Saturday, December 18, 2021

Announcing The SuperPhillip Central Best of 2021 Awards!

Hello, everyone! A year's end means the return of an old favorite to cap off this year of gaming right. For the 14th year in a row, the SuperPhillip Central Best of Awards will be here to celebrate the best and brightest in gaming for the past year!

The festivities begin on Monday, December 27th with a five-night event with numerous top five lists in various categories, from Most Overlooked Games of 2021, Best Original Soundtrack of 2021, and of course, the piece de resistance, one final top ten list all about SPC's Games of 2021, published on New Year's Eve! 

Take a glimpse at the banner that will be put up just after Christmas here on SuperPhillip Central to help commemorate and celebrate the occasion, as well as getting just a taste of some of the games we'll be spotlighting when the SPC Best of 2021 Awards occur! And, of course, we will see you here on the night of Monday, December 27th for the very first awards handed out and lists published on the site!

Thursday, December 16, 2021

Clockwork Aquario (NSW, PS4) Review

Releasing in early December in parts outside of North America, and in North America proper this past Tuesday, Clockwork Aquario has an incredibly interesting story behind its release. What's better is that this long-lost game was well worth the 28-year wait! Read more with the SPC review.

Unlike clockwork, this game's arrival is hardly an everyday occurrence; it's a miracle.

Some things in this hobby and industry of ours never cease to amaze. 28 years ago, Westone--the developer behind the Wonder Boy series--was planning a release of a colorful, charming-looking title known as Clockwork Aquario. It was set to launch in arcades courtesy of the Sega System 18. However, the game was cancelled before it saw the light of day and the light of launch, for that matter. 

Now, 28 years later in one heck of a delightful and welcomed miracle, Clockwork Aquario has had its code cleaned up, its missing pieces put together, and its issues amended to see its momentous release on Nintendo Switch and PlayStation 4. The end result is nothing more than indeed a miracle, and it was a pleasure to play through this game, how ever short lived it was.

To start off, Clockwork Aquario was meant to gobble up quarters and tokens in arcades. The game uses a two-hit system, so it's rather challenging, as after your first hit, if you get hit again, you lose a life. This home console release sees multiple difficulties which determine how many continues you have to work with. Even the easiest difficulty means you can't just rush into enemies all willy-nilly, as you'll most likely burn through lives and continues rather quickly.

And I oop!

That said, Clockwork Aquario is hardly a lengthy affair. Its runtime is just around 20 minutes to complete a playthrough, and that's understandable given it was originally meant to be an arcade game. That said, what it lacks in length, the game makes for in longevity due to how joyously fun it is to replay. Those 20 minutes fly by when you're moving through its five levels and six bosses. 

Clockwork Aquario plays like a precursor to the Klonoa series. You can punch, pick up, and throw enemies into one another and other objects to score points, as well as jump on baddies to eliminate them that way. As the length of the game would lead you to believe, stages in Clockwork Aquario aren't too long, and they never outwear their welcome. They feature one extended level of platforming and combat, usually ending with a mini-boss of some sort. Then, the second portion of the level changes scenes and pits you against the level's main boss, always the big bad of the game (a cute, but evil genius penguin) in a machine similar to Dr. Robotnik in the Sonic the Hedgehog games.

We got 'em right where we want, so it's time to turn this particular boss into crabmeat!

Co-op is possible as well in Clockwork Aquario, and this allows a duo of friends or family members to join together, bashing baddies, and even throwing each other around levels in a funny, frantic kind of way.

If there's one complaint to be found with regard to Clockwork Aquario other than some folks' possible distaste for the game's length, it's that so many of the modes are just variations of the same 20-minute or so adventure. You have different difficulties, which simply add or subtract the number of continues you have to work with, the Arcade Mode (which allows unlimited continues and ways to tinker with the game), and a mini-game only playable for two players locally. Other than that, there are filters to apply, remixed music to listen to, and a gallery that shows a series of art and photos from the game's development. The latter here is great for archival purposes and just a pleasure to look at.

Speaking of pleasures to look at, can we talk about the visuals of Clockwork Aquario? If you don't want to, feel free to skip this paragraph, but you'll be missing out. The colors of this game just POP much like the balloons that your three playable heroes can bash open. The awesome amount of detail in the sprites and environments is just jaw-dropping, and it makes this game deliver nirvana for the eyes. So, too, does the game do it for the ears, offering a bouncy and happy soundtrack full of bops and delightful melodies. 


Everything about Clockwork Aquario is a delight for the eyes and the ears.

Clockwork Aquario may not be a lengthy game, and it may just take the same 20-minute game and change something here and there to call it a new "mode", but it's one wonderful game. I find it almost insulting to have to give this great piece of gaming history a grade, as I feel it cheapens or somehow diminishes the impact of having this game come back after a nearly three-decade hiatus. Nevertheless, if you're digging a piece of gaming history that is most importantly an entertaining one, then look no further than Clockwork Aquario.

[SPC Says: B]

A code was provided by the publisher for the purpose of this review.

Wednesday, December 15, 2021

Pokémon Legends: Arceus (NSW) "New faces from the Hisui Region" Trailer

This morning, The Pokemon Company revealed a new trailer detailing just some of the locals and faces players will meet and see in Pokemon Legends: Arceus, including the Diamond and Pearl clans, and merchants from the Ginkgo Guild. Pokemon Legends: Arceus launches on the Nintendo Switch on January 28th, 2022.

Tuesday, December 14, 2021

Chocobo GP (NSW) Release Date Announcement Trailer

Ready, set, Chocobo! In the wee hours of the morning, Chocobo GP has received a release date announcement and subsequent trailer. Chocobo GP will race onto the Nintendo Switch on March 10th, 2022. Check out this trailer that shows off just a sample of the content featured within the game. For a more in-depth look at the game (and some more reading), check out this blog post on Square Enix's website. Are you looking forward to the return of Chocobo Racing with Chocobo GP?

Friday, December 10, 2021

Battletoads (XB1, PC) Review

Much like this review, the Battletoads are a bit late to the party with their return to gaming prominence. Unlike SuperPhillip Central, however, the Battletoads are 26 years late! Regardless, does this latest franchise revival croon or croak? Let's find out with the SPC review!

The toads with 'tude return

One can argue that ever since purchasing Rare back in 2001, Microsoft hasn't really used the developer's huge history of franchises to the best of their abilities. Well, at least not until recently with the reboot of Killer Instinct and the wonderful collection of games from Rare's rich catalog of games with the remarkable Rare Replay. 

Last year, the latest Rare revamp and set of characters returning to the forefront was that of the Battletoads, indeed a relic of a different time in gaming when bipedal animals with attitude were all the rage. (Seriously, you can't even count all of the mascots and characters like that on one set of hands!) Developed by Dlala Studios under supervision by Rare, Battletoads (2020) takes the classic beat-em-up/platforming series and takes some liberties with the formula, making a fresh attempt to make the Battletoads relevant in a new century. 

Are the Battletoads back and better than ever? Not quite.

Battletoads begins with the trio of toads: Rash, Zitz, and Pimple as celebrities, marching triumphantly towards a ceremony in their honor. They're bona fide heroes in their realm. Unfortunately, though, the Toads have been in a chamber for the past 26 years that essentially lets them live out their fantasies. This chamber is unearthed by a construction crew, and soon, the Battletoads must transition from battling baddies to performing menial work in the real world where they are no longer heroes and just everyday, ordinary toads. Upon growing weary of this tedious and soul-sucking life, the Battletoads concoct a plan to battle the Dark Queen in order to reclaim their hero status, because of course they do. It's foolproof. Defeat the Dark Queen, and they'll be heroes, leaping out of a life of obscurity. From there, things get even wilder and wackier as the adventure begins. 

The script and dialogue of Battletoads idles on crude humor and utter insanity, and some of the jokes hit, and when they do, they're quite funny, but so often it's the opposite. Jokes tend to land flat, and the albeit lovingly drawn cutscenes tend to overstay their welcome. The fact that you can't skip these scenes, even in repeat playthroughs, tends to make me believe the developers either really thought they were funny or they were hiding how short of an experience this game is really. 

That's because Battletoads isn't a lengthy game at all. It can be handily beaten in a few short hours, if even that, and that's with the cutscenes interspersed between the levels. Of course, there is side content to engage with, such as nabbing collectables in levels, completing the game on different difficulties, and... well, that's pretty much it. Don't get me wrong, though--the game is an overall enjoyable one, teeming with a substantial amount of variety to make up for the brevity of the experience. 

One chapter pretty much focuses completely on platforming and puzzles.

Aside from the standard beat-em-up action that I wish was more routine and commonplace in this installment of the Battletoads series, there is some inspired platforming with a mix of puzzle-solving to complete, space shooter sections, hacking puzzles, and yes, the return of the Turbo Tunnel segments, though these use an over-the-shoulder camera view as opposed to a 2D isometric one used in the original NES game. 

The return of the hoverbike from Battletoads is here but in a new dimension!

By far my favorite parts of Battletoads on Xbox One and PC are indeed the beat-em-up parts. They're the deepest, despite being mostly all about bashing and beating baddies within an inch of their lives. You have a wide assortment of moves to tackle foes, such as defense-busting charge attacks, transformation attacks, a spit attack that can stun foes for a short while by sticking them in one place, and even some tongue-whipping action to lasso a foe and bring them towards your chosen Battletoad. Really, it's a shame that more of these levels weren't included within the game. Not only because they're the most enjoyable for me, but because they would have extended the length of the game as well. They're also quite frontloaded in the game, only appearing in the first half and then disappearing almost completely save for some late-game boss encounters.

Beat up baddies in these inspired beat-em-up-centered stages,
my preferred type of gameplay within Battletoads (2020).

My main issue with Battletoads is that while there is a vast amount of gameplay variety, the game really suffers from a bit of an identity crisis. It can never decide what it wants to be. It starts as an inspired beat-em-up, but it continues to throw new gameplay mechanics and concepts that it becomes warped and discombobulated as a title. It seems like the developers wanted variety, but didn't know when to stop. Instead of putting so much effort into making so many different gameplay styles, they could have finely honed the beat-em-up aspect or better yet, focused on a couple or a few gameplay types rather than this handful and mishmash of types. As cliché as it is to use this phrase, Battletoads essentially becomes a "jack of all trades and a master of none" with this approach.

From a presentation aspect, Battletoads' art style is one that took some getting used to in order to appreciate it fully. However, once the initial shock from what I "wanted" the game to look like went away, I did find myself enjoying the art style. It's one that presents a lot of personality and character in its visual approach, ultimately delivering a delightful looking game for me. Your mileage will most definitely vary, though, but of course, art is indeed subjective. The voicework is wonderfully done with performances that fit in with the Adult Swim-like presentation of the story. Sure, a lot of it isn't that funny or at all humorous, but that isn't due to the delivery of the lines. That's purely on the writers and the script.

Up to three players locally can play together for some toad-ally radical fun.

Battletoads essentially makes the "too many cooks spoil the broth" colloquialism once again ring true, only the "cooks" in this context are all the different gameplay ideas. If one, two or even three ideas were more fleshed out, not only would the quality of the game most likely be better, but perhaps the length would be extended since so much development time seems to have been taken on making short but completely different types of gameplay segments. As is, Battletoads (2020) is a quick breeze of a game to play through that has moments of genius and good ideas, but ultimately fails to execute any of them with great results. Still, Battletoads remains a worthwhile game to play through, warts and all.

[SPC Says: C+]