Tuesday, December 31, 2019

Super Monkey Ball: Banana Blitz HD (NSW, PS4, XB1, PC) Review

I hate to end the year review-wise on a negative note, but that's what SuperPhillip Central is doing regardless and regrettably. The review in question? Super Monkey Ball: Banana Blitz HD. Let's check out why this entry of the Super Monkey Ball series was the wrong one to revive and remaster with the SPC review.

A remaster that needed more time to ripen


Super Monkey Ball was one of my favorite launch titles for the Nintendo GameCube back in 2001, and its sequel improved on the formula in nearly every way. Ever since, however, Super Monkey Ball games have gone from middling at best to abysmal at worst. Super Monkey Ball: Banana Blitz was one of those "middling" games, and launched with the Nintendo Wii in 2006. It added motion control movement for guiding one's Monkey Ball around each stage and a jump button. That wasn't all of the unnecessary additions either.

Now, Super Monkey Ball: Banana Blitz HD remasters the original Wii game--why of all Super Monkey Ball games SEGA chose this one I'll never understand--but with terribly bad boss battles, little redeeming content, and poor mini-games, the bananas in this blitz are of the rotten variety.

Every world grants you an opportunity to rack up some lives
via a bounty of bananas in these bonus stages.
There are 100 main stages in Super Monkey Ball: Banana Blitz HD, and they are divided up between ten worlds. Persistent (see: masochistic) players can opt to try to complete each world without using a continue, but that's pretty much just setting yourself up for punishment by the time the sixth world rolls around. The game loses its motion control steering of the stage to guide your monkey in a ball that was found in the original Banana Blitz, and instead utilizes traditional analog stick movement. This makes it so stages are easier overall to complete in some regards, but many latter levels in the game are rage-inducing in both their lengths and the how precise you have to be with your movements--something made more manageable with the better fine tuning one can do with gyro-based controls.

These levels make yo' monkey wanna... JUMP! JUMP!
The added ability to jump lends itself well to the level design, requiring some quick hops here and there, jumps over gaps, and precision timing. The physics on display here in Banana Blitz HD are just as good as ever, so seldom do you feel you were cheated out of clearing a level because your Monkey Ball didn't bounce the right way. It's generally always user error that results in falling off the course.

What Banana Blitz HD takes away in motion control movement, the game keeps one of the more unsightly and unsavory parts of the game--the end world boss battles. These encounters are maddening to try to stay on the stage, avoiding boss attacks, all the while contending with the camera as you attempt to attack your target's weak spot. Several times I'd find myself losing lives like quarters in a slot machine just because the bosses were so frustrating and infuriating. While the mechanics of the bosses are bad and drove me ballistic, I can say that I did love seeing each design.

The bosses are a low point to a game that I already don't think about too highly.
If you can challenge yourself to push through the 100 stages of the game with persistence and patience, you'll find yourself unlocking content in the form of alternate costumes for the Monkey Ball cast, as well as a not-so-secret unlockable that SEGA made no attempt to hide in its promotional trailers for the game. That would be Sonic the Hedgehog, who is the fastest character in the game and instead of accumulating bananas to acquire 1-Ups, he collects rings.

Aside from the 100 stages in Super Monkey Ball: Banana Blitz HD's main mode of play, there are a selection of ten mini-games from the original Banana Blitz's 50 to choose from. However, between guiding a monkey down an assortment of see-saws to gather bananas, snowboarding downhill on an obstacle-ridden track, and whacking moles like you're at Chuck E. Cheese--but without the fun of getting tangible rewards like pencil erasers for doing so--there is not much to be excited about in this collection of mini-games. Even the fan favorite Monkey Target, while returning, is a pale imitation of past installments and fails to provide any long lasting entertainment. If you're looking for any kind of depth to these mini-games, you're going to be sorely disappointed like I was.

Banana Blitz HD's Monkey Target is unfortunately not quite on target when it concerns fun.
Another disappointment I found with Banana Blitz HD was the removal of most of the original soundtrack from the Wii version. This is apparently due to licensing issues, something SEGA seemingly struggles with more than other companies. It's a darn shame, as the music of the original Banana Blitz was one of my favorite parts of the game. Such insanely catchy music that game had. What replaces it is mostly songs taken from other Super Monkey Ball games, and more times than I'd like to hear, the music is ill-fitting for the stages or scenarios it's played in. Though, speaking of catchy music, I must decree that Super Monkey Ball: Banana Blitz HD's new vocal theme is an insane earworm and a good one at that.

Someone in charge of infrastructure better get to all of these broken bridges.
Super Monkey Ball: Banana Blitz HD gives me a lot of questions. The top question being: Of all the Super Monkey Ball games that could have been remade, why this particular one? Other questions include: Why does this game exist? Who asked for it? Will SEGA be surprised when this poorly received remaster bombs at retail, and when it does, will SEGA think that means no one wants new games in the series instead of thinking, "Hey, maybe Banana Blitz was a bad game to revive?" Ugh. All of these questions are driving me bananas, so just take your review grade, Super Monkey Ball: Banana Blitz HD, and then make like bananas and split.

[SPC Says: D+]

Monday, December 30, 2019

SuperPhillip Central Best of 2019 Awards - Top Five Remakes/Remasters

The second awards category on this Monday for the SuperPhillip Central Best of 2019 Awards is for the Best Remake and/or Remaster. There's sometimes annoyance from gamers towards remakes of older games. Some would prefer wholly new experiences as opposed to treading old territory. However, I'm of the opinion that if an older game that would otherwise be stuck on dated hardware gets an even better version, then what's the problem with that? These following remakes are ones that I believe do just that, or at the very least complement the originals well. With that said, here we go with the list of winners for this countdown.

5) MediEvil (PS4)


Kicking off this countdown of the top five remakes and remasters from the past year is MediEvil. Now, MediEvil was a remake through and through, being insanely faithful to its source material. Perhaps too much so in some critics' cases, as there were occasional warts that showed up in the form of a high difficulty and some obtuse puzzle design. This wasn't a game back on the PS1 that held your hand, and in 2019, this remake was not one that did the same either. If you dug the original MediEvil like I did growing up, then you'll definitely find yourself in love with this remake. Again, warts and all.

4) Spyro Reignited Trilogy (NSW, PC)


We move on from one classic from the PS1 era to another with Spyro the Dragon, a little precocious purple fire-breather whose platforming trilogy I greatly prefer to a certain bandicoot's. Be that as it may, the Spyro Reignited Trilogy released on both PlayStation 4 and Xbox One last year, and it wasn't until this past September that all three remade games saw their journey to the Nintendo Switch and PC. The latter of which is more than enough of a reason to put the games on this list, as the PC version was fantastic and looked absolutely jaw-dropping and gorgeous if on the right settings. Don't worry, Switch fans, the Spyro Reignited Trilogy also looked great for that hardware as well, especially being able to play all three games on the go. Both new versions amount to this remade trilogy reaching the fourth spot on this list.

3) The Legend of Zelda: Link's Awakening (NSW)


My return trip to Koholint Island was one that brought me faint memories of playing the original Link's Awakening as a child, being bewildered by bosses and puzzles inside the eight dungeons of the game. However, back then I had my trusty Nintendo Power to guide me through. This time around, despite The Legend of Zelda: Link's Awakening being completely remade on the Switch and having Koholint Island look like a totally different--albeit just as cozy--place, my memories from my youth came flooding back like waves of nostalgia. Even then, the new content made it so my adventure wasn't a predictable one. Koholint Island had never looked better with its warm, fuzzy, toy-like appearance, and the new arrangements of old classic tunes made for a game that I will happily return to for the rest of my gaming years. The original Link's Awakening gave me plenty of happy memories as a child. The Switch remake has already given me even more to enjoy as an adult.

2) Crash Team Racing: Nitro-Fueled (PS4, XB1, NSW, PC)


What can I say about Crash Team Racing: Nitro-Fueled that I haven't already? Well, I'm going to have to think up some things, not just for its placement on this list, but also for a later category as well. Crash Team Racing's remake saw Beenox put so much effort into the game. Familiar locales and tracks were completely made over with a fabulous brand-new look that if one didn't recognize the layouts, they might not even recognize the tracks at all! Not only were the CTR original tracks and characters included, but so were those from Crash Nitro Kart. Couple this with a meaty amount of modes, as well as the continued monthly sequences of Grand Prix events, and you have a game that delivered for fans thirsty for incredible kart racing action featuring characters other than those from the Mushroom Kingdom.

1) Resident Evil 2 (PS4, XB1, PC)


Utterly terrifying as a game in both scare factor and quality, Resident Evil 2 marked Capcom's continued rise in prominence this generation after having faltered quite a bit last gen. There is a fine line when remaking a game. Change too little and you've done the bare minimum. Change too much and you might ruin what made the original special. Capcom nailed the balance perfectly, offering a remake in Resident Evil 2 that satisfied both new players and fans familiar with the PS1 original game. This substantially "gore-geous" game brought a more serious story and tone, offering truly intense and emotional moments. Then, there was the tried and true gameplay that changed the perspective to a third-person over-the-shoulder one which worked flawlessly, as did needing to watch your limited ammo and manage your meager amount of inventory space. Dealing with zombies--a once benign threat--now turned into scenarios where every encounter with the undead was a dangerous one. And that's nothing to say about the newly added threat introduced halfway through the first section of the game. Resident Evil 2 delivered in every way one could imagine, making it the best remake of 2019.

SuperPhillip Central Best of 2019 Awards - Top Five Platformers

It's time for a genre of gaming that I love so much that so many years ago on the site I devoted an entire category of awards to it--it's the platformer! SuperPhillip Central's Best of 2019 Awards chugs along, ready to run and jump its way forward with the Top Five Platformers of 2019. These games are mechanically sound with excellent controls, overall entertaining platformers in regards to both gameplay and design, and they feature some of my favorite level designs of the year. If you're ready to roll on with the countdown, then let's make a starting dash and jump on in to things!

5) Bloodstained: Ritual of the Night (PS4, XB1, NSW, PC)


Our first top platformer of 2019 is an overall better game than at least one of the picks on this list, but mechanically it may not be as masterful in the gameplay department as say, the fourth game on this list. That notwithstanding, Bloodstained: Ritual of the Night brought the goods and the receipts with it when it released over the summer. It took the tried and true Metroidvania formula--lovingly given the moniker of an "Igavania", named after the director of this game and several Castlevanias of gaming past--and brought some new conventions to them. Whether our heroine took on massive monsters or deadly humanoid opponents, she would gather their souls to unlock new abilities to use in and out of combat to explore the massive world. Bloodstained: Ritual of the Night managed to make me love it so much that I happily went for the Platinum trophy on my PlayStation 4 copy of the game. That's saying something for how much I enjoyed it.

4) Katana ZERO (NSW, PC)


An indie hit on the Nintendo Switch and on PC, Katana ZERO by developer Askiisoft was a colorful, vivid, vibrant, and violent action-platformer that possessed incredibly tight and responsive controls. The latter was a good thing, as the manic action require quick wits and steady hands to survive each of the game's levels, which could be completed in a number of different ways. That made it so no two play-throughs of a level might be the same. Slash, strike, and deflect bullets at foes in surprisingly satisfyingly creative ways in this excellent action-platformer, earning its spot on this list of best platformers of 2019.

3) Yoshi's Crafted World (NSW)


We move from the fast paced action of Katana ZERO to a more subdued and much more mellow game (as well as decidedly much more family friendly as well) with Yoshi's Crafted World. I must admit that while Yoshi's latest adventure won't get your palms sweaty too terribly much if you're simply moving through levels, they will when tackling some of the game's more difficult challenges, such as going for 100% collectibles and taking on the title's end-game boss. Yoshi's Crafted World featured some of the most clever level designs and concepts in a platformer this year, with each level having me excited to see what level ideas the designers would come up with next. A mostly leisurely platformer, Yoshi's Crafted World gets comfortable and cozy in the middle of this countdown.

2) Super Mario Maker 2 (NSW)


Not only is the next game on this countdown a platformer with five of the best Mario platforming styles in one game, but Super Mario Maker 2--as the name implies--also allowed players to create and craft their own Mario levels in one of four Mario themes and one of several level types. Along with Nintendo's tightly designed Story Mode levels, which not only provided excellent platforming challenges but also gave players inspiration and ideas for their own levels, players could hop online and try out myriad creations from a plethora of players and designers. Super Mario Maker 2 barely loses out in this category to our number one game by virtue of not being a wholly original game, but don't let that fool you into thinking that this platformer and platforming level tool wasn't a fantastic platformer, no matter which Mario game theme you used--Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros., or Super Mario 3D World.

1) Yooka-Laylee and the Impossible Lair (PS4, XB1, NSW, PC)


We run and jump to our platforming game of the year with a pair of familiar enough characters. Unlike the original Yooka-Laylee, which many consider a pale imitation of the games it was inspired by, Yooka-Laylee and the Impossible Lair not only lent itself to a favorable comparison to its Donkey Kong Country inspiration, but it also rivaled the games. Yooka and Laylee made one killer combo, and the running, rolling, jumping, and spinning made for a tight feeling game. The eponymous Impossible Lair was a fantastic capstone challenge for the game, but it also could cut plenty of players' adventures just short of the goal. The other levels leading up to the Impossible Lair were really well designed with smartly placed secrets, fun level gimmicks (including two versions of each level, which drastically altered their designs), and a 3D overworld that brought forth a combination of platforming and puzzle elements. All in all, Yooka-Laylee and the Impossible Lair delighted me the most as a completely original platformer this year, giving it top honors as the best platformer of 2019.

Sunday, December 29, 2019

New Super Lucky's Tale (NSW) Review

Let's take a quick breather from the SuperPhillip Central's Best of 2019 Awards for a review of a recent Nintendo Switch release. It's New Super Lucky's Tale, a game that had previous versions on two different platforms. Now, new and improved, is New Super Lucky's Tale the definitive version of Lucky's first platforming adventure? Here's the answer with the SPC review.

Don't try to outfox this fox!


What a story Lucky has had thus far! I'm not even talking about his trials to become a guardian and such. I'm referring to his original debut on the Oculus Rift VR exclusive Lucky's Tale, followed by the more expansive Xbox One game Super Lucky's Tale. Now, the game moves to a new platform and with another new word added to its name. New Super Lucky's Tale is almost unrecognizable from its previous iterations with how much has changed, but do all of the game's new additions and changes make for a better experience? Well... Yes and no.

New Super Lucky's Tale sees the evil Jinx and his band of rogue villains, the Kitty Litter, seeking a mystical book that holds numerous worlds inside of it. When the pages are scattered about in a scuffle, the book teleports Lucky, who is caught in the fray, and taken to one of the various worlds. Only through taking on each member of the Kitty Litter and collecting the pages of the book can Lucky find his way home to his family.

New Super Lucky's Tale sports some voiced dialogue, but most of it in-game is through text boxes and small soundbites of gibberish. That said, the characterization in the game is top-notch with some truly charming characters. Lucky himself is bursting with personality, and I love the way he looks at the camera and greets the player when one zooms in on him. This personality is further enhanced by unlockable costumes that are purchased with the game's currency.

The characters in New Super Lucky's Tale occasionally provided me with a chuckle or two.
The goal of New Super Lucky's Tale sees Lucky entering into levels to collect Clover Pages, of which there are four per level. One of these is collected simply from clearing the main level objective, such as the first level's goal of finding and carrying three golem heads back to their lonely bodies. Another page is hidden in the level, usually locked behind some kind of platforming puzzle. Then the other two pages are acquired by finding and collecting the letters L-U-C-K-Y and gathering 300 coins in a single level. While most the goals are optional apart from clearing the level, the door to the boss of each hub world requires a set number of pages to open its lock.

Another Clover Page collected. Keep it up, Lucky!
That said, it's quite easy to just stumble upon Clover Pages as long as you're doing the minimum amount of exploration required. Nevertheless, if you want to 100% the game, you'll have to search high and low in levels and perform some rather crafty platforming spectacles to complete some of the more fur-raising challenges in the game. The post-game challenges, for instance, will cause even the most proficient of platform game players to stumble a little bit.

Lucky thinks he's a field goal kicker for the NFL all of a sudden. And... it's good!
Playful's game was sold as a 3D platformer, but it's so much more than that. There's a great amount of variety on display here with the gameplay, though that's not always a positive thing. Apart from the 3D worlds filled with entertaining exploration, platforming peril, and puzzles abound, there are side-scrolling 2D levels, which offer a decent degree of delightful design. Then, there are auto-runner levels that play at an angle, which are enjoyable enough.

The 2D levels offer a change in perspective but no change in quality, thankfully.
The unwelcome variety in New Super Lucky's Tale comes from gameplay that isn't actual platforming. While solving sliding stone statue puzzles is amusing the first five times you do it, after you see the 15th puzzle you need to solve for a Clover Page, it very much outwears its welcome. Then, there are the marble rolling mini-games, which not only are frustrating to control, but the camera angle makes seeing your ball incredibly hard when you're away from the front of the board.

If only Lucky had some pesticide for this particular petal-filled pest!
When you are running and jumping around in New Super Lucky's Tale, you're going to have a solid time. Lucky can jump and then utilize a spin of his tail, Mario Galaxy-style, to get extra distance and for last second tweaking when landing. His ability to burrow under soft ground is a highlight of Lucky's move set, allowing him to pass under otherwise impenetrable objects like cages and fences, as well as avoid detection during brief and non-frustrating stealth sections. What can be frustrating, though, is Lucky's double jump, which caused me to occasionally attempt to bounce off enemies too early. There are also some collision detection issues that needed a wee bit more polish to iron out.

Lucky is able to burrow into soft soil like this to dodge these over-sized but not over-easy eggs.
Bosses round out the action in New Super Lucky's Tale, and these aren't too amazing of experiences. They all follow the same patterns of dodging various attacks--usually barrages of fireballs--and then waiting for your opportunity to attack the boss directly. There is some variety in how you attack each boss, but New Super Lucky's Tale won't be winning any awards for exceptionally creative boss battles. They're enjoyable enough, but won't give a long, lasting impression.

This boss is beaten by flipping various switches around the arena to launch a laser beam right at it.
New Super Lucky's Tale has some performance problems with its arrival on the Nintendo Switch. Frame-rate hiccups and lengthy loading times were far too frequent for my liking through my 10+ hour play-through of the game to achieve 100%. (As an aside, I encourage going for 100%, as otherwise, New Super Lucky's Tale is a rather short adventure). There is also noticeable pop-in with objects materializing from thin air in level overviews that begin each entrance into a level, where the camera surveys the platforming to come. On a positive note, despite these performance problems, New Super Lucky's Tale is a noted beauty of a game, and proof positive that a pleasant art style can conquer all. The music is suitably catchy, as well, so much so that I tracked down some song samples on YouTube just to listen to them outside the game.

Overall, my happiness that Super Lucky's Tale was brought to the Nintendo Switch didn't diminish through playing the final game. Sure, there were headaches here and there while playing the game to full completion (I'm looking directly at you, marble puzzles), but I had more good times and favorable moments with New Super Lucky's Tale than bad. While I doubt I'll want to return to the game often due to the unskippable story sequences in levels and all of the non-platforming gameplay, I do think pretty highly of the game. That's because ultimately, New Super Lucky's Tale is a solid platformer, a definitive version of Lucky's adventure, and most welcome in any run and jump fan's ever-expanding collection of Switch games.

[SPC Says: B-]

SuperPhillip Central Best of 2019 Awards - Top Five Biggest Surprises

Let's rebound from last night's negative awards category of Most Disappointing Games of 2019 and return to what the SuperPhillip Central Best of Awards are all about--celebrating gaming! Today, there's just one category, but it returns us to a more positive place as we celebrate and count down the Top Five Biggest Surprises of 2019. These are the games that had unexpectedly great quality or just came out of nowhere and knocked people's figurative socks off. It's a colorful array of nominees and winners on the list, so it's time to begin counting them down!

5) New Super Lucky's Tale (NSW)


We start off with a game that is very much a surprise for being a quality platformer. Not only in a 3D sense, where we don't see a lot of games delve into this dimension as of late, but also in a 2D sense. It's New Super Lucky's Tale, a game that was originally an Oculus Rift exclusive turned Xbox exclusive turned Nintendo Switch exclusive, each time gaining new features a new word to the game's title. While far from perfect and adding a little too much variety to distract from the solid enough platforming hijinks, New Super Lucky's Tale wowed me with its charm, its personality, and its clever design.

4) Yooka-Laylee and the Impossible Lair (PS4, XB1, NSW, PC)


We move from a mostly 3D platformer to a wholly 2D one with Yooka-Laylee and the Impossible Lair. Despite enjoying the original Yooka-Laylee, which was modeled after Banjo-Kazooie and its ilk, I didn't quite expect to love Yooka-Laylee and the Impossible Lair as much as I did. From the creative level designs, to the extremely ingenious 3D overworld and the means to alter levels, to the titular Impossible Lair, which demands platforming perfection to pass, Yooka and Laylee's second go of it was a phenomenal game, making it one of my favorites of the year. Truly unexpected, but perhaps that's on me for doubting the tremendous talent behind some of my favorite games of all time from various ex-Rare staffers!

3) Crash Team Racing: Nitro-Fueled (PS4, XB1, NSW)


File this one like the other games thus far on this countdown of the Top Five Biggest Surprises of 2019 as a game that I didn't know I'd like as much as I did. While I knew of the original Crash Team Racing's quality, as I played the game back on the PS1, I did not expect how much of a masterful recreation and remake its Nitro-Fueled reincarnation would be. Packed with content in the form of characters, tracks, karts, and cosmetics, Crash Team Racing: Nitro-Fueled keeps me playing to this day, and we're talking about a title released this past June. This is thanks to the Grand Prix mode and by virtue being a game that keeps on giving, but it's also because it's a game that one constantly improves at. You WANT to get better at the game because the game rewards you for doing so. Crash Team Racing: Nitro-Fueled delivered so much unexpected joy from me this year, putting it a firm middle position on this countdown.

2) Ring Fit Adventure (NSW)


Now, we're going to talk about games that came from out of nowhere and surprised with their high quality. When one thinks of fitness games, they think of quote/unquote "non-games", but Nintendo pulled no punches with Ring Fit Adventure, a complete fitness RPG. The Pilates ring that comes with the game is the piece de resistance of Ring Fit Adventure (literally, too, in a way with its resistance training), allowing players to perform unique and legitimate exercise maneuvers to not only defeat enemies and venture the game world, but also to get a real workout in. Set the difficulty level of your workout and challenge of the game, and pick your set of exercise moves into battle, serving as your attacks. Ring Fit Adventure isn't just a surprise of how creative and innovative it is a game, but how excellent it is as a full-fledged workout!

1) Untitled Goose Game (NSW, PS4, XB1, PC)


HONK! Sneaking up on the gaming conversation and taking full control of it was Untitled Goose Game, whose name serves as a prime example of just how eccentric and off-the-wall the game truly is from developer House House. Meandering about levels causing mischief as a goose is a simple enough elevator pitch to convey--wacky, no doubt, but seeing the game in action and witnessing how the stealth gameplay and hilarious absurdity of it all work in tandem together really sells the game. Untitled Goose Game is a big surprise not only for being a sensational game, but also a big surprise for how it unexpectedly commandeered so much attention from the gaming world this past year in a viral way. ...HONK!