of studios and developers making expensive games close once more, maybe some of the same folks at the Unreal Engine 4 Q&A who laughed at the Wii U, a weak and humbled Nintendo will be the one metaphorically laughing as their Wii U finally picks up and starts selling, generating them profit and all those who once laughed are looking for new jobs. This is not something I want to happen (please keep your jobs, everyone!), but it's a possibility. I know a certain fan group would love that and find pathetic enjoyment out of that, but with how the industry is currently shaping up, again, it's a possibility.
What do you think about the future of the industry? Do you think Nintendo will have the last laugh? Do you think the current business model of the industry is worrying? Do you think I'm stupid in my take of the situation? That's cool, as well. Perhaps I am reading too much into things, or do not have a firm grasp on everything. Feel free to enlighten me. Post your thoughts in the comments section below. Please do not resort to name-calling. It hasn't been a problem at SuperPhillip Central, but we've seen how frenzied other site comments get.
From the Kotaku article:
I figured I'd ask straight-out, so during the Q&A with Rein, I did. "Will UE4 run on the Wii U?""The room erupted with laughter"... First, let's not mince words. Incidents like this, where an entire room full of developers straight up laugh at another console is incredibly sobering to Nintendo (and they sort of deserve), but it also shows why outsiders and even insiders in the industry consider gaming to still be a juvenile and immature hobby/profession. Hell, as we have talked about before, just go look on any gaming forum to see the immaturity blossom like spring flowers.
"Hahaha no." Rein said, with expert comedic timing. The room erupted with laughter. As the laughs died down, Rein continued: "I mean, sorry, it's not really a correct answer. We're not… we have Unreal Engine 3 for the Wii U. Right? And Unreal Engine 3 is powering all kinds of amazing games, still lots of games are being made with Unreal Engine 3. We announced today about a new Unreal Engine 3 license. Unreal Engine 3 doesn't disappear because of Unreal Engine 4. But our goal for Unreal Engine 4 console-wise is next-gen consoles. That's really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it's powering some of the best games on the Wii U already."
Epic's side is easy to see. Nintendo released yet another under-powered piece of hardware, and let's face it- Western developers are not interested in gimmicks, which is what many perceive the Wii U GamePad to be. Nintendo has done very little to persuade people otherwise, even with their own games (or lack thereof). For heaven's sake, there's still drawn-out, boring-as-hell arguments about whether the Wii U should be counted as a generation eight console or not (it should, by the way, as generations are based on time).
The entire execution of the Wii U is an immense failure. Third-party support is worse than the Wii. Why, it's worse than the Dreamcast. There is little in the way of support at all, and this is after Nintendo said that they were tailoring the Wii U to developers' input. If that is Nintendo working on third-party support, then I'd hate to see how bad the Wii U would be if they didn't try at all.
Third-parties just don't care about the Wii U (and neither does the public, really, at least the ones that know it even exists). It doesn't excite them, and there's no reason to support it. It's not selling, and why waste my money porting and running new engines on a struggling system? This incident has shown that they think, at least Western parties, that Nintendo is essentially a joke to them, a non-player. The Wii U seems to continue Nintendo's seemingly, currently irreparable third-party relations. Thus, it's easy to see why developers would not want to deal with Nintendo and the Wii U.
But then there's Nintendo's side. The Unreal Engine 4 is no doubt going to cause huge increases to game budgets. However, that's the rub. We've already seen in this philosophy work its "magic" this past generation. When a game like Tomb Raider is not considered successful (or didn't meet expectations) and it has sold a bit under four million copies to retailers, then something is most definitely screwed up with the industry business model. Also, when multiple games do well for a studio, and one stinker shows up and dooms the company into nothingness, then again, something is most definitely screwed up with the industry business model.
![]() |
Aw. You got all dirty and you didn't
even meet your publisher's expectations.
|
Perhaps after dozens of studios and developers making expensive games close once more, maybe some of the same folks at the Unreal Engine 4 Q&A who laughed at the Wii U, a weak and humbled Nintendo will be the one metaphorically laughing as their Wii U finally picks up and starts selling, generating them profit and all those who once laughed are looking for new jobs. This is not something I want to happen (please keep your jobs, everyone!), but it's a possibility. I know a certain fan group would love that and find pathetic enjoyment out of that, but with how the industry is currently shaping up, again, it's a possibility.
What do you think about the future of the industry? Do you think Nintendo will have the last laugh? Do you think the current business model of the industry is worrying? Do you think I'm stupid in my take of the situation? That's cool, as well. Perhaps I am reading too much into things, or do not have a firm grasp on everything. Feel free to enlighten me. Post your thoughts in the comments section below. Please do not resort to name-calling. It hasn't been a problem at SuperPhillip Central, but we've seen how frenzied other site comments get.
Labels:
epic games,
failure,
nintendo,
the industry,
third parties,
unreal engine 4,
versus,
wii u
LEGO City Undercover (Wii U) Review
We have reached Friday at SuperPhillip Central. Before we wrap up for the week, let's take a look at one of our most anticipated Wii U games, LEGO City Undercover. Chase McCain is a cop who has returned to LEGO City to capture an escaped convict. Let's see if you should enlist in the manhunt.
Speaking of reviews, SuperPhillip Central's Review Archive has been totally retooled. Check it out here. If you have any suggestions on how to improve it even further, let us know.
Speaking of reviews, SuperPhillip Central's Review Archive has been totally retooled. Check it out here. If you have any suggestions on how to improve it even further, let us know.
Rock Around This City's Block
The Wii U saw an entire month without any kind of retail release, and without releases your console is not going to sell. Wii U owners have had nothing much except the titles that launched with the system way back in November. March has finally given the struggling system some new titles for owners to play. The most exciting of which is a Wii U exclusive from TT Games and Nintendo, LEGO City Undercover. Not only is the title a welcomed and fresh take on the third-person sandbox-style game, but it is one of the greatest [exclusive] reasons to own a Wii U right now.
![]() |
Crime doesn't sleep, and neither does Chase
when he has a bad case of insomnia.
|
Our protagonist Chase McCain is back on the beat and has returned to LEGO City when he hears news that the man he helped put away behind bars has broken out, the villainous Rex Fury. In order to learn of his location, Chase will have to go undercover and infiltrate various gangs and even the mafia to gain helpful clues. Right away when you play LEGO City, you'll find that the humor is absolutely brilliant. The game presents itself in a cheesy way that makes you can't help but smile. The humor isn't just for kids, the main market for LEGO games, either. No, a lot of references and jokes will go over the heads of the younger mindset, and this game is chock full of references. From a segment of the game that is based off of The Shawshank Redemption to a construction site's foreman who is no doubt inspired by Arnold Schwarzenegger, even having the character not-so-subtly use the former Govenator's movie titles in his dialogue, the references of pop culture are numerous. The other characters in the game are brimming with personality as well, and by far my favorite would have to be the rookie cop Frank Honey, who is so clueless that it makes him endlessly endearing. His dialogue is fantastic and seldom failed to make me chuckle while playing.
![]() |
| Chase speaking with Blue at Albatross Island. |
If you've played a LEGO game in the past, you should feel familiar with how the fifteen levels are structured. While LEGO City Undercover isn't a carbon copy of past games with the LEGO branding, as you drive to locations and complete tasks outside of the game's fifteen levels, there's still the tried-and-true gameplay. This consists of making your way through levels, using your skills and abilities as well as breaking everything in sight to find objects that can be built into useful tools and platforms to make progress. For instance, busting a certain car allows Chase to use the leftover pieces to build a ladder to reach an otherwise inaccessible area. These missions will have you and Chase going to all sorts of places and participating in all kinds of heists. From infiltrating a museum to steal a ride-able T-Rex skeleton to taking out baddies in a mine, there is no shortage of interesting places to see and missions to accomplish.
![]() |
| Pull over, or I will keep chasing after you! |
While going undercover, Chase will come across various new disguises in missions, granting him new abilities. For instance, the robber can pry open doors and carefully open safes, the miner is able to destroy boulders with his pickax and use dynamite to blow open steel objects, and the farmer can water certain flowers and make them grow, making new platforms or vines to climb on. He can also cross chasms by pulling out a chicken and gently fall to the ground. There are eight unique disguise archetypes, but a myriad of mini figure costumes that you can find, purchase at the police station basement, and wear.
![]() |
The robber's specialty is prying open doors
such as the one seen here.
|
LEGO City is a fabulous open world playground for players to drive, fly, or simply saunter around in. It's incredibly expansive with unique districts modeled after real world locations. For instance, Cherry Tree Hills is clearly an homage to San Francisco with its hills and cable car running up and down the streets, Bright Lights Plaza owes a lot of its design to New York City's Times Square, and Fresco's canal streets and mafia connections are modeled after Italy. The map is massive, citizens prance up and down the sidewalks, and the most entertaining and impressive part of how the city is built is that there is literally something to do and something to collect at every block.
![]() |
I wonder if they drop a LEGO stud
for New Year's Eve...
|
Each of the game's districts has a list of tasks and side quests that can be performed. They're all the same category of things such as rescuing a cat from a high place, conquering a district by planting a flag at a specific spot as Chase's astronaut disguise, destroying a Rex Fury statue with dynamite, stealing a vehicle and getting it to a marked destination as the cops try to stop you, beating the clock as you participate in a waypoint time trial, getting your platforming on in a Free Run race against time, and so much more. Each task you complete rewards you with a Gold Brick. There are 450 in all to gain, and to tell you how much content is in LEGO City Undercover, I have played for 30 hours now, and I am not even at 300 Gold Bricks yet. If you're looking for a game with tons to do and you love collecting and exploring a fascinating world, LEGO City Undercover should be on your must-have list.
![]() |
Free Run races will put your
platforming prowess to the test!
|
Navigating through rooftops is part of the thrill. Rooftops hide lots of secrets, from side quests to unlockable character and vehicle studs, to secret bricks used for Super Builds. Platforming plays a big part in the game. Chase excels at parkour-like actions, such as wall climbing, wall jumping, pole vaulting, leaping over or sliding under platforms, and tightrope walking. You'll need all Chase's tricks to reach the highest vantage points that LEGO City holds. Figuring out exactly how to reach a certain rooftop or area is immensely rewarding, especially if there's something special that it houses.
![]() |
| The platforming isn't perfect, but what is? |
For a game that is exclusive to the Wii U, one might ask what features make LEGO City Undercover only possible on Nintendo's next generation offering. The Wii U GamePad on its own serves as the map of LEGO City, allowing you to survey the entire map through sliding your finger across the screen. It also serves as your communication with the various characters you interact with. The calls come from the GamePad's speakers and also show a live feed image of the person speaking to you. Additionally at times you will need to scan a given area for criminal activity, to listen in on distant conversations, or to just take pictures. This is where the GamePad comes in too. By holding up the Wii U GamePad and moving it around, you can perform these acts with ease. Finally, the Wii U controller is used for selecting new vehicles from call-in points and checking your status and completion progress in a district.
![]() |
Commandeer any vehicle of your choosing.
Your insurance will pick up the tab anyway.
|
Open world games are generally rather intensive on the hardware they run on. After all, they have to load parts of the city as you approach them. This is the case with LEGO City Undercover. It's not a perfect game graphically, as there are hints of aliasing, jaggies, and the occasional frame-rate stuttering. I have also had the game freeze on me once in my 30 hours of play. Thankfully, the game auto-saves after every brick and special stud collected, in addition to side tasks completed, so no real progress was lost. LEGO City is quite a beautiful place with plenty of points of interest to gaze at in wide wonder. On the sound side of the city, Undercover sports a 70's cop show-type soundtrack, one that is surprisingly well done. I found myself humming along as I played. The voice acting is sensational as well, sporting terrific dialogue delivery from every character in the game. All of these components add up to a particularly impressive presentation, except for the loading times, which aren't as rampant as some have said, but to actually load the title screen and your save data takes over two minutes to do. After that, the only loading times (which are generally 30-60 seconds in length) to contend with happen on an occasional (but by no means frequent) basis.
LEGO City Undercover single-handedly made my Wii U purchase worthwhile. As I stated already, the amount of activities that can be done, places to see, and secrets to find are staggering. Several dozens of hours in and I still have a long ways to go. Content is king, and LEGO City delivers in that aspect. The game also delivers in presenting a story with levels of humor that all ages can enjoy, a city that is well designed with stuff to accomplish at every corner, and a popular Miiverse community that is full of people to talk with, LEGO City Undercover is without question, in this reviewer's opinion, the best reason to own a Wii U currently.
[SPC Says: 9.25/10]
Labels:
lego city undercover,
nintendo,
review,
tt games,
wii u
Thursday, March 28, 2013
Luigi's Mansion 2 (3DS) UK Commercial
If you are a Nintendo 3DS enthusiast, you no doubt know about Luigi's Mansion: Dark Moon. At least that's what it is called in North America. Our PAL pals know the game as Luigi's Mansion 2, and that game releases today in Europe. This UK ad does a fantastic service in presenting the fun the game possesses. You can expect a full review of Luigi's Mansion: Dark Moon in early April, right here on SuperPhillip Central.
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