After a skipped week, SuperPhillip Central's Favorite VGMs have returned for Presidents Day! There is a great mix of music this week, taking you listeners from the busy and bustling skies of Ratchet & Clank's Metropolis on Planet Kerwan to the neon-lit rooftops of the Sky Palace in Teenage Mutant Ninja Turtles: Tournament Fighters. Along the way there's music from Yoshi's Story, Pushmo World, and Tiny Toon Adventures: Buster Busts Loose, adding even more retro goodness into the mix. If you're ready, let's get started!
v811. Ratchet & Clank (PS2) - Metropolis (Planet Kerwan)
I reviewed the Vita version of the very first Ratchet & Clank game last month. Despite many future games showing just how far the series has evolved gameplay-wise, the original Ratchet & Clank is still worth checking out regardless of the lack of strafing and the ability to pause when the quick select menu is brought up on screen. David Bergeaud composed the music for this and the rest of the PlayStation 2 entries in the franchise, and his compositions are still the reigning the champions when it comes to the Ratchet & Clank series.
v812. Yoshi's Story (N64) - Yoshi Standing in the Wind
Yoshi's Story was a soundtrack that masterfully used the same melody in a multitude of different ways and styles to create most of its level themes. While the actual game isn't as heralded compared to other 2D platformers, Yoshi's Story deserves applause for trying something different with the platforming genre, despite the argument of whether the game succeeded or not in doing so being a wholly different subject.
v813. Pushmo World (Wii U) - A Puzzling Afternoon
A game I have been meaning to review (see: actually play for more than an hour), Pushmo World was the Wii U eShop version of the game, sporting all-new push-and-pull puzzles to solve. Along the journey was this catchy and bouncy soundtrack for the game that seldom fails to put a smile on players' faces. Well, unless said players are dealing with a really tough puzzle!
v814. Tiny Toon Adventures: Buster Busts Loose (SNES) - Acme Looniversity
We travel back in time to an age where Tiny Toon Adventures dominated the airwaves. Well, at least if you were brought up on Nickolodeon. Buster Busts Loose was the Super Nintendo entry of the TV series, offering fun platforming antics with all of Acme Acres's best. Though the game isn't my favorite of the Tiny Toons Adventures game franchise (Buster's Hidden Treasure on the Genesis is my pick), Buster Busts Loose is still a highly capable platformer.
v815. Teenage Mutant Ninja Turtles: Tournament Fighters (SNES) - Sky Palace
While many fought as Ryu, Ken, Zangief, M. Bison, and more in Street Fighter II, I was a fan of a more tubular and bodacious fighting game, Teenage Mutant Ninja Turtles: Tournament Fighters-- the definitive SNES version to be specific. The game had lots of characters from the comic books, great combat, and it was all set to a soundtrack that totally delivered terrific tunes.
Monday, February 16, 2015
Code Name: S.T.E.A.M. (3DS) Abraham Lincoln Trailer
To celebrate Presidents' Day here in the United States, Nintendo of America has published a new Abraham Lincoln-focused trailer for its upcoming mid-March release Code Name: S.T.E.A.M. for the Nintendo 3DS. My only fear with this game that its patriotism-heavy presentation may put off potential buyers. For those that do take the leap and buy the game, Intelligent Systems is sure to deliver fun strategic action.
Saturday, February 14, 2015
Dissidia Final Fantasy (Arcade) Announcement Trailer
A surprise from Japan, a new Dissidia Final Fantasy game is in the works, but this time it will arrive in arcades. This trailer's footage is all gameplay-- no CG, and the game will feature 3-on-3 battles. Also of note is that this chapter in the Dissidia Final Fantasy series is a total reboot of the franchise. A press conference with more details will occur on April 10 of this year.
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SPC Soapbox - 2/14/15 No Love Lost for Peter Molyneux Edition
The last time I stood on the SPC Soapbox it was around E3 time last year. I'm making up for lost time with three new subjects that will probably show that I have no idea what I'm talking about. Hopefully not, though! This Soapbox segment's topics deal with the recent RockPaperShotgun interview with subject Peter Molyneux, Nintendo's YouTube strategy and how it is ticking off users, and what I consider to be one of the greatest deals in video games today. Let's get to the topics!
- RockPaperShotgun's interview with Peter Molyneux
"It's not a lie if you believe it." I've seen this excuse from Peter Molyneux apologists used in a totally un-ironic manner. The difference between a big publisher or developer promising the moon with its new game and misleading people who have a direct tie to the project is because the latter helped fund your desired game. Misinforming your backers is a truly reprehensible thing to do, and it's something that Peter Molyneux knowingly did yet has an ego so large that he wouldn't admit to doing it.
Instead, in the interview with RockPaperShotgun, Molyneux pussyfooted around John Walker's questions, using mental gymnastics to avoid admitting that he mislead backers and even going so far to repeatedly state that he doesn't think he lies, despite mounting evidence from Walker's line of questioning.
Regarding the harshness of the interview, I am of the position that in an industry where coddling and being buddy-buddy with developers and publishers is a common sight to see, it was mighty refreshing to see an interviewer find their courage and take someone who deserved it to task-- a person with a history of blatant falsehoods hiding behind an "I don't think I lie" defense, despite all of the evidence showing the opposite.
There seems to be a cultural confusion between where I live, the United States, and where John Walker's investigative journalism come from, the U.K. In the U.K. it is a very common occurrence to see journalists put their subjects through the wringer when they screw up in a public fashion. In that sense, it wasn't anything out of the ordinary for the U.K. line of journalism. Obviously it was harsh in an American sense where we have "hard-hitting" journalists like Geoff Keighley asking questions like, "How awesome is your game?" with a response from the developer being, "So awesome." Yes, that was a nod to a Penny Arcade comic of all things.
Again, it was a breath of fresh air to see a video game journalist actually ask the tough questions and not let their subject weasel out of them with mental gymnastics and weak follow-up questions. It is for these reasons that I can't help but applaud John Walker for the interview he did with Peter Molyneux. It was a long time coming, and it was so worth waiting for to see someone take on Mr. Molyneux and his web of falsehoods.
- Nintendo's program for YouTube users
There has been a lot of whining over Nintendo's YouTube policy and not wanting its games to be shown on YouTube without getting a cut of YouTuber's profits. YouTuber's find Nintendo's approach greedy and a stab in the back to its fans. I liken what YouTubers are doing to uploading a full Hollywood movie on YouTube with the only change being commentary over it. These are the same people complaining about not being able to get all of the revenue from fully showing Nintendo video games that happily receive free stuff from the company in the form of systems and games. It's biting the hand that feeds them in a sense, and it comes off as highly greedy and selfish, ironically the same thing these YouTubers are claiming Nintendo to be.
There is no question that I find most YouTube gaming personalities abhorrently obnoxious. Seriously, how many rape jokes, angry, raging gamers, and loud voices does an industry need that we don't already have enough of? However, that said, despite liking the idea of Nintendo sticking it to these people who like to make money off Nintendo's games, it's not done in a way that makes logical sense. Nintendo has a meager amount of games that can have videos based off of, and the cut for these videos is a little too much that Nintendo takes. It makes the idea of making videos of Nintendo content very unappealing, which limits the amount of content shown. It's a lose-lose for Nintendo, and until the company figures out how to not neglect its fans in this regard, it will continue to fight a losing battle.
- One of the greatest deals in gaming
Sony may have a current-gen system that is at this time unappealing to me. However, the company also has one of the greatest deals in gaming, and that is none other than PlayStation Plus. With this subscription initiative, not only can you back up your saves to Sony's cloud, but each month you get a nice sampling of some of the content Sony platforms (the PlayStation 4, PlayStation 3, and PlayStation Vita) receive through free games.
One such game this month was Kick & Fennick, a game I reviewed earlier this month, and it is a 2D platformer with an ingenious mechanic involving a gun that has Kick shooting the weapon to have the recoil of it launch him to higher locations, serving as the game's jump mechanic. It's the type of game that many might have overlooked without it being a free game this month for PlayStation Plus subscribers.
Of course, not only are new indie games listed each month for PlayStation Plus subscribers, but so are digital versions of fully-fledged retail titles. It's amazing that subscribers can get and download $20, $30, $40, and on releases for free-- well, not technically for free, but free with a PS+ subscription. You get to keep these games as long as you have a subscription. It's all these reasons why PlayStation Plus is a must have for any PlayStation console owner. It's truly a fantastic steal of a deal.
- RockPaperShotgun's interview with Peter Molyneux
"It's not a lie if you believe it." I've seen this excuse from Peter Molyneux apologists used in a totally un-ironic manner. The difference between a big publisher or developer promising the moon with its new game and misleading people who have a direct tie to the project is because the latter helped fund your desired game. Misinforming your backers is a truly reprehensible thing to do, and it's something that Peter Molyneux knowingly did yet has an ego so large that he wouldn't admit to doing it.
Instead, in the interview with RockPaperShotgun, Molyneux pussyfooted around John Walker's questions, using mental gymnastics to avoid admitting that he mislead backers and even going so far to repeatedly state that he doesn't think he lies, despite mounting evidence from Walker's line of questioning.
Regarding the harshness of the interview, I am of the position that in an industry where coddling and being buddy-buddy with developers and publishers is a common sight to see, it was mighty refreshing to see an interviewer find their courage and take someone who deserved it to task-- a person with a history of blatant falsehoods hiding behind an "I don't think I lie" defense, despite all of the evidence showing the opposite.
There seems to be a cultural confusion between where I live, the United States, and where John Walker's investigative journalism come from, the U.K. In the U.K. it is a very common occurrence to see journalists put their subjects through the wringer when they screw up in a public fashion. In that sense, it wasn't anything out of the ordinary for the U.K. line of journalism. Obviously it was harsh in an American sense where we have "hard-hitting" journalists like Geoff Keighley asking questions like, "How awesome is your game?" with a response from the developer being, "So awesome." Yes, that was a nod to a Penny Arcade comic of all things.
Again, it was a breath of fresh air to see a video game journalist actually ask the tough questions and not let their subject weasel out of them with mental gymnastics and weak follow-up questions. It is for these reasons that I can't help but applaud John Walker for the interview he did with Peter Molyneux. It was a long time coming, and it was so worth waiting for to see someone take on Mr. Molyneux and his web of falsehoods.
- Nintendo's program for YouTube users
There has been a lot of whining over Nintendo's YouTube policy and not wanting its games to be shown on YouTube without getting a cut of YouTuber's profits. YouTuber's find Nintendo's approach greedy and a stab in the back to its fans. I liken what YouTubers are doing to uploading a full Hollywood movie on YouTube with the only change being commentary over it. These are the same people complaining about not being able to get all of the revenue from fully showing Nintendo video games that happily receive free stuff from the company in the form of systems and games. It's biting the hand that feeds them in a sense, and it comes off as highly greedy and selfish, ironically the same thing these YouTubers are claiming Nintendo to be.
There is no question that I find most YouTube gaming personalities abhorrently obnoxious. Seriously, how many rape jokes, angry, raging gamers, and loud voices does an industry need that we don't already have enough of? However, that said, despite liking the idea of Nintendo sticking it to these people who like to make money off Nintendo's games, it's not done in a way that makes logical sense. Nintendo has a meager amount of games that can have videos based off of, and the cut for these videos is a little too much that Nintendo takes. It makes the idea of making videos of Nintendo content very unappealing, which limits the amount of content shown. It's a lose-lose for Nintendo, and until the company figures out how to not neglect its fans in this regard, it will continue to fight a losing battle.
- One of the greatest deals in gaming
Sony may have a current-gen system that is at this time unappealing to me. However, the company also has one of the greatest deals in gaming, and that is none other than PlayStation Plus. With this subscription initiative, not only can you back up your saves to Sony's cloud, but each month you get a nice sampling of some of the content Sony platforms (the PlayStation 4, PlayStation 3, and PlayStation Vita) receive through free games.
One such game this month was Kick & Fennick, a game I reviewed earlier this month, and it is a 2D platformer with an ingenious mechanic involving a gun that has Kick shooting the weapon to have the recoil of it launch him to higher locations, serving as the game's jump mechanic. It's the type of game that many might have overlooked without it being a free game this month for PlayStation Plus subscribers.
Of course, not only are new indie games listed each month for PlayStation Plus subscribers, but so are digital versions of fully-fledged retail titles. It's amazing that subscribers can get and download $20, $30, $40, and on releases for free-- well, not technically for free, but free with a PS+ subscription. You get to keep these games as long as you have a subscription. It's all these reasons why PlayStation Plus is a must have for any PlayStation console owner. It's truly a fantastic steal of a deal.
Friday, February 13, 2015
Top Five Most Anticipated Digital-Only Games
Gaming is heading towards digital more and more as each year passes by. It's fantastic that developers are able to create mid-tier games that last generation were all but endangered in the retail space. Now, we have genres that wouldn't fit into the AAA-line of thinking that this industry continues to lean towards readily available on many digital marketplaces. The titles that I'm most excited for this year are but some of the incredibly hype-worthy games coming from developers both small and large.
I passionately encourage you to please recommend to me other digital games that are coming out that I may not even know about. It would be with great thanks from me for you guys to do that. Also, after you're done reading my picks, let's chat about digital games in the comments section!
5) '90s Arcade Racer - Developed by Antonis Pelekanos and Nicalis
A lot of the games on this list are inspired by retro classics. This next indie title, '90s Arcade Racer is one that can thank Daytona USA for its inspiration. I have been wanting a modern racer that is less simulation and more about crazy drifts for the longest time. It's gotten so bad for me that I was honest to goodness willing to pull the proverbial trigger on Ridge Racer... for the Vita. Let that sink in how deep my desperation goes. However, '90s Arcade Racer is a game that seems to scratch my itch for thrills, chills, and drifting goodness. Of course, since the game is being published by Nicalis, we will probably have to wait until 2020 to see the game released. Perhaps I'm being hard on Nicalis, but the publisher does not have a good "track" record on releasing games in a timely fashion. Still, I'm sure the wait will be definitely worth it!
4) Midora - Developed by Epic Minds
Midora has an art style highly reminiscent of The Legend of Zelda: The Minish Cap, and in addition to the art, the gameplay is similar to the legendary franchise its inspired by. Currently, the team at Epic Minds is planning 12 unique dungeons full of insane traps, enemies, and obstacles. Furthermore, we're bound to get a high number of secondary items aside from Midora's main means to attack to open up the possibilities for different combat strategies and puzzle concepts. Midora may seem too heavily inspired by The Minish Cap, but I think that is what draws me to this game. It's an ode to 16-bit Zelda, and despite not being overly innovative, I still feel the need to play this game.
3) Mekazoo - Developed by The Good Mood Creators
If you see a theme on my five selections for downloadable games that I have the most excitement for, it's probably that all of the games here are in genres that are my favorites or games inspired by favorite franchises and games of mine. Mekazoo is a 2.5D platformer which has you switching between one of a handful of different animals, such as an armadillo, a frog, and a kangaroo, and platforming with great acrobatics through multiple tiered levels. It's an exciting prospect and the trailer for the game shows this action beautifully. With a release period for late this year, I cannot wait to see more footage and imagination shown from The Good Mood Creators and their greatly interesting game.
2) Mighty No. 9 - Developed by Comcept
A project led by the driving force behind the Mega Man series, Keiji Inafune, Mighty No. 9 definitely has its roots greatly inspired by the Blue Bomber's games. With a formula just like the Mega Man games, eight bosses that strike a resemblance to Robot Masters, and similar gameplay, Mighty No. 9 might as well be considered an all-new Mega Man game. While the Kickstarter campaign is a bit dubious in how much money it continually wants and how the mock-up for the project is nothing close to what the actual work-in-progress looks like, I am still drooling over the prospect of playing a Mega Man-like game from the man most closely tied to the franchise.
1) A Hat in Time - Developed by Gears for Breakfast
A Hat in Time satiates my hunger and thirst for a traditional 3D collect-a-thon style platformer akin to classic games like Super Mario 64 and my favorite of the bunch, Banjo-Kazooie. The game is set to feature fully explorable worlds; the ability to battle enemies and bosses with either Hat Kid's umbrella or an ode to Mario, a jump to the noggin; collectibles aplenty like badges that can be equipped to change the player's play style; cooperative gameplay; and an art style similar to what was seen in The Legend of Zelda: The Wind Waker. A Hat in Time is such an exciting project to me, someone who is a huge fan of Nintendo 64 era 3D platformers, and I am chomping at the bit to see this game released to the public.
I passionately encourage you to please recommend to me other digital games that are coming out that I may not even know about. It would be with great thanks from me for you guys to do that. Also, after you're done reading my picks, let's chat about digital games in the comments section!
5) '90s Arcade Racer - Developed by Antonis Pelekanos and Nicalis
A lot of the games on this list are inspired by retro classics. This next indie title, '90s Arcade Racer is one that can thank Daytona USA for its inspiration. I have been wanting a modern racer that is less simulation and more about crazy drifts for the longest time. It's gotten so bad for me that I was honest to goodness willing to pull the proverbial trigger on Ridge Racer... for the Vita. Let that sink in how deep my desperation goes. However, '90s Arcade Racer is a game that seems to scratch my itch for thrills, chills, and drifting goodness. Of course, since the game is being published by Nicalis, we will probably have to wait until 2020 to see the game released. Perhaps I'm being hard on Nicalis, but the publisher does not have a good "track" record on releasing games in a timely fashion. Still, I'm sure the wait will be definitely worth it!
4) Midora - Developed by Epic Minds
Midora has an art style highly reminiscent of The Legend of Zelda: The Minish Cap, and in addition to the art, the gameplay is similar to the legendary franchise its inspired by. Currently, the team at Epic Minds is planning 12 unique dungeons full of insane traps, enemies, and obstacles. Furthermore, we're bound to get a high number of secondary items aside from Midora's main means to attack to open up the possibilities for different combat strategies and puzzle concepts. Midora may seem too heavily inspired by The Minish Cap, but I think that is what draws me to this game. It's an ode to 16-bit Zelda, and despite not being overly innovative, I still feel the need to play this game.
3) Mekazoo - Developed by The Good Mood Creators
If you see a theme on my five selections for downloadable games that I have the most excitement for, it's probably that all of the games here are in genres that are my favorites or games inspired by favorite franchises and games of mine. Mekazoo is a 2.5D platformer which has you switching between one of a handful of different animals, such as an armadillo, a frog, and a kangaroo, and platforming with great acrobatics through multiple tiered levels. It's an exciting prospect and the trailer for the game shows this action beautifully. With a release period for late this year, I cannot wait to see more footage and imagination shown from The Good Mood Creators and their greatly interesting game.
2) Mighty No. 9 - Developed by Comcept
A project led by the driving force behind the Mega Man series, Keiji Inafune, Mighty No. 9 definitely has its roots greatly inspired by the Blue Bomber's games. With a formula just like the Mega Man games, eight bosses that strike a resemblance to Robot Masters, and similar gameplay, Mighty No. 9 might as well be considered an all-new Mega Man game. While the Kickstarter campaign is a bit dubious in how much money it continually wants and how the mock-up for the project is nothing close to what the actual work-in-progress looks like, I am still drooling over the prospect of playing a Mega Man-like game from the man most closely tied to the franchise.
1) A Hat in Time - Developed by Gears for Breakfast
A Hat in Time satiates my hunger and thirst for a traditional 3D collect-a-thon style platformer akin to classic games like Super Mario 64 and my favorite of the bunch, Banjo-Kazooie. The game is set to feature fully explorable worlds; the ability to battle enemies and bosses with either Hat Kid's umbrella or an ode to Mario, a jump to the noggin; collectibles aplenty like badges that can be equipped to change the player's play style; cooperative gameplay; and an art style similar to what was seen in The Legend of Zelda: The Wind Waker. A Hat in Time is such an exciting project to me, someone who is a huge fan of Nintendo 64 era 3D platformers, and I am chomping at the bit to see this game released to the public.
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