Monday, June 8, 2015

SuperPhillip Central's Favorite VGMs - Nintendo & SEGA All-Stars Edition

E3 is next week, and I'm doing my best to not think about it, as that just generates excitement within me and a sense of uneasiness. I'm very hyped, as it's essentially gamers' Christmas. I have to keep my mind off of it so the days don't pass so slowly. Thus, SuperPhillip Central's Favorite VGMs are here to distract me if only for a brief moment. This week SuperPhillip Central is dedicating this edition to music from Nintendo and SEGA games.

I have stuff from the newly released Splatoon, and more Wii U heavy hitters in the form of Super Mario 3D World and Donkey Kong Country: Tropical Freeze. Finally, SEGA brings us home with music from Super Monkey Ball: Banana Blitz and Sonic Runners, our first iOS game on the old VGMs! Get ready for some truly catchy music!

v891. Splatoon (Wii U) - Splattack!


The first VGM volume for this Nintendo and SEGA-centric edition of SuperPhillip Central's Favorite VGMs is from Splatoon, a hotly anticipated third-person shooter that released a couple of weeks ago on the Wii U. Online lobbies are packed with players, covering arenas with their team's paint, splatting helpless victims along the way. Here's to Splatoon being a commercial success worldwide!

v892. Super Mario 3D World (Wii U) - Super Bell Hill


Super Bell Hill is essentially one of the main themes of the brilliant Super Mario 3D World. It is introduced to the player during the first level of the game, appropriately titled Super Bell Hill. Fancy that. Super Mario 3D World upped the ante of Super Mario 3D Land's design, creating a highly memorable and engaging 3D Mario that played like a wonderful mix between 2D and 3D Mario games.

v893. Donkey Kong Country: Tropical Freeze (Wii U) - Grassland Groove


A level that feels straight out of The Lion King, Grassland Groove is one of my favorite levels from the Donkey Kong Country series, whether Rareware-developed or Retro Studios-developed. With E3 fast approaching, I am hopeful that we'll get a taste, no matter how big or small, of Retro Studios's next project!

v894. Super Monkey Ball: Banana Blitz (Wii) - Jumble Jungle


The music of Super Monkey Ball: Banana Blitz is some of the Wii's best. It's delightfully catchy, has terrific melodies, great beats, and tremendous rhythms. While the actual game isn't the best, due to the implementation of motion controls and jumping, both not the most accurate when trying to control your monkey in a ball, at least the soundtrack is fantastic.

v895. Sonic Runners (iOS) - Main Theme - Windy Hill Zone


It's been 894 VGM volumes before we've had an iOS game represented on SuperPhillip Central's Favorite VGMs. This changes with volume 895's Sonic Runners's Main Theme - Windy Hill Zone. This remarkable rock theme blends guitars with piano to create a delightful and uptempo theme.

Mega Man Legacy Collection (PS4, XONE, PC, 3DS) Debut Trailer

An unexpected collection, Mega Man Legacy Collection was announced this morning by Capcom, a collection of Mega Man's 8-bit NES exploits. The PlayStation 4, Xbox One, and PC versions will release this summer while the Nintendo 3DS version will release later this winter. Here's hoping this is the start of Mega Man's grand return to gaming!

Sunday, June 7, 2015

Splatoon (Wii U) Review

SuperPhillip Central is about ten reviews away from number 600. Do you think it'll hit it this month? Well, I'm wasting no time regardless. Today, I have a rare weekend review, and this one is of a highly anticipated Wii U third-person shooter. I never thought I'd type that sentence out! It's Splatoon from Nintendo for the Wii U!

An ink-credible new IP from Nintendo, but not without problems.


While Nintendo does provide unique IP, it usually doesn't do so with a major retail release. Nintendo also doesn't usually tackle certain genres outside of its usual suspects. That is until now with the Wii U's Splatoon. Judging by the quality of the game, I think Nintendo should definitely lend its hand to more nontraditional genres as Splatoon is an absurdly creative take on the third-person shooter genre, offering superb controls, addicting gameplay, and a tremendous feel.

Splatoon has you playing as both a kid and a squid. As a kid inkling, you use a weapon, whether a gun, a roller, or a sniper rifle-like charger, for instance, to try to not only cover the ground and walls with paint, but also unleash paint onto foes to eliminate them. Splatoon's main mode is Turf Wars, where two teams of four players each vie to cover the ground of the map with as much paint of their own color as possible. At the end of the three minute match, the team whose paint covers the most ground of the map wins. Three minutes is a perfect time period for each match, because if you are getting creamed in the current match, it is over before pretty fast. 

Who knew battle could be such a work of art?
As stated, you play Splatoon as both a kid inkling and a squid. When you're a squid, you enter into your team color's paint, skimming the surface of it, and being much faster than if you were running around as a kid. You can even climb up painted walls as a squid to reach new heights. You also need to enter into your side's paint to refill ink. Both running around as an inkling and skimming the surface as a squid have a terrific feel to them. It's certainly a joy to play as both, switching between the two as the battle situation commands. 

The other team is about to feel very blue soon,
and I'm not talking about being down in the dumps.
The GamePad is used to great effect, displaying an overhead view of the map to help you see where your team needs to start painting, defending, and attacking. You can also tap player positions to quickly launch to their location. This eliminates unwanted downtime between being splatted (i.e. K.O.'d) and returning to the action. That said, you have to be careful when you decide to launch to a teammate's location, as unless you have a specific perk equipped, the enemy can see where you're going to land. You could be arriving in a total ambush.

Currently, Splatoon offers non-ranked play and ranked versus. Both feature two maps at a time that the game randomly chooses between. Every three hours, the selection of maps changes. Each time you boot up the game, you arrive at Inkopolis Plaza, where Callie and Marie (get it?) introduce which duo of maps will be played on for ranked and non-ranked battles. This can be tedious at times where you just want to enter the solo mode of Splatoon, yet have to read the dialogue, albeit usually funny, between Callie and Marie's introductions of the maps for online multiplayer.

Inkopolis Plaza is where players you've met will populate the plaza.
When you decide to play online, you have the choice of entering a random online room or joining up with a friend and entering their room. If the room is full, the game presents a timer that shows when the current game is about to end, and when someone exits the room, you'll have a place there. Despite being able to join a friend on your Wii U friends list, whether or not you're on their team is purely up to chance. As of now, there is no party system-- that will come with a summer update. Instead, each match randomly changes who is on whose team, which is a bit of a letdown. 

Another oddity with the online of Splatoon is the current lack of matchmaking. It makes it so you might find yourself battling against a team with ranks of 19 and 20 while your inklings are much lower in comparison. This is especially evident in the ranked Splat Zones, a King-of-the-hill style mode where the goal is to capture and hold onto a section of the map by splatting it with enough of your team's paint. As an area is captured, a 100 second counter starts counting down. The first team to have the counter hit zero or have it at its lowest amount when five minutes expire is deemed the winner. 

Here's one more issue with Splatoon's online. This is most noticeable in ranked Splat Zones-- the lack of any type of voice chat. In normal non-ranked battles, voice chat isn't totally necessary, as one can look at the GamePad screen to see where parts of the match map require attention, either needing to be painted or needing to be defended from the other team. However, Splat Zones requires a greater amount of communication, as to have the whole team attack a splat zone at once. Since there's no way to communicate this, Splat Zones matches simply turn into total chaos with no sense of real teamwork, a very big shame as the mode has so much potential. 

Like a car without traction on an icy road,
the purple team has lost control.
When a match concludes, you earn battle points that accumulate, allowing you to increase your rank. You also earn cash to purchase new gear. At Inkopolis Plaza, the hub of Splatoon, you can enter into one of four unique shops to spend the cash you earned through matches. There are shops for clothing, headgear, footwear, and weapons. Each gear offers its own perks, such as damage up, defense up, more ink storage, faster squid movement speed, and even things like a ninja squid perk which makes you completely undetectable when submerged in ink. Thus, not only do you get gear to stay fresh and fashionable, but also for battle bonuses. As you continue to wear a piece of gear, eventually secondary perks are added to your gear. While these aren't as strong as the primary perk, they are indeed helpful to have.

You're looking mad fresh already!
Weapons come in a wide amount of varieties, from the fast ground-covering ability of the paint roller, which is a close range weapon, to the sniper rifle-like charger, that needs a quick moment to charge up before it can be properly fired. Each weapon has its own pros and cons in both painting and battle situations. While it's easy to cover a lot of ground in your team's colored paint with the paint roller, you're also pretty much in trouble if a person with a long-range weapon spots you from faraway. 

Great for close range assaults, the paint roller can
cover up a lot of ground quite quickly.
Each weapon in Splatoon comes with a sub and special weapon. For secondary weapons, there are things like splat bombs that when they explode, cover a wide blast area in paint; proximity mines that hide under the surface, ready to blow an inkling or squid to kingdom come; the sprinkler, a device that can be attached to a surface, wall, or ceiling that sprays an area with paint; and many more. Special weapons can only be used when the special meter is full, performed by painting either bare ground or enemy paint in your team's color of paint. These include temporary shields with the Bubbler, giant tornadoes of paint with the Inkstrike, multiple splat bombs to throw one after the other with the Bomb Rush, among others.

The sub weapon Splash Wall blocks enemy paint attacks like so.
While Splatoon is heavily online-focused, there is also a 25+ mission single-player mode called Hero Mode to not only unlock some worthwhile content, but also play through some ridiculously clever and well designed levels to build your skills. The Great Zapfish has been captured from Inkopolis Plaza by the Octarians, a militant force bent on eliminating the Inklings. You travel to Octo Valley, the hub of Hero Mode, and enter steam kettles, serving as entrances to levels. 

Each level's goal is to rescue the Zapfish from captivity through playing through linear levels, launching from huge platform structures, similar to the planetoids in Super Mario Galaxy, each with their own mechanics, set of enemies, and obstacles. The story mode continually introduces new concepts to keep levels feeling fresh, whether it's creative platforming or light puzzles. Each level focuses on a single level concept, such as gushers that launch you into the air as they gush out paint, inkrails that allow your inkling to travel on them when they are sprayed, and platforms that move when you spray their propellers. There are even arena skirmishes that pit you against Octolings in combat. These are the weakest levels of the single-player mode, as they're just the online multiplayer's maps with a single-player twist, but they do show a part of Splatoon that I feel is sorely missing-- the ability to play with bots. 

Do you enemies mind? I have a Great Zapfish to rescue.
Regardless, the handful of boss battles that are sprinkled throughout Splatoon's Hero Mode shines greatly with super creative ways to take down the bosses that come in all shapes and sizes. They're not just bosses that focus on you strong-arming them to surrender; they require some thought to defeat as they are a bit like puzzles themselves. 

On the whole, Splatoon's Hero Mode lasted me about 6-7 hours of gameplay time. This including collecting each level's hidden Sunken Scroll that reveals some of the history and background of the Inklings and Octarians. I would love an even more robust and lengthy single-player mode for a sequel, as beating the relatively short Hero Mode in Splatoon left me feverishly wanting more. Sure, using an Amiibo in Inkopolis Plaza allows you to replay these missions with different weapons for an added challenge, but it's really not the same. Plus, it's sort of slimy to hide content of any type behind hard-to-find figurines, which basically unlocks on-disc downloadable content.

Splatoon ends up being a fantastic online multiplayer shooter, but its current lack of true matchmaking or party invites makes it a bit of an uneven and sometimes frustrating experience. The lack of interesting local multiplayer (a balloon popping mode with one other player does not an interesting local multiplayer mode make) hurts a little, and the lack of bots even if just to replace disconnecting players online hurts a lot. That said, for all that is wrong with the experience, Splatoon is still an amazing game to play. The feeling of switching between a humanoid Inkling and a speeding squid is phenomenal, the concept as a whole is spectacular, the sounds and sights of splatting other players and covering floors and walls are tremendous, and the single-player mode will leave you begging for more. It's not a perfect introduction for Splatoon to players, but it's pretty ink-credible all the same.

[SPC Says: B]

Friday, June 5, 2015

The Top 50 Game Soundtracks of All Time - #50-41

Welcome to the beginning of part of SuperPhillip Central's celebration of seven years online! While I couldn't celebrate as big as I did on the fifth anniversary with a list of my 100 favorite games ever, I think this list of 50 game soundtracks suffices for a seventh anniversary all the same!

Starting with ten this week followed by ten more each week for four other weeks, this list is of my personal favorite game soundtracks. There is only one rule with this list, and that is that the soundtracks on this list must be from games I've actually played. Thus, if you find yourself baffled at why your favorites aren't listed, perhaps that's the reason why.

Now, without further ado, let's get to the games and their soundtracks!

50) Castlevania: Dawn of Sorrow (DS)


We start off with a series that used to have a game coming out yearly. Now, it's better left in hiatus. That said, Castlevania: Dawn of Sorrow was my first foray into the Castlevania series, and ever since I've been a big fan of both the Metroid and classic styles that the games have. Dawn of Sorrow possesses one of my favorite soundtracks from the series, offering an abundance of catchy and environmentally conscious themes, perfect for whip-slinging some vampires, bats, and Medusa heads.


49) Wario Land: Shake It! (Wii)


Wario's games generally didn't impress me much with their soundtracks. Sure, I dug some of the music from Wario World and Wario Land 4, but I was never as impressed with a Wario game's music than I was and still am with Wario Land: Shake It!, or as our PAL pals know it as, Wario Land: The Shake Dimension. Songs of all tempo and a range of genres were what players get with Shake It's soundtrack, making me want to coincidentally enough "shake it" until I couldn't shake no more!


48) Diddy Kong Racing (N64)


My favorite kart racer doesn't have my favorite kart racing soundtrack, but it's a masterful soundtrack nonetheless, thanks to Dave Wise! You can be certain that this won't be the last time Mr. Wise's works appears on this list. Featuring bright and bouncy themes, sometimes mellow, sometimes tense, Diddy Kong Racing's music casts the player with a whole wide range of emotions depending on the racing and speeding situations.


47) Kirby's Epic Yarn (Wii)


The second Good Feel developed game to hit this list, Kirby's Epic Yarn is a more mellow soundtrack with real instruments rather than the synth of past games. It all adds up to a sound that is quite lovely. As heard by the two game examples from Good Feel, the composer behind those games knows his stuff for sure. It makes me very eager to hear what the upcoming Wii U release by Good Feel, Yoshi's Woolly World will sound like. If it's as awesome as the art style, we'll be in for quite the treat.


46) Mega Man 2 (NES)


No doubt Mega Man 2 has one of the more recognizable soundtracks out there, but there are indeed 45 others that I hold to higher esteem, whether or not it's just because I listen to the others a lot more. There is no questioning, however, how iconic Mega Man 2's music is. In fact, I'd include lots more classic series Mega Man games if I had the room. Hmm... Maybe I should have went with a top 100 list instead. Oh well. Too late now!


45) Final Fantasy Crystal Chronicles - The Crystal Bearers (Wii)


The Crystal Bearers, as part of the Final Fantasy Crystal Chronicles sub-series of games, features a grand variety of songs, whether orchestral and action-packed, folk, hillbilly country, New Orleans jazz, rock, and so much more. It fits the spirit of adventure that Final Fantasy Crystal Chronicles - The Crystal Bearers has to an absolute "T".


44) F-Zero GX (GCN)


F-Zero GX is a soundtrack of two parts. One is compromised of the various racing tracks, options, and other racing-related parts of the game. The other is made up of character themes for each of the around 40 unique drivers to race as. You get one part electronica, trance, and rock, while another is rock, heavy metal, and other types of awesome anthems. It's a soundtrack that is two halves, and the whole is something absolutely incredible.


43) Banjo-Tooie (N64)


Rareware's batch of composers both old and new are some of the best in the industry, and Grant Kirkhope certainly is one of them. His work on the Banjo-Kazooie series is second to none. Well, actually, that isn't true, or this game would be #1 or #2 on this list... Anyway, if you're looking for dynamic music that changes instruments upon reaching certain areas of levels (and you don't mind it being catchy all the while), then Banjo-Tooie's soundtrack for you is golden like one of the many Jiggies bear and bird collect!


42) Kirby and the Rainbow Curse (Wii U)


There are three words that describe the Kirby and the Rainbow Curse soundtrack: bright, bouncy and catchy. Shogo Sakai and Megumi Ohara composed and arranged this soundtrack, featuring a plethora of fantastic new tunes that one can't help but hum along to, as well a bunch of classic Kirby themes given the modern treatment. It's by far my favorite video game soundtrack so far in 2015.


41) Ys: I & II Chronicles (PSP)


We conclude this tour of game soundtrack goodness with Ys: I & II Chronicles. The original Ys I and II soundtracks were composed in part by the fantastic Yuzo Koshiro, who still has a major presence in video game music composition nowadays. His, among others' works have gotten a major upgrade with the various remakes of the Ys games over the years. While this game doesn't have my favorite Ys soundtrack, it's still mighty darn awesome.

Happy Seventh Anniversary, SuperPhillip Central!

As you can probably tell by the updated banner at the top of the site (as well as this post, for that matter), today, June 5, 2015 is SuperPhillip Central's seven-year anniversary!

Who knew that a pet project where I reviewed games (in much lower depth and quality than I do now) would turn into a seven-year-old blog? Not me! I'd like to thank you, the reader of this site, for giving me a constant audience for my ramblings and reviews of the gaming industry. I hope you've enjoyed my work even if it's just one article or the entire blog itself. It makes me very happy I'm able to share my articles with a wide audience, write about my favorite passion, gaming, and do so with you guys putting up with my odd humor.

Thank you to everyone for making SuperPhillip Central such a joy to write and visit time and time again. As long as there's people reading my stuff, I'll keep putting it out there.