Showing posts with label fossil fighters: frontier. Show all posts
Showing posts with label fossil fighters: frontier. Show all posts

Tuesday, December 29, 2015

SuperPhillip Central Best of 2015 Awards - Top Five Most Overlooked Games

SuperPhillip Central seemingly is constantly talking about overlooked games. In fact, the site holds a Most Overlooked Games segment, detailing titles from current gen to past gens, console and handheld. Regardless, even with my best effort, titles slip between the cracks and fail to deliver impressive sales. The five titles on this list are overlooked to varying degrees, whether by consumers or by gamers at large. Perhaps through reading this list you can be persuaded to try out one or all of these games you might have missed out on!

5) Yoshi's Woolly World (Wii U)


The main issue with the first game on this list not seeing as great of success as it could have was that Nintendo of America delayed the release compared to both Japan and PAL territories. While Yoshi's Woolly World released in those two areas of the world in the summer, North American gamers had to wait until this past fall. What further complicates things is that a lot of critics blew through the game, not bothering to go after collecting the well hidden goodies, which is a totally different and better experience than just beating the levels. It is these reasons that Yoshi's Woolly World makes it to the starting position on this Most Overlooked Games of 2015 countdown.

4) Fossil Fighters: Frontier (3DS)


Battling dinosaurs-- excuse me-- Vivosaurs, like Pokemon is a very exciting prospect. It didn't lead to sales, but it did have an awesome commercial (your mileage may vary), so at least there was some kind of victory to be found. Exploring multiple parks, unearthing fossils buried deep in the soil, bringing said fossils to life as powerful Vivosaurs, and watching them battle one another in fierce combat made for some enjoyable times for SuperPhillip Central. Unfortunately, all this did not make the sales of Fossil Fighters: Frontier anything to boast about. This is disappointing, as the game is quite entertaining and should have had a great impact especially with the kiddies.

3) Chibi-Robo!: Zip Lash (3DS)


Nintendo developers said that this game was essentially Chibi-Robo's last chance to shine. Sales were less than impressive, to put it kindly, so we might not be seeing Nintendo's small helper robot again for a while. A true shame, as the game was more than a decent 2D platformer, offering a unique hook with Chibi-Robo's whip that could pull him to far away platforms, defeat enemies, and nab collectibles. Rightfully so, Chibi-Robo!: Zip Lash was raked over the coals for its ludicrous level select system and some less than stellar vehicle levels, but if you can get past those two things (the former can be cheesed for maximum enjoyment), then you have a game that is incredibly capable and full of fun.

2) Transformers: Devastation (Multi)


Platinum Games' titles don't jump off store shelves and rake in gigantic boatloads of money, but the developer is so successful and keeps getting work because they're absolutely fantastic at creating fun games. This is no truer than Transformers: Devastation. A Transformers game made by the developers of Bayonetta and Vanquish, to name a couple? While the mainstream audience wouldn't know heads or tails of who Platinum Games is and their body of work, gamers should have jumped at the chance to play this game featuring the robots in disguise. It's a phenomenal action game that shouldn't have been overlooked, but unfortunately was.

1) Code Name: S.T.E.A.M. (3DS)


An unfortunate side effect of having a demo that failed to engage players, Code Name: S.T.E.A.M. failed to light up sales charts in any territory. The demo put a lot of potential players off due to its slow enemy turns. This was understandably a big griping point for critics. However, soon after its launch, Nintendo released a patch offering the ability to fast forward through enemy turns, making what was a tedious experience far less so. Still, the damage was already done and it was too little too late for this turn-based tactical title. Nintendo gets a lot of grief for not coming out with a lot of new IP, so it was disappointing that one of their new IPs not named Splatoon didn't do hot by any stretch of the imagination.

Monday, June 1, 2015

Review Round-Up - May 2015

A duo of retail Nintendo 3DS games led the charge for the month of May.
The first was Fossil Fighters: Frontier.
It was a Nintendo 3DS focused month of reviews for May 2015, and while the amount of reviews wasn't the largest SuperPhillip Central has seen in a given month, it was an enjoyable one regardless.

HAL Laboratory's Boxboy! kicked off the month with a great A score. Following that was a surprisingly fun albeit unoriginal 2D platformer with Bloo Kid 2, which received a B. Following that was another one of Nintendo's experiments with the free-to-play (F2P) format with Pokemon Rumble World, scoring an A-. Two retail releases followed with Fossil Fighters: Frontier and Code Name: S.T.E.A.M., both earning a B-. Lastly, May 2015 ended with Whoa Dave!, getting itself a C+ overall.

SuperPhillip Central has but ten reviews to go before it hits its 600th review. I wonder what it will be! Stay tuned (or logged onto your computer) to find out in coming month or two!

Boxboy! (3DS eShop) - A
Bloo Kid 2 (3DS eShop) - B
Pokemon Rumble World (3DS eShop) - A-
Fossil Fighters: Frontier (3DS) - B-
Code Name: S.T.E.A.M. (3DS) - B-
Whoa Dave! (3DS eShop) - C+

The second was none other than a new IP from
Intelligent Systems, Code Name: S.T.E.A.M.

Friday, May 29, 2015

Most Overlooked Nintendo 3DS Games - Part Six

To continue this month of Nintendo 3DS goodness, I have the sixth installment of the Most Overlooked Nintendo 3DS Games. My favorite platform this eighth generation of gaming is the Nintendo 3DS. Nowhere else is there such an abundance of unique, quality software on a dedicated gaming device. However, as you know by now, not every game on the system can light the sales charts on fire. These five games are ones that failed to generate much consumer interest or just don't receive the passion from players that I believe they deserve, and that's just a gosh darn shame.

To check out past parts of Most Overlooked Nintendo 3DS Games, look no further than these five links!

Nintendo 3DS - Part One
Nintendo 3DS - Part Two 
Nintendo 3DS - Part Three
Nintendo 3DS - Part Four
Nintendo 3DS - Part Five

Code Name: S.T.E.A.M.


Contrary to popular belief, Nintendo doesn't shy too much away from publishing new franchises and straying from its regular collection of Mario, Zelda, and Pokemon games. It is a little rare, however, for Intelligent Systems to get a chance to release a new IP of their own. Who knew that it would take the form of Silver Age comic-styled strategy game with characters from history, literature, and folk stories? That's what Code Name: S.T.E.A.M. was, and it unfortunately bombed in every region it released. Did the reviews speaking of its utterly slow enemy turn times (now patched to be much faster) and high difficulty scare potential buyers off? Or perhaps the setting and look of the game turned them off? The only thing I'm certain of is that it is unfortunate that Intelligent Systems's hard work on a new IP did not pay off at all.

Fossil Fighters: Frontier


"Adventure's right around the bend", as the theme song says. It's also in valleys, up mountaintops, wading in rivers, and through rugged canyons, too, with Fossil Fighters: Frontier, the third game in the Fossil Fighters franchise, and the first on the Nintendo 3DS. Marketed towards kids with this extremely '90s-esque commercial in North America, Fossil Fighters: Frontier didn't sell as well as past entries in the series, but a good portion of those sales were most likely satisfied customers. That's because Frontier is quite the enjoyable game when you move through the beginning hours of slow tutorials. If you are interested in a Pokemon-like game featuring dinosaurs, then Fossil Fighters: Frontier is a novel choice for you if you own a 3DS.

Pokemon Art Academy


The Art Academy franchise isn't the most exciting one to come out of Nintendo's various developers, but combining it with Pokemon was an attempt to make it more enticing. While sales were definitely not a total bust for Pokemon Art Academy, I don't really read much in the way of praise towards this fantastic art game. It successfully teaches skills in sketching, drawing, and painting a wide selection of Pokemon, allowing you to increase your skill set as an artist. It's especially nice if drawing barns, windmills, and fruit in the other Art Academy games doesn't exactly appeal to you. Whether you're a master artist or a neophyte searching for a place to begin your artistic journey, Pokemon Art Academy has something for everyone.

Jett Rocket II: The Wrath of Taikai


Let's move from retail releases to digital eShop games with Shin'en's wonderful Jett Rocket II: The Wrath of Taikai. The original Jett Rocket was an impressive technological marvel on Nintendo's ill-conceived WiiWare service of digital games for the Wii. This sequel brings not only the traditional 3D platforming that the original contained, but it also introduces wholly 2D platforming areas to enjoy. Couple all that with intense boss battles, creative level design, and Shin'en's amazing technological magic, and you have a game that sadly doesn't get talked about much when one recommends 3DS eShop software. Well, no worry, Jett Rocket II, SuperPhillip Central's here to give you the spotlight!

Adventure Bar Story


The last of these five overlooked 3DS games for this installment, Adventure Bar Story, originally released on smartphones and tablets. The Nintendo 3DS port is essentially the same game, just with physical buttons for those that aren't well versed in touch screen controls. The game is an RPG where you defeat enemies in dungeons to earn materials and ingredients to create recipes to serve customers at your struggling bar. You mix and match materials and ingredients to make over 100 unique dishes. You can even feed your party members these created culinary crafts to level up their attributes such as attack and health. You can easily lose dozens upon dozens of hours slowly making your bar the talk of the town.

Wednesday, May 27, 2015

Fossil Fighters: Frontier (3DS) Review

Fossil Fighters: Frontier released in Japan back in February of last year. It only just released in North America in March of this year, and it releases in PAL territories later this week. As we continue this Nintendo 3DS-themed month, I review the game with as much depth as the dirt between a shovel and a fossil buried deep within the earth. Did that analogy make any sense? While I ponder this, you check out my review!

Dig, battle and explore until you're vivo-sore.


It's been a lengthy localization journey, but more than a year later, the third entry in the under-appreciated Fossil Fighters series has hit the West. An uptempo and endearingly cheesy theme song begins a quest to become a warden in the Fossil Parks all around the world. This leads to taking down the return of a sinister group which uses dinosaur-like vivosaurs for their own evil plans. Thankfully, you have a crew of helpful NPCs and vivosaurs of your own to combat this threat.

Contrasting greatly with the catchy and fast-paced theme song of the game, Fossil Fighters: Frontier begins with a very slow pace, getting you accustomed to the game's systems, the concept of exploring Fossil Park dig sites, selecting and upgrading your buggy to travel in said dig sites, digging for fossils, and battling other vivosaurs. Fortunately, after a couple of hours, the game takes off the training wheels and allows you almost total freedom.

You can also select a female avatar to play as.
That said, grinding is an issue with Fossil Fighters: Frontier. It's not just doing combat to gain experience points to level up individual vivosaurs-- it's grinding for money to upgrade your bone buggy, the vehicle used to travel in the dig sites. At the beginning of the game, your selection of bone buggies is limited, but as you progress in the game, you can upgrade your buggies as you see fit-- upgrading the battery, digging tools to make digging up fossils all the quicker and easier, and engine to make the buggy go much faster. The latter enables it to not only drive with greater speed, but it also assists in going off ramps and catching bigger air, reaching otherwise inaccessible locations with rarer fossils to excavate.

Thankfully, these vivosaurs aren't deadly like
the ones in the upcoming film Jurassic World.
There are three main Fossil Parks in Fossil Fighters: Frontier: Asia, America, and Europe. Each has their own leader and head warden that hands out orders to complete tasks within the various dig sites, of which there are three in each Fossil Park. These range from rescuing a stalled buggy to encountering and doing battle with troublemakers in the park. Along the way to these locations at dig sites, you're free to explore and find digging locations to excavate fossils.

Excavating fossils is a simple enough process, and as stated, as you upgrade your buggy's digging tools, fossil excavation becomes quicker and easier to accomplish. As you play through the game, the selection of hammers and drills used to dig up fossils grows. Each excavation requires you to use the combination of hammers and drills to remove dirt from fossil all the while taking caution in not damaging the fossil itself. You will see damage to the fossil by purple marks left on the bones where you went a little to hardcore in your excavation.

Use your stylus with grace and precision to
unearth fossils of all shapes and sizes.
You can score up to 100 points on an excavation of a fossil type, and this score is finalized by how much of the fossil is freed and if any damage was done to it. The more damage you do to a fossil, the less your max point score on it can be. This is all the while you racing against the clock to unearth a given fossil. When you upgrade your bone buggy's battery, you also increase the amount of time you have to work with.

When a fossil is unearthed, it gets revitalized into a living vivosaur. There are four parts to a given vivosaur-- head, body, arms, and legs. Each part excavated of a vivosaur gives it experience points (the same number as the amount of points you earned in excavating it) and a new move to use in battle. Since a vivosaur is made up of four parts, each part is a different move to utilize in combat.

Combat in Fossil Fighters: Frontier can be a bit confusing the first few hours you play. However, after some practice and understanding of the game's combat system, you can quickly learn the ins and outs soon enough. There are five elemental types of vivosaur, and each aside from the neutral type, is weak against another. Water beats fire, fire beats air (yeah, I don't know why either), air beats earth, and earth beats water.

Battles can be highly contested whether you're
with a Paleo Pal or by your lonesome.
Not only this, but each vivosaur variety has a physical stance where they are strongest and weakest when standing in. These stances are entered by performing and taking attacks. For example, one vivosaur might use an attack that allows it to stand upright, boosting its offense. Meanwhile, an attack on it from a rival vivosaur might make it turn around backwards, making it much more vulnerable to enemy vivosaur strikes.

You can have up to three party members, including yourself. The other two are Paleo Pals, AI-controlled teammates that you can select from before embarking in your bone buggy to a dig site. Not only are they a big help to take down enemies that would otherwise be too strong for your lone vivosaur to take down alone, they can also use support shots to beef up your vivosaur during and attack or defensive phase of battle. You can also stock up your bone buggy with support shots to help your teammates in battle. An example of this is if your opponent is attacking your side. As every attack shows the amount of LP (life points, the health attribute in Fossil Fighters) that the attack is set to take off, as well as the percentage chance the attack with make contact and the percentage chance of a critical hit, you can use an evasion shot (or several) to lower the likelihood that the enemy's attack will hit the vivosaur it is aiming for on your side.

That yellow and orange mark displays where a fossil is in hiding.
Aside from exploring Fossil Park dig sites, excavating fossils and doing battle with other vivosaurs, at each Fossil Park headquarters is a set of points of interest that add even more longevity to Fossil Fighters: Frontier. For one, there's a machine called the Missionator 4000 in each park's HQ that awards you money and other goods for capturing roaming vivosaurs through defeating them in battle and digging up specific fossils in the various dig sites. Additionally, there are daily tournaments at the local stadium that you can enter to win money and boost your warden ranking, a special rank that gives you certain benefits in battle.

So, I'll get the trophy on odd days, and you two
can battle over who gets it on even days.
The performance of Fossil Fighters: Frontier is pretty good overall. While the environments are full of rather gnarly textures when viewed up close, the areas look nice to the eye. The combat is the highlight of the presentation package, offering well animated vivosaurs that look as slippery with their wet skin as you'd expect from a prehistoric creature. Sure, there are lots of vivosaurs to collect, but a lot of them are simple pallet swaps with a few added geometric features. The music isn't much to take note of, but it's serviceable enough and it doesn't get grating.

Fossil Fighters: Frontier offers a lot of fun gameplay and a Pokemon-style story that features plenty of humorous dialogue and some laughs. Yes, there is some grinding to be had, and the game is slow to begin. However, once it lets go of holding your hand, things pick up and pick up rather fast. Despite having old school issues like excessive grinding and a lot of tutorials in the beginning, Fossil Fighters: Frontier doesn't feel at all like a game stuck in the prehistoric era of gaming.

[SPC Says: B-]