Tuesday, September 1, 2009

Professor Layton and the Diabolical Box (DS) Review

Let's kick off September with something big. Well, sales-wise big, I guess! It's our good friend Professor Layton and this time he's investigating the Elysian Box in Professor Layton and the Diabolical Box for the Nintendo DS!

This puzzle reminds me of a puzzle I know.


Professor Layton is no stranger to the world. The original game, the Curious Village, has sold millions worldwide. It's a certifiable hit without question. In Japan, the fourth installment of the series is readying its march. However, in North America and Europe, we're just seeing his second adventure with Professor Layton and the Diabolical Box for the Nintendo DS. Developed by Level 5 who is also known for a little-known series called Dragon Quest and published by Nintendo, the Diabolical Box is ready for players on this side of the pond to open.

The Diabolical Box in Professor Layton and the Diabolical Box refers to the Elysian Box. It is said the box is cursed. Whoever opens it is instantly and mysteriously killed. Dr. Schrader, an acquaintance of Professor Layton, seems to have had his life taken by this evil box. Now with the box missing and his friend dead, Professor Layton with his apprentice, Luke, aim to discover the truth of Schrader's death and the true powers of the Elysian Box. The story keeps you guessing up until the very satisfying conclusion. Dialogue is superb and supports that Nintendo of America's localization team is one of the most competent around. The writing is of top quality, and the puzzle descriptions usually help more than they hurt. Meanwhile, the story will have you scratching your head much like the many puzzles the game possesses, and both will give you the same "ah-ha" feeling after you've completed them.

The entire game is played with the stylus. In the game, Professor Layton and Luke will wander around various settings. This is done by tapping the shoe icon on the bottom right corner of the screen and choosing a direction to move. Each screen task the dastardly duo with gathering information and talking to various people for clues. Sometimes you won't be able to progress in
the game without talking to the right person or examining the right object. Of course, just opening conversation with a person isn't always the easiest way to secure information. Instead,
plenty of people you meet will want you to solve a puzzle. Solve the puzzle, and they'll tell you what they know. This process occurs on and on throughout the game eventually leading you to the next plot point. This can get annoying cycling through screen after screen to reach a faraway destination, but for the most part this process works.

As you might expect, puzzles are the main gameplay element to Professor Layton, and the Diabolical Box gives you them in spades. There's a wide variety of puzzles to solve. Some easy, some truly diabolical much like the Elysian box. There's puzzles asking which in a group is lying based on a set of clues, playing pin solitaire with a set of Chinese checkers, or shifting blocks around in a cramped space. Some people will find certain puzzles easier than others while different people might find the same puzzles difficult. For instance, I was great at the logic puzzles while those pesky arithmetic puzzles made me crack. Some puzzles you'll solve and still not understand how to reach the solution. Thankfully, the game reviews the logic behind each and every solution, some better than others. The point is that this game will make you feel frustrated when you can't solve a toughie, but when you do, the amount of joy and satisfaction you'll get will seem worth it. Three hints can be divulged to you by spending hint coins. These trinkets are found by tapping around random items in while exploring the train or town. You're essentially graded on well you solve a puzzle by the points you earn by completing it. Each time you give an incorrect solution the amount of points you can earn decreases. These points are used to unlock new content in the secrets menu such as the wonderful soundtrack, character voices, and movies.

There's over 150 puzzles in all to solve, many of which are optional. Puzzles you miss, hidden on certain objects that makes either Professor Layton or Luke think of a puzzle they know or by talking to certain people, will appear in a woman name Riddleton's shack, so there's no fear of missing a puzzle permanently. There's also new optional quests to do such as fixing a camera, taking shots of certain areas in order to gain new puzzles to solve. Additionally, as Layton and Luke wander about town, they'll find citizens in need of something to drink. By collecting and brewing ingredients, Layton and Luke can serve the right tea based on that character's drink preference. This process is hampered that many times the people who are need tea are thirsty on random occasions. This makes it difficult to track all of the people who need tea down unless you're using a guide. Regardless, this quest is entirely optional though you'll want to do it to earn every possible puzzle. Finally, there's a game involving a hungry hamster that needs to slim down through a checkerboard-style mini-game.

If that content isn't enough, after completing the story mode you gain the right to tackle Layton's Challenges, the most hardcore of the hardcore puzzles. Be ready to spend an hour on just one of these crafty puzzles. Additionally, Nintendo is giving out weekly puzzles via Wi-Fi to download and solve. Perhaps you'd like to return to a puzzle you've already solved. All puzzles solved are listed in one convenient location. These are perfect for solving puzzles that can be finished in a set number of moves or turns. Beating your high score is always a bonus. They're also great for giving a relative or friend a crack at a puzzle without having them play entirely through the game. Though you should encourage them to play the game.

Visually, Professor Layton and the Diabolical Box is rich with charm from the lovely art style to beautiful 2-D backgrounds of the Molentary Express and Folsense. The presentation of the game has gotten a boost with clearer full-motion video looking like something out of a Studio Ghibli film. Some dialogue is voiced, but most of the time you'll be cycling through text. The amount of voice acting in the game leaves you wanting more since it's so well-done. Meanwhile the soundtrack is full of piano and violin as well as something to make Steve Urkel happy, the accordion. The soundtrack is quaint and wonderful, perfectly fitting for the game.

Professor Layton and the Diabolical Box is perfect for anyone who loves brain teasers of any kind. There's a large assortment of them on one DS card. Many times your head will be hurting trying to solve a tough problem, and when you succeed you'll be so proud of yourself. This type of game is great for your younger brother to your grandmother as it's easily accessible thanks to the streamlined controls. Many will finish the game in ten hours or so (if they're not cheating, that is), while the bounty of bonus content, stuff that trumps Curious Village, will stretch the longevity of the game even longer. With the Diabolical Box, the solution is simple: you must add this game to your collection.

[SuperPhillip Says: 8.5/10]

If you liked that review, check out Professor Layton and the Curious Village!

Review Round-Up - August

Samus shines ahead of the rest this review month.

Wrapping up this extraordinarily jam-packed month of reviews with the Review Round-Up. The italicized reviews at the bottom are classic meaning that they existed before this blog. Thus, they're classic. Now where to start this month? The best scoring game this month was Metroid Prime Trilogy which was coincidentally the last review posted for August. I destroyed a portion of my backlog through playing Twilight Princess (9.25), Uncharted (8.75), inFamous (9.0), Bully (8.75), Wipeout Pulse (8.75), and Motorstorm: Pacific Rift (8.75). The lowest score given was to Elite Forces Unit 77 for the Nintendo DS with a score of 4.0. In all, there were 22 reviews. Must be a record. Not a bad month if I do say so myself. I'd say it was magnificent!

Special thanks to my older brother for providing his reviews of Metal Gear Solid: Portable Ops and Mega Man 9.

All scores are out of 10.
5 = Average

The Legend of Zelda: Twilight Princess (Wii, GCN) - 9.25
Uncharted: Drake's Fortune (PS3) - 8.75
Teenage Mutant Ninja Turles: TiT Re-shelled (360) - 7.0
inFamous (PS3) - 9.0
The Legend of Zelda: Oracle of Ages/Seasons (GBC) - 9.5
Bully: Scholarship Edition (Wii, 360) - 8.75
NyxQuest: Kindred Spirits (Wii) - 8.5
Elite Forces Unit 77 (DS) - 4.0
Metal Gear Solid: Portable Ops (PSP) - 9.0
Mega Man 9 (Wii, PS3, 360) - 8.75
Elebits: The Adventures of Kai and Zero (DS) - 7.75
Wipeout Pulse (PSP) - 8.75
Madden NFL 10 (Wii) - 8.0
Motorstorm: Pacific Rift (PS3) - 8.75
Dissidia: Final Fantasy (PSP) - 8.25
Metroid Prime Trilogy (Wii) - 9.5

Planet Puzzle League (DS) - 8.0
The Magical Quest Starring Mickey Mouse (GBA) - 5.25
Sonic Rush Adventure (DS) - 8.5
Mario Party DS (DS) - 7.5
Mickey's Speedway USA (N64) - 6.5
Viewtiful Joe: Red Hot Rumble (GCN, PSP) - 6.0

And we finished off Uncharted in
preparation for the sequel this October.

Central City Census - September

August is officially over, and soon so will summer. On that happy note, let's take a quick look at August's Census. The question asked if this was your first time showing up at SuperPhillip Central. How were the results?

Out of everyone polled, 66 (percent and people) are new to the site while 21 have been here before, and 12 are long-time readers. Well, 11 not counting myself. Who knows if this influx of new people will remain with us or not? Let's move on to a game-oriented census.

The PS3 slim is released this month. It's much thinner and cheaper on the wallet as well. September's Central City Census asks whether or not you'll be getting the PS3 slim.

Monday, August 31, 2009

Metroid Prime Trilogy (Wii) Review

So I managed to finish another review after all. For August's last review (I'm serious this time), we're taking a look at Metroid Prime Trilogy for the Wii. How do these three titles shape up in 2009?

Three Times the Prime


Sold separately as three games elsewhere, Nintendo has decided to combine all three Metroid Primes into one collection for the steal of a price of $49.99. It's a great deal considering each of the games is considered one of the best of their respective consoles: Metroid Prime 1 and 2 on the Gamecube and Metroid Prime 3: Corruption for Wii. Not content on just porting over the games, developer Retro Studios has added bonus content and Wii remote controls to the entire package. What it all adds up to is a collection that no fan should be without.

Samus is back and ready to roll.

Metroid Prime Trilogy comes packed with the three Metroid Prime adventures. First off is Metroid Prime which many were blown away by. When it originally came out in 2002, many were hesitant that Metroid could work in first-person, much more 3-D. By some kink of fate, Retro Studios pulled it off with a masterful adventure with stunning level design, incredible art, and a copious amount of fun thrown into the mix. For the first time, players got to control Samus in full 3-D. The goal of the Metroid games is all the same. You explore areas in order to acquire new upgrades. These upgrades are then used to access areas previously unreachable. In Metroid Prime, Samus' arsenal of upgrades included the morph ball, the spider ball, missiles, super missiles, three types of beam upgrades, the power, gravity, and ultra-cool phazon suits and much more. Tallon IV was the planet that Samus tracked the returning Ridley towards, but little did she know that there was more to the little planet than she had originally thought. Space pirates put up a base there and were breeding metroids, and an ultimate evil rested in the heart of an impact crater. Overall, Metroid Prime is the best of the bunch purely on originality alone.

Bosses are as big as ever.

Metroid Prime 2: Echoes was Nintendo's gift to Retro for their fantastic work on the first Prime. They were essentially allowed to create the game of their dreams with little order from Nintendo. This game featured a dual world mechanic much like The Legend of Zelda: A Link to the Past. There was a light world and a dark world. The light world was your typical Metroid fare while the dark world slowly siphoned off Samus's health if she strayed away from protecting light beacons. The main hub was the Temple Grounds which connected all of the other worlds together from the sandy dunes of the Agon Wastes to the tumultuous rain showers of the Torvus Bog. In Echoes, Dark Samus was Aran's main antagonist. Somehow the planet of Aether was split into two dimensions, and the evil monstrosity known as the Ing were the end result of the dimensional split. Samus had plenty of moves returning from the original Prime including super missiles, the spider ball, and grapple beam along with returning favorites from Super Metroid such as the deadly screw attack, utilized for the first time in 3-D.

Nintendo loves dark versions of their characters.

Metroid Prime 3: Corruption was a much more linear experience than the previous two Primes. That isn't to say it held your hand. Samus could enter her ship and transport to various destinations. This wasn't just one cohesive world like the past two games had. This was the game that brought motion controls and the pointer functionality of the Wii remote to the Prime series, and boy, did it do so splendidly!

Speaking of the controls, these have been added to Metroid Prime and Metroid Prime 2. There's no choice for Gamecube controls, but you won't miss them after playing with the Wii remote and nunchuk. That's how wonderfully they work. You point at the screen to aim, and when the cursor is on the edge of the screen, Samus will turn or look up or down. Jumping is relegated to the B button while shooting is with A. The minus and plus buttons bring up Samus' various visors and beams respectively. In Metroid Prime 3, the plus button changes Samus into hypermode where she'll take off more damage but risk facing corruption if she's in it for too long. Samus can also lock-on and shoot enemies, scan them for detailed information, and roll around in the morph ball by pressing C on the nunchuk. The controls feel tight, responsive, and Samus is a dream to control.

Metroid Prime 3 is still one of the Wii's best-looking titles.

Metroid Prime Trilogy comes in a sexy steel-book case covered by a slip-cover. Inside the box are instructions for all three games rolled up into one booklet as well as a fold-out poster with art work and history of the trilogy. Speaking of art work, you can purchase music, concept art, and other bonuses by earning medals in-game. These are earned by performing such tasks as taking down a boss, scanning a high percentage of items, or collecting new power-ups. Friend vouchers return, so get ready to scour the internet for vouchers if you want to unlock everything.

Visually, the trio of titles are still darned good-looking games. They outclass and outshine a lot of current Wii games showing that great design trumps great power any day. Some alterations have been made to the graphics including improved textures as well as true widescreen support for tech savvy gamers everywhere. Each game runs at a smooth clip throughout the duration of each adventure. Some liberties have been taken, however, such as the questionable removal of certain in-game special effects such as not seeing Samus's right hand when the X-ray visor is equipped as well as the alteration of a NPC's "Damn" to "No".

Metroid Prime Trilogy is a fantastic deal no matter how you slice it. It combines all three Metroid Prime classics onto one disc with bonus content to boot. Each adventure may take anywhere between 8-15 hours to complete offering great longevity to the titles. The Wii remote controls make playing with the Gamecube controls of yesteryear feel archaic (though still functional) in comparison. Metroid Prime Trilogy gets a high recommendation for fans and those new to the Metroid franchise.

[SuperPhillip Says: 9.5/10]

SuperPhillip's Favorite VGMs - August's End Edition

SuperPhillip's VGMs are saying adieu to August with some more Mega Man music. This week we're listening to Mega Man X8, 7, and 8 as well as Mega Man ZX and ZX Advent. Enjoy.

v386. Mega Man X6 - Commander Yammark's Stage

Mega Man X6 and the next game were low points of the series. The levels were more cheap than challenging, some were just hopelessly repetitive like Blaze Heatnix. Regardless, the game was still enjoyable for an X fan. Commander Yammark's Stage takes place in the Amazon. Thus, here's a mellow track to go with it.



v387. Mega Man X7 - Bomb Recovery - Central Circuit Stage

The actual composer list was too big to list, so here they are: Yuko Komiyama, Shinya Midnight Okada, Seiko Kobuchi, Akemi Kimura, Makoto Asai, Teruo Konishi, Shuichi Mizohata, Noriyuki Iwadare, and Takuya Miyawaki. It took that many people for this game? Really now? Mega Man X7 was a-- oops! Out of time because of the composer list!



v388. Mega Man X8 - Booster Forest

After the bad taste left in my mouth from Mega Man X7, X8 brought the series back to quality with 2 1/2-D style levels as opposed to the fully 3D ones that infested X7. This song plays during Bamboo Pandamonium's stage, Booster Forest. It's a new-age rock song.



v389. Mega Man ZX - Snake Eyes (Arranged)

The theme you hear is that of Slither Inc., the final level of the game. This is the special arranged version of the track. While ZX was enjoyable, the next game is even more so. Nevertheless, Snake Eyes starts off with synth, but I love it when the melody is played by the electric guitar. All kinds of awesome.



v390. Mega Man ZX Advent - Slam Down (Arranged)


Slam Down is the boss theme of Mega Man ZX Advent for the Nintendo DS. Dear Capcom, please forget about Star Force (aka Battle Network redux) and work on another sequel in the ZX series. Okay. Thanks. This is the arranged version of Slam Down featuring real instruments, heavy metal, and jarring percussion.



Next week kicks off with Final Fantasy. See you then!