Super Mario 3D Land runs and leaps onto store shelves in North America this Sunday, and here is Nintendo of America's launch trailer for the game. It shows off some of the unique moves of the Tanooki Suit, Propeller Block, and Boomerang Suit. Expect a full review of Mario's latest 3D adventure come next week.
Thursday, November 10, 2011
Wednesday, November 9, 2011
Rank Up! - Modern Sonic the Hedgehog
On Monday we took a peek at Classic Sonic in his natural 2D form. Now we get a little bit more complicated as we scope out Sonic the Hedgehog's 3D escapades. Here are the games we'll be ranking up:
Sonic Adventure (DC)
Sonic Adventure 2 (DC)
Sonic Heroes (PS2, GCN, XBX)
Sonic the Hedgehog (2006) (PS3, 360)
Sonic and the Secret Rings (Wii)
Sonic and the Black Knight (Wii)
Sonic Unleashed (PS3, 360, Wii, PS2)
Sonic Colors (Wii)
Sonic Generations (PS3, 360)

Sonic the Hedgehog has had a decent amount of success sticking with 2D gameplay. 3D gameplay? Not so much. Many people proclaim that the best days of Sonic the Hedgehog are behind him. If Sonic Colors and Sonic Generations are any indication, these people are dead wrong.
9) Sonic the Hedgehog (2006) (PS3, 360)

One of the worst games I have had the displeasure of playing, 2006's Sonic the Hedgehog reboot was a festering pile of feces featuring broken gameplay, glitch-filled levels, annoying and unwieldy mach speed sections, and the introduction of the obnoxious Silver the Hedgehog. After about the fiftieth time falling through the floor of one of the game's zones, I had to call it quits. True story, but I actually know someone who got all 1,000 achievement points in this game. Now that's dedication and torture all at the same time. The only decent quality about this game is the sensational score that accompanies the awful game.
8) Sonic and the Black Knight (Wii)

Sonic and a sword, what could possibly go wrong? In this Storybook Series game for Wii, players wielded a talking sword as they hacked and slashed their way through castles, keeps, and caverns. Several of Sonic's friends served as characters in the King Arthur-themed story. While the game is not terrible per se, it is quite uninspired. There are much better Wii games to play besides Sonic and the Black Knight. Much better.
7) Sonic and the Secret Rings (Wii)

The first of two Storybook Series Sonic games, Sonic and the Secret Rings tells an Arabian tale where the blue blur meets up with a genie. Any game where you have to purchase and equip skills for the game to actually play better is fundamentally flawed. Add in the inability to properly backtrack, and you have a recipe for disaster. Tilting the Wii remote to dash left and right was pretty intuitive at the time, but it comes off as merely a gimmick. I'd prefer traditional controls any day of the week. And don't even get me started on the sappy story and awful dub.
6) Sonic Adventure (DC)

Sonic's first foray into 3D was with Sonic Adventure. Who doesn't remember their first time cruising along Emerald Coast, hopping inside a tornado in Windy Valley, and leaping into a blistery volcano in Red Mountain? The game featured hubs like Station Square which tied all of the zones together. There were six characters to choose from: Sonic, Tails, Knuckles, Amy, E-102, and Big the Cat. Each character had their own set objective in each zone. For Amy she had to escape a pursuing robot. For Sonic all he had to accomplish was reaching the goal. Half of the characters you were forced to play as were pretty lackluster. However, Sonic's levels were the true highlight of the title.
5) Sonic Heroes (PS2, GCN, XBX)

Sonic Heroes was a game where four teams of three: Sonic, Tails, and Knuckles, Shadow, Rouge, and Omega, Amy, Cream, and Big, and Vector, Charmy, and Espio traversed through multiple themed zones. The game had numerous paths to explore, bosses to beat down, and Chaos Emeralds to collect. Some might find playing through the same zones with different characters with only minimal changes to the level design boring after a while, and I tend to agree. Regardless, I find the colorful zones of Sonic Heroes to be enjoyable to play for the most part.
4) Sonic Unleashed (PS3, 360, Wii, PS2)

Sonic Unleashed was a game divided up between two parts: day stages and night stages. During the day it was normal Sonic rushing through levels at supersonic speeds. During the night Sonic transformed into a Werehog where slow, methodical platforming and climbing were the calls for action. The sluggish pace of these night sections and the time it took to complete them seemed merely like padding for the game. They were tedious to slog through, and they were frustrating especially when the camera did not cooperate with the player. The day sections, however, were a blast. Sure, there was some trial and error to be found, but for the most part, these levels were a step in the right direction for Modern Sonic.
3) Sonic Adventure 2 (DC)

Six characters to play as, two stories to dive in to, and one rockin' theme song in Live and Learn made up the majority of players' time in Sonic Adventure 2. Whether players were speeding through zones as Sonic or Shadow, destroying robots from the comfort of a machine with Tails or Eggman, or treasure hunting as Knuckles or Rouge, the gameplay variety in this game was immense. I really enjoyed the time I spent with Sonic Adventure 2, and while not the perfect game (far from it), it was challenging, entertaining, and rewarding all at the same time. Some levels were better than others, but you take the good with the bad. And who doesn't love the collectible aspect of the Chao Garden? I loved raising Chao, putting them to compete in races, and winning enough emblems to unlock the 3D recreation of the Green Hill Zone.
2) Sonic Generations (PS3, 360)

Mixing the worlds of Classic Sonic with Modern Sonic, Sonic Generations is essentially a love letter to fans both jaded and those who have stuck with Sonic through thick and thin. Classic Sonic gameplay consisted of strict 2D levels with an occasional 2 1/2D camera angle. Modern Sonic was all about 3D levels with the occasional 2D section thrown in for good measure. While Classic Sonic can spin dash, Modern Sonic can wall jump, slide, homing attack, light dash, and drift. There were nine zones in total with two acts apiece: three Genesis era, three Dreamcast era, and three Modern era. My only gripe with the game is that it forces the player to complete a certain amount of challenges like beating a level with only one ring or racing against someone in order to advance the story.
1) Sonic Colors (Wii)

Sonic Colors greatly surprised and impressed me simultaneously. The game was mostly 2D with a sprinkle of 3D sections. The introduction of alien creatures known as wisps brought new gameplay styles to the azure hedgehog's world. Some allowed him to drill underground, some granted him the ability to scale walls and ceilings, while others acted like a rocket, sending Sonic high up into the air. The game immediately thrust players into the action with no exposition whatsoever, a nod to early days. Each zone from Tropical Resort to Asteroid Coaster was filled with secrets to discover, red rings to collect, and bosses to battle. Zones were made up of six acts each. I believe that Sonic Colors is the closest Sonic Team has gotten to the Genesis days when Sonic was at his best.
Well, that's my order. What about you? How would you rank Sonic the Hedgehog's adventures in 3D? Let the SuperPhillip Central community know in the comments section.
Sonic Adventure (DC)
Sonic Adventure 2 (DC)
Sonic Heroes (PS2, GCN, XBX)
Sonic the Hedgehog (2006) (PS3, 360)
Sonic and the Secret Rings (Wii)
Sonic and the Black Knight (Wii)
Sonic Unleashed (PS3, 360, Wii, PS2)
Sonic Colors (Wii)
Sonic Generations (PS3, 360)

Sonic the Hedgehog has had a decent amount of success sticking with 2D gameplay. 3D gameplay? Not so much. Many people proclaim that the best days of Sonic the Hedgehog are behind him. If Sonic Colors and Sonic Generations are any indication, these people are dead wrong.
9) Sonic the Hedgehog (2006) (PS3, 360)

One of the worst games I have had the displeasure of playing, 2006's Sonic the Hedgehog reboot was a festering pile of feces featuring broken gameplay, glitch-filled levels, annoying and unwieldy mach speed sections, and the introduction of the obnoxious Silver the Hedgehog. After about the fiftieth time falling through the floor of one of the game's zones, I had to call it quits. True story, but I actually know someone who got all 1,000 achievement points in this game. Now that's dedication and torture all at the same time. The only decent quality about this game is the sensational score that accompanies the awful game.
8) Sonic and the Black Knight (Wii)

Sonic and a sword, what could possibly go wrong? In this Storybook Series game for Wii, players wielded a talking sword as they hacked and slashed their way through castles, keeps, and caverns. Several of Sonic's friends served as characters in the King Arthur-themed story. While the game is not terrible per se, it is quite uninspired. There are much better Wii games to play besides Sonic and the Black Knight. Much better.
7) Sonic and the Secret Rings (Wii)

The first of two Storybook Series Sonic games, Sonic and the Secret Rings tells an Arabian tale where the blue blur meets up with a genie. Any game where you have to purchase and equip skills for the game to actually play better is fundamentally flawed. Add in the inability to properly backtrack, and you have a recipe for disaster. Tilting the Wii remote to dash left and right was pretty intuitive at the time, but it comes off as merely a gimmick. I'd prefer traditional controls any day of the week. And don't even get me started on the sappy story and awful dub.
6) Sonic Adventure (DC)

Sonic's first foray into 3D was with Sonic Adventure. Who doesn't remember their first time cruising along Emerald Coast, hopping inside a tornado in Windy Valley, and leaping into a blistery volcano in Red Mountain? The game featured hubs like Station Square which tied all of the zones together. There were six characters to choose from: Sonic, Tails, Knuckles, Amy, E-102, and Big the Cat. Each character had their own set objective in each zone. For Amy she had to escape a pursuing robot. For Sonic all he had to accomplish was reaching the goal. Half of the characters you were forced to play as were pretty lackluster. However, Sonic's levels were the true highlight of the title.
5) Sonic Heroes (PS2, GCN, XBX)

Sonic Heroes was a game where four teams of three: Sonic, Tails, and Knuckles, Shadow, Rouge, and Omega, Amy, Cream, and Big, and Vector, Charmy, and Espio traversed through multiple themed zones. The game had numerous paths to explore, bosses to beat down, and Chaos Emeralds to collect. Some might find playing through the same zones with different characters with only minimal changes to the level design boring after a while, and I tend to agree. Regardless, I find the colorful zones of Sonic Heroes to be enjoyable to play for the most part.
4) Sonic Unleashed (PS3, 360, Wii, PS2)

Sonic Unleashed was a game divided up between two parts: day stages and night stages. During the day it was normal Sonic rushing through levels at supersonic speeds. During the night Sonic transformed into a Werehog where slow, methodical platforming and climbing were the calls for action. The sluggish pace of these night sections and the time it took to complete them seemed merely like padding for the game. They were tedious to slog through, and they were frustrating especially when the camera did not cooperate with the player. The day sections, however, were a blast. Sure, there was some trial and error to be found, but for the most part, these levels were a step in the right direction for Modern Sonic.
3) Sonic Adventure 2 (DC)

Six characters to play as, two stories to dive in to, and one rockin' theme song in Live and Learn made up the majority of players' time in Sonic Adventure 2. Whether players were speeding through zones as Sonic or Shadow, destroying robots from the comfort of a machine with Tails or Eggman, or treasure hunting as Knuckles or Rouge, the gameplay variety in this game was immense. I really enjoyed the time I spent with Sonic Adventure 2, and while not the perfect game (far from it), it was challenging, entertaining, and rewarding all at the same time. Some levels were better than others, but you take the good with the bad. And who doesn't love the collectible aspect of the Chao Garden? I loved raising Chao, putting them to compete in races, and winning enough emblems to unlock the 3D recreation of the Green Hill Zone.
2) Sonic Generations (PS3, 360)

Mixing the worlds of Classic Sonic with Modern Sonic, Sonic Generations is essentially a love letter to fans both jaded and those who have stuck with Sonic through thick and thin. Classic Sonic gameplay consisted of strict 2D levels with an occasional 2 1/2D camera angle. Modern Sonic was all about 3D levels with the occasional 2D section thrown in for good measure. While Classic Sonic can spin dash, Modern Sonic can wall jump, slide, homing attack, light dash, and drift. There were nine zones in total with two acts apiece: three Genesis era, three Dreamcast era, and three Modern era. My only gripe with the game is that it forces the player to complete a certain amount of challenges like beating a level with only one ring or racing against someone in order to advance the story.
1) Sonic Colors (Wii)

Sonic Colors greatly surprised and impressed me simultaneously. The game was mostly 2D with a sprinkle of 3D sections. The introduction of alien creatures known as wisps brought new gameplay styles to the azure hedgehog's world. Some allowed him to drill underground, some granted him the ability to scale walls and ceilings, while others acted like a rocket, sending Sonic high up into the air. The game immediately thrust players into the action with no exposition whatsoever, a nod to early days. Each zone from Tropical Resort to Asteroid Coaster was filled with secrets to discover, red rings to collect, and bosses to battle. Zones were made up of six acts each. I believe that Sonic Colors is the closest Sonic Team has gotten to the Genesis days when Sonic was at his best.
===
Well, that's my order. What about you? How would you rank Sonic the Hedgehog's adventures in 3D? Let the SuperPhillip Central community know in the comments section.
Tuesday, November 8, 2011
Top Five Innovations of This Generation
This generation has gone on for quite a while. With it, we've seen plenty of innovations both good and bad. The following is a list of those good innovations that we've witnessed in this generation of consoles.
5) Personalized avatars

Whether they are the Wii's Miis, the Rare-designed Xbox 360 avatars, or the PlayStation 3's Home characters, personalized avatars make the games they are in all the more lively. While this is more of an aesthetic choice on the list, there's nothing like inserting yourself into the game you're playing. Mii artists not only create near-identical virtual versions of themselves, but they also design lookalike celebrities, historical figures, and cartoon characters. With avatars you can change your threads from wearing a denim jacket and cargo pants to suiting up completely in Master Chief's armor. The sky's the limit with these puppies.
4) Glasses-less 3D

Handheld generations are not the same as console generations, so it is difficult to ascertain if the Nintendo 3DS's glasses-less 3D counts or not. I argue that it does. Not everyone can view the stereoscopic 3D the 3DS possesses, but the great majority of people are able to. One needs the proper angle to see it. The 3D presented showcases terrific depth, eye-popping gorgeousness, and in some games it helps to judge distances like enemy locations in the upcoming Super Mario 3D Land. Here's hoping more gamers get to know and love glasses-less 3D like I have.
3) Achievements and trophies

The Xbox 360, for better or worse depending on who you are, introduced achievements in video games. These gave players incentives to play games and perform tasks they wouldn't ordinary do. Some argue that achievements and trophies are detrimental to the multi-player experience-- players neglect to help out their teams and instead go after essentially meaningless points or trophies. I surmise that it's cool to be able to compare and contrast the accomplishments of one's fellow friends and gamers by seeing which achievements and/or trophies a given friend has attained. It encourages a sort of competition between friends.
2) Motion control

The Nintendo Wii's success is mostly geared upon its intuitive and innovative control scheme. It brought new games into the mix while keeping a steady stream of titles for traditional gamers. While the promise of 1:1 controls did not surface until the MotionPlus peripheral, that didn't stop people from enjoying tennis, baseball, boxing, golf, and more in Wii Sports, wielding a sword and shield in The Legend of Zelda, or using the pointer for a myriad of shooters. With the Wii's tremendous sales came imitations from competitors. Sony came out with a blatant clone which has a lukewarm amount of success, and Microsoft's Kinect (which I've tried to give a fair chance but it hardly tracks one's body well without lag) has done a fair bit better, revitalizing the Xbox 360 brand.
1) Improved online services

Without Xbox Live the online services of consoles would still be like Nintendo's online-- pretty substandard. Xbox Live allowed for cross-chat play, friend invites, and a profusion of putrid prepubescent children shouting racial profanities into one's ear (thankfully one can mute these little bigoted bastards). Xbox Live is so wonderful that Sony felt forced to come up with a free alternative in the PlayStation Network. Their service only looks to be getting even better with the upcoming release of the PlayStation Vita. If we did not have proper online services that are advanced as they are, we would still be utilizing bare bones online systems. Thank you, Microsoft, for innovating in the online sector.
With that this top five is ova'. List your favorite five innovations of this generation in the comments section. They're always appreciated as you should know well by now.
5) Personalized avatars
Whether they are the Wii's Miis, the Rare-designed Xbox 360 avatars, or the PlayStation 3's Home characters, personalized avatars make the games they are in all the more lively. While this is more of an aesthetic choice on the list, there's nothing like inserting yourself into the game you're playing. Mii artists not only create near-identical virtual versions of themselves, but they also design lookalike celebrities, historical figures, and cartoon characters. With avatars you can change your threads from wearing a denim jacket and cargo pants to suiting up completely in Master Chief's armor. The sky's the limit with these puppies.
4) Glasses-less 3D

Handheld generations are not the same as console generations, so it is difficult to ascertain if the Nintendo 3DS's glasses-less 3D counts or not. I argue that it does. Not everyone can view the stereoscopic 3D the 3DS possesses, but the great majority of people are able to. One needs the proper angle to see it. The 3D presented showcases terrific depth, eye-popping gorgeousness, and in some games it helps to judge distances like enemy locations in the upcoming Super Mario 3D Land. Here's hoping more gamers get to know and love glasses-less 3D like I have.
3) Achievements and trophies

The Xbox 360, for better or worse depending on who you are, introduced achievements in video games. These gave players incentives to play games and perform tasks they wouldn't ordinary do. Some argue that achievements and trophies are detrimental to the multi-player experience-- players neglect to help out their teams and instead go after essentially meaningless points or trophies. I surmise that it's cool to be able to compare and contrast the accomplishments of one's fellow friends and gamers by seeing which achievements and/or trophies a given friend has attained. It encourages a sort of competition between friends.
2) Motion control

The Nintendo Wii's success is mostly geared upon its intuitive and innovative control scheme. It brought new games into the mix while keeping a steady stream of titles for traditional gamers. While the promise of 1:1 controls did not surface until the MotionPlus peripheral, that didn't stop people from enjoying tennis, baseball, boxing, golf, and more in Wii Sports, wielding a sword and shield in The Legend of Zelda, or using the pointer for a myriad of shooters. With the Wii's tremendous sales came imitations from competitors. Sony came out with a blatant clone which has a lukewarm amount of success, and Microsoft's Kinect (which I've tried to give a fair chance but it hardly tracks one's body well without lag) has done a fair bit better, revitalizing the Xbox 360 brand.
1) Improved online services

Without Xbox Live the online services of consoles would still be like Nintendo's online-- pretty substandard. Xbox Live allowed for cross-chat play, friend invites, and a profusion of putrid prepubescent children shouting racial profanities into one's ear (thankfully one can mute these little bigoted bastards). Xbox Live is so wonderful that Sony felt forced to come up with a free alternative in the PlayStation Network. Their service only looks to be getting even better with the upcoming release of the PlayStation Vita. If we did not have proper online services that are advanced as they are, we would still be utilizing bare bones online systems. Thank you, Microsoft, for innovating in the online sector.
===
With that this top five is ova'. List your favorite five innovations of this generation in the comments section. They're always appreciated as you should know well by now.
The Legend of Zelda: Skyward Sword (Wii) North American Advertisement
The commercial for The Legend of Zelda: Skyward Sword, the hotly anticipated new installment in the illustrious franchise, has been revealed. It shows a profusion of swords and shields falling from the sky, crashing down on cars and through ceilings and floors. Overall, I'd say it is a pretty fascinating commercial.
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Monday, November 7, 2011
Rank Up! - Sonic the Hedgehog (2D Console Games)
With the release of Sonic Generations last week, the blue blur sped onto PlayStation 3s, Xbox 360s, and PCs around the world. Now is as good of a time as any to perform a Rank Up! segment. This is where we take a series of games and list them from weakest to strongest. Today's subject is Sonic the Hedgehog. We'll be examining his mainline 2D console efforts. What games will we be eying?
Sonic the Hedgehog (GEN)
Sonic the Hedgehog 2 (GEN)
Sonic the Hedgehog 3 (GEN)
Sonic & Knuckles (GEN)
Sonic 3D Blast (GEN, SAT)
Sonic CD (SCD)
Sonic the Hedgehog 4: Episode I (PSN, XBLA, WiiWare)

Sonic the Hedgehog is an interesting case with some incredibly weird fans. Even with a ten year stretch of less-than-stellar games his fans have stuck with him. Regardless, the golden age of Sonic was definitely in the 16-bit era. It was then where the mantra of blast processing and "SEGA does what Nintendon't" were common. This era was when Sonic had the proper balance of speed and platforming, something the designers of later games completely forgot about. Nonetheless, Sonic the Hedgehog remains one of my favorite franchises even with these caveats.
7) Sonic 3D Blast (GEN, SAT)

Utilizing an isometric camera angle, Sonic 3D Blast is unlike any other game on this list. It's not a 2D side-scrolling game. In fact, I had hesitation in even putting this game on the list. Sonic 3D Blast played differently, too. It was all about going through levels, slaying five enemies, and heading to the goal ring. I vastly prefer the SEGA Saturn version as it features a sensational score by Richard Jacques. It made slogging through this otherwise stale game all the more bearable.
6) Sonic the Hedgehog 4: Episode I (PSN, XBLA, WiiWare)

What can you say about Sonic Team's attempt at creating a new mainline Sonic game? Perhaps if the title didn't have the number 4 in it it wouldn't be so frowned upon. As is the game is assembled of levels resembling past zones such as Green Hill, Casino Night, Labyrinth, and Metropolis. Any game where Sonic can moonwalk upside down at a snail's pace is decidedly glitchy. Momentum is a joke in Sonic 4, too. It's like the developer didn't even play the previous Genesis Sonic games to know how the heralded hedgehog is supposed to control. For shame.
5) Sonic the Hedgehog (GEN)

Now we're getting into something good. The original Sonic the Hedgehog was six zones with three acts each, and it was a terrific blend of speed and platforming. You had fast-paced zones like Green Hill and Spring Yard, but you also had more methodical zones such as Marble and Labyrinth. The music is iconic to this day, and the level design is full of multiple pathways to take, secrets to find, and Robotnik badniks to bash and beat down.
4) Sonic the Hedgehog 2 (GEN)

Sonic the Hedgehog 2 introduced a new character into the Sonic franchise, Miles "Tails" Prower. With two controllers, a second player could take the role of Tails and carry Sonic to otherwise unreachable areas. This title has the most zones of any game on this list, though unlike the original Sonic, there are only two acts per zone (save for Metropolis, Sky Chase, and Wing Fortress). The zones presented in this game are numerous and highly varied. One zone you're trying not to drown in pink water while another you're wading through an ocean of oil.
3) Sonic CD (SCD)

Developed for the ill-fated SEGA CD and then later ported to the PC, Sonic CD is an intriguing title. It is the only game in the series that features time travel. Players could either reach a good future or bad future by going into the past and destroying a mechanical prison housing various animals waiting to be turned into robots. The game sported a Mode 7-like special stage where Sonic leaped into floating carriers. Going into the water meant Sonic's precious time in the special stage would be cut shorter and shorter the longer he stood in it. The soundtrack differs depending on your region. I personally prefer the U.S. soundtrack. What about you?
2) Sonic & Knuckles (GEN)

I didn't feel it would be fair to count games combined such as Sonic 3 & Knuckles; I split them up instead. Sonic & Knuckles was the first time players could control Knuckles the Echidna, the protector of Angel Island's Master Emerald. He could float through the air, use his knuckles to smash through to otherwise inaccessible sections of levels, and scale walls. Depending on the character players chose, the game either ended at Death Egg or Doomsday as Sonic or with a battle with Metal Sonic on Sky Sanctuary as Knuckles. There's only one stinker in the bunch of zones in this game and that would be the Sandopolis Zone.
1) Sonic the Hedgehog 3 (GEN)

This is it-- the ultimate 2D Sonic console game, Sonic the Hedgehog 3. Sporting a new locale in Angel Island, a new antagonist in the confused echidna, Knuckles, and new power-ups such as the lightning shield, bubble shield, and fire shield, Sonic 3 is a fun ride while it lasts. The zones are well-designed, the bosses are memorable, and the 3D special stages are entertaining to say the least. Who could forget not knowing how to proceed in Carnival Night Act 2 on that blasted red barrel of doom? Many lives were lost due to time expiring figuring out just how to proceed. It's said that even the late Michael Jackson had a hand in the music in this outstanding Sonic game. From Angel Island to Hydrocity to Ice Cap, there really isn't a bad zone in the bunch.
Rank Up! may be over for now, but it's your chance to shine. What would your order of 2D mainline console Sonic games be? Let everyone know in the comments section. Stay tuned for a 3D Sonic the Hedgehog Rank Up!
Sonic the Hedgehog (GEN)
Sonic the Hedgehog 2 (GEN)
Sonic the Hedgehog 3 (GEN)
Sonic & Knuckles (GEN)
Sonic 3D Blast (GEN, SAT)
Sonic CD (SCD)
Sonic the Hedgehog 4: Episode I (PSN, XBLA, WiiWare)

Sonic the Hedgehog is an interesting case with some incredibly weird fans. Even with a ten year stretch of less-than-stellar games his fans have stuck with him. Regardless, the golden age of Sonic was definitely in the 16-bit era. It was then where the mantra of blast processing and "SEGA does what Nintendon't" were common. This era was when Sonic had the proper balance of speed and platforming, something the designers of later games completely forgot about. Nonetheless, Sonic the Hedgehog remains one of my favorite franchises even with these caveats.
7) Sonic 3D Blast (GEN, SAT)

Utilizing an isometric camera angle, Sonic 3D Blast is unlike any other game on this list. It's not a 2D side-scrolling game. In fact, I had hesitation in even putting this game on the list. Sonic 3D Blast played differently, too. It was all about going through levels, slaying five enemies, and heading to the goal ring. I vastly prefer the SEGA Saturn version as it features a sensational score by Richard Jacques. It made slogging through this otherwise stale game all the more bearable.
6) Sonic the Hedgehog 4: Episode I (PSN, XBLA, WiiWare)

What can you say about Sonic Team's attempt at creating a new mainline Sonic game? Perhaps if the title didn't have the number 4 in it it wouldn't be so frowned upon. As is the game is assembled of levels resembling past zones such as Green Hill, Casino Night, Labyrinth, and Metropolis. Any game where Sonic can moonwalk upside down at a snail's pace is decidedly glitchy. Momentum is a joke in Sonic 4, too. It's like the developer didn't even play the previous Genesis Sonic games to know how the heralded hedgehog is supposed to control. For shame.
5) Sonic the Hedgehog (GEN)

Now we're getting into something good. The original Sonic the Hedgehog was six zones with three acts each, and it was a terrific blend of speed and platforming. You had fast-paced zones like Green Hill and Spring Yard, but you also had more methodical zones such as Marble and Labyrinth. The music is iconic to this day, and the level design is full of multiple pathways to take, secrets to find, and Robotnik badniks to bash and beat down.
4) Sonic the Hedgehog 2 (GEN)

Sonic the Hedgehog 2 introduced a new character into the Sonic franchise, Miles "Tails" Prower. With two controllers, a second player could take the role of Tails and carry Sonic to otherwise unreachable areas. This title has the most zones of any game on this list, though unlike the original Sonic, there are only two acts per zone (save for Metropolis, Sky Chase, and Wing Fortress). The zones presented in this game are numerous and highly varied. One zone you're trying not to drown in pink water while another you're wading through an ocean of oil.
3) Sonic CD (SCD)

Developed for the ill-fated SEGA CD and then later ported to the PC, Sonic CD is an intriguing title. It is the only game in the series that features time travel. Players could either reach a good future or bad future by going into the past and destroying a mechanical prison housing various animals waiting to be turned into robots. The game sported a Mode 7-like special stage where Sonic leaped into floating carriers. Going into the water meant Sonic's precious time in the special stage would be cut shorter and shorter the longer he stood in it. The soundtrack differs depending on your region. I personally prefer the U.S. soundtrack. What about you?
2) Sonic & Knuckles (GEN)

I didn't feel it would be fair to count games combined such as Sonic 3 & Knuckles; I split them up instead. Sonic & Knuckles was the first time players could control Knuckles the Echidna, the protector of Angel Island's Master Emerald. He could float through the air, use his knuckles to smash through to otherwise inaccessible sections of levels, and scale walls. Depending on the character players chose, the game either ended at Death Egg or Doomsday as Sonic or with a battle with Metal Sonic on Sky Sanctuary as Knuckles. There's only one stinker in the bunch of zones in this game and that would be the Sandopolis Zone.
1) Sonic the Hedgehog 3 (GEN)

This is it-- the ultimate 2D Sonic console game, Sonic the Hedgehog 3. Sporting a new locale in Angel Island, a new antagonist in the confused echidna, Knuckles, and new power-ups such as the lightning shield, bubble shield, and fire shield, Sonic 3 is a fun ride while it lasts. The zones are well-designed, the bosses are memorable, and the 3D special stages are entertaining to say the least. Who could forget not knowing how to proceed in Carnival Night Act 2 on that blasted red barrel of doom? Many lives were lost due to time expiring figuring out just how to proceed. It's said that even the late Michael Jackson had a hand in the music in this outstanding Sonic game. From Angel Island to Hydrocity to Ice Cap, there really isn't a bad zone in the bunch.
===
Rank Up! may be over for now, but it's your chance to shine. What would your order of 2D mainline console Sonic games be? Let everyone know in the comments section. Stay tuned for a 3D Sonic the Hedgehog Rank Up!
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