It seems we've been celebrating a lot this month at SuperPhillip Central. The fifth of June brought with it our five-year anniversary, last week brought our highest day of traffic ever, and last Monday we celebrated our 400th VGM volume. As much as we'd like to continue looking back at our past achievements, we must move on, and so SuperPhillip Central and our Favorite VGMs continue to roll on. This week we have music to share from Katamari Damacy, Mega Man X and Banjo-Tooie. After you have finished with these newest VGMs, check out our VGM Database for every song ever listed.
v401. Katamari Damacy (PS2) - Cherry Blossom Color Season
Let's start with something peaceful and delightful. Cherry Blossom Color Season comes from the eccentric and eclectic original Katamari Damacy. It is a theme that features a Japanese children's choir named Katamari Company Jr., and it was composed by Yu Miyake. It plays during one of the final levels of Katamari Damacy, where you roll up the most colossal of objects.
v402. Mario & Luigi: Superstar Saga (GBA) - Rookie and Popple
Spoiler: Rookie is actually Bowser. We know, it's a tremendous mystery revealed. You may now sleep soundly at night. In all seriousness, this peppy tune composed by the irreplaceable Yoko Shimomura delivers during the battle with the outmatched (when compared to Mario and Luigi) pair of Rookie and Popple.
v403. Mega Man X (SNES) - Armored Armadillo Stage
Time to cut loose and roll down the rails of this mine stage. In Armored Armadillo's stage, X seems to be constantly on the move, whether he's catching a ride on a cart, running from a rampaging robot, or leaping through the air on his way to face the well guarded boss of the level.
v404. Banjo-Tooie (N64) - Chilli Billi & Chilly Willy
Chilli Billi and Chilly Willy are two separate boss battles in Banjo-Tooie's Hailfire Peaks level. One takes place at the summit of the fire side while the other takes place on the ice side. As always, Grant Kirkhope comes in and composes a wonderful, tense theme for the climatic battles between the two.
v405. Killer7 (PS2, GCN) - Rave On
A song title extremely fitting of the piece of music it represents, Rave On is a track from Killer7, a cult classic for the PlayStation 2 and Nintendo GameCube. It's got a driving rhythm, great beat, and sensational synth. We spent countless minutes waiting in the hallways where this song plays in-- the same hallways that you literally only have to spend about ten seconds in each time.
Showing posts with label superstar saga. Show all posts
Showing posts with label superstar saga. Show all posts
Monday, June 24, 2013
Monday, September 10, 2012
SuperPhillip's Favorite VGMs - Countdown to 200 Edition
As we reach volume 191 of SuperPhillip's Favorite VGMs, next week we will approach the milestone of 200 total VGMs. Since this list started anew in January, we've had 190 different games being represented here. This tradition continues with volumes 191-195. We have music from New Super Mario Bros. Wii, Earthbound, and Ice Climber.
v191. Earthbound (SNES) - Because I Love You (Orchestrated)
The theme of the city of Fourside of Earthbound fame, Because I Love You comes from a series of Japanese game concerts that were spread out across numerous CDs. It's a moving piece for certain. The Earthbound series in Japan is known as Mother, probably something a lot of gamers know, but I'm just throwing it out there for those that maybe didn't. Only one of the three Mother games would reach North American shores, Mother 2. A N64 game would be in development, but it was cancelled, much to the chagrin of Earthbound fans everywhere.
v192. Mario & Luigi: Superstar Saga (GBA) - Rookie and Popple
A fast and frenetic boss theme for several encounters within Mario & Luigi: Superstar Saga for the Game Boy Advance, Rookie and Popple is yet another grand theme composed by the mind of masterpieces, Yoko Shimomura. One of her most recent projects was the Kingdom Hearts 3D: Dream Drop Distance soundtrack. Perhaps that will be showing up sooner rather than later on the favorite VGMs of mine. Hint, hint.
v193. Dewy's Adventure (Wii) - An Instrument Called Wind
A peppy tune sporting a pop feel and piano, An Instrument Called Wind plays throughout the first world of the highly underrated Wii game, Dewy's Adventure, one from the creators of Elebits, a near-launch Wii game. Dewy's Adventure had the titular hero, a dew droplet, sliding around the levels, attacking foes with lightning and sharp icicles as his body changed forms. The tilt controls of the game sometimes felt you were moving around a stick of butter on a very slippery skillet, but overall, Dewy's Adventure is a recommended game to look into.
v194. Ice Climber (NES) - Main Theme (Brawl Version)
When a pair of adorable Eskimo children appeared in Super Smash Bros. Melee, fans of the game wondered just who these two kids were. Turns out they were from a classic NES game, Ice Climber. The two are generally always tethered together for double the attack power. Their appearance in Brawl was marked with better fur shading on their parkas, a brand-new stage called Summit, and this rockin' remix of the main theme of the NES game, arranged by Toshiyuki Sudo.
v195. New Super Mario Bros. Wii (Wii) - Medley (Orchestrated)
We conclude this edition of the VGMs with a piece that was performed in 2010 at the Press Start 2010 orchestral event, performed by the Kanagawa Philharmonic Orchestra. We have a medley of New Super Mario Bros. Wii music, including the Wii menu theme for NSMBWii, the ground theme of the game, the castle theme, and finally the athletic theme. Some who listen to this piece wonder why the music of the New Super Mario Bros. series doesn't go orchestrated. Well, I am of the opinion of many that it simply wouldn't fit a 2D game. I'm not saying better instruments as seen in Rayman Origins wouldn't work, but a full orchestra is overkill for such a game. What do you think?
Multiple editions of SuperPhillip's Favorite VGMs down, and our voyage to 200 reaches its destination next week. What will be the 200th VGM? Don't ask me - I haven't decided yet! But I'm sure I'll be able to find something that will please a lot of people. Until then, check out my VGM Database for all songs listed from January to now.
v191. Earthbound (SNES) - Because I Love You (Orchestrated)
The theme of the city of Fourside of Earthbound fame, Because I Love You comes from a series of Japanese game concerts that were spread out across numerous CDs. It's a moving piece for certain. The Earthbound series in Japan is known as Mother, probably something a lot of gamers know, but I'm just throwing it out there for those that maybe didn't. Only one of the three Mother games would reach North American shores, Mother 2. A N64 game would be in development, but it was cancelled, much to the chagrin of Earthbound fans everywhere.
v192. Mario & Luigi: Superstar Saga (GBA) - Rookie and Popple
A fast and frenetic boss theme for several encounters within Mario & Luigi: Superstar Saga for the Game Boy Advance, Rookie and Popple is yet another grand theme composed by the mind of masterpieces, Yoko Shimomura. One of her most recent projects was the Kingdom Hearts 3D: Dream Drop Distance soundtrack. Perhaps that will be showing up sooner rather than later on the favorite VGMs of mine. Hint, hint.
v193. Dewy's Adventure (Wii) - An Instrument Called Wind
A peppy tune sporting a pop feel and piano, An Instrument Called Wind plays throughout the first world of the highly underrated Wii game, Dewy's Adventure, one from the creators of Elebits, a near-launch Wii game. Dewy's Adventure had the titular hero, a dew droplet, sliding around the levels, attacking foes with lightning and sharp icicles as his body changed forms. The tilt controls of the game sometimes felt you were moving around a stick of butter on a very slippery skillet, but overall, Dewy's Adventure is a recommended game to look into.
v194. Ice Climber (NES) - Main Theme (Brawl Version)
When a pair of adorable Eskimo children appeared in Super Smash Bros. Melee, fans of the game wondered just who these two kids were. Turns out they were from a classic NES game, Ice Climber. The two are generally always tethered together for double the attack power. Their appearance in Brawl was marked with better fur shading on their parkas, a brand-new stage called Summit, and this rockin' remix of the main theme of the NES game, arranged by Toshiyuki Sudo.
v195. New Super Mario Bros. Wii (Wii) - Medley (Orchestrated)
We conclude this edition of the VGMs with a piece that was performed in 2010 at the Press Start 2010 orchestral event, performed by the Kanagawa Philharmonic Orchestra. We have a medley of New Super Mario Bros. Wii music, including the Wii menu theme for NSMBWii, the ground theme of the game, the castle theme, and finally the athletic theme. Some who listen to this piece wonder why the music of the New Super Mario Bros. series doesn't go orchestrated. Well, I am of the opinion of many that it simply wouldn't fit a 2D game. I'm not saying better instruments as seen in Rayman Origins wouldn't work, but a full orchestra is overkill for such a game. What do you think?
===
Multiple editions of SuperPhillip's Favorite VGMs down, and our voyage to 200 reaches its destination next week. What will be the 200th VGM? Don't ask me - I haven't decided yet! But I'm sure I'll be able to find something that will please a lot of people. Until then, check out my VGM Database for all songs listed from January to now.
Wednesday, June 29, 2011
The Top Ten Original Game Boy Advance Games
Yesterday, in celebration of ten years of the Game Boy Advance, we took a brief glimpse at five of the best GBA ports in the portable's mighty collection. Today we're taking a look at original titles might they be brand-new journeys or remakes. Let's get it started then!
10) Pokemon Ruby and Sapphire Versions


A new generation of Pokemon brought with it a cavalcade of new collectible Pokemon, a new region to explore, all-new trainers and Elite Four to battle, and new towns to rest up and conquer gyms at. Don't forget bonus material like legendary Pokemon and the aquatic islands which could be visited both above and below sea level.
9) Mega Man Zero


A brand-new Mega Man franchise was born on the Game Boy Advance, and it brought with it a high difficulty. If one managed to perform admirably on missions, they could inherit the boss abilities of the various bad guys Zero took on. A simple mission structure where Zero could choose which objectives to tackle went along with this game making it feel like a whole 'nother Mega Man game of which it technically was.
8) Sonic Advance


Sonic had meandering scores when it came to his 3D outings on the Dreamcast and Gamecube. Sonic Team opted to create the first 2D Sonic title in years exclusively for the Game Boy Advance (although this game would be ported to multiple devices afterward including the Nokia N-Gage). Fast-paced action, run and jump platforming, and a myriad of colorful and well-designed zones marked this above-average return-to-form for Sonic the Hedgehog.
7) Metroid Fusion


The first Metroid in a few years off from a decade's time was Metroid Fusion bringing new gameplay elements including a horror portion of the game. When the ultra-powerful SA-X Samus arrived, you better devise an escape plan ASAP. The virus was stronger than regular Samus Aran, and could vaporize her in seconds. The fact that it could show up anywhere only added to the tense atmosphere of the game. Though the game was more linear than past efforts, there was still plenty of adventure for Samus in Metroid Fusion.
6) Golden Sun


One of the few original RPGs for the Game Boy Advance, I chose Golden Sun over its sequel, The Lost Age, as I found the original to be a more harrowing experience. It was easier to follow with less babble and unnecessary text, a hallmark for Camelot RPGs. The battle scenes were breathtaking for the time, the in-dungeon puzzles were brilliant and clever, and the music is once again a compelling masterpiece thanks to Motoi Sakuraba's efforts. If there's but one traditional RPG to play on the GBA, make it Golden Sun.
5) Advance Wars


War. Uh. Good god, y'all. What is it good for? In the world of Advance Wars, apparently everything. You have children as commanding officers for heaven's sake, put in charge of leading men out to die if not taken seriously. This strategy RPG takes the colorful Nintendo charm and adds the brutality of war to make one addicting and complex experience. With multiple troop types, COs and CO powers, maps, and modes, Advance Wars is a game with a napalm's worth of replay value.
4) Mario & Luigi: Superstar Saga


The very first Mario & Luigi was an interesting experiment. In the overworld one button controlled Mario while the other was in charge of Luigi. The same concept occurred in battle where timed jumps or strikes would negate more or bestow more damage. Even the dialogue poked fun at several cliches and tropes of the Mario franchise. Then there's Fawful which is one of the wackiest characters ever seen in a game period. This isn't your ordinary RPG. Far from it, and it's a much better game for that.
3) Castlevania: Aria of Sorrow


Soma Cruz is the lead hero in this Castlevania/Metroidvania title. By defeating enemies sometimes they would drop new abilities for Soma to possess. Who doesn't like clobbering baddies with a beyond-from-this-world scythe or deck of cards? If you've played a Metroid game, you should be familiar with this type of game. As you learn new abilities, you can access newer portions of the main castle. Not only the best Castlevania on the Game Boy Advance, just one of the great games of all time on the system in general.
2) Metroid Zero Mission


The original Metroid was a frustrating experience. There was no map, areas all looked the same, and the game was punishingly difficult. Nintendo opted to changed all of that with a remake entitled Metroid Zero Mission. Adding in new content such as beastly bosses, power-ups, and intriguing post-game content where a suitless Samus must escape from the Space Pirates, this Metroid is one of the best in the series' illustrious history.
1) The Legend of Zelda: The Minish Cap


Developed by the non-defunct Flagship of Capcom fame, The Legend of Zelda: The Minish Cap was an adventure full of things to do, places to see, items to collect, and baddies to beat down. While the game was but five or six dungeons long, the overworld itself was as complicated as any dungeon offering tons of exploration. The addition of Kinstones to link up with the NPCs of the game added even more replay value and time added to your playtime. The shrinking mechanic of the game was ingenious and opened up the game considerably. One of the more looked down upon Zelda games, this one happens to be one of my favorites.
10) Pokemon Ruby and Sapphire Versions


A new generation of Pokemon brought with it a cavalcade of new collectible Pokemon, a new region to explore, all-new trainers and Elite Four to battle, and new towns to rest up and conquer gyms at. Don't forget bonus material like legendary Pokemon and the aquatic islands which could be visited both above and below sea level.
9) Mega Man Zero


A brand-new Mega Man franchise was born on the Game Boy Advance, and it brought with it a high difficulty. If one managed to perform admirably on missions, they could inherit the boss abilities of the various bad guys Zero took on. A simple mission structure where Zero could choose which objectives to tackle went along with this game making it feel like a whole 'nother Mega Man game of which it technically was.
8) Sonic Advance


Sonic had meandering scores when it came to his 3D outings on the Dreamcast and Gamecube. Sonic Team opted to create the first 2D Sonic title in years exclusively for the Game Boy Advance (although this game would be ported to multiple devices afterward including the Nokia N-Gage). Fast-paced action, run and jump platforming, and a myriad of colorful and well-designed zones marked this above-average return-to-form for Sonic the Hedgehog.
7) Metroid Fusion


The first Metroid in a few years off from a decade's time was Metroid Fusion bringing new gameplay elements including a horror portion of the game. When the ultra-powerful SA-X Samus arrived, you better devise an escape plan ASAP. The virus was stronger than regular Samus Aran, and could vaporize her in seconds. The fact that it could show up anywhere only added to the tense atmosphere of the game. Though the game was more linear than past efforts, there was still plenty of adventure for Samus in Metroid Fusion.
6) Golden Sun


One of the few original RPGs for the Game Boy Advance, I chose Golden Sun over its sequel, The Lost Age, as I found the original to be a more harrowing experience. It was easier to follow with less babble and unnecessary text, a hallmark for Camelot RPGs. The battle scenes were breathtaking for the time, the in-dungeon puzzles were brilliant and clever, and the music is once again a compelling masterpiece thanks to Motoi Sakuraba's efforts. If there's but one traditional RPG to play on the GBA, make it Golden Sun.
5) Advance Wars


War. Uh. Good god, y'all. What is it good for? In the world of Advance Wars, apparently everything. You have children as commanding officers for heaven's sake, put in charge of leading men out to die if not taken seriously. This strategy RPG takes the colorful Nintendo charm and adds the brutality of war to make one addicting and complex experience. With multiple troop types, COs and CO powers, maps, and modes, Advance Wars is a game with a napalm's worth of replay value.
4) Mario & Luigi: Superstar Saga


The very first Mario & Luigi was an interesting experiment. In the overworld one button controlled Mario while the other was in charge of Luigi. The same concept occurred in battle where timed jumps or strikes would negate more or bestow more damage. Even the dialogue poked fun at several cliches and tropes of the Mario franchise. Then there's Fawful which is one of the wackiest characters ever seen in a game period. This isn't your ordinary RPG. Far from it, and it's a much better game for that.
3) Castlevania: Aria of Sorrow


Soma Cruz is the lead hero in this Castlevania/Metroidvania title. By defeating enemies sometimes they would drop new abilities for Soma to possess. Who doesn't like clobbering baddies with a beyond-from-this-world scythe or deck of cards? If you've played a Metroid game, you should be familiar with this type of game. As you learn new abilities, you can access newer portions of the main castle. Not only the best Castlevania on the Game Boy Advance, just one of the great games of all time on the system in general.
2) Metroid Zero Mission


The original Metroid was a frustrating experience. There was no map, areas all looked the same, and the game was punishingly difficult. Nintendo opted to changed all of that with a remake entitled Metroid Zero Mission. Adding in new content such as beastly bosses, power-ups, and intriguing post-game content where a suitless Samus must escape from the Space Pirates, this Metroid is one of the best in the series' illustrious history.
1) The Legend of Zelda: The Minish Cap


Developed by the non-defunct Flagship of Capcom fame, The Legend of Zelda: The Minish Cap was an adventure full of things to do, places to see, items to collect, and baddies to beat down. While the game was but five or six dungeons long, the overworld itself was as complicated as any dungeon offering tons of exploration. The addition of Kinstones to link up with the NPCs of the game added even more replay value and time added to your playtime. The shrinking mechanic of the game was ingenious and opened up the game considerably. One of the more looked down upon Zelda games, this one happens to be one of my favorites.
===
Tomorrow we're continuing our celebration of all things GBA with a retro review! Put your helmets on, snap your seat belts as we're going to have a bumpy go of it. Stay tuned, followers!
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