Showing posts with label god of war collection. Show all posts
Showing posts with label god of war collection. Show all posts

Thursday, June 7, 2012

Classics I Can Return To - Part Three

When you are in the review business like I am, you are constantly playing the latest games or games on your backlog (in the case of Retro Reviews) in an attempt to push your judgment of said titles to the public. That doesn't leave a lot of time to sit back, relax and unwind to your favorite games that you can just keep coming back to. Like in Part One and Part Two, these seven games are titles that I just can't get enough of. After you've read my picks, why not write down your own in the comments section?

Kid Icarus: Uprising (3DS)


From the mind of Masahiro Sakurai (creator of Kirby and Super Smash Bros.) and his team comes Kid Icarus: Uprising, the most recent game on this list. While a very vocal sect of gamer has trouble conforming to the controls, I adapted to them quite easily. Not saying I'm a better gamer than they are, so please don't get me wrong. Uprising is packed with clever dialogue, humorous scenarios, intense battles on land and in the air, terrific music (some of the best music in Nintendo's history), over one hundred individual weapons that can have various stat attributes (seldom are two weapons ever the same), and a myriad of things to accomplish. There are over 300 challenges like beating every chapter on the highest difficulty, finishing off a boss with a certain attack, scoring a set amount of points in a chapter, and so forth to complete, unlocking awesome in-game content like music, idols, weapons, multiplayer arenas, and more. This is one game I can just play through one chapter or participate in one multiplayer battle and have some fun with.

Mega Man X4 (PS1, SAT)


One of the better Mega Man X games in the series, Mega Man X4 took the franchise to a new generation and to a new platform. The level of detail in the character, enemy, and background design still amazes to this day, and the actual level design is full of smart enemy placement, tricky platforming, and hidden secrets like secret heart tanks, E-tanks, and Dr. Light's armor-upgrading capsules. The range of locales takes players through cyberspace, aboard a roaring industrial train, through an spaceport, into the humid jungle, chilling in an arctic base, hot-footing it through a volcano, riding fast and free on motorbikes, and climbing a fungus-filled tower. The game is ubiquitously known for its awful, so-bad-it's-good dub filled with unintentionally humorous moments. Speaking of sound, the music of this game is some of the best in Mega Man's illustrious career. A game that I try to complete on a yearly basis, Mega Man X4 fits the bill as a wonderful experience.

Ratchet & Clank: Going Commando (PS2)


Unlike Ratchet & Clank: Up Your Arsenal-- an excellent game on its own, Going Commando had a better balance of platforming a gun-toting action. The amount of high-powered weaponry at Ratchet's disposal was unprecedented, and this time it allowed continued use of each weapon to reward the player with upgrades. Ratchet and Clank's adventure through the universe took them through swampy bogs, sunny metropolises, snowy industrial areas, and space casinos. Hidden in every level were well-placed Platinum Bolts. There were also skill points-- predating achievements and trophies-- that unlocked bonus content for players. The game also introduced the coliseum concept that would appear in many later sequels, pitting Ratchet against a flotilla of foes in a contest for both survival and endurance. Going Commando remains my favorite Ratchet & Clank game, and I cannot wait to be able to play it in HD with the other PS2 Ratchet titles in the upcoming PS3 collection.

Super Smash Bros. Brawl (Wii)


I mentioned earlier about Masahiro Sakurai. Well, he's back on this list with Super Smash Bros. Brawl, the ultimate Nintendo fan service and Smash Bros. game-- ultra-competitive players be damned! The game is filled to the brim with things to do, things to see. There's the interesting approach to a story mode with the Subspace Emissary, the multitude of stages to play on including but not limited to: Delfino Plaza, Mushroomy Kingdom, Mario Circuit, Port Town: Aero Dive, Skyworld, Frigate Orpheon, Summit, New Pork City, and several classic Melee stages, various new characters like Metaknight, King Dedede, Wario, Pit, Lucario, Wolf, Captain Olimar, and R.O.B, a ton of challenges to complete, multiple modes like Classic, All-Star, and Stadium, online play, hundreds of trophies and stickers to collect, and so much more than I can't even imagine to list off without getting tongue-tied. Super Smash Bros. Brawl is a game that I have no doubt put over 300 hours into. That's a lot for a person like me who goes from game to game like a hobo passes through towns.

New Super Mario Bros. Wii (Wii)


Complaints about the plastic-looking visuals aside, New Super Mario Bros. Wii created a charming world for up to four players locally to run, jump, and find secrets in. Some would call this game co-op while others might just call it counter-op as "friends" can really mess over one another. The level design encourages exploration, and there really seems to be a reason for everything-- enemy placement, obstacle placement, wall placement, etc.-- to exist. New Super Mario Bros. Wii is well-oiled machine most definitely, and even alone it is just as enjoyable to pick up and play. Hunting for star coins in each level, battling the Koopa Kids, taking out Bowser Jr. aboard his various airships, and delving into the typical trope worlds of Mario were all entertaining aspects of the game. I cherish gameplay more than presentation, so the relatively uninspired visuals didn't phase me that much. However, I'd be lying if I said I wasn't impressed by New Super Mario Bros. U's graphics. Wowee!

God of War Collection (PS3)


This might be cheating, but oh well. Taking the two greatest titles of the God of War franchise, one and two, God of War Collection puts these modern classics onto one Bluray and displays them in glorious high-definition. There are so many memorable moments and set pieces throughout the first two God of War games like seeing the Hydra monster for the first time, sacrificing a poor man in a cage in order to move forward, taking down the Minotaur, being stalked and hunted by the Colossus of Rhodes, and facing off against the mighty Kraken. Sure, Kratos may be an entirely unlikable reprehensible character, but it sure is fun brutally beating enemies from Greek mythology. Though trekking through Hades time and time again certainly grows dull. Regardless, God of War may seem to be going through the motions with the most recent installment coming out in 2013, God of War: Ascension, but the original PS2 games will remain great classics.

Donkey Kong Country 2: Diddy's Kong-Quest (SNES)


I generally don't play Donkey Kong Country 2: Diddy's Kong-Quest (I always called it Diddy Kong's Quest before I found out the true name) by myself as the game can be pretty tough in later levels. I tend to play with my brother. I'm usually the role of Dixie Kong. Gotta love those golden locks and pink beret. Each level constantly throws something new into the mix, and the "gimmick", if you will, of each level gets expanded upon little by little throughout the level it is presented in until you get to the climax where the true craziness begins. And what discussion about Donkey Kong Country 2 could go without talking about how Rare nailed the atmosphere of the game through the gorgeous graphics and exemplary sound design? The music is some of the 16-bit era's best, and the fine folks behind it are true innovators. I don't throw that term around lightly either. With the game on the Wii's Virtual Console I can play it time and time again now without having to dust off the ol' SNES.

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Friday, February 5, 2010

God of War Collection (PS3) Review

I really like both God of War games. They're disturbingly violent, sure, but they're well-designed, expertly-crafted games. I recently was able to play through the majority of both games, so here's my verdict on God of War Collection.

By the Gods, These Games Are Great.


In 2005, God of War burst onto the scene, and it remains one of my favorite PlayStation 2 games much more one of my favorite games from last generation. With God of War 3 just around the corner, releasing next month, Sony has come out with a compendium of God of War lore, both God of War games, and a bunch of cool extras. For people who have played both games before, is it worth another dip?

God of War Collection features both the original God of War and the sequel God of War II upscaled into HD glory, and all on one Bluray disc. games. Let's not forget PSN trophy support for both games and a collection of extras from interviews with the staff to new costumes for Kratos to sport. The games look particularly good in the HD resolution with impressive visuals and effects, and they look like haven't aged a day despite being out for six or so years. Throw in 720p support for you tech geeks out there, and this collection definitely compares well to other games on the system. The same can't be said for the cut-scenes which have remained in SD and like their PS2 brethren. There's a stark contrast between what you get during normal gameplay and what you get during cur-scenes. Overall though, this is but a minor gripe, one of many I have with this collection.

God of War wastes no time getting you into the action.

The tale of God of War stars Kratos and runs the gamut of who's-who in Greek mythology. Kratos is a servant to the Gods, a former Spartan warrior, and a former father and husband. He lost it all on one faithful battle dedicating his life to Ares, the God of War, in exchange for his survival that day. Tricked into murdering his wife and child, Kratos, a mere mortal, decides then and there to go against Ares, a god, and take him down for good. It's a tale of betrayal and revenge, and it's told through intriguing narrative and gripping cut-scenes. Kratos is slowly losing his humanity, and it shows throughout the first two God of War games.

Meanwhile, God of War II delves into Kratos' time as God of War. Having defeated Ares and received the title of God of War, his memories and past still haunt him. In order to alleviate these nightmares, Kratos must try to change something that no mere man or god has ever been able to change-- fate.

The God of War franchise is known for its visceral and oftentimes gruesome action. You'll constantly be put into battle against enemies that Kratos can tear apart, limb from limb, leaving a bloody trail of destruction where ever he roams. There's three parts to God of War: platforming, puzzling, and fighting. The game's designed so you're always cycling between these three things so the player is always on their toes. The levels you weave in and out of can take your breath of away with their intense sense of scale, especially in God of War II. While the levels are large and expansive, they're not all that linear. There's constantly chests hidden in and out of sight containing health, magic, health and magic boosting items, and blood, the currency of the God of War series, gained from chests and by defeating enemies. You use blood to power up your weapons and spells, making them all the more powerful to defeat frenzied foes.

High-five, dude!

Speaking of foes, none are bigger and better than the boss battles. These foes are simply enormous. Even after playing through them multiple times, they're still breath-taking and enjoyable to play. They all have their attacks that need to be dodged or blocked much like the smaller enemies the games unleash onto Kratos. When weakened, it's quick-time event time. You press or mash the button shown on the screen in fast enough fashion to have Kratos attack and kill the beast in a usually gratuitously violent matter, ripping eyes from cyclopses, snapping the neck of a Medusa, y'know playing nice. This can be a problem though for some people such as myself who view button mashing to the equivalent of Wii remote waggling. It's unintuitive, and it just gets tedious doing the same mashing over and over again. You mash to kill enemies, to parry attacks, to open doors (which is an effort in frustration all to itself via the Dual Shock 3's wimpy R2 button), and to pull switches.

Taking down Colossus could be a colossal problem.

In God of War and God of War II, combat can be as simple or as complex as the difficulty you set the game on. Easy mode allows for straight-up button mashing with little or no finesse needed. The later difficulties require Kratos to block and be conservative in his attacking. You can roll out of danger with the right analog stick, block with the L1 button, and utilize heavy and weak attacks with the X and square buttons. When an enemy is dazed or if he's facing a small enemy, Kratos can grab them, enter a QTE or just rip them apart with ease.

The God of War games are huge cinematic blockbusters that have definitely stood the test of time. That said, the game's fixed camera angles can be a serious headache, especially when doing delicate platforming or trying to see what you're attacking. Add in some overly frustrating sections of the game, and you have some problems. Regardless, death usually means starting over from the same room, and there's plenty of save points scattered around the game's levels to keep things fair and never rage-quitting bad.

Combat is fast and frenzied in God of War.

All-in-all, God of War Collection is a worthwhile purchase especially for newcomers to the franchise. There's never been a better opportunity to hop aboard the God of War train. The upgraded-to-HD visuals and extra content make this a great game to pick up even if you've played the original God of War and God of War II ad infinitum. Throw in the E3 demo of God of War III, and you have one deal that's difficult to resist. For a terrific way of hyping yourself up for God of War III and a game with tons of replayability, there's no title better than God of War Collection.

[SuperPhillip Says: 9.5/10]