Showing posts with label dragon ball z: extreme butoden. Show all posts
Showing posts with label dragon ball z: extreme butoden. Show all posts

Monday, March 13, 2017

SuperPhillip Central's Favorite VGMs - "Dancing (And Fighting) in the Streets" Edition

SuperPhillip Central's Favorite VGMs generally marks the beginning of each week of content on the site. That tradition continues with a new edition with music that will have you wanting to get up and dance! ...Or at least bob your head up and down as you listen to them.

We start out with Capcom's Street Fighter V. Then, we listen to two really catchy tunes, one from Paper Mario: Color Splash and the other from Kirby: Planet Robobot. The fighting isn't done, however, as Dragon Ball Z: Extreme Butoden rocks us out afterwards. Finally, Wild ARMs 5 rounds out this wonderful edition of great music.

As a friendly reminder, just click on the VGM volume name to hear the song represented, and check out the VGM Database for all 1350 previous VGM volumes seen on this weekly SuperPhillip Central segment! Now, let's get on to the music!

v1351. Street Fighter V (PS4, PC) - City in Chaos - Round 1


We start with a fighter that was pure awesomeness to play at launch. It's just that Street Fighter V launched with so little substance to it content-wise. This led to the game doing less sales than Capcom would have liked. Beyond that, Street Fighter V has shaped up to provide more value for players, and both its visuals and stellar soundtrack make for a solid presentation regardless.

v1352. Paper Mario: Color Splash (Wii U) - Ruddy Road


Next up are two games that have soundtracks that seldom fail to make me smile. The first here is Paper Mario: Color Splash, which turned out to be a really good game that I greatly enjoyed. Ruddy Road is the first destination Mario heads to after his initial arrival on Prisma Island. Its song incorporates the Super Mario Bros. main theme motif while offering an original arrangement and melody of its own. Catchy is understating this song!

v1353. Kirby: Planet Robobot (3DS) - Gorgeous-Go-Round


Moving from one joyful game and song to another, Kirby: Planet Robobot rocked the Nintendo 3DS last summer with a sensational platforming adventure. Gorgeous-Go-Round is played during casino levels in the game. Kirby will take on playing cards, billiards tables, and more on his journey through these levels. Like Paper Mario: Color Splash's Ruddy Road, Gorgeous-Go-Round is fantastically catchy and is a terrific feelgood song.

v1354. Dragon Ball Z: Extreme Butoden (3DS) - Menu


Unfortunately the sound quality on this song isn't as high fidelity as the others. There exists MP3 versions that sound better, but they haven't been bestowed a YouTube video. Regardless, this rocking theme with a marvelous guitar riff at the beginning greets players who start up the oft overlooked Dragon Ball Z: Extreme Butoden. Unlike many current Dragon Ball fighters, this one used hand-drawn sprites instead of polygonal models. It's definitely worth picking up, especially since you can now find it on the cheap.

v1355. Wild ARMs 5 (PS2) - When the Heart Ignites


While not a soundtrack by longtime series composer Michiko Naruke, Wild ARMs 5's soundtrack still maintains its delightfully wild western spirit. With this theme, When the Heart Ignites, you get a healthy dose of rambling guitar, whistling, and then some electric organ. Hey, if you're going to shake things up, then why not go all the way?

Wednesday, January 20, 2016

Most Overlooked Nintendo 3DS Games - Part Eight

We've arrived at the eighth edition of the Most Overlooked Nintendo 3DS Games. Now, that's partly due to the immense amount of titles being released both retail and digitally on the 3DS eShop. It's also because software sales of the Nintendo 3DS in general aren't the greatest. Still, whether it's by sales or through another metric, these next five Nintendo 3DS games didn't get their designated due. Many walked right past them, whether figuratively, or literally, as in they shunned them as they rested on store shelves. Regardless, perhaps after perusing the part's selection of games you'll be interested in checking a title or two out.

For past entries of Most Overlooked Nintendo 3DS Games, look no further than these links:

Nintendo 3DS - Part One
Nintendo 3DS - Part Two 
Nintendo 3DS - Part Three
Nintendo 3DS - Part Four
Nintendo 3DS - Part Five
Nintendo 3DS - Part Six
Nintendo 3DS - Part Seven

Etrian Mystery Dungeon


Taking the great things about both the Etrian Odyssey and Mystery Dungeon franchises and combining them into one release, our first game, Etrian Mystery Dungeon, features all the crawling through randomly-generated dungeons you could ever want. The challenge is there, the penalty for death is ever-present, and the game just keeps you wanting to come back for more and more. While doing well in Japan, selling nearly all of its initial first week shipment, Etrian Mystery Dungeon has had a slow go of it in the West. Like the other games featured on this week's list, Etrian Mystery Dungeon is for a niche of gamers, so to expect to get much attention. However, the game is too good to pass up for a Nintendo 3DS owner who is interested in the Mystery Dungeon style of games and games similar in style to roguelikes.

The Legend of Legacy


Silly title aside, The Legend of Legacy hearkens back to the age of old school RPGs. The game is a wondrous spiritual successor to the SaGa games of old. The difference here is that while many games it can be compared to are linear, The Legacy of Legend-- er, The Legend of Legacy is much more open for players to get to their destination and goal anyhow they see fit. With a lovely art style that is comparable to the chibi offerings of the Bravely Default series, and a terrific soundtrack by Final Fantasy XIII's Masashi Hamauzu, the presentation of the game is perfect for fans of old school RPGs. Given a fairly limited release, there was no doubt that The Legend of Legacy would become a game many Nintendo 3DS owners would sleep on... and they did. But don't you sleep on The Legend of Legacy, as the game is worthy of being played.

Dragon Ball Z: Extreme Butoden


Coming off the excellent (at least in this writer's opinion) Dragon Ball: Xenoverse, I was more than ready to leap into a 2D Dragon Ball Z fighter, despite not holding a high regard to the anime and manga series the game is based off of. The game in question? Dragon Ball Z: Extreme Butoden. Featuring incredibly done 2D sprites, a robust roster of characters-- though paling greatly in comparison to something like Budokai 3, for instance-- terrific combat, an excellent challenge, and interesting modes, Extreme Butoden satisfied my thirst for some Goku vs. Vegeta, Krillin vs. Raditz, and Frieza vs. Cell action. The lack of online no doubt hurt the game, as did its hush-hush appearance on the market. Still, it seems like the former might be remedied, as Japan recently received a patch for online play. Let's hope that the West gets the same treatment, and soon!

Ace Combat: Assault Horizon Legacy+


Although named similarly to the PlayStation 3 and Xbox 360 game, Ace Combat: Assault Horizon, this 3DS game (known as Ace Combat 3D in Japan), actually has very little to do with its big brothers, as the game is more akin to classic games in the Ace Combat series. Now, I've previously featured the original Ace Combat: Assault Horizon Legacy on this Most Overlooked Nintendo 3DS Games feature before, so it seemed rather obvious that, barring a miracle, the enhanced edition of the game with Amiibo support and updated controls for the New 3DS, wouldn't sell that well either. Truth be told, the game bombed once again, this time even worse than the original 3DS game. It's not a testament to the game's quality, though, as while Assault Horizon Legacy+ is a short game, it's a really well done dogfighting action game.

Senran Kagura 2: Deep Crimson


Without a doubt one of the most... uh... provocative games ever seen on a Most Overlooked article on any system, this... uh... busty-- NO! I didn't mean for that word to come out! ...I meant to say that this game is a 3D side-scrolling action game where you play as a group of female ninjas. Deep Crimson introduced the ability to have a second character join you in battle. Senran Kagura is as niche as niche gets, and would have probably been better served on the PlayStation Vita, which has a greater otaku audience, if you will. Yeah, that's putting it elegantly enough! Fortunately, the gameplay is of a considerably good nature to be worthy of a play, if you can get over the pandering nature of the title.

Monday, January 18, 2016

SuperPhillip Central's Favorite VGMs - A Wonderful Way to Begin Your Week Edition

I don't know about you, but SuperPhillip Central's Favorite VGMs is my favorite way to start the week! There's nothing like a good dose of video game music to get one prepped and primed for the week ahead!

This week, we're kicking things off at the starting line with Mario Kart: Super Circuit. We then take on the role of Buzz Lightyear in Toy Story 2 for the PS1. Moving on from there, we engage in battle with the Z fighters in Dragon Ball Z: Extreme Butoden. Wrapping things up, we continue the trend of battle with a special arranged battle track from Sword of Mana and the battle theme of Xenoblade Chronicles X.

As always, past VGM volumes covered on this weekly segment can be found at the VGM Database, so be sure to give it a look!

v1056. Mario Kart: Super Circuit (GBA) - Circuit


The first VGM volume of this edition of SuperPhillip Central's Favorite VGMs comes from the first handheld entry in the Mario Kart franchise, the Game Boy Advance's Super Circuit. This theme plays during all three circuit tracks: Peach Circuit, Mario Circuit, and the rainy Luigi Circuit. While the sound quality of the Game Boy Advance hardware wasn't the best, you gotta really dig the bass on this theme.

v1057. Toy Story 2 (PS1) - Andy's House


A bright and bouncy theme for the level that takes place in Andy's House, Toy Story 2's PlayStation One soundtrack is an orchestrated delight, really showing the PS1's sound chip prowess over its competition, the Nintendo 64. The CD-based system allowed for a grander range of sounds, and with Toy Story 2, it really shows.

v1058. Dragon Ball Z: Extreme Butoden (3DS) - Tenkaichi Budokai


The theme heard on the World Tournament stage of the underrated and overlooked Dragon Ball Z: Extreme Butoden for the Nintendo 3DS (maybe it'll appear on an edition of Most Overlooked Nintendo 3DS games... maybe later this week?). The game itself is sprite-based, using really beautifully done and well animated spritework. The music in each stage, particularly this one, gets you prepped, energized, and ready for battle!

v1059. Sword of Mana (GBA) - Battle 2 ~ Touched by Courage and Pride (Arranged)


Let's double dip in Game Boy Advance soundtracks this edition, but this time around, let's listen to an orchestrated version of a Sword of Mana battle theme. Touched by Courage and Pride features a soothing violin leading the charge, backed by piano and percussion. It really sounds like something from an Ys game, and any song that sounds like something from Ys is a winner in my book.

v1060. Xenoblade Chronicles X (Wii U) - Black tar


Hiroyuki Sawano is a polarizing composer. His work on the anime Attack on Titan is loved and disliked by many, and his soundtrack to Xenoblade Chronicles X features music that also has split the fan base. I'm of the opinion that while the lyrics themselves are goofy, they don't hurt the actual songs, and dare I say, a lot of them sound really good. Black tar is the battle theme of Xenoblade Chronicles X, featuring some cheesy rap, but the rhythm and groove are quite nice.

Tuesday, December 1, 2015

Review Round-Up - November 2015

While not the best rated game in November, The Legend of
Zelda: Tri Force Heroes entertained regardless.
SuperPhillip Central was quite the harsh reviewer this past month. Well, at least harsher than usual. The highest grade received was a B- and that was given to two games, PictoParty and Dragon Ball Z: Extreme Butoden. Alongside those two reviews was Dynasty Warriors: Gundam 3, getting SPC's lowest grade in November, a D. Then, Word Party delivered some good old fashioned fun with a C. Finally, The Legend of Zelda: Tri Force Heroes satisfied for the most part with a C+, and Typoman made a few design faux pas to get its C- score.

PictoParty (Wii U eShop) - B-
Dynasty Warriors: Gundam 3 (PS3, 360) - D
Word Party (Wii U eShop) - C
Dragon Ball Z: Extreme Butoden (3DS) - B-
The Legend of Zelda: Tri Force Heroes (3DS) - C+
Typoman (Wii U eShop) - C-

There were a good amount of turkeys review-wise this month,
but Dragon Ball Z: Extreme Butoden was not one of them.

Friday, November 27, 2015

Dragon Ball Z: Extreme Butoden (3DS) Review

To wrap up this holiday weekend, SuperPhillip Central has a new review to share for a game that released last month in North America. It's Dragon Ball Z: Extreme Butoden for the Nintendo 3DS. Here is SuperPhillip Central's review.

To Z or not to Z


For the longest time I've had a love-hate relationship with the Dragon Ball Z franchise. For one, I really enjoyed and loved playing the games, no matter if they were 2D or 3D fighters, or something else completely out of left field. Collecting figurines as my younger self was also an entertaining hobby. However, the actual anime, at least the original version with all of its filler, was a show that was a bit difficult to watch. Thankfully, Dragon Ball Z Kai is doing a lot to fix the issues I had with the original anime.

Once more, a new Dragon Ball Z game enters the gaming atmosphere, this time landing on the Nintendo 3DS of all platforms. Though the system was rich in fighters in its early life, lately the fighting game scene is one that has avoided the platform. With Dragon Ball Z: Extreme Butoden, the Dragon Ball Z fighting game series reaches the 3DS with a Kamehameha Blast of epic proportions.

Krillin is here today to show that size doesn't matter.
Dragon Ball Z: Extreme Butoden sports three main modes for solo players of the game. These unlock one after another as they are completed. The first, Z Story, puts players in the shoes of various Z fighters, each with their own ten fights to complete, taking place throughout the Dragon Ball Z story arc. This is from the Saiyan Saga to the Majin Buu Saga.

My personal favorite of the modes, and that's because of how much more expansive it is, is Adventure Mode. In Adventure Mode, you take the role of Goku who has to collect seven special Dragon Balls in order to combat the return of a plethora of old villains from Dragon Ball and Dragon Ball Z. To do this, you travel across eight unique maps, doing battle with AI opponents, and depending on how well you do in each fight, you earn items and new assist characters to your arsenal. Getting an S rank in a fight depends on whether you fulfill the mission's conditions (e.g. finish a foe with an Ultimate Combo, beat the opposing side within a specific amount of time, and so forth) and if you reach 400 points or more through doing a mix of Super Combos, summoning assist characters, and getting Rush Combos, multiple hits on an enemy at once.

An example of one of the maps used in Adventure Mode.
Finally, there is the Extreme World Tournament that unlocks after Adventure Mode's eight maps have been completed. This mode pits your team of fighters and assist characters against a series of tough opponents. The difficulty here ramps up considerably, but through beating the mode and taking down each team of fighters put in your path, you become the Extreme World Tournament champion. This unlocks the final of 25 characters within Extreme Butoden.

25 characters might seem like a small amount, especially when compared to the 3D games, where we've definitely been a bit spoiled. However, the variety of characters in Extreme Butoden is rather high, and considering how the game uses 2D sprites for the fighters and assist characters instead of 3D models, it's easier to understand why the number of fighters is considerably less than the console games. Such combatants this go around include mainstays like Goku, Gohan, Piccolo, Vegeta, Trunks, and Krillin, plus villains like Raditz, Nappa, Frieza in his final form, Perfect Cell, Android 18, Majin Buu, and more.

Do androids dream of electric Saiyans pounding them in the jaw?
Speaking of characters, a typical battle allows up to three characters to be selected for a round. If you don't wish to utilize a team of three fighters, you can opt to add assist characters to your ranks. There are six potential slots to select characters to, and each fighter you choose takes up two of those slots. Meanwhile, an assist character takes up one slot. These assist characters are summoned into battle by tapping their icon on the touch screen in mid-fight, having an alternate result depending on the character summoned. For example, while Yamcha performs a Wolf Fang Fist, Dende partially heals the player's life bar that summoned him. There are approximately 100 different assist characters to choose from, the majority of which need to be unlocked in Adventure Mode. They range from well known characters like Goten, Great Saiyaman, Videl, and Recoome to lesser known characters in the Dragon Ball lore like Monster Carrot, Gine, and Hirrudegan.

Summon assist characters into the fray to turn the tide
of battle... or to ensure victory.
Extreme Butoden isn't a complicated fighter by any stretch of the imagination. Each fighter uses the same button combinations as one another, making it so you need not remember dozens upon dozens of button inputs to be a proficient fighter. Like a typical 2D fighter you have buttons for a weak attack, strong attack, and for Extreme Butoden, a special attack. Pressing different combinations of these buttons results in varied moves, such as Strong Combos, Blast Combos, Z Combos, Z Cancels, Super Combos, Neo Combos, and a myriad of others.

When more than one fighter is on a team, you can switch between them on the fly with the touch screen. Of course, like using assist characters, there is a cool down period before a fighter can return to battle. Each fighter has a Spirit Gauge which dictates how much energy can be used on special attacks that utilize Spirit, such as Goku's Kamehameha Blast and Vegeta's Galick Gun. The maximum a Spirit Gauge can ordinarily reach is 150%, but when a side's health gauge is at less than half, this can expand to 200%, allowing for greater moves and abilities in combat. Different moves take off different percentages of the Spirit Gauge, but the amount of the gauge can be restored through attacking the opponent as well as powering up via holding down the R button.

Goku gives a Kamehameha Blast up close and personal to Captain Ginyu.
Ultimate Combos use 100% of the Spirit Gauge, and these are the best, most powerful attacks within Extreme Butoden. The timing at first to set your opponent up to unleash these takes a bit of practice, but once the button combination and timing are learned, these become second nature. With an Ultimate Combo, a Super Special Move is let loose, If the player on the receiving end of the Ultimate Combo has at least 150% in their Spirit Gauge, they can counter the attack. What results in this is two giant beams of energy jockeying for position, having both players mash on the face buttons to overpower the other. These sequences are highly dramatic, but at the same token, they take some time to unfold, slowing down a battle immensely, which can be a bit of an annoyance.

Ultimate attacks like this are huge spectacles,
but they get annoying after the tenth time seeing them.
Although the solo modes will last players a decent amount of time (10-15 hours), what's left after that is not much. There is a mode to play battles against CPU opponents using characters selected by the player, but beyond that, the pickings are quite slim. If you somehow find a friend or other 3DS owner with a copy of the game, you can fight them via local play. However, online play is completely missing, which is quite unfortunate. That said, a patch in Japan is bringing this much requested feature to players in the near future. There is no telling if the patch will hit Western shores.

Extreme Butoden sports extremely well articulated and detailed 2D sprites, showing Arc System Works at its finest. The amount of different animations and poses for each of the game's 25 fighters and 100 or so assist characters is extraordinary. The game uses 3D backgrounds that house some impressive features to them as well. The 3D effect of the Nintendo 3DS for this game is pretty tame. The Spirit Gauge is the sole piece of the game's graphics that stands out while everything else on the screen looks as if you're looking into a box. I wish there was more depth in the 3D effect, such as characters and the foreground popping out at the viewer against the backgrounds and environment. The music is comparative to past Dragon Ball Z games, featuring the token amount of rock and tense music for battles. Unfortunately, the English cast of the series is not represented in Extreme Butoden, only offering the Japanese cast instead.

Piccolo isn't preparing a special move.
He's just showing off with a pose.
Dragon Ball Z: Extreme Butoden is a capable fighter that houses the same intensity of battles as seen in the show the game is modeled after. The lack of current online play is definitely a shame, but the single player components and $30 price tag make up for it in some regards. Despite being a 2D fighter for both beginners and veterans of the genre alike, a great amount of depth and skill is here for those who seek it. Big fans of Dragon Ball Z will find a lot more to love than non-fans, but if you're in the mood for a compelling fighter, then Extreme Butoden might just be the game for you.

[SPC Says: B-]

Tuesday, May 19, 2015

Localizations, Please! Pre-E3DS 2015 Edition

With E3 2015 coming down the pipeline in about a month's time, I wanted to bring back a favorite segment of mine, "Localizations, Please!" to talk about five yet-to-be-announced-for-localization titles that I'd love to see reach our sunny side of the earth. Hopefully these actually come out unlike the games in this article from Friday.

For no special reason whatsoever besides by (mis)fortune, all five of this edition's games come from the Nintendo 3DS library (well, that and this month is a special Nintendo 3DS game review month). I've been getting pretty lucky with posting games I want to see localized and getting announcements later on down the road. Let's see if that continues with this set of five games.

Monster Hunter Stories (3DS)


We don't know too much about this first game, besides it being an RPG spin-off, having an adorable art style, and it being in development for a good while now. Okay, well, maybe that is plenty that we know about Monster Hunter Stories, but like a spoiled brat, I must have even more to know about! The Monster Hunter series has seen much improved sales success over the past few years, so it seems natural for this spin-off to hit the West for something more than the Japanese audience to enjoy. I guess us Westerners will just have to cross our fingers (or if you want some forced Monster Hunter reference by me) and our Jaggi claws.

Bravely Second (3DS)


The first Bravely Default was localized as part of a marketing deal by Nintendo and Square Enix. "Apparently, Square Enix can't release most of its Nintendo 3DS games without Nintendo's help," Phil said in a sarcastic and very bitter tone. Regardless, despite the game's notorious near-end design issues, it was met with overly nice critical and fair commercial success. Could a possible localization announcement come from either Nintendo's Digital Event showing or Square Enix's E3 press conference this year?

Dragon Quest VIII (3DS)


Just announced last week, Dragon Quest VIII is a port of the PlayStation 2 classic with all-new Nintendo 3DS-exclusive features. The game has seen a version on smart devices, but here's hoping that the Nintendo 3DS game handles and plays a lot better than that one. I haven't given up hope that Dragon Quest VII's remake will finally come stateside and in other parts of the world, so I have hope that some kind of localization announcement will be made for this next Dragon Quest game to hit Nintendo's auto-stereoscopic wonder.

Theatrhythm Dragon Quest (3DS)


As a big fan of the Theatrhythm Final Fantasy games, I'm up for the Dragon Quest version to get localized. Not only will it allow me a nice entry point into the mainline games, but I get to enjoy the series' stellar music while I play along, finding new classics to put on my iPod in the process. It helps that the base game of Theatrhythm is mighty addictive. Sure, it helps to know the music so you can tap, slide, and hold the touch screen in time with the notes, but I'll survive. Well, that's IF the darned game actually winds up on this side of the world, that is.

Dragon Ball Z: Extreme Butoden (3DS)


Dragon Ball Z has once again seen a resurgence in popularity over the past few years, what, with the release of two new movies and an all-new sequel series announced. In fact, Dragon Ball Xenoverse is making quite a lot of video game players happy across the world. It would be the perfect time for Namco Bandai to cash in with its Nintendo 3DS Dragon Ball Z fighting game, Extreme Butoden, and give its overseas fans even more entertainment with cast members like Goku, Vegeta, Trunks, Gohan, Krillin, and more.