Tuesday, February 15, 2011

Fluidity (WiiWare) Review

This review is two months late, yes, but I only recently acquired this game through the WiiWare service. It was 1200 Nintendo points, and I read and heard a lot of warm praise for this game. It's none other than Fluidity, and it's about time we had another digital download game to review here at SuperPhillip Central! Here's the review.

Have you had your suggested servings of water today?


Like nearly all downloadable services, there are gems that define that downloadable service. One could say that UNO cemented Xbox Live as a place for pedos and socially-awkward losers whereas WipEout HD took PSN to a whole 'nother level. With WiiWare there have been some solid gems from indie developers, and that's really the case with most downloadable services. It's the independent developers that really make a service shine due to low cost and the ability to make a game without needing one-hundred employees to do so. Nintendo's presence on WiiWare hasn't been the strongest. They're more known for giving third parties a shot on WiiWare. When they do develop or in this case publish a WiiWare game, Nintendo Wii owners take note as is the case with Fluidity. Developed by Curve Studios, does Fluidity make for a good game, or will it make you wonder "water" these guys thinking in making this game?

When some nasty ink penetrates a sacred book, the Aquaticus, trouble brews. The pages are covered with this icky black goop, and it's up to your powers to save the day. In Fluidity you tilt the Wii remote to move water through the labyrinthine pages of the Aquaticus, much like how PSP owners played LocoRoco by tilting the playing field to move the little LocoRoco. You flick the Wii remote upward (the game is played solely with the Wii remote in a horizontal fashion) to jump. When in liquid form, you can hold the A button down to gather your pool of water into a nice blob. Hold the button down for too long, however, and your ball of water will explode and splash all over the place. By collecting bubbles of water, you gain more extra lives for when an enemy dries up your amalgamation of aqua or your puddle of H2O is destroyed by a pool of lava. You're then placed at the beginning of the area with most of your work still intact.

Tilt the Wii remote to move your collection
of water through the many mazes of the Aquaticus.

The goal of Fluidity is to prowl the pages of the Aquaticus, searching for rainbow-colored magical drops. These are collected through solving short, medium, or long-length puzzles using the powers of water. One puzzle has you entering hoses as you shoot yourself to a higher platform, nimbly dodging rising and falling fireballs. The premise here is to carry two goldfish from their current bubble prison to a fishbowl through a fiery maze of fire hoses and fireballs. Taking the goldfish back to their home rewards you with a magical drop. Collecting several of these opens up a final area where you enter the heart of darkness, defeating all enemies in the area to unlock the way to the machine that is spewing all of the black goop over the pages of the Aquaticus. By destroying the machine, you open up the next chapter of which there are five.

Magical drops are plentiful throughout the pages of the mystical Aquaticus, and arrows inside the comic panel-like presentation of the book show areas you have and have not completed yet. Each chapter houses a multitude of magical drops that are just waiting for you to collect them, given you have the required skills and know-how. In addition to magical drops, there are also hidden puzzle pieces to collect. These open up mini-games to play. The very first is bringing a series of goldfish to their fishbowls before time runs out and they suffocate.

As I mentioned before, you must possess the required skills to pass a given trial. As you progress through the pages and chapters of the Aquaticus, you earn new abilities and forms. For instance, certain stations can turn your fluid into a solid block of ice or a steady stream of steam. Both have their own abilities to them. Ice can stick to walls, push down hard-to-budge buttons, and be shoved around by catapults whereas steam can fly around levels by tilting the Wii remote on the Z-axis, can suck up items, and electrocute enemies by charging them with solid volts of lightning. Several in-game puzzles require you to alternate between forms to attain magical drops. Fluidity in some ways feels like a Metroid game. As you earn new abilities, you can reach new areas. As you earn more magical drops, you can enter new pages of the Aquaticus. Despite the lack of space pirates and a purple dragon named Ridley, the similarities really end there.

You can change the form of matter by entering one of these vessels.

The platforming and puzzles get particularly more involved and challenging as you go deeper into the game and hit the later chapters. There's spinning platforms, hoses that shoot your liquid out over long distances and dangers, pools of deadly lava, harmful enemies that need to be taken down when vulnerable, pinball tables, pulley systems, and so much more. There's easily over ten hours of content in this 1200 point game-- well worth the money.

Presentation-wise, each world has its own colorful theme from an Aztec-inspired temple grounds to a bustling cityscape. Chapters are divided up into pages just like panels of a comic book to create a really cool effect. The art style uses colorful and cartoony hand-drawn backgrounds along with convincing special effects for the three forms of matter you can become: liquid, solid, and gas. The music doesn't jump out at you. I mean, the game won't earn any scores of the year awards, but it fits nicely for the type of gameplay involved.

The comic book panel presentation is something to marvel at.

Fluidity isn't a perfect downloadable game, however. Sometimes the controls can feel too loose, and there's little in the way of control customization to fix that. Later challenges can simply feel too cheap, requiring precision platforming and jumps. Additionally, it can just be difficult to know how to solve a puzzle without looking at a FAQ or walkthrough (cheater). Other than those problems, Fluidity is a challenging game that oozes with charm and personality. Yes, there are a lot of duds on WiiWare, but make no mistake that Fluidity is not one of such titles. It shows that Curve Studios put a lot of love and care into this game. For 1200 Nintendo points, I think it's time for a water break.

[SuperPhillip Says: 8.75/10]

Monday, February 14, 2011

SuperPhillip's Favorite VGMs - Valentine's Day 2011 Edition

Love is in the air, but furthermore than that are my VGMs! Can you smell their golden goodness? Perhaps you'd rather listen to them instead! That's what this week is dedicated to-- well, just like every week on the VGMs. This go around we have remixes from Final Fantasy XI and Mega Man ZX, tracks from Bomberman 64: The Second Attack!, Jet Force Gemini, and we cap things off with Sonic Adventure 2. Are you ready to rumble?

v656. Final Fantasy XI - Distant Worlds (TBM Version)

TBM stands for The Black Mages, a band founded by veteran Final Fantasy series composer, Nobuo Uematsu. This theme, Distant Worlds from Final Fantasy XI, comes from their third album, Darkness and Starlight. I particularly love near the end when the rock guitar pops in with its own take on the main melody. It's awesome, to be frank. Amano-san drew the wallpaper you see before you. He's the long-time veteran artist of the Final Fantasy series before that hack fetishist Nomura took over for the art. I'm still bitter if you can't tell. I'll be fine though. Just enjoy the song for me.



v657. Bomberman 64: The Second Attack! - Score Attack

Bomberman 64: The Second Story was my favorite of the three Bomberman games for the Nintendo 64. There were no dreaded bomb-jumping puzzles, and the game's unlockables were fun to acquire unlike other games. Score Attack is one of the many multiplayer modes in The Second Attack. The song is very tense, gets faster and faster, and ends with a satisfying conclusion-- just like Bomberman 64: The Second Attack!



v658. Jet Force Gemini - Cerulean

Cerulean is a cold desert planet in Jet Force Gemini. This is Vela's second planet that she embarks on. The Jet Force Gemini soundtrack is one of the most impressive technical feats on the Nintendo 64. The sound quality just sounds superb. Are you with me on this? Of course, you're with me! We're all friends here! I remember the final boss being one of the toughest I ever defeated. His attacks were so hard to avoid! Enough whining from me. Enjoy this wonderful track from Jet Force Gemini!



v659. Mega Man ZX - Misty Rain (ZX Tunes Version)

Mega Man ZX was a Metroid-styled game. The map system, however, was super-confusing, so it was difficult to find your way around the many areas the game had to offer. In some regards, the original Mega Man ZX was a forgettable game. The sequel, though, was quite good, and I very much enjoyed it. Misty Rain is a haunting tune thanks to the female vocals. It's also got a great beat to it, and it's one of my favorite tracks from the game. This is the remixed version of Misty Rain, for those of you at home keeping score.



v660. Sonic Adventure 2: Won't Stop, Just Go! ...For Green Forest


Green Forest was Sonic's third level in Sonic Adventure 2. I never owned a Dreamcast, so I played the superior (how would I know) Gamecube version. Sonic Adventure 2 is infamous for introducing the Shadow character that split the fanbase. I even liked Shadow's own video game, though the gun part was just hilarious to me. Green Forest is a rockin' drum and guitar theme composed none other than by Jun Senoue. I really like his rock interpretations of Sonic music. Though his Sonic 4 music sucked hedgehog balls in my humble opinion!



A kiss to all my fans on this wonderful Valentine's Day. Well, at least a platonic kiss, that is. You know what I mean, right? Creepy. Anyway, hope you liked what you heard today as next week we're blowing the roof off this joint. Stay tuned!

Friday, February 11, 2011

One-Sentence Reviews - Volume Two

One-Sentence Reviews was popular when it originally premiered here on SPC in March of last year. It doesn't seem that long at all. What I do with One-Sentence Reviews is create a review that is short, to the point (most of the time), and one sentence long (at least I try). Sometimes I goof up, and the sentence is a run-on. That's cheating, I know, but it's still fun to play around with this method of reviewing. I have thirty more games I will be quickly reviewing like a reviewing assembly line. Let's do it to it!

"Samus Aran is still a viable heroine even after the events of the game" Metroid: Other M (Wii)


"Play, create, and share with what are probably the strongest developer tools this side of consoles!" LittleBigPlanet 2 (PS3)

"Take on bite-sized missions or take down a giant beast from the Monster Hunter series in Snake's latest mission." Metal Gear Solid: Peace Walker (PSP)

"Sure, the story is nonsense, but the gameplay is still as fast and fun as ever." Kingdom Hearts: Birth By Sleep (PSP)

"A lack of old-school TMNT characters hurts this otherwise competent brawler." Teenage Mutant Ninja Turtles: Smash Up! (Wii, PS2)

"Sure, he may be a douchier Indiana Jones, but the thrills and chills don't fail to excite in this epic adventure." Uncharted 2: Among Thieves (PS3)


"Ratchet's latest journey is a time-altering treat worthy of the series' caliber." Ratchet & Clank Future: A Crack in Time (PS3)

"Disappointing and definitely not "Oscar-worthy", GTA IV takes realism but gives away fun in return." Grand Theft Auto IV (PS3, 360)

"The AI gets cheap even on the Easy difficulty setting, so take note, tennis-amateurs!" Hot Shots Tennis: Get A Grip (PSP)

"When he's not gobbling up ghosts and pellets, Pac-Man is saving the world in a fun, camera-problematic game." Pac-Man World 2 (PS2, GCN, XBX)

"Three games for the price of $40 US-- sign me up!" The Sly Collection (PS3)

"Two games for the price of $40 US-- sign me up!" God of War Collection (PS3)

"A game that is fun, addicting, and will give you a great case of the munchies, The Munchables is one of the Wii's most overlooked games period." The Munchables (Wii)

"A lack of characters and courses when compared to the PS2 games makes the latest console Hot Shots Golf a disappointment." Hot Shots Golf: Out of Bounds (PS3)

"I suck at this game totally, but it's still a blast." Super Street Fighter 4 (PS3, 360)


"Camelot concocts an epic JRPG that has great dungeon puzzles and gorgeous visuals for the GBA." Golden Sun (GBA)

"Old-school Zelda for PS3 fans." 3D Dot Game Heroes (PS3)

"This game gets too much unwarranted hate as it is quite fun to create music." Wii Music (Wii)

"Bring some wine spritzers and those tiny umbrellas as this party is one for the ages!" Wii Party (Wii)

"Cooperative play doesn't damn the game-- it just makes the experience less scary all-in-all." Resident Evil 5 (PS3, 360)


"This game shows that Move works and works well." Sports Champions (PS3)

"Even with Tiger Woods' wife being the leading money winner in the PGA (stole that joke from Letterman), Tiger's newest golf simulator gets high marks as it's great fun." Tiger Woods PGA Tour 11 (PS3, 360, Wii)

"Following LittleBigPlanet's mantra, this game also has you creating and sharing racers, tracks, and designs for some serious enjoyment." ModNation Racers (PS3, PSP)

"The God of War is back, and he's once again pissed (what else is new?)." God of War: Ghost of Sparta (PSP)

"Easier to get into than Street Fighter, Tatsunoko is an addicting fighter filled to the brim with content and cool characters." Tatsunoko VS. Capcom: Ultimate All-Stars (Wii)


"Chisel your way to victory in this incredible puzzler with hundreds of puzzles and the ability to create your own and share online with friends." Picross 3D (DS)

"This game will make feminists rage with anger at how stereotypically emotional a woman, Princess Peach, gets." Super Princess Peach (DS)

"The premise of hitting buttons rhythmically gets old quickly." Patapon (PSP)

"War-- what is he good for-- absolutely everything." Darksiders (PS3, 360)

"The camera is simply awful, and quite frankly, the constant Kingdom Hearts spin-offs are wearing thin on me." Kingdom Hearts: Re: Coded (DS)

===

Hopefully you won't have to wait nearly a year for the next installment of One-Sentence Reviews. Would you like to see this feature more often? Did you enjoy it? Give everyone your opinion inside the comments section.

SuperPhillip: The Game (LittleBigPlanet 2, PS3) Update

LittleBigPlanet was SuperPhillip Central's Game of the Year 2008. Perhaps you love this gem, too! I've enjoyed the game enough that I've decided to create a series of levels-- a "game" if you will-- using LittleBigPlanet's (and 2's) expansive creation tools.

Just some quick history: my user name is based off the character I created in second grade as part of some creative project in school. Not the other way around. Since then, I've created multiple versions and mythos of the character. SuperPhillip: The Game will be a yearlong project of mine. I've completed an RPG featuring my character, so this isn't too big of a stretch to do.

The game will have six worlds of three levels each. Each third level will conclude with a boss battle featuring one of the many villains of the SuperPhillip universe. Each level has five prize bubbles that will unlock that level's challenge world-- a shorter, more challenging level-- sometimes a race, sometimes a survival challenge, sometimes a high score affair.

0-1 The Warehouse



This level is the first of many, and it serves as the tutorial level. The information provided from SuperPhillip's friend, Dan, may seem elementary, but I'm making it so the game takes it that LittleBigPlanet doesn't even exist and that SuperPhillip: The Game is all the player has to learn these things. As it is its own game, I'm including everything that a retail game would have-- a coherent story, a tutorial to assist players, and loads of collectibles.

The Warehouse does not have anything to kill the player. I didn't want the tutorial level to have anything like that, but rest assured every other level definitely will. There are checkpoints in case for whatever you reason you get stuck (which you shouldn't since there's a way out of everything).

Unlike every other level, this one has six prize bubbles. The others will have five. They're usually well-hidden or hard to reach. It is a tutorial level, but there are definitely secrets to be found!

Please let me know what you think of the level. Remember that this level is the first of eighteen, so it is easy. It wouldn't be good design to make it tough or easy to die at the very first level.

1-1 Central City



Central City is the first story level of SuperPhillip: The Game! It's actually a two part level which I wasn't really planning, but I ran out of space-- not thermometer-wise but room-wise. There was nowhere left to build to the east. That was a blessing though because it allowed me to add so much detail to make the city come to life. Now this definitely filled the thermometer.

As with 0-1: The Warehouse, there are five hidden prize bubbles to collect. This earns you the sticker needed to reach the key. If you're just rushing through the level, you're not really doing it right. I've built my levels (excluding challenge levels) to encourage exploration. I hope you will look around. This level is split into two parts. Part 2 is quite exhilarating, so please look forward to it!



1-2 The Sewers



After being blown down below Central City's surface, SuperPhillip must find a way out of the subterranean depths of the sewer. Poisonous gas from Dr. Christian's robots has caused the otherwise stinky dungeon to become hazardous to one's health! Can you beat the Crocbots, survive the deadly gas, and get out of the sewers alive?



1-3 Power Plant



The first of the Fearsome Five is holding himself inside a nearby power plant. His name is Electrohound, and he's packing heat! The mechanized menaces inside the power plant will certainly shock you to your very core! From spinning wheels to electrified walls, can anyone put an end to Electrohound's evil rampage?



2-1 The Forest



The second of the Fearsome Five is hiding out in a temple inside the forest. Reaching him won't be easy. Hop on the heads of Rockin' Robins to reach new heights. Leap over fiery platforms, and take it to 'em! Just watch out for those snake-like Slithers!



2-2 The Treetops



Going on the ground's too dangerous, so it's time to head up into the treetops to reach Rosebud's temple. Avoid venomous spiders, falling lava rocks, and other dangers as you inch closer to Rosebud.



2-3 The Temple




Inside the temple of Rosebud lies danger everywhere from falling platforms to slithering snakes to rising magma to spinning wheels of doom! You're close to taking down Rosebud, but can you go the distance?



3-1 The Marina



Now it's time for the Aqualord, the third of the Fearsome Five to get his comeuppance! You arrive at a peaceful seaside marina, but not all is as it seems. You'll face explosive-shooting robots, ride a robotic bunny through a fiery lighthouse, and deal with electrified Jellofish! Can you reach the S.S. Big Toe (the submarine)?

3-2 The Ocean



Ah... the ocean depths, peaceful one second, dangerous the next. Face off against a giant octopus, submarines, and the ocean's underwater puzzles in this waterlogged adventure. Just remember to keep on your Scuba Suit!

Challenge stages 0-1, 1-1, and 1-2 are playable as well for a limited time!



If you own a PS3 and a copy of LittleBigPlanet 2, please try out my levels. You can find them under the name "SuperPhillip"!

Thursday, February 10, 2011

Mario Sports Mix (Wii) Review

Two new reviews in one week? Has your good buddy, SP, gone mad? Apparently so, but I'm not complaining. Tonight we have a new game to review, and it's known in the Mushroom Kingdom as Mario Sports Mix for the Nintendo Wii. After the botched attempt at a sports title from Square-Enix's first go-round in Mario Hoops 3-on-3, how do they fare doing four sports instead of just one? Let's find out.

Four score and several sports ago


Mario is a man of a thousand professions. When he's not cleaning pipes as a plumber, he's refereeing a match between Little Mac and King Hippo, and when he's not doing one of his many jobs he takes the time to cut loose and have some fun. Perhaps on the golf course, tennis court, racetrack, or Olympic event. Now the Mushroom Kingdom cast is participating in four sports this go around with Mario Sports Mix. Featuring four unique sports: basketball, volleyball, dodgeball, and hockey, does Mario's mix keep players coming back for more?

When a meteorite falls from the heavens and crashes nearby Peach's Castle, a brigade of Toads investigate. What they uncover is a rainbow-colored crystal just begging to be broken open. The Toads break up the crystal into four pieces-- each with a game ball or puck inside-- one for each of the four sports Mario Sports Mix contains. The Toads then decide to create trophies out of the four differently-colored crystals and have the denizens of the Mushroom Kingdom participate in a series of tournaments for each of the sports to see which duo or trio of characters deserves the trophies and the title of champions.

Each sport follows the same basic idea. There are three cups to each sport: Mushroom, Flower, and Star. Each cup lasts three matches each. It's tournament-styled, so the tourney begins with eight characters, weeds off four for the second round, and then it's a one-on-one battle in the final round to see who will be the champion. There's three difficulty modes in Mario Sports Mix, but you'll have to tough it out and be bored playing on Normal difficulty first. The AI is so brain-dead and easy to defeat that you might get the wrong impression about the game. It's not an impossible feat to beat an opponent by at least one-hundred points given the particular sport. Of course, Hard and Expert modes offer more of a challenge. There's no catch-up AI to speak of, but the Expert mode will have you cursing at the screen quite often. Luckily, nothing is unlocked from completing Expert mode (which coincidentally is the SportsMix mode that unlocks after beating the Star Cup in all four sports).

From downtown!

In all sports, collecting coins and items is key. In basketball, volleyball, and hockey, grabbing coins gives you extra points for when you score. Items are used to throw your opposition off-balance, giving you the edge. Dodgeball is a different case. Coins gives your characters' throwing arms more power. More damage is taken off when you have more coins in your possession. Items in this mode are used the same way as in the other three sports.

After you beat a sport completely, you have the option of replaying said sport in hopes of unlocking alternate pathways to gain new locales and characters. In the Star Cup, you can bypass the traditional tournament mode and take a trip via airship to Star Road. It's here where you can unlock all sorts of goodies by participating in matches with bonus stipulations such as your opponents having a huge lead on you, the first goal wins, or items are exceptionally larger than usual. By completing Star Road, you unlock new characters for all four sports. It's important to note that most of the time, you only gain new characters and arenas in the sport you're currently playing in. For instance, that means that you have to unlock a character or arena in all four sports which is, quite frankly, a needless hassle. Oftentimes, Star Road occurs seemingly randomly in the first place, so trying to unlock it is an effort in frustration when sometimes you do get a chance to try the mode out, and sometimes you don't.

Speaking of characters and arenas, there's a multitude to open up and play with or on. There's a total of twelve Mushroom Kingdom members to play with including standbys like Mario, Luigi, Peach, Daisy, Yoshi, Toad, Donkey Kong, Diddy Kong, Wario, Waluigi, Bowser, and Bowser Jr. Then there's the secret characters that, like Mario Hoops 3-on-3, are comprised of Final Fantasy characters such as the Ninja, White Mage, Black Mage, Moogle, Cactuar, and even Dragon Quest's mascot, the Slime, to play as. On the spectrum of arenas, there's fourteen in total. These range from traditional gimmick-free levels like Mario Stadium to places like Koopa Troopa Beach where the tide comes in, pulling in green shells to use on your opponents, Bowser Jr. Boulevard where you can score multipliers and point bonuses (or have points taken away) for scoring, and Daisy Garden where the premise at least in basketball is to slam or shoot the ball inside Petey Piranha's mouth while it remains open. Each arena is full of eye-candy and things to gawk at. Not every sport can be played in every arena. Waluigi Pinball can house hockey, volleyball, and dodgeball, but not basketball, for instance.

Basketball

One thing to add before I begin is that any sport can be played 2-on-2 or 3-on-3. In a given cup, you can play with up to two other friends to help you out. Furthermore, players have a choice between the Wii remote and nunchuk or just simply the Wii remote turned sideways by itself. The goal of basketball is simple: earn points by either shooting the ball into the net or slam dunking it. With the ball, players can juke around opponents handily while defense can try to swat the ball away from their competition with the A button. Like NBA Jam, shooting is performed by waving the Wii remote up into the air to jump and then lowering it to shoot. By running up to the net, you can perform a slam dunk this way. The opening tip-off is also handled by waving up the Wii remote to grab the ball as it is tossed into the air. The A button is additionally the designated pass button. Just watch out so you don't pass in the sights of your opponent as they will steal the ball away from you. Unlike the NBA, there are no fouls and no goaltending. Though a shot clock violation is still enforced even in the Mushroom Kingdom. Basketball can become very intense depending on the set rules. There's generally two periods of three minutes each for games in Tournament mode. This happens to be one of my favorite sports as your CPU teammate actually helps out instead of simply standing there like in Mario Hoops 3-on-3 on the Nintendo DS.

Luigi goes about this whole basketball thing the wrong way.

Volleyball

Nothing like beach volleyball on Koopa Troopa Beach with Peach or Daisy wearing short-shorts to resonate memories of Dead or Alive Beach Volleyball, eh? Those thoughts aside (perverts), volleyball is played with two or three teammates working together to knock the ball into the court of the opposing side. The first player serves the ball by waving up the Wii remote and then slamming it downward to strike it over the net. The opposition then volleys the ball to each teammate to set up an opportunity for a player to slam the ball to the other side of the net, hopefully scoring a point or points in the case of having coins. You can move the projected point of impact with the analog stick or d-pad as you set up your shot to attempt to fool your opponents at the very last possible second. If a player hits the ball out of bounds, the opposing team earns that point. Each game in volleyball goes to fifteen points. The winner, best two-out-of-three sets, earns the victory.

Volley to your partner to build up enough momentum to strike.

Hockey

Either played on ice, sand, grass, or whatever themed arena floor you're playing on, hockey is a fun sport where the camera shows the rink vertically unlike Mario and Sonic at the Olympic Winter Games where the rink was shown in a horizontal fashion. Players can win the face-off by waving the Wii remote. You can also body-check opponents this way as well and fire off shots at the net. Your goalie is usually a Shy Guy (AI-controlled) which can be told to dive for the puck with the hit of a button. Like the NHL, there's plenty of opportunities for fights, one-timers, slapshots (by holding a button and then striking with the Wii remote), and trashtalk. By pressing and keeping down the A button, you can perform a combo move (this is used in every sport, not just hockey) to pass the puck to your teammate to pull off a one-timer. Like basketball, there's two periods of three minutes each. Since the camera focuses on the player you are controlling, it can be maddening trying to find the puck even with the on-screen prompts. Trying to defend your net when the camera is focused on you is even more frustrating. Nonetheless, hockey is still an enjoyable sport that is simple enough to learn and tough enough to master.

The Mario brothers face off in a sensational showdown.

Dodgeball

Thankfully, Ben Stiller is nowhere to be found in this version. That man is somehow considered funny. I don't get it either. Regardless, dodgeball is the fastest sport in Mario Sports Mix. It takes but five minutes to complete a match if you're really smokin'. You throw by waggling the Wii remote, catch the ball by pressing A and B at the same time, fake out a player by holding the d-pad while waggling, and shake the Wii remote without the ball to dive out of harm's way or to catch a ball. You see, if you're hit, and the ball is caught by you or one of your teammates, you don't lose any health. Every player has a set amount of health. When they get hit so many times, their health dwindles to zero, and they are eliminated. They then get placed on the side of the court. If they hit a player with a thrown shot, they get to come back in, be it with little health remaining. Each team has a Yoshi which stands on the opposing team's sideline. In some cases, one could say dodgeball can be up to a four-on-four affair thanks to Yoshi. Yoshi can be passed to, so the opposing side must quickly turn around or else be smacked in the back by a dodgeball. Overall, dodgeball is a fun sport that much like volleyball is a best-of-three set game.

3-on-3 in dodgeball is just as hectic as it sounds.

When a player's gauge is at maximum, by pressing A and B together you can perform a devastating special move. Some trick the player into thinking the puck or ball is going one way but ends up going the other, while others are simply stronger versions of regular shots. Peach shoots out five hearts that daze anyone who gets smacked by one as she fires as hot whereas Mario blasts a fiery shot which usually not even the strongest of characters can block. These special moves are best saved for clutch moments. They can easily turn a game around when defeat seems like the utmost possibility.

Yoshi gears up for his super special move!

As stated, local multiplayer is a definite option in Mario Sports Mix, and that's a blast. However, there's also Nintendo Wi-Fi play as well. You can play random matches where you select a team and an arena to face off in. If both players choose different arenas, then it's chosen randomly. A win boosts something called a Nintendo WFC Skill level. Quitting matches early lowers it severely, so it's better to rough it out and lose than quit prematurely. You can also play with friends, of course, via those darned friend codes Nintendo is so crazy about. Sure, it isn't as big of a hassle as I state, but it is annoying a bit all the same. Online is virtually as smooth as butter with little to no noticeable lag. So if you lack nearby friends, you can always happily and successfully play them from across the country or even the world.

Everything about Mario Sports Mix oozes with a beautiful presentation. While the character models aren't Super Mario Galaxy quality, they are indeed a step-up from the Gamecube which is sad to say after four years and we've finally reached this point. Stages are littered with Mii faces (you can also choose to play as any of your Miis by the way), characters, and sensational set pieces to make things interesting. This is a good-looking game without a doubt. Masayoshi Soken and friend return from the astounding Mario Hoops 3-on-3 soundtrack, and come out shining with this brand-new score for Mario Sports Mix. There's a myriad of memorable melodies that your toes will be tapping to.

Overall, most of the sports in Mario Sports Mix have just enough depth from growing quickly stale. As aforementioned, they're mostly easy to learn and tough to master. Collecting all the characters and arenas in every sport is something that will take quite a while to do, and with the option to check your stats for each sport, stat-lovers will go crazy for this game. The online works really well, the presentation is near-perfect, and Final Fantasy fans will get a kick out of the game's final boss. Yep, you read right. A Mario sports game has a final boss in it. Along with the various themed mini-game (one for each individual sport) like checking opponents off the arena in the hockey-themed mini-game, for starters, there's plenty of content to enjoy in Mario Sports Mix. Yes, grinding for unlockables in each sport is an unnecessary pain, but if you can persevere, there's something for everyone in this marvelous medley of sports.

[SuperPhillip Says: 8.25/10]