Tuesday, August 28, 2012

PlayStation All-Stars Battle Royale (PS3, PSV) - Evil Cole MacGrath Trailer

Here comes a new challenger! Much like how Super Smash Bros. has Young Link and Toon Link alongside Link, Cole MacGrath has a different version of himself as a completely different addition to the roster, Evil Cole MacGrath. Not the most original name, but the incredible attacks and supers that this new characters has separates him well from the pack.


Monday, August 27, 2012

SuperPhillip's Favorite VGMs - Of Mice and Mega Men Edition

Can you believe that it is the last week of August already? Unbelievable how time flies. Regardless, SuperPhillip's Favorite VGMs chugs along for a brand-new week of video game sounds. On this week's edition we have music from The Magical Quest Starring Mickey Mouse, Mega Man X8, and Kirby's Dream Land 3. If your preparations are ready, let's get to the music.

v181. Final Fantasy Tactics A2: Grimoire of the Rift (DS) - Crossing Over the Hill


We start out with a terrific tactical RPG series in Final Fantasy Tactics. This is the third all-new installment of the series, not counting ports -- it's the second to arrive on a Nintendo handheld. The tales of the Final Fantasy Tactics Advance series are much less serious than the original FFT. The stories revolve around more whimsical plot points and are a lot more lighthearted. Crossing Over the Hill has a dapper feeling to it, perfect for a new adventure through the world of Ivalice. My favorite part occurs at 0:45 and concludes at 1:09. Hitoshi Sakimoto does a fantastic job once again.

v182. The Magical Quest starring Mickey Mouse (SNES, GBA) - Dark Forest


A mysterious theme for a mysterious wooded area, Dark Forest is the second world of one of Mickey Mouse's most cherished platforming escapades, The Magical Quest. The game was originally available on the Super Nintendo with the main gameplay feature being that Disney's well-known mouse could change into different costumes, each with their own special ability. The game and its two sequels would be ported to the Game Boy Advance; the third game that never released outside of Japan would finally be available for Westerners to play.

v183. Breath of Fire III (PS1, PSP) - Life's a Beach


An upbeat tempo and theme for a port side town in Breath of Fire III, Life's a Beach is certainly peppy and spunky in spirit. It's hard not to get a smile on your face listening to this tune. Breath of Fire is most certainly a series that I would love to see Capcom revisit. However, my opinion of that company has lowered over the years, and they just don't seem that interested in their past successes. Later this week I have planned an article that summarizes my thoughts on Capcom in their current form. I hope you will look forward to that.

v184. Mega Man X8 (PS2) - VS 8Boss


The boss theme of Mega Man X8, the final game in the X series before it, like Mega Man in general, was put on hiatus. This fast-paced rocking theme definitely gets the thumbs twitching, adrenaline pulsating through the body, and the toes tapping. After a failed experiment, in many eyes, to put Mega Man X into 3D, the developers behind X8 decided to go back to the tried and true 2D. Well, technically, 2 1/2D. The end result was a fabulous effort which is one of the more unique X games in the series. It is without a doubt a better product than X6 and X7 before it, but that wasn't that difficult of a task to achieve. For when a boss in X8 is extremely low in health and goes into desperation mode, check out this theme.

v185. Kirby's Dream Land 3 (SNES) - Ripple Field 2


Kirby's Dream Land 3 is a cute, adorable and colorful game with a pretty pastel art style. It's really a gorgeous game, truth be told. The music is simply what you'd expect from a Kirby game -- catchy melodies, mostly uptempo tunes, and themes that put a big, old stupid grin on your face, as evident by this theme, Ripple Field 2. What makes Kirby games so appealing to me is that each one usually tries something new, even if the adjustment to the gameplay is minimal. It makes for a series that I can't help but appreciate. Happy 20th anniversary, Kirby.

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What started with Final Fantasy ended with Kirby. However, that isn't all we've heard of from Final Fantasy. In fact, next week is a special Final Fantasy edition of the VGMs. Five themes from various Final Fantasy games will be displayed and showcased. Just like with my Capcom article, I hope you look forward to next week's edition of the VGMs as well. Have a great week, everybody.

Friday, August 24, 2012

New Super Mario Bros. 2 (3DS) Review

Capping off the week with a new review, New Super Mario Bros. 2 is here in both digital and retail form, and players around the world have already amassed billions upon billions of coins. It's a veritable gold rush. Should you invest some serious coin into this game? Find out with my review.

Not exactly a rehash, but not exactly the 
gold standard for the Mario series either.


Rehash. That's a popular word for those who don't care for the Mario series and more broadly, Nintendo. Change too little and the game is a rehash. Change too much and the game is ruined. Nintendo constantly has to walk the line between tradition and progress, and their fans will tell them if they stray too far from it. I have mentioned in the past that I considered New Super Mario Bros. 2, the game developed by a team of newcomers who got a crash course on Mario level design, to be the appetizer to New Super Mario Bros. U, the game series veterans are building. Well, after playing New Super Mario Bros. 2 for an extended period of time, if this game is the appetizer, I would love to have seconds.

If you have any experience playing an old school Mario game, the moment you boot up New Super Mario Bros. 2 you get waves of nostalgia and a sharp sense of familiarity. Yes, you are indeed playing an all-new 2D Mario. That understanding might not unleash the same power as it normally would because there is another New Super Mario Bros. game in the pipeline for this very year, New Super Mario Bros. U. But then you realize that Nintendo only pushes out one mainline 2D Mario per system, and thus you feel content and ready to play what you believe will be something special. Though, what isn't so special is the reason for this whole grand platforming adventure to begin with. Once again Princess Peach is kidnapped by the Koopa Kids, and it's up to a pudgy plumber to rescue her. See what I'm talking about with regards to familiarity?

I'm whisked away to the land of Super Mario Bros. 3
with simply this standalone screenshot.
Regardless, New Super Mario Bros. 2 does not stray too far from the tried and true formula in design. There's still an overworld map that players travel across from left to right. There's still the unfaltering array of world tropes to venture through: grasslands, desert, beach, jungle, winter wonderland, and volcano. Nintendo even blatantly recycled most of the music from New Super Mario Bros. Wii for this 3DS iteration. There's a small (very small) sampling of remixed tracks, but there's is an overwhelming feeling of sameness. So for these reasons I could see a soul who doesn't delve too deeply into New Super Mario Bros. 2 saying that the game is but a mere rehash.

Mario is the top man on the totem pole.
However, upon closer inspection of the game, you get bewitched and entranced by the level design. Even with the newcomer team playing through a crash course of Mario games to see how past levels were crafted, they were able to manufacture totally new and fresh ideas into their own designs. One level has you racing on water in Mini Mushroom Mario form as the screen auto-scrolls. You must dodge urchins and use Paratroopas to get big air. Another level has an enormous, behemoth-sized Boo chasing after you through a ghost house. Then there are ones where you are overcome by a current as you quickly adjust your level in the water to dodge hazards; ones where you ride an undulating Dry Bones boat through a sea of lava, evading fireballs, foes dropping in on you, and other obstacles; and ones where you swim through an underwater tower where spiked pillars and boned fish wish to make your journey difficult.

A new level type exclusive to New Super Mario Bros. 2 are short cannon levels. These have Mario constantly running forward with no opportunity to stop, as he uses enemies to leap off of to cross deadly chasms. Think of them as the mach speed sections in Sonic the Hedgehog (2006), except they're in 2D, are less agonizing, much shorter, and they aren't absolutely broken. These levels are found through secret exits scattered around the game (and there's plenty of them to find).

These fast-paced stages require timing, 
precision, and quick thumbs.
You can beat New Super Mario Bros. 2 with just playing through the six standard worlds. However, by finding the secret levels in various levels, you can get to the aforementioned cannon stages which can take you to two special non-themed worlds. There's even a final world after beating New Super Mario Bros. 2 that houses the most challenging levels in the game, making the total worlds of the game nine.

Discovering the quite crafty in location secret exits isn't the only optional task persistent perfectionist players can attempt. No, like the prior two games in the New Super Mario Bros. line, there are three Star Coins per level that are placed in precarious spots and hidden throughout. These will take all your cunning and ability to find them. My only problem with the sites of some is that they require you to hit invisible blocks which grow beanstalks. In fact, the new blood of developers on this title seem to have a penchant and over-reliance on them. Nonetheless, Star Coins not only are a requirement to getting a star on your save file, but they also unlock overworld map paths leading to new areas, Toad Houses, and levels.

Coins come easy in NSMB2:
from pipes, from blocks, from foes, etc.
In the months leading up to the release of New Super Mario Bros. 2, Nintendo hyped up the ability to collect coins and how coins would come out of every orifice, corner, and angle of the game's many levels. Gold coins are everywhere. Gold rings temporarily turn every enemy into a gold version of themselves. Grabbing a golden Koopa shell and tossing it will have it leave a trail of golden goodness for Mario to follow. Jumping off the heads of enemies in golden form will give Mario even more coins. Chucking fireballs as Fire Mario into certain pipes will blast countless coins into the air for Mario to collect. There are even big golden blocks that act as a roulette wheel, and hitting them can earn Mario up to fifty coins. To continue the crazy coin-age, occasionally there are brick blocks that can be jumped into ten times, covering Mario's head in a gold block. As he runs, he amasses a myriad of coins. And along with the return of the awesome Raccoon Mario power-up, Mario can grab a Gold Flower and fire golden fireballs with the ability to give him mad coin-age for every foe he hits and block he busts.

Mario goes for gold with this new power-up.
With all these coins to nab, you can imagine that Mario will be racking up lives. This is indeed the case, making lives feel pretty useless. However, collecting the max amount is one of the requirements for getting five stars on your save file. Even with the threat of losing lives not that big of a concern, you might think that there's no fear at all to be had about dying. Unlike lots of coins giving out lots of lives, that certainly is not the case. If Mario dies five times in a row in a level, a gold block will show up. This block enables you to don a golden raccoon suit, making Mario completely invincible. However, if the block shows up at all, you lose the ability to get all five glittery stars on your save file. That is, you can get five stars but they won't be sparkle. This is a pain in the patootie because even if you don't hit the block, you are still penalized.

Don't worry, Mario. At least you aren't
sleeping with the fishes!
As stated, coins are a big part of the promotion of New Super Mario Bros. 2. They are essentially everywhere in the game. A portion of this shines heavily through the Coin Rush mode. This has you choosing from one of three level packs: Mushroom, Flower, and Star. You then play through a random series of three levels based on which pack you have selected, trying to get the most coins as possible with only one life to live. Your total carries over through each level, and hitting the top of a flagpole doubles your amount completely. This is basically the mode to play for getting to the ever-illusive one million coin objective. Unfortunately, however, the prize for actually doing so is incredibly disappointing and not really worth the effort. Nonetheless, Coin Rush is an absolute blast to play through. I only wish there were SpotPass leaderboards to compare scores with friends, family, and even complete strangers. As it is, you can exchange top scores and challenge other people's runs through StreetPass, a local wireless feature of the Nintendo 3DS. And speaking of local wireless, two players with two 3DS systems and a copy of the game each can play the full game cooperatively. It is not a feature that I could try out myself, but for those with all the necessary provisions, it is there for you to enjoy.

Get two times the brothers when you 
team it up with the co-op mode.
New Super Mario Bros. 2 isn't a graphical showcase of the hardware it is on. It does not look horrible by any means. It is a competent looking game that runs really well. Mario's model compared to New Super Mario Bros. on the DS has been significantly upgraded. Backgrounds are gorgeous (though they blur to create a feeling of depth of field when the 3D slider on the system is turned up). I think the art style of the New Super Mario Bros. series isn't bland at all. It might be sterile, it might be safe (like the game itself), but it is entirely inoffensive. Even the music that has generated a lot of criticism is catchy, regardless of whether or not it reuses melodies and outright steals material from the Wii game.

Some have stated that they are losing hope in Nintendo's ability to craft awesome Mario experiences. However, with the release of New Super Mario Bros. 2 and playing through it, this game just gives me more hope as it was made by newcomers who had never made a 2D Mario in their life. These beginners have shown that they have the brilliant ability to create a Mario game with ingenuity, supremely creative level design, terrifically tight controls, and interesting ideas in such remarkable ways that I feel the future of the Mario franchise is safe, and more importantly, all the brighter. New Super Mario Bros. 2 isn't the definite gold standard for 2D Mario as it doesn't deviate too far from the protected formula (and I wish it would start), but with some more fine-honing of the young men and women behind this game, they could create a generation's Super Mario Bros. 3 or Super Mario World someday.

[SuperPhillip Says: 9.0/10]

Thursday, August 23, 2012

The 50 Best Nintendo DS Games - Part Two

Last week began the five week series of what I perceive to be the 50 best Nintendo DS games of the system's exhaustive library. The first ten can be seen here. This week we delve into ten more top titles for the Nintendo DS, one of the best-selling dedicated gaming platforms of all time, currently at around 150 million units worldwide across all revisions. On these ten titles for this week, we have a menagerie of memorable characters and series like Mario, Mega Man, and Sonic the Hedgehog. Remember that these games must have released in North America to be on this list. With that out of the way, are you ready for round two?

Mario Kart DS


Quite possibly the finest iteration of the highly popular Mario Kart franchise, Mario Kart DS was Nintendo's first dabbling with online play. It was a much hyped title for that reason alone, regardless of how bare bones the online actually was. When played with friends across the world, the game was quite fun online. Otherwise it was mediocre. Regardless, that isn't even what I consider to be an important part of the game. No, the inclusion of four Retro Cups based on tracks from past Mario Karts was an exciting addition to the series and brought back waves of nostalgia. The incredible Mission Mode added boss battles and other challenges, something I wish future Mario Kart games would have implemented. (It was a sad exclusion of Mario Kart 7.) Not only all that, but the track design was impressive and showed off wonderful new ideas and courses such as Luigi's Mansion, Waluigi Pinball, Airship Fortress, and Delfino Square (one of my favorite tracks of all time). If you feel the need for speed, Mario Kart DS is the apt choice to get your motor running.

Tetris DS


While Tetris: Axis on the Nintendo 3DS featured a smorgasbord of modes to choose from, Tetris DS is my preferred means to get my Tetris fix because of the Nintendo NES nostalgia added to the game. Each mode in the game, from Mission to Marathon, has a Nintendo theme from games like Super Mario Bros., Donkey Kong, The Legend of Zelda, Metroid, and Balloon Fight. For players who wish to expand from the single-player fun of the title, there is online play for up to four opponents to outplay one another. The game is out of print as Nintendo lost the Tetris license shortly after the game was manufactured. If you can find a copy, jump on it. This is one of the best versions of Tetris on any platform, and if you get feelings of warmth for anything Nintendo -- especially the NES era, this is the must-have version to acquire. 

Picross 3D


Are you familiar with nonograms? These are clever logic puzzles where you have to work with cells on a grid and color them in based on numbered clues. The end result creates a picture. We've seen Nintendo run with this idea with Mario's Picross on the original Game Boy and with an earlier Nintendo DS title, Picross DS. The idea went fully 3D with Picross 3D. Instead of having a 2D grid containing cells, you had a three-dimensional box which needed to be chipped away at to create a specific shape, creature, or object. The catch here is that numbers on all axes clarify how many blocks are present in a given row or column. Trying to break a block that is a part of the finished puzzle results in a strike. Get three strikes and you fail. I loved this version of Picross more than any other because of how the ending shapes animate once a puzzle is completed. I also adored the complexity of the game and the plethora of puzzles included. With the bonus of downloadable puzzles and the ability to create your own, the fun doesn't end for a long time with Picross 3D.

Castlevania: Order of Ecclesia


The third and final Castlevania game for the Nintendo DS was Castlevania: Order of Ecclesia. It tried some new things with what some were calling a tired and stale formula. Levels weren't all attached to one another. Instead, different areas were split up on a world map. Don't be mistaken, though, as there was plenty of exploration and secrets to be found, and even an immense castle to plunder. Additionally, a new Glyph system was introduced, allowing the heroine of the game, Shanoa, to find and equip over 100 unique Glyphs, or powers, to unleash on foes and get through the game. Outside of the main game there were side quests to complete, each giving the player a prize for helping out a denizen. I consider Order of Ecclesia to be the most arduous of the DS Castlevania trilogy. That damnable crab in the lighthouse will always give me nightmares as a gamer. If you're looking for a challenge, Castlevania: Order of Ecclesia will bring it to you in spades.

Phoenix Wright: Ace Attorney


Objection! And thus a million GIFs and messages were posted on forums and comment sections everywhere, with each person using the phrase thinking they were more creative than the last. Originally released in Japan on the Game Boy Advance in 2001, Gyakuten Saiban would finally make it to gamers outside of Japan in 2005, but this time with touch screen controls on the Nintendo DS. Us Western gamers known the game and subsequent series as Phoenix Wright: Ace Attorney. This adventure game follows the cases of the titular lawyer, Phoenix Wright, as players perform two types of gameplay: investigation and trial. Finding the right clues, cross examining witnesses, providing the right evidence at the right time, and yes, objecting when appropriate were all features of this out-there game and series. There is an ardent fan base for the Phoenix Wright series, and the game would spawn numerous sequels and even various spinoffs. If you want a game that is outside the normal realm of what's mainstream, Phoenix Wright may just be "wright" for you.

999: Nine Hours, Nine Persons, Nine Doors


From one adventure game to another, 999 is no reference to Herman Cain's presidential campaign tax plan. No, it is more in line with the mature-rated adventure game starring a cast of characters all held against their will aboard a cruise ship which is set to sink within nine hours. By solving puzzles and working together (despite much suspicion of one another), the nine souls must try to survive their kidnapper's gruesome game. 999 is full of puzzles that the player must solve, and choices in dialogue and doors that affect which of the many endings they will see. 999 is a thrill ride and possesses one of the better stories in gaming. Your decisions definitely affect how you play the game, and the twists and turns will keep you guessing till the very end (or ends). With Zero Escape: Virtue's Last Reward soon coming for Nintendo 3DS and PlayStation Vita, there's no better time to try out 999 if you haven't already.

Final Fantasy Crystal Chronicles: Echoes of Time


If there is one type of game that I immensely enjoy that haven't had much influx on handhelds, that would be the action/loot RPG. I've chosen Final Fantasy Crystal Chronicles: Echoes of Time over its predecessor, Ring of Fates, for two main reasons: 1) Magic is much more easier to use. There are no obnoxious combinations to that are forced on the player to use, and instead of having to use Magicite, there is simple MP to use, and 2) There is the addition of much appreciated online play. There's nothing like jumping around, hacking and slashing enemies, unleashing spells, finding treasure, battling bosses, unfolding the story, and teaming up with friends across the globe for one common goal. Echoes of Time was also made available for the Wii that not only does that version show just how poorly third-parties handled and blew it with the system, but it shows that Echoes of Time is more suited for a handheld than a console. A great pickup for loot lovers and action-RPG fans, Final Fantasy Crystal Chronicles: Echoes of Time shines just like a crystal: bright and majestic.

Solatorobo: Red the Hunter


Solatorobo: Red the Hunter is the type of game that was destined to be overlooked. It was a new IP, it released near the end of the Nintendo DS' life cycle, and it didn't receive much in the way of advertising. It wasn't just one of those things that damned it to oblivion. It was the combination of variables. Regardless, who can resist controlling a bipedal canine in a mech suit which can grab, throw, and destroy opponents, explore islands in the sky, and complete over 80 missions that advance the story (with many more available for download for free)? I'm not even a dog person and I found the cast to be adorable and interesting. Outside of the main character's mech, he can have better mobility in the form of reaching otherwise inaccessible areas via swimming and climbing ladders, he can flip switches, and he can uncover treasure chests full of valuable booty. The North American version came with a soundtrack CD, sporting off the superb music which is just one part of the impressive presentation this DS game has. Pick up a copy if you're in the mood for something new and something reminiscent (at least to me) of Tail Concerto. 

Sonic Rush


You know, Sonic the Hedgehog has received a lot of criticism over the past decade, some just and some unjust. The handheld (at least on the GBA and DS) Sonic games I view as quite competent titles. Some might rely heavily on speed to overshadow their inadequacies (such as too many bottomless pits), but overall, they are titles that I enjoyed. Sonic Rush is but one of these, and it was the first Nintendo DS Sonic game. It featured zones that sprawled across both screens, the ability to play as both Sonic and newcomer Blaze the Cat, fun special stages, and one of the most sensational DS soundtracks I've ever heard. The game is a joy to look at, the 3D bosses and stages are intriguing and enjoyable, and the level design is mostly well done. It seems many of the more punishing pundits for 2D Sonic compare the more recent titles to the classic Genesis ones and judge them off of that. I judge the games based on how fun they are and how well they control, and not so much how close they are to the original Genesis games. For instance, you can keep me away from Episode I and II, but don't start talkin' trash about the Sonic Advance trilogy or the duo of Sonic Rush games.

Mega Man ZX Advent


The final game of this second set of ten best DS games is Mega Man ZX Advent. It completely abolished my main problem with its predecessor in that it had a much more capable and complete map to see where areas were interconnected for easier travel. Also different from the original ZX is that the game features a full English voice cast for its translation. Very nice. The game is somewhat Metroid-like in where receiving new forms and Biometals allow the main protagonists (either Ashe or Grey) to reach new areas, battle new bosses, and uncover hidden routes and pathways. The ability to transform into defeated bosses takes the classic Mega Man approach of simply taking a Robot Master's weapon and kicks it up to the third degree. If you're afraid of a good challenge, there is always the Beginner difficulty to start out with to get your feet wet with the game. As for replay value, over 80 secret disks containing info regarding the cast (main characters and enemies) are available to be found, multiple medals for defeating the game's bosses by accomplishing specific goals, and multiple difficulties make for a Mega Man experience that was built to last.

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Part Two is now complete, meaning that 20 of the best Nintendo DS games are in the books. Join me for next week when ten more top titles are listed. Will your favorites be among those ten? Only one way to find out, and that's by checking here next Thursday.

Wednesday, August 22, 2012

PS3 Games That I'd Like to See Get A Trophy Patch (Which Probably Won't)


Like Uncharted: Drake's Fortune before it, recently Metal Gear Solid 4: Guns of the Patriots received a long-awaited patch, enabling trophies for prospective collectors to obtain. That sparked an interest in me to see what other games in the PlayStation 3 library that came out before Sony and third-parties' implementation of the trophy system. These five following games are ones that I would no doubt be interested in playing through again if such a trophy patch were to be included, though the likelihood is not that high.

Ratchet & Clank Future: Tools of Destruction


One of my favorite entries in the Ratchet & Clank franchise is Tools of Destruction, the game that brought the furry lombax and wise-cracking robot into high-definition for the first time. I would think a trophy patch for the PS3's first Ratchet & Clank game would be a perfect thing to have for the series's 10th anniversary this year (in addition to the Ratchet & Clank trilogy re-releasing on one Blu-ray disc later this year for North America -- it's already out in PAL territories). Such achievable trophies could have possessing one million bolts at one time, building the R.Y.N.O. IV through obtaining all of the Gadgetron Holo-Plans, nabbing all of the hidden Golden Bolts, trophies for completing five skill points, ten skill points, fifteen skill points, and so forth, and for upgrading all weapons fully. I already love Tools of Destruction, and such a patch would make me fall in love with the title all over again.

Resistance: Fall of Man


Using its love for creating off-the-wall and high-powered weaponry such as seen in the aforementioned Ratchet & Clank Future: Tools of Destruction, Insomniac Games made a first-person shooter with traditional 1950s firepower as well as a totally original and futuristic arsenal for players to utilize. Resistance: Fall of Man takes players through an alternate history where an alien race known as the Chimera have taken over large portions of the earth, exterminating a significant portion of humanity, and the remaining humans band together to form one last resistance to save mankind. If a trophy patch were implemented into Resistance, I would want the trophies to all be ones that can be obtained via single-player. The problem I have with multiplayer ones is twofold: 1) If the community isn't active or populated, it can make finding matches challenging, and 2) If the wrong type of trophies were in multiplayer, most players would go out of their way to obtain them instead of actively assisting their teammates; they'd be playing selfishly.

Hot Shots Golf: Out of Bounds


While not my favorite Hot Shots Golf game in the series for the main reason that the amount of courses from the fourth installment to the fifth installment decreased pretty notably, Hot Shots Golf: Out of Bounds (known as Minna no Golf 5 in Japan and Everybody's Golf 5 in PAL areas) carried out a brand-new swinging mechanic, brought forth six original courses, and added a story mode where players competed in tournaments and in VS. matches against computer-controlled opponents. PlayStation Move accessibility was added in Japan last year and in other territories this year, but there was no trophy patch that went with it. That's a shame as World Invitational proved, Hot Shots Golf fans find extra incentive to master a game through not only online but through obtaining trophies. Such trophies that could be earned include reaching certain ranks in story mode, achieving special shots like hole-in-ones, albatrosses, and chip-ins, playing on the individual courses a certain number of times, unlocking all Intermediate and then Advanced characters, and other fun achievements.

Heavenly Sword


Often compared to one of Sony's other action-oriented properties, God of War, Heavenly Sword has gameplay that has both a melee attack and ranged attack focus. It stars Nariko, an incredibly capable red-haired vixen full of drive and ambition, wielding the all-powerful titular Heavenly Sword. Nariko can switch between a series of three different stances to unleash holy hell on foes: Speed, Range, and Power. The actual campaign of Heavenly Sword does not drag on for too long. That was one of my complaints with the game. However, the addition of trophies (despite this series being on the back-burner) would make the title all the more appealing and add some much needed replay value. Sniping a certain amount of enemies as Kai, relinquishing a specific number of foes in each of Nariko's three stances, obtaining a given amount of glyphs, and beating bosses without damage could make for intriguing new ways to play an old game.

Saints Row 2


It seemed like a reasonable idea (not quite a sure thing) that third-parties would take games that already had achievements on the Xbox 360 and just turn them into trophies for the PlayStation 3 version. This did not happen most of the time.. Instead, Saints Row 2 came out shortly after Sony implemented trophies for most of their games. However, trophy use was only mandatory as of the beginning of 2009. (Saints Row 2 released in October of 2008, after trophies materialized, but before they were a must-have feature.) Regardless, I can't imagine if it would have been relatively easy to just create a trophy list based off the Xbox 360 achievement list for the PS3 version of Saints Row 2 as I am not a developer. I don't see how it would have been too terribly tough. Even the Greatest Hits release could have been a prime opportunity to execute such a patch.

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Those are just five examples of games released prior to Sony's trophy system being required for developers to use. Like the article title says, the hope for these games to actually get such a patch is a long shot, but that doesn't mean I can't dream. After all, Metal Gear Solid 4 seemed to be a long shot, too, and a trophy patch finally happened. Who can really say what will happen in the future? As for now, what PS3 games would you like to see get trophies, or get added trophies to collect upon the ones you already have to work on? Speak out in the comments section below.