You can cook hot dogs and eggs on the city streets of Central City today. It must be August. That's alright though as you can hang out inside, pop open a cool soda, and listen to some great video game music. This week we have music from Final Fantasy XIII, Super Mario World, and Mega Man 7, for starters.
v761. Final Fantasy XIII - Saber's Edge
We just cannot seem to get away from the Final Fantasy series, but we do go from a great one to one that many fans feel failed in its promise to deliver a captivating experience. With no towns, a far too linear gameplay proposition, and annoying characters, Final Fantasy XIII was a disappointment to the series. The seemingly incomplete MMORPG Final Fantasy XIV is a total disaster, both gameplay and sales-wise. Regardless, Saber's Edge is the boss theme of Lightning's adventure.
v762. The Legend of Zelda: Twilight Princess - Boss: Stallord
The Legend of Zelda: Twilight Princess debuted first on the Nintendo Wii. For this to work, the game was mirrored so Link was right-handed. The Gamecube version with camera control came out the following December. Which version is superior is a subjective answer, but I prefer the Wii version personally. Stallord, the Twilit Fossil, was summoned in the Arbiter's Grounds to take down Link. However, with his new item, the Spinner, Stallord was the one put back down to extinction once again.
v763. Super Mario World - Morning of Yoster Island
Morning of Yoster Island is a mellow jazz piece coming from the Super Mario World Live album. The soundtrack featured about ten themes from both Super Mario World and Super Mario Bros. 3. Between the two I cannot help but love Super Mario World the best. From the colorful worlds to the longevity to the secret paths and levels, Super Mario World is 2D platforming at its finest.
v764. Star Ocean: The Second Story/Second Evolution - Breezy Afternoon
If you frequent SuperPhillip's Favorite VGMs, then you know my love of Motoi Sakuraba's Star Ocean: The Second Story soundtrack. I love its combination of warm synth and smooth melodies. Breezy Afternoon is but one of these. This theme is played as you ride on the transportation of the game. Star Ocean: The Second Story would later be ported to Sony's PSP in the form of Star Ocean: Second Evolution. Which ever version you pick up, you're sure to have an enjoyable action-RPG experience.
v765. Mega Man 7 - Wily Machine 7 Battle
Mega Man 7 was the only classic Mega Man game released in the 16-bit era, Mega Man & Bass spinoff not included. The second to last boss of Mega Man 7 was a skull with legs and spikes on the bottom. The boss would come marching toward Mega Man who would then have to dash underneath its legs, timing it just right as to not get nicked by the spikes. The open left eye of the robot was its weak point where Mega Man could launch a charged shot or two before going into defensive mode. The second phase of battle is to this day considered one of the most difficult bosses in Mega Man series history.
That about wraps it up for this week's installment of my favorite VGMs. Stay cool, my friends.
Monday, August 8, 2011
Sunday, August 7, 2011
Kirby Mass Attack - Level One Footage
Kirby Mass Attack, along with games like Dragon Quest Monsters 2 and Professor Layton and the Specter's Flute, appear to be the swan songs of the Nintendo DS, and what a great platform the DS was! Without a doubt it had the best games for a handheld. Scope out this professional player going through the first level of Kirby Mass Attack which is set for a mid-September release.
Friday, August 5, 2011
Best Boss Battles in Gaming History - Part Two
This article features spoilers, so please tread carefully. Warning given.
It was just one week ago that I introduced a new segment to the lineup here at SuperPhillip Central, and it turned out that it was pretty popular. It's time to give the people what they want and give them more Best Boss Battles in Gaming History! If you missed out on Part One, just click the appropriate link to magically be transported to your destination. Without any further ado, it's time for more close encounters of the epic kind!
Gruntilda - Banjo-Kazooie (N64)

After besting her at her own game show, The Furnace of Doom, Gruntilda retreats to the top of her castle. Banjo with Kazooie in tow closely follow, and soon the final battle begins. Starting off the fight, Gruntilda jets on her broomstick and aims to ram into bear and bird. When her broomstick stalls, the player should leap onto the ledge of the tower and chuck a plethora of eggs at old ugly's rear to damage her. After doing this enough, a new phase of battle with begin. Grunty will launch a homing attack that can only be avoided by Kazooie shielding Banjo with the help of the golden feather ability. Throwing firecrackers at Banjo, Gruntilda moves around the arena, and the heroic bear must time his egg shots carefully unless he desires to get burned. Once enough damage has been taken, Grunty will retreat to the skies.
Utilizing some air combat (aka ramming into Gruntilda while avoiding her aerial firecrackers), will take the nefarious witch back down to earth for the time being. A shield will then appear around Gruntilda and Jinjo statues will arise all around the arena, ready for Banjo to launch a few eggs into to activate them. Activating these statues will free the almighty Jinjo from its statue prison and strike the shield of Gruntilda. After all of the Jinjos have been freed and have attacked Grunty, the mighty Jinjonator statue will rise up from the center of the arena. Shooting eggs into all four sides of the statue while avoiding Grunty's fast and furious firecrackers and homing attacks will activate a final blast of Jinjo power that will knock Gruntilda over the edge of her tower and with a long fall to Spiral Mountain below, her evil reign will be vanquished.
Kaptain K. Rool - Donkey Kong Country 2: Diddy's Kong Quest (SNES)

From pirate ships to castle keeps, Diddy and Dixie Kong (no relation) have had a long journey in their mutual quest to rescue their pal, Donkey Kong. One final encounter stands in their way, and it's a tough one against the sinister Kaptain K. Rool. This Kremling just won't give up! The battle begins with K. Rool launching a cannonball from his launcher. He then propels himself to the other side of the arena. His launcher has the ability to suction anything near him, including the Kongs. Unfortunately for him that ability can also be used against him. By chucking said cannonball into the launcher, the launcher will backfire, damaging K. Rool. The next go-round, K. Rool shoots out a spiked ball in the center of the arena. The Kongs must avoid this while dodging the propelled K. Rool who zooms across the battlefield. After the bad ol' Kap'n halts to a stop, he resumes vacuuming, and the spiked ball retracts its sharp barbs, allowing Diddy or Dixie to pick up and chuck into K. Rool's launcher, once again doing damage to him. This pattern continues once more, but this time two spiked balls are shot out. Once K. Rool is damaged, he falls to the ground, and victory is retrieved as Donkey Kong falls from the sky. However, the encounter isn't over. Kaptain K. Rool rises up, and the battle continues.
Donkey Kong gets hoisted back up, and K. Rool shoots out multiple spiked cannonballs at varying heights that the Kongs must duck and jump over. A final shot reveals a barrel that one of the Kongs must leap on to unveil a cannonball to chuck into K. Rool's launcher. The next barrage of balls bounce up and down at different heights, then after that, the spiked balls circle around as they scroll across the screen. Bouncing on the barrel and chucking the exposed cannonball into K. Rool's mouth of the weapon will once again make the krooked Kremling fall to the ground in defeat.
Fooling the player into thinking they've won once more, K. Rool shoots out blue and red amoeba blasts. If these touch the Kongs, the player's controls will become inverse, left is now right and right is now left. As K. Rool jets across the room, with each pass he'll become more and more transparent. The Kongs will have to endure three rounds of this varying attack pattern, tossing cannonballs into the mouth of K. Rool's weapon before he is finally defeated. Donkey Kong breaks free from his roped restraints, attacks K. Rool with a powerful uppercut, sending the Kaptain krashing down Crocodile Isle and into the sea below.
Dr. Wily - Mega Man 7 (SNES)

Dr. Albert Wily just never seems to give up. After his eight new Robot Masters have been destroyed once more, Wily aims to take out the blue bomber himself in one of the most difficult battles in series's history. There's two parts to this fight, and the first is relatively and deceivingly easy. Dr. Wily's two-legged skull robot marches into the arena, crossing the screen, dipping and rising as he goes. It's when Dr. Wily rises that Mega Man should slide underneath him to avoid damage. This is all the while attacking the open window of the skull's left eye to do damage to the dastardly robotic menace. Occasionally, Wily will launch two mini-robots to foil Mega Man in his plan to take down the mad scientist. However with enough practice and patience, round one of this fight goes to the blue bomber.
Round two is a bit more challenging as Wily teleports around the room, shooting off four small, elemental spheres that if they touch Mega, will inflict a certain type of damage to him. Blue spheres will temporarily freeze Mega Man, red will burn him to a crisp, and white will shock him. Then Dr. Wily zaps the ground with a bolt of lightning which disperses into four shockwaves. Suffice to say the elemental spheres home in on Mega, and these are very hard to avoid making this battle one that the player should definitely stock up on E-tanks. It's a battle of endurance, and the fate of the 20XX world depends on it, Mega Man!
Doomsday Robotnik - Sonic & Knuckles (GEN)

If Sonic does not collect all of the Chaos Emeralds, then the final boss of Sonic & Knuckles occurs at the Death Egg Zone, but we'll assume the player gathered all seven of them and reached a desperate Dr. Robotnik as he escapes through space with Angel Island's Master Emerald in The Doomsday Zone. With the power of the seven Chaos Emeralds, Sonic transforms like a flash of lightning into the omnipotent Super Sonic!
The Doomsday Zone logo pops up, and the action quickly begins. Super Sonic must make his way to Robotnik's cruiser which holds the Master Emerald. By bobbing and weaving through asteroids and missiles alike, Super Sonic must collect rings as his count slowly trickles down. If it hits zero, the player loses a life and must start the chase anew. Once Super Sonic catches up to Dr. Robotnik, he should circle around the crooked doctor's device, allowing Robotnik's own missiles to slam into the face of his own robot. With enough missiles doing damage to Robotnik, the second phase will begin.
A faster robotic creation will emerge from the mechanical beast with Master Emerald in tow. This time all that is needed is for Super Sonic to dodge the capsules that Robotnik launches from his machine and boost into the head of the robot. After several hits Robotnik will once again have his sinister plans foiled, and the Master Emerald will be back where it belongs at Angel Island.
Ganon - The Legend of Zelda: Ocarina of Time (N64)

Just like the Hyrulian legend stated, the Hero of Time would go up against an ancient evil. After playing ping-pong with Ganondorf's magic and after his castle falls down around him, the evil pig beast known as Ganon rises from the ashes. It's only with Princess Zelda's help that Link can defeat him and rescue Hyrule from Ganon's grasp.
Ganondorf gathers strength from the Triforce of Power, summons a circle of fire around the arena, transforms into the beast-like Ganon, and smacks away the Master Sword from the Hero of Time. Without his trusty sword, this confrontation is set to be a perilous one. The evil is weakened by rolling between his legs and striking Ganon's tail with whatever weapon the player sees fit. Those seemingly useless Deku Nuts come quite in handy in this battle. Ganon soon falls to the ground in agony, weakening the flame force field that surrounded the battlefield, allowing Link to pick up the Master Sword and damage Ganon.
With enough pain given to the Evil King, Ganon will once again fall to the floor. Princess Zelda will hold him down with her magic, allowing Link to distribute the final blows to evil reincarnate. The Six Sages gather their power and chuck Ganon back into the Evil Realm where he belongs. Hyrule is saved, and a wonderful ending is in store for the player-- a wonderful ending for a truly tremendous title.
That just about wraps it up for Part Two of Best Boss Battles in Gaming History. What did you think? What are your favorite boss encounters of gaming past? Let everyone know in the comments section. Perhaps your favorites will appear in a future installment!
It was just one week ago that I introduced a new segment to the lineup here at SuperPhillip Central, and it turned out that it was pretty popular. It's time to give the people what they want and give them more Best Boss Battles in Gaming History! If you missed out on Part One, just click the appropriate link to magically be transported to your destination. Without any further ado, it's time for more close encounters of the epic kind!
Gruntilda - Banjo-Kazooie (N64)

After besting her at her own game show, The Furnace of Doom, Gruntilda retreats to the top of her castle. Banjo with Kazooie in tow closely follow, and soon the final battle begins. Starting off the fight, Gruntilda jets on her broomstick and aims to ram into bear and bird. When her broomstick stalls, the player should leap onto the ledge of the tower and chuck a plethora of eggs at old ugly's rear to damage her. After doing this enough, a new phase of battle with begin. Grunty will launch a homing attack that can only be avoided by Kazooie shielding Banjo with the help of the golden feather ability. Throwing firecrackers at Banjo, Gruntilda moves around the arena, and the heroic bear must time his egg shots carefully unless he desires to get burned. Once enough damage has been taken, Grunty will retreat to the skies.
Utilizing some air combat (aka ramming into Gruntilda while avoiding her aerial firecrackers), will take the nefarious witch back down to earth for the time being. A shield will then appear around Gruntilda and Jinjo statues will arise all around the arena, ready for Banjo to launch a few eggs into to activate them. Activating these statues will free the almighty Jinjo from its statue prison and strike the shield of Gruntilda. After all of the Jinjos have been freed and have attacked Grunty, the mighty Jinjonator statue will rise up from the center of the arena. Shooting eggs into all four sides of the statue while avoiding Grunty's fast and furious firecrackers and homing attacks will activate a final blast of Jinjo power that will knock Gruntilda over the edge of her tower and with a long fall to Spiral Mountain below, her evil reign will be vanquished.
Kaptain K. Rool - Donkey Kong Country 2: Diddy's Kong Quest (SNES)

From pirate ships to castle keeps, Diddy and Dixie Kong (no relation) have had a long journey in their mutual quest to rescue their pal, Donkey Kong. One final encounter stands in their way, and it's a tough one against the sinister Kaptain K. Rool. This Kremling just won't give up! The battle begins with K. Rool launching a cannonball from his launcher. He then propels himself to the other side of the arena. His launcher has the ability to suction anything near him, including the Kongs. Unfortunately for him that ability can also be used against him. By chucking said cannonball into the launcher, the launcher will backfire, damaging K. Rool. The next go-round, K. Rool shoots out a spiked ball in the center of the arena. The Kongs must avoid this while dodging the propelled K. Rool who zooms across the battlefield. After the bad ol' Kap'n halts to a stop, he resumes vacuuming, and the spiked ball retracts its sharp barbs, allowing Diddy or Dixie to pick up and chuck into K. Rool's launcher, once again doing damage to him. This pattern continues once more, but this time two spiked balls are shot out. Once K. Rool is damaged, he falls to the ground, and victory is retrieved as Donkey Kong falls from the sky. However, the encounter isn't over. Kaptain K. Rool rises up, and the battle continues.
Donkey Kong gets hoisted back up, and K. Rool shoots out multiple spiked cannonballs at varying heights that the Kongs must duck and jump over. A final shot reveals a barrel that one of the Kongs must leap on to unveil a cannonball to chuck into K. Rool's launcher. The next barrage of balls bounce up and down at different heights, then after that, the spiked balls circle around as they scroll across the screen. Bouncing on the barrel and chucking the exposed cannonball into K. Rool's mouth of the weapon will once again make the krooked Kremling fall to the ground in defeat.
Fooling the player into thinking they've won once more, K. Rool shoots out blue and red amoeba blasts. If these touch the Kongs, the player's controls will become inverse, left is now right and right is now left. As K. Rool jets across the room, with each pass he'll become more and more transparent. The Kongs will have to endure three rounds of this varying attack pattern, tossing cannonballs into the mouth of K. Rool's weapon before he is finally defeated. Donkey Kong breaks free from his roped restraints, attacks K. Rool with a powerful uppercut, sending the Kaptain krashing down Crocodile Isle and into the sea below.
Dr. Wily - Mega Man 7 (SNES)

Dr. Albert Wily just never seems to give up. After his eight new Robot Masters have been destroyed once more, Wily aims to take out the blue bomber himself in one of the most difficult battles in series's history. There's two parts to this fight, and the first is relatively and deceivingly easy. Dr. Wily's two-legged skull robot marches into the arena, crossing the screen, dipping and rising as he goes. It's when Dr. Wily rises that Mega Man should slide underneath him to avoid damage. This is all the while attacking the open window of the skull's left eye to do damage to the dastardly robotic menace. Occasionally, Wily will launch two mini-robots to foil Mega Man in his plan to take down the mad scientist. However with enough practice and patience, round one of this fight goes to the blue bomber.
Round two is a bit more challenging as Wily teleports around the room, shooting off four small, elemental spheres that if they touch Mega, will inflict a certain type of damage to him. Blue spheres will temporarily freeze Mega Man, red will burn him to a crisp, and white will shock him. Then Dr. Wily zaps the ground with a bolt of lightning which disperses into four shockwaves. Suffice to say the elemental spheres home in on Mega, and these are very hard to avoid making this battle one that the player should definitely stock up on E-tanks. It's a battle of endurance, and the fate of the 20XX world depends on it, Mega Man!
Doomsday Robotnik - Sonic & Knuckles (GEN)

If Sonic does not collect all of the Chaos Emeralds, then the final boss of Sonic & Knuckles occurs at the Death Egg Zone, but we'll assume the player gathered all seven of them and reached a desperate Dr. Robotnik as he escapes through space with Angel Island's Master Emerald in The Doomsday Zone. With the power of the seven Chaos Emeralds, Sonic transforms like a flash of lightning into the omnipotent Super Sonic!
The Doomsday Zone logo pops up, and the action quickly begins. Super Sonic must make his way to Robotnik's cruiser which holds the Master Emerald. By bobbing and weaving through asteroids and missiles alike, Super Sonic must collect rings as his count slowly trickles down. If it hits zero, the player loses a life and must start the chase anew. Once Super Sonic catches up to Dr. Robotnik, he should circle around the crooked doctor's device, allowing Robotnik's own missiles to slam into the face of his own robot. With enough missiles doing damage to Robotnik, the second phase will begin.
A faster robotic creation will emerge from the mechanical beast with Master Emerald in tow. This time all that is needed is for Super Sonic to dodge the capsules that Robotnik launches from his machine and boost into the head of the robot. After several hits Robotnik will once again have his sinister plans foiled, and the Master Emerald will be back where it belongs at Angel Island.
Ganon - The Legend of Zelda: Ocarina of Time (N64)

Just like the Hyrulian legend stated, the Hero of Time would go up against an ancient evil. After playing ping-pong with Ganondorf's magic and after his castle falls down around him, the evil pig beast known as Ganon rises from the ashes. It's only with Princess Zelda's help that Link can defeat him and rescue Hyrule from Ganon's grasp.
Ganondorf gathers strength from the Triforce of Power, summons a circle of fire around the arena, transforms into the beast-like Ganon, and smacks away the Master Sword from the Hero of Time. Without his trusty sword, this confrontation is set to be a perilous one. The evil is weakened by rolling between his legs and striking Ganon's tail with whatever weapon the player sees fit. Those seemingly useless Deku Nuts come quite in handy in this battle. Ganon soon falls to the ground in agony, weakening the flame force field that surrounded the battlefield, allowing Link to pick up the Master Sword and damage Ganon.
With enough pain given to the Evil King, Ganon will once again fall to the floor. Princess Zelda will hold him down with her magic, allowing Link to distribute the final blows to evil reincarnate. The Six Sages gather their power and chuck Ganon back into the Evil Realm where he belongs. Hyrule is saved, and a wonderful ending is in store for the player-- a wonderful ending for a truly tremendous title.
===
That just about wraps it up for Part Two of Best Boss Battles in Gaming History. What did you think? What are your favorite boss encounters of gaming past? Let everyone know in the comments section. Perhaps your favorites will appear in a future installment!
Thursday, August 4, 2011
Xenoblade Chronicles (Wii) - Extended Trailer
In but a couple weeks, Xenoblade Chronicles will strike Europe allowing our PAL friends to play this seemingly glorious adventure. At the start of September, Australians will be able to take Xenoblade for a ride. Meanwhile, North American gamers will have to resort to modding their Wiis and importing if they want to play. With that out of the way, let's check out the newest trailer for Xenoblade Chronicles.
Wednesday, August 3, 2011
SPC Showdown - 8/3/2011
It's the middle of the week, so why not begin our sixth segment of the SPC Showdown? This is where we pit games, companies, and more against each other to see which reigns supreme when all is said and done. Today we'll discover which installment of Super Mario Galaxy is best, whether ModNation Racers can outrun Mario Kart Wii, and which Final Fantasy experience on Wii outshines the other. That's just the beginning, but for now let's get this showdown started!
Round One: Super Mario Galaxy VS. Super Mario Galaxy 2
Two of the best games on the Nintendo Wii-- nay, this generation-- bar-none, but which is king of the 3D platformer?
Super Mario Galaxy
Mario and company enter territory last seen in Super Mario Land 2: Six Golden Coins' Space Land in Super Mario Galaxy. With colorful worlds, rich visuals, an inspired orchestral score, and well-designed galaxies, Super Mario Galaxy is a treat to view as well as play. Reintroducing ideas such as the fire flower and presenting new ones such as the ice flower, Super Mario Galaxy keeps showing that Nintendo knows how to craft one amazing gaming experience.


Super Mario Galaxy 2
Reentering the stratosphere once more for some good old fashioned running and jumping action is Mario with pal, Yoshi, this time around in Super Mario Galaxy 2. The challenge bar has been raised this time with multiple shadow Marios chasing after our hero, endurance runs to tackle where a single hit will make Mario have to begin his mission anew, and big bad bosses to defeat. Those who complete all of these challenges will be entitled to a whole new series of stars to gather, and if all of those are collected, a brand-new galaxy, the Grandmaster Galaxy will be unlocked. It is with this, an improved soundtrack and galaxies, and unforgettable galaxies to explore that I bid Super Mario Galaxy 2 with this victory.


Winner: Super Mario Galaxy 2
Round Two: Super Mario Bros. 3 VS. Super Mario World
This duo of memorable 2D platformers are the champs of their respective systems, but which one outclasses the other?
Super Mario Bros. 3
Introducing a map system where players could completely skip individual levels if desired (but with how great they were all designed, who would want to?), Mario and Luigi plowed through eight themed lands in their latest adventure. From grass to desert, water to sky, Mario and Luigi bashed goombas, koopa troopas, lakitus, spinies, and even creamed Bowser in the end after a long, arduous trek through a tank-infested dark world. This game would be remade and ported to the Super Nintendo and Game Boy Advance with the latter receiving new levels via the doomed e-Reader peripheral. Does it take down Super Mario World, however?


Super Mario World
For the first time ever, players were introduced to Mario's lovable sidekick, Yoshi, a dinosaur who could gobble up certain enemies and came in several different colors. Expanding upon the map concept severalfold, Super Mario World featured secret paths leading to hidden levels, a challenging Star Road and Special World, and completing these turned koopa troopas into costumed Mario impersonators. Who could forget tackling all eight worlds, defeating the Koopalings, and chucking Mechakoopas into Bowser's cruiser in order to defeat him and save Yoshi's homeland? Plus with the new cape power-up, flying was never easier. It is with this that Super Mario World wins over a fierce opponent.


Winner: Super Mario World
Round Three: Mario Kart Wii VS. ModNation Racers
Two racers revving it up, ready to go. Which will reach the finish line first?
Mario Kart Wii
Doing away with snaking by having the player drift long into a boost around corners and turns, Mario Kart Wii did a lot of things right. Yes, with twelve racers that meant more chaos with items in heated races, but competent players could obtain enough of a lead where a barrage of blue shells wouldn't matter in the long run. With a fine selection of retro tracks including Delfino Plaza and Bowser's Castle (N64) and excellent new tracks from Coconut Mall to DK Summit, Mario Kart Wii also possesses some of the most fun online play to see the Wii. Does it speed past United Front Games' ModNation Racers, however?


ModNation Racers
Sony's foray into the kart-racing genre was not without faults. Regardless, it was a very innovative gem of a title. The ability to craft your own racer, tracks, and stickers was a pretty complicated process, but once mastered, you could build highly-detailed and impressive creations. But if you thought rubberband AI was a problem in Mario Kart, you ain't seen nothing yet in ModNation Racers. Opponents will abuse weaponry to take the lead from you, slam you off the road, and use any means necessary to snatch victory from the jaws of defeat. Frustrating as this may be, ModNation Racers is still a competent beast. It, though, just doesn't beat out Mario Kart Wii.


Winner: Mario Kart Wii
Round Four: Final Fantasy Fables: Chocobo's Dungeon VS. Final Fantasy Crystal Chronicles: The Crystal Bearers
We have a duo of underrated Final Fantasy games for the Nintendo Wii. Which is the most classic of the two?
Final Fantasy Fables: Chocobo's Dungeon
This simplistic roguelike took players through dungeons based on the memories of the game's main village's townspeople. As Chocobo you equipped talons and other garments and entered their memories, beating down familiar Final Fantasy villains such as bombs, goblins, and iron giants in your quest to figure out the mystery behind the town. With the best arrangements of classic Final Fantasy tunes period and quite engaging gameplay, Final Fantasy Fables: Chocobo's Dungeon is a charming adventure that many Wii owners shouldn't hesitate to experience.


Final Fantasy Crystal Chronicles: The Crystal Bearers
Finally, a Final Fantasy hero who isn't androgynous! The hero of Final Fantasy Crystal Chronicles: The Crystal Bearers has the power to pick up foes and chuck them into walls, explosive barrels, or other enemies in order to damage them. While the main quest is nothing more than a collection of high-production mini games, The Crystal Bearers possesses a great amount of things to do and enemies to conquer. However, all the running around and tremendous music aside, it has nothing on Final Fantasy Fables.


Winner: Final Fantasy Fables: Chocobo's Dungeon
Round Five: Sly Cooper and the Thievius Raccoonus VS. Sly 2: Band of Thieves
The Sly Collection recently was released in HD for the PlayStation 3. The top two titles in the compendium go up against each other. Which outwits the other?
Sly Cooper and the Thievius Raccoonus
Sly Cooper debuts in this cool caper that was originally released for the PlayStation 2. The sneaky raccoon would receive two sequels on the same system. In this title Sly goes after the sinister group of criminals involved in stealing his family's coveted treasure, the Thievius Raccoonus, a book featuring all of their family's stealthy moves. Each boss in the game has a page, so Sly leaps on poles, crawls through air ducts, swings from chandeliers, and performs other otherworldly feats of dexterity to get them back. More linear in progression than its sequels, that may be the reason I like the original Sly Cooper game.


Sly 2: Band of Thieves
Progressing more into an open-world-like game, Sly 2: Band of Thieves opened up the gameplay for Bentley and Murray to step in and tackle their own missions. Each world was its own heist. Bentley planned it out to the finest detail, and the trio of thieves would converge on the baddie's hideout, taking out objectives and missions. The goal? To stop a new group of villains from reincarnating Clockwerk, the Cooper family's sworn enemy. While the sequel isn't as enjoyable as the first, Sly 2: Band of Thieves is still worthy of one's money.


Winner: Sly Cooper and the Thievius Raccoonus
Five rounds are over, and with that, we've completed yet another SPC Showdown. Stay tuned in the coming months for our next showdown where more games, more companies, and much more will duke it out for supremacy. Until next time, see ya'!
Round One: Super Mario Galaxy VS. Super Mario Galaxy 2
Two of the best games on the Nintendo Wii-- nay, this generation-- bar-none, but which is king of the 3D platformer?
Super Mario Galaxy
Mario and company enter territory last seen in Super Mario Land 2: Six Golden Coins' Space Land in Super Mario Galaxy. With colorful worlds, rich visuals, an inspired orchestral score, and well-designed galaxies, Super Mario Galaxy is a treat to view as well as play. Reintroducing ideas such as the fire flower and presenting new ones such as the ice flower, Super Mario Galaxy keeps showing that Nintendo knows how to craft one amazing gaming experience.


Super Mario Galaxy 2
Reentering the stratosphere once more for some good old fashioned running and jumping action is Mario with pal, Yoshi, this time around in Super Mario Galaxy 2. The challenge bar has been raised this time with multiple shadow Marios chasing after our hero, endurance runs to tackle where a single hit will make Mario have to begin his mission anew, and big bad bosses to defeat. Those who complete all of these challenges will be entitled to a whole new series of stars to gather, and if all of those are collected, a brand-new galaxy, the Grandmaster Galaxy will be unlocked. It is with this, an improved soundtrack and galaxies, and unforgettable galaxies to explore that I bid Super Mario Galaxy 2 with this victory.


Winner: Super Mario Galaxy 2
Round Two: Super Mario Bros. 3 VS. Super Mario World
This duo of memorable 2D platformers are the champs of their respective systems, but which one outclasses the other?
Super Mario Bros. 3
Introducing a map system where players could completely skip individual levels if desired (but with how great they were all designed, who would want to?), Mario and Luigi plowed through eight themed lands in their latest adventure. From grass to desert, water to sky, Mario and Luigi bashed goombas, koopa troopas, lakitus, spinies, and even creamed Bowser in the end after a long, arduous trek through a tank-infested dark world. This game would be remade and ported to the Super Nintendo and Game Boy Advance with the latter receiving new levels via the doomed e-Reader peripheral. Does it take down Super Mario World, however?


Super Mario World
For the first time ever, players were introduced to Mario's lovable sidekick, Yoshi, a dinosaur who could gobble up certain enemies and came in several different colors. Expanding upon the map concept severalfold, Super Mario World featured secret paths leading to hidden levels, a challenging Star Road and Special World, and completing these turned koopa troopas into costumed Mario impersonators. Who could forget tackling all eight worlds, defeating the Koopalings, and chucking Mechakoopas into Bowser's cruiser in order to defeat him and save Yoshi's homeland? Plus with the new cape power-up, flying was never easier. It is with this that Super Mario World wins over a fierce opponent.


Winner: Super Mario World
Round Three: Mario Kart Wii VS. ModNation Racers
Two racers revving it up, ready to go. Which will reach the finish line first?
Mario Kart Wii
Doing away with snaking by having the player drift long into a boost around corners and turns, Mario Kart Wii did a lot of things right. Yes, with twelve racers that meant more chaos with items in heated races, but competent players could obtain enough of a lead where a barrage of blue shells wouldn't matter in the long run. With a fine selection of retro tracks including Delfino Plaza and Bowser's Castle (N64) and excellent new tracks from Coconut Mall to DK Summit, Mario Kart Wii also possesses some of the most fun online play to see the Wii. Does it speed past United Front Games' ModNation Racers, however?


ModNation Racers
Sony's foray into the kart-racing genre was not without faults. Regardless, it was a very innovative gem of a title. The ability to craft your own racer, tracks, and stickers was a pretty complicated process, but once mastered, you could build highly-detailed and impressive creations. But if you thought rubberband AI was a problem in Mario Kart, you ain't seen nothing yet in ModNation Racers. Opponents will abuse weaponry to take the lead from you, slam you off the road, and use any means necessary to snatch victory from the jaws of defeat. Frustrating as this may be, ModNation Racers is still a competent beast. It, though, just doesn't beat out Mario Kart Wii.


Winner: Mario Kart Wii
Round Four: Final Fantasy Fables: Chocobo's Dungeon VS. Final Fantasy Crystal Chronicles: The Crystal Bearers
We have a duo of underrated Final Fantasy games for the Nintendo Wii. Which is the most classic of the two?
Final Fantasy Fables: Chocobo's Dungeon
This simplistic roguelike took players through dungeons based on the memories of the game's main village's townspeople. As Chocobo you equipped talons and other garments and entered their memories, beating down familiar Final Fantasy villains such as bombs, goblins, and iron giants in your quest to figure out the mystery behind the town. With the best arrangements of classic Final Fantasy tunes period and quite engaging gameplay, Final Fantasy Fables: Chocobo's Dungeon is a charming adventure that many Wii owners shouldn't hesitate to experience.


Final Fantasy Crystal Chronicles: The Crystal Bearers
Finally, a Final Fantasy hero who isn't androgynous! The hero of Final Fantasy Crystal Chronicles: The Crystal Bearers has the power to pick up foes and chuck them into walls, explosive barrels, or other enemies in order to damage them. While the main quest is nothing more than a collection of high-production mini games, The Crystal Bearers possesses a great amount of things to do and enemies to conquer. However, all the running around and tremendous music aside, it has nothing on Final Fantasy Fables.


Winner: Final Fantasy Fables: Chocobo's Dungeon
Round Five: Sly Cooper and the Thievius Raccoonus VS. Sly 2: Band of Thieves
The Sly Collection recently was released in HD for the PlayStation 3. The top two titles in the compendium go up against each other. Which outwits the other?
Sly Cooper and the Thievius Raccoonus
Sly Cooper debuts in this cool caper that was originally released for the PlayStation 2. The sneaky raccoon would receive two sequels on the same system. In this title Sly goes after the sinister group of criminals involved in stealing his family's coveted treasure, the Thievius Raccoonus, a book featuring all of their family's stealthy moves. Each boss in the game has a page, so Sly leaps on poles, crawls through air ducts, swings from chandeliers, and performs other otherworldly feats of dexterity to get them back. More linear in progression than its sequels, that may be the reason I like the original Sly Cooper game.


Sly 2: Band of Thieves
Progressing more into an open-world-like game, Sly 2: Band of Thieves opened up the gameplay for Bentley and Murray to step in and tackle their own missions. Each world was its own heist. Bentley planned it out to the finest detail, and the trio of thieves would converge on the baddie's hideout, taking out objectives and missions. The goal? To stop a new group of villains from reincarnating Clockwerk, the Cooper family's sworn enemy. While the sequel isn't as enjoyable as the first, Sly 2: Band of Thieves is still worthy of one's money.


Winner: Sly Cooper and the Thievius Raccoonus
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Five rounds are over, and with that, we've completed yet another SPC Showdown. Stay tuned in the coming months for our next showdown where more games, more companies, and much more will duke it out for supremacy. Until next time, see ya'!
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