Showing posts with label ys viii: lacrimosa of dana. Show all posts
Showing posts with label ys viii: lacrimosa of dana. Show all posts

Wednesday, September 4, 2019

Review Round-Up - August 2019

Adol the ardent adventurer's latest was one of the best in the Ys series with Ys VIII: Lacrimosa of Dana.
The final full month of summer came and went, and it's now September here at SuperPhillip Central. School's in session now for many, so SPC is doing some homework of its own with a lot of games to review for this upcoming month.

Before I get ahead of myself though, it's time to look back at the four reviews posted in the month of August. Starting off rough was the recently released Switch port of Trine 3: The Artifacts of Power, which ended abruptly and suffered from quite a few glitches and bugs. It conjured by a C- score. Following that was Nicalis' Puzzle Fighter-inspired Crystal Crisis, which got a satisfying B. Meanwhile, after a year from its Nintendo Switch release, Ys VIII: Lacrimosa of Dana was reviewed on SuperPhillip Central, getting a fantastic A- grade, showing the wait was most definitely worth it. Finally, the Switch version of Mortal Kombat 11 impressed with its transition to Nintendo's lesser powered hardware, earning a B.

Check out every review ever posted on SuperPhillip Central with the SPC Review Archive!

Trine 3: The Artifacts of Power (NSW) - C-
Crystal Crisis (NSW, PS4, PC) - B
Ys VIII: Lacrimosa of Dana (NSW, PS4, Vita) - A-
Mortal Kombat 11 (NSW) - B

Meanwhile, the Mortal Kombat series' return to a Nintendo platform was a gore-ious one.

Wednesday, August 21, 2019

Ys VIII: Lacrimosa of Dana (NSW, PS4, Vita) Review

After some posting of a selection of trailers fresh out of Gamescom, SuperPhillip Central has a new review to share. Ys VIII: Lacrimosa of Dana released several years ago on the PlayStation 4 and PlayStation Vita, and recently as of last summer launched on the Nintendo Switch. After taking an extended break from the game, I recently jumped back into the adventure and completed the game. Here's my full review.

Weep not, as this Ys entry is one of the series's absolute bests.


Falcom doesn't have as extravagant a budget as its contemporaries, so the Ys series hasn't exactly been the most ambitious when it comes to its presentation. With its first brand-new installment in over eight years and the first Ys installment made primarily for high-definition platforms, both developer Falcom and its Ys series do their best to impress with Ys VIII: Lacrimosa of Dana, showcasing the series at its most ambitious. Does Ys VIII ride a ship to success, or is it marooned on an island of failure?

Ys VIII: Lacrimosa of Dana has intrepid explorers and adventurers Adol and Dogi on a luxury cruise ship known as the Lombardia, where they serve as part of the crew. After all, saving the world multiple times over doesn't exactly pay well, so one has to pay the adventuring bills somehow! The cruise is going well, but it's not long before a monstrous ocean behemoth attacks the Lombardia and capsizes the ship. Adol later finds himself waking up on the beach of a deserted island of legend, one with its own secrets and legend that will make for one of his grandest and most memorable adventures yet.

No, you don't, as I even mentioned that adventuring doesn't pay the bills!
(Thanks for not reading my review, Dogi.)
The primary objective of Ys VIII is to escape the island Adol and fellow castaways have found themselves marooned on, but that's of course easier said than done. Luckily for us as players, that's what makes it a ton of fun. However, as you might suspect, the stakes get raised exponentially, and what starts off as a typical deserted island tale turns even more intriguing and interesting. 

Though the game starts out relatively slow and the story tends to meander quite a bit early on, once the narrative picks up, it really does pick up with extremely high stakes. Still, even with the slow-to-start story of Ys VIII, I found that the tried and true gameplay of the Ys series more than carried the relatively anemic beginning of the game. 

The surviving castaways of the Lombardia make their home in a makeshift town aptly named Castaway Village. The population starts off meager, but as you explore new parts of the incredibly large island, you come across various survivors from the Lombardia's upheaval. Each survivor has their own specialty and value at Castaway Village--well, some more than others--but by the end of the adventure, I felt I had been through a lot with this cast of characters. I enjoyed their company, and I really felt like I had been through hell and back with these folks. 

The Isle of Seiren is home to beasts of all sizes and levels of danger.
Part of that is how Castaway Village begins as a squalid and lonely place, but as more survivors join up with Adol and return with him to the village, it becomes a more bustling community. Different survivors bring different specialties with them, such as some that will make lifesaving medicine, help forge weapons and armor with materials found at resource points and dropped from monsters, assist with crafting accessories with said materials, and so on and so forth. 

Exploring the Isle of Seiren, as the island is known as by legend, is terrifically entertaining. Ys VIII is fully 3D, offering complex and intricately designed areas that are both expansive and a sight for the eyes. The ability to jump, climb certain objects, and platform in general make for dense areas full of fascinating places to venture to and treasure chests to discover. The amount of optional areas is tremendous, packing plenty of replay value and longevity to an already lengthy adventure. An island of this size with myriad areas to explore might seem overwhelming and quite the annoyance to traverse. After all, covering large distances and backtracking is common for both the story and optional quests. Fortunately, a fast travel ability is unlocked not too far along into the game, allowing warping between specific purple crystals.

The variety of locales on the Isle of Seiren is quite vast.
Furthermore, the map in Ys VIII is a particular godsend, as it offers not only detailed views of each area of the world, but it also houses information like amount of the map explored, treasures collected, resource points found, and also--and most importantly--icons that show where to go next in the story and other points of interest (think: side quests). I don't want to even ponder how much of a pain Ys VIII's world would be to navigate if not for the map. That's how useful and essentially it was to me and my enjoyment of the game.

That said, the survivors of the Lombardia do more than just sit around Castaway Village, twiddling their thumbs as Adol and his party of companions explore the island and progress the story. They're all a major help in progressing in the island. At many points around the Isle of Seiren there will be obstructions blocking progress. Said obstructions require the aid of a certain requisite number of survivors clear. Sometimes you'll readily have enough survivors, but other times you'll need to do some searching of the island to scrounge up the necessary number. 

Darn. And I left my bulldozer in my other vest, too.
Aside from teaming up to remove obstructions and help with various services at Castaway Village, there are multiple occasions throughout the story where monsters will attack the village, requiring all to present arms and fight. These raid battles have two halves: one which has Adol's party protecting a gate from waves of monsters, and the other half which has the remaining castaways doing fighting on their own front. If the latter does well in battle, they'll bestow helpful battle bonuses to Adol's party in these raids. To help out with raids, you can add defenses and reinforcements like barriers and traps with the spending of resources. 

This ties very nicely to the next subject of this review (as if it was planned that way... Hmm.). That would be the combat in Ys VIII, which follows a similar path of the most recent entries in the series with a trio of party members you can play as at one time, able to be switched between on the fly with a press of a button. This is great, as different party members deal more damage to certain enemy types. While the brute-like Sahad is fantastic at bringing down heavily armored enemies, Laxia is the party member to go to for flying pests. The AI controls the other two party members not under your control, and they behave in a relatively efficient and inoffensive way. They don't find themselves getting in the way or worse off, getting themselves killed. You can switch between characters with the security that the AI won't lose you tougher battles.

Bash those beaks in, Adol! Combat is a blast, staying true to the Ys series's rich history.
While Ys VIII allows only one attack button to chain attacks with, there's more complexity to its combat mechanics than one might surmise. For one, there are special attacks that can be used on enemies through holding one of the shoulder buttons and pressing the corresponding face button. These can't be spammed, as they cost SP to use. However, SP can easily be recovered by hitting enemies with normal attacks. Special attacks can be leveled up with continued use, making for more destructive and efficient offensive maneuvers, and new special attacks are learned as the game progresses. Additionally, as Adol's party gives and takes damage, a big orange gauge fills at the bottom right corner of the screen, and when it's full, the currently controlled party member can unleash an ultra powerful special attack that delivers devastating amounts of damage to a large area.

Of course, and as cliche as it is to say, any good offense needs a good defense, and Ys VIII encourages smart defensive play. Simply whacking an enemy to submission is fine enough for low-level foes, but for those of a more dangerous persuasion, there are plenty of options at Adol's party's disposal. Rolling out of the way of an attack is simple enough, but for those attacks with a wider field and range, it's important to learn how to evade and guard with proper timing. Not only does performing an evasion or guard, whether rolling or when standing still, negate damage that would otherwise be inflicted by an oncoming attack, but it also provides a bonus benefit. 

When all else fails, tuck and roll, Adol!
When performing a Flash Move by rolling with precise timing right when an attack is set to hit you, you temporarily slow down enemy movement, granting you normal speed to hack away at foes. When performing a Flash Guard, you simply defend just before an attack hits you to get a temporary but significant boost to your attack. On later difficulties and heck, just later enemies and bosses in Ys VIII, learning these moves and using them smartly are the measures between victory and defeat. It takes some getting acquainted with the timing of these helpful maneuvers, but they make combat all that much more satisfying. 

There's so much to love about Ys VIII, and one of these parts of the game that satisfies as well is its presentation. By far, I absolutely adored the soundtrack the most. Falcom's Sound Team knocks another one out of the park with a sensational score highlighted by energizing rock themes, emotional ballads, and terrific environmental tunes. This is Ys music at its absolute best, which is quite the statement considering the caliber of the series's music thus far. Meanwhile, the quality and direction of cutscenes and the voice acting is stellar. Though the former doesn't exactly stay true when it involves playing the game. Slightly off textures in the environment and small but noticeable frame-rate issues pop up more than desired throughout the game. Overall, though, Ys VIII sports an impressive presentation package.

Don't mind us. We're just admiring the view.
(Though for Switch players the view is much better in docked form.)
Ultimately, Ys VIII: Lacrimosa of Dana succeeds off its thrilling combat and engrossing exploration. Those coupled with its entertaining story makes for yet another fantastic entry in the Ys series. Though the nearly 40-hour adventure does have some pacing issues and some technical problems that muddy the proverbial waters a little, Ys VIII is unquestionably my favorite entry in the franchise yet. High praise for such a long-running celebrated series, indeed, and I now cannot wait for Ys IX to grace us with its presence when it finally releases.

[SPC Says: A-]

Monday, January 22, 2018

SuperPhillip Central Best of 2017 Awards - Top Five Best Original Soundtracks

Here it is, later than the site usually does its yearly "Best of" awards, but here all the same -- it's the SuperPhillip Central Best of 2017 Awards! On its ninth year now, the "Best of" awards spotlight the greatest and brightest in gaming through a wide selection of categories in top five and top ten form.

Our first category and list to kick the ceremony festivities off is the Top Five Best Original Soundtracks of 2017. Music is highly subjective in what's the best and what isn't, but I think we can all prefer the soundtrack selections on this list over a rendition of the Super Mario Bros. theme as played by fingernails scratching on a chalkboard or through hippo farts. Actually, the second one is a little promising... With that bit of class for a classy awards show, let's get to the top five soundtracks that I particularly enjoyed this past year. Changing the tradition a little, I've posted my five samples for each game soundtrack in embedded YouTube playlist form this time around.

5) Gravity Rush 2 (PS4)

Let's start the SuperPhillip Central Best of 2017 Awards with some style, Gravity Rush 2! The game, featuring a gravity-shifting protagonist named Kat, is a sequel to the PlayStation Vita original. That original game would get ported to the PS4, but now you're lucky to find it used for a sane cost. Regardless, one of the greater aspects of Gravity Rush 2 is its tremendous soundtrack, combining an orchestra with jazzy rhythm and melodies to create a sophisticated, memorable sound. If a soundtrack such as Gravity Rush 2 with its amazing score is but number five on this list, we're in for some great game music coming up!



4) Ys VIII: Lacrimosa of Dana (PS4, Vita)

And that's exactly what we're getting with Ys VIII: Lacrimosa of Dana. The Ys series routinely houses some of the finest music to come out of the land of the rising sun, despite being a niche series worldwide. A Nintendo Switch version is releasing this summer in North America while the PS4 and Vita versions await a patch to fix the wonky localization. All that aside, the tradition of high quality Ys soundtracks continues with Ys VIII: Lacrimosa of Dana, coming with a deluge of harmonious, exquisite, and powerful tracks and themes for listeners in and out of the game to enjoy. It's always a pleasure to hear a new Ys soundtrack, and indeed that tradition also continued with Lacrimosa of Dana.



3) Sonic Mania (PS4, XB1, NSW, PC)

Tee Lopes is the composer behind the soundtrack of a game that delighted both modern and classic fans of Sonic the Hedgehog. Sonic Mania sports both brand-new compositions that fit right in quite comfortably with all of the improved remixes from past classic Sonic games. You get some completely fresh themes heard in new zones like Studiopolis and Mirage Saloon that mesh nicely to the familiar remixed themes like Green Hill, Chemical Plant, Hydrocity, Lava Reef, and Metallic Madness. Sonic Mania is the only digital-only game on this list of best original soundtracks, and that's because the quality is of insane proportions. A love letter to Sonic the Hedgehog game fans is also a love letter to those who enjoyed the music of the series when they were young.



2) Xenoblade Chronicles 2 (NSW)

We go from a retro-inspired wonder to a completely epic game with a score that shakes listeners to their very core. It's Xenoblade Chronicles 2, and sitting through the sometimes hackneyed acting and scenarios in the game is made worth it by the exceptional music (oh, and I guess that small thing called "gameplay.") Whether you're embroiled in battle with one of the many rocking tunes that plays while fending off creatures both big and small (and every other size in between) or venturing through open plains, vistas, and city streets, Xenoblade Chronicles 2 offers a treat for the ears. Better yet, the original composers from the first Xenoblade Chronicles are back to weave their skillful tunes, and they do so better than ever. Xenoblade Chronicles 2 most definitely does not disappoint in the music department.



1) Super Mario Odyssey (NSW)

Sometimes it's just cheery music with a drop of insanely catchy melodies that wins me over, and that's exactly why Super Mario Odyssey is my number one pick for the best original soundtrack. While Super Mario Galaxy and Galaxy 2 might have more themes that I adore (they are, after all, my personal favorite game soundtracks), Odyssey is by no means a slouch, as it delivers tune after tune I cherish. From its main theme in Fossil Falls to the awesome scene where Jump Up, Super Star plays, the music is incredibly special and fits every kingdom, gameplay scenario, and area it plays in. The quality of music this year has been phenomenal, and the 3D Mario series continues to routinely have some of the best music in video game history. This has not changed at all with Super Mario Odyssey, winner of SuperPhillip Central's Best Original Soundtrack award.

SuperPhillip Central's Favorite VGMs - "The Calm Before the SuperPhillip Central's Best of 2017 Awards Storm" Edition

Tonight will kick off SuperPhillip Central's Best of 2017 Awards, celebrating all things stellar in gaming this past year. With top five lists for the best games, best visuals, best soundtracks, and so forth, the Best of 2017 Awards will be quite the festivities when they begin tonight and last all week! In the meantime, before we get to that, we turn to SuperPhillip Central's Favorite VGMs to kick off your work week in style!

This week sees this edition of the Favorite VGMs starting things out at the end of the line with Uncharted: The Lost Legacy. Then, we give our upper body limbs a workout with the Nintendo Switch's ARMS. Following that is a duo of recent releases, Ys VIII: Lacrimosa of Dana and Miitopia. Finally, things get viewtiful with Capcom and Clover Studios' Viewtiful Joe.

Enjoy these VGMs and more, and by "more", I mean the VGM Database, where all past featured VGM on this weekly segment are listed! Now, let's get on to the music!

v1546. Uncharted: The Lost Legacy (PS4) - End of the Line

Speaking of SuperPhillip Central's Best of 2017 Awards, we might see some of the games on this edition make an appearance! I won't playfully hop around this with any coyness -- you can certainly bet Uncharted: The Lost Legacy will see an appearance or two during the award festivities. Could it be tonight during the Best Soundtrack category? With an exciting score such as the example here heard in the final mission of Lost Legacy, there could be a chance!



v1547. ARMS (NSW) - Spring Stadium (Spring Man's Stage)

Here's another game from 2017 that has a similar chance as Uncharted: The Lost Legacy. ARMS is a creative fighting game, atypical for the genre. Instead of being on a 2D plane, battles in ARMS are not only fought in a 3D arena, but the camera is behind the back of each fighter. It all comes down to picking the right moments to send out one or both of your arms to attack your opponent, quick evasion skills and dodges, and aiming your shots to curve into foes in tricky patterns. The soundtrack is exceptional for the game as well, offering a diverse range of styles, all incorporating in some way the ARMS main theme.



v1548. Ys VIII: Lacrimosa of Dana (PS4, Vita) - Sunshine Coastline

I held off on buying this next game due to the hoopla surrounding its less than stellar localization. It was so bad that the publisher in Japan ordered a redo in patch form, which has yet to come out but will soon. That said, maybe it's a good thing I held off, as a new Nintendo Switch port of Ys VIII: Lacrimosa of Dana is set to hit the hybrid system this summer in North America. The only thing I've been missing is hearing the awesome soundtrack as heard in the game, but even by its lonesome without context, Ys music is always fantastic, and this is the case with Ys VIII.



v1549. Miitopia (3DS) - Boss Battle

Let's go wholly portable with this fall Nintendo 3DS release, incorporating all of your Mii collection (or by borrowing total strangers' Miis) in a one-of-a-kind role-playing game! It's Miitopia, and it's a game where you can put your family and friends in the roles of the various characters, whether good or evil. This theme with its bongo drum and synth accompanies you as you do battle with one of the many dastardly bosses in this lengthy Mii adventure. Save the kingdom and the world with Miitopia!



v1550. Viewtiful Joe (PS2, GCN) - Another Joe

Let's go back in the past with this final VGM for this edition of SuperPhillip Central's Favorite VGMs. It's from one of my favorite character action games of all time, the remarkable Viewtiful Joe. I originally played the game on its GameCube launch and became so addicted to it that I almost completed the game with all Rainbow V rankings in each act of every level. That's how much I enjoyed it. One aspect of Viewtiful Joe that I also enjoyed was the superb soundtrack, featuring a mix of rock and electronica music, as heard in this theme when facing off against the fourth level boss of the game, Another Joe.


Wednesday, July 20, 2016

Localizations, Please! Midsummer Day's Dreams Edition

With the advent of digital marketplaces on consoles and handhelds, gamers in the west have seen more games that might have been stuck in Japan decades earlier see release on this side of the Pacific.

The Localizations, Please series of articles continues with a new edition featuring five more games that are currently only available or planned to be available in Japan. These games are ones that many gamers wish would reach our side of the world.

After you've perused and seen my arguments for why these upcoming five games should be localized, feel free to name other yet-to-be-localized games that you'd love to see brought to the west.

Dragon's Dogma Online (PS4, PS3, PC)


Released in 2015 in Japan, Dragon's Dogma Online has been a free-to-play game with cross play for the PlayStation 4, PlayStation 3, and PC versions of the game. A new land known as Lestaria is where up to four players can join a party and quest throughout the land, doing battle with enemies both small and large. If you'd rather go it solo, three AI pawns can join your cause to help out. It's essentially all of the goodness of the offline Dragon's Dogma games with a larger world that is planned to get expansions. With the interest that gamers had toward past Dragon's Dogma titles, it seems like this free-to-play online iteration of the series would do well if only Capcom decides to release it for the west.

Ys VIII: Lacrimosa of Dana (PS4, Vita)


The latest chapter in the long-running Ys series is set to release later this year in Japan. The title, Ys VIII: Lacrimosa of Dana is a PlayStation 4 and PlayStation Vita title that for the first time in series history features a dual protagonist system. Obviously, Adol Christin returns, but a new female character acts as the other protagonist. Otherwise, Lacrimosa of Dana plays similarly to Ys Seven and Memories of Celceta, offering a three party system where players can switch between characters on the fly as opposed to Oath of Felghana and Ys Origins' more platforming-focused combat. No word yet of localization has been heard, but it seems more to be a matter of when rather than if. Hopefully, westerners like us get to officially see Ys VIII: Lacrimosa of Dana get a localization announcement in the coming months.

Great Detective Pikachu (3DS)


Danny Devito as the voice of Pikachu or not, it would be a grand pleasure to have Nintendo release Great Detective Pikachu over here on this side of the earth. The Creatures-developed game released on the Nintendo 3DS eShop earlier this year in Japan after a three-year development period. Great Detective Pikachu itself is an adventure game with players assuming the role of young boy Tim Goodman who teams up with Detective Pikachu in order to investigate, examine, and solve a number of peculiar mysteries. This is done through examination of various scenes, the discovery of clues, and interviewing both people and Pokemon. The numerous spin-offs of the Pokemon series are usually pretty stellar, and the creativity behind Great Detective Pikachu makes it an exciting prospect for release in the west. Hopefully Nintendo pulls through on this.

Digimon World: Next Order (Vita)


With the release of Digimon Story: Cyber Sleuth earlier this year, Digimon is back in the minds of gamers. What better way to continue the series's momentum than with releasing another recent Digimon game from Japan to the west? That's exactly what the PlayStation Vita exclusive Digimon World: Next Order is. No doubt that a retail release wouldn't be the smartest to do, so like Digimon Story: Cyber Sleuth, the latest in the Digimon World series could see a digital-only launch, as Vita owners are very much a dedicated bunch and still buy games. Regarding the actual gameplay, Digimon World: Next Order plays similarly to past games in the series, though this time a second Digimon partner is available, changing things up considerably. Here's hoping that Cyber Sleuth did well enough to have Namco Bandai consider localizing Digimon World: New Order for the west.

Coven and the Labyrinth of Refrain (Vita)


The dungeon crawler is quite the niche genre in gaming. At the same time, it has found a home of dedicated handheld systems like the Nintendo 3DS and the PlayStation Vita. Coven and the Labyrinth of Refrain is a game that released last month in Japan on the latter, offering detailed dungeons to travel through with clever traps to carefully avoid. The use of dolls to equip to party members in the game's dungeons is a major part of the gameplay, allowing for all five party member slots to equip eight dolls each. This adds up to 40 players in battle. With the popularity of anime-styled games with niche genres on the PlayStation Vita in the west, it's with heavy hopes that NIS America picks up Coven and the Labyrinth of Refrain and brings it over to our side of the world.