Showing posts with label super smash bros brawl. Show all posts
Showing posts with label super smash bros brawl. Show all posts

Thursday, September 22, 2016

First Things First: Best Openings in Gaming - Part Two

It's the first day of autumn here in Central City. Soon, the temperatures will drop, as will the leaves from the trees. Speaking of firsts, how about a return at looking at some of the best scenes that are the first thing you see when you either boot up a game or start a new save data? That's exactly the point of First Things First: Best Openings in Gaming. Toward the end of last year saw the very first installment, and now, nearly a year later, we're revisiting this segment. New openings from games like Sonic CD, Super Smash Bros. Brawl, and even some Kingdom Hearts 2.5 HD are included in this second edition!

Sonic CD (SCD)


I must admit that I am a huge fan of the US soundtrack for the Sega CD's Sonic CD, and part of that is the way '90s theme song for that version, Sonic Boom. Spinning in a world of motion, this anime-inspired opening sees a well animated Sonic the Hedgehog speed through the land, spinning around and vaulting off of rocks in an impressively acrobatic display. It all concludes with Sonic knowing that Robotnik is up to no good (but this ain't his neighborhood) when he sees the colossal Death Egg high in the sky. Hooked to a rock by a massive chain, Sonic dashes across it to start his CD-based adventure. The stare-down with the Death Egg is such an epic moment, and Sonic Boom punctuates the action far better than You Can Do Anything, at least in this writer's opinion.

Mega Man 8 (PS1, SAT)


One of my favorite series character design-wise is the Mega Man series. Whether it's Classic, X, Zero, Battle Network, Legends, or anything else, the series has consistently great designs for its characters. Seeing numerous old haunts of Mega Man throughout the opening CG for Mega Man 8 is an absolutely delight for a Mega Man fan such as myself. The first Mega Man game on the PlayStation used the disc technology well, showing off a sophisticated anime opening with tons of action, familiar foes like Robot Masters such as Guts Man, Snake Man, and Shade Man, as well as giant bosses like Yellow Devil and Mecha Dragon. It's an awesome way for Mega Man to enter the 32-bit era on the original PlayStation and Sega Saturn.

Kingdom Hearts HD 2.5 ReMIX - Final Mix (PS3)


Kingdom Hearts is a series that combines the worlds of Disney and Final Fantasy. While the focus on the latter over the series has decreased, the feel of Final Fantasy still surrounds Kingdom Hearts. This opening cinematic for Kingdom Hearts HD 2.5 ReMIX, the Final Mix portion of that remastering, briefly goes through as small sample of the events of Kingdom Hearts, leading up to Kingdom Hearts II. Utadu Hikaru's Sanctuary plays, perfectly syncing up with the action and various scenes. It's a really well put together opening that should have Kingdom Hearts fans in high spirits.

Super Smash Bros. Brawl (Wii)


The all-star brawl might not have been to every Smash fans' liking, but it's hard to deny that Super Smash Bros. Brawl's opening is not mighty impressive. When you have one of the greatest lineup of characters in video games in various settings backed by an orchestral and choral piece by one of the greatest composers of video game music, Nobuo Uematsu, the sheer epic nature of this opening can hardly be contained. Okay, okay. I might be overdoing it there and being a bit too overzealous. Regardless, it's an exciting opening that gets you ready for a brawl like nothing else at all. (Oh, and don't worry, Melee fans. We'll be seeing Super Smash Bros. Melee on a future installment of Best Openings in Gaming!)

Mario Superstar Baseball (GCN)


Let's wrap up this second part of Best Openings in Gaming with a theme. Major League Baseball is closing in on the playoffs, and what a perfect opportunity to end this segment for now on a baseball note! In this opening for the Namco-developed Mario Superstar Baseball, Mario and friends get challenged by Bowser to an epic baseball showdown. Four teams, each led by a character (Mario, Wario, Yoshi, and Donkey Kong), face off to see who will face the King of the Koopas on the diamond. Through multiple humorous bits like Wario doing his best to get a bunted ball called foul by blowing on it for all he's worth and Donkey Kong getting up-close and personal with a Chain Chomp, Mario Superstar Baseball's opening is chock full of amusement. Batter up!

Mario Super Sluggers (Wii)


A double dose of Mario baseball game openings! Much healthier than a double dose of the tobaccy! Better for your teeth and gums, too! This opening for the Wii sequel to Mario Superstar Baseball introduced Mario and friends to an isle of baseball goodness. Like the GameCube game's opening, Mario Super Sluggers sports humor, and this time some explosive action-- literally! It all culminates with a heroic moment by Luigi of all characters, being charged into by the powerful Donkey Kong, yet still holding on to the baseball! That'll teach anyone to call you a second banana, Luigi! Colorful, cute, and exciting, Mario Super Sluggers has an incredibly entertaining opening, a nice way to round out this edition of Best Openings in Gaming - Part Two!

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What video game openings do you remember fondly? Let the SuperPhillip Central community know in the comments section! I always try to reply to every comment!

Tuesday, October 16, 2012

My Trouble With Trophies and Achievements

When the Xbox 360 debuted, it introduced a novel concept to gaming - system-wide points for achieving certain in-game goals. Now, Sony would implement a similar system along the long in the form of trophies, which I actually prefer. Instead of some arbitrary point amount, you have gold, silver, bronze, and platinum trophies. These made seeing which feats in a given game are the most difficult by what color trophy is assigned to it. Generally, challenging goals are tied to gold trophies, trophies that take a little work and a little less time are tied to silver, and small goals are tied to bronze. With the platinum trophy, it is very simple to see what retail games on your friends' trophy lists were completed 100%. A loud, proud, and elegant platinum trophy icon is right there.

Are trophies/achievements (still) important to you?
Now, trophies and achievements are wonderful things because they enable players to delve deeper into games they might just shelve as soon as they see the ending or just grow tired of the game. At first I was addicted to collecting these achievements to boost my Gamerscore and show to my friends that I dominated a game. I let my Xbox 360 stay on overnight to complete one of the more dedicated and time-consuming achievements in Dead Rising in order to get the full 1000 Gamerscore (now knowing about the RRoD, that wasn't that smart in retrospect). But then I started to realize that I was not having as much fun. Why was I bending myself over backwards just to complete some arduous tasks that weren't enjoyable to do just to get some worthless point number?

So now I simply play through the games that I like, and if I really admire the game I am playing, I will go for the trophies (my 360 died on me, so goodbye to achievements) that seem reasonable.
For instance, I will happily try to get all the trophies in Ratchet & Clank, but will avoid trying to get 100% in Final Fantasy XIII.

But that's not the inherent problem with trophies and achievements that I have. No, I am of the Nintendo/Sega era. I grew up on the NES, SNES, Genesis, and consoles on, and I have a fond memory of doing in-game tasks and being rewarded for them with in-game unlockables. Back in the day (that's what the kids still say, right?), when someone beat a game on the hardest difficulty, they earned a cool unlockable. For instance, I remember beating Viewtiful Joe on the Nintendo GameCube on Ultra V-Rated mode (the most challenging of difficulties, not to brag) and unlocking Captain Blue as a playable character. That was on top of unlocking two other characters through easier modes. Nowadays it seems that all one would get for doing such a task is a meaningless trophy or achievement for all their hard work.

Viewtiful Joe had old-school sensibilities right
down to how the game awarded unlockables.
Going back to Dead Rising, that game did achievements right. Not only did you unlock Gamerscore points for doing specific tasks, but you were also awarded with in-game stuff like new weapons and costumes. If you wanted the most spectacularly overpowered weapon in the game, the Real Mega Buster (of Mega Man fame), you had to defeat 53,594 zombies in one run through the story. Why can't more games bestow the player with cool rewards in addition to points and trophies? I realize that some Xbox 360 games give out avatar pieces for some achievements, but I am meaning more in-game things and not system-related.

Looking good, Frank!
There were rumors that Nintendo would implement their own type of achievements into their upcoming Wii U system. That would have been just fine, but even then I would have hoped that developers would have still pushed for unlockable content.

Masahiro Sakurai, the creator of Kirby, Super Smash Bros., and the mind behind Kid Icarus: Uprising, does it right. His games have a checklist or prize wall that contains a smorgasbord of different challenges to do. Each time a challenge is completed, the box that the challenge sits in gets checked off and a reward is handed out. The neighboring boxes then reveal what the player has to do to satisfy the conditions of those challenges. This is how it has worked for Sakurai’s past games like Kirby Air Ride (GCN), Super Smash Bros. Brawl (Wii), and Kid Icarus: Uprising (3DS). From trophies to new battle arenas, to new songs, to other rewards, there is no shortage of things to unlock.

The checklist feature of Kirby Air Ride.
These are the types of games where the rewards aren’t just points or virtual accolades. No, they’re things a player can use within the game to not only achieve goals but get something useful and fun out of it. That’s the type of era I was raised in, and I look with great nostalgia back at it (while looking like an old fogey). I hope some developers keep the old school mindset of unlockables as the short syllabic jingle that popped up when I got an achievement on my 360 just isn’t enough anymore.

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What about you, dear SPC reader? Do you still go after achievements and trophies and find the task enjoyable? Do you try to get 100% of the achievements in every game you play? Let the community know your thoughts on achievements and trophies in the comments section below.

Friday, September 21, 2012

The 50 Best Nintendo Wii Games - Part One

Generally when I see people say that the Wii's library is one of the worst of any mainstream console, I can only roll my eyes so far to the back of my head before pain sets in. It's just a lazy, thoughtless, misguided statement. Unless one's tastes are severely limited, there is no excuse for such a comment.

The Nintendo DS had its turn for the past five weeks, now the Wii is getting its share of the spotlight as the system is approaching the end of its life as Nintendo's main console. The console has one of the most diverse lineups of software. There's really everything except the Western RPG, I believe -- platformers, action, adventure, shooters, puzzle games, JRPGs, open world games, and so on and so forth for Wii owners to enjoy. So for every vocal minority that says the Wii has few games worth playing, there is a title that appeals to most people, and a library with loads of undiscovered and well known treasures to find. This list of fifty of the greatest Wii games details just that.

Once again, I remind people that only North American releases will be listed here. Sorry, Fatal Frame, Disaster, and Pandora's Tower fans.

Super Mario Galaxy


Super Mario Galaxy is without a doubt one of the greatest platformers of all time, showcasing brilliant ideas and ingenuity in nearly every facet of its design. Taking Mario and friends into outer space, the final frontier, where no plumber has gone before, Super Mario Galaxy utilizes planetoids both large and small to increase the platforming possibilities exponentially. The game also uses a new smart camera that generally focuses on the action in wondrous ways, without the need for the player's interaction like in past 3D Marios like Super Mario 64 and Sunshine. Then there is the fabulous soundtrack, mostly sporting a 50-person orchestra, never before seen in a Mario game before. Super Mario Galaxy isn't one of the top-rated games of all time for no reason. It is absolutely fantastic in every regard. 

Super Smash Bros. Brawl


Not a fighter in the traditional sense, the Super Smash Bros. series focuses on knocking someone out of the ring rather than simply knocking them out. Super Smash Bros. Brawl delivered not only on compelling gameplay (sorry, competitive players), but it also delivered on fan service. Containing characters, stages, and music (the latter being composed and arranged by over 35 unique video game music composers), Super Smash Bros. Brawl is essentially a love letter to fans of Nintendo, with stages from Super Mario Bros., The Legend of Zelda, Metroid, Kirby, Pikmin, Kid Icarus, F-Zero, Star Fox, and the list goes on and on. But it's not just for Nintendo fans and nostalgia-lovers solely. No, the fighting mechanics are simple enough for anyone to learn, but they are mighty tough to master. Case in point: Super Smash Bros. Brawl is one of Nintendo's beefiest games, and it possesses enough content, replay value, and action to last you for generations... or until the next Smash Bros. arrives.

New Super Mario Bros. Wii


Mario is back, but this time he's not alone. One of the best selling games of this generation, and rightfully so, New Super Mario Bros. Wii, Mario is joined by Luigi and two Toads to rescue the Princess. Of course, you can play the nine worlds (one bonus) of the game alone, but with friends and family, things get all the more hectic, and all the more fun. Star Coins that were once difficult to get alone could be grabbed by a partner doing an amazing suicide leap. But multiplayer alone isn't what makes New Super Mario Bros. Wii so enticing and enchanting. No, the level design in some of the best seen in a 2D Mario. Each level showcases a new concept. From erupting sand geysers to use as platforms to cross bottomless pits to swimming in bubbles that float within dry air, each level brings something new to the table, and makes an already exciting game all the more exciting. New power-ups such as the Ice Flower, Penguin Suit, and one of my favorites, the Propeller Mushroom, liven things up as well. New Super Mario Bros. Wii isn't a ho-hum Mario game. It's an essential Mario game, and one that is essential for fans of the franchise.

Metroid Prime Trilogy


A must-have collection for Metroid fans, Metroid Prime Trilogy is an out-of-print collection of all three Metroid Prime games (Prime 1, Echoes, and the Wii's Corruption) given the Wii treatment with what I consider to be supremely superior controls in comparison to the original two Primes. The pointer aiming is second place only to a keyboard and mouse in accuracy and enjoyability. They alone are worth the price of admission and reliving Metroid Prime 1 and 2 all over again. These two titles almost feel like completely different games, and that is a good thing. Outside of the new controls, an achievement system was implemented, allowing players to earn tokens to obtain artwork, music, and even the Fusion Suit for Metroid Prime, originally only available by linking a Game Boy Advance with Metroid Fusion inserted in it to a GameCube. Additionally, Metroid Prime Trilogy had lessened load times, 16:9 capabilities, updated visual textures, and increased special effects. If you're looking (and can find for a reasonable price) this excellent compilation, do not hesitate to pull the trigger... or whatever you do with Samus' Arm Cannon.

The Legend of Zelda: Skyward Sword


With some of the most impressive motion controls ever implemented into a video game, The Legend of Zelda: Skyward Sword is one of the most satisfying Wii experiences on the market. The near 1:1 swordplay offered new challenges to the combat. You had to smarten up and be quick on the uptake in each confrontation, especially with enemies that could damage you if you attacked incorrectly. Some claim that the controls don't work and the game is awful for it, but some of these people are the same types who "waggle" their way through everything. Skyward Sword altered the formula for the Zelda series quite a bit. It featured a world of puzzles and exploration that extended outside of dungeons and onto the various overworlds. Following Super Mario Galaxy's lead, Skyward Sword's soundtrack mostly consisted of fully orchestrated themes. I consider Skyward Sword's score to be one of the best the Zelda series has ever seen, and the game itself is tremendous in its own right as well, pending you try to learn the controls and be capable with them.

Xenoblade Chronicles


After almost a two-year wait and an online campaign for the game, Xenoblade Chronicles finally reached North American soil, though with the caveat of being exclusive to Nintendo's online shop and GameStop. Regardless, Xenoblade is what I consider to be one of the best RPGs this generation, Japanese OR Western. The world of the game takes places on the bodies of two deceased titans, and these are enormous giants much like the world Shulk and the gang traverses. Gaur Plains alone spreads out so far and is so expansive that you might think you were playing an offline MMORPG. Coincidentally enough, the creators of Xenoblade Chronicles have in the past compared the world they created to such a game. Introducing a real-time battle system, the ability to earn experience through not only slaying monsters but through completing quests and finding new areas, and the time-saving feature of being able to warp to any previously visited destination, Xenoblade Chronicles rights many wrongs of past RPGs. It's an experience many thought was impossible on the modest in power Wii. Those in a state of discontent with current JRPGs should definitely check out this extremely competent 50+ hour quest.

Wario Land: Shake It!


A platformer from a series that was in hibernation for approximately seven years, Wario Land: Shake It! (known as Wario Land: The Shake Dimension in Europe and simply Wario Land: Shake in Japan) is the series's first console installment. If the gorgeous hand-drawn art style doesn't grab you (it's fantastic even in standard definition), the gameplay certainly will. Each level has Wario plundering it for treasure, found in bags that must be shook, and diamonds placed in hard-to-find/reach areas. The true fun comes in trying to complete the game 100% as just running through the 15 or so levels of the game won't last too long, even if you find all of the treasure chests. Getting 100% involves finishing off all of the game's challenges such as running to the goal within a set amount of time (requiring the player to learn the best route to do so), not getting hit within a level, not entering a body of water, and so forth. Alongside the vivacious visuals is a stellar soundtrack that hits all the right notes and contains an abundance of genres like rock, funk, latin, and new age. Wario Land: Shake It! features a splendid art style and the gameplay to back it up.

Kirby's Return to Dream Land


What I love about the Wii (well, one of the things I love about the Wii) is the renaissance of 2D platformers it brought to systems. Kirby's Return to Dream Land is another of such games that brought back 2D platformers to the spotlight. Like New Super Mario Bros. Wii before it, the latest Kirby game (the second one on Wii) offered four person cooperative multiplayer. Unlike NSMB Wii, however, all players shared a life pool, so one player could drag down the entire team. That notwithstanding, Return to Dream Land is one of more impressive and enjoyable Kirby platforming titles around. The levels and worlds are superb, supporting plenty of secrets, trouble spots, and devious designs. The addition of Kirby's Super Abilities means the pink puffball can unleash even more of his pent-up rage onto his opponents as well as come across portals to another dimension. These sections of the game have Kirby (and friends) being pursued by a purple cloud that if it touches the player, it automatically defeats them. These tense sections break up any monotony of the game, though there is hardly any repetition within the game. And those who claim Kirby's Return to Dream Land is a cakewalk have obviously not played the Extra campaign.

Excite Truck


While not the best in the series to me (a later game on this batch of 50 Nintendo Wii games will take that crown), Excite Truck was a Wii launch arcade racing game with loads of fun. The game wasn't simply content with you winning the race. No, no. You had to score stars while doing so through pulling off various stunts like spins. Acquiring enough stars in a given race allowed you to move forward to the next, but if you wanted that all-coveted S ranking, you'd have to trick out immensely and (generally) win first place. Excite Truck featured terrain that could be transformed through passing across certain icons. If you timed it just right, the track could transform while a competitor was jetting across, sending them rocketing way off course or into the air. Excite Truck was one of the first all-motion control games on the Wii, and it worked remarkably well. Through tilting the Wii remote, you steered your monster truck (you started out with only three, but could unlock many more). You could boost to speed past your opponents, but you could overheat if you held the throttle for too long (going through water or letting the booster rest would allow you to cool down). Excite Truck is a significantly entertaining racer, and I hope, I just hope, Monster Games is working on a Wii U equivalent.

Boom Blox Bash Party


You might be thinking, "SuperPhillip. Dude. All of these games mentioned so far are first or second-party ones. Where are the third-party games?" Well, that's a question many Wii owners throughout the console's life asked. They were greeted with shovelware and C-team efforts most of the time by developers who were caught with their pants down regarding the Wii's success and their heavy investment on the HD consoles. That said, don't worry. There will honestly be plenty of third-party efforts within the 50 best Wii games. Boom Blox Bash Party (and its predecessor Boom Blox, for that matter) is yet another great Wii game. It is a physics-based puzzle game featuring over 400 puzzles where you throw a limited supply of balls at towers to earn points, carefully pull blocks from a teetering tower Jenga-style, and other various activities. Two new environments with their own physics, underwater and outer space, joined the party, and originally there was the ability to download and share created levels (EA has since taken down the servers for the game). Still, what you'll find with Boom Blox's sequels is a party that is quite frankly a blast, alone or with family and friends.

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Speaking of parties, ours has just begun with the Nintendo Wii. Ten more terrific titles for the Wii will be posted next Friday. If you need more of a bash, check out the past five weeks of articles where I listed my favorite Nintendo DS titles:

The 50 Best Nintendo DS Games - Part One
The 50 Best Nintendo DS Games - Part Two
The 50 Best Nintendo DS Games - Part Three
The 50 Best Nintendo DS Games - Part Four
The 50 Best Nintendo DS Games - Part Five 

Have a great weekend!

Thursday, June 7, 2012

Classics I Can Return To - Part Three

When you are in the review business like I am, you are constantly playing the latest games or games on your backlog (in the case of Retro Reviews) in an attempt to push your judgment of said titles to the public. That doesn't leave a lot of time to sit back, relax and unwind to your favorite games that you can just keep coming back to. Like in Part One and Part Two, these seven games are titles that I just can't get enough of. After you've read my picks, why not write down your own in the comments section?

Kid Icarus: Uprising (3DS)


From the mind of Masahiro Sakurai (creator of Kirby and Super Smash Bros.) and his team comes Kid Icarus: Uprising, the most recent game on this list. While a very vocal sect of gamer has trouble conforming to the controls, I adapted to them quite easily. Not saying I'm a better gamer than they are, so please don't get me wrong. Uprising is packed with clever dialogue, humorous scenarios, intense battles on land and in the air, terrific music (some of the best music in Nintendo's history), over one hundred individual weapons that can have various stat attributes (seldom are two weapons ever the same), and a myriad of things to accomplish. There are over 300 challenges like beating every chapter on the highest difficulty, finishing off a boss with a certain attack, scoring a set amount of points in a chapter, and so forth to complete, unlocking awesome in-game content like music, idols, weapons, multiplayer arenas, and more. This is one game I can just play through one chapter or participate in one multiplayer battle and have some fun with.

Mega Man X4 (PS1, SAT)


One of the better Mega Man X games in the series, Mega Man X4 took the franchise to a new generation and to a new platform. The level of detail in the character, enemy, and background design still amazes to this day, and the actual level design is full of smart enemy placement, tricky platforming, and hidden secrets like secret heart tanks, E-tanks, and Dr. Light's armor-upgrading capsules. The range of locales takes players through cyberspace, aboard a roaring industrial train, through an spaceport, into the humid jungle, chilling in an arctic base, hot-footing it through a volcano, riding fast and free on motorbikes, and climbing a fungus-filled tower. The game is ubiquitously known for its awful, so-bad-it's-good dub filled with unintentionally humorous moments. Speaking of sound, the music of this game is some of the best in Mega Man's illustrious career. A game that I try to complete on a yearly basis, Mega Man X4 fits the bill as a wonderful experience.

Ratchet & Clank: Going Commando (PS2)


Unlike Ratchet & Clank: Up Your Arsenal-- an excellent game on its own, Going Commando had a better balance of platforming a gun-toting action. The amount of high-powered weaponry at Ratchet's disposal was unprecedented, and this time it allowed continued use of each weapon to reward the player with upgrades. Ratchet and Clank's adventure through the universe took them through swampy bogs, sunny metropolises, snowy industrial areas, and space casinos. Hidden in every level were well-placed Platinum Bolts. There were also skill points-- predating achievements and trophies-- that unlocked bonus content for players. The game also introduced the coliseum concept that would appear in many later sequels, pitting Ratchet against a flotilla of foes in a contest for both survival and endurance. Going Commando remains my favorite Ratchet & Clank game, and I cannot wait to be able to play it in HD with the other PS2 Ratchet titles in the upcoming PS3 collection.

Super Smash Bros. Brawl (Wii)


I mentioned earlier about Masahiro Sakurai. Well, he's back on this list with Super Smash Bros. Brawl, the ultimate Nintendo fan service and Smash Bros. game-- ultra-competitive players be damned! The game is filled to the brim with things to do, things to see. There's the interesting approach to a story mode with the Subspace Emissary, the multitude of stages to play on including but not limited to: Delfino Plaza, Mushroomy Kingdom, Mario Circuit, Port Town: Aero Dive, Skyworld, Frigate Orpheon, Summit, New Pork City, and several classic Melee stages, various new characters like Metaknight, King Dedede, Wario, Pit, Lucario, Wolf, Captain Olimar, and R.O.B, a ton of challenges to complete, multiple modes like Classic, All-Star, and Stadium, online play, hundreds of trophies and stickers to collect, and so much more than I can't even imagine to list off without getting tongue-tied. Super Smash Bros. Brawl is a game that I have no doubt put over 300 hours into. That's a lot for a person like me who goes from game to game like a hobo passes through towns.

New Super Mario Bros. Wii (Wii)


Complaints about the plastic-looking visuals aside, New Super Mario Bros. Wii created a charming world for up to four players locally to run, jump, and find secrets in. Some would call this game co-op while others might just call it counter-op as "friends" can really mess over one another. The level design encourages exploration, and there really seems to be a reason for everything-- enemy placement, obstacle placement, wall placement, etc.-- to exist. New Super Mario Bros. Wii is well-oiled machine most definitely, and even alone it is just as enjoyable to pick up and play. Hunting for star coins in each level, battling the Koopa Kids, taking out Bowser Jr. aboard his various airships, and delving into the typical trope worlds of Mario were all entertaining aspects of the game. I cherish gameplay more than presentation, so the relatively uninspired visuals didn't phase me that much. However, I'd be lying if I said I wasn't impressed by New Super Mario Bros. U's graphics. Wowee!

God of War Collection (PS3)


This might be cheating, but oh well. Taking the two greatest titles of the God of War franchise, one and two, God of War Collection puts these modern classics onto one Bluray and displays them in glorious high-definition. There are so many memorable moments and set pieces throughout the first two God of War games like seeing the Hydra monster for the first time, sacrificing a poor man in a cage in order to move forward, taking down the Minotaur, being stalked and hunted by the Colossus of Rhodes, and facing off against the mighty Kraken. Sure, Kratos may be an entirely unlikable reprehensible character, but it sure is fun brutally beating enemies from Greek mythology. Though trekking through Hades time and time again certainly grows dull. Regardless, God of War may seem to be going through the motions with the most recent installment coming out in 2013, God of War: Ascension, but the original PS2 games will remain great classics.

Donkey Kong Country 2: Diddy's Kong-Quest (SNES)


I generally don't play Donkey Kong Country 2: Diddy's Kong-Quest (I always called it Diddy Kong's Quest before I found out the true name) by myself as the game can be pretty tough in later levels. I tend to play with my brother. I'm usually the role of Dixie Kong. Gotta love those golden locks and pink beret. Each level constantly throws something new into the mix, and the "gimmick", if you will, of each level gets expanded upon little by little throughout the level it is presented in until you get to the climax where the true craziness begins. And what discussion about Donkey Kong Country 2 could go without talking about how Rare nailed the atmosphere of the game through the gorgeous graphics and exemplary sound design? The music is some of the 16-bit era's best, and the fine folks behind it are true innovators. I don't throw that term around lightly either. With the game on the Wii's Virtual Console I can play it time and time again now without having to dust off the ol' SNES.

For more articles, editorials, and special segments, check out the SPC Feature Catalog.

Thursday, May 17, 2012

Killer Soundtracks - My Personal Favorites, Part Two

Last week I posted Killer Soundtracks - My Personal Favorites, Part One. This segment was where I listed ten of my all-time favorite video game soundtracks to share with the SPC community. I'm back at it again with Part Two this week. As many longtime readers know, I adore music. It doesn't matter if it's classic rock, classical, or whatever. If it has a good melody, I'm appeased. What soundtracks do I have in store to share this go around? No sense in waiting to find out; go see for yourself.

Super Smash Bros. Brawl (Wii)


The Super Smash Bros. Brawl soundtrack is an unprecedented one. Nearly every Japanese bigwig video game composer stepped in to recreate a piece of music from Nintendo's huge repertoire of games. You get original tracks like Nobuo Uematsu's (Final Fantasy) Main Theme and Motoi Sakuraba's Final Destination, remarkable remixes like Donkey Kong Country's King K. Rool/Ship Deck 2, The Legend of Zelda's Title Theme, the Ending of Yoshi's Story, Pokemon's Road to Virdian City, F-Zero's Mute City, Fire Emblem's Theme, and Mario Golf/Mario Tennis, to name several. I wonder if the next Smash Bros. game will have a score that can even be half as good as Brawl's.

Star Ocean: Till the End of Time (PS2)


Even with the kooky plot twist towards the end of the game, I still enjoyed my time with Till the End of Time, the third installment of the Star Ocean franchise. While Motoi Sakuraba does not outdo his previous The Second Story soundtrack, he does deliver a grandiose offering of music fit for this excellent RPG. Such notable tracks include a guitar-heavy dungeon theme, Expiration, a cutscene-driven song, Starless Wavelets, Into a Storm Not Memorized, the forlorn Requiem for a Saint, an awesome battle theme in The Divine Spirit of Language, the theme heard in Star Ocean 3's extra dungeons, Mission to the Deep Space, and the genuinely beautiful Brilliant Future.

Star Fox Assault (GCN)


Say what you will about the quality of the game, but I was blown away by Star Fox Assault's symphonic soundtrack, full of strings, brass, and soothing sometimes, striking at other times melodies and harmonies. Such an impressive version of the Star Wolf theme, militant themes like Sauria, triumphant themes like Katina, tense tracks like Fortuna, Boss 1 and Fichina, and the excellent final boss theme, Queen Battle (Part 2). Hearing my favorite Star Fox 64 themes backed by an orchestra made for a tremendous experience for me. Star Fox Assault is truly an underrated gem only mired by a few outstanding flaws.

Mega Man X4 (PS1, SAT)


Mega Man X4 is one of my favorite games, and the music is only one reason as to why. Pressing New Game automatically sends you into the first level of the game where this theme is heard, Opening Stage X (Sky Lagoon). Then you have Maverick stages like Cyber Peacock Stage (Cyber Space), the fast-paced (in both level terms and musical terms) Jet Stingray Stage (Marine Base), Slash Beast Stage (Military Train), and Storm Owl Stage (Air Force). Then you have the last two stage themes, Final Weapon Stage 1 (Spaceport) and the foreboding Final Weapon Stage 2 (Final Weapon). Even in synth, Mega Man X4's music still gels with me quite well.

The Legend of Zelda: A Link to the Past (SNES)


What can you say about this classic SNES game that hasn't already been said? In my view, it's the greatest 2D Zelda, and it's one of the best Zelda games period. From the all too familiar Overworld to Hyrule Castle, from the Dark World to the Sanctuary Dungeon, A Link to the Past has a myriad of memorable melodies and tunes to choose from. I cannot do the soundtrack justice by just choosing seven tracks, but I shall anyway. Even though you will grow weary of the Boss theme when the giant worm Moldorm knocks you off the top floor time and time again, it is an infectious beat and melody. And then you have the quaint and charming tune of Kakariko Village which would once again be heard in Ocarina of Time. Finally, there's the confounding Lost Woods theme I have to share.

Wild Arms (PS1)


An early PlayStation One RPG, Wild Arms' soundtrack was composed by the talented Michiko Naruke. The score and world are heavily influenced by the Old American West and Native American lore. It shows in songs like the opening theme, To the End of the Wilderness, Town, and Courage (Dungeon). Other tracks I adore include the touching Funeral Procession, the chilling chants of Return to Ashes, the heroic Adlehyde Castle and Morning of the Journey, and the final boss theme, Battle ZIEK. Michiko Naruke provides a professionally constructed soundtrack worthy of the Wild Arms name.

Perfect Dark (N64, XBLA)


I have said on this very blog that the composers at Rare are absolute geniuses. Perfect Dark's music only provides more needless evidence to this fact. Perfect Dark is full of *ahem* perfect tracks to spy on the sinister Datadyne corporation to. We're talking pieces like Pelagic II Exploration, Chicago Stealth, Air Base Espionage, Crash Site Confrontation, Datadyne Central Extraction, Skedar Ruins Battle Shrine, and the main theme turned rocking Ending Theme. Listening to these songs not only brings forth a massive wave of nostalgia, but it also makes me sad to see what Rare has become.

Sonic Heroes (PS2, GCN, XBX)


Sonic Heroes introduced four teams of three for its fourteen some-odd levels. There was Team Sonic, Team Dark, Team Rose, and Team Chaotix to play as. Jun Senoue and friends certainly stepped up their game to provide background music for the blistering fast levels. You get the bright and cheery Seaside Hill, the gentle rock sounds of Grand Metropolis, the bouncy Casino Park, the highly rockin' Bullet Station, and the final level in Final Fortress. You even get vocal themes like Sonic Heroes, Follow Me, and What I'm Made Of. Sonic Heroes certainly has a more colorful soundtrack than most Sonic games.

Kid Icarus: Uprising (3DS)


The most recent game to be inducted into my "My Personal Favorites" list, Kid Icarus: Uprising took five superb composers (Motoi Sakuraba, Yuzo Koshiro, Masafumi Takada, Noriyuki Iwadare, and Yasunori Mitsuda) and gave them free reign to do anything they wanted with the Uprising soundtrack. This created one fantastic orchestral score. I love songs like The Return of Palutena, Mitsuda's Boss Fight 1, Sakuraba's The Reaper's Line of Sight, the brass-heavy Aurum Island, the hard rock Lightning Battle (great song), the triumphant Magnus's Theme, and the epic Medusa's Final Battle. As you play through Kid Icarus: Uprising, the music transports you into the action as if you were flying alongside Pit the angel himself! A terrific soundtrack indeed. It is a must listen!

Mario Hoops 3 on 3 (DS)


Cherry picking some themes from Mario's past, Mario Hoops 3 on 3 does in fact borrow some melodies from previous Mario games, but most of the music is entirely original. It's also supremely catchy. I am referring to tracks like Mario Stadium, the surf guitar-filled Koopa Beach, the great workout tune of Sherbet Land, jazzy tracks like Luigi Mansion and Junior Street, and the beautiful bombs of Peach Field and Daisy Garden. Mario Hoops 3 on 3 is without a doubt a wonderful Nintendo DS soundtrack, possibly one of the absolute bests.

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That just about wraps it up for Part Two of Killer Soundtracks. Did you enjoy the samples I provided? Which soundtracks of these ten did you love the most? Don't be shy. I read all comments, and I try to respond to the ones that resonate somehow with me.

Wednesday, March 7, 2012

Top Five Wii Exclusives

The Wii set the world on fire in sales, and it has an exhaustive library of games to choose from. As I did last week and the week before I am going to post a list featuring the exclusives of one of the big three's main consoles. Today it is the Wii's turn to shine. Which games will make the list? There is no need to wait. Just read on right now!

5) Donkey Kong Country Returns


When Rare was purchased by Microsoft it seemed that the Donkey Kong Country series was in jeopardy and was never returning ever again. Then one E3 Nintendo revealed a trailer for Donkey Kong Country Returns, made by none other than Metroid Prime series developer Retro Studios. The game plays just like the Super Nintendo trilogy of DKC games. There were deviously placed obstacles and bonus areas, plenty of tricks and traps to watch for, and clever level design that continuously offered a new gimmick each stage. The game brought with it incredibly mine cart levels, intense rocket barrel sections, and cooperative play for up to two players. Donkey Kong Country Returns simply outclasses two of the three games of the original DKC trilogy; only Diddy's Kong Quest beats it.


4) New Super Mario Bros. Wii

Speaking of cooperative play, New Super Mario Bros. Wii had four player action with Mario, Luigi, and a pair of Toads. The levels were expertly designed featuring motives such as grasslands, jungles, deserts, beaches, icy plateaus, and lava oceans. The Koopalings were back from their extended hiatus and came back in force. The controls were not as tight as previous games in the franchise, but they were serviceable nonetheless. Jumping off the head of your partner to reach an out-of-the-way star coin, entering the secret ninth world of ultra-hard levels, and running from a gigantic Bowser in the final showdown while leaping carefully from moving platform to platform all make for wonderful memories of this marvelous title. New Super Mario Bros. Wii got a metric ton of sales, and they all well deserved as this 2D Mario is one of the best the series has ever seen.


3) The Legend of Zelda: Skyward Sword

Let me preface this by saying that if you are "waggling" to play this game... you're doing it wrong. Stop blaming the game because you blow at it. That said, The Legend of Zelda: Skyward Sword was named SuperPhillip Central's Game of 2011, and it was a remarkable title. The addition of Wii MotionPlus was used for a plethora of tasks such as controlling the Beetle item, swimming, swinging from vines and ropes, and of course, battling with Link's sword. Enemies were not fodder this time around that could be generally defeated by lazily swinging around the Wii remote like Twilight Princess. No, you needed smart swings to fell them. An enemy who holds two blades horizontally could be taken out with a horizontal shot of your own, aimed right in the middle of the foe's two blades. While the game had some tedious hand-holding as well as extensive padding late in the game, Skyward Sword still ranks as one of my favorite 3D Zelda games. The world is interesting, the characters are lovely, and the music is one of Nintendo's best soundtracks.


2) Super Smash Bros. Brawl

Essentially a love letter to Nintendo fans all over the globe, Super Smash Bros. Brawl is one of the meatiest games I can think of. It had everything and more. There were over 500 trophies to collect, various modes like the all-new Subspace Emissary, Classic, All-Star, Event, Boss Battles, and Stadium, stickers, a myriad of items, 30+ characters with Final Smashes, ultimate moves which are acquired by breaking a Smash Ball, 30+ stages such as Delfino Plaza, Mario Circuit, Mushroomy Kingdom, Smashville, Skyworld, Distant Planet, Port City: Aero Dive, Luigi's Mansion, Lylat Cruise, etc., there was the ability to create stages, and there were over 200 songs to unlock and listen to. Then there's the Challenges which are like achievements except these aren't just for you to brag pathetically to your friends about. You can actually unlock in-game content with them. Super Smash Bros. Brawl trumps Melee in nearly every department, and with bated breath I await Super Smash Bros. 4. Make it happen, Sakurai!


1) Super Mario Galaxy 2

Not only was it SuperPhillip Central's Game of 2010, but it is one of my favorite games of all time. Why? It only has some of the tightest, most responsive controls around and some of the most marvelous level design in 3D platforming existence. The story is pretty much a non-thing with Peach once again being captured by Bowser. Thankfully the game spits you out right into the thick of the gameplay, allowing you to get your feet wet almost immediately. The great galaxies (or levels) the game offers has a wide variety of themes, areas, and trials for Mario or Luigi to triumph over. Some galaxies switch between a fiery motive and an icy one while another reintroduces the portly plumber to his old friend Yoshi from his Super Mario World days. After the initial 120 stars have been recovered, you have just begun. There are 120 green stars to retrieve, placed in precarious locations around the numerous galaxies. Super Mario Galaxy 2 shows that Nintendo is on top of their game when it comes to whimsical game design, and that they are the masters of pumping out compelling software for their systems.


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I always feel sorry for those who hate on the Wii. Such ignorance means they will never get a chance to enjoy the abundant range of titles the console's library has. Such a waste. As for those who love the system like I do, there is always something new to discover; a niche title that went under the radar that you just came across or a popular game that you just happened to miss. Which Wii exclusives do you deem the greatest? Hit me up with a comment below to start the discussion.