Wednesday, February 12, 2014

Sequels, Please! - New Installments We'd Love to See

Similar to other segments such as Localizations, Please! and Remakes, Please!, Sequels, Please! is another segment at SuperPhillip Central where we more often than not fruitlessly beg for games that we desire. Although we do not get what we want most of the time, we've gotten what we begged for several times, such as a new Donkey Kong Country or localization of games like Bravely Default, Theatrhythm Final Fantasy, and Tales of Xillia. Obviously we had nothing to do with these games being released, but we'll take what we can get.

Sequels, Please! delves into individual games or franchises that we would absolutely love to see new installments for. From a Smash Bros. inspired fighting game to an intense stroll through the zombie apocalypse, these games are ones we'd greatly enjoy seeing sequels for. After you've read our picks (we have plenty more in mind, but we gotta make this a series of segments somehow!), please let us know what sequels you've always been dreaming of. The wilder, the better!

PlayStation All-Stars Battle Royale


We start off with a game that we cannot believe didn't do as well as we (and Sony) were hoping. PlayStation All-Stars Battle Royale was without any question the PlayStation brand's answer to Nintendo's Super Smash Bros. series. While the games did have their obvious similarities, PlayStation All-Stars altered how points were made. We realize that this caused much criticism, but we can't help but be thankful that SuperBot Entertainment tried something different to distinguish this party fighter from its point of inspiration. With some fine-tuning of the formula and better roster choices, we'd love to see Sony return to this series with a title and cast that definitely are worthy of the PlayStation name.

LEGO City Undercover


Here comes a game that we had no problems declaring it as the best LEGO game yet. It's not even a close race. LEGO City Undercover introduced Wii U owners to a sprawling city with myriad activities to take part in, things to collect, and tasks to complete. While the Nintendo 3DS saw a prequel to its Wii U bigger brother, that game was a technological mess and did not possess even half the charm and wit of the Wii U game. We would absolutely love to see Tt Games return to Chase McCain's world and deliver yet another hilarious and addicting LEGO City game for Wii U. Heck, it doesn't even have to take place in LEGO City!

The Wonderful 101


Give thanks to Nintendo's horrible handling of this game commercially, which funnily enough is a prime reason why the Wii U is a sales disgrace, as to why The Wonderful 101 did not do gangbusters at stores. Quite the opposite actually. The demo, with its lack of a real tutorial, infuriated and turned off many players. However, those of us who have played the final version of the game experienced an increasingly escalating game that continued to dial up the crazy from start to finish. Oh, that ending sequence! On his Twitter (if you don't know the handle, ask your mom), Hideki Kamiya has expressed interest in a possible Wonderful 102, but that's up to Nintendo. Seeing how risk-adverse and safe they have been with their game announcements lately, we're less than hopeful. Still, we'd love for our pessimism to be unfounded.

3D Dot Game Heroes


For a series that is so popular, The Legend of Zelda series has seen very few imitators, much less ones that can hold a candle to any installment. However, the PlayStation 3's 3D Dot Game Heroes is an homage to the classic game, The Legend of Zelda proper, offering an abundance of NES-related game references and a nostalgic take on the action/adventure genre. The game used blocks for characters, enemies, and settings, delivering a world that was as fun to look at as it was to explore. While 3D Dot Game Heroes sold poorly in Japan (less than 20,000 its first week), U.S. sales were more than admirable, exceeding Atlus USA's (the publisher) expectations by six times. We'd be grateful for another trip down memory lane in an adventure that blends old and new with another 3D Dot Game Heroes.

Final Fantasy Crystal Chronicles


In our review yesterday, we gave a relatively glowing review of the GameCube's Final Fantasy Crystal Chronicles. Since the original 2003 release, the Crystal Chronicles sub-series has spawned new iterations, two similar dungeons crawlers on the Nintendo DS, a duo of city-building games on Nintendo's WiiWare service, and a completely different take on the series with the Wii's Crystal Bearers. However, we'd be most interested in seeing Square Enix return the Crystal Chronicles line of games back to basics with the enjoyable dungeon crawling, treasure finding, monster defeating, boss beating, multiplayer action that games like the original GameCube Crystal Chronicles and the DS games contained. We don't care if it's on Wii U or Nintendo 3DS-- we just want our dungeon crawling thirst quenched! Plus, it would take the bad taste out of our mouths from the Final Fantasy XIII trilogy. Couldn't hurt, right?

ZombiU


The Wii U launch title, ZombiU, sold poorly. As a result, Ubisoft opted to delay Rayman Legends and port it to multiple platforms. That's a shame, not just the Rayman game being sent to die in September, but because ZombiU is still one of those Wii U games that makes the greatest use of the GamePad, something that Nintendo can hardly design creative ideas for. It's safe to say that without the GamePad ZombiU wouldn't be the same, wouldn't be as scary, and wouldn't be as much of an experience. Using the GamePad in real time to check your backpack's inventory while making you vulnerable to zombie attacks made things all the tenser. Solving puzzles with the controller and doing so much more made ZombiU more than just another shooter. Add in permanent death, and you have an original and criminally overlooked Wii U exclusive that should have gotten more attention. The hope of a followup is pretty low, but even if Ubisoft needs to make a sequel multiplatform, we'll take it. We need our zombie fix!

Puppeteer


Severely overlooked by PlayStation 3 audiences, the insanely charming and whimsical platforming adventure known as Puppeteer was a game that released to no pomp, no circumstance, not even a little "hey!" Instead, Puppeteer was relegated to bargain bin status quite quickly. We are of the minds that Kutaro and the rest of the gang deserve another chance; this time for redemption. Whether it be on PlayStation 4 or PlayStation Vita as a retail or downloadable title, we don't want to see the immensely interesting world of Puppeteer vanish when there's so much potential to it.

The Wii "Won" Last Generation. Time to Deal With It.

A certain site that will not be named, but fashions itself as "a neutral ground where facts and evidence, presented within the confines of civil, inclusive discourse, prevail through careful moderation" recently brought to my attention something that I thought was an open and shut case. Something that was accepted a long time ago and everyone was finally over. Nope. That would mean gamers had grown up, and that's just crazy talk!

It was the idea that the Wii really didn't win the seventh generation of consoles. My first thought was "who gives a %$#%." Since we try to maintain some class on this site (and usually fail), I decided to censor myself. Then my second thought was "why does it even matter unless you're inside your room on your computer playing console wars instead of an actual game?"

It simply amazed me just how much the proverbial goal posts were being moved and how many mental gymnastics people on that site and in other places were participating in just to discredit the Wii. It all really boils down to semantics and careful wordplay, exceptions, and stipulations to revise history.

One such example: "The Wii might have sold more, but how many people played Wii Sports once and then kept it in their closets? Hardly a victory." That would be true if the system's attach rate didn't rival the PlayStation 3's and Xbox 360's attach rates.

How about the argument that Nintendo won the battle and lost the war? Somehow people are bringing up the Wii U to put a damper on the Wii's success. Apparently the Wii U is a direct failure thanks to Nintendo poisoning the well and burning bridges with the Wii. Forget all about mitigating factors like brand confusion, poor marketing, mixed messaging, long droughts with no notable games releasing in that period of time, the rise of mobile and tablet gaming, among other issues that made the Wii U arrive in its current state. It's obviously the Wii's fault. Right... I guess then the PlayStation 2 is also a failure, then, as the PS2 led way to the initially dismal selling PS3. It only put Sony deeply in the red trying to recover from their fall from grace. Of course, the PlayStation 2 isn't a failure, nor can I consider the Wii a failure either because both systems' successors made both companies' financials change in a bad way. They were both successes sales-wise and profit-wise for their respective manufacturers.

This excuse is my personal favorite, though. Since the PlayStation 3 and Xbox 360 were so close hardware-wise and shared a lot of titles, then obviously you can combine the sales of the so-called "HD twins" to reveal that they handily outsold the Wii. This leap in logic makes me literally laugh out loud. It's such a feat of mental gymnastics that shows that there are really some people who cannot handle the idea that Nintendo won a generation. Whether it's through the most consoles sold (which for over two decades was how "winning a generation" was determined, even though the idea is only for console warriors to cheer and whine about), or the idea that Nintendo easily made the most profit for the seventh generation, the Wii is the clear victor.

I guess my question regards to why gamers are trying so hard to discredit the Wii's success. Do some people seriously have such hatred for a gaming company that they have grudges towards some faceless entity and cannot ever accept something positive about them? Do they need to find solace in their favorite pieces of plastic hardware selling more than another piece of plastic hardware? It's amazing how close to children a vocal amount of gamers really are.

It's a popular misconception that Nintendo "abandoned" its audience with the Wii. You might say it did in 2008 with the less than horrible E3 presentation, featuring Wii Music as the "big" finale of the show. However, in 2010 Nintendo released not only one of the best games of the generation in Super Mario Galaxy 2, one of the greatest 2D platformers of all time in Donkey Kong Country Returns, showed off GoldenEye 007 at their press conference, as well as Metroid: Other M. This isn't even counting the other games released prior: new entries in the Fire Emblem, Punch-Out!!, Sin & Punishment, Battalion Wars, Wario Land, and Kirby franchises, among many others. While it is true that Nintendo did focus on non-gamers, to say that the company ignored or abandoned its base is preposterous.

Somehow, for some reason, certain gamers cannot admit that the Wii did the best last generation and "won" the console wars for the seventh generation. However important that is. There are a myriad amount of excuses and stipulations thrown around by people who seem so emotionally involved with their hatred towards a friggin' video game company that shoots out franchises that many love that they can't admit something that is fact. It's as if Nintendo was a person and beat the crap out of them and stole each gamers' lunch money throughout elementary school, and these gamers are still bitter and angry to this day.

Apparently the Wii is the incarnation of all things evil in gaming, despite having a worthwhile library of titles. It brought forth those filthy casuals into OUR hobby! How dare Nintendo try to expand gaming to more people!

The truth of all of this is that the Wii outsold the Xbox 360 and PlayStation 3 last generation, and unless the PS3 can sell approximately a fifth of its total sales to catch up to the Wii, it will remain that way. That's seeing as the PS3's sales have greatly slowed down since the PS4's launch, and that the PS3 is also probably not going to do a PS2-like performance where it admirably sells on and on for years.

You may not like the Wii, you may not think it has any games worth playing, and you might think that it was just a fad and not a real gaming system (whatever that means). That's just fine. Just understand that the only metric the "winners" of past generations have had is sales, and Nintendo and its Wii won with that metric in place. It's time for all gamers to finally accept and move on to another discussion that is meaningless as long as we get good games to play. Where will gamers move on to? Perhaps a heated discussion about the NPD numbers coming tomorrow. That's always good for a palm to the face in disbelief of how attached some gamers are to companies and their consoles-- so much so that they feel the irrational need to cheerlead them and bash others. Ah, gamers. Keep on keepin' on.

Tuesday, February 11, 2014

Final Fantasy Crystal Chronicles (GCN) Retro Review

Lightning Returns: Final Fantasy XIII released today in North America. While you can read through the middling reviews of the game no one really asked for, why not take a respite from that and read up on a Final Fantasy game that is worth your time? It's Final Fantasy Crystal Chronicles for the Nintendo GameCube, and it's our first retro review of February.

In order to dungeon walk, first you 
must learn how to dungeon crawl.


The Final Fantasy series is not shy of creating spin-offs within the franchise. We've seen it done to great success with Final Fantasy Tactics, for instance. Final Fantasy Crystal Chronicles marked the first time in a decade that a Final Fantasy game hit one of Nintendo's home consoles. The last game before Nintendo and Square's falling out was Final Fantasy III for the Super Nintendo (aka Final Fantasy VI). Since this GameCube release, the Crystal Chronicles spin-off series has seen multiple sequels in numerous genres. However, there's no arguing with me that the best form of the Final Fantasy Crystal Chronicles games are the ones that are dungeon crawlers. While not perfect, Final Fantasy Crystal Chronicles is a type of fun that is as clear as crystal.

A meteor has hit the once peaceful and carefree world of Final Fantasy Crystal Chronicles. Now, a thick Miasma mist covers the world, and the only reprieve comes from large crystals that shine so brightly that they cut through the Miasma. Each town has its own crystal. However, in order to stay shining bright, they need a supply of Myrrh, dropped by trees spread across the world. You are part of a caravan for your village. Like many caravans for other towns, your duty is to collect enough Myrrh for one season, through traveling outside the safety of your village. If you fail in this mission, that means the hopes of your friends, family, and fellow villagers will succumb to the Miasma as their town's crystal no longer shines.

These crystals protect from the Miasma.
However, their power only lasts for a bit
before needing to be recharged with Myrrh.
You start off Final Fantasy Crystal Chronicles through creating your own character. This isn't some fancy, in-depth MMO-like deal. You simply choose one of four tribes-- the well-rounded Clavats, the offensive powerhouses the Lilties, the magic-loving Yukes, and the focus attack-preferring Selkies. You then choose from one of eight character models, four of which are male, and four that are female. Finally, you select what trade your family lives off of, whether it's being blacksmiths, being merchants, being millers, farming, fishing, tailoring, ranching, and alchemy.

Crystal Chronicles is split up between years. As stated, your caravan's goal is to collect enough Myrrh inside your caravan's chalice to protect your town from the Miasma for another season. However, collecting Myrrh is no simple task. Only the strongest and bravest are able to collect droplets of Myrrh, as each tree containing the life-saving liquid is protected by only the most powerful creatures in the land. Each time a droplet is received, the tree exhausts its supply and becomes dry. It only gets nourished with more Myrrh in two years game time. Also, a droplet gained makes a third of the game year go by. Once three droplets have been gathered in your caravan's chalice, you return to your village victorious... at least until a new year begins and the song and dance continues all over again.

Only if you give me your
"village savior" special.
Miasma streams separate the land, each requiring your chalice to be made up of one of four elements: fire, earth, wind, or water. If your chalice is not the correct element, you cannot pass through the stream. You can change elements by moving to previously completed levels on the world map and selecting the element you need, pending it's available in that level. As you progress through the years, new areas of the land open up to you, eventually allowing you to reach the final dungeon of the game to witness the conclusion of Crystal Chronicles' story.

Travel aboard your caravan across
this Miasma mist-covered land.
Final Fantasy Crystal Chronicles is a pure hack-and-slash dungeon crawler through and through. The main aim here is to go through dungeons and other monster-infested areas, defeating enemies, solving simplistic puzzles, and finally encountering the boss of the area in order to defeat him/her/it to obtain a drop of Myrrh.

Action takes place in real time. You shuffle through commands-- things like attacking, casting a spell, or using an item-- with the shoulder buttons. Attacking is your best line of offense, allowing you, with precise timing, to perform a three-hit combo. There's some semblance of strategy involved in this, as monsters have a windup animation before they attack, but the best way to engage most monsters is to simply hit once, run to their side as they attack, hit again, run to their side, hit again, rinse and repeat. When you're surrounded by monsters, though, this trick won't work so well. There's also a defense command, but I never used it. Playing as a Clavat, guarding is practically useless, as you can still get hit from behind. It's easier to just stick and move. Yukes and Selkies have an advantage when defending, as they become immune to all offense-- physical and magical.

Magic works quite differently when compared to mainline Final Fantasy games. You don't keep magic you acquire. Instead, occasionally a defeated enemy or opened treasure chest will reveal a piece of Magicite. Picking it up will allow you to set it to one of your command slots and then use it as much as you like-- there's no MP to worry about. Summoning a spell is as simple as dragging the casting ring on top of a monster and unleashing it. Of course, you're vulnerable to attack when you do this. More complicated spells, such as Fira, Blizzara, Thundaga, and Cura, are created by setting two of the same spell next to each other on the command list and then merging them. In multiplayer, you and your teammate(s) can each drag your casting rings so they're on top of each other and cast your spells at the same time.

Fire in the hole!
Throughout each level, there are an abundance of treasure chests. These contain things like Magicite, food, scrolls, and treasures. Each of the four tribes have their own preference for food and what they like best. Eating foods that your character's tribe enjoys most will have great effects on the battlefield. Taking scrolls to blacksmiths in the game's handful of towns allows them to craft new weapons, armor, and accessories, pending you have the money and materials needed. I'll return to treasures in a bit.

At the end of each level is a boss of some sort. It's a creature far larger and far more dangerous than any you've encountered in the level. You would expect such, too, seeing as each boss is the final obstacle between you and your droplet of Myrrh prize. Boss fights are generally thrilling battles, offering a tense atmosphere. Each has their own tells to help you expect which of their many moves they will be ready to unleash. From electric crabs to more traditional Final Fantasy foes like Marboros and Iron Giants, the range of bosses is large. It's always fun to see who or what you're going to face next. Perhaps the only gripe with the boss battles is that each boss summons two lesser enemies to contend with each fight. These can be eliminated, but they return eventually. They just make the fights a touch more tedious than they need to be.

Such bad breath. Seriously,
would some Scope kill you?
There are three cycles of each level. The differences between cycles are that each version introduces new enemies, new moves for bosses, and better rewards for gear and treasures. It's prudent to not only replay levels to advance the years, thus advancing the story line, but it's also to gain some great gear and treasures. Each cycle begins when the Myrrh Tree replenishes its supply of Myrrh.

After a drop of Myrrh has been collected from a level's Myrrh Tree, you get a letter from the local Mail Moogle. Once you've read your latest letter, usually always from your ever-worrying family, you get a screen showing all of the treasures you've collected in that level's run. There are four that you get from uncovering them in treasure chests, and four that are dropped by the boss. As there are no levels to gain through experience, you upgrade your strength, defense, and magic through selecting treasures. Each treasure ups one stat by up to three points, but you can only select treasure each run. This means you'll need to replay levels once the Myrrh Tree in them has been replenished in order to obtain all of the treasures and upcoming stat boosts-- and in some cases, added command slots or extra health.

However, even if you collect all eight treasures in a given level, you're not guaranteed the ability to choose any one of them. Final Fantasy Crystal Chronicles has a bonus point system that rewards players points for satisfying a random condition. Such conditions can be taking damage, defeating enemies with magic, picking up treasure, not getting hit, etc. At the end of the level, your total bonus points are added up. Pending on the range your final tally for the level winds up in, you can have either slim pickings of treasure or a bumper crop.

Regardless, there is one stipulation that makes bonus point conditions and trying to get treasure incredibly frustrating. That is that you need a Game Boy Advance hooked up to your GameCube to serve as the controller, as the GBA screen shows the bonus condition on it. If you don't have this, you're out of luck and better hope you are somehow satisfying the bonus point condition.

The Game Boy Advance is also used for multiplayer. In fact, it's the only way to play multiplayer. Do you have four GameCube controllers that are itching for some multiplayer mayhem? Too bad. You and your friends all need their own Game Boy Advances and link cables in order to play. If you can somehow get this expensive setup organized, you'll find a very fun multiplayer experience. It's enjoyable to take down a boss together, split up duties, and sync up to cast a powerful spell on an enemy. If you're only playing with two players, the fun is of lesser quality. One player must always carry the chalice, which shields players that are close by it from the poisonous Miasma mist. In single player, your Moogle carries the chalice, but for some reason the developers decided to allow your furry friend to get tired. This means it complains and wants you to carry it for a little while. Otherwise you're stuck with a much slowed down Moogle.

When you're all working together, things
go so much more smoothly than when not.
The world of Crystal Chronicles still impresses to this day. The levels and cities are heavily detailed, each exuding immense amounts of ambiance and personality. Character and enemy models are visually stunning as well, boasting nice little accents all over. In terms of sound, Kumi Tanioka delivers a remarkable rustic soundtrack, using Renaissance and Medieval era instruments to create an earthen sound. From the melancholy "Into the Gloomy Darkness" to the jaunty and rosy "Amidatti, And Eleonor Too", the music of Final Fantasy Crystal Chronicles makes for one fantastic soundtrack-- one of my personal faves.

Final Fantasy Crystal Chronicles can be described as a simple hack-and-slash, but with interesting dungeon design, superb presentation, and rewarding gameplay, the game is at the higher end of its genre. The ability to play with friends-- however costly-- only adds to the fun, creating a whole new dimension of craziness of dungeon exploring hijinks. Overall though, I would say that the requirement of having a Game Boy Advance for each player in order to try the multiplayer features, and the need for one to see what bonus point condition you have in a given level brings down the game a little. However, what Final Fantasy Crystal Chronicles has is something that should quench the thirst of any gamer with a desire for a highly competent hack-and-slash dungeon crawler.

[SPC Says: 8.0/10]

Disney Magical World (3DS) Trailer

A game announcement that was quite unexpected for the West, Disney Magical World is one part Animal Crossing and one part dungeon crawler. The end result looks quite charming and entertaining. We'll find out if Disney Magical World is those things when the game releases in North America in April.

Monday, February 10, 2014

SuperPhillip Central's Favorite VGMs - Yearly Nintendo 3DS Edition

Welcome to a Nintendo 3DS-centric edition of SuperPhillip Central's Favorite VGMs! We have music from games new and old to share with our readers this fine Monday afternoon. On the docket this week includes Bravely Default, Fire Emblem: Awakening, and Rhythm Thief & the Emperor's Treasure. If you can take your eyes off of your 3DS and quit StreetPassing, you can take a listen to our picks this week!

v561. Bravely Default (3DS) - Bell of Battle


Our friends across both ponds have enjoyed Bravely Default already, but this past Friday, North American Nintendo 3DS owners received their chance to pick up the game. One sign of a great battle theme is that even upon hundreds of times you hear it, it seldom gets old. Revo's Bell of Battle is one of such songs.

v562. Kingdom Hearts 3D: Dream Drop Distance (3DS) - Dream Drop Distance ~ The Next Awakening


Played during the credits of the latest brand-new Kingdom Hearts, Kingdom Hearts 3D: Dream Drop Distance, the song of the same name presents listeners with a sprawling series of themes from the game. Yoko Shimomura once again delivers an exceptional piece of music that wraps up this Nintendo 3DS installment wonderfully.

v563. Fire Emblem: Awakening (3DS) - "Don't speak her name!"


This is such a pretty song for a significant event in Fire Emblem: Awakening. From the sweeping orchestra to the melodic piano, "Don't speak her name!" is an adventure for the ears that takes one on a journey through sorrow and regret. Did we bum you out? We hope not!

v564. Scribblenauts Unlimited (Wii U, 3DS, PC) - Capital City


One of the more underrated soundtracks comes from 5th Cell's Scribblenauts Unlimited. Capital City is a theme that starts off innocently enough with a catchy acoustic guitar riff, but then the song gets layers upon layers added to it until it becomes very moving.

v565. Rhythm Thief & the Emperor's Treasure (3DS) - Moon Princess


A gorgeous piece led by the violin, Moon Princess is played in one of the earlier rhythm games within Rhythm Thief & the Emperor's Treasure. The rhythm game itself requires players to slide the stylus back and forth as if holding a bow to a violin's set of strings. It all ends with a glorious conclusion, fitting for this excellently composed theme.