The Wii U Gamepad was formally unveiled at last week's E3 2012 event. It seems like the perfect chance to talk about my five favorite controller input devices in video game history. These can be listed by comfort as well as innovation and impact. Will your favorite make the list?
5) The PlayStation 3's Dualshock 3
The original controller on the original PlayStation did not have analog sticks. It was only until the Nintendo 64's analog stick gained popularity that Sony added two analog sticks to their controller. The reactionary innovation of Sony knows no bounds. With the Dualshock 3 controller for the PlayStation 3 you have the pressure sensitive buttons and analog sticks that can be pressed in (the L3 and R3 inputs), much like the previous Dualshock 2. However, new to this iteration of the Dualshock was the Sixaxis technology, allowing for simple motion movements. Some games used this better than others. Although the evolution of the PlayStation brand's controller has the same basic design throughout its life, the third installment is arguably the best.
4) The Xbox 360 Controller
Outdoing the PlayStation's Dualshock controller in comfort, form, and function, the Xbox 360's controller is a modern miracle in design. It expertly combines past controller ideas and meshes them together with new ones. The diamond pattern of the four face buttons from past controllers is here, but they're given a jelly bean-like feel and look to them, two analog sticks-- not adjacent like the Dualshock, dual triggers and dual bumpers on the top of the controller, and the Home button, allowing players to see which player they are as well as sending them to the dashboard to check out information on the Xbox Live account and new achievement updates were some of the more notable qualities of the controllers. The only knock you can give to the controller-- and it is a big one for 2D games-- is the mightily mediocre d-pad, one of the worst in recent memory.
3) The Nintendo Wavebird
The terrific thing about Nintendo's Wavebird controller for use on the GameCube and then later the Wii was that the player no longer needed to hassle with a long cord connecting the controller to the actual system. The omission of rumble was unfortunate, but it allowed the Wavebird to go uncharged for play times in the range of 50+ hours. The Wavebird was yet another innovation in controller design by Nintendo that is now a mainstay. All controllers nowadays are wireless, though they don't need a separate receiver plugged into the system like the Wavebird did. The comfortable controller allowed for relief when playing games for extended periods of time, and the arrangement of the buttons and triggers was a breath of fresh air-- and they felt nice, too. Overall, the Wavebird was a welcomed addition to many GameCube owners' homes.
2) The Wii Remote and Nunchuk
While not the first device to allow motion controls to enter homes across the world, the Wii most certainly made them quite popular. But I'm not going to talk about motion controls much here-- as much as they were novel and fun to use in games like Wii Sports, Red Steel 2, and The Legend of Zelda: Skyward Sword (the latter two required the Wii MotionPlus attachment). Instead I'd like to talk about the IR pointer used in FPS games, TPS games, and rail shooters. This was the thing I was most excited about with the Wii remote and nunchuk, and the games that used it made dual analog look like a dinosaur. I'd also like to broach about how cozy the controller combination of the Wii remote and nunchuk was. You could play with your hands apart, on your lap, in the air, anywhere. You could actually relax and not have your hands bound together. The nunchuk added bonus inputs to games, and you pretty much had all the buttons and inputs you needed when the two were tied together. Perhaps my only complaint with this setup is that the nunchuk and Wii remote weren't wires-free from one another. They had to be tethered together. That said, the Wii remote and nunchuk remains one of my favorite controllers around.
1) The Super Nintendo Controller
The ultimate controller for 2D gaming, the Super Nintendo controller is what I consider to be one of the most influential gaming input devices around. Since its inception in 1991, it made the diamond pattern of the four faces buttons a mainstay for nearly every controller that followed it. It made shoulder buttons the new hotness, and it was just easy on the hands to hold thanks to the rounded edges of the body. Nintendo could have simply taken their NES controller and painted it purple, but no, they advanced this hobby once more, as they are wont to do. Many days and nights were had sitting around the old Super Nintendo and playing classics that wouldn't have been possible to play as well or wouldn't have played as well on the NES like Super Mario World, The Legend of Zelda: A Link to the Past, Donkey Kong Country, multiple fighting games, and more. Note: the Super Famicom version of the controller is basically set up the same way, but it has different colored buttons.
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Showing posts with label controller. Show all posts
Showing posts with label controller. Show all posts
Wednesday, June 13, 2012
Top Five Controllers
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Tuesday, April 27, 2010
SPC Showdown - 4/27/2010
If you recall correctly, we had a special SPC Showdown earlier in the month. Today we're going back to normal, pitting two similar products, franchises, or characters together for the sheer thrill of it. You can't ask for much more, can you? In this installment, we see (if any) which controller feels the best, which racing game outpaces the other, and which arcade golf game is truly king of the swing.
PlayStation 3 Controller VS. Xbox 360 Controller
Two great-feeling controllers with wonderful button placement and ergonomic feel are these. Which feels the best?
PlayStation 3 Controller
Sony uses the same controller for yet another generation though anything is better than that blasted boomerang controller from several E3s ago! Everything from the d-pad to the buttons to the symmetrical analog sticks feel good. My problem with this controller are the back shoulder triggers. They don't feel as good as the 360's. They're challenging to press fully.

Xbox 360 Controller
I love the ergonomic handles of this controller. The asymmetric analog sticks feel nice and pleasant as well. It's just a cool-looking and awesome-feeling controller. The caveat of this controller is the horrible, god-awful d-pad which was probably designed by the same folks who built the 360's cooling fans. It's useless, and it's difficult to separate pressing up with pressing left or right.
Winner: Tie
Sonic and SEGA All-Stars Racing VS. Mario Kart Wii
Two great kart titles, both available on Wii. Does Sonic and SEGA outrace Mario's latest karting effort? Let's find out!
Sonic and SEGA All-Stars Racing
Sonic and friends (and foes, too) head out for some karting chaos of the kickass kind in Sonic and SEGA All-Stars Racing. The game features twenty outrageous tracks including some from the Sonic the Hedgehog, Billy Hatcher, Super Monkey Ball, and House of the Dead series. Perhaps some more franchises could have been represented, but what we have here is pure, clean unadulterated action of the karting kind. The items are balanced and fair, the AI is challenging without feeling cheap, and the visuals are crisp, colorful, and a joy to look at.


Mario Kart Wii
The king of karts, Mario Kart heads to Wii with sixteen of the best designed tracks in the series' history including Koopa Cape, Daisy Circuit, Bowser's Castle, Coconut Mall, DK Summit, among others. Additionally, there's sixteen retro tracks from the Super Nintendo, Game Boy Advance, Nintendo 64, Gamecube, and DS versions of the franchise. Playing single-player on the later levels of difficulty is an effort in frustration. The item rape (forgive the term) is incredibly cheap and aggravating. However, with friends the game is a blast to play, and I'd rank it higher than Sonic in that regard. Overall, however...


Winner: Sonic and SEGA All-Stars Racing
Lips VS. SingStar
The games that will allow you to battle it out with your inner diva, Lips and SingStar. Which sing-sation reigns supreme?
Lips
Lips is Microsoft's answer to the popular SingStar franchise. While it hasn't had as much success, it's doing well overseas, especially in Europe, something it shares in common with SingStar. The beginning track list is much better than SingStar, and the catalog of songs is quite impressive. Singing along with Elton John or whoever is a fun experience.


SingStar
There's one thing Lips doesn't have that SingStar does. That is the greatest progressive rock band of all time in my fact, Yes. Does Lips have Yes at all? No. It does not. SingStar wins automatically. Moreover, there's just a wider selection of songs to choose from previous installments of SingStar from the PlayStation 2 days. My personal favorites come from SingStar Amped and SingStar 80s. Where's my SingStar Yes edition, you nancy boys?


Winner: SingStar
Mario Golf VS. Hot Shots Golf Fore!
Both of these goofy golf games are the best on their platforms. They're simply the best arcade golf titles around. Let's find out why and which chips it in for eagle.
Mario Golf
Mario and company hit the links for some fantastic golf. While there's only six courses in all, they're designed so well that they'll seldom ever get boring. A wide cast of colorful characters are available to play as such as Mario, Wario, Luigi, Yoshi, Peach, Donkey Kong, Bowser, Baby Mario, Plum, Maple, Charlie, Sonny, and many more. There's mini golf, speed golf, ring golf, skins golf, and any other type of golf you can think of. A great game with a great cast, Mario Golf is one of the better golf games out there.


Hot Shots Golf Fore!
The Hot Shots crew is back, and this time they're teeing it off twelve courses, some of which are from past Hot Shots Golf games. Even Ratchet, Clank, Jak, and Daxter are here to pelt some balls off the tee, too! Playing with a specific golfer would raise their experience. The more experience they gain, the more levels they gain. The more levels they gain, the more power shots they can unleash as well as earn new costumes. The game strikes a masterful brilliance between easy and hard difficulties, and it's one game that I continually find myself coming back to.


Winner: Hot Shots Golf Fore!
Sin and Punishment: Successor of the Skies VS. FlingSmash
Two upcoming Nintendo titles. Which am I most anticipating?
Sin and Punishment: Successor of the Skies
Sin and Punishment's sequel, Successor of the Skies, features eight levels to plow through. Each of which taking anywhere from 15-45 minutes to complete. It's on an on-rails shooter more akin to Star Fox 64 than a House of the Dead game. The bosses seem fierce and dastardly with weakpoints to take advantage of. We'll see how Sin and Punishment 2 fares when it reaches North American shores June 27th.


FlingSmash
I'm a sucker for colorful titles, and FlingSmash is no exception. The game smashes into your Wii sometime in July, and it promises to be a totally rad game. You use the MotionPlus peripheral (mandatory for the game) to hit a ball through side-scrolling levels, smashing up panes of glass as well as enemies and bosses. Nintendo promises eight unique worlds each with new types of challenges and obstacles. This is the game I'm more excited for-- especially if it releases at a budget price!


Winner: FlingSmash
How would you have decided each of our five battles? Send me your outcomes in our lovely little comment section!
PlayStation 3 Controller VS. Xbox 360 Controller
Two great-feeling controllers with wonderful button placement and ergonomic feel are these. Which feels the best?
PlayStation 3 Controller
Sony uses the same controller for yet another generation though anything is better than that blasted boomerang controller from several E3s ago! Everything from the d-pad to the buttons to the symmetrical analog sticks feel good. My problem with this controller are the back shoulder triggers. They don't feel as good as the 360's. They're challenging to press fully.

Xbox 360 Controller
I love the ergonomic handles of this controller. The asymmetric analog sticks feel nice and pleasant as well. It's just a cool-looking and awesome-feeling controller. The caveat of this controller is the horrible, god-awful d-pad which was probably designed by the same folks who built the 360's cooling fans. It's useless, and it's difficult to separate pressing up with pressing left or right.
Winner: TieSonic and SEGA All-Stars Racing VS. Mario Kart Wii
Two great kart titles, both available on Wii. Does Sonic and SEGA outrace Mario's latest karting effort? Let's find out!
Sonic and SEGA All-Stars Racing
Sonic and friends (and foes, too) head out for some karting chaos of the kickass kind in Sonic and SEGA All-Stars Racing. The game features twenty outrageous tracks including some from the Sonic the Hedgehog, Billy Hatcher, Super Monkey Ball, and House of the Dead series. Perhaps some more franchises could have been represented, but what we have here is pure, clean unadulterated action of the karting kind. The items are balanced and fair, the AI is challenging without feeling cheap, and the visuals are crisp, colorful, and a joy to look at.


Mario Kart Wii
The king of karts, Mario Kart heads to Wii with sixteen of the best designed tracks in the series' history including Koopa Cape, Daisy Circuit, Bowser's Castle, Coconut Mall, DK Summit, among others. Additionally, there's sixteen retro tracks from the Super Nintendo, Game Boy Advance, Nintendo 64, Gamecube, and DS versions of the franchise. Playing single-player on the later levels of difficulty is an effort in frustration. The item rape (forgive the term) is incredibly cheap and aggravating. However, with friends the game is a blast to play, and I'd rank it higher than Sonic in that regard. Overall, however...


Winner: Sonic and SEGA All-Stars Racing
Lips VS. SingStar
The games that will allow you to battle it out with your inner diva, Lips and SingStar. Which sing-sation reigns supreme?
Lips
Lips is Microsoft's answer to the popular SingStar franchise. While it hasn't had as much success, it's doing well overseas, especially in Europe, something it shares in common with SingStar. The beginning track list is much better than SingStar, and the catalog of songs is quite impressive. Singing along with Elton John or whoever is a fun experience.


SingStar
There's one thing Lips doesn't have that SingStar does. That is the greatest progressive rock band of all time in my fact, Yes. Does Lips have Yes at all? No. It does not. SingStar wins automatically. Moreover, there's just a wider selection of songs to choose from previous installments of SingStar from the PlayStation 2 days. My personal favorites come from SingStar Amped and SingStar 80s. Where's my SingStar Yes edition, you nancy boys?


Winner: SingStar
Mario Golf VS. Hot Shots Golf Fore!
Both of these goofy golf games are the best on their platforms. They're simply the best arcade golf titles around. Let's find out why and which chips it in for eagle.
Mario Golf
Mario and company hit the links for some fantastic golf. While there's only six courses in all, they're designed so well that they'll seldom ever get boring. A wide cast of colorful characters are available to play as such as Mario, Wario, Luigi, Yoshi, Peach, Donkey Kong, Bowser, Baby Mario, Plum, Maple, Charlie, Sonny, and many more. There's mini golf, speed golf, ring golf, skins golf, and any other type of golf you can think of. A great game with a great cast, Mario Golf is one of the better golf games out there.


Hot Shots Golf Fore!
The Hot Shots crew is back, and this time they're teeing it off twelve courses, some of which are from past Hot Shots Golf games. Even Ratchet, Clank, Jak, and Daxter are here to pelt some balls off the tee, too! Playing with a specific golfer would raise their experience. The more experience they gain, the more levels they gain. The more levels they gain, the more power shots they can unleash as well as earn new costumes. The game strikes a masterful brilliance between easy and hard difficulties, and it's one game that I continually find myself coming back to.


Winner: Hot Shots Golf Fore!
Sin and Punishment: Successor of the Skies VS. FlingSmash
Two upcoming Nintendo titles. Which am I most anticipating?
Sin and Punishment: Successor of the Skies
Sin and Punishment's sequel, Successor of the Skies, features eight levels to plow through. Each of which taking anywhere from 15-45 minutes to complete. It's on an on-rails shooter more akin to Star Fox 64 than a House of the Dead game. The bosses seem fierce and dastardly with weakpoints to take advantage of. We'll see how Sin and Punishment 2 fares when it reaches North American shores June 27th.


FlingSmash
I'm a sucker for colorful titles, and FlingSmash is no exception. The game smashes into your Wii sometime in July, and it promises to be a totally rad game. You use the MotionPlus peripheral (mandatory for the game) to hit a ball through side-scrolling levels, smashing up panes of glass as well as enemies and bosses. Nintendo promises eight unique worlds each with new types of challenges and obstacles. This is the game I'm more excited for-- especially if it releases at a budget price!


Winner: FlingSmash
How would you have decided each of our five battles? Send me your outcomes in our lovely little comment section!
Labels:
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lips,
mario golf,
mario kart,
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