Welcome to the first edition of SuperPhillip Central's Favorite VGMs for the month of May! Last month brought tremendous rain showers, just as the saying goes. Now, instead of just May flowers, SuperPhillip Central is giving you the gift of groovy video game tunes!
We begin with a recent release, Mario Kart 8 Deluxe before speeding onto another kart racer, Pac-Man World Rally. Next up, the much improved Super Bomberman R blasts onto the scene, handing things off to Super Double Dragon for some retro goodness. Finally, Kirby & the Amazing Mirror delivers a charming and rousing ditty to cap things off.
As always, click on the VGM volume name to hear that song via YouTube. And check out the VGM Database for all previously featured VGM volumes. Now, let's get on to the music!
v1386. Mario Kart 8 Deluxe (NS) - GBA Cheese Land
A remix in both music and track design, it's Cheese Land from Mario Kart: Super Circuit, which makes its grand reappearance in the newly released Mario Kart 8 Deluxe! Cheese Land's once flat Super Circuit self is remixed in Mario Kart 8 Deluxe with great valleys, huge expanses, and tight turns. It's accentuated by this peppy and catchy saxophone-driven theme.
v1387. Pac-Man World Rally (PS2, GCN, PSP, PC) - Arctic Iceberg
We move from one racing game to another, though one that's much less popular, Pac-Man World Rally. Arctic Iceberg's theme sounds more fitting for a surfing safari than an ice cold track, but that's exact what the composition team behind the game delivered. You also get a taste of the Pac-Man leitmotif thrown in for good measure. It's all-around a groovy song.
v1388. Super Bomberman R (NS) - World 2: Planet Timbertree
Super Bomberman R has been getting a steady stream of updates since its initial release that SuperPhillip Central reviewed. This includes patches to improve game performance, AI changes, and many other issues that the original review of mine harped on. It makes for a game that is really well worth buying now. Something that didn't need changing was the awesome soundtrack, as you can hear with this second world theme in a forested world.
v1389. Super Double Dragon (SNES) - Mission 04 (Transport Truck)
We're going back to the 1990's with this Favorite VGM volume. It's for Mission 04 from Super Double Dragon, a synth delight to listen to with its great beat and melody that makes you want to bob your head along with. The mission mostly takes place on a moving transport truck where falling off is a considerable possibility. Hang tough, Billy and Jimmy!
v1390. Kirby & the Amazing Mirror (GBA) - Rainbow Route
Concluding this edition of the Favorite VGMs is the theme for the starting area in Kirby & the Amazing Mirror, Rainbow Route. It's a cheery and spirited tune perfect for beginning Kirby's adventure to collect all of the mirror shard pieces. Kirby & the Amazing Mirror had a sprawling overworld of interconnected areas, each housing a boss to take on to acquire a piece of the mirror shard. This nonlinear format remains exclusive to Amazing Mirror.
Monday, May 1, 2017
Review Round-Up - April 2017
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| Yooka-Laylee was not just a Kickstarter success story but an overall fun yet flawed throwback to N64-era collect-a-thon platformers. |
The featured games of the month, LEGO City Undercover and Yooka-Laylee both earned an enjoyable B- grade. Then two more mobile titles were reviewed, Kami 2 (B-) and Dan the Man (B). Finally, the heroes in a half shell were showcased in the month's sole retro review with 2003's Teenage Mutant Ninja Turtles, getting a disappointing D to close out the month.
May is going to be an exciting month for SuperPhillip Central review-wise, as Horizon: Zero Dawn and Mario Kart 8 Deluxe will be but two of the reviews featured. Stay tuned!
Mr. Shifty (NS, Steam) - B-
FZ9: Timeshift (iOS, Android) - B-
Run Sackboy! Run! (iOS, Android, Vita) - C
LEGO City Undercover (NS, PS4, XB1, PC) - B-
Yooka-Laylee (PS4, XB1, PC) - B-
Kami 2 (iOS, Android) - B-
Dan the Man (iOS, Android) - B
Teenage Mutant Ninja Turtles (PS2, GCN, XBX) - D
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| LEGO City Undercover returns and Chase McCain is back on the beat with a series of sloppy ports. |
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Central City Census - May 2017
A new month brings a new Central City Census and Review Round-Up! Let's start with the former, and look back at the results of this past month's poll!
April showers brought a lot of aggression to the Central City Census. The Census asked whether or not you've ever broken a video game controller on purpose. We seem to have a level-headed batch of voters with over half (54%) of you saying you have never done so intentionally. Meanwhile, around 20% said they did but only once while some of the more rage-prone gamers out there voted 2-4 times or more than 5 times!
May's Central City Census is hyped for E3 2017. The question this month is simple: Which first-party's E3 presentation are you most looking forward to?
April showers brought a lot of aggression to the Central City Census. The Census asked whether or not you've ever broken a video game controller on purpose. We seem to have a level-headed batch of voters with over half (54%) of you saying you have never done so intentionally. Meanwhile, around 20% said they did but only once while some of the more rage-prone gamers out there voted 2-4 times or more than 5 times!
May's Central City Census is hyped for E3 2017. The question this month is simple: Which first-party's E3 presentation are you most looking forward to?
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Saturday, April 29, 2017
Introducing A New Monthly Tradition to SuperPhillip Central!
SuperPhillip Central has been around for nearly a decade now. (Well, a year and some change shy as of now.) The site has established a lot of traditions, from monthly Review Round-Ups to the Best of Awards at the end of each year. Now SuperPhillip Central has a new tradition to begin for May-- monthly banners!
May kicks off this tradition with a banner you've probably already seen lately. It stars Aloy from Guerrilla Games' Horizon: Zero Dawn and Nintendo's Mario as seen in Mario Kart 8 Deluxe. I hope you'll enjoy the monthly change of banners and will continue to support SuperPhillip Central via your readership!
May kicks off this tradition with a banner you've probably already seen lately. It stars Aloy from Guerrilla Games' Horizon: Zero Dawn and Nintendo's Mario as seen in Mario Kart 8 Deluxe. I hope you'll enjoy the monthly change of banners and will continue to support SuperPhillip Central via your readership!
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Friday, April 28, 2017
Top Ten Mario Kart 8 Deluxe Tracks
Mario Kart 8 Deluxe releases today on Nintendo Switch. Packed with all of the tracks from Mario Kart 8 on Wii U in both base and DLC form, there are 48 tracks total. Which are the best of the best? Well, that's purely subjective, but the mind behind SuperPhillip Central has come up with a list of the top ten Mario Kart 8 Deluxe tracks. These are the most fun to race on, most enjoyable, best themed, most interesting aesthetically or locale-wise, and just plain all-around awesome.
After seeing my picks, which Mario Kart 8 Deluxe tracks do you find the best and most pleasant to race on?
10) Mario Kart Stadium
We begin with the opening track of Mario Kart 8, Mario Kart Stadium, an aptly named track if I do say so myself. Set under a nighttime spectacle of fireworks and cheers, Mario Kart Stadium happens to be an enjoyable and exciting race, something that many first tracks of the Mario Kart series may not register as being. With long curves to enjoy drifting and boosting opportunities, moments where smartly conceived Mushroom boosts can cut seconds off a given racer's time or add to their lead, most Mario Kart 8 players' first taste of the anti-gravity sections the game proudly advertises, and a gliding section at its finale, Mario Kart Stadium is perfect for a beginner while still being entertaining for veterans.
9) Thwomp Ruins
Mario Kart Stadium signals the start of the Mushroom Cup in Mario Kart 8 Deluxe. Thwomp Ruins is the cup's finale. It takes place in an ancient ruins where on the second lap, the central courtyard opens up its ramp, allowing racers to use its ramp to glide past obstacles like the central body of water and several Thwomps. Yes, as the name suggests, Thwomps make a home here for themselves in these bright and sunny ruins filled with copious vegetation. The ancient carvings on walls and in the tunnels are pleasant and add to the environment. Thwomps aren't the only hazards in these ruins. In the first tunnel, stone gears roll on down in the center of the track, plowing over any racer foolish enough to get in their way. Two gliding opportunities and one final shortcut that offers a great risk vs. reward proposition (a narrow ramp surrounded by a bottomless pit that bypasses the last turn of the ruins) also make for a really fulfilling race to win.
8) N64 Yoshi Valley
A relic from Mario Kart 64, Yoshi Valley is the final track of the Leaf Cup in Mario Kart 8. Like its original version, this Mario Kart 8 iteration of Yoshi Valley features a network of myriad routes through its sprawling canyon, some faster to take than others, but they all lead to the same end point. This end point leads to a series of winding turns all culminating in a circular platform where a giant green and white Yoshi egg slowly rolls along, ready to run over any unsuspecting racer. The faster routes through the network of pathways tend to feature the most dangerous terrain, such as a lack of railways to keep players from speeding off into the valley below. It makes for an exciting race that offers a lot more choice than any other race in Mario Kart series history.
7) Shy Guy Falls
The final race of the Flower Cup, Shy Guy Falls is home to a diamond mine built directly into the face of the mountain. The race takes part high above the ground, where falling can happen when you least expect it (such as an opponent using a Lightning Bolt while you're making a leap over a pit). The eponymous falls have you racing not just up a waterfall, trying to make a perfect racing line that allows you to cross every boost raining down from the falls, but also down a waterfall soon after as well. This latter waterfall leads to the track's sole gliding section, where racers can opt to glide down onto the main track or take a brief shortcut through a hanging cavern. Another shortcut is mere yards away, having racers use a Mushroom to boost between two small stone pillars to bypass one of the track's final turns.
6) Wild Woods
Wild Woods was a part of the second downloadable content pack of races in the original Mario Kart 8. It takes place high up in the canopy of a heavily forested area where a Shy Guy metropolis of hanging houses make their home. Like Shy Guy Falls, racers do a lot of vertical maneuvers, going 100% vertically up the face of walls and the like. Notable pieces of this delightful track include a gliding section over an open chasm where Shy Guys travel across ziplines, a race through the rapids that lead down to a lake filled with boost-plastered lily pads, and two opportunities to take alternate paths. Wild Woods is a ridiculously fun race with a great sense of environmental ambiance to it.
5) Mute City
If Nintendo won't make a new F-Zero entry, at least this taste of the series with two F-Zero-inspired tracks in Mario Kart 8 and Mario Kart 8 Deluxe will somewhat do... for now. The first of these tracks (Big Blue being the other) takes place in F-Zero's most famous metropolis, Mute City. As you can imagine with the insane designs of the 3D F-Zero racetracks, Mute City is full of crazy curves that are almost entirely in anti-gravity areas. Racers will go upside-down, right-side-up, to the side, underneath, and every which way in this track, while jetting around on the multitude of boost pads that are sprinkled along the track. The finale sees a shortcut opportunity for those with a Mushroom, or they can just take the final jump and meander through the snake-like route leading to the finish line. Mute City's Mario Kart 8 version is a blast to play and is modeled just like a track from F-Zero.
4) Cloudtop Cruise
As the name suggests, Cloudtop Cruise takes players on an adventure through the clouds, from the cloudy pathways at the start of the race to one of Bowser's many airships. The airship that racers spend a brief time on leads to a cannon that launches them into the heart of a lightning storm, where racers can opt to zoom along multiple boosts. This requires timing and precision, as many of the boosts in this darkened and stormy portion of track get hit by intermittent bouts of lightning. Once this anti-gravity section has been overcome by racers, they get launched to the home stretch, where they can opt to take the long but safe way to the finish, or try a courageous shortcut by jumping across the leaves of a beanstalk. Cloudtop Cruise is a wild and rowdy sky high adventure that makes for an exciting and electric start to Mario Kart 8's Special Cup.
3) Bowser's Castle
Let's continue with Mario Kart 8's Special Cup. Traditionally, the Bowser's Castle tracks in the Mario Kart series feature a wide array of dastardly, menacing obstacles and hazards to avoid, whether Thwomps, blazing fire bars as seen in the original Super Mario Bros., and other dangers. The Mario Kart 8 version of Bowser's Castle features an impressive gauntlet of hazards, from giant three-arm fire bars, swinging spiked balls, rolling boulders, lasers at the entrance, and even a monstrous statue of Bowser that slams its fist from one part of the track to the other. The anti-gravity portions of Bowser's Castle are awesome, and the amount of trick opportunities make for a really thrilling and heated (both figuratively and literally) race.
2) Mount Wario
Mount Wario is an aberration compared to every other track on this top ten list. Instead of featuring three leaps, Mount Wario features three segments, all leading to one thrilling adventure down the slopes and face of the titular snowy mountain. Right away, racers drive off the starting gate, the innards of a chopper to land smack dab on the summit of Mount Wario. Then, it's all downhill from there. Literally. An icy section showcasing nice drifting opportunities lead into a cavern filled with rushing water and gliding opportunities. That then leads to the Wario Dam, where racers speed along the side of as water and intermittent boosts rain down. A snowy forested section of trees and logs follow, and then a skiing-inspired third segment faces racers with slalom-style gates, mounds, and tricking opportunities. A riotous race and journey down the snowy mountain, Mount Wario is a fantastic finale to Mario Kart 8's Star Cup and a fantastic race in general.
1) Toad Harbor
This is purely a personal number one choice, as I absolutely love city-based tracks. One of my favorites is Mario Kart DS' Delfino Square, and now Toad Harbor takes the top spot of my favorite Mario Kart 8 Deluxe tracks. This bright and sunny summer metropolis starts out with a marina housing sailboats and an immediate boost ramp that sends racers flying over one of the sailboats docked in the harbor. What follows is a trip through an open-air marketplace that racers can zoom through on street level or above via awnings. This leads to two paths to take, the right one being a slight shortcut. Then comes a section where San Francisco-inspired streetcars travel onto the track. Racers can completely ignore these by traveling along the leftmost wall, though is slower than taking the inside turn. Next, a downhill section of track occurs, where racers can trick off ramps or take to the edges to speed along boost pads. This leads to a final couple of turns before the finish line. Toad Harbor might not have a gliding section or many opportunities to show off Mario Kart 8's anti-gravity central mechanic, but it does offer circuit-based racing that is phenomenal and in a visually pleasing city-based environment.
After seeing my picks, which Mario Kart 8 Deluxe tracks do you find the best and most pleasant to race on?
10) Mario Kart Stadium
We begin with the opening track of Mario Kart 8, Mario Kart Stadium, an aptly named track if I do say so myself. Set under a nighttime spectacle of fireworks and cheers, Mario Kart Stadium happens to be an enjoyable and exciting race, something that many first tracks of the Mario Kart series may not register as being. With long curves to enjoy drifting and boosting opportunities, moments where smartly conceived Mushroom boosts can cut seconds off a given racer's time or add to their lead, most Mario Kart 8 players' first taste of the anti-gravity sections the game proudly advertises, and a gliding section at its finale, Mario Kart Stadium is perfect for a beginner while still being entertaining for veterans.
9) Thwomp Ruins
Mario Kart Stadium signals the start of the Mushroom Cup in Mario Kart 8 Deluxe. Thwomp Ruins is the cup's finale. It takes place in an ancient ruins where on the second lap, the central courtyard opens up its ramp, allowing racers to use its ramp to glide past obstacles like the central body of water and several Thwomps. Yes, as the name suggests, Thwomps make a home here for themselves in these bright and sunny ruins filled with copious vegetation. The ancient carvings on walls and in the tunnels are pleasant and add to the environment. Thwomps aren't the only hazards in these ruins. In the first tunnel, stone gears roll on down in the center of the track, plowing over any racer foolish enough to get in their way. Two gliding opportunities and one final shortcut that offers a great risk vs. reward proposition (a narrow ramp surrounded by a bottomless pit that bypasses the last turn of the ruins) also make for a really fulfilling race to win.
8) N64 Yoshi Valley
A relic from Mario Kart 64, Yoshi Valley is the final track of the Leaf Cup in Mario Kart 8. Like its original version, this Mario Kart 8 iteration of Yoshi Valley features a network of myriad routes through its sprawling canyon, some faster to take than others, but they all lead to the same end point. This end point leads to a series of winding turns all culminating in a circular platform where a giant green and white Yoshi egg slowly rolls along, ready to run over any unsuspecting racer. The faster routes through the network of pathways tend to feature the most dangerous terrain, such as a lack of railways to keep players from speeding off into the valley below. It makes for an exciting race that offers a lot more choice than any other race in Mario Kart series history.
7) Shy Guy Falls
The final race of the Flower Cup, Shy Guy Falls is home to a diamond mine built directly into the face of the mountain. The race takes part high above the ground, where falling can happen when you least expect it (such as an opponent using a Lightning Bolt while you're making a leap over a pit). The eponymous falls have you racing not just up a waterfall, trying to make a perfect racing line that allows you to cross every boost raining down from the falls, but also down a waterfall soon after as well. This latter waterfall leads to the track's sole gliding section, where racers can opt to glide down onto the main track or take a brief shortcut through a hanging cavern. Another shortcut is mere yards away, having racers use a Mushroom to boost between two small stone pillars to bypass one of the track's final turns.
6) Wild Woods
Wild Woods was a part of the second downloadable content pack of races in the original Mario Kart 8. It takes place high up in the canopy of a heavily forested area where a Shy Guy metropolis of hanging houses make their home. Like Shy Guy Falls, racers do a lot of vertical maneuvers, going 100% vertically up the face of walls and the like. Notable pieces of this delightful track include a gliding section over an open chasm where Shy Guys travel across ziplines, a race through the rapids that lead down to a lake filled with boost-plastered lily pads, and two opportunities to take alternate paths. Wild Woods is a ridiculously fun race with a great sense of environmental ambiance to it.
5) Mute City
If Nintendo won't make a new F-Zero entry, at least this taste of the series with two F-Zero-inspired tracks in Mario Kart 8 and Mario Kart 8 Deluxe will somewhat do... for now. The first of these tracks (Big Blue being the other) takes place in F-Zero's most famous metropolis, Mute City. As you can imagine with the insane designs of the 3D F-Zero racetracks, Mute City is full of crazy curves that are almost entirely in anti-gravity areas. Racers will go upside-down, right-side-up, to the side, underneath, and every which way in this track, while jetting around on the multitude of boost pads that are sprinkled along the track. The finale sees a shortcut opportunity for those with a Mushroom, or they can just take the final jump and meander through the snake-like route leading to the finish line. Mute City's Mario Kart 8 version is a blast to play and is modeled just like a track from F-Zero.
4) Cloudtop Cruise
As the name suggests, Cloudtop Cruise takes players on an adventure through the clouds, from the cloudy pathways at the start of the race to one of Bowser's many airships. The airship that racers spend a brief time on leads to a cannon that launches them into the heart of a lightning storm, where racers can opt to zoom along multiple boosts. This requires timing and precision, as many of the boosts in this darkened and stormy portion of track get hit by intermittent bouts of lightning. Once this anti-gravity section has been overcome by racers, they get launched to the home stretch, where they can opt to take the long but safe way to the finish, or try a courageous shortcut by jumping across the leaves of a beanstalk. Cloudtop Cruise is a wild and rowdy sky high adventure that makes for an exciting and electric start to Mario Kart 8's Special Cup.
3) Bowser's Castle
Let's continue with Mario Kart 8's Special Cup. Traditionally, the Bowser's Castle tracks in the Mario Kart series feature a wide array of dastardly, menacing obstacles and hazards to avoid, whether Thwomps, blazing fire bars as seen in the original Super Mario Bros., and other dangers. The Mario Kart 8 version of Bowser's Castle features an impressive gauntlet of hazards, from giant three-arm fire bars, swinging spiked balls, rolling boulders, lasers at the entrance, and even a monstrous statue of Bowser that slams its fist from one part of the track to the other. The anti-gravity portions of Bowser's Castle are awesome, and the amount of trick opportunities make for a really thrilling and heated (both figuratively and literally) race.
2) Mount Wario
Mount Wario is an aberration compared to every other track on this top ten list. Instead of featuring three leaps, Mount Wario features three segments, all leading to one thrilling adventure down the slopes and face of the titular snowy mountain. Right away, racers drive off the starting gate, the innards of a chopper to land smack dab on the summit of Mount Wario. Then, it's all downhill from there. Literally. An icy section showcasing nice drifting opportunities lead into a cavern filled with rushing water and gliding opportunities. That then leads to the Wario Dam, where racers speed along the side of as water and intermittent boosts rain down. A snowy forested section of trees and logs follow, and then a skiing-inspired third segment faces racers with slalom-style gates, mounds, and tricking opportunities. A riotous race and journey down the snowy mountain, Mount Wario is a fantastic finale to Mario Kart 8's Star Cup and a fantastic race in general.
1) Toad Harbor
This is purely a personal number one choice, as I absolutely love city-based tracks. One of my favorites is Mario Kart DS' Delfino Square, and now Toad Harbor takes the top spot of my favorite Mario Kart 8 Deluxe tracks. This bright and sunny summer metropolis starts out with a marina housing sailboats and an immediate boost ramp that sends racers flying over one of the sailboats docked in the harbor. What follows is a trip through an open-air marketplace that racers can zoom through on street level or above via awnings. This leads to two paths to take, the right one being a slight shortcut. Then comes a section where San Francisco-inspired streetcars travel onto the track. Racers can completely ignore these by traveling along the leftmost wall, though is slower than taking the inside turn. Next, a downhill section of track occurs, where racers can trick off ramps or take to the edges to speed along boost pads. This leads to a final couple of turns before the finish line. Toad Harbor might not have a gliding section or many opportunities to show off Mario Kart 8's anti-gravity central mechanic, but it does offer circuit-based racing that is phenomenal and in a visually pleasing city-based environment.
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