Saturday, December 3, 2011

Fun! Fun! Minigolf TOUCH! (3DSWare) Debut Trailer


Shinen is terrific on Nintendo hardware. I'd love to see what they could do on other platforms, but if that means spreading themselves too thin, then no way, Jose. Their next downloadable title is for 3DSWare, and it is a sequel to their WiiWare miniature golf game. It is Fun! Fun! Minigolf TOUCH! The game allows you to utilize the touch controls of the 3DS or use the circle pad on one of 54 individual holes spread out on unique environment. Earn coins to purchase equipment, and go for that ever elusive hole-in-one!



Friday, December 2, 2011

Pokemon Rumble Blast (3DS) Review

It is the second of December and already we are jumping into our first review of the month. It is a recent release for the Nintendo 3DS, Pokemon Rumble Blast (also known as Super Pokemon Rumble/Scramble). Will this fill your need to catch 'em all?

The Toys Are Back in Town


With every new Nintendo portable comes a new generation of Pokemon games. While we wait for Pokemon Granite and Brick or whatever Nintendo decides to call the next generation of Pokemon titles, we, the gaming masses, are subjected to countless spin-offs featuring everyone's favorite pocket monsters. It is no different with the Nintendo 3DS. Instead of going with a puzzler or racing game like the DS had, the 3DS gets a $40 sequel to the WiiWare service's Pokemon Rumble. Is there enough content in Pokemon Rumble Blast to justify the premium cost, or are you better off continuing to grind your Pokemon in Pokemon Black and White while waiting for the next generation of games?

The world of Pokemon Rumble Blast does not use real life Pokemon. Instead they are replaced with toys that are wound up and let loose. Pokemon here do not evolve, they do not gain levels, and they do not learn moves in the traditional sense. Each town in the game has a Glowdrop fountain, the lifeblood of the world. When a mysterious and seemingly sinister force begins stealing the drops from each town for their own unknown gain, the world starts to lose its luster and balance. Commanding an armada of Pokemon toys, it is your job to stop the army of Pokemon led by Cobalion and restore order to the world of toy Pokemon. Rumble Blast is divided up between five unique chapters. Cutscenes mostly display the story, and these are relatively quick. Unfortunately, these cannot be skipped, but they are so short most of the time so it is not a huge problem.

Any Miis on your 3DS will appear at the beginning of the game.

There are four types of gameplay in Pokemon Rumble Blast. The first has players selecting a Pokemon and going to one of many zones. These zones have multiple linear areas full of Pokemon to defeat. Most of the time you'll gather PP, the currency of the game, from defeating Pokemon, but if you're lucky you'll defeat and befriend a Pokemon, adding them to your collection of usable pocket monsters. Each zone has its own set of Pokemon to collect, but some won't appear unless you're really lucky. There are over 600 individual Pokemon that become a part of your collection, so you'll be spending a lot of time with this game if you so choose to do so. However, the repetitiveness of combat may make some players grow tired of the game long before they beat the game. This takes anywhere between 9-12 hours. There are more zones than in the WiiWare installment with such areas as forests, glaciers, volcanoes, factories, graveyards, and lakes. At the conclusion of each zone, you face off against a boss Pokemon, a bigger version than normal of a pocket monster. With good luck (perhaps by using a Pokemon with a certain lucky trait...) you will befriend that Pokemon after knocking it out of commission.

Zerkom is one boss that means business.

Each Pokemon you befriend has its own attack power. The stronger the power, the more damage it does. Each Pokemon can also use up to two moves. Most Pokemon come with two already learned, but you can purchase new moves from a vendor in one of the many towns the game has to offer. There is some strategy involved in choosing a Pokemon. Sure, your monster might have powerful moves, but if they take too much time to unleash, then you're vulnerable to being attacked. Quick offensive abilities might be swift in unleashing, but they don't take off as much damage. Additionally, some Pokemon are faster movers than others. Then there's types of Pokemon to take into consideration. For example, a fire type will make short work of a grass type, but it will also be harmed exponentially by a water type. Furthermore, some moves can create a status effect such as paralysis, confusion, poison, and burn. These wear off after a short while, but they can pop up at the most inopportune moments.

You only have three keys to work with. A key is lost when one of your toy monsters is downed. Lose three monsters in a zone, and it is game over. Switch wounded Pokemon out before they are defeated, but remember that switching out takes some time. If the toy you are switching out is attacked, the switch will fail.

Switch out when there are no hazards nearby.

After all of the zones in a world map area are completed, players will be able to participate in a battle royale. This is the second type of gameplay in Pokemon Rumble Blast. This has you picking a Pokemon and battling in a WWE Royal Rumble styled match. Of course, there is no over the top rope rule. Instead, the ring is lined with an electrified fence. The goal here is to take out all of the opposing Pokemon within the time limit. Downed Pokemon that you take out will drop clocks that add more time to the clock. Special boss Pokemon (these are the same size as normal Pokemon unlike zone bosses) will have more HP and do more damage. Successfully be the last toy standing to become victorious. Some battle royales specify a specific type of Pokemon needed, so some royales might require you to use a fighting type or a ground type, for instance.

The third form of gameplay is a team battle where you select three Pokemon to launch into multiple battle arenas. You control one Pokemon while the AI controls the other two. After each round, the boss Pokemon drops health that will partially restore everyone's HP. Downed allies can be revived a sliver of the way by standing over their frail bodies. If all three Pokemon fall, then you lose. Team battles can be incredibly frustrating as sometimes it just seems like using the same strategy one time does well while using it again does a different result. It feels like a crap shoot most of the time.

Finally, there are charge battles where you take a group of Pokemon into battle and rush several targets. The combined attack power of your brigade of toy creatures must outnumber the power of your opponents. Meanwhile you must mash the A button to get your rushing power up to max in order to obliterate the opposition.

Pokemon Rumble Blast is not the best looking 3DS game. The toy models are crude, the backgrounds are static, and the presentation values just aren't there. The 3D effect is pleasant, but there are so many other titles on Nintendo's latest handheld that show the effect much better and much more impressively. The soundtrack borrows selected pieces from the WiiWare game while also sporting several new tracks. These are memorable tunes that had me humming while playing occasionally. The toy Pokemon utilize the sounds they speak from the games, and these can come across as grating to some. This isn't the Pokemon Company's best effort presentation-wise.

The bottom screen displays the map, your money,
how many PKMN you've collected, and much more.

Overall, if you don't mind the repetitive combat and low budget, then you might find something to enjoy in Pokemon Rumble Blast. Collecting the over 600 different Pokemon is an enjoyable task, and befriending new, more powerful Pokemon is addicting. It is a rush, really. Still, at forty dollars MSRP, I'm hesitant to fully recommend this game. It might have been better as a downloadable eShop title. Sure, there is plenty of content to be found, but will most players stick around until the very end and beyond? Poke-fanatics will discover a lot to love about Rumble Blast, but the shallow combat might put off everyone else.

[SuperPhillip Says: 7.0/10]

Xenoblade Chronicles (Wii) North American Debut Trailer

It's officially official, official SPC faithful-- Xenoblade Chronicles is coming to North America via GameStop and Nintendo of America after a long wait. It seemed hopeless, but the constant cries for localization were apparently worth it. Check out the first of what I assume to be many trailers for this what has been been called greatest RPG of this generation. Xenoblade Chronicles is currently set for an April 2012 release.



Thursday, December 1, 2011

Top Ten Zelda Items

The Legend of Zelda: Skyward Sword is now available worldwide for Wii. It brings with it the most versatile combat the series has ever seen via MotionPlus. To commemorate this occasion I would like to post a list of my favorite items from the Zelda franchise. From past to present, these items have helped Link and the players controlling him reach the conclusion of his many quests.

10) Fire and Ice Rods


Both rods are basically the same save for elemental powers, the Fire and Ice Rods from A Link to the Past use energy from Link's magic meter each time they are used. The boss of the Dark World's seventh dungeon, Turtle Rock, can only be defeated by attacking the fire snake with the Ice Rod and the ice snake with the Fire Rod. They are tremendous attackers to enemies that Link does not want to get too close for comfort to.

9) Magnetic Gloves


Introduced in Oracle of Seasons, the Magnetic Gloves will really pull you into using them. They can be used to defeat Magnites by pulling the iron masks off them and then attacking them with Link's blade. The armor of Iron Masks can also be pulled off with these formidable hand warmers. Puzzles can be solved, Link can pull himself across chasms, and they can be utilized to draw a large metallic orb to attack foes. In Four Swords the Magnetic Gloves can be used to pull other Links towards the player.

8) Pegasus Boots


Used to run fast, pass through enemies with sword in front, and just speed through hallways, the Pegasus Boots are advantageous in getting through the 2D Zelda games such as A Link to the Past, Link's Awakening, and the Oracle couple of titles, The Minish Cap, Four Swords and Four Swords Adventures, and Phantom Hourglass. The Pegasus Boots can be used in tandem with Roc's Feather/Roc's Cape to fly over much larger gaps than if just using Roc's Feather by its lonesome.

7) Roc's Cape


A more enhanced version of Roc's Feather (the one that first made its appearance in Link's Awakening), The Minish Cap's Roc's Cape not only allowed Link to leap over chasms in an effortless fashion, but he could also hover for a brief period of time as he floats to the ground. To cross over chasms and ignore enemies was the main job of Roc's Cape. This item is received by Link from a giant treasure chest inside the Palace of Winds dungeon.

6) The Spinner


The Spinner item is closely guarded by the Death Sword in the fourth dungeon of Twilight Princess, Arbiter's Grounds. It is essential for crossing sandy recesses that Link would otherwise sink in. With the Spinner, Link can hover over such recesses, attack enemies by performing a spin attack where spikes pull out of the spinning top-like device, and ride it like a skateboard. Certain walls can be scaled by digging the spikes of the Spinner into them, and Link can ride across them safely. The boss of the Arbiter's Grounds can only be defeated through Spinner use. Unfortunately, the item is used sparingly outside of the dungeon which is why it isn't as high on the list as I'd like. It is truly an entertaining means to ride around the world map.

5) Bombchu


Making its first appearance in Ocarina of Time, the portable bombs known as Bombchu move along at a fair pace before exploding upon contact with their target. Link starts out with ten Bombchu, but he can gain more through completing certain mini-games. Puzzles require Link to let a Bombchu go through a small hole to hit an out-of-the-way switch. Bombchus returned in Majora's Mask, both Oracle games, and Phantom Hourglass.

4) Gale Boomerang


A relic from the original Zelda, the Boomerang is a mainstay of the franchise. It has been in every (correct me if I am wrong, guys) Zelda since the beginning in various forms. Sometimes it merely stops enemies in their tracks while other times it damages them. Sometimes it spins a short distance away from Link while other times it strays a fair distance from the green clad hero. Twilight Princess features my favorite version of the Boomerang, the Gale Boomerang. It creates a gust of wind that takes out the most precarious of baddies. Like past Boomerangs, it can grab far away objects and send them toward Link. Several puzzles utilize the Gale Boomerang in ingenious ways such as powering up windmills and the like.

3) Beetle


The lone item representing the newest game in Zelda lore, Skyward Sword, the Beetle item has players adjusting the Wii remote and controlling the item with the device. Turning the remote toward the left moves it to the left, and turning the remote toward the right moves the Beetle to the right, funnily enough. The Beetle is used to attack enemies from afar, to reach switches that are otherwise unreachable (such as a switch that is on the other side of a wall), and to cut down Skulltulas that hang from webs. The item is insanely fun to use, and it is a terrific addition to the armada of items in The Legend of Zelda's tool library.

2) Hero's Bow


An item that few Zelda games can go without, the Bow (sometimes called the Hero's Bow or Fairy's Bow) is used to shoot arrows at foes from afar (what else?). There are several different types of arrows Link can receive and use such as fire, ice, and light arrows. Light arrows are generally the only means that can penetrate the sinister defenses of Ganon and defeat him. In the 3D Zeldas the quiver of Link can be upgraded to hold more arrows. In the 3DS remake of Ocarina of Time, the bow can be aimed not only with analog controls but with the gyro controls or a combination of the two. The bow pictured above is from Majora's Mask

1) Hookshot


First appearing in A Link to the Past, the Hookshot is the quintessential item for getting around large gaps and attacking far away foes. In Ocarina of Time, through making it through Dampe's maze-like crypt, Link can obtain an upgrade to the item, the Longshot. It has an extended range, perfect for crossing large chasms, reaching platforms holding Heart Containers, and batting away bothersome enemies. The version of the helpful item shown above is The Wind Waker version of the Hookshot. Twilight Princess would take the item a step further, introducing two clawshots. While hanging with one clawshot, Link could shoot another to reach otherwise inaccessible areas. Very sneaky, Nintendo.

===

There are dozens upon dozens of useful items in the history of The Legend of Zelda franchise. What are some of your favorites?

Review Round-Up - November

Mario once again astounds with his
latest run-and-jump adventure.


SuperPhillip Central successfully had a month exclusively full of games featuring platforming. We started off slow with the slightly disappointing but still above average Ratchet & Clank: All 4 One for the PS3 which nabbed a 6.5. This was followed by the impressive return-to-form Sonic Generations which grabbed an 8.75. We kept the momentum going with a review of the 3DS eShop game Freakyforms: Your Creations, Alive! that got an 8.0. Then we moved onto our game of the month and contender for Game of the Year with Super Mario 3D Land which jumped its way into my heart and scored a 9.5. Not ones to slow down, we kept moving with Uncharted 3: Drake's Deception (9.0) and ended the month with a 3D Classic in Kirby's Adventure (7.75). Overall, it was a productive platforming month for SuperPhillip Central!

Ratchet & Clank: All 4 One (PS3) - 6.5
Sonic Generations (PS3, 360) - 8.75
Freakyforms: Your Creations, Alive! (3DSWare) - 8.0
Super Mario 3D Land (3DS) - 9.5
Uncharted 3: Drake's Deception (PS3) - 9.0
3D Classics: Kirby's Adventure (3DS) - 7.75

Unravel the mystery of the Atlantis
of the Sands in Uncharted 3.