Saturday, April 17, 2010

Yoshi's Story (N64) Retro Review

This month is light on new releases thus far, so we'll have to make due with another retro review. It's the colorful and fun storybook classic, Yoshi's Story for the Nintendo 64. Let's take this one off the shelf and start reading, eh?

Not Exactly A Storybook Ending


Shigeru Miyamoto is one of the most acclaimed, if not the most, game directors in the video game industry's history. However, even he isn't above making a misstep here and there. Enter Yoshi's Story. While a grand idea on paper, the execution isn't necessarily a storybook ending.

Six baby Yoshis awake from their slumber with their island caught in the middle of chaos. Baby Bowser intends to be on Santa's naughty list for yet another year in a row by stealing the Yoshis' Super Happy Tree and flattening their world into a pop-up book. The plot may be grim, but the Yoshis are adamant on retrieving their tree and shelving Baby Bowser for good. While there are twenty-four different levels, only six can be played during a given playthrough. Depending on which path you embark on, the story changes until the obvious and given conclusion of Baby Bowser's defeat. And so the Yoshis' journey begins.

As stated there are indeed twenty-four levels to explore, but you won't be able to access all of them in one runthrough of the game. Instead, there are six chapters to the tale of the Yoshis, and each chapter has four levels. You select one of the levels to play through, and after that level is completed, you move onto the next chapter. Depending on how many hulking happy hearts you collect, there's three in each level, you open up new levels to choose from. So if you don't collect any of these giant hearts in a level, you'll have access to only one level in the next chapter. If you collect all three, the next chapter will have all four levels open to choose from. But you still only get to play one level in each chapter.

The fruit eaten will show up as a frame around the game.

Yoshi's Story doesn't play as your standard, typical 2D platformer. There is no running to the stage exit. Instead, you complete a level by gobbling up thirty fruit of any variety. Once thirty fruit have been consumed, you check out of the level and move on with your journey. There's several types of fruit, but by far the most valuable fruit are the melons which there are exactly thirty of in each level. By eating fruit of the same variety in a row, your point score multiplies. Since melons are the most abundant fruit in a level, it's imperative to eat as many melons as you can find to get the highest score in a level. At the start of the game, you randomly choose a favorite fruit for your team of Yoshis. This fruit, either grapes, bananas, apples, or watermelons, will refill your Yoshi's health completely when eaten. It's their lucky fruit. Still though, for the best tally of points, melons are the way to go.

Yoshi has a bone to pick with these dragons!

And these melons aren't easy to obtain either. At least not all of them. They're hidden in the ground, inside poles that need to be ground pounded, mini-games that need to be won such as running to a marked goal with a stack of melons that your Yoshi has to careful balance, and inside one-chance prize bubbles. Usually it's just easier to eat up thirty random fruit and breeze through a level, but again, if points are important to you, then you'll want to search and gobble up all that you can. It'd be nice if there were point scores to beat that would unlock hidden content, but gathering and gobbling melons is just for show and nothing more. So what's the point really then?

Controlling Yoshi is very similar to how he plays in Yoshi's Island. The difference is when Yoshi gets hit, he doesn't lose a screaming toddler. Instead, he loses some health which can be restored by eating some fruit or an unsuspecting enemy. When a Yoshi fails, depletes his health to zero, or falls into a pit, Baby Bowser's minions grab Yoshi and capture him. Then you have to choose a different colored Yoshi (up to seven others) to continue the last Yoshi's work. Though the game isn't entirely on the challenging side, really, so you should be able to keep most of your Yoshis intact.

This tower is something out of Vertigo.

Yoshi is a very agile little fellow with plenty of moves in his arsenal. The most noteworthy feature of Yoshi is his ability to chow down foes and poop up eggs. These eggs can be used as weapons, targeted at enemies, and then thrown. You have much more room to maneuver when aiming instead of the fixed up and down targeting of Yoshi's Island. It's much simpler to aim eggs at enemies in Yoshi's Story. The multicolored dinosaurs also can flutter-jump. That is, jump and then hover for a brief period of time. Then there's the Mario-patented ground pound, perfect for smashing open crates and stomping down wooden planks. In all, Yoshi controls a bit too loosely for my liking, but other than that, the game controls nicely.

As aforementioned, there's six chapters in total. Each chapter has its own theme from jungles to lava caverns to oceans to Baby Bowser's castle. Each chapters also has four levels to choose from numbered from 1-4. The higher the number, the more challenging the level is going to be. Levels are full of gimmicks, challenges, and enemies both new and familiar to fans of Yoshi's Island including those lovable shy guys. Levels are pretty long and have four warp points each to help get around levels more quickly. The Yoshis will definitely need them as it's easy to miss melons or any other desired fruit to clear a level fast. One level will put you inside a flooding maze where it's easy to get lost searching for delicious yummy delights, while another will have you running from shy guy ships in the distance blasting cannonballs at you. In short, there's a lot of variety in the levels, and it's worth playing through the game multiple times to see them all.

Tricks not treats abound in Baby Bowser's castle.

Yoshi's Story isn't a terribly long game. Even so, you can save and continue after every chapter and pick up your progress from there. The story mode itself will take most players but a handful of hours to complete. This is where things get tricky. If you're an old-school gamer, you're much more likely to try out getting top scores, scouring every level for melons. Everyone else may see no reason to do such a thing, and they wouldn't necessarily be wrong. With no incentive besides high scores to collect, there's nothing to gain from gathering all the melons in each level.

Visually, Yoshi's Story is one of the more impressive 2D platformers on the Nintendo 64. Everything from the denim jean backgrounds to the cardboard mountains and trees scream "style". The game runs at a steady clip which is always tough for a graphically-intensive N64 game such as this one. Meanwhile, the soundtrack recycles the same melodies quite often, but it's nothing that grows grating or annoying. Overall, a truly impressive presentation package for this storybook game.

Level selection occurs in this pop-up book.

Ultimately, Yoshi's Story is an entertaining experiment, but it's over far too soon to shell out the original fifty or sixty bucks to play through it. With the game on the Wii Virtual Console for ten bucks, there's much more to love about the game at that price. Even then, Yoshi's Story remains a rather flawed game. Pick it up if you're curious, otherwise steer clear as there's not much to this twenty-four level title.

[SuperPhillip Says: 6.5/10]

Friday, April 16, 2010

Top Five Other Golf Games

If you recall last Friday, we took a look at my favorite golf games of all time. Now I'd like to take a look at the games that didn't quite make that list. You can cram these two lists for a top ten if you'd like, they're the Top Five Other Golf Games. Let's tee off, shall we?

5) Super Swing Golf: Season Two (Wii)

PANGYA on PC is known as Super Swing Golf on the Wii. I really enjoyed the second entry on the Wii as it had a lot of content to drive through. From the single-player story mode where you went from board space to board space like New Super Mario Bros. Wii, completing challenges and facing off against golfers in competitive play, to the multiple costumes you could unlock for your characters. While the swinging controls weren't the best and I had to opt to use a Gamecube controller, Super Swing Golf: Season Two was still a fun diversion from playing the real thing.


4) Mario Golf: Advance Tour (GBA)

You take Mario Golf and you minimize it to fit on the Gameboy Advance's screen. Seems like a match made in heaven, and it truly was. This time around the game was more of a golf game with RPG-like elements. As you played the various well-designed courses, you earned experience that could be used to level up your golfer to give better accuracy, power, and spin. As you progressed your custom golfer could take on the likes of Mario, Donkey Kong, and Bowser! A great pocket-sized golfer, Mario Golf: Advance Tour is a terrific title.


3) PANGYA: Fantasy Golf (PSP)


PANGYA returns on the list with even more fantasy golf fun. With approximately nine themed courses from tropical shores to winter wonderlands, the ability to earn new apparel and gear for your characters, and a long story mode that has you playing as every character in the game, Fantasy Golf is definitely a load of fun. It's not as if the PSP is dying for golf games, but excellent golf games like PANGYA: Fantasy Golf are welcomed additions to the PSP library. If you can find a copy cheap and like golf, there's no reason why you shouldn't check this title out.


2) Hot Shots Golf: Open Tee (PSP)

While Open Tee 2 was bigger and better than its predecessor, don't look down on the original. It's a capable golf game all on its own. The single-player mode has you competing in tournaments and match play events. As you win you unlock new costume pieces for your characters as well as more challenging trials. While the six courses means you'll grow tired of the game sooner than Open Tee 2, it's still a worthwhile game to pick up for fans of goofy golf who just happen to possess Sony's PlayStation Portable.


1) Tiger Woods PGA Tour 09 All-Play (Wii)

Tiger tops the list again. Had Tiger Woods PGA Tour 10 not had been so tremendous, we wouldn't be seeing All-Play on this list. It would have been on the original Top Five Golf Games list. Regardless, All-Play usually meant dumbed down for the so-called "casuals". Not so with Tiger Woods. Instead a bevy of party modes were added with fun mini-games, target golf, putting and driving challenges, among others. Then you had the twenty-something courses, entertaining commentary, and plenty of holes to sink your balls into. Sounds dirty, no? Nonetheless, Tiger Woods PGA Tour 09 All-Play may be a mouthful, but it tops our list today.


Thursday, April 15, 2010

Games I Liked, Others Didn't - Mega Mania Edition

If there's one series I can't get enough of, it would have to be the Mega Man franchise. This is why we're taking a special look at several less-than-loved-the-world-over titles in the series with this installment of Games I Liked, Others Didn't-- Mega Mania Edition! We have five well-known entries in the Mega Man universe that I happen to like. However, there's a sector of [wrong] people who dislike these aforementioned titles. Let's find out why!

Mega Man 8 (PS, SAT)

Jump, jump, slide, slide. What's not to love about these difficult yet fun levels? Mega Man 8 may have had poor Japanese voice acting, but it held a lot of charm with it. It was cool hearing the robot masters speak in battle, and the soundtrack was impressive as well. Of course, the 32-bit visuals didn't do much to detract from the experience either. I enjoyed the variety as well. One level you'd be playing typical Mega Man run and gun action while the next you'd be riding atop Rush, blasting enemies in the sky. The addition of hidden bolts in the game's levels added longevity-- more so than any Mega Man before it. In short, Mega Man 8 is a severely underrated installment to the Mega Man series, and I hope Capcom returns to this style.


Mega Man 7 (SNES)

Or even this style for Dr. Light's sake! The 16-bit visuals were vibrant and colorful, the soundtrack was as infectious as the NES tunes, and game had a lot of fun challenge. Some didn't like how big Mega Man was in comparison to the NES games, but I happened to love the change of pace. There were B-E-A-T letters to collect, secret power-ups for Mega Man to obtain, for the first time ever, a shop where Mega could buy special goods with collected bolts, and some of the most ingenious and fair level design since Mega Man 4. This is just another case of haters gonna hate, it's the sensational Mega Man 7.


Mega Man Network Transmission (GCN)

Now this game I can understand why there's some hatred for it. It was damn difficult to beat! Not only did Mega Man take a lot of damage each hit, but there's the matter with the chip gauge. You see, at the start of each level a gauge would be full, allowing Mega Man to select five chips from a random selection of chips. The problem is that this gauge would then refill so slowly that you'd be waiting minutes for the opportunity to choose new chips. This means that if you got bad chips, you were out of luck until the next time the gauge filled. Apart from that (certain items and chips would make the gauge fill faster), the cel-shaded visuals were gorgeous, the soundtrack was catchy, and the game was fun overall.


Mega Man X: Command Mission (PS2, GCN)

Some think Mega Man, or his future self X, should stay in the realm of action-platforming. Mega Man X: Command Mission showcases Mega Man X in his first and one and only endeavor into the world of role-playing. The turn-based action was fun if not derivative of other titles, and the story was engaging enough to follow through to the very end. Who didn't like the awesome cast of characters that would join your party? Sure, the game was pretty linear, and it isn't too innovative, but Mega Man X: Command Mission is a competent RPG even without the Mega Man name attached to it.


Mega Man X8 (PS2, PC)

After the abysmal showing that was Mega Man X7, I had much trepidation to try out its sequel. Reading up that it would return X to his 2D roots, I opted to pick the game up, and I'm glad that I did. Yes, spikes are thrown around in the game's levels like sugar to children, and there's two dud vehicle levels, but overall Mega Man X8 is a successful game. Being able to switch between two heroes added a new dynamic to the game (even though it was present in X7), the 2 1/2D levels were tremendous, the music was a step in the right direction, and the bosses were as challenging as I was expecting. Those with a bad taste in their mouths after X6 and X7 should definitely check out Mega Man X8.


That concludes another installment of Games I Liked, Others Didn't. What do you think about these five Mega Man games? Like them? Hate them? Indifferent on them? Let me know in the comments section!

March 2010 NPD Results

March had the release of no less than four big blockbuster titles. What is this-- the holiday season suddenly? I'm eager to see the results, so let's get to them, shall we?

Data care of NPD Group


PlayStation 2 118.3K
PlayStation 3 313.9K
PSP 119.9K
Xbox 360 338.4K
Wii 557.5K
Nintendo DS 700.8K


GOD OF WAR III* PS3 SONY Mar-10 1.10M 1
POKEMON SOULSILVER VERSION NDS NINTENDO OF AMERICA Mar-10 1.02M 2
FINAL FANTASY XIII PS3 SQUARE ENIX Mar-10 828.2K 3
BATTLEFIELD: BAD COMPANY 2 360 ELECTRONIC ARTS Mar-10 825.5K 4
POKEMON HEARTGOLD VERSION NDS NINTENDO OF AMERICA Mar-10 761.2K 5
FINAL FANTASY XIII 360 SQUARE ENIX Mar-10 493.9K 6
NEW SUPER MARIO BROS. WII WII NINTENDO OF AMERICA Nov-09 457.4K 7
BATTLEFIELD: BAD COMPANY 2 PS3 ELECTRONIC ARTS Mar-10 451.2K 8
WII FIT PLUS W/ BALANCE BOARD* WII NINTENDO OF AMERICA Oct-09 429.6K 9
MLB 10: THE SHOW PS3 SONY Mar-10 349.2K 10

March was a big month for the game industry. No less than four big blockbuster games came out during the month including the month's winner, God of War III, RPG-king Pokemon SoulSilver and HeartGold, Final Fantasy XIII, and Battlefield: Bad Company 2. God of War III won the month with over one million sales in the U.S. alone, but it wasn't enough to get out of third place in the console war. The Wii won that war this month selling more than half-a-million consoles in March. Old standbys like New Super Mario Bros. Wii and Wii Fit Plus stay around near the bottom half of the list, and MLB 10: The Show swings and hits one out of the park with near 350,000 units in sales. Meanwhile, the brand-new DSi XL seems to have reinvigorated the DS brand greatly despite the announcement of the 3DS. Ultimately, a great month for the industry all-around!

Super Mario Galaxy 2 (Wii) Bite-Size Trailers

Super Mario Galaxy 2 for Wii is my most anticipated game of 2010. More so than ModNation Racers, more so than Metroid: Other M, more so than anything else. Watch these bite-size trailers and discover why I can't wait to enter platforming ecstasy!